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Code Assimilate Profile Thread

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Silver
Kurio
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Post by Kurio Sat Nov 20, 2010 9:12 pm

Inventory:
Potion x3 - Heal 20 HP upon use

Herb x3 - Recovers 10 MP upon use

Antidote x1 - Removes Poison status upon use

Yggdrasil Dew x1 - Revives one fallen character with 20% HP

Chest Key x3 - Opens a Treasure Chest

Equipment:
N/A

Key Items:
N/A

Credits: 51500


Last edited by Windy-tan on Mon Nov 22, 2010 4:17 pm; edited 1 time in total
Kurio
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Post by Kurio Sat Nov 20, 2010 9:12 pm

Enemy Profiles

Name: ALEXANDER
Gender: Male
Age: 4
Level: 3

Profession: Tinkerer - This little midget-sized monkey just can't stop screwing around.
Weapon: Monkey Wrench
Armor: Oil-stained Armor
Accessory: Goggles

A-Ability: Junk Has it's Value

+ Boomerang - Throws the wrench forward, purposly missing only to have it fly back and strike the target from behind the head. [120% ATK Dmg. Range: 3 cells. Chance to Confuse. 8 MP]

+ Heroic Strike - ALEXANDER leaps up into the air, although only able to jump two feet, and smashes his wrench with all his strength at the target on the way down. [150% ATK Dmg. Range: Adjacent. 15 MP]

+ Frenzy - ALEXANDER lets out an ear piercing screech and abandons all thought to deliver a powerful strike to the target. [120% ATK Dmg. Range: Adjacent. Damage is increased by 100% of INT. 24 MP]

+ Disassemble - ALEXANDER tries to take apart his target, but ends up doing nothing, at least nothing obvious. [Range: Adjacent. Removes all buffs applied to target. 8 MP]

R-Ability: N/A

S-Ability: Monkey See, Monkey Do - Once per turn, ALEXANDER can gain a buff applied to any target in the enemy party.

Finishing: Junk Barrage [100% Piercing ATK Dmg. Range: Enemy Party. Chance of Confusion]

Stats
HP: 75 (+10 from Goggles)
MP: 90 (+10 from Goggles)
ATK: 5 (+3 from Monkey Wrench)
DEF: 4 (+2 from Oil-stained Armor)
INT: 5 (+2 from Goggles)
SPR: 4
Movement: 2 (+2 from Tinkerer Profession)

Neutral Profiles

N/A


Last edited by Windy-tan on Tue Jan 04, 2011 4:32 pm; edited 13 times in total
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Post by Kurio Sat Nov 20, 2010 9:13 pm

Name: AT-053 “Kuori”
Gender: Female
Age: 15
Level: 3
Next Level: 3/10
Appearance:
Spoiler:

Profession: Android – Part organic and part machine, the android fights with technological equipment, usually having weapons attached to its own body. [ATK or INT-based Normal Attacks] [Energy usage]

Weapon: Rusted Arm – An arm with bones made of steel and some muscles made of gears, the hand is also changed into a claw but it has rusted with age.
Armor: Worn Plating – Plating that looks exactly like skin, a multitude of scratches covering it.
Accessory: A.I. – An Artificial Intelligence programmed into the mechanical parts that replaced part of the brain, able to copy and memorize any data. [+1 INT]

A-Ability: Machine Mayhem

+ Snipe – Kuori fires a bullet from the tip of her finger with deadly accuracy. [120% ATK Dmg. Range: Any. High Critical Hit rate. 15 ENG]

+ Electrocute – Kuori grabs the target with her claw and sends a discharge of electricity from her mechanized arm. [120% Lightning INT Dmg per hit, 3 hits. Range: Adjacent. 25 ENG.]

R-Ability: N/A

S-Ability: Overdrive – When HP reaches 25% or lower, grants Haste and doubles ENG recovery.

