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Post by Kurio Mon Aug 15, 2011 11:08 am

Name: Marina Wulfstan
Gender: Female
Age: 24
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Sharpshooter - Firing from afar, their eyes are trained to never miss their mark and their study of anatomy makes for precise shot that can instantly fell any foe or at least that's what they're training toward to be. [+25% Crit chance]

Weapon: Shoddy Rifle - A handmade militia sniper rifle, its range, firepower, and accuracy are vastly inferior to the mass-produced one in the army. [Range: Infinite]
Armor: 7's Uniform - Official uniform of Squad 7, Edy Detatchment.
Accessory: Ammo Clip - An extra set of bullets. [+5 MP]

A-Ability: Sharpshooting

+ Steady Shot - Marina takes a moment to carefully aim her shot, then fires a powerful bullet that is sure to hit a vital. [150% ATK Dmg. Range: Infinite. Damages on the second turn this ability is used. 100% Crit chance.]

+ Piercethrough - Marina fires a shot with precise aim that it only grazes the targets in its path to allow it to strike multiple targets in a line. [100% ATK Dmg. Range: Vertical/Horizontal/Diagonal straight line.]

A-Ability: Item

R-Ability: Reload - Whenever Marina inflicts damage, she restores MP equal to half of the MP consumed by the attack at the beginning of the next turn. If the damage is from a Normal Attack, the MP restored is 10% of Marina's max MP.

S-Ability: Precise Shot - Marina's critical hits inflict Piercing damage. "It's a wonder how she can do this with no depth precision." -Edy Nelson

D-Ability: Headshot - "Sweet dreams." -Marina Wulfstan [200% Piercing ATK Dmg. Range: Infinite. Chance of Instant Death.]

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2

Skill Points: 0
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Post by Kurio Thu Sep 29, 2011 4:52 pm

N/A


Last edited by Kurio on Wed May 15, 2013 4:17 pm; edited 1 time in total
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Post by Kurio Sun Oct 02, 2011 9:27 pm

Name: "Nightmare"
Gender: Male
Age: 35
Level:
Next Level: --/--
Appearance:
Spoiler:

Profession: Dreadknight - He is a weapon and a shield. A knight clad in shining black armor. A veteran in the art of war. The Dreadknight commands an otherworldly power to weaken and cripple his foes before sending them to oblivion with a single swing of his massive sword. [Resist Dark] [Vulnerable Light] [Void Touch] [Aether Tap] [+3 Normal Attacks]

*Void Touch - Fatal blows made by this unit causes the target to be sent to Oblivion, instead of being K.O.ed.
*Aether Tap - 50% of all damage dealt is also dealt to the target's MP.

Weapon: Damocles - The value of the sword is not that it falls, but rather, that it hangs.
Armor: The Black Knight - A set of black armor with silver lining. It was said to be an artifact found within the ruins of an ancient tower.
Accessory 1: Plaguebringer - A skull-shaped emblem, the eye sockets seem to be infinitely deep, as if it were leading to oblivion. [+25% chance to inflict negative status effects]
Accessory 2: Cloak of Immolation - A cape enchanted to eternally burn and radiate heat. However, the flames are an oddly colored green. [Immolate]

*Immolate - Each turn the user inflicts 25% Piercing ATK/INT Dmg (whichever is higher) and has a 50% chance to Burn all adjacent enemies.

A-Ability: (WIP)

R-Ability: Sheer Dread - Whenever Nightmare is attacked, the attacker has a 50% chance to be afflicted with a random status effect of Deprotect, Deshell, Confusion, Fear, Frail, Misfortune, Curse, or Silence.

S-Ability: Torment the Weak - Reduces damage the Nightmare takes from enemies by 10% for each negative status effect from Nightmare they are afflicted with, and increases damage Zelgius deals to enemies by 10% for each negative status effect from Nightmare they are afflicted with.

Finishing: Aether Bulwark - "The great void is my shield." [Range: Self. Grants Invincibility and Center of Attention for 3 turns]

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2

Skill Points: 0[/quote]


Last edited by Kurio on Wed May 15, 2013 4:18 pm; edited 2 times in total
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Post by Kurio Sun Oct 09, 2011 5:09 pm

Name: Alexis
Gender: Male
Age: 18
Level: 12
Appearance:
Spoiler:

Profession: Fencer - The name is derived from the sword-users in the renaissance days, but instead of rapiers these military soldiers uses a blade of much larger proportions. They also carry a shield and wears heavy armor to protect themselves due to the lack of mobility from their sword and board style of fighting. [Shieldbearer] [Swing]

*Swing - The Fencer attacks by swinging his sword, therefore his attacks also his the side cells of the target as well as the side cells of the Fencer.

Weapon: Cival - A sword named after the famous Knight of the Round Table, Percival. [+25% Crit rate]
Shield: The Immovable Object - A very heavy and very large metal shield, it is said that there is no weapon that could pierce it. [Immovable]
Armor: Dragon Scales - A standard military uniform with small metal plates pieced together on the outside. The flame retardant uniform eliminates the dangers of the metal heating up and damaging the wearer. [Resist Fire]
Accessory: Limb Enhancements - Metal equipment for the arms and legs, for strength as well as protection.

*Immovable - The user's position cannot be altered by opponents' attacks and abilities

A-Ability: Defender

+ Concussive Blow - Alexis strikes the target with his blade using so much force that they may suffer from a minor concussion. [120% ATK Dmg. Range: Adjacent. Chance of Addle. 8 MP]

+ Leg Sweep - Alexis aims his blade for the target's legs, knocking them off their feet as well as injuring them. [120% ATK Dmg. Range: Adjacent. Chance of Slow. 8 MP]

+ Arm Smash - Alexis forcefully strikes the arms of the target, considerably crippling their strength. [120% ATK Dmg. Chance of Weaken. 8 MP]

+ Mortal Wound - Alexis makes a deep cut wound on the target, one that would take a long time to heal. [120% ATK Dmg. Range: Adjacent. Chance of Frail. 8 MP]

+ Rend - Alexis strikes and slashes a major artery, causing the target to bleed uncontrollably. [120% ATK Dmg. Range: Adjacent. Chance of Bleeding. 8 MP]

+ Phalanx - Alexis kneels holds position for ironclad defense, blocking almost everything with his shield. [Range: Self. Reduces damage taken by 50% for 1 turn. 10 MP]

+ Engage - Alexis openly declares a challenge to an enemy, taunting the enemy while doing so to force the target to accept. [Range: 5 cells. Target is afflicted with Taunt. 5 MP]

+ Daunt - Alexis releases an outburst, frightening a selected enemy. [Range: 5 cells. Chance of Fear. 5 MP]

A-Ability: Fighter

+ Crush - Alexis raises his blade up and brings it down upon the target, the weight of the blade contributing to its power. [160% ATK Dmg. Range: Adjacent. Is not affected by Swing. 14 MP]

+ Knockback - Alexis swings his blade with such force that it sends his enemies flying backwards. [120% ATK Dmg. Range: Adjacent. Knocks target back up to 3 cells. 9 MP]

+ Execute - Alexis attempts to finish off a weakened enemy before they get the chance to recover. [150% Piercing ATK Dmg. Range: Adjacent. Can only be used on targets with 25% or less max HP left. This ability can be linked after an attack or ability reduces the target's HP to 25% or lower. 18 MP]

+ Charge - Alexis charges toward a target, although his natural low mobility doesn't get him very far. [Range: Self. Doubles Movement for 1 turn. Usable only before moving. 5 MP]

R-Ability: Rage - Each time Alexis is attacked, he gains 1 stack of Rage. At 5 stacks of Rage Alexis can use any one of his abilities without meeting the conditions for them.

