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Cerani's Character Collection: Unabridged Version

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Post by Cerani Wed Feb 10, 2010 2:43 pm

Okay, so far we have:

Cale Umbrage
Kai'in Lei
Karolaine Morrowsen
Ezzekkial
Silas Nobuyuki
Gethren Armada
Oscar Redfield
Aryn Sonata the ‘Valorous’
William S. LeVayne “Shakespeare”
Annon Jac
Rachel Winston/Chrael Tinsown & Marshmallow
Daniel Westcraven/Galmorn
Iwa Tsuyosa
Zorren
Benicia di Vittoria
James & Annalise
Jesse Lasko
Henna
Johnny
Yami de Praecordia
Victoria Vane
Angela Learo Mako
Zhaoyang
Jayne Kyle Whitaker
Tannas
Lucan Artania
Darragh Loxley (Dammit!)
Cerani the Gamer (sucky profile)
Michael Brigham Hackett
Tegan Arren
Cerani (as herself)
Cecilia "C.C." Ryder
Authurius "Authur"
Authur's Demons
Zein
Kailara Brightley aka "Whatever my name is today."
Sir Jack of the Cut Forests


Last edited by Cerani on Sat Dec 14, 2013 4:31 pm; edited 37 times in total
Cerani
Cerani
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Post by Cerani Thu Feb 11, 2010 9:38 pm

Tales of Alidaire: The Tragedy -- The original

Name: Cale Umbrage
Gender: Male
Age: 27
Level: 4
Appearance:
Spoiler:
Profession: Shapeshifter
Weapon: Natural Claws (+1 Atk, +0 Int)
Armor: Shifter's Vest (+1 Def, +1 Spr)
Accessory: Turtle Ring (+1 Def)

A-Ability: Shift

+ Stone Turtle - Shapeshifter seems to cave in on himself and shifts into a rock-colored turtle about the size of a large housecat. +100% Def, -50% Atk, Movement - 1. Range - Self. MP - 5.

+ White Eagle - The shifter leaps into the air, spreading his arms, and shifts into a beautiful, if oversized, white eagle. As soon as it shifts and locks on to a target, it opens its beak and a beam of white light shoots out and strikes the target. 110% Int damage (Holy). Range - 5 cells. MP - 6.

+ Cobra Strikes - Transformation into a four meter long king cobra, it strikes hard and fast. 80% Atk (Lightning) damage, 2 strikes, inflict Poison. Range - Adjacent cell. MP - 5

R-Ability: None.

S-Ability:
+ Last Breath - When both HP and MP are below 10%, recover 50% of max HP and MP.

+ Internal Shifter - Shifter has gained enough control over his body that he can move vital organs out of harm's way. Immune to critical hits.

D-Ability: Phoenix Dive - (Fire). Range - 10 cells. Effects - Flash, Burn.

Stats:

HP: 35
MP: 20
Atk: 6 (+1 Natural Claws) = 7
Def: 5 (+1 Shifter's Vest)(+1 Turtle Ring) = 7
Int: 4 (+0 Natural Claws) = 4
Spr: 3 (+1 Shifter's Vest) = 4
Movement: 2 (+1 Shapeshifter) = 3

Skill Points: 0

Experience: 6/16


Last edited by Cerani Lieol on Mon Sep 06, 2010 1:13 pm; edited 4 times in total
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Post by Cerani Thu Feb 11, 2010 9:41 pm

Azra Chronicles: Blood Runs Red

Name: Kai'in Lei
Gender: Female
Age: 22
Level: 1
Experience: 8/10
Appearance:
Spoiler:

Profession: Druid - Kai'in calls upon the elements of nature to do her bidding in battle, usually at a great cost to the enemy.
Weapon: Blue Flower - A simple, pretty blue flower that was picked from a garden; it doesn’t look fresh anymore.(+2 INT)
Armor: Initiate’s Robes - Plain robes that are given to any beginner in the ways of a druid, available from any local order of druids or shamans.(+2 SPR)
Accessory: Flowery Hair Pin - +5 MP

A - Ability - Orisons of Nature

+Tendril Wrap
Damage: 80% Int
Effect: Immobilize
Range: 5 cells
Cost: 10 MP
Element: Neutral

+Call Lightning
Damage: 100% Int
Effect: None
Range: 4 cells
Cost: 7 MP
Element: Electricity

R - Ability

+None

S - Ability

+Tree Stride - Kai’in ignores trees and other plant objects as obstructions and can occupy spaces designated as trees and other plant objects.

Awakening: Storm of Vengeance - 100% Piercing Int damage (Holy), all enemies, Doom. If any foe has the misfortune to survive this ability, may the gods have mercy on their soul.

Stats:

Hp: 15
Mp: 15 (+5 from Flowery Hair Pin)
Atk: 0
Def: 2
Int: 4 (+2 from Blue Flower)
Spr: 3 (+2 Initiate’s Robes)
Move: 2 Cells

Skill Points: 0


Last edited by Cerani Lieol on Fri May 14, 2010 2:28 pm; edited 2 times in total
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Post by Cerani Thu Feb 11, 2010 9:44 pm

Tales of Alidaire: The Summoning

Name: Karolaine Morrowsen

Class: Rogue/Thief

Age: 21

Gender: Female

Appearance: She appears to most to be rather average: average in height, skin and hair color, and pleasantly lean. Karolaine is a little less than five and a half feet tall. She has the average, ruddy complexion of most Elendian city peasants. Her hair is shoulder-length, and is a dark mahogany brown. Normally appears wearing a simple tunic and breeches, with a grey hooded cloak. The only obvious weapons she carries are two small daggers strapped to her belt, though there are more hidden throughout her clothing. Lastly, she only has one thing that stands out, a simple tattoo of a bounding, black fox on the inside of her left elbow.

Background: Karolaine grew up on the streets and alleys of Altinor. Her parents were poor and worked very long hours, so Karolaine spent most of her time playing with her friends, who would one day become a small gang of thieves, stealing from the rich and giving some to the poor. She was a part of this, but yet wasn't, so one day she broke off from them and told her parents she was going traveling, at age 16. Four years later, she returned, daggers on her hip and a mysterious tattoo on her left arm. Karolaine stayed to keep her parents alive and well, but after they were arrested on suspicion of theft, she has been trying to get them out ever since. And she knows it's not a one-person job . . .

Technique: Stealth

Skills:

- Flourishing Blades - Taking three daggers in one hand, slash at target's throat. Quick kill.

- Fox Swipe - Does one of two things: Steal one object or cause an unnoticed wound that kills within an hour

- Coup de Grace aka Finish with Grace - Finishing blow; target must be unaware of the attack or not capable of defending.

Note: Skills are only usable against mortal, humanoid targets.


Last edited by Cerani on Thu Feb 11, 2010 9:55 pm; edited 1 time in total
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Post by Cerani Thu Feb 11, 2010 9:45 pm

Tales of Alidaire: The Summoning

Name: Ezzekkial

Class: Seer

Age: ??

Gender: Male

Appearance: Ezzekkial is a feline-like humanoid. He has snow white fur, with patches of gray in his pointed ears and the pads of his paws. His eyes are silver and reflective, just like a cat's. The only thing truly strange about Ezzekkial is that he appears to be both feline and canine. His muzzle is too long to be feline, but his claws retract; his tail curls and sways when he walks. In a dark night, he is like a white shadow, eyes burning and luminescent.
Ezzekkial has an easy smile, and glances around at things many times, like he's never seen anything before, even if he already has. He wears simple clothing, a faded tunic and leather breeches held to his waist by a belt. Other than what he wears, he carries no possessions, no bags or weapons, not even a coin purse.

Background: Aside from the obvious, not much is known about this rather curious character. No one knows if he has any family, friends, or otherwise. Small rumors, here and there, tell of a white furred creature that can see the future. Some have said that he came from across the sea, but that's absolutely ridiculous, isn't it?