Finishing: Pressure Break – Kuori grabs the target’s head with her claw and a hollow point opens in her palm, then a pressurized pump forces her metal bones to continuously slam into the target until their skull shatters. [200% Piercing ATK Dmg. Range: Adjacent. Chance to Stop]

Stats
HP: 35
ENG: 100
ATK: 5 (+1 from Rusted Arm)
DEF: 3 (+1 from Worn Plating)
INT: 6 (+1 from A.I.)
SPR: 3
Movement: 2 (+1 from Android profession)

Skill Points: 2


Last edited by Windy-tan on Tue Jan 04, 2011 4:33 pm; edited 4 times in total
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Post by Silver Sat Nov 20, 2010 9:20 pm

Name: SilverStorm
Age: 14
Gender: Male
Appearance:
Spoiler:
-------------------
Profession: Mana Adept- The one who claims this profession, though from a world without Magic and Mana, claims to be able to control it. He is actually quite skilled in it, capable of evoking the basic elements. (Damage: Int)
Level: 3
Exp: 3/10
-------------------
Weapon: Silver's Mana- Mana that radiates through SilverStorm. He uses this to fight with many different abilities. (Range: 3 Cells)
Armor: Silver's Clothing- SilverStorm's Casual Clothing from the world in which he lives, it has been reinforced with Mana to be exceptionally strong.
Accessory: Silver's Bracelet- A Bracelet made by Via given to SilverStorm for his Birthday. He wears it all the time.
-------------------
A-Ability: Mana Artes - Adept

+ Mana Orb- Silver throws a Basic Orb of Mana is thrown at the foe for slightly more damage than usual.
(Damage: 120% Int/Effect: --/Range: 3 Cells/Mp: 8/Element: --)

+ Mana Cycle- Silver recycles the Mana he's been gifted with, restoring more than he had before.
(Heal: 50% Int/Effect: Heals Mp/Range: Self/Mp: --/Element: --)

+ Fire Mana Burst- Silver directs Fire Mana to burst several times on his foe.
(Damage: 100% Int x 3/Effect: Burn 50%/Range: 3 Cells/Mp: 10/Element: Fire)

+ Ice Mana Freeze- Silver directs Ice Mana to freeze his foe solid.
(Damage: 120% Int/Effect: Freeze 50%/Range: 3 Cells/Mp: 8/Element: Ice)

+ Lightning Mana Zap- Silver directs Lightning Mana to Zap his foe in a weak point.
(Damage: 140% Int/Effect: Paralyze 50%/Range: 3 Cells/Mp: 14/Element: Lightning)

+ Water Mana Swirl- Silver directs Water Mana to swirl around his foe before covering them from head to toe in water.
(Damage: 80% Int/Effect: Wet 50%/Range: 6 Cells/Mp: 12/Element: Water)

+ Earth Mana Shake- Silver directs Earth Mana to shake violently under his foe's feet.
(Damage: 200% Int/Effect: --/Range: Single Foe/Mp: 24/Element: Earth)

+ Air Mana Gust- Silver directs Wind Mana to force a foe away from him with ripping gusts.
(Damage: 60% Pierce Int/Effect: Knock Foe Back 3 Cells/Range: 2 Cells/Mp: 14/Element: Air)

+ Light Mana Flash- Silver directs Light Mana to flash over and over causing minimal damage to all enemies.
(Damage: 50% Int x 6/Effect: Blind 50% [Each Hit]/Range: All Enemies/Mp: 28/Element: Light)

+ Dark Mana Engulf- Silver directs Dark Mana to cover a foe and slowly drain energy from them.
(Damage: 90% Pierce Int/Effect: Lasts 3 Turns/Range: 3 Cells/Mp: 12/Element: Dark)

-------------------
A-Ability: Mana Artes - Expert

+ Mana Drainer- Silver sends several needles of mana at his foes, piercing them and causing the mana to continuously leak out.
(Damage: --/Effect: Mana Leak 75%/Range: 2 Cell Radius/Mp: 26/Element: --)