S-Ability: Magebane - Alexis has trained himself to be able to efficiently fight against magic-users. Reduces damage Alexis takes from magical attacks by 25% and increases damage done against mage-type classes by 25%.

Finishing: Heavy Flurry - A myriad of strikes, surprisingly quick despite the weight and size of the blade, is brought down upon an enemy. [200% Piercing ATK Dmg. Range: Adjacent]

Stats:

HP: 75
MP: 50
ATK: 11 (+5 from Cival) (+1 from Limb Enhancements)
DEF: 12 (+5 from Dragon Scales) (+3 from The Immovable Object) (+1 from Limb Enhancements)
INT: 1
SPR: 7 (+1 from Dragon Scales) (+1 from Limb Enhancements)
Movement: 2 (-1 from Fencer Profession)
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Post by Kurio Sat Oct 22, 2011 11:56 am

Name: Baldren
Gender: Male
Age: 27
Level: 13
Appearance:
Spoiler:

Profession: Astral Fencer - A much higher rank than the average Edge Fencer. Astral Fencers pride themselves in quick and lethal combos of both physical and magical attacks. [Resist Holy] [Vulnerable Dark] [+1 Normal Attack] [Chain-Striker]

*Chain-Striker - Increases damage done in chains by 10% per chain

Weapon: Ragnite Rapier - A rapier with the blade forged out of ragnite ore to increase magical abilities.
Armor: Steel Body - A durable chestplate made of mostly steel but there are other alloys.
Accessory: Tiger's Eye - A sheath for the rapier adorned with various tiger's eye gems, able to amplify the wielder's magical potentials.

A-Ability: Chain Fencing

+ Power Rush - Baldren dashes toward his target, thrusting his rapier into them. [120% ATK Dmg. Range: 3 cells. Moves Fencer to adjacent cell of target. 8 MP]

-- Point-Blank - Baldren then pulls his arms back, and suddenly thrusts them forward, giving the strike much more power than the average thrust attack. [150% Piercing ATK Dmg. Range: Adjacent. 20 MP]

+ Wind Cutter - The blade is swung with such skill that it creates a vacuum of air that slices through the target. [120% Wind ATK Dmg. Range: 5 cells. 8 MP]

-- Whirlwind - The winds then surround the target, slicing up countless wounds on them. [100% Wind INT Dmg per hit, 8 hits. Range: 5 cells. 30 MP]

+ Feign - Baldren takes a strike, but purposely misses to deliver another strike with his sheath, then follows it back up with one from his rapier. [110% ATK Dmg per hit, 2 hits. Range: Adjacent. Sure Hit. 10 MP]

-- Cross-Slash - Baldren then uses both his rapier and the bladed sheath to deliver a powerful blow. [130% ATK Dmg per hit, 2 hits. Range: Adjacent. 16 MP]

+ Quick Draw - A fast strike to an artery. [100% Piercing ATK Dmg. Range: Adjacent. Chance of Bleed. 8 MP]

-- Second Chance - The initial strike is followed up by another, causing massive loss of blood. [100% Piercing ATK Dmg. Range: Adjacent. Chance of Blood Loss. 10 MP]

A-Ability: Astral Blade

+ Starfall - A series of small comets rain down from the sky, striking all who are nearby. [100% Holy INT Dmg. Range: Enemy party. Chance of Adverse Holy. 12 MP]

+ Star - Baldren sends an orb of light energy toward his target, the orb exploding on contact. [120% Holy INT Dmg. Range: 5 cells. 8 MP]

-- Thani - Baldren conjures a powerful surge of light energy in the air, then drops it down on top of the target, causing a large explosion. [150% Holy INT Dmg. Range: 5 cells and adjacent cells of target. Chance of Adverse Holy. 16 MP]

+ Starlight - Light energy is focused into Baldren's rapier and then released upon impact. [120% ATK Dmg on hit, 140% Holy ATK Dmg on release. Range: Adjacent. 16 MP]

R-Ability: Astral Essence - After using a Holy element ability, Baldren can cause his next ability to be Holy element and inflict 20% more damage.

S-Ability: Fury - Baldren's ATK and INT increases by 10% each turn. Stacks indefinably

Finishing: Meteorite Strike - Baldren leaps high up into the air, then drops atop his target with his rapier pointed downwards. [200% ATK Dmg. Range: 5 cells]

Stats:

HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2 (+2 from Astral Fencer Profession)
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Post by Kurio Wed Nov 02, 2011 8:27 pm

N/A


Last edited by Kurio on Fri May 17, 2013 11:33 pm; edited 1 time in total
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Post by Kurio Tue Nov 08, 2011 7:34 pm

Name: Dawn
Gender: Don't go quoting me on this but I think its a girl .-.
Age: Appears 22, actual age is 44
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Magician - A fledgling practitioner of Arcane and Time magic, apprentice to an appointed magistrate. Each Magician study under their mentor to either take up job as a performer or ascend to become a Magistrate themselves. [Float] [Teleport] [INT-based Normal Attacks]

*Teleport - The user teleports everywhere instead of the usual form of moving, making them able to bypass all terrain and objects in their way.

Weapon: Cracked Crystal Orbs - Three glowing crystal spheres floating around Dawn, the cold Northern winds have made many cracks on them.
Armor: Apprentice Robes - If where you come from these things are called "robes," I'd hate to see what a bikini looks like there.
Accessory: Tail Ring - A golden ring around her- Wait...she has a tail?

A-Ability: Showtime

+ Dancing Illusion - Dawn creates three color-changing, brightly glowing, neon-colored spheres of energy, which are sent to circle the target multiple times at rapid speed then striking the target and exploding upon contact. [100% INT Dmg per hit, 3 hits. Range: 5 cells. Chance of Confusion]

+ Broken Stopwatch - By manipulating time to allow it to pass faster around her, Dawn is able to increase her speed by a significant amount. [Range: Self. Grants Haste]

A-Ability: Item

R-Ability: Encore - "You love me that much? My you're too kind." After using an Ability that costs MP, Dawn can link another Ability on the same target. The linked Ability has a 50% chance not to cost anything. Cannot be activated if Dawn does not have enough MP to supplement the linked Ability should the 50% chance fail.

S-Ability: Chimera Blood - "Maybe being this 'monster' isn't so bad after all." Passively restores 10% HP and MP per turn. In addition, Dawn can consume HP instead of MP to pay for the cost of Abilities.

D-Ability: Magic Bombardment - "The finale is the best part of the show~" Dawn launches herself high up into the air, then conjures several multicolored spheres of energy which she then proceeds to use to unleash a barrage upon her enemies. [100% Piercing INT Dmg. Range: Enemy Party]

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2 (+2 from Magus Profession)

Skill Points: 0
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Post by Kurio Sun Nov 13, 2011 12:36 am

N/A


Last edited by Kurio on Wed May 15, 2013 4:53 pm; edited 1 time in total
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Post by Kurio Sun Nov 13, 2011 9:58 pm

(WIP)

Name: Tira
Gender: Female
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Dangerous Dancer - The one who claims this profession is only a dancer in name, and a murderer in nature. Wielding a unique weapon, the ring blade, the "dancer" fights using agility and acrobatics to give her enemies a painful and torturous death.