Last edited by Cerani Lieol on Thu Mar 11, 2010 3:48 pm; edited 2 times in total
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Post by Cerani Thu Feb 11, 2010 9:49 pm

Transposing A Lilliad for Pokemon

Name: Silas Nobuyuki
Age: 17
Gender: Male

Appearance: Silas normally wears pale, pinstriped pants, a white T-shirt, a pair of blue sneakers //think Converses//, a soft, brown longcoat, and a long, rainbow-colored scarf. All this, along with his mop of dark blue hair, gives him a rather eccentric appearance. He appears to almost always have a sunny smile spread across his face, and he has an air of recklessness and confidence that most who are eccentric seem to have. His bright, green eyes constantly take things in, as if he's never seen any of it before in his life.

Personality: Silas has a personality that matches his sense of style: sunny, eccentric, and confident. He always has something to smile about, no matter the situation, believing that if you can't find that silver lining in something, it's probably not worth it. Silas knows that some find him irritating, but he simply brushes them off as grouches, grumps, and humbugs. He's also bright and curious about everything, to the point of being nosy.

Biography: Silas Nobuyuki grew up with an average family in the old Johto region. He had a sister and a dog, made excellent marks in the local school, and sat at family dinners in the living room every night. He had plenty of friends and games to play with, but it all became boring after a while. There was nothing new to do anymore, no more unknown places to explore, until the day he found a Pokemon laying injured on the side of a road.

The Pokemon was a Pidgeot. Its wing had been broken, so it was unable to fly and hunt for food. Silas' parents allowed him to nurse it back to health and keep it. During this time, the Pidgeot earned the nickname 'Piggy', due to its 'bottomless pit'. So, when Slias turned ten, he discovered a whole new world he could adventure in when he received his trainer's license. His parents lent him enough money to keep Silas and Piggy fed and healthy, and bought him a ticket on a ship headed to the Kanto region.

There, Silas grew as a trainer and a person, catching and training his Pokemon, showing them the same love gave to Piggy. He and his Pokemon never cared for the so-called 'Contest Battles', preferring instead to prove their skills in real battles, whether in the wild or in a Gym. They won some and they lost some, but they never gave up. Eventually, they won as many badges as they could and were working towards the legendary Elite Four until word reached Silas and his team of a new evil on the horizon. A new Team Rocket or Aqua and Magma the people were calling this new organization, but far more deadly . . .

Pokemon: Pidgeot - "Piggy", Teddiursa - "Teddy", Flareon - "Blaze", Chinchou - "Jolt", Espeon - "Luna", Sunflora - "Cupcake"


Last edited by Cerani Lieol on Thu Mar 11, 2010 3:50 pm; edited 2 times in total
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Post by Cerani Fri Mar 05, 2010 9:34 pm

Oblivion Fantasy ~The Dark Void~

Name: Gethren Armada
Age: 45
Gender: Male
Appearance:
Spoiler:
Level: 2
Experience: 8/10

Profession: High Judge

Weapon: Dusty Tome of Law
Armor: Judge’s Robes
Accessory: Coiled Staff (+1 Int)

A - Ability: Judicial Authority

+ Circumstantial Evidence - Though circumstantial evidence doesn’t prove anything, speculation can lead to the rightful sentencing. Removes any negative status effect from an ally. Range: 3 cells. 5 TP

+ Lawful Assertion - The court must be firm in its judgment. 120% Int (Neutral). Range: 4 cells. 7 TP

R - Ability: None.

S - Ability: Objectivity -A judge must remain objective in order to justify the correct sentence and make sure that justice is served. Immune to all negative status effects of the mind.

X - Ability: The Verdict - The judge passes judgment with all the authority he possesses, and none can oppose him. 200% Int to one foe. If foe survives, can cause Instant Death.

Stats:

HP: 15
TP: 30
ATK: 0
DEF: 2
INT: 8 (6 + 1 Dusty Tome of Law + 1 Coiled Staff)
SPR: 4
MVT: 2 (2 + 0 High Judge Job )

Skill Points: 1

Afinity:

Nika: 0
Mei: 0
Alice: 0


Last edited by Cerani Lieol on Thu Jul 15, 2010 11:33 am; edited 3 times in total
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Post by Cerani Thu Mar 11, 2010 8:53 pm

Name: Oscar Redfield
Gender: Male
Age: 27
Level: 5 - ish
Appearance:
Spoiler:

Profession: Pastry Killer - One of this particular profession believes that baked goods are sentient and are quite enjoyable to massacre, by any means available.

Weapon: Dull Spatula - Dull enough to make it hurt.
Armor: Stained Apron - Stained with pastry fillings. (Null Confsion)
Accessory: Multi-colored Pastry Guts - (MP +10)

A - Ability: Murders of the Bakery Type

+Pie Entrails - 120% Atk damage (Neutral), inflict Confusion - Oscar throws a pie at the target, knowing that they will be disgusted by the fact that its insides are splayed all over his or her face. Range: 3 cells. 7 MP

+Exploding Pop-Tarts - 150% Int damage (Fire), inflict Burn - Oscar causes several thrown Pop-Tarts to explode on contact with the target. They seem to be strawberry most of the time. Range: 4 cells, affects adjacent cells and diagonal cells to target. 11 MP

+Poisoned Cookies - 100% Atk (Neutral), inflict Poison - Oscar stuffs a dead cookie down the target’s throat, implying that he killed it humanely. Range: Adjacent cell. 5 MP

+The Freezer - 0% Atk, Inflict Freeze, Deals 10% Max HP damage for five turns, foe cannot act for five turns - Oscar shoves a foe into his freezer, where he keeps his latest victims. Range: Adjacent cell. 30 MP

R - Ability: Cake Mecca Denied - Oscar believes that there is a rumor among the baked sentients that there is a Zion in someone’s stomach. All they have to do is get there. Oscar denies them this by destroying them. - When a foe is inflicted with a positive status effect, Oscar can remove it. Can only remove one effect per turn.

S - Ability: Bakery Abuse Victim - Ever wonder why Oscar enjoys killing baked goods? - Every turn Oscar is attacked, he gains the same amount of damage dealt in MP.

D - Ability: All Pastries Must Die - 100% Piercing Atk damage to enemy party. Several (four) Furnaces drop from the sky, exploding in a fiery inferno where they hit. 120% Int damage and affects adjacent cells. Range: 5 cells


(Note: Just realized his D-Ability doesn't make much sense.)


Last edited by Cerani Lieol on Sun Jul 11, 2010 1:31 pm; edited 3 times in total
Cerani
Cerani
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Post by Cerani Mon Mar 15, 2010 5:43 pm

Name: Aryn Sonata the ‘Valorous’
Age: 27
Gender: Female
Level: 6
Next Level: 11/16
Appearance:
Spoiler:

Profession: Holy Knight - Different from Paladins in their theology, Holy Knights carry swords but focus on the healing aspect of their abilities. This focus makes them apt to be more passive in a battle, but they are not afraid to take up arms when needed.

Weapon: Lucid Longsword - A sword with a very clear blade like glass.
Armor: Silver Armor - It’s nice but it’s meant for a knight-in-training.
Accessory: Hidden Valor (+1 Spr) - Certain people, including knights, have this quality.

A - Ability: Rites of Knighthood - Over time, a Holy Knight accepts different rites of passage in order to become in even greater Knight.

+ Strike of Righteousness - A Holy Knight can imbue their weapon with Holy power to strike an enemy with great force. 120% Int (Holy) damage, chance to Disable. Range: Adjacent cell. 12 MP

+ Healing of Kindness - A Holy Knight can learn to coalesce their kindness into gentle, healing mana. Heals for 120% Int to one ally. Range: 4 cells. 7 MP

+ Healing of Forgiveness - A Knight forgives without bias or want. Heals one status effect of any kind. Range: 2 cells. 6 MP

R - Ability: Martyrdom - A knight's sacrifice is the greatest of them all. When all other party members are K.O., and Aryn is still alive, Aryn can sacrifice herself to revive the rest of the party with 50% Hp. If used, Aryn will Instant Death and cannot be revived by any means for the rest of the battle.

S - Ability: Courage in Companionship - When a knight of any kind is joined by his or her companions, it is impossible to dishearten them. When Aryn is within 2 cells of an ally, her INT and SPR increase by 50%.

D - Ability: Knight’s Honor - It is a Knight’s honor and duty to stand up for others, even when the circumstances are grim. 100% Int damage (Holy) to enemy party, or 200% Int healing to one ally.