+ Mana Recycle- Silver recycles the mana in his allies' bodies allowing them to keep fighting.
(Damage: --/Effect: Mp Regen/Range: All Allies/Mp: 48/Element: --)

+ Mana Explosion- Silver creates multiple orbs of mana and has them swirl around him before detonating them in an amazing display of bright magic.
(Damage: 80% Pierce Int/Effect: --/Range: Surrounding Cells/Mp: 14/Element: --)

+ Mana Flare- Silver directs a fiery burst of mana and shoots it off at a foe.
(Damage: 250% Int/Effect: --/Range: 5 Cells/Mp: 24/Element: --)

+ Mana Shower- Silver causes orbs of mana to rain down on his foes.
(Damage: 120% Int x 2/Effect: --/Range: All Enemies/Mp: 18/Element: --)

-------------------
A-Ability: Mana Artes - Savior

+ Mana Shield - Health- Silver creates an orb that constantly revolutions an ally and constantly protects them until it disappears.
(Damage: --/Effect: Health Substitute/Range: Single Ally/Mp: 16/Element: --)
Health Substitute takes all of the damage the target would. Health Substitute's Stats: [Hp: Silver's x .5/Mp: 0/Atk: 0/Def: Silver's x .5/Int: 0/Spr: x .5]

+ Mana Shrinkage- Silver covers his allies in a special mana that causes their mana to build up and overflow so there is no trouble in using any ability.
(Damage: --/Effect: 1/2 Mp Cost/Range: All Allies/Mp: 40/Element: --)

+ Magical Barrier- Silver creates a wall of magic to cover his allies and keep them safe for a short while.
(Damage: --/Effect: Protect/Shell/Veil/Range: All Allies/Mp: 72/Element: --)

-------------------
A-Ability: Creation Mana Finale

+ Energy Orb - Creation- Silver creates an orb of pure mana and has it rotate around a foe.
(Damage: --/Effect: Creates Base Energy Orb/Range: 3 Cells/Mp: 8/Element: --)

- Energy Orb - Supplement- Silver creates an orb of compressed mana that circles a foe like the base orb. More can rotate around a foe to increase damage done.
(Damage: --/Effect: Creates 1 Supplement Orb/Stacks 10 times/Range: 3 Cells/Mp: 8/Element: --)

- Energy Orb - Destruction- Silver detonates the orbs around a foe. Damage done is increased when there are more orbs in play.
(Damage: 200% Int/Effect: Requires Base Orb Orb/+10% Damage [Each Supplement Orb in Play]/Range: 3 Cells/Mp: 24/Element: --)

+ Ultima- Silver creates a silver orb and fills it with mana before detonating it in an impressive display of magic.
(Damage: 300% Int/Effect: +10% Damage [+10 Mp]/Stacks 5 Times/Range: 5 Cells/Mp: 30 + X/Element: --)

-------------------
R-Ability:

+ Defensive Mana- Whenever SilverStorm is attacked, his mana creates a protective barrier around him so he may take less damage. Increases Def and Spr by 10% each time SilverStorm takes damage.
-------------------
S-Ability:

+ Mini Mana- SilverStorm's Mp Costs are cut in Half.
-------------------
D-Ability: Mana Ultimatum- SilverStorm unleashes his most deadly display of his Mana control, all the while stealing Mana from his foes.
(Damage: 100% Pierce Int/Effect: 20% of Each Enemies' Mp goes to SilverStorm/Range: All Enemies/Mp: --/Element: --)
-------------------
Stats:
Next Level: Mp, Int, Spr

Hp: 25
Mp: 25 (+5 from Silver's Bracelet)
Atk: 1
Def: 5
Int: 5 (+1 from Silver's Mana)
Spr: 5 (+1 from Silver's Clothing)
Move: 2 Cells
-------------------
Skill Points: 2


Last edited by SilverStorm on Thu Dec 30, 2010 7:34 pm; edited 9 times in total
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Post by Zerifachias Sat Nov 20, 2010 11:07 pm