Weapon: Ring Blade - A standard design ring blade, plain, but effective.
Armor: Torn Garments - Clothing that can hardly even be called rags.
Accessory: Chain - A thin metal chain wrapped around Tira's right wrist, doesn't really do much though. [+1 ATK]

A-Ability:

+

+

A-Ability: Item

R-Ability:

S-Ability: Sadist - "I'm going to enjoy making you grovel." -Tira Tira's Bio gain from inflicting damage and K.O.ing enemies is doubled.

D-Ability:

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Evd: 10%
Crit: 5%
Bio: 0%
Movement: 2 (+2 from Dangerous Dancer Profession)

Skill Points: 0
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Post by Kurio Sun Nov 27, 2011 3:02 pm

Name: Narcissus
Gender: N/A
Age: N/A
Level: 13
Appearance:
Spoiler:

Profession: Destroyer - It's a fucking tank! [Aim] [Immune Piercing] [Giant] [No Normal Attack]

*Aim - All Abilities have a 1 turn delay, but are 100% accurate unless stated specifically by the Ability
*Giant - Takes up a total of 9 cells worth of space in a square

A-Ability: Cannon Turret

+ Anti-Armor Shell - Fires a large tank shell that can pierce through any metal or alloy. [100% Piercing ATK Dmg. Range: Straight line. 8 MP]

+ Magnetic Shell - Fires an electrical charged tank shell that can bounce between targets. [120% ATK Dmg. Range: 5 cells. Bounce. 18 MP]

+ Flamethrower - Spews out a stream of fire to sweep through the front of the Narcissus. [150% Fire ATK Dmg. Range: 3 cell long cone in front. High chance of Burn. 24 MP]

A-Ability: Artillery Turret

+ Anti-Air Rockets - Locks on to an aerial target and fires four rockets. [100% ATK Dmg per hit, 4 hits. Range: Any. Damage is Piercing if target has Flight/Float. 20 MP]

+ Mortar - Takes aim, and then fires an explosive shell. [200% ATK Dmg. Range: Any and adjacent cells of target. 24 MP]

A-Ability: Gatling Turrets

+ Rapidfire - The turrets fire at an amazing rate, although they are much weaker and can be deflected. [50% ATK Dmg per hit, 30 hits. Range: 5 cells. 50% chance to miss. 150 MP]

+ Scattershot - Shoots several bullets that split off into smaller bullets. [100% ATK Dmg. Range: Enemy party. 12 MP]

A-Ability: Body

+ Reinforce - Calls for soldiers from within the Narcissus to fight. [Summons reinforcements. 20 MP]

R-Ability: N/A

S-Ability: Multiple Parts - The Narcissus has several different weapon groups, which can all be fired in unison. Can use one A-Ability from each A-Ability group per turn.

Finishing: Bombardment - The sky will be tainted black by the smoke clouds. [Range: Enemy Party. Instant Death]

Stats:

HP: ----/----
MP: ----/----
ATK: 30
DEF: 30
INT: 20
SPR: 20
Movement: 2
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Post by Kurio Sun Nov 27, 2011 3:28 pm

Name: Audrey
Gender: Female
Age: 25
Level: 13
Appearance:
Spoiler:

Profession: Imperial General - Audrey, the finest general of the Empire. And she certainly lives up to that name.

Weapon: Controller - A keyboard-like object used for controlling the Narcissus.
Armor: Imperial Uniform - Worn by generals of the Imperial army, this one has 5 stars on the collar symbolizing the highest rank, the best of the best.
Accessory: Dragon's Eye - A blue gem on a set of chains, worn like a necklace.

A-Ability: Inside Controls

+ Door: Lock - Locks one of the doors. [Range: Any. Creates Locked Door. 5 MP]

+ Fire Trap - Causes flames to sprout out from underneath. [Range: Any 3 cells adjacent to each other. Spawns Fire Cells for 2 turns. Fire Cells inflict 100% Fire INT ATK Dmg on anyone who steps on it. 15 MP]

+ Static Field - Creates a field of electricity. [Range: Any 3 cells adjacent to each other. Spawns Static Cells for 2 turns. Static Cells has a 50% chance to Paralyze anyone who steps on it. 15 MP]

+ Spikes Trap - Causes sharp spikes to rise out of the floor. [100% ATK Dmg. Range: Any. 5 MP]

R-Ability: N/A

S-Ability: Anti-Quake System - Prevents ground-based attacks from hitting anything.

Finishing: Overdrive Mode - Puts the Narcissus into Overdrive.. [Range: Narcissus. Permanently grants Haste and Empower]

Stats:

HP: 150
MP: 390 (x2 from Dragon's Eye)
ATK: 11 (+5 from Controller)
DEF: 9 (+3 from Imperial Uniform)
INT: 11 (+5 from Controller)
SPR: 9 (+3 from Imperial Uniform)
Movement: 2
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Post by Kurio Sun Dec 04, 2011 9:32 pm

Name: Garnet
Gender: Fe- What do you mean he's a guy?!
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Blaze Cavalier - A well-trained elite fighter on horseback, their weapon of choice are polearms and their element of choice is fire. They are usually found in the front of cavalry groups leading the charge. [Blood Pact]

*Blood Pact - Uses HP instead of MP as resource for Abilities

Weapon: Crimson Spear - A spear stained in the blood of the wielder's foes. [Range: 2 cells]
Armor: Shining Armor - Armor polished to have a sparkly shine to it.
Accessory: Cracked Garnet - A simple red gemstone attached to a string to form a necklace.

A-Ability: Charge

+ Molten Iron - Garnet strikes the target with his weapon enveloped in flames. [120% Fire ATK Dmg. Range: 2 cells. Chance of Burn. 8 HP]

+ Breath of Flame - Garnet envelops his weapon in fire, then swings it in front of him to let loose a blazing gale. [100% Fire ATK Dmg. Range: 3 cell long cone. Chance of Burn. 10 HP]

A-Ability: Item

R-Ability: Aegis of Fury - You worthless imbeciles dare to challenge me?! Whenever Garnet is attacked from 3 cells or further away, reduce the damage by 25% and counters for 100% Fire ATK Dmg with a high chance to Burn.

S-Ability: Demon Blood - "Behold the power of the Imperial family!" Passively increases Garnet's HP, ATK, and DEF by 25%.

D-Ability: Hellfire - "ARE YOU READY?!" Garnet awakens the demon blood within him, causing pillars of flame to sprout out from the ground surrounding him and his target, then he ruthlessly decimates his enemy. [200% Piercing Fire ATK Dmg. Range: 3 cells. High chance of Burn]

Stats
HP: 40 (+5 from Cracked Garnet) (+10 from Demon Blood)
MP: 0
ATK: 5 (+1 from Crimson Spear) (+1 from Demon Blood)
DEF: 4 (+1 from Shining Armor) (+1 from Demon Blood)
INT: 0
SPR: 3
Movement: 2 (+4 from Blaze Cavalier Profession)

Skill Points: 0
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Post by Kurio Sun Dec 25, 2011 3:39 pm

Name: Lucille Z. Artwaltz
Gender: Female
Age: 19
Level: 20
Next Level:
Soundtrack: https://www.youtube.com/watch?v=gm34vdS4eqE
Appearance:
Spoiler:

Profession: Sword Maiden - Female swordfighters who wield their blade in the name of justice. While their mindset is very dependent on calling their deities to bless them before battle, their skills with the sword and holy magic should not be overlooked. [Null Holy] [Vulnerable Dark] [+2 Normal Attacks] [+1 Act per turn]

Weapon: Divine Rapier - A weapon said to be made in Heaven, to smite all which is unholy. [Holy Element]
Armor: Court Armor - Padded cloth with golden trimming. Perfect for looking proper while still kicking ass.
Accessory 1: Amplifying Talisman - A star-shaped gold necklace that increases the amount of damage the wearer takes and receives. [Amplify Holy]
Accessory 2: Null Talisman - A cross-shaped silver necklace used to ward off evil. [Reflect Dark]

*Amplify Holy - Increases the direct damage output and damage taken of Holy element by the wearer by 20%.