Stats:

HP: 35
MP: 45
Atk: 4 (2 +2 Lucid Longsword)
Def: 6 (5 +1 Silver Mail)
Int: 12 (9 +3 Lucid Longsword)
Spr: 9 (8 +0 Silver Mail +1 Hidden Valor)
Move: 3 cells (2 +1 Holy Knight)

Skill Points: 1


Last edited by Cerani Lieol on Thu Jul 15, 2010 11:34 am; edited 5 times in total
Cerani
Cerani
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Post by Cerani Sun Apr 11, 2010 9:37 pm

The Secret Stories of the Masquerade

Name: William S. LeVayne “Shakespeare”
Gender: Male
Age: 26
Level: 4
Exp: 10/16
Appearance: http://fc02.deviantart.net/fs24/i/2007/353/7/9/murder_of_crows_by_Resha_Murdock.png

Profession: Sound Mixer - Sound Mixers as a battle profession are very . . . odd, to say the least. They can record sounds with their equipment, and play it back in all kinds of ways, even as an attack.

Weapon: Dinged Laptop - It’s got the right software and all, the audio’s not too bad, and it’s cheap. Don’t worry about that hole right there, and the keys are replaceable. Yeah, so shut the fuck up, even if it is a piece of shit, it’s all you can afford punk. (+1 Int) Range: Special - Effects all enemies in a three cell range
Armor: ‘Special’ Headphones - Special ordered from that one place that everybody gets cool electronics with neat designs on them. (+1 Spr)
Accessory: The Hoodie - Every DJ’s gotta have one, even if it is kinda ratty. This one seems special to the user. (+5 MP)

A - Ability: Audio-mixing - Some say this ability is more of a talent than something you can learn. Some just know how to put sounds together beautifully, and some don’t.

+Record - Records a sound that can be used later. William’s next attack will do 50% more damage than normal. Range: Self. Cost: 7 MP

+Distort Pitch - Using mana through sound manipulation software, it is possible to distort incoming sounds, as they are happening. When used on an enemy, their main stat that they use for offense is lowered by 50%. When used on an ally, the reverse is given; their main stat is increased by 50%. Range: Special (see above) Cost: 7 MP

+Fade Down -As with Distort Sound, it is possible to fade out a sound as it is happening. Casts Silence on enemies within range. Range: Special (see above) Cost: 7 MP

+Pitch Up - William turns the pitch of a recording up really high and blasts it at full volume. 120% Int (Neutral) damage. Range: Special (see above) Cost: 7 MP

R - Ability: Playback - William quickly records the sound of an attack as he’s being attacked and immediately plays it back, distorted. Whenever William takes damage, the attacker takes the same amount of damage suffered.

S - Ability: Reverb - Increasing the reverberation in a sound will cause it to last longer. When in William’s range, allies with a positive effect(s) will have that effect(s) persist until they leave his range and for one round after.

D - Ability: Final Mix - Get ready to jam.

--Initialize - Initializing playback . . . Increases Int 50% Cost: 7 MP

--Beat - Establishing a beat, heavy and headnodic . . . 50% Int Piercing damage, Immobilize enemy party. Cost: 13 MP

--Rhythm - Selecting a rhythm, syncopated and pulsing . . . 75% Int Piercing damage enemy party, Center Of Attention self. Cost: 13 MP

--Melody - Fading in a melody, vocal and flowing . . . 100% Int Piercing damage, MP Drain enemy party, 10% max MP of each, William gains the amount Drained. Cost: 12 MP

--Chorus - “Where we keep it together, we’ll fight all night. We’ll find out in time, in the end we’ll be all right!” 125% Int Piercing damage, Fear enemy party. Cost: 17 MP

--Finale - “All night, all right!” 150% Int Piercing damage, Deafen enemy party. Cost: 16 MP


Stats:
HP: 30 (30 + 0)
MP: 50 (45 + 5 The Hoodie)
Atk: 2 (2 + 0)
Def: 5 (5 + 0)
Int: 9 (8 + 1 Dinged Laptop)
Spr: 6 (5 + 1 Special Headphones)
Move: 3 (2 + 1 Sound Mixer)

Skill Points: 0
Stat Points: 0


Last edited by Cerani Lieol on Tue Nov 02, 2010 12:25 pm; edited 6 times in total
Cerani
Cerani
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Post by Cerani Thu Apr 29, 2010 5:48 pm

Name: Annon Jac
Gender: Male
Appearance:
Spoiler:

Profession Progression:
Spoiler:

Starting Equipment:
Weapon: Old Top Hat (Range: 4 cells)(+1 Int)
Armor: Performer's Vest (+1 Spr)
Accessory: White Gloves (+1 Spr)

A-Ability: Tricks of the Trade - More 'tricks' rather than any skills . . .

+ Sleight of Hand - Steals one item from an enemy. Range: Adjacent cell. Cost: 6 Mp

+ Disappearing Coin Trick - Steals a random amount of money/gold. 100% Int damage. Range: 2 cells. Cost: 8 MP

+ Pick  A Card - Target is afflicted with a random negative status effect. Range: 3 cells. Cost: 10 MP

+ Magnetism - Immobilizes and Disables an enemy. Range: 4 cells. Cost: 20 MP

+ This And That - For every status an enemy has, it takes 10% Max HP damage. Range: Single Enemy. Cost: 16

A-Ability: Mountebankery

+ The Carpetbagger - Casts Center of Attention on Annon and increases his evasion by 20% for the duration of the status. Range: Self. Cost: 14 MP

+ Care to Demonstrate? - 150% Int damage, 3 hits. Range: 3 cells. Cost: 22 MP

+ A Willing Participant - Casts Charm (60% Chance) on a single enemy; if Charm fails target is inflicted with a random negative status instead. Range: 1 Enemy. Cost: 12 MP

+ A Dash of Snake Oil - 130% Int damage, chance to inflict Venom. Range: 2 cells. Cost: 16 MP

+ Faux Miracle - When cast, has a 50/50 chance to either harm a foe with 75% Piercing Int damage, or heal an ally for 25% of their Max HP. Range: *read description* Cost: 32 MP

A-Ability: The Most Mischievous of All *Locked*

+ Illusions - Creates doubles of Annon that mirror his every move, making it impossible to tell which double is the real one. Creates five doubles on the battlefield near the user. Range: see description. Cost:

+ Hatter Dash - 120% Int damage, four hits, and then hits again for half the total damage caused. Range: 3 cells. Cost:

+ Insanity Express - 130% Int damage, six hits. Double damage if target is afflicted with a negative mental status effect. Range: 3 cells. Cost:

+ The Howling -160% Int damage, 3 hits. Inflicts Addle. Range: Adjacent cell. Cost:

+ Coming Undone – 200% Int damage and inflicts I’m Crazy on Annon. Range: Enemy Party. Cost:

+ I Don’t Like You - Inflicts Fear with a 99% chance of success. Can only be used if Annon is under the status I’m Crazy. Range: Enemy Party. Cost:


* I'm Crazy - Cannot use Int-based abilities for three rounds.

A-Ability: ???? ? ??? *Locked*

+ ????? ?????

+ ?????? ??????

-- ?????? ?????????

-- ?????? ?????

-- ?????? ??????

+ ??????


R-Ability: + Magic Mirror Trick - When Annon's HP gets below 25%, Annon gains 50% evasion to all attacks (meaning A-Ability techniques and basic attacks; a D-Ability would still work, and including R- and S-Abilities)

+ Double Trouble - Whenever Annon successfully inflicts a status on an enemy, there is a chance that the entire enemy party will also be inflicted with that status.

S-Ability: + Twice As Nice - Always attempts to inflict statuses twice.

D-Ability: Hat Trick - 100% Int Piercing damage to all enemies, afflict all enemies with a random negative status effect each.

