Cerani's Character Collection: Unabridged Version
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Re: Cerani's Character Collection: Unabridged Version
Name: Iltan
Gender: Male
Age: 26
Appearance:
There are few things that truly bother Iltan other than not having food, and someone trying to mess with his feathers. He once knocked a man unconscious for trying to pull one. He loves eating hot foods, sweet things most of all, and practicing with his staff and spends much of his time meditating.
Profession: Though he touts himself as a magician, Iltan has little magical power and relies on his ability to swing his staff at things. Poor guy.
Biography: Though his true parents remain unknown to him at this point, Iltan grew up with the sages and druids of the small village Altrabora. One in particular, Majra, took him in when he was found in the forest just outside the village. As he grew Iltan was rebellious, often sneaking off to explore the trees and ignore the young girls (and boys) fascinated by his white wing. Over time though, he learned to calm himself and find solace in the relative quiet of the forest, and accept his lack of biological parents. He finds himself now employed by the few hunters in the area, uninterested in their squabbles over 'glory' and focusing on being able to eat and do as he pleases.
True Word: Permil
Word Form - I
Weapon: Wispy Staff
Armor: Patterned Robes
Accessory: Embroidered Patch
[Equipment NO EFFECT as of yet.]
Battle Role: **LOCKED**
Word Blessing: **LOCKED**
Skills: **LOCKED**
+
+
+
Word Limit: **LOCKED**
Gender: Male
Age: 26
Appearance:
- Spoiler:
There are few things that truly bother Iltan other than not having food, and someone trying to mess with his feathers. He once knocked a man unconscious for trying to pull one. He loves eating hot foods, sweet things most of all, and practicing with his staff and spends much of his time meditating.
Profession: Though he touts himself as a magician, Iltan has little magical power and relies on his ability to swing his staff at things. Poor guy.
Biography: Though his true parents remain unknown to him at this point, Iltan grew up with the sages and druids of the small village Altrabora. One in particular, Majra, took him in when he was found in the forest just outside the village. As he grew Iltan was rebellious, often sneaking off to explore the trees and ignore the young girls (and boys) fascinated by his white wing. Over time though, he learned to calm himself and find solace in the relative quiet of the forest, and accept his lack of biological parents. He finds himself now employed by the few hunters in the area, uninterested in their squabbles over 'glory' and focusing on being able to eat and do as he pleases.
True Word: Permil
Word Form - I
Weapon: Wispy Staff
Armor: Patterned Robes
Accessory: Embroidered Patch
[Equipment NO EFFECT as of yet.]
Battle Role: **LOCKED**
Word Blessing: **LOCKED**
Skills: **LOCKED**
+
+
+
Word Limit: **LOCKED**
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Jayne Kyle Whitaker
Age: 41
Gender: Male
Appearance:
Personality: Jayne is the type of person to insult you in the most deadpan tone you've ever heard. But it's hard to tell sometimes because deadpan seems to be his only tone. The man always has a serious set to his mouth and a 'don't-mess-around' attitude. This, coupled with his workaholism, makes for a very straight-laced man who keeps many people outside of his proverbial walls. Many would be surprised to know he loves to cook, meditates, and is bisexual. Honestly. Well, not so much meditates as learns how not to strangle people he doesn't like.
He also doesn't like his first name. At all. Because Jayne is not a girl's name.
History: Jayne Kyle Whitaker to working class family in New York City, where he often got bloody noses at school and picked on for his weirdly colored eyes. He had few friends during this time besides his younger sister and kept his nose in books, working his butt off to make good grades and trying to get the attention of his uncaring parents. Even after he graduated early out of college with a master's in criminology and sociology, he was disappointed with a mere "Good job." and found himself aimless for a time.
He spent a couple years writing for a radical column that was later labeled as a collection of conspiracy theorist articles, as he used his knowledge to investigate the unexplained in the world, no matter what it was. Despite his no-nonsense attitude and mountains of empirical evidence, Jayne was ridiculed as a radical left wing nutjob and shunted to the proverbial dusty backrooms of the column. That is, until he was contacted by Resolution. He happened to be exactly the kind of person the agency was looking for. After some prodding and a little bribing, Jayne Whitaker joined Resolution in what would prove to be only its early glory days. He was also made to promise to never share what he discovered or found out, due to a nondisclosure agreement, but that suited him just fine as he still has a couple contacts he keeps supplied in exchange for information.
These days, Jayne is considered a veteran of the agency, having been with them for almost twenty years. He was on the trail of an important case when he was contacted by a superior to track down a new recruit. Quite busy, he declined. To his surprise and somewhat dismay, the new recruit ended up being his next partner. Jayne still kind of resents her for replacing his previous partner, and let her know it nonverbally throughout her basic training. Though he accepts his situation, mostly because of orders, it doesn't mean that he likes it.
Age: 41
Gender: Male
Appearance:
- Spoiler:
Basically the Un!Zombie version of {...} from Hanna Is Not A Boy's Name. Because he's so damn hot for a dead person. --looks up more fanart and drools--
Personality: Jayne is the type of person to insult you in the most deadpan tone you've ever heard. But it's hard to tell sometimes because deadpan seems to be his only tone. The man always has a serious set to his mouth and a 'don't-mess-around' attitude. This, coupled with his workaholism, makes for a very straight-laced man who keeps many people outside of his proverbial walls. Many would be surprised to know he loves to cook, meditates, and is bisexual. Honestly. Well, not so much meditates as learns how not to strangle people he doesn't like.
He also doesn't like his first name. At all. Because Jayne is not a girl's name.
History: Jayne Kyle Whitaker to working class family in New York City, where he often got bloody noses at school and picked on for his weirdly colored eyes. He had few friends during this time besides his younger sister and kept his nose in books, working his butt off to make good grades and trying to get the attention of his uncaring parents. Even after he graduated early out of college with a master's in criminology and sociology, he was disappointed with a mere "Good job." and found himself aimless for a time.
He spent a couple years writing for a radical column that was later labeled as a collection of conspiracy theorist articles, as he used his knowledge to investigate the unexplained in the world, no matter what it was. Despite his no-nonsense attitude and mountains of empirical evidence, Jayne was ridiculed as a radical left wing nutjob and shunted to the proverbial dusty backrooms of the column. That is, until he was contacted by Resolution. He happened to be exactly the kind of person the agency was looking for. After some prodding and a little bribing, Jayne Whitaker joined Resolution in what would prove to be only its early glory days. He was also made to promise to never share what he discovered or found out, due to a nondisclosure agreement, but that suited him just fine as he still has a couple contacts he keeps supplied in exchange for information.
These days, Jayne is considered a veteran of the agency, having been with them for almost twenty years. He was on the trail of an important case when he was contacted by a superior to track down a new recruit. Quite busy, he declined. To his surprise and somewhat dismay, the new recruit ended up being his next partner. Jayne still kind of resents her for replacing his previous partner, and let her know it nonverbally throughout her basic training. Though he accepts his situation, mostly because of orders, it doesn't mean that he likes it.
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Tannas
Age: 24
Gender: Male
Level: 2
Experience: 4/10
Appearance:
Profession: Elementalist - "You'd think it was self-explanatory. For those more on the idiotic side, I cast magic pertaining to our realm's elements. Simple enough?" [Apprenticeship]
Weapon: Dull Gauntlet - Dull and faded from overuse, close to rusting.
Armor: Tattered Robe - What used to be brilliant red robes are now but a ripped up half-cape.
Accessory: Feathered Earring - An earring adorned with long and thin, red feathers. (+1 Spr)
A-Ability: Control - One of the first and most important lessons as an elementalist: control over the elements themselves.
+ Fire - Draws a glowing red glyph that seems to shimmer before punched, causing a burst of fire. 110% Int (Fire) damage. 50% Chance of Burn. Range: 3 three cell long T-shape. Cost: 12 MP
+ Earth - A jagged, bright green glyph is drawn before being taken in and pushed out, creating a jagged shard of rock. 110% int (Earth) damage. 10% chance that damage will be Piercing. Range: 3 cells. Cost: 8 MP
+ Water - Draws a blue, wavering collection of symbols before carefully taking and throwing it in a precise direction. 110% Int (Water) damage. Inflicts Wet. Range: 4 cells. Cost: 8 MP
+ Air - Draws a yellow glyph that seems to fade in and out, and when energy is forced through it blades of wind strike out. 110% Int (Wind) damage. 50% Chance of Blind. Range: Straight Line, 3 cells. Cost: 10 MP
A-Ability: Precision - The second most important lesson: precision. If you're not precise and accurate, your time is wasted. **LOCKED**
+ Ice: Draws a cyan colored symbol and actually kicks it, sending ice shards flying at an enemy. 120% Int (Ice) damage. 40% Chance of Freeze. Range: 3 cells. Cost: 12 MP
+ Thunder: Draws a violet colored symbol that crackles visibly with energy and claps hands together behind it, summoning a strike of lightning. 120% Int (Thunder) damage. 50% Chance of Paralysis. Range: 4 cells. Cost: 10 MP
+ Firestorm - 120% Int (Fire) damage, 4 hits. If targets affected are Burned, will upgrade to Severe Burn. Range: 2 layers of Surrounding Cells. Cost:
+ Tremor - 120% Int (Earth) damage, 4 hits. Chance of Staggering targets affected. Range: 3 layers of Surrounding cells. Cost:
+ Wave - 110% Int (Water) damage, 5 hits. Range: All cells front of user, must pick a linear direction. Targets affected have chance of being Soaked. Cost:
+ Whirlwind - 100% Int (Air) damage, 6 hits. Persists for two rounds afterward, 100% Int (Air) damage each round. Range: 4 cells, surrounding cells of target area. Cost:
A-Ability: Balance - The third lesson teaches the balance between all things. Every element has its opposite to keep in check, as do you. **LOCKED**
+ Light - Draws a white rune that flashes when completed, sending out a pulse of light energy. 120% Int (Light) damage. 30% Chance of Frail. Range: All enemies. Cost:
+ Dark - Draws a black rune that seems to writhe with dark tendrils, when completed it bathes the battlefield with darkness. 120% Int (Dark) damage. Chance of Confusion. Range: All enemies. Cost:
+ Electro Discharge - 110% Int (Thunder) damage, 8 hits. 10% Chance of Disintegration. Range: Single enemy. Cost:
+ Icicle Crash - 110% Int (Ice) damage, 8 hits. If target is Frozen, will upgrade to Deep Freeze. Range: Single enemy. Cost:
+ Hail and Brimstone - 200% Int (Fire/Ice) damage. Targets affected have a chance of being either Burned or Frozen. Persists for three rounds. Requires two turns to cast. Range: Enemy Party. Cost:
+ Lion's Tempest - 200% Int (Earth/Air) damage. Targets affected have a chance of being Blinded. Persists for three rounds. Requires two turns to cast. Range: Enemy Party. Cost:
+ Perfect Storm - 200% Int (Water/Thunder) damage. Targets affected have a chance being either Wet or Paralysed. Persists for three rounds. Requires two turns to cast. Range: Enemy Party. Cost:
A-Ability: Release - This final lesson teaches of the release of self. Forget what you have learned, and let go of any illusion of command. The elements have only responded to your pleading and negotiation. Lucky you, you know their language. **LOCKED**
+ Holy - 130% Int (Light) damage, 9 hits. 10% Chance of Oblivion. Range: 4 cells. Cost:
+ Tenebre's Revenge - 120% Int (Dark) damage), 12 hits. 60% Chance of Confusion. Range: 4 cells. Cost:
+ Dichotomy - 250% Int (Light/Dark) damage. Persists for two rounds. Requires two turns to cast. Range: Enemy party. Cost:
R-Ability:Take It Back! - Tannas recovers MP each turn equal to half of the total damage he causes.
S-Ability: Chainspell - Tannas starts battle with Doublecast, lasts five turns.
Chainspell II - Tannas starts battle with Triplecast, lasts five turns.
D-Ability: Primordium - Concentrates pure, unaltered energy until it explodes in a wave. 100% Piercing Int damage. Chance of Deshell. Range: Enemy Party.
-- Focus - Focuses the pathways in oneself to facilitate mass destruction for a relatively short time. Increases Damage Output by 30%, and decreases all MP costs by 30% for three rounds. If Doublecast is active on Tannas, it is changed into Triplecast.
-- Magic Circle - Places an enclosed circle of protective glyphs around Tannas. Under this effect, Tannas takes 75% less damage and is affected by a Reflect effect that cannot be dispelled for two rounds. I love rhyming.
F-Ability: Meteoric Storm - Calls down a cosmic storm from places beyond reckoning. 150% Int damage, chance of Seal to all affected. Range: Enemy Party.
Stats:
HP: 15
MP: 40 (35 +5 from Apprenticeship)
IP: 2/10
Atk: 2 (1 +1 from Dull Gauntlet)
Def: 2 (2 +0 from Tattered Robe)
Int: 6 (5 +0 from Dull Gauntlet +1 from Apprenticeship)
Spr: 6 (4 +1 from Tattered Robe +1 from Feathered Earring)
Crit: 5%
Evade: 2%
Move: 2 (2 Cells +0 from Elementalist Profession)
Skill Points: 1
Age: 24
Gender: Male
Level: 2
Experience: 4/10
Appearance:
- Spoiler:
Profession: Elementalist - "You'd think it was self-explanatory. For those more on the idiotic side, I cast magic pertaining to our realm's elements. Simple enough?" [Apprenticeship]
- Spoiler:
- Elementalist > Black Mage > Elemental Adept > Master of Elements
Elementalist - "You'd think it was self-explanatory. For those more on the idiotic side, I cast magic pertaining to our realm's elements. Simple enough?" [Apprenticeship]
*Apprenticeship: Intelligence and MP stats innately increased by 15%
Black Mage - "No longer am I powerless novice to be mocked and ridiculed . . ." [Synergy][Journeyman]
*Synergy: Absorbs MP from spells and skills used on Tannas
*Journeyman: Int and MP are innately increased by 30%. Replaces Apprenticeship.
Elemental Adept - "I am certainly a force to be reckoned with. You would do well to afford me the courtesy of not underestimating me." [Elemental Affinity][Adept]
*Elemental Affinity: Resists all elements.