A-Ability: Judication

+ Judgement of Truth - Speak the truth, otherwise you have no right to speak at all. [100% Holy ATK Dmg. Range: Adjacent. Doubles target's MP consumption for 3 turns. Only 1 Judgement of Truth can be active at one time. 10 MP]

+ Judgement of Wrath - Hatred breeds hatred. Violence breeds violence. [100% Holy ATK Dmg. Range: Adjacent. Causes the target to receive 20% of the damage he/she inflicts back as MP damage for 3 turns. Only 1 Judgement of Wrath can be active at one time. 10 MP]

+ Judgement of Purity - A pure soul is best kept in solitude. [100% Holy ATK Dmg. Range: Adjacent. Chance of Seal. Only 1 Judgement of Purity can be active at one time. 16 MP]

+ Judgement of Guilt - You have the right to remain silent. [100% Holy ATK Dmg. Range: Adjacent. Chance of Silence. Only one Judgement of Guilt can be active at one time. 8 MP]

+ Judgement of Courage - Courage leads to greatness, cowardice leads to nothing. [100% Holy ATK Dmg. Range: Adjacent. Causes the target to lose 10% max HP and MP per turn at the end of each turn that they do not inflict physical damage for 3 turns. Only 1 Judgement of Courage can be active at one time. 10 MP]

+ Judgement of Wisdom - The wise would not pick a fight they cannot win. [100% Holy ATK Dmg. Range: Adjacent. Target cannot restore MP by any means for 3 turns. Only 1 Judgement of Wisdom can be active at one time. 10 MP]

+ Judgement of Power - Power will always corrupt. [100% Holy ATK Dmg. Range: Adjacent. Chance of Berserk. Only 1 Judgement of Power can be active at one time. 8 MP]

+ Judgement of Sins - Salvation will never come for the condemned. [100% Holy ATK Dmg. Range: Adjacent. Afflicts target with Judgement of Sins debuff for 3 turns. If the target is K.O.ed while possessing the debuff, the target may not be revived for the rest of the battle. Only 1 Judgement of Sins can be active at one time. 24 MP]

+ Judgement of Retribution - Suffer divine wrath and repent! [100% Holy ATK Dmg. Range: Adjacent. Swaps HP and MP values. HP and MP cannot exceed their maximum values or fall below 1. Usable only when Lucille is at 10% HP or less. (Target's level) MP]

A-Ability: Divine Fervor

+ Spiritsurge - A sphere of light gathers at the tip of Lucille's rapier, and is then launched at the target. [100% Holy ATK Dmg. Range: 5 cells. Chance of Slow. 8 MP]

+ Holy Cross - Lucille thrusts her rapier into the ground, emitting a blast of light which forms a cross around her, breaking free of any bindings. [120% Holy ATK Dmg. Range: Adjacent cells. Removes Disable, Immobilize and Seal. May be used while Disabled or Sealed. 12 MP]

+ Light Binding - Lucille strikes the target with her rapier, causing golden chains to lash out from the ground and onto the target. [100% Holy ATK Dmg. Range: Adjacent. Chance of Disable. Chance of Immobilize. 16 MP]

+ Thani - Lucille conjures a large orb of light above the target's head, then drops it down which results in an explosion of blinding light. [150% Holy ATK Dmg. Range: 3 cells and adjacent cells. High chance of Crit. 24 MP]

+ Optic Wave - From her own being Lucille emits a wave of light, which impairs the vision of anyone nearby. [50% Piercing Holy ATK Dmg. Range: Enemy party. High chance of Blind. 18 MP]

+ Spirit Rush - Lucille dashes toward her target, enveloping herself in a veil of protective light. [Range: Self. Moves target up to 3 cells. Target is immune to added effects from enemy attacks and abilities for one turn. 10 MP]

+ Laguna Blade - Calling out to the deities, Lucille charges her blade with an unimaginable force and strikes her target, causing a blast ofblack light to quickly follow and forcing the target's lack of energy to react and inflict damage. [Range: Adjacent. Inflicts Holy INT Dmg equal to the difference between the target's current MP and max MP. (Target's Level) MP]

R-Ability: Revolution - The lone Valkyrie standing in the battlefield, thy blade shall bring us a miracle. Whenever Lucille would be K.O.ed by an enemy attack or ability, she is instead brought to 1 HP, as well as gaining Haste. Revolution may activate multiple times during one turn, however chance of activation is reduced by 33% for each successful activation of the ability. Revolution may only be activated on one turn per battle.

S-Ability: Blessèd Blade - Justice lies with the holy sword. All of Lucille's damaging Abilities will shave off 5% of the target's max MP then inflict 1 additional Holy ATK True Damage for each 1 MP shaved off.

D-Ability: Crusade - "I am The Miracle, a One Woman Army." Lucille is so fixed on defeating her enemy that she becomes imbued with divine light. Granting her the power to run through her target with ease. [200% Piercing Holy ATK Dmg. Range: Any. 25% chance of Instant Death]

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement:

Skill Points: 0


Last edited by GosuKuoriChan on Thu Mar 01, 2012 8:54 pm; edited 3 times in total
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Post by Kurio Fri Dec 30, 2011 1:40 pm

Name: Arachnia
Gender: Female
Age: 16
Level:
Next Level:
Appearance:
Spoiler:

Profession: Broodmother - Afflicted with parasites that crawl inside every inch of her body, she is nothing more than a host. An organic living hive for every insect imaginable. She was once human, but the insects have drove her mad. They tore every bit of her sanity to shreds and she has lost all sense of humanity. Now all that remains is the primal desire to feed. [Weak Fire] [Immune Poison] [Venomous Claw] [Critical Berserk] [+1 Normal Attack]

*Venomous Claw - Arachnia is unable to equip a weapon, however her Normal Attacks inflict Poison.

Weapon: N/A
Armor: Shukuchi - A dress made of silk with its style resembling those of Eastern maidens. [+25% Evade] [Resist Earth]
Accessory: Butterfly - A red ribbon kept in perfect condition despite what the wearer has become. [Restraint]
*Restraint - Halves the effect of Berserk and while Berserk, the wearer retains to ability to use Abilities.