Name: Zeri
Age: 18
Gender: Female
Level: 3
Progress: 3/10

Profession: Minstrel - A wanderer, stopping only to rest, eat, and provide entertainment for others. In a battle, these minstrels can be quite handy in a pinch, providing moral and mental support with healing spells, power-boosting spells, and sometimes offensive magic. They are quite nimble, and can dash away from enemies gracefully, as if it was all part of a show. (Equips: Fans; Tambourines)

Weapon: Old Fan - A ripped, gray fan that seems to be in need of replacing.
Armor: Ripped Dancer's Dress - A ripped up, tattered old dress that seemed to have been used by many others. It looked as if it was once a beautiful, multi-colored dress.
Accessory: Dancing Charm - A small jewel that sits on Zeri's neck, glowing with a beautiful blue color. (+5 MP)

A-Ability: Nitty Gritty

+ Dance of Purity - A dance that is more like yoga in style. It stretches the muscles and allows for better movement and less cramping. It can also refresh the body and energize it. Restores 20% Max HP to Zeri. Range: Self. 6 MP.

+ Stimulatory Motion - A quick, upbeat dance to stimulate the nervous system and quicken the reflexes of those who see it. Casts Haste on self. 8 MP.

+ Benediction of Silence - An eerie calm sets in around Zeri, settling even the move unnerved feelings of anxiety. Increases Spr by 20%. 6 MP.

+ Syphon Dance - A peculiar dance that hurts the enemy's stamina and restores Zeri's own. 30% Piercing Int DMG to a single enemy. Absorbs damage as MP. Zeri's S-Ability allows for her to transfer the MP to any ally instead of her.

R-Ability: N/A

S-Ability: Drifting Dances - Whenever Zeri uses an ability under the Nitty Gritty section, increase the range of the ability to affect the entire party, including Zeri, for no extra MP cost.

Finishing: Dance of the Scars - A dance that only brings death and destruction to the enemy. A great cataclysm of fate storms through the opposition, leaving nothing but the scar in the earth and dust in the air. 100% Piercing Int Wind DMG to all enemies.

Stats:
HP: 20
MP: 30 (+5 from Dancing Charm)
Atk: 3 (+1 from Old Fan)
Def: 4 (+1 from Ripped Dancer's Dress)
Int: 4
Spr: 5
Move: 2 cells (+1 from Minstrel profession)

Skill Points: 1


Last edited by Zeri~Zeri on Thu Dec 30, 2010 7:00 pm; edited 3 times in total
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Post by Masquerade Sat Nov 20, 2010 11:08 pm

Name: Masquerade
Gender: Male
Age: 18
Level: 3
Next Level: 3/10
Appearance:
Spoiler:

Profession: Creator - Driven mad by the sheer amount of ideas that amass within his mind, the one who claims this profession seeks to bring these ideas to life so that some of the insanity will leave him, though it is inevitable, for more ideas will come...

Weapon: Junk Scythe - A scythe with a dull blade and handle that gives the holder splinters, it was found in the garbage behind McDonald's for some ungodly reason.
Armor: Straightjacket - What is used to restrain the crazies, this one seems to have failed in its purpose sadly.
Accessory: Scrap Paper - Notebook paper covered in unreadable notes and pictures.

A-Ability: Mind's Resevoir:

+Isolation: With just the slightest sight of things giving the user ideas, the user implores to be alone and radiates a madness that keeps all around the user at bay. User cannot be targeted by either allies or enemies for 3 turns. Range: Self. 8 MP.

+Snowclasp: A fiendish monster, with the resemblence of a bivalve; a gooey body lurking within with red eyes glowing within the shell, and its eight legs dangling as it floats. Yes, yes. A most sinister creation that hides in the snow. Summons Snowclasp. Range: Adjacent cell. 8 MP.

