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Code: ASSIMILATE Profile Thread (AGAIN!)

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Post by Kurio Sun Feb 06, 2011 10:59 am

Inventory:

Potion x6 - Restores 20 HP upon use

Hi-Potion x3 - Restores 50 HP upon use

Healing Salve x1 - Restores 100 HP over 4 turns upon use, taking 3 or more instances of damage will interrupt healing

Antidote x5 - Removes Poison status upon use

Elixir x3 - Removes Any status affliction upon use

Yggdrasil Dew x3 - Revives one fallen character with 20% HP

Bottled Mojo x1 - Drink it and see what happens

Chest Key x10 - Opens a Treasure Chest

Black Steel x4 - Reagent

Chunk of Granite x1 - Reagent

Chunk of Iron x3 - Reagent

Flask of Mojo x4 - Reagent

White Feather x3 - Reagent

Dwarf Ore x2 - Reagent

Silver Ore x2 - Reagent

Linen Cloth x20 - Reagent

Equipment:

Worn Plating – Plating that looks like it's been though a lot, a multitude of scratches covering it. [+1 DEF; Armor; Equippable by Kuori]

Silver's Clothing- SilverStorm's Casual Clothing from the world in which he lives, it has been reinforced with Mana to be exceptionally strong. [+1 SPR; Armor; Equippable by Silver]

A.I. – An Artificial Intelligence programmed into the mechanical parts that replaced part of the brain, able to copy and memorize any data. [+1 INT; Accessory; Equippable by Kuori]

Armguards - Metal plating to cover up the arms. Provides good weight training too. [+10 HP; Immune Disable; Accessory; Equippable by All]

Emblem - A small emblem shaped like a pair of wings spread out. [+5 HP; Accessory; Equippable by All]

Elegant Deck- A deck of fifty-two cards with ornate and highly elegant designs. Very classy. [+3 ATK; Weapon; Equippable by Felicia]

Extravagant Dress- Perfect stitching, warm colors, amazing materials. Whoever wears this must be royalty. [+1 DEF; +2 SPR; Armor; Equippable by Felicia]

SUPERCHARGE - A weapon system designed specifically to harness the energies of electricity while not harming the wearer. [+3 ATK; +2 INT; Lightning Element; Chance of Paralyze; Weapon; Equippable by Kuori]

LCL Battlesuit - A suit that mixes metal and a special liquid for extra durability. [+3 DEF; Armor; Equippable by Kuori]

Maple Lute - A simple lute made out of maple wood, it is quite new. [+3 INT; Weapon; Equippable by Kee]

Wanderer's Cloak - A hoodless cloak that provides defense from the harsh elements of nature. [+1 DEF; +1 SPR; Half Fire; Half Ice; Half Wind; Half Earth; Armor; Equippable by Kee]

Key Items:

N/A

Currency:

Credits x20200

Achievement Points x80


Last edited by YandereKuoriChan on Thu Jan 26, 2012 6:45 pm; edited 32 times in total
Kurio
Kurio
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Post by Kurio Sun Feb 06, 2011 11:00 am

Enemy Profiles

Name: Narcissus
Gender: N/A
Age: N/A
Level: 13
Appearance:
Spoiler:

Profession: Destroyer - It's a fucking tank! [Immune Piercing] [Giant] [No Normal Attack]

*Giant - Takes up a total of 9 cells worth of space in a square

A-Ability: Cannon Turret

+ Anti-Armor Shell - Fires a large tank shell that can pierce through any metal or alloy. [100% Piercing ATK Dmg. Range: Straight line. 8 MP]

+ Magnetic Shell - Fires an electrical charged tank shell that can bounce between targets. [120% ATK Dmg. Range: 5 cells. Bounce. 18 MP]

+ Flamethrower - Spews out a stream of fire to sweep through the front of the Narcissus. [150% Fire ATK Dmg. Range: 3 cell long cone in front. High chance of Burn. 24 MP]

A-Ability: Artillery Turret

+ Anti-Air Rockets - Locks on to an aerial target and fires two rockets. [100% ATK Dmg per hit, 2 hits. Range: Any. Damage is Piercing if target has Flight/Float. 20 MP]

+ Mortar - Takes aim, and then fires an explosive shell. [200% ATK Dmg. Range: Any and adjacent cells of target. 1 turn delay. 24 MP]

A-Ability: Gatling Turrets

+ Rapidfire - The turrets fire at an amazing rate, although they are much weaker and can be deflected. [50% ATK Dmg per hit, 15 hits. Range: 5 cells. 50% chance to miss. 75 MP]

+ Scattershot - Shoots several bullets that split off into smaller bullets. [100% ATK Dmg. Range: Enemy party. 12 MP]

A-Ability: Body

+ Reinforce - Calls for soldiers from within the Narcissus to fight. [Summons reinforcements. 20 MP]

R-Ability: N/A

S-Ability: Multiple Parts - The Narcissus has several different weapon groups, which can all be fired in unison. Can use one A-Ability from each A-Ability group per turn.

Finishing: Bombardment - The sky will be tainted black by the smoke clouds. [Range: Enemy Party. Instant Death]

Stats:

HP: ----/----
MP: ----/----
ATK: 30
DEF: 30
INT: 20
SPR: 20
Movement: 2

--------------------------------------

Name: Audrey
Gender: Female
Age: 25
Level: 13
Appearance:
Spoiler:

Profession: Imperial General - Audrey, the finest general of the Empire. And she certainly lives up to that name.

Weapon: Controller - A keyboard-like object used for controlling the Narcissus.
Armor: Imperial Uniform - Worn by generals of the Imperial army, this one has 5 stars on the collar symbolizing the highest rank, the best of the best.
Accessory: Dragon's Eye - A blue gem on a set of chains, worn like a necklace.

A-Ability: Inside Controls

+ Door: Lock - Locks one of the doors. [Range: Any. Creates Locked Door. 5 MP]

+ Fire Trap - Causes flames to sprout out from underneath. [Range: Any 3 cells adjacent to each other. Spawns Fire Cells for 2 turns. Fire Cells inflict 100% Fire INT ATK Dmg on anyone who steps on it. 15 MP]

+ Static Field - Creates a field of electricity. [Range: Any 3 cells adjacent to each other. Spawns Static Cells for 2 turns. Static Cells has a 50% chance to Paralyze anyone who steps on it. 15 MP]

+ Spikes Trap - Causes sharp spikes to rise out of the floor. [100% ATK Dmg. Range: Any. 5 MP]

R-Ability: N/A

S-Ability: Anti-Quake System - Prevents ground-based attacks from hitting anything.