Stats:

HP: 50 (45 +10 Meteorite Shard)(-5 Malvine)
MP: 75 (65 +15 Meteorite Shard)(-5 Malvine)
Atk: 0 (1 +1 Gentleman's Top)(-2 Malvine)
Def: 6 (11 -5 Malvine)
Int: 20 (18 +4 Gentleman's Top)(-2 Malvine)
Spr: 9 (10 +1 Performer's Vest +3 Meteorite Shard)(-5 Malvine)
Movement: 3 cells (2 +1 Trickster)

Skill Points: 1


Last edited by Cerani on Sun Mar 16, 2014 10:24 pm; edited 36 times in total
Cerani
Cerani
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Post by Cerani Mon May 10, 2010 9:28 pm

Name: Rachel Winston
Gender: Female
Age: 17
Appearance:
Spoiler:

Mental Illness: Permanent Delusional Disorder

Bio: Engineered from embryo to fetus in an attempt to create a psychic warrior, Rachel was one of the program’s first subjects. She was perfect for the Project needed: a soldier bred to fight, and with unique powers that would set the country first in military might. The experiment went well. Too well, in fact. Rachel’s distorted perception became irreversible, and she was deemed a failed experiment. As such, she was sent to the Institute as a high-security patient. After several escapes which resulted in several deaths and various other casualties to the locals, she was kept under the heaviest security the facility could afford, and she has yet to have seen daylight for quite some time . . .

Distorted Name: Chrael Tinsown (pronounced like ‘grail’)
Level: 2
Next Level: 0/10
Distorted Appearance:
Spoiler:

Profession: Witch - Know all those stories you read and all those movies you watched that show the witch to be evil, ugly, and probably green? Well, they couldn’t be farther from the truth. (Familiar Familiarity: Can cast support spells on Familiar from anywhere on the field)(Resist Reality)(Deluded Spiral)

Weapon: Warped Broomstick (+1 Int) - Yes, one could actually fly on it, assuming one is a witch.
Armor: Suggestive Witch’s Outfit (+1 Spr) - A bit low-cut, and enough material still left to make one imagine what lies beneath. Comes with a witch’s headgear as well.
Accessory: Candy Corn Charm(s) (+5 MP) - Several charms in the shape and color of candy corn, mainly for decoration, and flavor if one has enough imagination.

Technique: Halloween Witchcraft

+ Candy Rocket - Chrael conjures a sizeable piece of candy and fires it from her broomstick. 100% Int (Neutral) damage, increases by 10% each cell Rocket passes through. Range: Straight Line. Cost: 8 MP.

+ Strengthen Familiar - Exactly what it says. Increases Marshmallow’s stats by 50% for three rounds. Cost: 16 MP.

Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.

Feedback Skill: None

Support Skill: Power Linkage - Chrael gains and loses HP and MP as Marshmallow does, meaning if he gets healed for 5 HP, so does Chrael. And if he takes damage, whether HP or MP, Chrael will take the same amount.


Execution: Reality Distort/Bad Candy Moon (Neutral) - Chrael rides her broomstick up into the sky, seemingly into the moon. After a couple seconds, it seems as if the moon is being eclipsed, and thousands of candy items rain down on the enemies heads. Except these candies are all the bad candies that all the perves and sickoes ‘messed with’, putting razor blades and poisons in them, the candies that killed the children. To anyone else who still experiences reality as it should be, they see everything suddenly distorted, like all of their nightmares coming to life, and it’s quite possible that their heads explode with the sheer power behind Rachel’s mental assault. 100% Int Piercing damage to all enemies

Stats:

HP: 20
MP: 30 (25 +5 from Candy Corn Charms)
SP: 1
Atk: 1 (1 +0 from Warped Broomstick)
Def: 3 (3 +0 from Suggestive Witch's Outfit)
Int: 6 (5 +1 from Warped Broomstick)
Spr: 4 (3 +1 from Suggestive Witch's Outfit)
Evasion: 0%
Move: 2 (2 +0 from Witch profession)

Skill Points: 1


Name: Marshmallow
Gender: Male
Age: ??
Level: *See below*
Appearance: See above, the cat.

Profession: Witch’s Familiar (Familiar Bond: Witch’s Familiar has same base stats and XP as Witch)

Weapon: Weak Bond (+1 Int) - Invisible bond between witch and familiar that the familiar draws power from, this one seems rather flimsy.
Armor: Soft Fur (+1 Spr) - Though soft and cuddly, doesn’t do much for protection. Pet clothes might even provide better mitigation.
Accessory: Orange-Colored Bow (+1 Int) - Used in place of a collar, it makes for a bold statement, for a cat. Though why it would be attractive to other cats is a mystery.

Technique: Powers of a Familiar

+ Candy Catnip - Finds a piece of catnip candy his master seems to have dropped and promptly eats it. Casts Haste status. Range: Self. Cost: 8 MP.

+ Cat Scratch Fever - Swipes and scratches at an opponent, causing them to catch the real cat-scrathc fever. 120% Int (Neutral) damage, inflicts Addle. Range: Adjacent Cell. Cost: 8 MP.

Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.

Feedback Skill: None

Support Skill: Power Linkage - Marshmallow gains and loses HP and MP as Chrael does, meaning if she gets healed for 5 HP, so does Marshmallow. And if she takes damage, whether HP or MP, Marshmallow will take the same amount.

Execution: You Can’t Win a Staring Contest With a Sugar-Crazed Cat . . . aka Sugar-Crazed Kitty (Neutral) - Marshmallow unleashes his kitty-fury on an enemy. It would be best to pray for the poor person’s soul. 200% Int Piercing damage to a single target

Stats:

HP: 20
MP: 20
SP: 1
Atk: 1 (1 +0 from Weak Bond)
Def: 3 (3 +0 from Soft Fur)
Int: 7 (5 +1 from Weak Bond +1 from Orange-Colored Bow)
Spr: 4 (3 +1 from Soft Fur)
Evasion: 3%
Move: 3 (2 +1 from Witch's Familiar profession)

Skill Points: 1


Last edited by Cerani Lieol on Mon Sep 13, 2010 2:37 pm; edited 1 time in total
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Post by Cerani Sun Jul 11, 2010 10:45 pm

Name: Daniel Westcraven
Age: 17
Gender: Male
Appearance:
Spoiler:

Profession: High School Student- A teen who is in school, they don't have any major fighting talents.

Weapon: None.
Armor: Darkened Clothing- Darken your clothes, but be careful about using that violent pose.
Accessory: Friendship Bracelet- A bracelet worn by Natasha and her friends, they are one of a kind. (*Hidden*)

Action Talents: None

Passive Talents: Passivity - Daniel is usually quite passive, and is usually willing to let others make the decisions in most situations.

Stats:

HP: 15
MP: N/A
Atk: 2
Def: 2 (+1 from Casual Clothing)
Int: 1
Spr: 2 (+1 from Casual Clothing)
Move: 2 Cells

------------------------------------------------------------------------------------------

Name: Galmorn
Age: Unknown
Gender: Male
Appearance:
Spoiler:

Profession: Lamenter [Shuffling Gait - Movement is reduced to one cell]
Level: 1
Exp: 0/10

Weapon: Thin Moan Lvl 1 - A thin, ghostly voice that constantly moans. (Damage: Int)(+1 Int)(Range: 4 cells)
Armor: Thin Shift - Exactly what it does in the way of protection is quite unclear. (+1 Spr)
Accessory: Skull Chain - A small silver chain with a skull pendant, worn on the wrist. (+5 MP)

A-Ability: Lamentations - Ghostly wails and moans.

+ Pale Moan - User emits a bone-chilling wail that can strike fear into the enemy’s heart. 120% Int damage, inflicts Fear. Cost: 8 MP

+ Screech - User blasts a loud shriek, capable of busting eardrums within earshot and disabling an enemy’s equilibrium. 130% Int damage, inflicts Paralysis. Cost: 12 MP

A-Ability: Item

R-Ability: None.

S-Ability: Perpetual Sorrow - Galmorn is constantly surrounded by an aura of sadness. Should anyone be caught in it, god help them. Any entity that is not an ally within 2 cells of Galmorn is Disabled until out of range.

Frivolous Reality: Howling Dirge - Frivolous? What is the meaning of this word? Happy, you say? What reality could ever spawn lighthearted joy, it must only be in dreams. Not my dreams, and now, not yours either. 200% Piercing Int damage to a single enemy, chance to Seal target.