*Adept: Int increased by 30%. Base MP doubled. Replaces Journeyman.
Master of Elements - "Finally. Finally, I have mastered my art and destruction at my fingertips. [Elemental Aegis][Mastery]
*Elemental Aegis: Immune to attacks and skills with an Element.
*Mastery: Can cast any skill with a single Element again as part of the same Act action. Other costs still apply.
Weapon: Dull Gauntlet - Dull and faded from overuse, close to rusting.
Armor: Tattered Robe - What used to be brilliant red robes are now but a ripped up half-cape.
Accessory: Feathered Earring - An earring adorned with long and thin, red feathers. (+1 Spr)
A-Ability: Control - One of the first and most important lessons as an elementalist: control over the elements themselves.
+ Fire - Draws a glowing red glyph that seems to shimmer before punched, causing a burst of fire. 110% Int (Fire) damage. 50% Chance of Burn. Range: 3 three cell long T-shape. Cost: 12 MP
+ Earth - A jagged, bright green glyph is drawn before being taken in and pushed out, creating a jagged shard of rock. 110% int (Earth) damage. 10% chance that damage will be Piercing. Range: 3 cells. Cost: 8 MP
+ Air - Draws a yellow glyph that seems to fade in and out, and when energy is forced through it blades of wind strike out. 110% Int (Wind) damage. 50% Chance of Blind. Range: Straight Line, 3 cells. Cost: 10 MP
A-Ability: Precision - The second most important lesson: precision. If you're not precise and accurate, your time is wasted. **LOCKED**
+ Thunder: Draws a violet colored symbol that crackles visibly with energy and claps hands together behind it, summoning a strike of lightning. 120% Int (Thunder) damage. 50% Chance of Paralysis. Range: 4 cells. Cost: 10 MP
+ Firestorm - 120% Int (Fire) damage, 4 hits. If targets affected are Burned, will upgrade to Severe Burn. Range: 2 layers of Surrounding Cells. Cost:
+ Tremor - 120% Int (Earth) damage, 4 hits. Chance of Staggering targets affected. Range: 3 layers of Surrounding cells. Cost:
+ Wave - 110% Int (Water) damage, 5 hits. Range: All cells front of user, must pick a linear direction. Targets affected have chance of being Soaked. Cost:
+ Whirlwind - 100% Int (Air) damage, 6 hits. Persists for two rounds afterward, 100% Int (Air) damage each round. Range: 4 cells, surrounding cells of target area. Cost:
A-Ability: Balance - The third lesson teaches the balance between all things. Every element has its opposite to keep in check, as do you. **LOCKED**
+ Dark - Draws a black rune that seems to writhe with dark tendrils, when completed it bathes the battlefield with darkness. 120% Int (Dark) damage. Chance of Confusion. Range: All enemies. Cost:
+ Electro Discharge - 110% Int (Thunder) damage, 8 hits. 10% Chance of Disintegration. Range: Single enemy. Cost:
+ Icicle Crash - 110% Int (Ice) damage, 8 hits. If target is Frozen, will upgrade to Deep Freeze. Range: Single enemy. Cost:
+ Hail and Brimstone - 200% Int (Fire/Ice) damage. Targets affected have a chance of being either Burned or Frozen. Persists for three rounds. Requires two turns to cast. Range: Enemy Party. Cost:
+ Lion's Tempest - 200% Int (Earth/Air) damage. Targets affected have a chance of being Blinded. Persists for three rounds. Requires two turns to cast. Range: Enemy Party. Cost:
+ Perfect Storm - 200% Int (Water/Thunder) damage. Targets affected have a chance being either Wet or Paralysed. Persists for three rounds. Requires two turns to cast. Range: Enemy Party. Cost:
A-Ability: Release - This final lesson teaches of the release of self. Forget what you have learned, and let go of any illusion of command. The elements have only responded to your pleading and negotiation. Lucky you, you know their language. **LOCKED**
+ Tenebre's Revenge - 120% Int (Dark) damage), 12 hits. 60% Chance of Confusion. Range: 4 cells. Cost:
+ Dichotomy - 250% Int (Light/Dark) damage. Persists for two rounds. Requires two turns to cast. Range: Enemy party. Cost:
R-Ability:
S-Ability: Chainspell - Tannas starts battle with Doublecast, lasts five turns.
D-Ability: Primordium - Concentrates pure, unaltered energy until it explodes in a wave. 100% Piercing Int damage. Chance of Deshell. Range: Enemy Party.
-- Magic Circle - Places an enclosed circle of protective glyphs around Tannas. Under this effect, Tannas takes 75% less damage and is affected by a Reflect effect that cannot be dispelled for two rounds. I love rhyming.
F-Ability: Meteoric Storm - Calls down a cosmic storm from places beyond reckoning. 150% Int damage, chance of Seal to all affected. Range: Enemy Party.
Stats:
HP: 15
MP: 40 (35 +5 from Apprenticeship)
IP: 2/10
Atk: 2 (1 +1 from Dull Gauntlet)
Def: 2 (2 +0 from Tattered Robe)
Int: 6 (5 +0 from Dull Gauntlet +1 from Apprenticeship)
Spr: 6 (4 +1 from Tattered Robe +1 from Feathered Earring)
Crit: 5%
Evade: 2%
Move: 2 (2 Cells +0 from Elementalist Profession)
Skill Points: 1
Last edited by Cerani on Sat Dec 14, 2013 9:43 pm; edited 7 times in total
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Lucan Artania
Age: ??
Gender: Male
Level: 18
Appearance
Profession: Thief-mage - Whatever greed or fascination for shinies possesses a caster to use his skills for thievery, it's sure to put him ahead of the competition. [Dual-wield][Rift Jump]
Weapon: Blank Stare - A clean-looking, unadorned white dagger. Even the blade is a pale white. [Effect: Addle]
Weapon: This Dagger - A long knife with a serrated edge, it feels as if even looking at it is dangerous. [Effect: +10% Critical hit]
Armor: Runner's Outfit - Loose collection of clothes better suited to running in the streets than sustained battle [+10% Evasion]
Accessory: Lucky Earring - Charmed for luck. [Null Sure Hit][+5% Evasion]
A-Ability: The Magic Bit
+ Fireball -
+ Mage Hand -
+
R-Ability:
S-Ability:
D-Ability:
Age: ??
Gender: Male
Level: 18
Appearance
- Spoiler:
- The blonde smiled warmly at him, much to his dismay. And much like before, he couldn't quite tear his gaze away from those violet, gem-bright eyes, or the lithe figure cut beneath the thief's clothes. Today, the other wore a clean, thin white shirt under a loose vest cut from some dark satiny material, and baggy tan-colored pants he'd describe as silk. As seemed to be usual, the other man put his gloved hands on his hips with a bright smile, sandy hued tail wavering side to side.
"Any comments for me today?" He asked, tone suggesting he was teasing rather than interested.
Profession: Thief-mage - Whatever greed or fascination for shinies possesses a caster to use his skills for thievery, it's sure to put him ahead of the competition. [Dual-wield][Rift Jump]
Weapon: Blank Stare - A clean-looking, unadorned white dagger. Even the blade is a pale white. [Effect: Addle]
Weapon: This Dagger - A long knife with a serrated edge, it feels as if even looking at it is dangerous. [Effect: +10% Critical hit]
Armor: Runner's Outfit - Loose collection of clothes better suited to running in the streets than sustained battle [+10% Evasion]
Accessory: Lucky Earring - Charmed for luck. [Null Sure Hit][+5% Evasion]
A-Ability: The Magic Bit
+ Fireball -
+ Mage Hand -
+
R-Ability:
S-Ability:
D-Ability:
Last edited by Cerani on Sun Apr 22, 2012 8:44 pm; edited 2 times in total
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Darragh Loxley (dammit!)
'That's pronounced DARE-uh, for those of you unfamiliar with the Gaelic silent w sound.'
Age: 25
Gender: Male
Appearance:
Profession: Lancer - Though this is technically what he is, this one has been stripped of his wealth and limited title, left with nothing but the lance and armor on his back. [Lancebearer]
*Lancebearer: Wield weapons with reach (2+ cells).
Weapon: That Lance - An older lance that seems to have been passed down, loosely wrapped with a red sash. [Weapon Reach]
Armor: 2nd Lieutenant's Plate - Battleworn armor in some disrepair.
Accessory: Officer's Feather - Beautiful white feather, I think it's fake though. [+5 MP]
A-Ability: Knightly Or Some Such
+ Guard - Loxley sets his stance, ready to take a fall for an ally. Covers one ally. Range: One Ally. Cost: 5 MP
+ Courtesy - The knight gifts a bit of his own health to an ally. Range: One Ally. Cost: --
+ Lance Fall - Displaying a remarkably slow movement, the knight basically lets his heavy lance fall on an enemy, gravity doing the work for him. 140% Atk damage. 90% chance to hit. Range: 2 cells. Cost: 8 MP
+ Grant - Casts Protect. Range: Self or 3 cells. Cost: 8 MP
+ Relax - Loxley stops doing anything and takes out his pipe, lighting up for a quick smoke of the old bluebrush. Recovers 10% Max HP and casts Shell. Range: Self and surrounding cells (allies). Cost: 12 MP
A-Ability: Let's Step It Up
+ Pierce - Darragh thrusts his lance forward with a strike aimed to pierce armor. 110% Atk damage, inflicts Armor Break. Range: 2 cells. Cost: 12 MP
+ Jump - Darragh jumps high in the sky, taking a minute to come back down where he lands with a deadly strike on an opponent. 150% Atk (Wind) damage, high chance of Critical Hit. Takes 2 turns to cast, for the first turn Darragh is treated as if removed from the battlefield and cannot be damaged or healed by any means. Lands in cell adjacent to target. Range: 4 cells. Cost: 15 MP
+ Wide Sweep - Swings weapon in a wide strike intended to knock over or disable an opponent. 120% Atk damage, Stuns an opponent. Chance of Immobilize. Cost: 10 MP
+ Lancet - Steals lifeforce from an opponent. Absorbs HP and MP from an opponent equal to 75% Darragh's Atk stat. Range: 2 cells. Cost: 10 MP
+ Guardian - Darragh sets his stance and powers himself up for heavy battle. Increases Def and Spr by 50% for three turns. Range: Self. Cost: Level
+ Blessing - Grants Veil and Regen to an ally. Range: 3 cells. Cost: 16 MP
A-Ability: Take This!
+ Sky Grinder - Attacks an opponent several times before launching them in the sky and jumping after them, impaling them by the time they crash to the ground for fatal amounts of damage. 120% Atk damage, five strikes then again for 180% Atk (Wind) damage, last strike high chance of Critical Hit. Range: 2 cells. Cost: 28 MP
+ Shield Bash - Darragh rushes an opponent with his shield. 150% Atk damage. Chance of Disable. Range: 2 cells. Cost: 12 MP
+ Charity - The knight gifts some of his health to his allies. Range: Allied Party. Cost: --
+ Sentinel - Loxley sets himself up as the main target. Covers all allies for two turns. Range: Allied Party. Cost: 10 MP
+ Lionheart - "I may not be the Lionheart or even like him, but you still won't stop me!" Grants Darragh Invincibility for ONE TURN. Range: Self. Cost: 144 MP
A-Ability: Ah, Good
+ Highwind - 200% Atk (Wind) damage, high chance of Critical Hit. Ignores physical resistances and Protect. Takes 2 turns to cast, for the first turn Darragh is treated as if removed from the battlefield and cannot be damaged or healed by any means. Lands in cell adjacent to target. Range: 4 cells. Cost: 45 MP
+ We're The Good Guys - "I mean really. We're supposed to win." Bestows Regen, Mp Regen, Protect, and Shell on all allies. Range: Allied Party. Cost: 84 MP
R-Ability: This Only Gets Harder, You Know - Every turn Darragh takes damage, his stats increase by 5% (minus HP and MP, yeah).
S-Ability: Yes, I'm Valiant - Darragh's HP and Def are increased by 25%.
D-Ability: Titan Crash - Dramatically leaps an impossible height in the sky, beyond the point where he can be seen, then reappears riding a meteoric spike of rock an dust towards an enemy. As mentioned, quite dramatic. 200% Piercing Atk damage, Knockback 3 cells. User lands in cell adjacent to target before Knockback is applied. Range: Single Enemy.
-- Adamantine - Utilises the cosmic energy made available by the previous attack to create a nigh impenetrable armor. Increases Darragh's defensive stats by 30%, halves all damage taken.
-- Veil of the Dragon - Casts ancient magicks on allies and friends to keep them safe from the harshest of blows. Casts Float and Reflect effect that lasts five turns, heals all allies by 75% Darragh's Def per turn for five turns. At the end of these five turns, any damage that any allies would have taken, half of it is inflicted on the enemy party. Range: Allied Party.
F-Ability - Star Fall - Now powered by fantastic energies of the Moirai, rushes an opponent and impales them with the power of the stars. 300% Piercing Atk damage, 100% Piercing Atk damage to cells surrounding the target. Chance of Oblivion and Blind in cells affected. Range: 6 cells.
'That's pronounced DARE-uh, for those of you unfamiliar with the Gaelic silent w sound.'
Age: 25
Gender: Male
Appearance:
- Spoiler:
Profession: Lancer - Though this is technically what he is, this one has been stripped of his wealth and limited title, left with nothing but the lance and armor on his back. [Lancebearer]
*Lancebearer: Wield weapons with reach (2+ cells).
- Spoiler:
- Lancer > Heavy Lancer > Hussar > Dragoon
Heavy Lancer - Still rather titleless but coming up in the world, this type of lancer is more heavily armored than others and is often among the last to fall. [Stalwart][Unbreakable][+1 Basic Attack]
*Stalwart: Physical damage taken -20%.
*Unbreakable: Defensive stats cannot be lowered by any means.
Hussar - By now, the lancer is much more than he used to be, far more experienced in battle than before and and a sight to behold. [True Strike][Shieldbearer][+2 Basic Attacks]
*True Strike: Attacks cannot miss.
*Shieldbearer: Really? You don't know what this means?
Dragoon - If you don't have that knight title by now, you sure as hell deserve it. [Dragon Step][Saturnite][+3 Basic Attacks]
*Dragon Step: Move +1 and can walk on water, air, and environmental cells with no hindrance or ill effect.