Finishing: Overdrive Mode - Puts the Narcissus into Overdrive.. [Range: Narcissus. Permanently grants Haste and Empower]

Stats:

HP: 150
MP: 390 (x2 from Dragon's Eye)
ATK: 14 (+5 from Controller)
DEF: 9 (+3 from Imperial Uniform)
INT: 14 (+5 from Controller)
SPR: 9 (+3 from Imperial Uniform)
Movement: 2

Neutral Profiles

Name: Marcia
Gender: Female
Age: 16
Level: 10
Next Level:
Appearance:
Spoiler:

Profession: Pegasus Knight - A knight on horseback promoted to mount a pegasus. They wield spears and lances into battle to pierce the enemy lines. [Flight] [Shieldbearer] [+1 Normal Attack] [Resist Wind] [Weak Lightning] [Triangle Attack]

Weapon: Exotic Spear - A spear with a strange foreign design, made for especially devastating piercing attacks yet still being surprisingly light. [20% Armor Penetration; Range: 2 cells]
Shield: Iota Shield - A shield made especially for fliers, with an intricate design of a dragon on it. [Anti-Anti-Air]
Armor: War Angel - A red breastplate with a pair of white feathered wings painted on the back for good luck. [Guardian Angel]
Accessory: Elysian Whip- A special whip used for increasing performance of a winged mount during battle. (+1 Move) (+15% Evasion)

*Anti-Anti-Air - Negates any bonuses enemies receive when attacking the wearer, due to the Flight or Float status.
*Guardian Angel - Once per battle, whenever the wearer is to be K.O.ed (Overkill and Perfect Kill excluded), they are revived with max HP and MP, however all stat bonuses from the equipment will be negated.

A-Ability: Aerial Assault

+ Heartseeker Strike - Mercia unleashes a flurry of attacks, aimed to find the target's heart and pierce it. [110% ATK Dmg per hit, 5 hits. Range: 2 cells. 100% Critical Hit rate if target is below 25% HP. HP threshold is increased by 1% for each 1% more Evasion Rate Marcia has over her target. 24 MP]

+ Puncture - Marcia goes in for a strike aimed at the target's lung. [100% ATK Dmg. Range: 2 cells. 0% chance of Suffocation. Chance of Suffocation increases by 1% for each 2% Evasion Rate Marcia has over her target. (Target's level) MP]

+ Pierce - Marcia ascends into the air and prepares for an attack, causing her next attack to gain extra velocity from the descent to be able to bypass the target's defenses. [Range: Self. Next attack is Piercing. (Level) MP]

+ Shattering - Marcia tosses her spear from a height above her target's, the weapon gaining velocity as it travels down in order to create an opening in the target's defenses. [120% ATK Dmg. Range: 5 cells. Dispels all defensive buffs on target (Protect, Shell, etc.). 5*(Number of Buffs) MP]

+ Speed Break - Marcia goes in for a strike aimed at her target's legs. [120% ATK Dmg per hit, 2 hits. Range: 2 cells. Chance of Slow. 10 MP]

+ Rending Gale - Marcia swings her spear once, twice, and three times. Each time a blast of wind is sent at the enemy. [130% Wind ATK Dmg per hit, 3 hits. Range: 5 cells. 18 MP]

+ Wind Sheath - Marcia encases her spear in a cloak of wind, empowering her strikes. [Range: Self. +20% Armor Penetration and adds Wind Element for 3 turns. 10 MP]

A-Ability: Knight's Honor

+ Smite - Marcia bashes her shield against her target, attempting to daze them if not knock out cold. [100% ATK Dmg. Range: Adjacent. Increases damage by DEF value of equipped Shield. Chance of Addle. 8 MP]

+ Defender - Marcia immediately rushes to an ally's aid should that ally be attacked, and counterattacks. [Range: (Movement) Cells. All attacks aimed for targeted ally is redirected to Marcia for 1 turn, and for each attack Marcia counters with a Normal Attack. 6 MP]

+ Momentum - After defeating an enemy, Marcia issues an order to press on the attacks, her allies gaining newfound vigor due to their victory. [Range: Ally Party. Restores 10% max HP. Grants Haste. Only usable the turn after an enemy is K.O.ed. 16 MP]

+ Leading the Cavalry - Marcia orders her allies to charge as she jumps into the fray. [Range: Ally Party. Increases target(s) Movement by Marcia's Movement. 16 MP]

+ Fortify - Marcia prepares her shield for ironclad defense, but in doing so also crippling her offensive capabilities. [Range: Self. Takes and deals 75% reduced damage for 3 turns. 10 MP]

R-Ability: Fight or Flight - Each time Marcia is attacked, she gains 1 stack of Lightning Reflexes. If Lightning Reflexes is already at 10 stacks, Marcia instead counterattacks with a Normal Attack.

S-Ability: Lightning Reflexes - Each turn Marcia gains 5% overall Evasion rate, stacks up to 10 times. In addition, at 10 stacks of Lightning Reflexes Marcia is allowed 2 Acts per turn.

Finishing: Shatter the Skies - Marcia flies as high up as possible, then immediately turns her Pegasus downward to descend at an impossible speed and striking the target, as well as anyone near with a sonic boom as she nears the ground. [150% Piercing Wind ATK Dmg. Range: Any and adjacent cells of the target. High chance of Silence]

Stats
HP: 90 (+10 from War Angel)
MP: 75
ATK: 14 (+5 from Exotic Spear)
DEF: 8 (+1 from War Angel) (+2 from Iota Shield)
INT: 2
SPR: 10 (+1 from War Angel)
Movement: 2 (+4 from Pegasus Knight Profession) (+1 from Elysian Whip)

------------------------------

Name: Alexis
Gender: Male
Age: 18
Level: 13
Exp: --/--
Appearance:
Spoiler:

Profession: Fencer - The name is derived from the sword-users in the renaissance days, but instead of rapiers these military soldiers uses a blade of much larger proportions. They also carry a shield and wears heavy armor to protect themselves due to the lack of mobility from their sword and board style of fighting. [Shieldbearer] [Swing] [Minor Resistance]

*Swing - The Fencer attacks by swinging his sword, therefore his attacks also his the side cells of the target as well as the side cells of the Fencer.
*Minor Resistance - The Fencer has an increased 10% chance of resisting status effects.

Weapon: Cival - A sword named after the famous Knight of the Round Table, Percival. [+25% Crit rate]
Shield: The Immovable Object - A very heavy and very large metal shield, it is said that there is no weapon that could pierce it. [Immovable]
Armor: Dragon Scales - A standard military uniform with small metal plates pieced together on the outside. The flame retardant uniform eliminates the dangers of the metal heating up and damaging the wearer. [Resist Fire]
Accessory: Limb Enhancements - Metal equipment for the arms and legs, for strength as well as protection.

*Immovable - The user's position cannot be altered by opponents' attacks and abilities

A-Ability: Defender

+ Concussive Blow - Alexis strikes the target with his blade using so much force that they may suffer from a minor concussion. [120% ATK Dmg. Range: Adjacent. Chance of Addle. 8 MP]

+ Leg Sweep - Alexis aims his blade for the target's legs, knocking them off their feet as well as injuring them. [120% ATK Dmg. Range: Adjacent. Chance of Slow. 8 MP]

+ Arm Smash - Alexis forcefully strikes the arms of the target, considerably crippling their strength. [120% ATK Dmg. Chance of Weaken. 8 MP]

+ Mortal Wound - Alexis makes a deep cut wound on the target, one that would take a long time to heal. [120% ATK Dmg. Range: Adjacent. Chance of Frail. 8 MP]

+ Rend - Alexis strikes and slashes a major artery, causing the target to bleed uncontrollably. [120% ATK Dmg. Range: Adjacent. Chance of Bleeding. 8 MP]

+ Phalanx - Alexis kneels holds position for ironclad defense, blocking almost everything with his shield. [Range: Self. Reduces damage taken by 50% for 1 turn. 10 MP]