A-Ability: Insatiable Hunger

+ Burrowstrike - Arachnia burrows into the ground, clawing her way through the dirt to jump up and strike her target when the least expect it. [150% ATK Dmg. Range: 5 cells. Moves Arachnia to adjacent cell of target. 18 MP]

+ Acid Spray - Arachnia spits out an acidic saliva substance that slowly corrodes the target's equipment. [50% ATK Dmg. Range: 3 cell long cone. Reduces targets' DEF by 10%. Stacks up to 5 times. 16 MP]

+ Weave - Arachnia produces sticky thread which she uses to weave a large web. [Range: Battlefield. Turns Battlefield into a web. While on the web, Arachnia has double Movement and restores 5% max HP and MP per turn. Web lasts 5 turns. Requires 1 turn to spin the web. 12 MP]

+ Paralyzing Venom - Arachnia bites the target, injecting a special venom that paralyzes the nerves of the victim. [130% ATK Dmg. Range: Adjacent. Chance of Paralyze. Chance of Poison. 12 MP]

+ Webbed Shot - Arachnia fires webbing at the target, then proceeds to drag the target toward her. [Range: 5 cells. Moves target to an adjacent cell. 8 MP]

+ Infected Wounds - Arachnia claws the target, opening a wound that quickly becomes infected. [120% ATK Dmg. Range: Adjacent. Increases Target's vulnerability to status afflictions by 25%. 12 MP]

A-Ability: The Brood

+ Dark Swarm - Arachnia releases hundreds of locusts that attack anyone nearby, creating a dense cloud around her to provide cover. [Range: Self. Creates a 2 cell radius Locust Swarm around self, lasting for 3 turns. While in the Locust Swarm, Arachnia gains 25% bonus Evasion and enemies in the Locust Swarm take 5% max HP Dmg per turn. 24 MP]

+ Ant March - Arachnia releases a hive of countless red ants to march toward the enemies, gnawing and biting them as they passed. [100% ATK Dmg. Range: Enemy party. Chance of Frighten. 18 MP]

+ Scarab Curse - Arachnia releases dozens of scarabs which latch themselves onto the target to afflict them with an ancient curse. [100% ATK Dmg. Range: Enemy Party. Chance of Misfortune. 18 MP]

+ Thousand Legs - Arachnia releases countless centipedes that all wrap themselves around the Broodmother's enemies. [100% ATK Dmg. Range: Enemy Party. Chance of Immobilize. Chance of Disable. 24 MP]

+ Colorful Wings - Arachnia releases a obscene number of butterflies that gracefully fly around the targets, spreading a strange dust everywhere. [100% ATK Dmg. Range: Enemy Party. Chance of Sleep. 18 MP]

R-Ability: Protect the Queen - Whenever Arachnia is attacked, she automatically uses Dark Swarm for no MP cost.

S-Ability: Caustic Touch - "" Arachnia's attacks and abilities rot the target's organic tissue, causing 5% max HP damage per turn for 3 turns.

D-Ability: Neural Parasite - Obey me my child! Arachnia injects a parasite into the target, which then burrows into the skin and crawls its way into the cerebral cortex. Once there, the victim begins hearing Arachnia's voice in their head, slowly falling under the Broodmother's control and then finally driven insane. [Range: Adjacent. Target is Mind Controlled every other turn]

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2
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Post by Kurio Wed Jan 25, 2012 9:19 pm

Name: Morphling
Gender: N/A
Age: N/A
Level: 1
Next Level:
Appearance:
Spoiler:

Profession: Morphling - A being composed entirely of a liquid substance, the strange makeup of its body allows it to change into any form on a whim. [ATK or INT-based Normal Attacks] [Unarmed]

*Unarmed - Morphling cannot equip equpiment.

Weapon: N/A
Armor: N/A
Accessory: N/A

A-Ability: Adaptation

+ Transformation - Morphling rearranges his bodily composition, allowing him to function differently. [Range: Self. Switches ATK and INT. May link with another attack or ability.]

+ Adaptive Strike - Morphling pinpoints the target's weakness, and then delivers a strike to that weakness. [120% ??? ATK/INT Dmg. Range: Adjacent. Element changes to the element the target is weakest to.]

A-Ability: Item

R-Ability: Regeneration - Whenever Morphling takes damage, it gains Regen and MP Regen.

S-Ability: Unburdened - While without any equipment, Morphling is immune to negative status effects.

D-Ability: Replicate - Morphling changes his form, becoming an exact carbon copy of the target. [Range: Targeted Ally, Neutral, or Enemy. Replicates Target for 3 turns. Morphling may Act again during the same turn he activates this ability]

* Replicate - The user's Profession, Stats, Equipment, and A, S, and R-Abilities become the exact same as the target. Only 10% Max HP/MP will be replicated for bosses.

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2 (+1 from Morphling Profession)

Skill Points: 0
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Post by Kurio Sun Jan 29, 2012 9:42 pm

Name: Wukong (Real name "Xue Weibuo)
Gender: Male
Age: 27
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Monk - A skilled practitioner of martial arts. He is able to kick your ass using nothing but his acrobatic skills and his mastery of a stick.

Weapon: Wooden Staff - A crappy wooden stick not unlike many other starting equipment given to adventurers expected to save the entire world. [Range: 2 cells]
Armor: Expensive Clothing - Unfortunately its incredible craftsmanship doesn't stop it from sucking, but the fact that it's Chinese might.
Accessory: Bracer - The damn thing is heavy. [+5 HP]

A-Ability: Acrobatics

+ Flying Nimbus - Wukong summons a golden cloud for him to ride on. [Range: Self. Grants Haste. Grants Float. 8 MP]

+ Crushing Blow - Wukong leaps up and strikes down at his target, although the attack is a bit obvious and easily avoided, it is very painful when the off-chance comes that it does hit. [130% ATK Dmg. Range: 3 cells. 50% chance to hit. If the attack hits, it is automatically a critical hit. 10 MP]

A-Ability: Item

R-Ability: Strikeback - Whenever Wukong is attacked, he counterattacks with a Normal Attack. The counterattack has a 50% chance of being affected by Relentless Assault regardless of the current number of attacks.

S-Ability: Relentless Assault - Every two damaging attacks or abilities Wukong's next damaging attack or ability will gain True Strike and stun the target for 1 turn.

*True Strike - 100% hit chance and cannot be affected by accuracy modifiers (Evasion, Blind, etc.)

D-Ability: Journey to the West - After completing his journey, Wukong had gained skill and knowledge beyond what anyone could imagine. It was as if he had been reborn. [Range: Self. Increases all stats by 50% for 3 turns. Restores HP and MP to full]

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2 (+2 from Monk Profession)

Skill Points: 0


Last edited by YandereKuoriChan on Mon Jan 30, 2012 9:46 pm; edited 1 time in total
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Post by Kurio Mon Jan 30, 2012 9:45 pm

Name: Fang (Real name "Xue Langya")
Gender: Female
Age: 14
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Blood Apprentice - Such a young girl, yet she is somehow the only one worthy of bearing the title as the only heiress to the Xue family legacy.

Weapon: Dao - A very normal-looking wide blade.
Armor: Doll Dress - A red Eastern dress made of silk.
Accessory: Hair Ties - A pair of hair ties that keep the wearer's hair in a very traditional look. [+5 MP]

A-Ability: Art of Blood

+ Hemophilia - A very precise strike, targeting a major vein or artery to cause blood to continuously flow out without stopping. [120% ATK Dmg. Range: Adjacent. Chance of Bleed. 8 MP]

+ Blood Boil - Fang causes the blood of her target to heat up, which by the way is very painful. [100% ATK Fire Dmg. Range: 3 cells. Chance of Burn. 6 MP]

A-Ability: Item

R-Ability: Bloody Presence - Whenever Fang fails to inflict a status effect on an enemy, she inflicts 20% max HP damage to the target (10% max HP for bosses) and attempts again at the status affliction. This effect may only be activated once per attack or ability.