*Saturnite: Physical damage taken -50%.
Weapon: That Lance - An older lance that seems to have been passed down, loosely wrapped with a red sash. [Weapon Reach]
Armor: 2nd Lieutenant's Plate - Battleworn armor in some disrepair.
Accessory: Officer's Feather - Beautiful white feather, I think it's fake though. [+5 MP]
A-Ability: Knightly Or Some Such
+ Guard - Loxley sets his stance, ready to take a fall for an ally. Covers one ally. Range: One Ally. Cost: 5 MP
+ Courtesy - The knight gifts a bit of his own health to an ally. Range: One Ally. Cost: --
+ Lance Fall - Displaying a remarkably slow movement, the knight basically lets his heavy lance fall on an enemy, gravity doing the work for him. 140% Atk damage. 90% chance to hit. Range: 2 cells. Cost: 8 MP
+ Grant - Casts Protect. Range: Self or 3 cells. Cost: 8 MP
+ Relax - Loxley stops doing anything and takes out his pipe, lighting up for a quick smoke of the old bluebrush. Recovers 10% Max HP and casts Shell. Range: Self and surrounding cells (allies). Cost: 12 MP
A-Ability: Let's Step It Up
+ Pierce - Darragh thrusts his lance forward with a strike aimed to pierce armor. 110% Atk damage, inflicts Armor Break. Range: 2 cells. Cost: 12 MP
+ Jump - Darragh jumps high in the sky, taking a minute to come back down where he lands with a deadly strike on an opponent. 150% Atk (Wind) damage, high chance of Critical Hit. Takes 2 turns to cast, for the first turn Darragh is treated as if removed from the battlefield and cannot be damaged or healed by any means. Lands in cell adjacent to target. Range: 4 cells. Cost: 15 MP
+ Wide Sweep - Swings weapon in a wide strike intended to knock over or disable an opponent. 120% Atk damage, Stuns an opponent. Chance of Immobilize. Cost: 10 MP
+ Lancet - Steals lifeforce from an opponent. Absorbs HP and MP from an opponent equal to 75% Darragh's Atk stat. Range: 2 cells. Cost: 10 MP
+ Guardian - Darragh sets his stance and powers himself up for heavy battle. Increases Def and Spr by 50% for three turns. Range: Self. Cost: Level
+ Blessing - Grants Veil and Regen to an ally. Range: 3 cells. Cost: 16 MP
A-Ability: Take This!
+ Sky Grinder - Attacks an opponent several times before launching them in the sky and jumping after them, impaling them by the time they crash to the ground for fatal amounts of damage. 120% Atk damage, five strikes then again for 180% Atk (Wind) damage, last strike high chance of Critical Hit. Range: 2 cells. Cost: 28 MP
+ Shield Bash - Darragh rushes an opponent with his shield. 150% Atk damage. Chance of Disable. Range: 2 cells. Cost: 12 MP
+ Charity - The knight gifts some of his health to his allies. Range: Allied Party. Cost: --
+ Sentinel - Loxley sets himself up as the main target. Covers all allies for two turns. Range: Allied Party. Cost: 10 MP
+ Lionheart - "I may not be the Lionheart or even like him, but you still won't stop me!" Grants Darragh Invincibility for ONE TURN. Range: Self. Cost: 144 MP
A-Ability: Ah, Good
+ Highwind - 200% Atk (Wind) damage, high chance of Critical Hit. Ignores physical resistances and Protect. Takes 2 turns to cast, for the first turn Darragh is treated as if removed from the battlefield and cannot be damaged or healed by any means. Lands in cell adjacent to target. Range: 4 cells. Cost: 45 MP
+ We're The Good Guys - "I mean really. We're supposed to win." Bestows Regen, Mp Regen, Protect, and Shell on all allies. Range: Allied Party. Cost: 84 MP
R-Ability: This Only Gets Harder, You Know - Every turn Darragh takes damage, his stats increase by 5% (minus HP and MP, yeah).
S-Ability: Yes, I'm Valiant - Darragh's HP and Def are increased by 25%.
D-Ability: Titan Crash - Dramatically leaps an impossible height in the sky, beyond the point where he can be seen, then reappears riding a meteoric spike of rock an dust towards an enemy. As mentioned, quite dramatic. 200% Piercing Atk damage, Knockback 3 cells. User lands in cell adjacent to target before Knockback is applied. Range: Single Enemy.
-- Adamantine - Utilises the cosmic energy made available by the previous attack to create a nigh impenetrable armor. Increases Darragh's defensive stats by 30%, halves all damage taken.
-- Veil of the Dragon - Casts ancient magicks on allies and friends to keep them safe from the harshest of blows. Casts Float and Reflect effect that lasts five turns, heals all allies by 75% Darragh's Def per turn for five turns. At the end of these five turns, any damage that any allies would have taken, half of it is inflicted on the enemy party. Range: Allied Party.
F-Ability - Star Fall - Now powered by fantastic energies of the Moirai, rushes an opponent and impales them with the power of the stars. 300% Piercing Atk damage, 100% Piercing Atk damage to cells surrounding the target. Chance of Oblivion and Blind in cells affected. Range: 6 cells.
Last edited by Cerani on Sat Dec 14, 2013 4:07 pm; edited 3 times in total
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Cerani
Age: 19 (might as well just say 20)
Gender: Female
Level: 1
Appearance:
Profession: Gamer - Yes, I'm a girl. Yes, I play video games. No, I will not go out with you.
Starting Equipment
Weapon: Broken Controller - Microsoft can kiss my ass.
Armor: Black Jacket - It once wasn't mine. but now it is.
Accessory: Headphones - Helps block out the noise. [+1 Def]
Ultimate Equipment
Weapon: Gundam Copper Controller - Only ever released in Japan. :D [Thunder Element][Effect: Shock and Awe][Atk]
Weapon: THE Cyborg V7 Keyboard - Look at those pretty lights. --drools-- [Fire Element][Mesmerize][Int]
Armor: Mau5 Hoodie - The best money can buy [Effect: Asshole Defense][-50% Elemental Damage]
Accessory: 2 Liter Cheerwine - OMG IT'S SO FULL. [+?? Spr][Haste]
Accessory: [??;;..@..&&!!] - Uhhh . . what did you just say? [-50% Magic Damage][Immune]
A-Ability: What's This Button Do?
+ Swing - Well that's easy enough. 120% Atk damage. Range: Adjacent cell. Cost:
+ Jump - Aw, that's not very high. Ah well. Move at least 2 cells across otherwise unoccupiable cells. Must land in a valid cell. Cost:
+ Dodge Roll - Oh look, makes my legs squish when I do that. Next attack targeting Cerani misses. Range: Self. Cost:
+ Guard - Okay, now THAT'S useful. Damage taken reduced by half for three turns. Range: Self. Cost:
+ Charge Attack - So just hold this down and . . . ahhh I see. 150% Atk damage. Range: Surrounding cells. Cost:
+ Powerup - What's that little box thing? Oh. Creates four boxes on the field that when broken provide a random boost. (Heal 25% HP/Heal 25% MP/+50% Atk three turns/Haste) Player only. Cost:
A-Ability: Yes, In Depth Stories!
+ Rapid Mouse Click - Hit it hit it hit, for gods sakes, hit it! - 120% Atk damage, 5 hits.
+ WASD - Aw yeah, strafe it. Permanent +25% Evasion. Usable once per battle. Range: Self. Cost:
+ Click And Drag - What an epic feature, makes things so much easier. 130% Int damage. Range: Enemy Party.
+ The Console - Nifty if you know what to do.
-- hesoyam - Full health, body armor, +$250,000. Casts Regen and MP Regen. Range: 3 cells. Cost:
-- tcl - Toggles clipping mode. Casts Float. Range: 3 cells. Cost:
-- player.additem - Self-explanatory. Adds a free Hi Potion (or equivalent) to player inventory. Cost:
-- operation cwal - Rapidly increases unit production. Grants Doublecast to the party. Range: Allied Party. Cost:
+ Escape - Oh god. I need a breather man, after . . THAT. Damage taken -75% for three turns, recovers 10% Max Hp each turn. Cannot move or act for three turns. Range: Self. Cost:
A-Ability: I Earned That Title
+ AoE - I am a pretty good mage cannon, if I say so myself. 150% Int damage, 4 hits.
+ DPS - Lol, hot keys. Who needs those? 100% Atk damage, 18 hits.
+ FOV - If you really want to hit stuff, you have to know they're coming. Grants Auto-Guard for five turns. Range: Self. Cost:
+ FPS - It's simple really. The higher your framerate, no more GODDAMN LAGGY PIECE OF SHIT. Causes moves in previous setlists able to be linked (max: 2). Can link a move with FPS. Cost:
+ g4m3r5 R463 - oh my god YOU M07H3RFRAKKING N00B G37 7H3 H377 0U7!!!!! 6RR44444@#^*&%!NUMLOCK#(^*$&""))(& (*&^*%!!!!!! Doubles Atk and Int, halves Def and Spr for three turns. Range: Self. Cost:
A-Ability: My name is [hero name].
+ Ezio Auditore - "Nothing is true, everything is permitted." Assassin's Aspect. Cost:
+ The Courier - "Yeah, I recovered from bulletheaditis." Wasteland Wanderer' Aspect. Cost:
+ Carl Johnson - "I'm sorry, I had a difficult childhood!" Buster's Aspect. Cost:
+ Steve - "Diggy diggy hole!" Miner's Aspect. Cost:
+ Tassadar - "En Taro Adun, Executor!" Templar's Aspect. Cost:
R-Ability: Konami Code - Do you know it? --Use unknown--
S-Ability: Keyboard Shortcuts - Make your life easier! Use the keyboard! MP costs cut in half.
D-Ability: Never Had To Cheat - 200% Atk damage. Range: Single Enemy. If you actually didn't have to use console cheats, increase range to two more enemies.
Age: 19 (might as well just say 20)
Gender: Female
Level: 1
Appearance:
- Spoiler:
- Oh I mostly just sit here in my jeans and geeky shirts, usually seen adjusting my glasses or now short hair. Uhhh, my eyes are blue and my hair is brownish, and I'm a white kid. You know, really white. If I play Rock, Paper, Scissors, I use my arm for paper.
Profession: Gamer - Yes, I'm a girl. Yes, I play video games. No, I will not go out with you.
- Spoiler:
- Gamer > PC Gamer > Elite Gamer > Virtual Hero
PC Gamer - [Intelligence Boost][Dual Wield][Equip: Keyboards]
Elite Gamer - [L337]
Virtual Hero - [My Favorite Game]
Starting Equipment
Weapon: Broken Controller - Microsoft can kiss my ass.
Armor: Black Jacket - It once wasn't mine. but now it is.
Accessory: Headphones - Helps block out the noise. [+1 Def]
Ultimate Equipment
Weapon: Gundam Copper Controller - Only ever released in Japan. :D [Thunder Element][Effect: Shock and Awe][Atk]
Weapon: THE Cyborg V7 Keyboard - Look at those pretty lights. --drools-- [Fire Element][Mesmerize][Int]
Armor: Mau5 Hoodie - The best money can buy [Effect: Asshole Defense][-50% Elemental Damage]
Accessory: 2 Liter Cheerwine - OMG IT'S SO FULL. [+?? Spr][Haste]
Accessory: [??;;..@..&&!!] - Uhhh . . what did you just say? [-50% Magic Damage][Immune]
A-Ability: What's This Button Do?
+ Swing - Well that's easy enough. 120% Atk damage. Range: Adjacent cell. Cost:
+ Jump - Aw, that's not very high. Ah well. Move at least 2 cells across otherwise unoccupiable cells. Must land in a valid cell. Cost:
+ Dodge Roll - Oh look, makes my legs squish when I do that. Next attack targeting Cerani misses. Range: Self. Cost:
+ Guard - Okay, now THAT'S useful. Damage taken reduced by half for three turns. Range: Self. Cost:
+ Charge Attack - So just hold this down and . . . ahhh I see. 150% Atk damage. Range: Surrounding cells. Cost:
+ Powerup - What's that little box thing? Oh. Creates four boxes on the field that when broken provide a random boost. (Heal 25% HP/Heal 25% MP/+50% Atk three turns/Haste) Player only. Cost:
A-Ability: Yes, In Depth Stories!
+ Rapid Mouse Click - Hit it hit it hit, for gods sakes, hit it! - 120% Atk damage, 5 hits.
+ WASD - Aw yeah, strafe it. Permanent +25% Evasion. Usable once per battle. Range: Self. Cost:
+ Click And Drag - What an epic feature, makes things so much easier. 130% Int damage. Range: Enemy Party.
+ The Console - Nifty if you know what to do.
-- hesoyam - Full health, body armor, +$250,000. Casts Regen and MP Regen. Range: 3 cells. Cost:
-- tcl - Toggles clipping mode. Casts Float. Range: 3 cells. Cost:
-- player.additem - Self-explanatory. Adds a free Hi Potion (or equivalent) to player inventory. Cost:
-- operation cwal - Rapidly increases unit production. Grants Doublecast to the party. Range: Allied Party. Cost:
+ Escape - Oh god. I need a breather man, after . . THAT. Damage taken -75% for three turns, recovers 10% Max Hp each turn. Cannot move or act for three turns. Range: Self. Cost:
A-Ability: I Earned That Title
+ AoE - I am a pretty good mage cannon, if I say so myself. 150% Int damage, 4 hits.
+ DPS - Lol, hot keys. Who needs those? 100% Atk damage, 18 hits.
+ FOV - If you really want to hit stuff, you have to know they're coming. Grants Auto-Guard for five turns. Range: Self. Cost:
+ FPS - It's simple really. The higher your framerate, no more GODDAMN LAGGY PIECE OF SHIT. Causes moves in previous setlists able to be linked (max: 2). Can link a move with FPS. Cost:
+ g4m3r5 R463 - oh my god YOU M07H3RFRAKKING N00B G37 7H3 H377 0U7!!!!! 6RR44444@#^*&%!NUMLOCK#(^*$&""))(& (*&^*%!!!!!! Doubles Atk and Int, halves Def and Spr for three turns. Range: Self. Cost:
A-Ability: My name is [hero name].