Stats:

HP: 15
MP: 35 (30 + 5 from Skull Chain)
Atk: 0
Def: 2
Int: 5 (4 + 1 from Thin Moan Lvl 1)
Spr: 5 (4 + 1 from Thin Shift)
Move: 1

Skill Points: 0
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Post by Cerani Mon Sep 06, 2010 1:12 pm

Name: Iwa Tsuyosa
Gender: Male
Age: 18
Level: 2
Experience: 7/10
Appearance:
Spoiler:

Profession: Geomancer - At one with the earth and its energies, a Geomancer has learned to harness the power of earth and rock. Though every 'mancer' is different, most of these tend to stick to stick to more groundbreaking strategies, preferring to uproot their opponents and knock them senseless. (Immune Earth)(Basic Attack Int-based)

Weapon: Clean Bandages - Some nice clean bandages that come in handy even if the wearer isn't wounded.
Armor: Brown Robes - Robes of a monotonous brown hue.
Accessory: Singe Belt - A simple belt with a flame insignia etched into the buckle.

A - Ability: Earthen Arutesu

+Earth Hands - Coats hands with solid rock. Basically, rock to face. Increases Int by 50% for 3 rounds. Note: Can link with a basic attack. Range: Self. Cost: 7 MP

+Dust Rain - Calls what appears to be a dust storm to cover Iwa and make him hard to locate. Deflect ranged attacks and all melee attacks aimed at Iwa have their accuracy reduced to 50% for three rounds. Range: Self. Cost: 16 MP

+Rock Spear - Summons a shard of solid rock and fires it at an enemy. 120% Int (earth) damage to single enemy. Range: 3 cells. Cost: 8 MP

+Tremor - Causes a small quake that can stagger the enemy. 100% Int (Earth) damage. Range: Enemy Party. Cost: 14 MP

+Earth Shield - Shields allies with an elemental shield. Casts Shell. Range: Ally Party. Cost: 24 MP


R - Ability: Elemental Pact - Having made an oath with the elements, the powers that be will bring a learned Geomancer back to life, but he or she must use this gift wisely. Iwa will revive once with 25% Max HP after being K.O.'d.

S - Ability: Dirty Elementality - No, it's not what it sounds like. Iwa regains 15% Max MP each turn.

D - Ability: Earth-Shatter - An earthquake so great, it feels as if the ground will suddenly shatter like glass. 100% Int Piercing Earth damage to all enemies on the field. Chance to Stun.

Stats:

HP: 20
MP: 25
Atk: 1 (1 +0 Clean Bandages)
Def: 6 (4 +1 Brown Robes +1 Singe Belt)
Int: 6 (4 +2 Clean Bandages)
Spr: 5 (3 +2 Brown Robes)
Move: 3 (2 +1 Geomancer)

Skill Points: 0

Events:

Roger: 1
Ryu:
Evan: 1
Cage:
Duke:


Last edited by Cerani Lieol on Thu Sep 30, 2010 5:18 pm; edited 1 time in total
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Post by Cerani Mon Sep 13, 2010 4:22 pm

Name: Zorren
Gender: ???
Age: ???
Level: 4
Experience: 9/16
Appearance:
Spoiler:

Profession: Discarded Project - A failed project left to rust in a junkyard waiting to be turned into scrap. (Immune Poison)(Immune Zombie)(Vulnerable Water)

Weapon: Multi-positional Joints - Joints, plates, and gears able to transform into many weapons.
Armor: Composite Plating v.01 - The first version of ceramic-alloy plating, able to withstand a surprising amount of damage.
Accessory: Nametag - A square piece of plastic attached to the robot’s head with the word ‘Zorren v.01-X’ typed on it. (MP +5)

A-Ability: Combat Programming, Basic - Each program lasts until another is executed, terminating the one preceding it.

+ Composite Knuckles - Melee transformation, forming extra plates over the cyborg’s hands. Increases Atk by 50%. Cost: 8 MP.

-- Power Punch - 120% Atk to single target. Range: Adjacent Cell. Cost: 6 MP.

+ Shock Blade - Forms an electrified sword on one hand. Attacks deal double damage to Aquatic- and Machine-type monsters, doubled again if target is affected by Wet status. Cost: 10 MP.

-- Discharge - 120% Atk, chance to Paralyze. Range: 3 Cells. Cost: 14 MP.

+ Robotic Handgun - Hand transforms into a sleek handgun. Attacks become ranged and deal double damage to flying or floating enemies. Cost: 10 MP.

-- Precise Hit - 90% Atk, increases by 10% each cell traveled. Chance to Disable. Range: Straight Line. Cost: 18 MP.

+ Insidious Blades - Two sharp knives dripping with some mysteriously green substance form in the cyborg’s wrists. Gains an extra basic attack. Each attack has a chance to Poison the target attacked. Cost: 10 MP.

-- Deadly Strike - 120% Atk, 2 strikes. Second strike has a high chance of critical. Cost: 12 MP.

R-Ability: AI Program-Counter Strike - When Zorren is attacked from an adjacent cell, Zorren retaliates in kind with whatever program it is using at the time.

S-Ability: Machine Head - Immune to all mental status effects, positive and negative.

D-Ability: Ultima Cannon - Zorren’s entire body transforms into a mana-infused cannon, which fires a devastating blast of blue energy at an unfortunate enemy. 200% Piercing Atk damage to a single target, chance to Blind and Deprotect.

Stats:

HP: 30
MP: 25 (20 +5 from Nametag)
Atk: 9 (8 +1 from Multi-positional Joints)
Def: 6 (5 +1 from Composite Plating v.01)
Int: 1 (1 +0 from Multi-positional Joints)
Spr: 3 (3 +0 from Composite Plating v.01)
Move: 3 (2 +1 from Discarded Project)

Skill Points: 3


Last edited by Cerani Lieol on Sun Jan 23, 2011 12:09 am; edited 2 times in total
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Post by Cerani Tue Sep 14, 2010 4:56 pm

Name: Benicia ‘Beni’ di Vittoria
Gender: Female
Age: 19
Level: 3
Exp: 5/10
Appearance: http://fc09.deviantart.net/fs70/i/2010/124/c/5/Summoner_Library_by_asuka111.jpg

Profession: Apprentice Summoner - A beginner in the arts of summoning, an Apprentice can summon smaller creatures to protect and fight for her in battle. (Summonses have the same level as Beni)

Weapon: Old Tome - Found in some old library, it contains some summons written in tiny script, the others aren’t even legible.
Armor: Apprentice Attire - Not really made for battle. At all.
Accessory: Hair Pin-up - Not a poster of hair. (+1 Spr)

A-Ability: Summoning for Beginners (Note: Summons cannot be controlled by any other than Beni)

+ Heal Summon - Heals one summons for 25% of its max HP. 8 MP.

+ Mini-Knight! - Summons Charles to a cell adjacent to Beni. Cost: 5 MP and 1 Summoner Point.

+ Baby Dragon - Summons Ritoru to a cell adjacent to Beni. Cost: 5 MP and 1 Summoner Point.

+ Cherub - Summons Azrukentin to a cell adjacent to Beni. Cost: 5 MP and 1 Summoner Point.

+ Leafling - Summons Alberello to a cell adjacent to Beni. Cost: 5 MP and 1 Summoner Point.


R-Ability: Summoner’s Counter - When any of Beni’s summonses are attacked, the attacker takes damage equal to Beni’s Int.

S-Ability: Summons’ Power - Beni’s Int increases by 10% for every Summon she has on the field.

D-Ability: Guardian Armageddon - All of Beni’s summonses that are on the battlefield execute their D-Abilities, regardless of whether or not they have used them already.

Stats:
HP: 20
MP: 35
Atk: 0
Def: 5 (4 +1 from Apprentice Attire)
Int: 6 (4 +2 from Old Tome)
Spr: 6 (5 +1 from Apprentice Attire +1 from Hair Pin-up
Move: 3 (2 +1 from Apprentice Summoner Profession)
SP: 0/2 (Will increase over time.)

Skill Points: 1

Summons:
Charles
Ritoru


Last edited by Cerani Lieol on Thu Sep 30, 2010 5:20 pm; edited 2 times in total
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Post by Cerani Tue Sep 14, 2010 4:57 pm

Beni's Summonses

Name: Charles
Age: ??
Gender: Male
Appearance: same as Beni, little knight on top of her head.