A-Ability: Item

R-Ability: Creation's Sacrifice - When the user is attacked by any means, damage is taken by the user's creation if there is one on the battlefield. Damage dealt to the creation is equal to the base damage value of the attack - the user's DEF/SPR. The user takes no damage.

S-Ability: God's Burden - If one is to give life to something, one must take care of it. Boosts ATK, DEF, INT, and SPR of the user's creations by 10% upon summoning.

D-Ability: Reality Displacement (Neutral) - The user's mind splits open and millions of thoughts and ideas pour out of various things causing what has taken root in reality to be destroyed and replaced by the vile and frightening things that dwell within the recesses of the user's consciousness. Deals 100% Piercing Atk damage to all enemies on the battlefield.

Stats:

HP: 30 (+5 from Scrap Paper)
MP: 20
Atk: 6 (+1 from Junk Scythe)
Def: 4 (+1 from Straightjacket)
Int: 2 (+0 from Junk Scythe)
Spr: 4 (+0 from Straightjacket)
Move: 2 cells (+1 from Creator Profession)

Skill Points: 2


Last edited by Masquerade on Thu Dec 30, 2010 6:51 pm; edited 2 times in total
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Post by Masquerade Sat Nov 20, 2010 11:08 pm

~ Masquerade's Creations ~

Name: Snowclasp
Gender: X
Age: X
Level: 3
Next Level: 3/10
Appearance: *see corresponding Masquerade's A-Ability skill for a brief description*

Profession: Snowclasp - The one who claims this profession waits in the deep snow and ambushes any weary travellers in large groups, hopelessly overwhelming its prey.

A-Ability: Freezing Grasp:

+Freezing Toxin: Releases a poisonous cloud infused with ice mana that severely incapacitates an enemy. 80% Int Dmg. Range: 3 cells. Poisons target. Freezes target. 5 MP.

+Double Pierce: Stabs the enemy twice with sharp claws. 80% Piercing Atk Dmg. Range: Adjacent cell. 2 hits. 8 MP.

R-Ability: None.

S-Ability: Snow Cover- Evasion is increased by 25%.

D-Ability: Ice Crash (Ice) - The user spews forth a mist that quickly condenses and solidifies into a large block of ice that is hurtled at a foe. Deals 200% Piercing Int damage to an enemy up to 3 cells away.

Stats:

HP: 25
MP: 20
Atk: 3
Def: 5
Int: 3
Spr: 3
Movement: 2 cells (+1 from Snowclasp profession)


Last edited by Masquerade on Thu Dec 30, 2010 6:52 pm; edited 2 times in total
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Post by Durn Sat Nov 20, 2010 11:40 pm

Name: Durn
Gender: Male
Age: 16
Level: 3
Next Level: 3/10
Appearance:
Spoiler:
Profession: Magician - A lowly, yet very intriguing entertainer who preforms miraculous, supernatural tricks that a normal human may find highly improbable or even impossible.
Weapon: Broken Wand
Armor: Black and White Suit
Accessory: Checkered Top Hat

A-Ability: Rabbit Mischief

+ Summon: White Rabbit: The Magician removes his hat from atop his head and makes a swiping motion with it, causing a small, white rabbit to fly right out of it and onto the battlefield. Summons White Rabbit. N/A Dmg. Range: Adjacent Cell. 5 MP. Neutral Element.

-- Nibble: The little bunny adorably waddles up toward its target and gently jumps up onto its shoulders before viciously sinking its teeth into the target's skin. 120% Atk Dmg [Durn's Int]. Range: 2 Cells. 8 MP. Neutral Element.

-- Blood Splatter: The little bunny happily trots right by the enemy's leg with its claws protruding to the side. As the bunny runs by, it gashes right through the target's leg, causing blood to spew wildly. Causes Slow. May cause Bleeding. N/A Dmg. Range: 2 Cells. 10 MP. Neutral Element.