+ Engage - Alexis openly declares a challenge to an enemy, taunting the enemy while doing so to force the target to accept. [Range: 5 cells. Target is afflicted with Taunt. 5 MP]

+ Daunt - Alexis releases an outburst, frightening a selected enemy. [Range: 5 cells. Chance of Fear. 5 MP]

A-Ability: Fighter

+ Crush - Alexis raises his blade up and brings it down upon the target, the weight of the blade contributing to its power. [160% ATK Dmg. Range: Adjacent. Is not affected by Swing. 14 MP]

+ Knockback - Alexis swings his blade with such force that it sends his enemies flying backwards. [120% ATK Dmg. Range: Adjacent. Knocks target back up to 3 cells. 9 MP]

+ Execute - Alexis attempts to finish off a weakened enemy before they get the chance to recover. [150% Piercing ATK Dmg. Range: Adjacent. Can only be used on targets with 25% or less max HP left. This ability can be linked after an attack or ability reduces the target's HP to 25% or lower. 18 MP]

+ Charge - Alexis charges toward a target, although his natural low mobility doesn't get him very far. [Range: Self. Doubles Movement for 1 turn. Usable only before moving. 5 MP]

+ Eclipse - Alexis draws power from the anger within himself to deliver a powerful blow. [100% Dark ATK Dmg. Consumes all Rage. Increases damage by 20% and MP cost by 10% for each stack of Rage consumed. 24 MP]

R-Ability: Rage - Each time Alexis is attacked, he gains 1 stack of Rage. At 5 stacks of Rage Alexis can use any one of his abilities without meeting the conditions for them.

S-Ability: Magebane - Alexis has trained himself to be able to efficiently fight against magic-users. Reduces damage Alexis takes from magical attacks by 25% and increases damage done against mage-type classes by 25%.

Finishing: Heavy Flurry - A myriad of strikes, surprisingly quick despite the weight and size of the blade, is brought down upon an enemy. [200% Piercing ATK Dmg. Range: Adjacent]

Stats:

HP: 100
MP: 60
ATK: 12 (+5 from Cival) (+1 from Limb Enhancements)
DEF: 12 (+5 from Dragon Scales) (+3 from The Immovable Object) (+1 from Limb Enhancements)
INT: 1
SPR: 8 (+1 from Dragon Scales) (+1 from Limb Enhancements)
Movement: 2 (-1 from Fencer Profession)

-----------------------------------

Name: Caroline Love
Age: 15
Gender: Female
Appearance:
Spoiler:
-------------------
Profession: Pegasus Knight- The one who claims this profession has taken up the code of knights and applied it to her fighting style. Using the power of her mount to protect those close to her, she never backs down from a fight. (Resist Wind) (Flight) (Triangle Attack) (Shieldbearer) (+1 Basic Attacks)
Level: 13
Exp: --/--
-------------------
Weapon: Zephyr- A spear crafted from the winds that blow around the world (Range: 2 Cells) (Wind Elemental)
Shield: Taran Protection- A shield also made of wind, that allows one to resist the strongest gales while flying. (Resist Wind)
Armor: Silver Plates- Strong plates made of silver and other alloys to provide a large amount of physical defense.
Accessory: Elysian Whip- A special whip used for increasing performance of a winged mount during battle. (+1 Move) (+15% Evasion)
-------------------
A-Ability: Death from the Sky

+ Rescue- Caroline grabs an ally and flies away, allowing her to effectively save them at the cost of more damage to herself.
(Damage: --/Effect: Rescue/Caroline [Takes Double Damage]/Range: Adjacent Cell/Mp: --/Element: --)

- Drop- Caroline lets go of her Rescuee and allows them to be safe for a short time.
(Damage: --/Effect: Undoes Rescue/Range: Adjacent Cell/Mp: --/Element: --)

+ Spear Thrust- Caroline throws her spear forward with a mighty arm, causing it to go straight forward in front of her, not an inch off course.
(Damage: 100% Atk/Effect: --/Range: Straight Line/Mp: 10/Element: --)

+ Flurry- Caroline releases a flurry of feathers that are then sent flying at her target.
(Damage: 120% Atk/Effect: --/Range: 4 Cells/Mp: 8/Element: --)

+ White Rain- Caroline releases a large flurry of pure white feathers that fly at her target and cut through their armor, causing large amounts of blood to pour out.
(Damage: 90% Pierce Atk/Effect: Blood Loss 75%/Range: 3 Cells/Mp: 15/Element: --)

+ Sefar Charge- Caroline orders her pegasus to charge down at her target and kick them in the back of the head.
(Damage: 140% Atk/Effect: Addle 50%/Range: 3 Cells/Mp: 14/Element: --)

+ Blazing Feather- Caroline releases a blazing feather that flies forward at her target.
(Damage: 100% Atk/Effect: +10% Damage each Cell Traveled/Range: Straight Line/Mp: 10/Element: Fire)

+ Shatter- Caroline orders her pegasus into a divebomb, in which a shield of wind protects them as they collide with her target.
(Damage: 180% Atk/Effect: --/Range: 4 Cells/Mp: 14/Element: Wind)

+ Torment- Caroline forces her pegasus to land, in which she dismount to unleash her fury upon her target.
(Damage: 120% Atk x 3/140% Atk x 2/160% Atk/Effect: --/Range: Adjacent Cell/Mp: 24/Element: --)
-------------------
A-Ability:

+ Pegasi Wish- The user calls upon the power of Pegasus blood to grant her wish of protection for those that need it.
(Damage: --/Effect: Cover/Range: Single Ally/Mp: 8/Element: --)

+ Winged Chivalry- The user calls upon the code of knighthood, combined with the strength she gathers from the wind to protect her from enemy attacks.
(Damage: --/Effect: +20% Def and Spr [Usable once per Battle]/Range: Self/Mp: 10/Element: --)

+ Aero Pierce- The user calls upon the strongest gales to aid her in battle and strengthen her resolve.
(Damage: --/Effect: +20% Atk and +15% Damage Output [Usable once per Battle]/Range: Self/Mp: 10/Element: --)

+ Guardian Winds- The user calls upon a protective covering of wind to shroud herself and her allies from physical attacks.
(Damage: --/Effect: Protect/Range: All Allies/Mp: 24/Element: --)

+ Protection Gale- The user calls upon a protective covering of wind to shroud herself and her allies from magical attacks.
(Damage: --/Effect: Shell/Range: All Allies/Mp: 24/Element: --)
-------------------
R-Ability:

+ Counter Squall- When attacked, Caroline orders her pegasus to release a large array of wind which deals 100% Atk Wind Damage and pushes the attacker back 1 Cell.
-------------------
S-Ability:

+ Wind Shield- Caroline's Def and Spr are increased by 30% passively.
-------------------
D-Ability: Winged Death- Caroline swoops down unnoticed by the enemy and strikes them in a vital organ before flying off.
(Damage: 200% Pierce Atk/Effect: Instant Death 10%/Range: Single Enemy/Mp: --/Element: --)
-------------------
Stats:

Hp: 80
Mp: 70
Atk: 12 (+4 from Zephyr)
Def: 7 (+3 from Silver Plates) (+2 Wind Shield) (+1 from Taran Protection)
Int: 2 (+1 from Zephyr)
Spr: 9 (+1 from Silver Plates) (+3 Wind Shield) (+1 from Taran Protection)
Move: 2 Cells (+4 from Pegasus Rider) (+1 from Elysian Whip)