Profession: Mini-Knight! - Well, since one technically couldn’t summon a whole knight, why not a smaller one?

A-Ability: Diminutive Valiance

+ Shin Strike - Attacks the opponent’s shins with no mercy. 120% Atk, Immobilize. Range: 1. Cost: 8 MP.

+ Opportunistic Punch - Punches the target’s groin area, double damage if target is male. 100% Atk, Disable if target is male. Range: 1. Cost: 8 MP.

+ Jump, 1, 2! - Jumps up and strikes the target twice, most likely in the face. 2 Strikes, low chance of critical second hit. Range: 1. Cost: 7 MP.

R-Ability: N/A

S-Ability: Minimized - Because of his small stature, attacks are less likely to hit Charles. 50% Evasion.

D-Ability: Super-Size! - Charles suddenly increases his size until he’s about 10 feet tall, and attacks all enemies in sight. Atk and Def increase 200% for 3 turns, gain Haste status. Null Minimized.

Stats:
HP: 25
MP: 20
Atk: 3
Def: 2
Int: 0
Spr: 2
Move: 2

--/--/--/--/--/--/--/--/--/--/--/--/--/--/~/--/--/--/--/--/--/--/--/--/--/--/--/--/--

Name: Ritoru
Age: ??
Gender: Male
Appearance: http://th06.deviantart.net/fs22/PRE/f/2007/354/6/1/Baby_Dragon_Remasterized_by_Almiux19.jpg

Profession: Baby Dragon - Aw, it’s so cute! And it breathes fire! How awesome is that? (Flying)(Resist Fire)

A-Ability: Infantile Draconian Guard

+ Spurt of Flame - More like a burp, really, but damaging nonetheless. 120% Atk (Fire), Burn. Range: 3 cells. Cost: 6 MP.

+ Fireball - Launches a ball of fire that explodes when it hits the ground, or a soft target. 100% Atk (Fire) damage, 75% to surrounding cells. Range: 3 cells. Cost: 9 MP.

+ Quick Slash - Ritoru quickly rends the target with his hind claws. 100% Atk damage. Can be linked after a basic attack. Range: 1 cell. Cost: 8 MP.

+ Charm - Really, who could resist such big, blue eyes? Charms a single enemy. Cost: 8 MP

R-Ability: N/A

S-Ability: Singe - Enemies are 25% more likely to be afflicted with Burn by Ritoru’s attacks. (Makes it 75% overall)

D-Ability: Kamikaze Inferno - A heady divebomb attack with devastating effects. 200% Piercing Atk (Fire) damage to single enemy up to six cells away, good chance of Severe Burn.

Stats:
HP: 15
MP: 20
Atk: 5
Def: 2
Int: 2
Spr: 2
Move: 4
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Post by Cerani Thu Sep 30, 2010 5:26 pm

Names: James & Annalise
Ages: 19 & 18
Genders: Male & Female
Level: 6
Experience: 9/16
Appearance: http://th03.deviantart.net/fs11/PRE/i/2006/181/0/5/Free_Runners_Cover_by_2ngaw.jpg

Profession: Free Runners - Possessed of high agility and almost unmatchable speed, Free Runners are quite the sight to see. Whether you happen to catch them exploring or have the misfortune to be battling them, you can rest assured they'll attract a crowd with their high-flying stunts. (Whenever a technique is used, afflicted with Center of Attention, nonstackable)

Weapons: High Tops and Stylish Sandals- Two pairs of shoes made for two people that do everything and anything together.
Armor: Stylish Clothing - Awesome pants, a fur-collared vest, a mini-skirt, and a cool hat . . . yeah, it looks good and all, but it doesn't do a damn thing for protection.
Accessories: Thin Belt and Hoop Earrings - More of aesthetic value than anything else. (+5 MP)

A-Ability: Parkour

+ Leap Frog - James leaps off Anna's back, flips and kicks an opponent in an impressive display. 120% Atk damage. Range: 2 cells. If there is another enemy directly behind the target, it is affected also. Cost: 8 MP

+ Running High - Casts Haste on James and Annalise. Range: Self. Cost: 8 MP

+ Spin Kick - 120% Atk, 2 hits. Range: 1 cell. Cost: 8 MP

+ Double Up - Next attack will do double damage. Range: Self. Cost: (Lvl #) MP

A-Abiity: Battle Parkour *Locked*

+ Launch - Launches a foe up into the air. Foe is considered Airborne for one round. (Note: is NOT Float status) 140% Atk damage. Range: Adjacent cell. Cost:

+ Knockdown - Smashes an enemy down to the ground. Double damage if enemy is Airborne. Can e linked with Launch. 130% Atk damage, 2 hits. Range: 2 cells. Cost:

+ Dashing Inferno - A fire-based series of kicks. 130% Atk (Fire) damage, 5 hits. Range: 2 cells. Cost:

+ Tornado Spin - A devastating attack that bashes all surrounding enemies. 150% Atk damage. Range: Surrounding cells. Cost:

+ Push Off - Uses an obstacle on the field to deliver a stunning attack. 100% + (10% x # of cells object occupies) Atk damage. Range: 3 cells (Object must be within an adjacent cell). Cost:


R-Ability:

+ Adrenaline Rush - When James' and Annalise's HP gets below 25% Max, they gain Haste and a 50% boost to their Atk stat for as long as they remain under.


+ Duck and Dodge - If a foe attacks from an adjacent cell and there is another enemy in a different adjacent cell, the attack will instead hit that enemy. Usable once a phase.

S-Ability:

+ Freedom of Movement - James and Annalise cannot be Stunned, Staggered, or Paralyzed.

+ Unstoppable - James and Annalise cannot be Stopped, Sealed, or Slowed.

D-Ability: Always Run Free - James and Annalise become separate units until technique Let's Go! has been used. Both retain their original stats but cannot use any techniques other than what is listed below.

Annalise:

+ Kick - Launches an opponent towards her companion. 100% Piercing Atk damage, 99% chance Immobilize status. Pushes opponent back 3 cells. Range: 3 cells.

James:

+ Knockback - Fires an opponent back at Annalise. Can only be used directly after Kick. 100% Piercing Atk damage.

Both:

+ Let's Go! - Launches an opponent into the other's waiting kick. 90% Piercing Atk damage, increases by 10% for every cell traveled (until opponent reaches cell adjacent to receiver). Range: Straight Line.

Stats:
HP: 35
MP: 35 (30 +5 Thin Belt and Hoop Earrings)
Atk: 10 (8 +2 High Tops and Stylish Sandals)
Def: 6 (5 +1 Stylish Clothing)
Int: 1
Spr: 3
Move: 4 (2 +2 Free Runners)

Skill Points: 0


Last edited by Cerani on Wed Mar 02, 2011 4:17 pm; edited 11 times in total
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Post by Cerani Tue Nov 09, 2010 1:25 pm

Name: Jesse Lasko
Age: 20
Level: 6
Experience: 14/16
Gender: Female
Appearance: http://fc04.deviantart.net/fs70/f/2010/004/4/f/Fender_guitars_by_Butjok.png

Profession: Guitarist

Weapon: + Bone Guitar- A guitar made of several bone fragments, its notes cause fear to run rampart in the hearts of those who hear it. (Effect: Fear)(Range: Enemy Party)
Armor: Punky Clothes - Pretty darn expensive, but no protection whatsoever. What the hell were you thinking?
Accessory: Lace - Just a little bit, enough to tease. (+1 Int)

A-Ability: Beginner’s Songs

+ I Love Rock and Roll - Boosts allies’ base stats by 40%. Last five turns. Cost: (Lvl# x 2) MP

+ Attack! - 120% Int (Thunder) damage. Range: Special. Cost: 10 MP

+ Le Freak - Casts Confusion and Berserk. Range: Special. Cost: 12 MP

+ Voodoo - Casts Venom on a single enemy. Range: Special. Cost: 14 MP

+ Teardrop - Heals allies for 20% of their Max HP. Cost: 24 MP

R-Ability: Can’t Keep A Girl Down - If Jesse is afflicted with Silence or any status that prevents her from using an Int-based move, she has a 50% chance of overcoming it each turn it lasts.