+ Ezio Auditore - "Nothing is true, everything is permitted." Assassin's Aspect. Cost:
+ The Courier - "Yeah, I recovered from bulletheaditis." Wasteland Wanderer' Aspect. Cost:
+ Carl Johnson - "I'm sorry, I had a difficult childhood!" Buster's Aspect. Cost:
+ Steve - "Diggy diggy hole!" Miner's Aspect. Cost:
+ Tassadar - "En Taro Adun, Executor!" Templar's Aspect. Cost:
R-Ability: Konami Code - Do you know it? --Use unknown--
S-Ability: Keyboard Shortcuts - Make your life easier! Use the keyboard! MP costs cut in half.
D-Ability: Never Had To Cheat - 200% Atk damage. Range: Single Enemy. If you actually didn't have to use console cheats, increase range to two more enemies.
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Michael Brigham Hackett
Age: 26
Gender: Male
Level: 1
Experience: 0/10
Appearance:
Profession: Cleric - Usually a name denoting a devout follower of a particular deity, this individual has taken a different approach. There is absolutely no proof that his supposed deity exists outside his own belief, at all.
Weapon: Iron Mace - Every day weapon, sturdy but not of great craftsmanship.
Armor: Styled Plate - Perhaps a little more styled than it should have been, the process seems to have made the armor less useful than it would be normally.
Accessory: Small Earring - So small it's hardly noticed. [+5 MP]
A-Ability: Drokyn's Protection
+ Heal - Heals an ally's HP. 100% Int HEAL. Range: 4 cells. Cost: 7 MP
+ Protect - Grants Drokyn's blessing to another. Casts Protect. Range: 4 cells. Cost: 6 MP
+ Hard Dispel - Removes one negative status effect, person that was healed cannot be afflicted with the same status for three turns. Range: 4 cells. Cost: 7 MP
+ Raise - Raises one ally from the dead, assuming their body isn't completely obliterated and their soul in the depths of oblivion. Cost: 16 MP
R-Ability: Bargain With Heaven - When one ally dies, everyone else still alive in the allied forces heals for 10% of their max HP, and for every ally that dies their offensive stats increase by 10%. This ability will activate only once when Micheal himself dies.
S-Ability: Law of Inverse Strength - Contrary to popular belief, strength isn't always in numbers. The more enemies against Micheal or his side of the battle, the stronger he seems to be. For every additional enemy on the field, Michael's stats are increased by 5%.
D-Ability: By The Hundreds - Essentially, this is the Holy Hand Grenade move. Michael's damage output is increased by 50%, increases Critical rate and Critical damage by 20%, and his attacks gain the Holy element (or equivalent). The downside is that Michael cannot use his healing abilities. This effect lasts for three turns.
Stats:
HP: 20
MP: 25 (20 +5 from Small Earring)
DD: 0/10
Atk: 3 (2 +1 Iron Mace)
Def: 5 (4 +1 Styled Plate)
Int: 3
Spr: 3
Evade: 3%
Critical: 3%
Move: 2 Cells
Age: 26
Gender: Male
Level: 1
Experience: 0/10
Appearance:
- Spoiler:
Profession: Cleric - Usually a name denoting a devout follower of a particular deity, this individual has taken a different approach. There is absolutely no proof that his supposed deity exists outside his own belief, at all.
Weapon: Iron Mace - Every day weapon, sturdy but not of great craftsmanship.
Armor: Styled Plate - Perhaps a little more styled than it should have been, the process seems to have made the armor less useful than it would be normally.
Accessory: Small Earring - So small it's hardly noticed. [+5 MP]
A-Ability: Drokyn's Protection
+ Heal - Heals an ally's HP. 100% Int HEAL. Range: 4 cells. Cost: 7 MP
+ Protect - Grants Drokyn's blessing to another. Casts Protect. Range: 4 cells. Cost: 6 MP
+ Hard Dispel - Removes one negative status effect, person that was healed cannot be afflicted with the same status for three turns. Range: 4 cells. Cost: 7 MP
+ Raise - Raises one ally from the dead, assuming their body isn't completely obliterated and their soul in the depths of oblivion. Cost: 16 MP
R-Ability: Bargain With Heaven - When one ally dies, everyone else still alive in the allied forces heals for 10% of their max HP, and for every ally that dies their offensive stats increase by 10%. This ability will activate only once when Micheal himself dies.
S-Ability: Law of Inverse Strength - Contrary to popular belief, strength isn't always in numbers. The more enemies against Micheal or his side of the battle, the stronger he seems to be. For every additional enemy on the field, Michael's stats are increased by 5%.
D-Ability: By The Hundreds - Essentially, this is the Holy Hand Grenade move. Michael's damage output is increased by 50%, increases Critical rate and Critical damage by 20%, and his attacks gain the Holy element (or equivalent). The downside is that Michael cannot use his healing abilities. This effect lasts for three turns.
Stats:
HP: 20
MP: 25 (20 +5 from Small Earring)
DD: 0/10
Atk: 3 (2 +1 Iron Mace)
Def: 5 (4 +1 Styled Plate)
Int: 3
Spr: 3
Evade: 3%
Critical: 3%
Move: 2 Cells
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
The Chronicles of Haladway: Treasured Tales
Name: Tegan Arren
Age: 45-ish
Gender: Male
Level: 1
Experience: 0/10
Appearance:
Profession: Drunken Fighter - Their ruse as drunken layabouts often saves them as much as it ruins them, mostly because the layabout part is often true. [Basic Attacks: 2][Drunkard]
Weapon: Cheap Wine - I feel sorry for you, man.
Armor: Threadbare Jacket - Not that people don't appreciate the view, it's only more decent than being half-naked.
Accessory: Silver Necklace - Those names keep you fighting. [+1 Atk]
A-Ability: The First Fist
+ Falling Rush - Staggers after an opponent in a quick movement to strike. 120% Atk damage. Range: 4 cells. Cost: 8 MP
+ Tumble - A deceptive fall puts the user in position for a number of moves. Tumble abilities can be linked to one other attack not listed below it.
-- Roundabout - Swings legs wide in a couple swift kicks. 120% Atk damage, 2 hits. Range: Surrounding cells. Cost: 13 MP
-- Monkey Pin - Trips a nearby opponent if they approach. 75% chance of Immobilize. Range: Adjacent cell. Cost: 10 MP
-- Swig on the Ground - Gotta keep the liquids flowing. Increases Atk by 20% for three rounds. Range: Self. Cost: 8 MP
+ Two Knuckle Punch - Exactly what it says. 140% Atk damage, 3 hits. Range: Adjacent cell. Cost: 20 MP
+ Standing Drink - We drink because we must. - Increases number of basic attacks by 1. Max: 3. Range: Self. Cost: 12 MP
+ Drunkard's Taunt - Rambling shout meant to insult an enemy. Usually works. Provokes an enemy. Range: Single enemy. Cost: 9 MP
R-Ability: Recoil - When Tegan successively dodges an attack within his range of movement, he counters with a full basic attack combo.
S-Ability: Drunken Sway - Congratulations, you're so drunk you're deceptive. Tegan's Evasion is passively increased by 20%.
D-Ability: Master's Last Dance - The last technique taught to him by a Master, it was the only one he didn't drunkenly forget. 200% Piercing Atk damage. Range: Straight line.
Stats:
HP: 25
MP: 15
Atk: 6 (4 +1 Cheap Wine +1 Silver Necklace)
Def: 2
Int: 1
Spr: 4 (3 +1 Threadbare Jacket)
Evade: 25% (5 +20 Drunken Sway)
Crit: 6%
Move 3 (2 +1 Drunken Fighter)
Name: Tegan Arren
Age: 45-ish
Gender: Male
Level: 1
Experience: 0/10
Appearance:
- Spoiler:
Profession: Drunken Fighter - Their ruse as drunken layabouts often saves them as much as it ruins them, mostly because the layabout part is often true. [Basic Attacks: 2][Drunkard]
- Spoiler:
- Drunkard - You've spent so much of your life drunk, the only person that can do this to you is yourself. Much lower chance of being Confused, Addled, or Charmed.
Weapon: Cheap Wine - I feel sorry for you, man.
Armor: Threadbare Jacket - Not that people don't appreciate the view, it's only more decent than being half-naked.
Accessory: Silver Necklace - Those names keep you fighting. [+1 Atk]
A-Ability: The First Fist
+ Falling Rush - Staggers after an opponent in a quick movement to strike. 120% Atk damage. Range: 4 cells. Cost: 8 MP
+ Tumble - A deceptive fall puts the user in position for a number of moves. Tumble abilities can be linked to one other attack not listed below it.
-- Roundabout - Swings legs wide in a couple swift kicks. 120% Atk damage, 2 hits. Range: Surrounding cells. Cost: 13 MP
-- Monkey Pin - Trips a nearby opponent if they approach. 75% chance of Immobilize. Range: Adjacent cell. Cost: 10 MP
-- Swig on the Ground - Gotta keep the liquids flowing. Increases Atk by 20% for three rounds. Range: Self. Cost: 8 MP
+ Two Knuckle Punch - Exactly what it says. 140% Atk damage, 3 hits. Range: Adjacent cell. Cost: 20 MP
+ Standing Drink - We drink because we must. - Increases number of basic attacks by 1. Max: 3. Range: Self. Cost: 12 MP
+ Drunkard's Taunt - Rambling shout meant to insult an enemy. Usually works. Provokes an enemy. Range: Single enemy. Cost: 9 MP
R-Ability: Recoil - When Tegan successively dodges an attack within his range of movement, he counters with a full basic attack combo.
S-Ability: Drunken Sway - Congratulations, you're so drunk you're deceptive. Tegan's Evasion is passively increased by 20%.
D-Ability: Master's Last Dance - The last technique taught to him by a Master, it was the only one he didn't drunkenly forget. 200% Piercing Atk damage. Range: Straight line.
Stats:
HP: 25
MP: 15
Atk: 6 (4 +1 Cheap Wine +1 Silver Necklace)
Def: 2
Int: 1
Spr: 4 (3 +1 Threadbare Jacket)
Evade: 25% (5 +20 Drunken Sway)
Crit: 6%
Move 3 (2 +1 Drunken Fighter)
Last edited by Cerani on Thu Dec 13, 2012 5:37 pm; edited 3 times in total
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Cerani
Age: 20
Gender: Female
Level: 1
Next Level: 0/10
Appearance:
Profession: Swordsperson - "Hey, I'm just random like that. Plus, I really like swords. I could teach you a lot . . . but I'd have to charge." [Combatant]
Weapon: Iron Sword - Something so nondescript is perfect for a beginner, as crude as it is.
Armor: Starter Clothes - Just clothes. You shouldn't expect to stop much with these, but don't worry. You'll move up to real armor soon.
Accessory: Class Ring - You've actually worn it so much, it's become part of your ensemble. [+1 Atk]
A - Ability: Swordspersonship - "So we're continuing the use of this word, are we? Cool, cool. Just don't let it go to your head. Weirdo."
+ Smash - A powerful attack that can leave the enemy stunned. Relies more on the weight of the sword than using its edge. 130% Atk. Inflicts Stun. Range: Adjacent Cell. Cost: 9.
+ Hit and Slash - Hit the target with the sword’s pommel, then turn and slash for extra damage. 2 Hits, 120% Atk each. High chance of Critical on second hit. Range: Adjacent Cell. Cost: 10.
+ Flourish - Usually serving no real tactical purpose, this flourish is designed to take advantage of one's speed and instinct. Increases Basic Attack count by one. Max Uses: 1 Range: Self. Cost: 8 (scales with level upon hitting 8).
+ Stick It - "-Where the sun shines!" Increases damage output by 50% for three turns. Range: Self. Cost: 8 (scales with level upon hitting 8).
+ Breaker - A sudden, furious attack meant more to sunder a weapon than truly attack an enemy. 110% Atk damage. Inflicts Weapon Break. Chance to break increases with each use on the same enemy. Range: Adjacent Cell. Cost: 8.
+ Guard - Sets ready stance and calls a protective shield around the swordsperson, knowing a magic user is nearby. Casts Shell. While in Guard Stance, the following abilities may be linked once with others. Range: Self. Cost:
-- Dampen - Casts a small dampening field around an enemy. Lowers Int by 50%. Range: 5 cells. Cost:
-- Mage Slayer - Uses a mages assets against itself. Causes damage equal to the amount of remaining MP an enemy has. Range: 3 cells. Cost:
A-Ability: Advanced Style - "Well, now that we've got all that down . ."
+ Drinking Blade - Stabs into an enemy, focused on drawing forth its very essence for the user's own needs. 120% Atk damage. Cerani absorbs 15% of the afflicted's HP and MP for three turns. Range: Adjacent Cell. Cost:
+ Keen Edge - Swipes blade through the air, concentrating on its cutting edge. Cerani's attacks ignore 50% of an enemy's defenses, as if their Def and Spr were halved for three turns. Range: Self. Cost:
+ Defensive Flurry - Unleashes a fury of attacks, pushing back opponents and leaving the user ready to defend. 130% Atk damage, 5 hits. Range: Straight Line, pushes enemies back along that line by three cells. Cost:
+ Armor Piercing - An aimed strike intended to render armor useless. 140% Atk damage. Inflicts Armor Break. Chance to break increases with each use on the same enemy. Range: Adjacent Cell. Cost:
+ Sentinel - Sets defensive stance for some intense guarding. Increases Def and Spr by 20%. While in Sentinel Stance, the following abilities can be linked once with others. Range: Self. Cost:
-- Sentinel Strike - 100% Atk + 50% Def damage. Range: Adjacent Cell. Cost:
-- Guardian's Wrath - 140% Atk damage, 3 hits. If a self-buffing move is linked with this skill, Guardian's Wrath also deals damage equal to Cerani's Spr stat.
A-Ability: Stalwart Wrath - "What, are you Protector of the innocent or some shit?"
+
+
+
+
+
+
A-Ability: Angel of Death - "Oh now you're just full of yourself."
+
+
+
+
R - Ability: Swift Recovery - A swordsperson can be utterly relentless, surviving to fight even after they should be quite dead. If Cerani takes enough damage to the point that it would KO her, instead she remains at 1 HP and gains Regen and increased movement (by 2). After triggered, this ability will not be able to trigger again until five turns later.