------------------------------------

Name: Fang
Age: 19
Gender: Female
Appearance:
Spoiler:
-------------------
Profession: Wyvern Knight- The one who claims this profession mounts a scale covered dragon to strike foes down from the skies ruthlessly. Taking on a bloodthirst and code of knighthood, she's a cold blooded killer. Her target... you. (Resist Wind) (Flight) (Triangle Attack) (Shieldbearer) (+1 Basic Attacks)
Level: 13
Exp: --/--
-------------------
Weapon: Zephyr- A spear crafted from the winds that blow around the world. (Range: 2 Cells) (Wind Elemental)
Shield: Taran Protection- A shield also made of wind, that allows one to resist the strongest gales while flying. (Resist Wind)
Armor: Silver Plates- Strong plates made of silver and other alloys to provide a large amount of physical defense.
Accessory: Elysian Whip- A special whip used for increasing performance of a winged mount during battle. (+1 Move) (+15% Evasion)
-------------------
A-Ability: Zephyrpierce

+ Divebomb- The user dives down towards a foe, striking through a target quickly and surely.
(Damage: 140% Atk/Effect: Sure Hit/Range: Adjacent Cell/Mp: 10/Element: --)

+ Cannibalize- The user orders her wyvern to rip off a piece of her foe's flesh and gorge on it.
(Damage: 10% Max Hp/Effect: User recovers 10% Max Hp/Range: Adjacent Cell/Mp: 10/Element: --)

+ Pierce- The user strikes through her opponent with such a force that it pierces through their armor and strikes the form beneath it.
(Damage: 120% Atk/Effect: Pierce 50%/Range: 2 Cells/Mp: 12/Element: --)

+ Torture- The user stabs her opponent several times quickly.
(Damage: 100% Atk x 8/Effect: --/Range: Adjacent Cell/Mp: 12/Element: --)

+ Vortex- The user spins around quickly, creating a minor vortex of wind which causes the blood of her enemies to be forced from the body.
(Damage: 100% Atk/Effect: Bleeding 50%/Range: Surrounding Cells/Mp: 14/Element: --)

+ Flame Charge- The user evokes fire mana to shroud her weapon before she charges her target.
(Damage: 100% Atk/Effect: Burn 50%/Range: 3 Cells/Mp: 8/Element: Fire)

+ Glacial Charge- The user evokes fire mana to shroud her weapon before she charges her target.
(Damage: 100% Atk/Effect: Freeze 50%/Range: 3 Cells/Mp: 10/Element: Ice)

+ Spark Charge- The user evokes fire mana to shroud her weapon before she charges her target.
(Damage: 100% Atk/Effect: Paralyze 50%/Range: 3 Cells/Mp: 10/Element: Lightning)
-------------------
A-Ability: Draconic Ascension

+ Intent to Kill- The user increases her bloodlust, causing adrenaline to rush through her body faster than before.
(Damage: --/Effect: +25% Atk/+15% Critical Hit [Usable once per Battle/Range: Self/Mp: 10/Element: --)

+ Shredding Gales- The user releases a large burst of wind that tears at the target's skin and rips flesh from the body.
(Damage: 100% Atk/Effect: Blood Loss 50%/Range: 3 Cells/Mp: 10/Element: Wind)

+ Hurricane- The user releases a large amount of wind mana which whips around wildly.
(Damage: 200% Atk/Effect: --/Range: All Enemies/Mp: 24/Element: Wind)

+ Whirlwind- The user releases a large amount of wind mana and whips around violently, causing a spiral of wind to rip at nearby enemies.
(Damage: 120% Atk/Effect: --/Range: 2 Cell Radius/Mp: 18/Element: Wind)

+ Arc Blade- The user creates a blade of wind energy and releases it upon her target.
(Damage: 140% Atk x 3/Effect: --/Range: 5 Cells/Mp: 20/Element: --)
-------------------
R-Ability:

+ Killer's Reaction- Whenever attacked, increase Atk and Critical Hit rate by 5%. Stacks 10 times.
-------------------
S-Ability:

+ Precision- The user's Atk and Critical Hit rate is increased by 25% passively.
-------------------
D-Ability: Highwind- The user releases a burst of maximum gale winds which tear across the battlefield sharper than knives, destroying everything in its path.
(Damage: 100% Pierce Atk/Effect: Destroys all Inanimate Objects on the Battlefield/Range: All Enemies/Mp: --/Element: --)
-------------------
Stats:

Hp: 100
Mp: 60
Atk: 14 (+4 from Zephyr) (+4 from Precision)
Def: 11 (+3 from Silver Plates) (+1 from Taran Protection)
Int: 1 (+1 from Zephyr)
Spr: 5 (+1 from Silver Plates) (+1 from Taran Protection)
Move: 2 Cells (+2 from Wyvern Knight Profession) (+1 from Elysian Whip)


Last edited by TheBokeGaeru on Wed Nov 30, 2011 10:42 am; edited 59 times in total
Kurio
Kurio
Masochistic Kitty Kat Maid
Masochistic Kitty Kat Maid

Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:

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Code: ASSIMILATE Profile Thread (AGAIN!) Empty Re: Code: ASSIMILATE Profile Thread (AGAIN!)

Post by Kurio Sun Feb 06, 2011 11:02 am

Name: AT-053 “Kuori”
Gender: Female
Age: 15
Level: 13
Next Level: 51/54
Appearance:
Spoiler:

Profession: Neo-Sapien - A human being with her body having been tempered with. Now imbuned with superhuman abilities that supposedly surpasses even the best of machines. [ATK or INT-based Normal Attacks] [Energy usage] [+1 Normal Attack]

Weapon: LOTUS MK-II - A weapon system with its main feature being a modified rifle with a ridiculously long range. [+3 ATK; +3 INT; Range: Any]
Armor: Imbued Battleplate - Durable steel armor enchanted to also boost one's magical abilities. [+3 DEF; +1 INT; +1 SPR]
Accessory: The Gods of Zul'Aman - A necklace with five objects dangling from it. The hide of a bear, the claw of a lynx, the feather of an eagle, the fang of a snake, and the scale of a wyvern. [+1 ATK; +1 DEF; +1 INT; +1 SPR]

A-Ability: Machine Mayhem

+ Snipe – Kuori fires a bullet from the tip of her finger with deadly accuracy. [120% ATK Dmg. Range: Any. High Critical Hit rate. 15 ENG]

+ Electrocute – Kuori grabs the target with her claw and sends a discharge of electricity from her mechanized arm. [120% Lightning INT Dmg per hit, 3 hits. Range: Adjacent. 25 ENG]

+ Beam Saber - Two blades of energy protrudes out from Kuori's arms, which then are used to cut an X-shaped wound on the target. [110% Light ATK Dmg per hit, 2 hits. Range: Adjacent. 15 ENG]

+ Hornet's Nest - Missile pods open on various parts of Kuori's body, firing countless number of small rockets at the designated area. [100% ATK Dmg per hit, 8 hits. Range: 5 cells and adjacent cells of target. 60 ENG]