S-Ability: I’m The Rock Star, Not You - Any enemy within two cells of Jesse is inflicted with Silence.

D-Ability: The Show’s Been Cancelled - What?! Fuck no! We'll rock on anyway!

-- Listen To Me - Casts Center of Attention on Jesse, negates any other ally or enemy afflicted with Center of Attention. Range: Self.

-- Now That I Have Your Attention . . . - Any enemy affected by Jesse's Center of Attention is inflicted with Mesmerize. Range: Special.

-- Let's Rock - 100% Piercing Int damage, 50% more if target(s) are affected by Mesmerize. Range: Special.

Stats:
HP: 20
MP: 40
Atk: 1
Def: 4
Int: 8 (6 +1 Bone Guitar +1 Lace)
Spr: 4 (3 +1 Punky Clothes)
Move: 2 (2 +0 Guitarist)

Skill Points: 0


Last edited by Cerani Lieol on Sun Jan 23, 2011 12:03 am; edited 6 times in total
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Post by Cerani Tue Nov 16, 2010 11:10 am

Name: Henna
Age: 17
Gender: Female
Level: 2
Experience: 1/10
Appearance:
Spoiler:

Profession: Barbarian - These unrelenting fighters are legendary for their ability to unleash incredible amounts of damage, dropping bodies everywhere before they finally succumb to massive wounds. It would be wise not to incur one's wrath.

Weapon: Steel Hammer
Armor: Flimsy Leather Jerkin
Accessory: Bear Talisman (Def +1)

A-Ability: Anger

+ Rage - Henna takes hold of her ancestral anger and uses it to bolster her attacks, though at a reckless cost to defensiveness. Doubles Atk and halves Def and Spr for five rounds. Can't use items while Rage is active. Cost: 5 MP

+ Smash! - Brings her hammer smashing down on an enemy in order to disable them. 130% Atk damage, chance to Disable. If Disable fails, chance to Immobilize. Range: 1 cell. Cost:

+ Skull Shatter - Heavy blow capable of shattering bone. 120% Atk damage, high chance of critical hit. Range: 1 cell. Cost:

+ Pint Of Ale - Henna takes a large, frothy mug from somewhere and downs it in one go. Heals 20% Max HP and grants MP Regen. Range: Self. Cost:

+ Whirlwind Crash - Henna swings her hammer in a wide circle, crashing in to any enemies nearby. 140% Atk damage. Range: Surrounding cells. Cost:

+ Disarm - Smacks the opponent's weapon out of their hands. 80% Atk damage. Nulls the effects of an enemy's weapon for two rounds. Cost:

R-Ability: Evade and Counter - Whenever Henna evades an attack, as long as the attacker is in range, Henna will retaliate with a basic attack.

S-Ability: Berserker - Henna's Atk damage increases as her HP lowers. Ex: At 50% Hp, damage is at 150% (10% intervals).

D-Ability: Body Crusher - 200% Piercing Atk damage to a single enemy within 2 cells.

Stats:
HP: 35
MP: 10
Atk: 9 (6 +3 Steel Hammer)
Def: 2 (0 +1 Leather Jerkin +1 Bear Talisman)
Int: 0
Spr: 0
Move: ?

Skill Points: 1


Last edited by Cerani on Wed Jan 04, 2012 2:43 pm; edited 6 times in total
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Post by Cerani Sun Jan 23, 2011 9:35 pm

Name: Johnny
Age: 11
Gender: Male
Level: 1
Experience: 0/10
Appearance:
Spoiler:

Profession: The Boy Who Never Was

Weapon: Nothing Lvl. 1 – Nothing is as it seems. Range: 3 cells.
Armor: Worn Out Trousers – Couldn’t really afford much more. Ah well.
Accessory: Little Red Box – Just what does this thing hold? (+5 MP)

A-Ability: That Which Never Was

+ Thoughts – (Enemy’s Spr stat) x 20% damage. Range: 4 cells. Cost: Damage Dealt

+ Blaze – 120% Int, 2 hits. Range: 3 cells. Cost: 10

+ Abstract – 100% Int, 3 hits. Chance of Addle. Range: 3 cells. Cost: 10

+ Cipher – 130% Int, 4 hits. Target must be Addled, or it only takes a quarter of the damage. Range: 3 cells. Cost: 12

+ Trifle – Heals ally for (Ally’s Spr stat) x 20% Johnny’s Int. Range: 3 cells. Cost:

+ Clear – Heals one negative status effect. Range: Self or 3 cells. Cost:

+ Shift – Casts Haste and Invisible on an ally. Range: Self or 2 cells. Cost:

+ Naught – 140% Int. Chance of Doom. Range: Single Enemy. Cost:


A-Ability: That Which Never Will Be *LOCKED*

+ Blank – 25% Enemy’s Max HP damage. Range: 2 cells. Cost:

+ Flare – 160% Int, 2 hits. Chance of Burn Range: 3 cells. Cost:

+ Recondite – 180% Int, 4 hits. Chance of Curse. Range: 3 cells. Cost:

+ Nullity – 220% Int, 6 hits. Target must be Cursed.

+ Dissipate – Heals ally for (Ally’s Spr stat) x 50% Johnny’s Int. Range: Self or 3 cells. Cost:

+ Clarion – Heals all negative status effects of an ally. Range: Self or 3 cells. Cost:


A-Ability: That Which Never Can Be *LOCKED*

+ Never Thoughts – (Enemy’s Spr stat) x 50% Int damage. Range: 3 cells. Cost:

+ Disconflagrate – 250% Int, 3 Hits. High chance of Burn. Range: 3 cells. Cost:

+ Nonexistence – Casts Absolute Zero with a high chance of success. Range: adjacent cell. Cost:

+ Nihility – Casts Reverse on an enemy. Range: 2 cells. Cost:

+ Death – Resurrects an ally with 25% Max HP and no status effects. Range: Adjacent cell. Cost:


A-Ability: That Which Always Will *LOCKED*

+ Holocaust – 250% Int damage. Range: Straight line. Cost:

+ Neverwhere – Casts Deshell and Deprotect. Range: 2 cell radius. Cost:

-- Nevermore – 300% Int damage. Range: 3 cell radius. Cost:

+ The Truth – Causes Instant Death. Range: Enemy Party. Cost:


R-Ability: None

S-Ability: Something From Nothing – All MP costs are halved for Johnny.

D-Ability: Return To Neverplace – 100% Piercing Int damage to everyone except Johnny. Chance of Oblivion to those who survive.

Stats:

HP: 15
MP: 30 (25 +5 Little Red Box)
Atk: 1
Def: 3 (2 +1 from Worn Out Trousers)
Int: 4 (3 +1 from Nothing Lvl. 1)
Spr: 3
Move: 2 Cells

Skill Points: 0


Last edited by Cerani on Wed Mar 16, 2011 3:47 pm; edited 1 time in total
Cerani
Cerani
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Join date : 2009-10-29
Age : 31

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Post by Cerani Fri Feb 25, 2011 5:23 pm

Name: Yami de Praecordia
Age: 26
Gender: Male
Appearance:
Spoiler:

Profession: Keyblade Wielder - Those of this profession wield a legendary weapon called a keyblade in defense of light against the darkness. However, this one seems . . . different.

Weapon: Reverse Key - This keychain turns the keyblade into a darkened version of it's basic form.
Armor: Ancient Plate - An old suit of armor.
Accessory: Dark Jewel - A cold, darkly tinted jewel. It looks like it's made to fit into certain armors. (+2 Atk)(Resist Light)

A-Ability: Apprentice Blade

+ Fragor - Yami slashes his keyblade down, throwing a dark burst of energy at an enemy. 120% Int Dark damage. Chance of Stun. Range: 3 cells. Cost: 10 MP

+ Attero - Yami thrusts his hand palm outward and expels a small, sickly looking cloud that weakens any in its path. Casts Weak and Deprotect. Range: Straight line. Cost: 18 MP

+ Ignis Raid - Yami blasts a ball of fire at an enemy before following up with two quick slashes. 3 strikes: 130% Int Fire damage - First Strike, 120% Atk damage - Last Two. Range: 3 cells. Cost: 14 MP

+ Guard - Yami raises his keyblade against any attack and invokes a protective symbol. Increases Def and Spr by 25% for five rounds. Range: Self. Cost: (Level) MP

+ Taint - Yami strikes through an opponent, doing no apparent damage. Casts Zombie with a high chance of success. Range: 2 cells. Cost: 14 MP

R-Ability: Demon's Irritation - Whenever an enemy dodges an attack or misses when attacking Yami, they take 50% Piercing Atk damage.