S-Ability: Unhealed Wounds - Enemies affected by Bleeding cannot cure themselves of any status effect except by letting them reach their full duration. This effect is negated if Fang is incapacitated.

D-Ability: Hong Lei - "Never hesitate. Never show mercy. Never show any signs of weakness. The weak will only be killed, and their crimson red tears will stain your blade." [Range: Self. Increases ATK by 100% for 3 turns. Transfers 75% of all damage taken during these 3 turns to after the 3 turns end. Non-Lethal]

*Non-Lethal - Will leave the target at 1 HP regardless of how much damage is actually taken.

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2 (+1 from Blood Apprentice Profession)

Skill Points: 0
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Post by Kurio Tue Feb 14, 2012 7:46 pm

Name: Leon
Gender: Male
Age: 31
Level: 20
Next Level:
Appearance:
Spoiler:

Profession: Dragon Knight - A warrior with inhuman strength, an unbreakable will, and a natural affinity for magic. In battle the Dragon Knight harnesses the four primal elements to their full destructive potential. [Resist Fire] [Resist Water] [Resist Earth] [Resist Wind] [+2 Normal Attacks]

Weapon: Brutalizer - A rather large axe, or is it a blade? Either way, it hurts when you get hit.
Armor: Wyrmscale - A shoulder-pad and right hand gauntlet made of steel that can resist the assault of a violent wyvern. [Immune Burn] [Immune Freeze] [Immune Paralysis]
Accessory 1: Fortifying Bracer - A bracer that amplifies the physical abilities of the wearer. [+10% ATK] [+10% DEF]
Accessory 2: Emblem of Courage - The heat of battle does not suit a coward. [Immune Disable] [Immune Immobilize] [Immune Seal]

A-Ability: Draconic Wrath

+ Breath of Fire - Leon inhales deeply, then lets out a roar which is accompanied by a stream of blazing fire out of his mouth. [130% Fire ATK Dmg. Range: 3 cell long frontal cone. Chance of Burn. 10 MP]

+ Riptide - Leon lets out a roar which seems to echo within the earth itself, causing waves of water to burst from the ground. [100% INT Water Dmg. Range: 3 cell radius. Chance of Slow. 8 MP]

+ Fissure - Leon slams his weapon into the ground, causing the ground in front to crack and large earth spikes to surface. [150% Earth ATK Dmg. Range: Straight line. Chance of Immobilize. 18 MP]

+ Dragon Tail - Leon strikes the target with such force that it may knock the target out cold. [160% Fire Dmg. Range: Adjacent. Chance of Concussion. 22 MP]

+ Howling Gale - Leon swings his weapon in a circular motion, summoning a whirlwind at the designated location. [140% Wind INT Dmg per hit, 3 hits. Range: 5 cells. 20 MP]

+ Twin Fang - Leon strikes his target twice in quick succession, each hit weakening the target's defense slightly. [120% ATK Dmg per hit, 2 hits. Range: Adjacent. Reduces DEF by 10%. Stacks up to 5 times. 10 MP]

+ Windlash - Leon strikes with his blade encased in a sheath of wind. [180% Wind ATK Dmg. Range: Adjacent. 22 MP]

+ Echo - Leon shouts with so much force that it forms a shockwave in the very earth itself. [120% Earth INT Dmg. Range: Enemy party. Chance of Silence. 18 MP]

R-Ability: Draconian Armor - Each time Leon is attacked with a physical attack, 10% of his original SPR will be reduced and added to DEF. Each time Leon is attacked with a magical attack, 10% of his original DEF will be reduced and added to his SPR. Will not activate if the reduced stat is 0.

S-Ability: Immolation - Leon cloaks himself in a fiery aura, inflicting 20% Piercing Fire INT Dmg per turn to all enemies in adjacent cells.

D-Ability: Culling Blade - Leon delivers a single incredibly powerful blow that crushes his target, sometimes killing them outright. [200% ATK Dmg. Range: Adjacent. Chance of Instant Death]

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2
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Post by Kurio Tue Feb 21, 2012 6:53 pm

Name: Lady Chillwhisper
Gender: Female
Age: Appears 15
Level: 1
Appearance:
Spoiler:

Profession: Tormented Spirit - She had endured ages of pure agonizing pain in her death; and now, so will you. [Ghostwalk]

*Ghostwalk - May move through and occupy any cell

Weapon: Skull Bracelets - A pair of bracelets with small skull designs on them.
Armor: Misty Dress - A white dress that seem to faze out of existence at the bottom.
Accessory: Silver Necklace - While the necklace is in fact made of silver, there is a hallow glass object in the shape of a water droplet with a small amount of mercury in it.

A-Ability: Dark Ritual

+ Edict - Chillwhisper designates a target and shocks it with a pulse from the next world. [100% INT Dmg. Range: 5 cells. Increases damage output by 5% for each 1 INT Chillwhisper has over her target. 8 MP]

+ Cull - Chillwhisper banishes a target to the next world for a fraction of a second, whereby she steals a small amount of the target's energy and magical power. [50% Piercing INT Dmg. Range: 5 cells. Damage is converted to MP for Chillwhisper. 0 MP]

A-Ability:

R-Ability: Fatal Bonds - "Share the pain." Whenever Chillwhisper inflicts damage, up to 2 nearby enemies also take 25% of that damage. If Chillwhisper's target is killed that turn, the 2 enemies take 50% of their current HP as damage (will not work on bosses).

S-Ability: Diabolic Enlightenment - "Everything in this world ends in torment, but if only others could see this." Increases INT by 10% of base max MP.

D-Ability: Exorcism - "At last...the pain...is over..." Chillwhisper forcibly breaks the shackles that held her soul in the living world, the amount of energy released torments her enemies before the curse that was placed on her pulls her soul back and binds her to the living world again. [100% Piercing INT Dmg. Range: Enemy party]

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2 (+2 from Tormented Spirit Profession)
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Post by Kurio Thu Mar 01, 2012 9:57 pm

Name: Katarina
Gender: Female
Age: 21
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Pyrathian Vanguard - These natural-born leaders are more often than not found at the front of groups. Contrary to what many may think, these warriors imbued with the power of the sun focus more on their magic than their physical offensive abilities. [Defender]

*Defender - Reduces damage taken by 10%.

Weapon: Imbued Cleaver - A large claymore infused with light energy, granting it magic properties.
Armor: Plate Mail - Your standard metal plate armor.
Accessory: Gauntlet - A single plated glove with claws at the tips of the fingers. [+1 DEF]

A-Ability: Daybreak

+ Sunstrike - Katarina calls down a pillar of flames to smite her target. [100% Fire INT DMG. Range: 5 cells. Chance of Blind]

+ Reflection - Katarina focuses light on an ally, forcing the enemies to advert their eyes from the ally. [Range: 5 cells. Makes target Untargetable for 3 turns]

A-Ability: Item

R-Ability: Immolate - Whenever Katarina takes damage, the attacker takes 50% of that damage as HP and MP Fire damage.

S-Ability: Aegis of the Sun - The amount of MP Katarina uses for A-Abilities is applied as a damage-blocking shield. The shield can absorb 1 damage for each 1 MP spent. Multiple instances of Aegis of the Sun adds to the current shield amount.