+ Flamethrower - A flamethrower attached in the left arm of the android, able to spew a stream of fire from the palm. [140% Fire ATK Dmg. Range: 3 cells. Chance of Burn. 25 ENG]

+ DRAGONTOOTH - Kuori discharges a large amount of power through her body, then a large long beam sabre protrudes out of her arm, which she uses to slice her target cleanly in half. [150% Lightning ATK Dmg. Range: 3 cells. 30 ENG]

A-Ability: Telekenesis

+ Command: Create - Using a strange power inside her Kuori can materialize matter out of virtually nothing. [Range: Adjacent cell. Creates a Metal Ball. The Metal Ball has 25% of Kuori's max HP, 0 DEF, and 0 RES. 20 ENG]

+ Command: Move - By using nothing but the force of her own mind, Kuori is able to move inanimate objects without even touching them. [Range: Any. Moves an object on the map 5 cells. 15 ENG]

+ Command: Protect - By using her power, Kuori uses an inanimate object to create a shield for her or her ally, blocking incoming attacks. [Range: 5 cells. Destroys an object on the map. Increase Target's HP by the HP of the object. HP can exceed the Target's max HP. 30 ENG]

+ Command: Dissonance - Kuori causes an inanimate object nearby to emit a magnetic shockwave, damaging and disorienting her foes. [Range: 5 cells and adjacent cells of the target. Target must be an object. Inflicts damage equal to the target's max HP. Chance of Confusion. 35 ENG]

R-Ability: Undiscovered Energies - Kuori's attacks and abilities leave residual energy, granting 1 stack of Undiscovered Energies to a maximum of 5 stacks. Each turn that Kuori does not attack or use an ability, she loses 1 stack of Undiscovered Energies. For each stack of Undiscovered Energies Kuori's abilities cost 10% less ENG to use. Kuori can release all stacks of Undiscovered Energies to empower her next Basic Attack to inflict bonus True Damage as well as heal herself for the amount of damage inflicted depending on how many stacks are released this way. Bosses take half True Damage.

+ 1 Stack - 1% of target's Max HP

+ 2 Stacks - 2% of target's Max HP

+ 3 Stacks - 5% of target's Max HP

+ 4 Stacks - 10% of target's Max HP

+ 5 Stacks - 20% of target's Max HP

S-Ability: Overdrive – When HP reaches 25% or lower, grants Haste and doubles ENG recovery.

Finishing: Pressure Break – Kuori grabs the target’s head with her claw and a hollow point opens in her palm, then a pressurized pump forces her metal bones to continuously slam into the target until their skull shatters. [200% Piercing ATK Dmg. Range: Adjacent. Chance to Stop]

Stats
HP: 85
ENG: 100
ATK: 12 (+3 from LOTUS MK-II) (+1 from The Gods of Zul'Aman)
DEF: 8 (+3 from Imbued Battleplate) (+1 from The Gods of Zul'Aman)
INT: 11 (+3 from LOTUS MK-II) (+1 from Imbued Battleplate) (+1 from The Gods of Zul'Aman)
SPR: 9 (+1 from Imbued Battleplate) (+1 from The Gods of Zul'Aman)
Movement: 2 (+1 from Neo-Sapien profession)

Skill Points: 2


Last edited by YandereKuoriChan on Thu Jan 26, 2012 6:49 pm; edited 41 times in total
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Post by Kurio Sun Feb 06, 2011 12:03 pm

Name: Kee
Gender: Male
Age: 13
Level: 13
Next Level: 43/54
Appearance:
Spoiler:

Profession: Bard - One who sees his intrument as a companion instead of a tool for making music. He uses this companion to bring to his allies a powerful force.

Weapon: Yggdra - An instrument made from a piece of the great world tree, however the passage of time has withered away its abilities. [+3 INT; +2 SPR]
Armor: Armored Mantle - An almost cape-like cloak padded on the inside to stop some of the force from physical attacks. [+2 DEF; +2 SPR]
Accessory: Angel's Tear - A chain necklace with three small sapphire-like crystals shaped like water droplets. [+5 MP Regen per turn]

A-Ability: Melody

+ Hymn of Rejuvination - Kee plays a tune that embed him and his allies with a regenerative force. [100% INT Heal. Range: Self and 3 cell radius. Grants Kee an aura that restores 5% of the max HP of all allies within a 3 cell radius each turn. 16 MP]

+ Strain of Clarity - Kee plays a song which fills him and his allies with a refreshing force. [5% Max MP Restore. Range: Self and 3 cell radius. Grants Kee an aura that restores 5% of the max MP of all allies within a 3 cell radius each turn. 40% max MP]

+ Anthem of Valor - Kee plays a song that increases the morale of his allies. [Range: Self. Grants Kee an aura that increases the ATK and INT of all allies within a 3 cell radius by 20% of his INT. 16 MP]

+ Tune of Protection - Kee plays a song which increases his allies' resistance to damage. [Range: Self. Grants Kee an aura that increases the DEF and SPR of all allies within a 3 cell radius by 20% of his INT. 16 MP]

+ Aria of Perserverance - Kee plays a song that shields his allies with a protective coat of mana, increasing their resistance. [Range: Self. Grants Kee an aura that gives all allies within a 3 cell radius resistance to an element of his choice. 24 MP]

+ Song of Celerity - Kee plays a song that fills his allies with energy, causing them to become more lively and move much more quickly. [Range: Self. Grants Kee an aura that gives all allies within a 3 cell radius Haste. 24 MP]

A-Ability: Chorus

+ Power Chord - Kee strikes a single sharp note, sending a spectral force at the target. [120% INT Dmg. Range: 5 cells. 8 MP]

+ Calming Ballad - Kee's song refreshes his allies, removing all afflictions on them. [Range: Ally party. Dispells all negative status afflictions. 16 MP]

+ Refrain of Denial - Kee plays a song for his enemies, removing a benificial power from each of them in order to inflict damage. [Range: Enemy Party. Dispells one positive status effect from each target. Inflicts 50% Piercing INT Dmg to each target that has had a status effect removed. 16 MP]

R-Ability: Resonate - Each time Kee casts a spell, he gains a stack of Resonate. When Kee recieces 3 stacks of Resonate, his next ability cast will consume all stacks of Resonate and cost no Mana to use.

S-Ability: Lasting Melodies - All of Kee's abilities that grant him an aura lasts indefinetly, but Kee can only play one aura ability at a time. In addition, Kee's auras pertain for 3 turns after he has switched to a new aura.