S - Ability: Metaphorically Self-Serving - Lemme just take advantage of that. Cerani's self-buffs are 50% more effective.
D - Ability: Massive Attack - "Okay, so I might be a little cranky." 200% Piercing Atk damage. Good chance of Weak. Range: Any one enemy.
Stats:
HP: 25/25
MP: 15/15
Atk: 7 (5 +1 from Iron Sword +1 from Class Ring)
Def: 5 (4 +1 from Starter Clothes)
Int: 0
Spr: 1
Move: 3 (2 +1 from Swordsperson Profession)
Skill Points: 0
Age: 20
Gender: Female
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Swordsperson - "Hey, I'm just random like that. Plus, I really like swords. I could teach you a lot . . . but I'd have to charge." [Combatant]
- Spoiler:
- Profession Progression
Swordsperson - [Combatant]
Sword Adept - [Combatant II]
Swordsmaster - [Combatant III][Protector][Skilled]
Skyward Sword - [Combatant IV][Skilled II][Winged]
- Spoiler:
- Combatant - "I'm not really a violent person. Honest." Atk and Def are passively increased by 10%.
Combatant II - Replaces Combatant. Atk and Def are passively increased by 20%.
Combatant III - Replaces Combatant II. Atk and Def are passively increased by 20%. Number of hits in Basic Attack go up by 1.
Combatant IV - Replaces Combatant III. Atk and Def are passively increased by 25%. Number of hits in Basic Attack go up by 3.
Skilled - Skills in 3rd A-Ability can be linked to one another. Max: 2.
Skilled II - Skills in 3rd and 4th A-Ability can be linked to one another. Max: 3.
Protector - Auto-Guard. When HP hits 25% Max, automatically casts Protect on Cerani.
Winged - Cerani is now considered Flying type during battle. Increase movement appropriately.
Weapon: Iron Sword - Something so nondescript is perfect for a beginner, as crude as it is.
Armor: Starter Clothes - Just clothes. You shouldn't expect to stop much with these, but don't worry. You'll move up to real armor soon.
Accessory: Class Ring - You've actually worn it so much, it's become part of your ensemble. [+1 Atk]
A - Ability: Swordspersonship - "So we're continuing the use of this word, are we? Cool, cool. Just don't let it go to your head. Weirdo."
+ Smash - A powerful attack that can leave the enemy stunned. Relies more on the weight of the sword than using its edge. 130% Atk. Inflicts Stun. Range: Adjacent Cell. Cost: 9.
+ Hit and Slash - Hit the target with the sword’s pommel, then turn and slash for extra damage. 2 Hits, 120% Atk each. High chance of Critical on second hit. Range: Adjacent Cell. Cost: 10.
+ Flourish - Usually serving no real tactical purpose, this flourish is designed to take advantage of one's speed and instinct. Increases Basic Attack count by one. Max Uses: 1 Range: Self. Cost: 8 (scales with level upon hitting 8).
+ Stick It - "-Where the sun shines!" Increases damage output by 50% for three turns. Range: Self. Cost: 8 (scales with level upon hitting 8).
+ Breaker - A sudden, furious attack meant more to sunder a weapon than truly attack an enemy. 110% Atk damage. Inflicts Weapon Break. Chance to break increases with each use on the same enemy. Range: Adjacent Cell. Cost: 8.
+ Guard - Sets ready stance and calls a protective shield around the swordsperson, knowing a magic user is nearby. Casts Shell. While in Guard Stance, the following abilities may be linked once with others. Range: Self. Cost:
-- Dampen - Casts a small dampening field around an enemy. Lowers Int by 50%. Range: 5 cells. Cost:
-- Mage Slayer - Uses a mages assets against itself. Causes damage equal to the amount of remaining MP an enemy has. Range: 3 cells. Cost:
A-Ability: Advanced Style - "Well, now that we've got all that down . ."
+ Drinking Blade - Stabs into an enemy, focused on drawing forth its very essence for the user's own needs. 120% Atk damage. Cerani absorbs 15% of the afflicted's HP and MP for three turns. Range: Adjacent Cell. Cost:
+ Keen Edge - Swipes blade through the air, concentrating on its cutting edge. Cerani's attacks ignore 50% of an enemy's defenses, as if their Def and Spr were halved for three turns. Range: Self. Cost:
+ Defensive Flurry - Unleashes a fury of attacks, pushing back opponents and leaving the user ready to defend. 130% Atk damage, 5 hits. Range: Straight Line, pushes enemies back along that line by three cells. Cost:
+ Armor Piercing - An aimed strike intended to render armor useless. 140% Atk damage. Inflicts Armor Break. Chance to break increases with each use on the same enemy. Range: Adjacent Cell. Cost:
+ Sentinel - Sets defensive stance for some intense guarding. Increases Def and Spr by 20%. While in Sentinel Stance, the following abilities can be linked once with others. Range: Self. Cost:
-- Sentinel Strike - 100% Atk + 50% Def damage. Range: Adjacent Cell. Cost:
-- Guardian's Wrath - 140% Atk damage, 3 hits. If a self-buffing move is linked with this skill, Guardian's Wrath also deals damage equal to Cerani's Spr stat.
A-Ability: Stalwart Wrath - "What, are you Protector of the innocent or some shit?"
+
+
+
+
+
+
A-Ability: Angel of Death - "Oh now you're just full of yourself."
+
+
+
+
R - Ability: Swift Recovery - A swordsperson can be utterly relentless, surviving to fight even after they should be quite dead. If Cerani takes enough damage to the point that it would KO her, instead she remains at 1 HP and gains Regen and increased movement (by 2). After triggered, this ability will not be able to trigger again until five turns later.
S - Ability: Metaphorically Self-Serving - Lemme just take advantage of that. Cerani's self-buffs are 50% more effective.
D - Ability: Massive Attack - "Okay, so I might be a little cranky." 200% Piercing Atk damage. Good chance of Weak. Range: Any one enemy.
Stats:
HP: 25/25
MP: 15/15
Atk: 7 (5 +1 from Iron Sword +1 from Class Ring)
Def: 5 (4 +1 from Starter Clothes)
Int: 0
Spr: 1
Move: 3 (2 +1 from Swordsperson Profession)
Skill Points: 0
Last edited by Cerani on Fri Jun 07, 2013 12:17 am; edited 2 times in total
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Thankyou, Silver. ^.^ Merry Christmas. I'll get to work on it soon.
Name: Cecilia "C.C." Ryder
Age: 20
Gender: Female
Level: 1
Exp: 0/10
Appearance:
Profession: Hunter - With years of hunting the forests under her belt, the one who claims this profession carries out hunts few others would even consider. [Steel Heart][Equip: Blade-Bows]
Weapon: Hunting Bow - Specialized weapon crafted to strike swiftly and quietly. [Element: Wind][Range: 4 Cells]
Armor: Hunter's Coat - Coat tailored for a hunter.
Accessory: Fingerless Gloves - Just an added touch. [+5 MP]
A - Ability: Mark of the Hunter
+ Snipe Shot - Draws an arrow and bolsters energy to the eyes so that one can see in finer detail the weak points on a target before firing. 110% Atk Damage. 75% Chance of Critical Hit. Range: 4 Cells. Cost: 10 MP.
+ Midnight Rush - Embodies the full aspect of the night to boost the user's abilities to both cripple and eliminate prey. No Damage. Attacks and Abilities executed by the user have a 25% chance to Stun the target for Five Turns. Range: Self. Cost: 8 MP.
R - Ability:Pincushion - Whenever the user attacks a target that was previously stunned, the attack has a 50% chance of being a critical hit.
S - Ability: Brutality - The user's critical hit damage is increased by 25% passively.
D - Ability: Eye of the Tiger- Activates an immense glyph beneath the user before drawing back an arrow filled with strange surging energies. The glyph bursts in an explode of light and the user releases the arrow. 200% Piercing Atk Damage. 25% Chance of Critical Hit. Range: 4 Cells.
Stats:
HP: 20
MP: 25 (20 +5 Fingerless Gloves)
DD: 0/10
Atk: 5 (4 +1 from Hunting Bow)
Def: 2 (2 +0 from Hunter's Coat)
Int: 1 (1 +0 from Hunting Bow)
Spr: 4 (3 +1 from Hunter's Coat)
Evade: 5%
Move: 3 cells (2 +1 from Hunter profession)
Name: Cecilia "C.C." Ryder
Age: 20
Gender: Female
Level: 1
Exp: 0/10
Appearance:
- Spoiler:
Profession: Hunter - With years of hunting the forests under her belt, the one who claims this profession carries out hunts few others would even consider. [Steel Heart][Equip: Blade-Bows]
- Spoiler:
- Steel Heart: The user is immune to hesitation and has +10% Critical Hit Rate.
Weapon: Hunting Bow - Specialized weapon crafted to strike swiftly and quietly. [Element: Wind][Range: 4 Cells]
Armor: Hunter's Coat - Coat tailored for a hunter.
Accessory: Fingerless Gloves - Just an added touch. [+5 MP]
A - Ability: Mark of the Hunter
+ Snipe Shot - Draws an arrow and bolsters energy to the eyes so that one can see in finer detail the weak points on a target before firing. 110% Atk Damage. 75% Chance of Critical Hit. Range: 4 Cells. Cost: 10 MP.
+ Midnight Rush - Embodies the full aspect of the night to boost the user's abilities to both cripple and eliminate prey. No Damage. Attacks and Abilities executed by the user have a 25% chance to Stun the target for Five Turns. Range: Self. Cost: 8 MP.
- Spoiler:
- + Violent Axel - Takes the weapon in both of the user's hands before making a very violent cut through spiral motion on the target which can leave them heavily bleeding. 130% Atk Damage. 50% Chance of Bleeding. Range: Adjacent Cell. Cost:
+ Snake Bite - Fires two arrows dipped in deadly poison 120% Atk damage, 2 strikes. Chance of Poison each strike. Range: 4 cells. Cost:
+ Stunning Blow - Whips opponent about with the bow in an attempt to beat them into submission. 130% Atk damage. Chance of Stun for three turns. Range: Adjacent cell. Cost:
+ Salve - Applies a general purpose salve made from herbs of the outlying forests. Cures a status ailment. Range: Adjacent cell. Cost:
+ Cure - Uses innate magic to heal oneself or another. Heals by 15% Max HP. Range: Adjacent cell. Cost:
R - Ability:
S - Ability: Brutality - The user's critical hit damage is increased by 25% passively.
D - Ability: Eye of the Tiger- Activates an immense glyph beneath the user before drawing back an arrow filled with strange surging energies. The glyph bursts in an explode of light and the user releases the arrow. 200% Piercing Atk Damage. 25% Chance of Critical Hit. Range: 4 Cells.
Stats:
HP: 20
MP: 25 (20 +5 Fingerless Gloves)
DD: 0/10
Atk: 5 (4 +1 from Hunting Bow)
Def: 2 (2 +0 from Hunter's Coat)
Int: 1 (1 +0 from Hunting Bow)
Spr: 4 (3 +1 from Hunter's Coat)
Evade: 5%
Move: 3 cells (2 +1 from Hunter profession)
Last edited by Cerani on Sun Feb 03, 2013 8:56 am; edited 9 times in total
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
New and improved! Moved because Demon profiles will go below it.
Normality, Shattered
Name: Authurius “Authur”
Gender: Male
Age: 17 (for six months and counting)
Level: 5
Next Level: 6/16
Appearance:
Profession: Vampire Raver - Only vampires that are uninterested in the 'traditional' Dracula crap would ever revert to this. Of course, neon lights and blood go so well together. [Undead]
Weapon: Leaf Blades - Black straps with retractable metal blades of a leaf motif. (2 Basic Attacks)(+10% Critical Hit Rate)
Armor: New Moon Overcoat - Long, strapped jacket as black as black can get. (Grants Invisibility at Battle Start)
Accessory: Blackened Goggles - No point in wearing these over your eyes, unless you want to be blind. Mostly for decoration. (+5 MP)
Craze Trigger: Killer - Causes Craze Gauge to increase when the character deals damage to enemies. Gains a massive boost when an enemy is defeated.
A-Ability: Neo-Vampirism
+ Vein Tap - Drain 10% of the foe’s Max HP to Authurius. Range: 1 Cell. Cost: 5 MP.
+ Bloody Cross - 120% Atk, two hits. Can link with Bladed Raver Punch. Range: Adjacent cell. Cost: 8 MP
+ Bladed Raver Punch - 120% Atk, knocks opponent back 1 cell. Range: Adjacent cell. Cost: 7 MP
+ Quickening - Doubles Authur's Basic Attack count and increases his Evasion by 20%. Range: Self. Cost:
+ Fury - 100% Atk, eight hits. Causes 10% more damage if target is already Bleeding. Range: Adjacent cell. Cost:
+ Charmer - High chance of Charm/Mesmerize. Range: 3 cells. Cost:
A-Ability: Vampiric Arts
+ Hamstring - A quick cut to the back of the knee can easily put down prey. 140% Atk damage. High chance of Immobilize. Range: Adjacent cell. Cost:
+ Devour - Take down and drain prey. Drains an enemy of 20% their Max HP for two turns and converts the amount drained into healing for Authur. Enemy must be Immobilized and/or Disabled. Can cause Bleeding. Range: Adjacent cell. Cost:
+ Weakening Strike - Slashes at an enemy's wrists in order to weaken them. 130% Atk damage, two hits. Chance of Weak and Disable. Range: Adjacent Cell. Cost:
+ Rush - Rushes a distant opponent. 140% Atk damage, three hits. Range: Straight line, deposits Authur in cell adjacent to first enemy hit. Cost:
+ Summon Lesser Demon - Summons either an Imp or Devil to an adjacent cell. Range: Adjacent cell. Cost:
+ Swarm - Dissipates into a fucking cloud of bats. Puts Authur in Swarm status. While in Swarm, Authur's Evasion doubles and he has a 20% greater chance of inflicting statuses. He is considered a Flying type creature and his movement is increased as such. The following abilities can only be used while in Swarm status. Range: Self. Cost:
-- Fury of the Swarm - Surrounds an opponent and attacks viciously. 120% Atk damage, four hits. Chance of Fear. Range: Adjacent cell. Cost:
-- Malicious Bite - Eww, do you have rabies or something? 130% Atk damage. Chance of Venom and Frail. Range: Adjacent cell. Cost:
-- Frenzy - 120% Atk damage, six hits. Causes Blood Loss. Range: Adjacent cell. Cost:
-- Curse - Exactly what it says on the tin. Inflicts Curse and Plague. Range: 3 cells. Cost:
A-Ability: Another Bloody Chapter
+ Whirling Blades - How did you even hit that many people? 130% Atk damage, five hits. Range: 2 layers of surrounding cells. Cost:
+ Drain - 100% Atk damage(?) Kills an opponent with 20% Max HP or less. Grants Authur Regen and MP Regen (as status) for five turns on successful kill. Range: Adjacent cell. Cost:
+ Haze - Increases Authur's Evasion and Atk by 20% for the remainder of the battle.