+ Magnanimous Mallet: The Magician waves his wand around in the general direction of his summoned White Rabbit. An unbelievably huge, bright yellow and red hammer is then conjured into the grip of the rabbit. The rabbit then happily jumps upward and brings the gargantuan hammer down upon its target. Requires White Rabbit. Can cause Daze. 150% Int Dmg. Range: Foe is 2 Cells from White Rabbit. 14 MP. Neutral Element.

A-Ability: Item

R-Ability: N/A

S-Ability:
+ Awkward Resonance: Durn's incoherent relationship with the cuddly beast causes his morale to boost extremely whenever it's around - odd, I know. Doubles remaining and maximum MP as long as White Rabbit is on the battlefield.

Release: Rabies - Durn throws his wand directly at his furry companion, instantly causing it to bloat up and transform into a giant, insane, red-furred, frothing at the mouth, bunny-like creature. The monster then lunges straight for one of the party's opponents and begins to feast upon its flesh. Requires White Rabbit. 200% Piercing Int Dmg. Neutral Element.

HP: 20
MP: 35 (+5 from Checkered Top Hat)
Atk: 0 (+0 from Broken Wand)
Def: 4 (+1 from Black and White Suit)
Int: 7 (+1 from Broken Wand)
Spr: 5 (+0 from Black and White Suit)
Move: 2 (+0 from Magician Profession)

Skill Points: 2

* NOTE: Due to the White Rabbit's small stature and harmless appearance, foes do not wish to attack this creature, and it is only used as a weapon by Durn. It has no stats, and acts based off of Durn's, except for the fact that it has a movement of 4 that it uses as its own. The two share separate actions as well. All attacks used up by the rabbit are drained from Durn's MP instead.


Last edited by Durn on Thu Dec 30, 2010 6:59 pm; edited 2 times in total
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Post by Greycat Wed Nov 24, 2010 8:54 am

Name: Zaneko
Age: 18
Gender: Male
Appearance:
Profession: Black Cat- a cat spirit that controls probability. Deeply entrenched in both eastern and western magic, a wide range of skills is available to one of this class. Darkness is his element and his is ready and willing to drag his foe into the shadows. [INT based attacks][Dark element basic attacks]
Level: 1
Exp: 0/10

Weapon: Faint Paw tattoo- A marking that is carved unto each hand, it manifests a weapon based on and from his mana. It takes the form of two mist like construct in the shape of a giant demonic cat paw that he can conjure at will. [+1 basic attack][2 cell range][evolving/upgrading weapon]
Armour: Musty coat- A dark gray hooded coat with a thick ruff of black faux fur rimming the edges and cuffs.
Accessory: Plain Collar- a thin band of leather around his neck. A simple metal tab hangs from it, attached by a small loop of wire. [+5 MP]

A-Ability: Cursed Cat
+ Bad Luck: Black cats are known to be bearers of misfortune. Annoy him and you will be on the receiving end of one of burdens. Chance to inflict Bad Luck. Target has 25% chance of missing by a fluke, 50% of hitting and 25% chance of hurting themselves in some bizarre way or coincidence. 8 MP

+ Lucky!: Cats carry good luck too, and he is willing to share what he has. Inflicts Good Luck. Target has 25% chance of a critical hit and ups evasion by 25%. 8 MP

A-Ability: Item
R-Ability: -none-
S-Ability: I’m lucky, you’re not: Controlling luck, it's only natural that I have better luck than you. Constant Good Luck status
Finishing: Black Cover: With a surge of energy, his mana extends into a dark mist that engulfs the field. Inside, unidentifiable terrors roam in the few seconds the area is maintained, forms taking shape briefly in the mist before losing cohesion to for into new forms in seemingly endless cycles.100% Piercing DARK INT; All foes; Chance of Bad Luck on all survivors; Chance of Curse on survivors

Stats:

HP: 20
MP: 20 (+5 from Plain Collar)
ATK: 2
DEF: 2 (+1 from Musty Coat)
INT: 3 (+1 from Faint Paw Tattoo)
SPR: 3
Move: 2 (+1 from Black Cat job) 
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