Finishing: Requiem of Silence - Kee begins to play a dark ominous tune, then abruptly stops as the enemies are suddenly struck by some strange force. [100% Piercing INT Dmg. Dispells all auras on Kee. Increases the base damage by 100% for each aura dispelled this way. Kee is Silenced. High Chance of Silence]

Stats
HP: 45
MP: 70 (+10 from Angel's Tear)
ATK: 1
DEF: 9 (+2 from Armored Mantle)
INT: 13 (+3 from Yggdra)
SPR: 9 (+2 from Yggdra) (+2 from Armored Mantle)
Movement: 2

Skill Points: 3


Last edited by YandereKuoriChan on Thu Jan 26, 2012 6:51 pm; edited 11 times in total
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Post by Kurio Sun Feb 06, 2011 12:03 pm

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Post by Silver Sun Feb 06, 2011 12:36 pm

Name: SilverStorm
Age: 15
Gender: Male
Appearance:
Spoiler:
-------------------
Profession:
Spoiler:
Level: 12
Exp: 50/54
-------------------
Weapon: Silver's Mana- Mana that radiates through SilverStorm. He uses this to fight with many different abilities. (Ice Elemental)
Armor: Academy Uniform- The official boy's uniform of the Magic Academy.
Accessory: Silver's Bracelet- A Bracelet made by Via given to SilverStorm for his Birthday. He wears it all the time.
-------------------
A-Ability: Mana Artes - Adept

+ Mana Orb- Silver throws a Basic Orb of Mana is thrown at the foe for slightly more damage than usual.
(Damage: 120% Int/Effect: --/Range: 3 Cells/Mp: 8/Element: --)

+ Mana Cycle- Silver recycles the Mana he's been gifted with, restoring more than he had before.
(Heal: 50% Int/Effect: Heals Mp/Range: Self/Mp: --/Element: --)

+ Fire Mana Burst- Silver directs Fire Mana to burst several times on his foe.
(Damage: 100% Int x 3/Effect: Burn 50%/Range: 3 Cells/Mp: 12/Element: Fire)

+ Ice Mana Freeze- Silver directs Ice Mana to freeze his foe solid.
(Damage: 120% Int/Effect: Freeze 50%/Range: 3 Cells/Mp: 10/Element: Ice)

+ Lightning Mana Zap- Silver directs Lightning Mana to Zap his foe in a weak point.
(Damage: 140% Int/Effect: Paralyze 50%/Range: 3 Cells/Mp: 12/Element: Lightning)

+ Water Mana Swirl- Silver directs Water Mana to swirl around his foe before covering them from head to toe in ice cold water.
(Damage: 100% Int/Effect: Wet 50%/Range: 6 Cells/Mp: 10/Element: Water)

+ Earth Mana Shake- Silver directs Earth Mana to shake violently under his foes' feet.
(Damage: 200% Int/Effect: --/Range: All Enemies/Mp: 36/Element: Earth)

+ Air Mana Gust- Silver directs Wind Mana to force a foe away from him with ripping gusts.
(Damage: 60% Pierce Int/Effect: Knock Foe Back 3 Cells/Range: Straight Line/Mp: 18/Element: Air)

+ Light Mana Flash- Silver directs Light Mana to flash over and over causing minimal damage to all enemies.
(Damage: 50% Int x 6/Effect: Blind 50% [Each Hit]/Range: All Enemies/Mp: 24/Element: Light)

+ Dark Mana Engulf- Silver directs Dark Mana to cover a foe and slowly drain energy from them.
(Damage: 90% Pierce Int/Effect: Lasts 3 Turns/Range: 3 Cells/Mp: 14/Element: Dark)

-------------------
A-Ability: Mana Artes - Expert

+ Mana Zapper- Silver fires off a rough beam of energy that zaps a foe and damages their mana system.
(Damage: 100% Int/Effect: 1/2 to Targets in the Way/Range: Straight Line/Mp: 14/Element: --)

+ Mana Explosion- Silver creates multiple orbs of mana and has them swirl around him before detonating them in an amazing display of bright magic.
(Damage: 80% Pierce Int/Effect: --/Range: Surrounding Cells/Mp: 18/Element: --)

+ Mana Flare- Silver directs a fiery burst of mana and shoots it off at a foe.
(Damage: 250% Int/Effect: --/Range: 5 Cells/Mp: 24/Element: --)

+ Mana Shower- Silver causes orbs of mana to rain down on his foes.
(Damage: 120% Int x 5/Effect: --/Range: All Enemies/Mp: 24/Element: --)

+ Mana Meteor- Silver creates a large misshapen orb of mana that falls from the sky and crashes into a foe roughly.
(Damage: 300% Int/Effect: --/Range: Straight Line [Single Target]/Mp: 30/Element: --)

-------------------
A-Ability: Mana Artes - Savior

+ Mana Shield- Silver creates an orb that constantly revolutions an ally and constantly protects them until it disappears.
(Damage: --/Effect: Health Substitute/Range: Single Ally/Mp: 16/Element: --)
Health Substitute takes all of the damage the target would. Health Substitute's Stats: [Hp: Silver's x .5/Mp: 0/Atk: 0/Def: Silver's x .5/Int: 0/Spr: x .5]

+ Mana Substitute- Silver creates a silver orb that disappear when the target the orbs revolve around use mana.
(Damage: --/Effect: Creates 1 Mana Substitute/Stacks 3 Times/Range: 3 Cells/Mp: 16/Element: --)

+ Mana Shrinkage- Silver covers his allies in a special mana that causes their mana to build up and overflow so there is no trouble in using any ability.
(Damage: --/Effect: 1/2 Mp Cost/Range: All Allies/Mp: 40/Element: --)

-------------------
A-Ability: Creation Mana Finale

+ Energy Orb - Creation- Silver creates an orb of pure mana and has it rotate around a foe.
(Damage: --/Effect: Creates Base Energy Orb/Range: 3 Cells/Mp: 8/Element: --)

- Energy Orb - Supplement- Silver creates an orb of compressed mana that circles a foe like the base orb. More can rotate around a foe to increase damage done.
(Damage: --/Effect: Creates 1 Supplement Orb/Stacks 10 times/Range: 3 Cells/Mp: 8/Element: --)

- Energy Orb - Destruction- Silver detonates the orbs around a foe. Damage done is increased when there are more orbs in play.
(Damage: 200% Int/Effect: Requires Base Orb Orb/+10% Damage [Each Supplement Orb in Play]/Range: 3 Cells/Mp: 24/Element: --)

+ Ultima- Silver creates a silver orb and fills it with mana before detonating it in an impressive display of magic.
(Damage: 300% Int/Effect: +10% Damage [+10 Mp]/Stacks 5 Times/Range: 5 Cells/Mp: 30 + X/Element: --)

-------------------
R-Ability:

+ Defensive Mana- Whenever SilverStorm is attacked, his mana creates a protective barrier around him so he may take less damage. Increases Def and Spr by 10% each time SilverStorm takes damage. Stacks 10 times.
-------------------
S-Ability:

+ Mini Mana- SilverStorm's Mp Costs are cut in Half.
-------------------
D-Ability: Mana Ultimatum- SilverStorm unleashes his most deadly display of his Mana control, all the while stealing Mana from his foes.
(Damage: 100% Pierce Int/Effect: 20% of Each Enemies' Mp goes to SilverStorm/Range: All Enemies/Mp: --/Element: --)
-------------------
Stats:
Next Level: Hp, Int, Def

Hp: 50
Mp: 55 (+5 from Silver's Bracelet) (+10 from Academy Uniform)
Atk: 1
Def: 9 (+3 from Academy Uniform)
Int: 15 (+5 from Silver's Mana)
Spr: 10 (+3 from Academy Uniform)
Move: 2 Cells
-------------------
Skill Points: 0


Last edited by SilverStorm on Thu Jan 26, 2012 6:34 pm; edited 36 times in total
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Post by Silver Sun Feb 06, 2011 12:36 pm