+ Heal Demon - Heals a summoned Demon for 100% Authur's Atk stat. Range: Four cells. Cost:
+ Summon Higher Demon - Summon a Bezekira, Succubus, or Tanar'ri to an adjacent cell. Cost:
A-Ability: Highest Form
+ Dead Like Me - And you shall become as I, with a cold heart. 99% chance of Zombie. Range: Adjacent cells. Cost:
-- Shadow Heart - Let me take your death away . . . 200% Atk damage to any enemy considered Undead or under Zombie status. Range: See description. Cost:
+ Immortal Blood - Gives an ally the Immortal Blood status. Any ally under its effect will rise from the dead once after being KO'd with 25% of their Max HP and MP. Range: Single ally. Cost:
+ Summon Fury - Summon one of the three Furies to an adjacent cell. Range: Adjacent cell. Cost:
R-Ability: Such A Bleeder - Whenever Authur is attacked, he counterattacks for 100% Atk damage and absorbs the damage caused as HP.
S-Ability: For the Love of Blood - All techniques under Neo-Vampirism cause Bleed.
Bloody Mess - Any technique that does damage that Authur uses cause Bleeding. *Soon to replace For the Love of Blood*
D-Ability: Engorge - 200% Atk to one foe and Authurius recovers HP and MP equal to damage dealt.
Stats:
HP: 40
MP: 30 (25 +5 Blackened Goggles)
DD: 0/10
Atk: 11 (9 +2 Leaf Blades)
Def: 7 (5 +2 New Moon Overcoat)
Int: 3
Spr: 4 (2 +2 New Moon Overcoat)
Evasion: 6%
Movement: 4 (2 +2 Vampire Raver Job)
Skill Points: 0
Normality, Shattered
Name: Authurius “Authur”
Gender: Male
Age: 17 (for six months and counting)
Level: 5
Next Level: 6/16
Appearance:
- Spoiler:
Profession: Vampire Raver - Only vampires that are uninterested in the 'traditional' Dracula crap would ever revert to this. Of course, neon lights and blood go so well together. [Undead]
- Spoiler:
- Vampire Raver > True Vampire > Incubus > Master Vampire
Vampire Raver - [Undead]
True Vampire - [Regen][Enthraller]
Incubus - [MP Regen][High Enthraller]
Master Vampire - [Master Enthraller][Immortal Blood][2nd Armor Equip: Circlet (Spr-focus)]
- Spoiler:
- Undead - Authur is considered Undead for damage purposes.
Regen - Authur has a permanent 5% Max HP Regen that can't be dispelled.
Enthraller - Authur can Enthrall enemies and subdue them to his will for a time. Thralls gain bonuses to attacking stats and HP. Authur can sacrifice Thralls to heal himself at any time once they have been Enthralled. Liken to Charm for probability.
MP Regen - Authur has a permanent %5 Max MP Regen that can't be dispelled.
High Enthraller - Enthralled enemies gain +25% Atk and Int now.
Master Enthraller - Authur can now Enthrall any enemy. Once Enthralled, the effect cannot be dispelled. Sacrificing Thralls now heals by 25% Max HP and causes a healing aura in a three cell radius (to Allies only).
Immortal Blood - Once KO'd, Authur will rise again the next turn with 25% Max HP and MP.
---*Thrall status* - +15% Atk and Int, +25% HP. -15% Def and Spr. Special trigger: Sacrifice - heal Authurius by 25% his Max HP, KO's Thrall.
Weapon: Leaf Blades - Black straps with retractable metal blades of a leaf motif. (2 Basic Attacks)(+10% Critical Hit Rate)
Armor: New Moon Overcoat - Long, strapped jacket as black as black can get. (Grants Invisibility at Battle Start)
Accessory: Blackened Goggles - No point in wearing these over your eyes, unless you want to be blind. Mostly for decoration. (+5 MP)
Craze Trigger: Killer - Causes Craze Gauge to increase when the character deals damage to enemies. Gains a massive boost when an enemy is defeated.
A-Ability: Neo-Vampirism
+ Vein Tap - Drain 10% of the foe’s Max HP to Authurius. Range: 1 Cell. Cost: 5 MP.
+ Bloody Cross - 120% Atk, two hits. Can link with Bladed Raver Punch. Range: Adjacent cell. Cost: 8 MP
+ Bladed Raver Punch - 120% Atk, knocks opponent back 1 cell. Range: Adjacent cell. Cost: 7 MP
+ Fury - 100% Atk, eight hits. Causes 10% more damage if target is already Bleeding. Range: Adjacent cell. Cost:
+ Charmer - High chance of Charm/Mesmerize. Range: 3 cells. Cost:
A-Ability: Vampiric Arts
+ Devour - Take down and drain prey. Drains an enemy of 20% their Max HP for two turns and converts the amount drained into healing for Authur. Enemy must be Immobilized and/or Disabled. Can cause Bleeding. Range: Adjacent cell. Cost:
+ Weakening Strike - Slashes at an enemy's wrists in order to weaken them. 130% Atk damage, two hits. Chance of Weak and Disable. Range: Adjacent Cell. Cost:
+ Rush - Rushes a distant opponent. 140% Atk damage, three hits. Range: Straight line, deposits Authur in cell adjacent to first enemy hit. Cost:
+ Summon Lesser Demon - Summons either an Imp or Devil to an adjacent cell. Range: Adjacent cell. Cost:
+ Swarm - Dissipates into a fucking cloud of bats. Puts Authur in Swarm status. While in Swarm, Authur's Evasion doubles and he has a 20% greater chance of inflicting statuses. He is considered a Flying type creature and his movement is increased as such. The following abilities can only be used while in Swarm status. Range: Self. Cost:
-- Fury of the Swarm - Surrounds an opponent and attacks viciously. 120% Atk damage, four hits. Chance of Fear. Range: Adjacent cell. Cost:
-- Malicious Bite - Eww, do you have rabies or something? 130% Atk damage. Chance of Venom and Frail. Range: Adjacent cell. Cost:
-- Frenzy - 120% Atk damage, six hits. Causes Blood Loss. Range: Adjacent cell. Cost:
-- Curse - Exactly what it says on the tin. Inflicts Curse and Plague. Range: 3 cells. Cost:
A-Ability: Another Bloody Chapter
+ Drain - 100% Atk damage(?) Kills an opponent with 20% Max HP or less. Grants Authur Regen and MP Regen (as status) for five turns on successful kill. Range: Adjacent cell. Cost:
+ Haze - Increases Authur's Evasion and Atk by 20% for the remainder of the battle.
+ Heal Demon - Heals a summoned Demon for 100% Authur's Atk stat. Range: Four cells. Cost:
+ Summon Higher Demon - Summon a Bezekira, Succubus, or Tanar'ri to an adjacent cell. Cost:
A-Ability: Highest Form
-- Shadow Heart - Let me take your death away . . . 200% Atk damage to any enemy considered Undead or under Zombie status. Range: See description. Cost:
+ Immortal Blood - Gives an ally the Immortal Blood status. Any ally under its effect will rise from the dead once after being KO'd with 25% of their Max HP and MP. Range: Single ally. Cost:
+ Summon Fury - Summon one of the three Furies to an adjacent cell. Range: Adjacent cell. Cost:
R-Ability: Such A Bleeder - Whenever Authur is attacked, he counterattacks for 100% Atk damage and absorbs the damage caused as HP.
S-Ability: For the Love of Blood - All techniques under Neo-Vampirism cause Bleed.
D-Ability: Engorge - 200% Atk to one foe and Authurius recovers HP and MP equal to damage dealt.
Stats:
HP: 40
MP: 30 (25 +5 Blackened Goggles)
DD: 0/10
Atk: 11 (9 +2 Leaf Blades)
Def: 7 (5 +2 New Moon Overcoat)
Int: 3
Spr: 4 (2 +2 New Moon Overcoat)
Evasion: 6%
Movement: 4 (2 +2 Vampire Raver Job)
Skill Points: 0
Last edited by Cerani on Sat Jan 05, 2013 6:49 pm; edited 2 times in total
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Currently in development hell: Authur's Demons
Imp:
Devil:
Bezekira:
Succubus:
Tanar'ri:
Alecto:
Megaera:
Tisiphone:
Imp:
- Spoiler:
Level:
Appearance:- Spoiler:
Profession: Imp [Flying][Resist Dark][Immune Fire]
A-Ability: Annoyance
+ Fireball - Tosses a small but incredibly hot ball of flame at an enemy. 130% Atk (Fire) damage. Chance of Burn. Range: 4 cells. Cost:
+ Dust - Stirs up a minor dust storm on the battlefield through uncanny means. Lasts five turns, chance of Blind for all enemies each turn. Range: See description. Cost:
+ Prick - Stabs an opponent with a small blade dipped in hallucinogens. 100% Atk damage. Chance of one negative mental status effect. Range: Adjacent cell. Cost:
R-Ability: None.
S-Ability:
Stats:
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Devil:
- Spoiler:
Level:
Appearance:- Spoiler:
Bezekira:
Succubus:
Tanar'ri:
Alecto:
Megaera:
Tisiphone:
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Zein
Age: 21
Gender: WTF
Level: 1
Experience: 0/10
Appearance:
Profession: Mystic
Starting Equipment
Weapon: Silver Ring - It isn't really much, just a little silver ring. Range: 3 cells.
Armor: Long Blue Scarf - Uh, that's armor? If you say so.
Accessory: Small Necklace - Though that might be a Sailor Moon symbol on it, it seems to hold significance to the wearer. [+5 MP]
A-Ability: Soul Essential
+ Geist Shard - Fires a shard of crystallised spiritual energy at an enemy. 110% Int damage. Range: 5 cells. Cost: 6 MP
+ Strength - Infuses an ally with fighting spirit. Increases Atk and Damage Output of an ally by 10%. Range: 4 cells. Cost: 8 MP
+ Patience - Gives an ally the temperence to know when to strike and where. Increases the likelihood of the party inflicting a status. Ranged: Allied Party. Cost: 10 MP
+ Spirit Blast - Fires a whirling beam of light at an enemy. 130% Int Light damage. Range: 5 cells. Cost: 8 MP
+ Assassin Call - Summons a lost soul to strike at an enemy with deadly efficiency. 120% Int damage, 3 strikes. Chance of Bleeding. Range: 4 cells. Cost:
+ Raucous - Summons a poor, pained spirit to the battlefield that constantly moans and wails. Wandering Ghost - causes Raucous* status. Range: Adjacent cell, Wandering Ghost. Cost:
*Wandering Ghost - wanders the battlefield in a meandering fashion, heedless of obstructions or enemies.
*Raucous - Boosts Int-based abilities by 10%, or dispels Silence status.
A-Ability:
A-Ability:
A-Ability:
R-Ability:Mercury - If Zein or an ally is hit by an attack that causes a status effect, there is a chance that effect will reflected back on the inflictor.
S-Ability: Gemini - Any positive status inflicted on a party member is also inflicted on Zein, and vice versa.
D-Ability: The Mourning Call - Waves of broken souls crash onto the battlefield in order to lay waste to Zein's enemies. 100% Piercing Int damage. Range: Enemy Party.
Stats:
HP: 15
MP: 30 (25 +5 from Small Necklace)
DD: 0/10
Atk: 1
Def: 2
Int: 5 (4 +1 from Silver Ring)
Spr: 4 (3 +1 from Long Blue Scarf)
Evade: 1%
Move: 2 cells (2 +0 from Mystic profession)
Skill Points: 0
Age: 21
Gender: WTF
Level: 1
Experience: 0/10
Appearance:
- Spoiler:
Profession: Mystic
- Spoiler:
- Mystic > Channeler >
- Spoiler:
Starting Equipment
Weapon: Silver Ring - It isn't really much, just a little silver ring. Range: 3 cells.
Armor: Long Blue Scarf - Uh, that's armor? If you say so.
Accessory: Small Necklace - Though that might be a Sailor Moon symbol on it, it seems to hold significance to the wearer. [+5 MP]
A-Ability: Soul Essential
+ Geist Shard - Fires a shard of crystallised spiritual energy at an enemy. 110% Int damage. Range: 5 cells. Cost: 6 MP
+ Strength - Infuses an ally with fighting spirit. Increases Atk and Damage Output of an ally by 10%. Range: 4 cells. Cost: 8 MP
+ Spirit Blast - Fires a whirling beam of light at an enemy. 130% Int Light damage. Range: 5 cells. Cost: 8 MP
+ Assassin Call - Summons a lost soul to strike at an enemy with deadly efficiency. 120% Int damage, 3 strikes. Chance of Bleeding. Range: 4 cells. Cost:
+ Raucous - Summons a poor, pained spirit to the battlefield that constantly moans and wails. Wandering Ghost - causes Raucous* status. Range: Adjacent cell, Wandering Ghost. Cost:
*Wandering Ghost - wanders the battlefield in a meandering fashion, heedless of obstructions or enemies.
*Raucous - Boosts Int-based abilities by 10%, or dispels Silence status.
A-Ability:
A-Ability:
A-Ability:
R-Ability:
S-Ability: Gemini - Any positive status inflicted on a party member is also inflicted on Zein, and vice versa.
D-Ability: The Mourning Call - Waves of broken souls crash onto the battlefield in order to lay waste to Zein's enemies. 100% Piercing Int damage. Range: Enemy Party.