S-Ability: Patience - Yami's Max MP is increased by 50%.

D-Ability: Darkness Rising
Cerani
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Post by Cerani Tue Mar 29, 2011 10:01 pm

Name: Victoria Vane
Age: 19
Gender: Female
Appearance:
Spoiler:

Profession: Heavy Duelist (Dual Wield)(Auto-Guard)

Weapon: Longblade - Heavy and made for direct attacks.
Weapon: Heftblade - Short and made for defense rather than assault.
Armor: My Uniform - If you can’t fight in this, why fight at all?
Accessory: Tie - Decorative purposes? Not likely. (+1 Int)

A-Ability: My Beginning

+ Quicken - A quickening of the blood for battle. Doubles user’s movement and increases Atk by 50% for three rounds. Range: Self. Cost: Level (Starting at 8)

- Blitz - A sudden flash attack that is hard to recover from. 3 hits. 110% Atk damage first hit, 130% Atk damage last two with a chance of Daze. Range: 2 cells. Cost: 14

+ Arc Blade - Spins in a circle of swords, hitting all those nearby. 120% Atk damage. Range: Surrounding cells. Cost: 14

+ Heavy Swing - Takes the heaviest blade equipped and smashes it down on an enemy. 100% Atk damage, High chance of Critical Hit. Range: 2 cells. Cost: 10

- Dark Addition - Ribbons of black energy follow through on the attack. 130% (Dark) Int damage, 2 hits. Range: Last enemy attacked. Cost: 12

+ Insidious Strike - Stabs an opponent once, drawing forth its essence and willpower. Absorbs 20% of the target’s Max HP and MP, and 10% of its Max MP for two rounds after. Range: Adjacent cell. Cost: 30

R-Ability: Hypervigilance - I never die! When below 25% Max HP, Movement doubles, Def increases by 50%, and chance of Auto-Guard increases by 30%.

S-Ability: Dueler’s Accuracy - It’s taken years of training, but no one can dodge my blades. Attacks never miss.

D-Ability: Ink Render - Jumps and hangs in the sky for a couple seconds longer than possible, then slashes down with both blades. An inky black aura cuts a swath along behind the swipes of the swords, dissipating as quickly as they form. 150% (Dark) Piercing Atk damage to all enemies within attack range, 150% (Dark) Piercing Int damage to any within a 2 cell radius.

Stats:

HP: 25
MP: 20
Atk: 6 (4 +1 Longblade +1 Heftblade)
Def: 4 (3 +1 My Uniform)
Int: 3 (2 +1 Tie)
Spr: 2
Move: 3 (2 +1 Heavy Duelist)
Cerani
Cerani
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Right Hand of Destruction

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Age : 31

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Post by Cerani Mon May 02, 2011 8:14 am

Name: Angela Learo Mako
Age: 20
Gender: Female
Appearance:
Spoiler:

Profession: Sanguine Healer - Sanguine tuo dabo vestra construenda nocet.

Weapon: White Gloves
Armor: Tattered Scarf
Accessory: Crimson Belt (+5 MP)

A-Ability: Detraxi Lenta - Adductus sum facultatem facias quicquid detraxi cupiam. Gaudete non sum potens possem.

+ Transanguis - Heals an ally for 25% of their Max HP, but requires an enemy within range that has 25% Max HP left. That enemy will lose 25% Max HP. Range: 3 cells. Cost: 25 MP

+ Arteriarum - Constringere vasis vestris, infirmantur, et minuo. 110% Int damage, chance of Bleeding. Range: 3 cells. Cost: 10 MP

+

+

R-Ability: Sanguinem Comedentis - Whenever Angela inflicts damage, she absorbs 25% of the total damage caused.

S-Ability: Emendatio - Meo sanguine I peccabitis ut damnatorum. Angela is immune to statuses such as Poison, Venom, Disease, etc.

D-Ability: Sanguis Domini Damnatorum - Sanguis damnati anima tua et insidias nusquam dimittere. 100% Int damage to the Enemy Party, high chance of Blood Loss.

Stats:
HP: 20
MP: 30 (25 +5 Crimson Belt)
Atk: 0
Def: 3 (2 +1 Tattered Scarf)
Int: 5 (4 +1 White Gloves)
Spr: 4 (3 +1 Tattered Scarf)
Move: 2 (2 +0 Sanguine Healer)

Affinity:

Cerani
Cerani
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Post by Cerani Mon Dec 12, 2011 12:12 am

Name: Zhaoyang AKA Lǎohǔ cóng Tiāntáng
Age: ????
Gender: Male
Level: 7
Experience: 2/16
Appearance:
Spoiler:

Profession: Fallen One - This is one who has fallen from its place in the skies and now may never find its way back. [Resist Dark][Resist Light]

Weapon: Broken Spirit Tag - Broken from misuse. [Damage: Int] [Range: 3 Cells]
Armor: Blue Cowl - Once unneeded, now used for minimal protection.
Accessory: Gold Earring - Large enough for a tiger's ear. [+5 MP]

A-Ability: Retroflexion

+ Impulse - A small pulse of pyrokinetic energy is fired at an enemy. 110% Int (Fire) damage. Range: 4 cells. Cost: 6 MP.

+ Alignment - The stars align for one who longs for them. Increases Int and Evasion by 20% for the remainder of the battle. Usable Once per Battle. Range: Self. Cost: 10 MP.

+ Burst - A beam of light is called to a spot on the battlefield, scorching any within. 130% Int (Light) damage. Range: 5 cells. Cost: 10 MP.

+ Dim Star - Drops a small orb of bright light on the battlefield that eventually explodes. 100% + (10% for every round undetonated) Int (Light) damage. Range: Cells surrounding the cell the orb is dropped in. Cost: 12 MP.

+ Thunder Blast - Zhaoyang stomps a paw on the ground with a clap of thunder, and lightning strikes an opponent. 130% Int (Thunder) damage. 60% Chance of Paralysis. Range: 3 cells. Cost: 12 MP.

+ Burning Gaze - An incensing glare is cast straight through an enemy. 140% Int (Fire) damage. Range: Straight Line. Cost: 12 MP.

+ Steel - Zhaoyang infuses his body with mana, hardening it and his soul against assault. Increases Zhaoyang's Def and Spr by 30% for 3 rounds. Range: Self. Cost: 10 MP.

+ Flare - A bright flare of light pervades the battlefield, bathing enemies in an impressive display of supernatural might. 130% Int (Light) damage. Range: All Enemies. Cost: 15 MP.


A-Ability: Ascension *LOCKED*

R-Ability: Heavenly Body- "Fallen I may be, but my soul still belongs to the heavens above." Any enemy that attacks Zhaoyang from a surrounding cell are met with a strange pulse of unnatural energy. 50% Int damage to all enemies in surrounding cells and a 75% chance of Confusion as long as there is no immunity.

S-Ability: King's Wrath - Having lost patience for the fight, Zhaoyang goes into a terrifying rage. Gives Fallen One Doublecast and refills MP by 50%. Usable after 5 rounds.

D-Ability: Soul Shatter - Zhaoyang and his victim are temporarily transported to a separate dimension where the Fallen One is his true size, regal and all-powerful. Zhaoyang stares into his victim's soul and, finding it unworthy, lets out a mighty soul-shattering roar! Instant Death or 200% Piercing Int (Light) damage. Range: One Enemy.

Stats:

Hp: 40
Mp: 40 (35 +5 Gold Earring)
IP: 10/10
Atk: 1
Def: 5
Int: 11 (10 +1 Broken Spirit Tag)
Spr: 6 (5 +1 Blue Cowl)
Crit: 5%
Evade: 3%
Move: 3 Cells (2 +1 Fallen One)

Skill Points: 0


Last edited by Cerani on Wed Apr 18, 2012 8:54 am; edited 3 times in total
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