Name: Felicia Geminus
Age: Appears 17; Actually 23
Gender: Female
Appearance:
Spoiler:
-------------------
Profession:
Spoiler:
Level: 12
Exp: 23/54
-------------------
Weapon: Barrier- A deck of cards said to contain special properties to protect the holder from harm. (Range: Infinite)
Dice: Snake Eyes- A set of dice that contain viper heads rather than numbers. (Added Effect: Poison)
Armor: Wasp-Waist Dress- A dress tightened especially in the waist area, for women who wish to show off their figure more.
Accessory: Masquerade Mask- A red mask, gold handle, myriad of orange and pink feathers. Truly exquisite.
-------------------
A-Ability: Luck Artes

+ Four of a Kind- The user throws four card of the same number or type at a target, damage possibly enhanced by special magics.
(Damage: 100% Atk x 4/Effect: Critical Hit 75%/Range: 3 Cells/Mp: 12/Element: --)

+ Bid- The user places their life on the fact that their target will be the next to die. Should they truly be the next to die, amazing benefits for the user is ensured.
(Damage: --/Effect: Bid/No effect on Bosses/No effect on enemies specified by GM/Range: 3 Cells/Mp: 8/Element: --)
Bid: If the target with this status is the next to die, on any turn following receiving this status, the user gains a 10% boost to their Atk/Def/Int/Spr and has their Mp recovered by 5% maximum. If the target with this status does not die next and another target does, the user takes 10% Hp and Mp damage. If the target dies before the status is successfully applied, nothing happens and the user's Mp is refunded.

+ Sequence- The user draws a card and quickly thrusts it at a target, their haste allowing them to quickly proceed with another action.
(Damage: 100% Atk/Effect: User may take another Action/Range: 5 Cells/Mp: 10/Element: --)

+ Upcard- The user draws a card from the deck and throws it to the ground. The card then expands underneath the user, magically boosting the damage potential of the user's next attack.
(Damage: --/Effect: +100% Damage Potential [Next Attack]/Range: Self/Mp: Level/Element: --)

+ Face Value- The user draws a card from the deck that, instead of being a normal playing card contains the face of the user. The user proceeds to thrust the card at a target, dealing damage based off of the user's experience in battle.
(Damage: Current Exp Value/Effect: --/Range: 3 Cells/Mp: Damage Dealt/Element: --)

+ Flash- The user quickly shows the card they drew to the opposition before ducking out of range, allowing them to avoid attacks made by the opposition.
(Damage: --/Effect: Veil/Range: Self/Mp: 8/Element: --)
-------------------
A-Ability: Expert Playing

+ Fast- The user quickly plays several cards in succession, causing adrenaline to rush through the user's body.
(Damage: --/Effect: +25% Atk [Usable once per Battle]/Range: Self/Mp: 8/Element: --)

+ Defense- The user counters an enemy attack by quickly playing a card that causes damage to be reduced slightly.
(Damage: --/Effect: -50% Damage Taken [Next Turn]/Range: Self/Mp: 8/Element: --)

+ Discard- The user skillfully throws a card at the target's arms causing them to become unusable.
(Damage: 100% Atk/Effect: Disable 50%/Range: 5 Cells/Mp: 8/Element: --)

+ Maniac- The user draws a card that instead of housing the typical playing symbol, houses the spirit of a rage filled spirit. Throwing it at the target, said target may become enveloped by the aggression the spirit contains within.
(Damage: 100% Atk/Effect: Berserk 50%/Range: 5 Cells/Mp: 6/Element: --)

+ Scare Card- The user plays a card that instead of being a normal playing card, is rather a tarot card containing a demon that causes the target to hesitate once it touches their skin.
(Damage: 100% Atk/Effect: Hesitate [1 Turn]/Range: 5 Cells/Mp: 10/Element: --)

+ Double Deal- The user quickly draws two cards and chucks them at a target.
(Damage: 140% Atk x 2/Effect: --/Range: 3 Cells/Mp: 12/Element: --)

+ Raise- The user plays a card that allows them to bring a player back into the game.
(Heal: 20% Max Hp/Effect: Revives Target/Range: 3 Cells/Mp: 10/Element: --)

+ Joker- The user evokes a seal on a normally useless playing card that summons the epitome of the game to the field.
(Damage: --/Effect: Summons Joker/Range: Surrounding Cell/Mp: 8/Element: --)
Joker: The joker is a summon only capable of moving and using basic attacks up to the amount the user is able to use. The joker's stats are equal to half of the user's stats, except for Mp which remains at 0.

-------------------
A-Ability: Card Suits

+ Pique- The user evokes the power of the spade card, allowing their next attack to break through enemy defenses.
(Damage: --/Effect: Next Attack Piercing/Range: Self/Mp: Level/Element: --)

+ Trefle- The user evokes the power of the clubs card, increasing the attacks they can execute.
(Damage: --/Effect: +1 Basic Attack [Stacks 4 Times]/Range: Self/Mp: Level/Element: --)

+ Coeur- The user evokes the power of the heart card, healing both their stamina slightly over time.
(Damage: --/Effect: Regen/Range: Self/Mp: 10/Element: --)

+ Carreau- The user evokes the power of the diamond card, creating a diamond shaped barrier around the user or an ally that protects them from harmful effects.
(Damage: --/Effect: Immune/Range: 3 Cells/Mp: 8/Element: --)

-------------------
A-Ability: My Play

+ Add-on- The user plays a card that protects the user from one final attack before they have fallen.
(Damage: --/Effect: Second Chance/Range: Self/Mp: Level/Element: --)
Second Chance: Allows the user to survive with 1 Hp when an attack would normally KO the user.

+ Void- The user draws a card, adding to a horrible hand. Rejecting the cards, the user slings them at a target, magic taking over the cards and creating a makeshift spell circle. The user quickly whispers the incantation written on each of the cards, causing the circle to open up a void to another dimension.
(Damage: --/Effect: Oblivion 25%/Range: 6 Cells/Mp: 48/Element: --)

-------------------
R-Ability:

+ Draw- Every time the user is attacked, the user draws a large sum of cards from the deck and thrusts them at the attacker, retaliating for damage equal to the amount of damage the user took from the attack.
-------------------
S-Ability:

+ New Hand- Every turn the user regains Mp equal to 15% Max Mp.
-------------------
D-Ability: Luck Barrage- The user levels the deck on their hand and then, accessing mana speeds their top hand to fire off the cards in the deck at the target. Each one makes a cut that could possibly cause blood to overflow from the wounds.
(Damage: 200% Pierce Atk [Target]/100% Pierce Atk [Those in the Way]/Effect: Blood Loss 50%/Range: Straight Line/Mp: --/Element: --)
-------------------
Stats:
Next Level: Hp, Atk, Def

Hp: 60
Mp: 60 (+5 from Masquerade Mask)
Atk: 12 (+5 from Barrier)
Def: 9 (+2 from Wasp-Waist Dress) (+1 from Barrier)
Int: 2
Spr: 9 (+3 from Wasp-Waist Dress)
Move: 2 Cells (+1 from Master Gambler Profession)
-------------------
Skill Points: 0


Last edited by SilverStorm on Thu Jan 26, 2012 6:37 pm; edited 14 times in total
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Post by Silver Sun Feb 06, 2011 1:50 pm