Stats:
HP: 15
MP: 30 (25 +5 from Small Necklace)
DD: 0/10
Atk: 1
Def: 2
Int: 5 (4 +1 from Silver Ring)
Spr: 4 (3 +1 from Long Blue Scarf)
Evade: 1%
Move: 2 cells (2 +0 from Mystic profession)
Skill Points: 0
Last edited by Cerani on Mon Jun 03, 2013 8:19 pm; edited 2 times in total
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Kailara Brightley aka "Whatever my name is today."
Age: 26
Gender: Female
Level: 1
Experience: 0/10
Appearance:
Profession: Assassin [Dual Wield][Shadow Affinity]
Weapon: Tarnished Sword - An old, beaten up sword.
Weapon: Tarnished Sword - An old, beaten up sword.
Armor: Black Assassin Garb - Black leather, big hood, fingerless gloves? Not avoiding any stereotypes here, are we.
Accessory: Mark of the Assassin - A necklace bearing the symbol of some dark and forgotten guild. [+1 Atk]
A-Ability: Darkness Calls
+ Sly Flourish - 110% Atk damage. Adds 1 Stealth Charge. May link basic attack combo. Range: Adjacent cell. Cost: 8 MP, +4 MP when linked with basic attack combo.
+ Shadow Strike - A stunning strike from the shadows. 120% Atk damage, stuns target for a turn. Will not break Invisibility. Range: 4 cells. Cost: 10 MP
+ Cloud of Steel - Ranged attack made by flinging knives. 110% Atk damage, 4 hits. Range: 5 cells. Cost:
+ Stealth - Shrouds oneself in the space between dark and light. Grants Invisibility. Range: Self. Cost:
+ Bait and Switch - Leaps away from danger and leaves a decoy in the user's previous location. When activated, moves the user three cells away and leaves a shadowy decoy in the cell previously occupied. Decoy forces nearby enemies to attack it instead of the user, decoy has the same defensive stats and resistances as the user and half the user's Max HP. Will not break Invisibility. Adds 1 Stealth Charge. Range: read the damn description. Cost:
+ Quicken - Grants Haste status. Range: Self. Cost:
+ Bloodbath - Teleports from target to target, dealing some damage to each. 130% Atk damage, 8 randomized hits. Range: Any enemy within a 3 cell range. Cost:
A-Ability:
A-Ability:
A-Ability:
R-Ability:
+ Vanish - Disappear when/if discovered. Whenever the user takes direct damage, puts the user under a shortened Invisibility status.
S-Ability:
+ Lurker's Assault - User may spend 2 Stealth Charges at any time to use the skill Stealth at no MP Cost, or 1 Stealth Charge to use the skill Quicken at no MP Cost.
D-Ability: Assassinate - A flash of blade, and a quick and silent kill. 200% Piercing Atk damage. Range: 8 cells.
Stats:
HP: 20
MP: 20
Atk: 8 (5 +1 Tarnished Sword +1 Tarnished Sword +1 Mark of the Assassin)
Def: 3 (2 +1 Black Assassin Garb)
Int: 2
Spr: 3
Movement: 4 (2 +2 Assassin Profession)
Age: 26
Gender: Female
Level: 1
Experience: 0/10
Appearance:
- Spoiler:
Profession: Assassin [Dual Wield][Shadow Affinity]
- Spoiler:
- Assassin >
- Spoiler:
- Dual Wield - May wield two sword-type weapons.
Shadow Affinity - Resist Dark element and Blind status.
Weapon: Tarnished Sword - An old, beaten up sword.
Weapon: Tarnished Sword - An old, beaten up sword.
Armor: Black Assassin Garb - Black leather, big hood, fingerless gloves? Not avoiding any stereotypes here, are we.
Accessory: Mark of the Assassin - A necklace bearing the symbol of some dark and forgotten guild. [+1 Atk]
A-Ability: Darkness Calls
+ Sly Flourish - 110% Atk damage. Adds 1 Stealth Charge. May link basic attack combo. Range: Adjacent cell. Cost: 8 MP, +4 MP when linked with basic attack combo.
+ Shadow Strike - A stunning strike from the shadows. 120% Atk damage, stuns target for a turn. Will not break Invisibility. Range: 4 cells. Cost: 10 MP
+ Cloud of Steel - Ranged attack made by flinging knives. 110% Atk damage, 4 hits. Range: 5 cells. Cost:
+ Stealth - Shrouds oneself in the space between dark and light. Grants Invisibility. Range: Self. Cost:
+ Bait and Switch - Leaps away from danger and leaves a decoy in the user's previous location. When activated, moves the user three cells away and leaves a shadowy decoy in the cell previously occupied. Decoy forces nearby enemies to attack it instead of the user, decoy has the same defensive stats and resistances as the user and half the user's Max HP. Will not break Invisibility. Adds 1 Stealth Charge. Range: read the damn description. Cost:
+ Quicken - Grants Haste status. Range: Self. Cost:
+ Bloodbath - Teleports from target to target, dealing some damage to each. 130% Atk damage, 8 randomized hits. Range: Any enemy within a 3 cell range. Cost:
A-Ability:
A-Ability:
A-Ability:
R-Ability:
+ Vanish - Disappear when/if discovered. Whenever the user takes direct damage, puts the user under a shortened Invisibility status.
S-Ability:
+ Lurker's Assault - User may spend 2 Stealth Charges at any time to use the skill Stealth at no MP Cost, or 1 Stealth Charge to use the skill Quicken at no MP Cost.
D-Ability: Assassinate - A flash of blade, and a quick and silent kill. 200% Piercing Atk damage. Range: 8 cells.
Stats:
HP: 20
MP: 20
Atk: 8 (5 +1 Tarnished Sword +1 Tarnished Sword +1 Mark of the Assassin)
Def: 3 (2 +1 Black Assassin Garb)
Int: 2
Spr: 3
Movement: 4 (2 +2 Assassin Profession)
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Sir Jack of the Cut Forests
Age: 24
Gender: Male
Level: 1
Experience: 0/10
Appearance:
Profession: Knight Outcast - A knight cast out of his order in disgrace, stripped of his name and land and forced to use his martial skills to eke out a living. [Stripped Knighthood]
Weapon: Heavy Sword - Big, two-handed sword that actually seems rather unwieldy.
Armor: Stripped Plate Armor - Any distinctive markings have been removed from the armor, all that is left are decorative flourishes.
Accessory: Craven Cape - Something you kept just because you could. [+ 5 MP]
A-Ability: Exile
+ Rush - Charge and attack an enemy, driving them backwards. 120% Atk damage, Knockback 2 cells. Range: 2 cells. Cost: 8 MP
+ Wild Swing - Swings weapon wildly about the user, hitting nearby opponents. 110% Atk damage. Range: Surrounding cells. Cost: 10 MP
+ Barrage - Flurry of attacks that don't connect as deep they should but are highly accurate. 70% Atk damage, four hits. Sure Hit. Range: Adjacent cell. Cost: 10 MP
+ First Aid - Applies first aid to an ally, healing minor injuries. Heal 20% of an ally's Max HP. Range: Adjacent cell. Cost: 10 MP
+ Render - Vicious but efficient attack that hinders an enemy's ability to fight. 130% Atk damage, lowers target's Atk by 15%. Range: Adjacent cell. Cost: 12 MP
+ Swift Recoil - A quick strike that slips between an opponent's defenses. 120% Atk damage. Does not trigger R-Abilities. Range: Adjacent cell. Cost: 8 MP
R-Ability: Aegis - When melee attacked from any surrounding cell, Jack can cast Protect on himself as a free action. Costs 6 MP to activate. Will not activate if the effect has not faded or not been dispelled.
S-Ability: Valiance - Jack starts off battle affected by the Bravery status.
D-Ability: Righteous Vengeance - "For what was taken from me, I will take it from you!" 150% Piercing Atk (Holy) damage, 3 hits.
Stats:
HP: 25
MP: 25 (20 +5 Craven Cape)
HD: 0/10
Atk: 6 (4 +1 Heavy Sword +1 Stripped Knighthood)
Def: 4 (3 +1 Stripped Plate Armor)
Int: 0 (0 +0 Heavy Sword)
Spr: 2 (2 +0 Stripped Plate Armor)
Crit: 3%
Evade: 1%
Move: 3 Cells (2 +1 Outcast Knight)
Skill Points: 0
Age: 24
Gender: Male
Level: 1
Experience: 0/10
Appearance:
- Spoiler:
Profession: Knight Outcast - A knight cast out of his order in disgrace, stripped of his name and land and forced to use his martial skills to eke out a living. [Stripped Knighthood]
- Spoiler:
- Stripped Knighthood: Passively increases Atk by 10%.
Weapon: Heavy Sword - Big, two-handed sword that actually seems rather unwieldy.
Armor: Stripped Plate Armor - Any distinctive markings have been removed from the armor, all that is left are decorative flourishes.
Accessory: Craven Cape - Something you kept just because you could. [+ 5 MP]
A-Ability: Exile
+ Rush - Charge and attack an enemy, driving them backwards. 120% Atk damage, Knockback 2 cells. Range: 2 cells. Cost: 8 MP
+ Wild Swing - Swings weapon wildly about the user, hitting nearby opponents. 110% Atk damage. Range: Surrounding cells. Cost: 10 MP
+ Barrage - Flurry of attacks that don't connect as deep they should but are highly accurate. 70% Atk damage, four hits. Sure Hit. Range: Adjacent cell. Cost: 10 MP
+ First Aid - Applies first aid to an ally, healing minor injuries. Heal 20% of an ally's Max HP. Range: Adjacent cell. Cost: 10 MP
+ Render - Vicious but efficient attack that hinders an enemy's ability to fight. 130% Atk damage, lowers target's Atk by 15%. Range: Adjacent cell. Cost: 12 MP
+ Swift Recoil - A quick strike that slips between an opponent's defenses. 120% Atk damage. Does not trigger R-Abilities. Range: Adjacent cell. Cost: 8 MP
R-Ability: Aegis - When melee attacked from any surrounding cell, Jack can cast Protect on himself as a free action. Costs 6 MP to activate. Will not activate if the effect has not faded or not been dispelled.
S-Ability: Valiance - Jack starts off battle affected by the Bravery status.
D-Ability: Righteous Vengeance - "For what was taken from me, I will take it from you!" 150% Piercing Atk (Holy) damage, 3 hits.
Stats:
HP: 25
MP: 25 (20 +5 Craven Cape)
HD: 0/10
Atk: 6 (4 +1 Heavy Sword +1 Stripped Knighthood)
Def: 4 (3 +1 Stripped Plate Armor)
Int: 0 (0 +0 Heavy Sword)
Spr: 2 (2 +0 Stripped Plate Armor)
Crit: 3%
Evade: 1%
Move: 3 Cells (2 +1 Outcast Knight)
Skill Points: 0
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Fenix
Age: 27
Gender: Male
Appearance:
Profession: White Mage
Weapon: A staff of some kind . .
Armor: Robes, of course
Accessory: Undecided
A-Ability: We'll see.
R-Ability:
S-Ability:
D-Ability:
Age: 27
Gender: Male
Appearance:
- Spoiler:
Profession: White Mage
- Spoiler:
- Nothing yet.
Weapon: A staff of some kind . .
Armor: Robes, of course
Accessory: Undecided
A-Ability: We'll see.
R-Ability:
S-Ability:
D-Ability:
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Kellestin
Age: 24
Gender: Male
Level: 1
Experience: 0/50
Appearance:
Profession: Cleric - Clerics come and go in many forms and individually worship many different deities. This one is a devout follower of the water Goddess, Hurona, and uses the power of the depths to both heal allies and drain enemies. [Sigil of Wrath]
Weapon: Adorned Staff - A wooden staff adorned with a few little trinkets.
Trigger Command: Majestic Pimp Cane Attack: Deal TRUE damage to an enemy by smacking them majestically with your staff!
Armor: Simple Robes - You do come from a simple village after all.
Accessory: Black Scarf - Just something to keep you warm. [+1 Int]
A-Ability: Spirit of the River
+ Healing Spray - Heals by 75% the cleric's Int per round for three rounds. (Water-based) Range: 3 cells. Cost: 6 EN
+ Waterjet - Casts a stinging jet of water at an enemy. 120% Int (Water) damage. Range: 3 cells. Cost: 4 EN
+ Symbol of the Chalice - Casts a protective shield around an ally. Absorbs damage up to half the target's total HP and dissipates when that amount has been dealt, or when dispelled or time is up. (Water-based) Range: 3 cells. Cost: 14 EN
+ Geyser - Deals 110% Int (Water) damage, heals nearby (1 cell) party members by 25% of the damage dealt. Range: 3 cells. Cost: 6 EN
+ Saving Breath - Heals the target by 130% the cleric's Int. (Water-based) Range: 3 cells. Cost: 7 EN
+ Cleansing Waters - Removes one negative status from the target. (Water-based) Range: 3 cells. Cost: 6 EN
+ Healing Flood - Heals up to five party members by 30% the cleric's Int per round for three rounds. (Water-based) Range: Must be at least two party members within 3 cells. Cost: 14 EN
A-Ability: Estuary Protector
+ Soothing Stream - Heals by 50% the cleric's Int per round for three rounds. Stacks 4 times. (Water-based) Range: 3 cells. Cost:
+ Dehydrate - Draws out whatever moisture there is in an enemy's system, dragging along its lifeforce with it. Does 15% Max HP damage, target is Frail afterward. (Water-based) Range: 3 cells. Cost:
+ Ward of Tides - Concentrates on shielding an ally from harm with the power of the deep. Reduces the damage taken by the target by 75% for three rounds, however the cleric cannot cast any other spell while concentrating on Ward of Tides. The cleric can cancel the spell before the allotted time is up and cast another spell that turn instead of Ward of Tides, but casting the new spell will cost more than usual. (Water-based) Range: 3 cells. Cost:
+ Curative Waters - Removes one negative status effect from each party member. If a party member is not currently affected by a negative status, dispels the next negative status they are afflicted with. (Water-based) Range: Party members affected must be within a 3 cell range. Cost:
+ River of Life - Revives one party member with 50% of their max HP. 2 round cooldown after use. (Water-based) Range: 3 cells. Cost:
+ Still Water - Surrounded by an eery, glasslike shield that reflects like the smooth surface of a lake. Casts Reflect on the user. (Water-based) Range: Self. Cost:
A-Ability: Walker of Swift Tides
+ Tidal Surge - Calls on ocean-deep power to strengthen oneself. Increases all the cleric's healing done, damage done, and absorption granted by 50% for five rounds. Also increases range and duration (if applicable) of all spells by one except those cast on the cleric. Once cast, has a ten round cooldown. Range: Self. Cost:
+ Crushing Waves - Sends forth a great wave to bowl over enemies ahead. 150% Int (Water) damage, knocks back all enemies hit to the edge of the field. Range: All enemies in a single direction from the caster onward. Cost:
+ Downpour - Heals 20% all party members' max HP per round for three rounds. Overflow caused by Downpour is increased by 10%. (Water-based) Range: Allied Party. Cost:
+ Healing Cataract - Heals 30% a party member's max HP. Will also remove any stat decreases caused by an enemy. (Water-based) Range: 3 cells. Cost:
A-Ability: Ancient Depth Dweller
+ Call of the Depths - Revives all KO'd party members with 20% max HP, all party members affected take half all damage for one round. (Water-based) Range: Allied Party. Cost:
+ Wave of Renewal - Heals all friendly targets by 200% the cleric's Int in an expanding ring of cells, increasing by one cell range for three rounds, until the final round where any enemy within this range takes (Water) Int damage equal to half of the amount healed, not counting Overflow. Range: See description. Cost: A buttload.