D-Ability: Supernova - As a final effort to protect her allies, Katarina sacrifices herself, engulfing the battlefield in sacred fire. The fire burns her enemies and cleanses her allies, leaving them rejuvenated to continue fighting. [100% Fire INT Dmg. Range: All. Heals Allies for 50% max HP. Removes all negative status afflictions. Katarina is K.O.ed. If Katarina is K.O.ed this way she receives normal EXP at the end of battle]

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2

Skill Points: 0
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Post by Kurio Tue Mar 20, 2012 6:26 pm

Name: Luna
Age: 12
Gender: Female
Appearance:
Spoiler:

Profession: Trickster - A playful, childish, and rather sadistic sorceress. She may appear innocent and harmless, but this fairy will not hesitate to steal your heart, your soul, and your kidneys. [INT-based Normal Attacks] [Normal Attack range: 3 cells]
Level: 1
Exp: 0/10

Weapon: Rotting Staff - A staff of oak wood that has begun to rot.
Armor: Enchanted Robe - A purple robe woven by other Fae, having incredible detail and craftsmanship.
Accessory: Witch's Hat - A very fancy-looking hat with two points instead of one.

A-Ability: Whimsical Sorcery

+ Magic Missile - Luna fires a bolt of magical energy at her target, the bolt exploding upon impact. [120% INT Dmg. Range: 5 cells.]

+ Hex - Luna casts a curse, causing them to lose the ability to speak. [Range: 5 cells. Chance of Silence.]

A-Ability: Item

R-Ability: Phase Shift - "Here I am~ Did'ya miss me?" Once per turn, whenever Luna would take damage, she instead teleports out of existence for a few seconds to avoid the attack and then retaliates with a Normal Attack once she returns.

S-Ability: Enchanted Poison - "Teehee~ Does it hurt?" All of Luna's attacks and abilities afflict the target with a stack of Enchanted Poison for 3 turns (max 3 stacks). Each stack of Enchanted Poison increases damage taken from all sources by 10%. If Luna attempts to apply a fourth stack onto the target or the debuff expires, the magical poison instead violently reacts and inflicts 50% Int Dmg per stack of Enchanted Poison.

D-Ability: Purge - She gunna eat yo' kidney :0 Luna strikes her target with three bolts of black lightning, each bolt removing a beneficial effect from the target and replacing it with her own enchantment. [200% Piercing INT Dmg. Range: Any. Removes up to 3 positive effects from the target and adds up 3 stacks of Enchanted Poison on the target. This ability can trigger the damaging effect from Enchanted Poison]

Stats:

HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement:

Skill Points: 0


Last edited by Kurio on Tue Nov 27, 2012 8:25 pm; edited 1 time in total
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Post by Kurio Mon Apr 23, 2012 8:02 pm

Name: Yuri
Gender: Female
Age: 21
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Assassin - Cold-hearted killers who combine deadly weapons, skillful martial arts, and the element of surprise to take the life of their victims as quickly as possible. [+10% Crit] [Dual Wield]

Weapon: Old Kama - An worn-out kama that can still cut fairly well.
Weapon: Old Kama - An worn-out kama that can still cut fairly well.
Armor: Assassin's Garb - I don't think she realizes red isn't a very stealthy color.
Accessory: Doran's Ring - A magical ring of foreign origins. (+1 INT)

A-Ability: Silent Killing

+ Lotus - Yuri flourishes her kamas, inflicting heavy damage to enemies around her. [120% ATK Dmg first hit, 120% INT Dmg second hit. Range: 2 cell radius. 15 MP.]

+ Vanish - Yuri disappears into the shadows, waiting for the right moment to strike. [Range: Self. Grants Invisibility. 8 MP.]

+ Shukuchi - Literally "Reduced Earth". A martial arts technique in which the user moves with such speed to strike at the enemy's blind spot that they have no time to react. [50% INT Dmg. Range: 5 cells. Moves Yuri to the closest adjacent cell of the target. Can be linked with another attack or ability. ? MP]

+ Equilibrium Strike - Yuri balances the scales with a strike imbued with a mysterious force. [100% INT Dmg. Range: Adjacent. Removes all buffs from target. ? MP]

+ Meditation - Calm your mind, clear them of troubling thoughts. [100% ATK Heal. 100% INT MP Restore. Range: Self. 0 MP]

+ Burning Shadows - Yuri strikes at the target swiftly, making eight bloody cuts while all the target can see is a shadow lashing out at them. [100% Dark ATK Dmg per hit, 8 hits. Range: Adjacent. Chance of Blood Loss. ? MP]

+ Cutthroat - Yuri slices at the target's neck using one of the numerous blades concealed within her clothing. [120% ATK Dmg. Range: Adjacent. Chance of Silence. ? MP]

+ Phantom Strike - Yuri feigns a strike but then steps behind the target to deliver two quick blows in which the target has no time to react. [150% ATK Dmg first hit, 150% INT Dmg second hit. Range: Adjacent. Cannot miss. ? MP]

A-Ability: Item

R-Ability: Vendetta - "My job is complete only when my target has fallen." Whenever Yuri attacks or is attacked, she applies an Assassin's Mark on the target for 3 turns if the target does not already have a Mark. Striking the marked target afterwards with an attack or ability will consume the mark to amplify the damage of the attack by 50% and has a 50% chance to Stun the target for 1 turn.

S-Ability: Yin and Yang - "As balance dictates: one cannot exist without the other." Yuri's attacks and abilities passively gain an extra effect depending on the type of damage being inflicted.

- Yin - Yuri's physical attacks will restore 25% of the damage as HP and MP.

- Yang - Yuri's magical attacks will shred 20% of the target's DEF and SPR for 2 turns. Does not stack.

D-Ability: Shadow Dance - "As the flowers wilt, so shall you." Yuri moves so quickly that she becomes a blur in her enemies' eyes, striking in such a way that they have no time to react. [Range: Self. Grants Invisibility. Grants Haste. While in this state Yuri's attacks and abilities will treat the target as if it were Marked]

Stats
Hp: 20
Mp: 15
IP: 0/10
Atk: 4 (+1 from Old Kama) (+1 from Old Kama)
Def: 2
Int: 1 (+1 from Doran's Ring)
Spr: 1 (+1 from Assassin's Garb)
Crit: 5% (+10% from Assassin Profession)
Evade: 3%
Move: 2 Cells (+2 from Assassin Profession)

Skill Points: 0
Kurio
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Post by Kurio Sun Apr 29, 2012 3:39 pm

Name: Kumo
Gender: Female
Age: 25
Level: 1
Next Level: 0/10
Soundtrack: https://www.youtube.com/watch?v=b_G5gfUhsRU
Appearance:
Spoiler:

Profession: Monk - A master of taekwondo and possessing incredible speed and agility as well as powerful ki, this girl can kick your ass, both figuratively and literally. [+1 Normal Attack] [+10% Evasion] [+1 Link]

Weapon: Leg Guards - Lightweight and made of metal, still hurts if you get hit by it though.
Armor: Breastplate - Literally a breastplate as it covers the upper torso and not much else.
Accessory: Foot Garments - A staple footwear of practitioners of taekwondo. [+1 ATK]

A-Ability: Flurry

+ Viper Strike - Kumo dashes toward her target and greets them with a swift kick. [120% ATK Dmg. Range: 5 cells. Moves Kumo to the closest adjacent cell of the target.]

+ Concussive Blow - Kumo aims for an extremely high kick aiming for the target's head for a knockout. [120% ATK Dmg. Range: Adjacent. Chance of Addle.]