Name: Serenity
Age: Appears 23
Gender: Female
Appearance:
Spoiler:
-------------------
Profession:
Spoiler:
Level: 1
Exp: 0/10
-------------------
Weapon: Healer's Staff- A staff used by those who heal the wounded.
Armor: Cleric Gown- A gown made so that a cleric can look elegant and still be able to travel.
Accessory: Angel Feather- A single pure feather that once belonged to an Angel's wing.
-------------------
A-Ability: Beautiful Disaster

+ Verbum: Celebrus- The user creates a glyph comprised of orbs of blue light underneath herself, which, with a twirl, she fires off at a far off target.
(Damage: 100% Int x 6/Effect: --/Range: 4 Cells/Mp: 12/Element: Light)

+ L'energie du Vent- The user calls forth a refreshing breeze that washes over her and her allies healing some of their wounds.
(Heal: 180% Int/Effect: --/Range: All Allies/Mp: 20/Element: Wind)

+ Verbum: Expello- The user creates a glyph comprised of orbs of heat energy underneath herself, which, with a twirl, she fires off at a far off target.
(Damage: 90% Int x 8/Effect: Severe Burn 50%/Range: 4 Cells/Mp: 16/Element: Fire)

+ Throne of Thorns- The user creates a green seal underneath a target which causes the earth to break apart revealing dozens of thorny vines that rise up and wrap around said target.
(Damage: 120% Int x 4/Effect: Disable 50%/Immobilize 50%/Range: Single Enemy/Mp: 18/Element: Earth)

+ Verbum: Calamitus- The user creates a tiny orb of pulsating energy that flies up into the skies above and causes thousands of electrical bolts to rain down on the opposition.
(Damage: 150% Int/Effect: Stuns Targets [1 Turn]/Range: All Enemies/Mp: 24/Element: Lightning)

+ Waking Waters- The user calls upon the goddess of life to forgive a lost soul and return them to the living by blessing them with her pure waters.
(Damage: --/Effect: Revives Target with 20% Max Hp/Range: 3 Cells/Mp: 10/Element: Water)
-------------------
A-Ability: Verbum: Finale

+ Verbum: Era- The user creates an orb of energy that is fired off at a target. The magic within the energy orb then quickly ages them either forward in time so that they may not fight as well as normal.
(Damage: 130% Int/Effect: -20% Atk and Int/-1 Move/Range: 5 Cells/Mp: 18/Element: --)

+ Verbum: Chaotica- The user expands the user's own shadow with the help of dark magic, the shadow slipping underneath a target and damaging their life force directly.
(Damage: 90% Pierce Int/Effect: Silence 50%/Range: Single Enemy/Mp: 14/Element: Dark)

+ Verbum: Arctica- The user summons forth a large glacier which breaks through the earth up underneath a target and then shatters spontaneously, damaging all others who side themselves with the target.
(Damage: 160% Int/30% Pierce Int/Effect: --/Range: Single Enemy [First Hit]/All Enemies [Second Hit]/Mp: 22/Element: Ice)

+ Verbum: Harmonia- The user unlocks the door between the world of the living and dead, allowing cleansed souls to rejoice in a heavenly harmony that heals the living who are weakened.
(Damage: --/Effect: Cures all Negative Statuses/Range: 5 Cells/Mp: 24/Element: --)

+ Verbum: Valiance- The user unlocks a seal on her own power boosting her battle capabilities.
(Damage: --/Effect: +50% Atk and Int/Can only be used Once per battle/Can not be used if Verbum: Refinement is used/Range: Self/Mp: 12/Element: --)

+ Verbum: Refinement- The user unlocks a seal on her own stamina boosting her defensive capabilities.
(Damage: --/Effect: +50% Def and Spr/Can only be used Once per battle/Can not be used if Verbum: Valiance is used/Range: Self/Mp: 12/Element: --)
-------------------
A-Ability: Cleansing Radiance

+ Verbum: Natura- The user breaks the binds holding a target's weaknesses and resistances making it so they aren't as affected by attacks of elemental nature for a short while.
(Damage: --/Effect: Nulls Elemental Resistance and Weaknesses [3 Turns]/Range: 3 Cells/Mp: 10/Element: --)

+ Don du Vent- The user conjures a large amount of wind energy that refreshes her allies and heals even their greatest wounds.
(Heal: 210% Int/Effect: --/Range: All Allies/Mp: 30/Element: Wind)

+ Verbum: Morte- The user summons a dark purple glyph underneath a target that after a few minutes causes said target to fall to the ground. Whether or not they are able to get up and continue fighting afterwards is all up to chance.
(Damage: 200% Int/Effect: Instant Death 15%/Range: 6 Cells/Mp: 48/Element: --)

+ Recuerdame Amondote- The user paints a vision of perfection into the air around herself, said image keeping her healthy and battle ready.
(Heal: 100% Int/Effect: Heals Hp and Mp/Lasts 5 Turns/2 Turns to Activate/Range: Self/Mp: 28/Element: --)
-------------------
A-Ability: Destined Steps

+ Verbum: Fantasia- The user evokes a multicolored glyph that swirls around a target and sinks into their system revitalizing them slowly.
(Damage: --/Effect: Regen/Mp Regen/Immune/Range: 3 Cells/Mp: 24/Element: --)

+ Verbum: Liberazione- The user evokes a white colored seal that zooms out in front of her and fires off a ray of pure light.
(Damage: 250% Int/Effect: 1/2 Damage to similar targets in the way/Range: Straight Line/Mp: 36/Element: Light)

+ Kingdom of Tranquility- The user foretells a peaceful and bright future for those who are fighting for it, her powerful magic making it so for a moment. The aura of tranquility healing their wounds over time.
(Heal: 150% Int/Effect: Lasts 3 Turns/Range: All Allies/Mp: 30/Element: Light)

+ Eternal Destine- The user transports herself and a single target to an alternate dimension enveloped in pure light energy. Absorbing all of the energy for her own, the user forces the energy to take the shape of a prism that explodes. The energy the prism was made out of pulses outwards and kills off the evil energy the target held.
(Damage: 400% Int/Effect: Can act as a Finisher/Range: 5 Cells/Mp: 48/Element: Light)
-------------------
R-Ability:

+ Divine Continuation- When the user takes two act actions she may proceed to take another.
-------------------
S-Ability:

+ Divinity Aura- The user may take two act action per turn.
-------------------
D-Ability: Code: Assimilate- The user creates a prism of light in the center of the battlefield that emits pulses of energy when evil is near. When shattered by a special code it releases all the light inside which scars all with evil intent.
(Damage: --/Effect: Conjures Assimilation Prism in the Center of the Field [Assimilation Prism deals 100% Pierce Int Light Damage upon activation]/Range: Set/Mp: --/Element: Light)
-------------------
Stats:

Hp:
Mp:
Atk:
Def:
Int:
Spr:
Move: 2 Cells (+0 from Assimilation Cleric Profession)
-------------------
Skill Points: 0


Last edited by Terra on Sat Oct 08, 2011 6:59 pm; edited 4 times in total
Silver
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Post by Kurio Thu Jun 02, 2011 7:36 pm

Achievements

+ Red Lobster

+ Revenge is Sweet

+ Indomitable Gladiator

+ Demolitionist

+ Chemistry Test

+ Together We Ride

+ Speedrun
Kurio
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