+ Monsoon - Casts Healing Flood, Healing Spray, and two stacks of Soothing Stream on up to five party members. Range: Party members affected must be within a 3 cell range. Cost:
+ Hurona's Blessing - All party members affected by Hurona's Blessing will absorb damage up to 50% their max HP. The effect will individually dissipate when that amount of damage has been dealt, or the effect has been dispelled or time is up. (Water-based) Range: 3 layers of cells.
R-Ability:Benevolence - When the cleric takes damage, 30% of the damage dealt heals the nearest party member by the same amount.
S-Ability: Overflow - The waters of life spill and spread where the soul is parched. When a healing spell cast on a party member heals more than that member's max HP, the excess is spread to the other nearest party member.
D-Ability: Riptide - Washes enemies in the sapping waters of a great riptide, a dire call from the unknowable depths. 100% Piercing Int (Water) damage. All enemies left standing are inflicted with Drain that heals all allied party members and Misfortune. Range: All enemies.
Stats:
HP: 46/46
EN: 50/50
Atk: 1 (+1 for Majestic Pimp Cane Attack)
Def: 4
Int: 9 (+1 from Adorned Staff)(+1 from Black Scarf)
Spr: 6 (+1 from Simple Robes)
Move: 2
Crit: 4%
Evade: 2%
Morale: (//////////)
Age: 24
Gender: Male
Level: 1
Experience: 0/50
Appearance:
- Spoiler:
Profession: Cleric - Clerics come and go in many forms and individually worship many different deities. This one is a devout follower of the water Goddess, Hurona, and uses the power of the depths to both heal allies and drain enemies. [Sigil of Wrath]
- Spoiler:
- Cleric > Warden > Sentinel > Purifier
Warden - A watchful warden of the riverbanks and shorelines considered divine by the warden's Goddess. They are a more powerful version of themselves previous, granted the ability to restore life to the lifeless. [Healer's Blessing] [Resist Water]
Sentinel - This is a steadfast guardian of all those devout and deserving, highly in tune with the waters of life, the ebb and flow of its both restorative and destructive properties. Those aided by this one would be hard pressed to fall prey to any foe. [Reef Barrier] [Immune Water]
Purifier - A powerful enforcer of the will of Hurona, bolstering allies and devastating foes in their presence. The wisdom of fathomless depths has been hard won, as well as the unending patience and persistence of the ocean itself. [Under Pressure] [Absorb Water]
- Spoiler:
- [Sigil of Wrath] - Healing and warding spells that affect one target (as per its description, those with overflow effects are counted as well) apply the effect Sigil of Wrath. A target afflicted with this, when hit, will damage the attacker the same amount as the Cleric's Int stat in Water damage.
[Healer's Blessing] - Healing and warding spells that affect one target (again as per its description, those with overflow effects are counted as well) apply the effect Healer's Blessing. A target afflicted with this negates 10% all damage received.
[Reef Barrier] - All healing spells that affect more than one target and warding spells apply the effect Reef Barrier for the turn that spell is cast. A target afflicted with this reflects 30% total damage taken back at the attacker.
[Under Pressure] - All Water based spells and all spells with Water stated as its element apply Under Pressure, which differs depending on the target's friendliness. Friendly targets affected by it deal an additional 25% damage (only damage), enemy targets affected by this deal 25% less damage (only damage).
Weapon: Adorned Staff - A wooden staff adorned with a few little trinkets.
Trigger Command: Majestic Pimp Cane Attack: Deal TRUE damage to an enemy by smacking them majestically with your staff!
Armor: Simple Robes - You do come from a simple village after all.
Accessory: Black Scarf - Just something to keep you warm. [+1 Int]
A-Ability: Spirit of the River
+ Healing Spray - Heals by 75% the cleric's Int per round for three rounds. (Water-based) Range: 3 cells. Cost: 6 EN
+ Waterjet - Casts a stinging jet of water at an enemy. 120% Int (Water) damage. Range: 3 cells. Cost: 4 EN
+ Geyser - Deals 110% Int (Water) damage, heals nearby (1 cell) party members by 25% of the damage dealt. Range: 3 cells. Cost: 6 EN
+ Saving Breath - Heals the target by 130% the cleric's Int. (Water-based) Range: 3 cells. Cost: 7 EN
+ Cleansing Waters - Removes one negative status from the target. (Water-based) Range: 3 cells. Cost: 6 EN
+ Healing Flood - Heals up to five party members by 30% the cleric's Int per round for three rounds. (Water-based) Range: Must be at least two party members within 3 cells. Cost: 14 EN
A-Ability: Estuary Protector
+ Dehydrate - Draws out whatever moisture there is in an enemy's system, dragging along its lifeforce with it. Does 15% Max HP damage, target is Frail afterward. (Water-based) Range: 3 cells. Cost:
+ Ward of Tides - Concentrates on shielding an ally from harm with the power of the deep. Reduces the damage taken by the target by 75% for three rounds, however the cleric cannot cast any other spell while concentrating on Ward of Tides. The cleric can cancel the spell before the allotted time is up and cast another spell that turn instead of Ward of Tides, but casting the new spell will cost more than usual. (Water-based) Range: 3 cells. Cost:
+ Curative Waters - Removes one negative status effect from each party member. If a party member is not currently affected by a negative status, dispels the next negative status they are afflicted with. (Water-based) Range: Party members affected must be within a 3 cell range. Cost:
+ River of Life - Revives one party member with 50% of their max HP. 2 round cooldown after use. (Water-based) Range: 3 cells. Cost:
+ Still Water - Surrounded by an eery, glasslike shield that reflects like the smooth surface of a lake. Casts Reflect on the user. (Water-based) Range: Self. Cost:
A-Ability: Walker of Swift Tides
+ Crushing Waves - Sends forth a great wave to bowl over enemies ahead. 150% Int (Water) damage, knocks back all enemies hit to the edge of the field. Range: All enemies in a single direction from the caster onward. Cost:
+ Downpour - Heals 20% all party members' max HP per round for three rounds. Overflow caused by Downpour is increased by 10%. (Water-based) Range: Allied Party. Cost:
+ Healing Cataract - Heals 30% a party member's max HP. Will also remove any stat decreases caused by an enemy. (Water-based) Range: 3 cells. Cost:
A-Ability: Ancient Depth Dweller
+ Wave of Renewal - Heals all friendly targets by 200% the cleric's Int in an expanding ring of cells, increasing by one cell range for three rounds, until the final round where any enemy within this range takes (Water) Int damage equal to half of the amount healed, not counting Overflow. Range: See description. Cost: A buttload.
+ Monsoon - Casts Healing Flood, Healing Spray, and two stacks of Soothing Stream on up to five party members. Range: Party members affected must be within a 3 cell range. Cost:
+ Hurona's Blessing - All party members affected by Hurona's Blessing will absorb damage up to 50% their max HP. The effect will individually dissipate when that amount of damage has been dealt, or the effect has been dispelled or time is up. (Water-based) Range: 3 layers of cells.
R-Ability:
S-Ability: Overflow - The waters of life spill and spread where the soul is parched. When a healing spell cast on a party member heals more than that member's max HP, the excess is spread to the other nearest party member.
D-Ability: Riptide - Washes enemies in the sapping waters of a great riptide, a dire call from the unknowable depths. 100% Piercing Int (Water) damage. All enemies left standing are inflicted with Drain that heals all allied party members and Misfortune. Range: All enemies.
Stats:
HP: 46/46
EN: 50/50
Atk: 1 (+1 for Majestic Pimp Cane Attack)
Def: 4
Int: 9 (+1 from Adorned Staff)(+1 from Black Scarf)
Spr: 6 (+1 from Simple Robes)
Move: 2
Crit: 4%
Evade: 2%
Morale: (//////////)
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Kaidan Highcroft
Age: 28
Gender: Male
Level: 1
Limiter: 0/50
Appearance:
Profession: Sentinel - A lightly armored hand to hand fighter, who utilises kinetic barriers to supplement their abilities. [Force][2-Hit BA]
Weapon: Old Leather Gloves - Not much to look at now.
Armor: Worn-out Jacket - Something you found after your old clothes weren't working. Keeps you warm.
Accessory: Silver Ring - A ring you got in recognition for something a long time ago.
A-Ability: Barrier Brawler
+ Warp - Bends an enemy's kinetic energy in different directions, causing damage. 130% Atk damage. 30% chance of Bleeding. Range: 3 cells. Cost: 8 LP
+ Pummel - Quick succession of punches in close range. 110% Atk damage, 5 hits. Range: Adjacent cell. Cost: 20 LP
+ Shocking Slap - How dare you. A hard, open palm strike with force behind it. 140% Atk damage. Range: Adjacent cell. Cost: 8 LP
+ Throw - Pushes an opponent with a shortly lived impenetrable barrier. 100% Atk damage. Pushes target back 4 cells. Range: Adjacent cell. Cost: 6 LP
+ Pull - Less pulling than actually pushing an enemy directly towards the sentinel - right into their fist. 130% Atk damage upon hitting the user, also takes damage from hitting obstacles in the way. Stuns target. Range: 4 cells, pulls target to cell adjacent to user. Cost: 12 LP
R-Ability: Deflection - When hit from outside a two cell range, reflects all damage that would be inflicted back at the attacker, and instead the user takes only half damage.
S-Ability: Kinetic Wrath - The sentinel's kinetic spirit lashes outward with incredible force during every basic attack. Basic Attacks are 20% stronger against the main target and hit targets in all adjacent cells to the sentinel for normal basic attack damage.
D-Ability: Destruction - Highly destructive kinetic blast in all directions, knocking all enemies aside. 150% Piercing Atk damage. High chance of Doom. Range: All enemies.
Stats:
HP: 25
LP: 20 (15 +5 from Silver Ring)
DD: 0/10
Atk: 4 (3 +1 from Old Leather Gloves)
Def: 5 (4 +1 from Worn Out Jacket)
Int: 1
Spr: 2
Evasion: 3%
Movement: 3 cells (2 +1 from Sentinel)
Age: 28
Gender: Male
Level: 1
Limiter: 0/50
Appearance:
- Spoiler:
Profession: Sentinel - A lightly armored hand to hand fighter, who utilises kinetic barriers to supplement their abilities. [Force][2-Hit BA]
- Spoiler:
- [Force] - When attacking a target in an adjacent cell, all hits have a 20% higher chance to be Critical.
Weapon: Old Leather Gloves - Not much to look at now.
Armor: Worn-out Jacket - Something you found after your old clothes weren't working. Keeps you warm.
Accessory: Silver Ring - A ring you got in recognition for something a long time ago.
A-Ability: Barrier Brawler
+ Warp - Bends an enemy's kinetic energy in different directions, causing damage. 130% Atk damage. 30% chance of Bleeding. Range: 3 cells. Cost: 8 LP
+ Pummel - Quick succession of punches in close range. 110% Atk damage, 5 hits. Range: Adjacent cell. Cost: 20 LP
+ Shocking Slap - How dare you. A hard, open palm strike with force behind it. 140% Atk damage. Range: Adjacent cell. Cost: 8 LP
+ Throw - Pushes an opponent with a shortly lived impenetrable barrier. 100% Atk damage. Pushes target back 4 cells. Range: Adjacent cell. Cost: 6 LP
+ Pull - Less pulling than actually pushing an enemy directly towards the sentinel - right into their fist. 130% Atk damage upon hitting the user, also takes damage from hitting obstacles in the way. Stuns target. Range: 4 cells, pulls target to cell adjacent to user. Cost: 12 LP
R-Ability: Deflection - When hit from outside a two cell range, reflects all damage that would be inflicted back at the attacker, and instead the user takes only half damage.
S-Ability: Kinetic Wrath - The sentinel's kinetic spirit lashes outward with incredible force during every basic attack. Basic Attacks are 20% stronger against the main target and hit targets in all adjacent cells to the sentinel for normal basic attack damage.
D-Ability: Destruction - Highly destructive kinetic blast in all directions, knocking all enemies aside. 150% Piercing Atk damage. High chance of Doom. Range: All enemies.
Stats:
HP: 25
LP: 20 (15 +5 from Silver Ring)
DD: 0/10
Atk: 4 (3 +1 from Old Leather Gloves)
Def: 5 (4 +1 from Worn Out Jacket)
Int: 1
Spr: 2
Evasion: 3%
Movement: 3 cells (2 +1 from Sentinel)
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Cerani's Character Collection: Unabridged Version
Name: Caelan Greywald
Age: 38
Gender: Female
Appearance:
Background:
Profession: Archer - Armed with a bow and a quiver full of arrows, ready to take on the world.
Age: 38
Gender: Female
Appearance:
Background:
Profession: Archer - Armed with a bow and a quiver full of arrows, ready to take on the world.
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
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