A-Ability: Item

R-Ability: Kasatushi - "Nope, too slow~" Whenever Kumo is attacked, she will avoid the attack and if the opponent is in an adjacent cell and counterattacks with a set of Normal Attacks. The evasion aspect of this ability can only activate once per turn.

S-Ability: Relentless Assault - "That felt good, didn't it?~ Do you want more?" Kumo may link a set of Normal Attacks after each attack or ability she uses.

D-Ability: Ki Surge - "That power...that eye...she's no ordinary fighter." -Kumo's first victim Kumo empowers herself with her own ki, granting her a burst of strength and speed that fades over time. [Range: Self. Restores MP. Grants Haste. Increases ATK and Evasion by 60% for 3 turns, the bonus reduces by 20% each turn]

Stats
Hp:
Mp:
Atk:
Def:
Int:
Spr:
Move: 2 Cells (+2 from Monk Profession)

Skill Points: 0
Kurio
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Post by Kurio Thu May 10, 2012 5:06 pm

Name: Mangix
Gender: Male
Age: 18 in panda years
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Wandering Panda - Your average wanderer, except furry, with paws instead of hands, and knows how to kick your ass while being drunk. [Alcohol Splash]

*Alcohol Splash - Mangix's Neutral element Abilities reduce the target's Fire-resistance by one stage, unless the target Nulls or Absorbs Fire. Does not stack.

Weapon: Bamboo Staff - Also serves as a snack if necessary. [Range: 2 cells]
Armor: Wanderer's Pao - Black linen robes that are surprisingly comfortable to move in.
Accessory: Bamboo Hat - Never leave on a journey without one. [+5 HP]

A-Ability: Drunken Fist

+ Keg Smash - Mangix swings his keg at the target, alcohol pouring out of the keg as it makes contact, smashing the target both figuratively and literally. [120% ATK Dmg. Range: Adjacent. Chance of Confusion. 8 MP]

+ Breath of Fire - Mangix spews out a stream of flames in front of him. [120% Fire ATK Dmg. Range: 3 cell long cone. Chance of Burn. 10 MP]

+ Take a Swig - Mangix takes a drink of ale, numbing his senses. [Range: Self. Reduces damage taken by 25% for 3 turns. 7 MP]

A-Ability: Item

R-Ability: Happy Hour - "Have one on the house!" Whenever Mangix uses an ability he takes a drink of ale, restoring 10% max HP and MP.

S-Ability: Natural Fortitude - "My size is my strength." Increases Mangix's HP by 5 for each 2 bonus ATK and increases his ATK by 1 for each 10 bonus HP. Does not stack with itself.

D-Ability: Drunken Rage - When he first started on his journey as a rash headstrong wanderer, Mangix has turned many bars and inns to rubble during his drunken fits. Mangix begins guzzling down ale from his cask, replenishing his energy and empowering him by numbing down his nerves. [Range: Self. Restores 50% max HP and MP. Increases ATK by 50%. Reduces damage taken by 50%. Damage reduction does not stack with Take a Swig. Lasts 3 turns]

Stats
HP: 25 (+5 from Bamboo Hat) (+5 from Natural Fortitude)
MP: 15
ATK: 4 (+1 from Bamboo Staff) (+1 from Natural Fortitude)
DEF: 4 (+1 from Wanderer's Pao)
INT: 0
SPR: 4
Crit: 3%
Evd: 5%
Move: 2 Cells (+1 from Wandering Panda Profession)

Skill Points: 0


Last edited by Kurio on Tue May 14, 2013 4:21 pm; edited 2 times in total
Kurio
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Post by Kurio Sun May 27, 2012 10:09 pm

Name: Shen
Gender: Male
Age: 32
Level:
Appearance:
Spoiler:

Profession: Eye of Twilight - A ninja who, unlike most other ninjas, does not rely on stealth and assassinations. These special ninjas are highly disciplined and have a great sense of honor, thus they prefer fighting out in the open as opposed to surprise attacks. [Protector] [Immune Blind] [Immune Confusion] [Immune Addle] [Immune Slience] [Dual Wield]

*Protector - Reduces damage taken by 15%.

Weapon: Masamune - A blade that will not dull even after a hundred years. [Immune Frail; Null ATK reduction]
Weapon: Murasame - Soft rains fell when this sword was forged, and the dew still rises on it each evening to wash off the day's blood. [Water Element; Null INT reduction]
Armor: Shadow's Vestments - Traditional ninja's garb that helps the wearer blend into the shadows and to slip out of danger. [+5% Evd; Immune Disable; Immune Imobilize; Immune Seal]
Accessory: Ninja Tabi - Footwear that is light, durable, and allows the wearer to walk on water like Jesus. [+1 Movement; +5% Evd; Water Walking]

A-Ability: Ninjitsu

+ Ninja Art: Fire Veil - Shen incinerates his target with a stream of flames. [130% Fire INT Dmg. Range: 3 cell long cone. Chance of Confusion. Chance of Berserk. 12 MP]

+ Ninja Art: Water Veil - Shen blasts his target with a pillar of water. [150% Water INT Dmg. Range: 5 cells. Chance of Silence. Chance of Slow. 16 MP]

+ Ninja Art: Wood Veil - Shen restrains the target with roots and vines sprouting up from the ground. [100% Earth INT Dmg per hit, 2 hits. Range: 5 cells. Chance of Immobilize. Chance of Disable. 12 MP]

+ Ninja Art: Earth Veil - Shen slams his palm onto the ground and impales his target with several stone spikes. [80% Earth INT Dmg per hit, 5 hits. Range: 5 cells. 18 MP]

+ Ninja Art: Darkness Veil - Shen creates a dark wind around the target, deluding them as their life slowly tick away. [Range: Enemy Party. High Chance of Doom. 24 MP]

A-Ability: Bushido

+ Blade Bash - Shen strikes the target with the back of his blade, knocking the target's weapon out of the target's hand. [80% ATK Dmg. Range: Adjacent. Chance of Disarm. 8 MP]

+ Shadow Dash - Shen dashes in a straight line and slices through his opponent. [160% Dark ATK Dmg. Range: 3 cell line. Moves Shen to the last cell. 18 MP]

+ Ki Strike - Shen slams his energy infused palm into the target, knocking the target away. [100% ATK Dmg. Range: Adjacent. Knocks target back 3 cells. 7 MP]

+ Unburden - Shen transfers energy from himself to the target, freeing them from binds and restrains. [Range: 5 cells. Removes all status afflictions on the target. 15 MP]

+ Rejuvenation - Shen uncovers the regenerative powers of his ally, allowing them to recover from injuries much more quickly. [Range: 5 cells. Grants Regen. 8 MP]

R-Ability: Stand United - Whenever one of Shen's allies falls to Critical condition, Shen places a shield on the target ally which can absorb 20% of his max HP as damage. While the shield holds, Shen may expend 10% of his max MP to teleport to the shielded ally. The shield wears off after 3 turns regardless of how much damage it absorbed. Stand United may only activate once per ally.

S-Ability: Iron Will - If Shen would take damage equal or greater than 10% of his current HP, reduce the damage by 50%.

D-Ability: Iai - "'Twas a good fight. Rest in Peace." A single strike that, with luck, can instantly fell any foe. [200% Piercing ATK Dmg. Range: Adjacent. 99% chance of Instant Death]

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Crit:
Evd: (+5% from Shadow's Garb) (+5% from Ninja Tabi)
Move: 2 (+2 from Eye of Twilight Profession) (+1 from Ninja Tabi)
Kurio
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