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Unforgivable Sin: The Seven Sinners Profiles

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Kurio
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Unforgivable Sin: The Seven Sinners Profiles Empty Unforgivable Sin: The Seven Sinners Profiles

Post by Kurio Mon Mar 15, 2010 12:01 pm

Inventory:
Potion x4 - Heal 20 HP upon use

Herb x3 - Recovers 10 MP upon use

Antidote x1 - Removes Poison status upon use

Yggdrasil Dew x1 - Revives one fallen character with 20% HP

Chest Key x2 - Opens a Treasure Chest

Equipment:
Leaf Blade [+1 ATK] (Equippable by Wakuwo)

Key Items:
Quest 1: Grave Call

Quest 2: Child's Play

Quest 3: Trail of the Champion - Part 1

Gold: 540


Last edited by Windy-tan on Mon May 10, 2010 5:00 pm; edited 13 times in total
Kurio
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Post by Kurio Mon Mar 15, 2010 12:02 pm

Enemy Profiles

Name: Aqua
Gender: Female
Age: ???
Level: 5

Profession: Nymph Jiang-Shi – Once a water nymph, but now the dead body serves as a puppet. [Able to pass and occupy water cells]

Weapon: Gentle Voice [Range: 3 cell radius]
Armor: Sakura Kimono
Accessory: Talisman [+10 MP]

A-Ability: Aquatic Melody

+ Allure - Sings a soft tune that draws the attention of everyone around the nymph. [100% INT Dmg. Range: 3 cell radius. User becomes Center of Attention. 10 MP]

+ Whirlpool - Becomes the center of a whirlpool which envelops everything around the user. [120% Water INT Dmg. Range: Adjacent cells. Chance to Confuse. 8 MP]

+ Ice Shards - Crystalizes the water to create shards and shoot them at the target. [80% Ice INT Dmg per hit, 5 hits. Range: 3 cells. 10 MP]

R-Ability: Natural Cure - When the user moves to a water cell, cure all status effects.

S-Ability: Submerge - User has 25% chance to dodge all attacks when in a water cell.

Finishing: Tidal Wave - Causes a massive wave of water to wash over the field, submerging most of the land for a moment. [100% Piercing Water INT Dmg. Range: Enemy party.]

Stats
HP: 40
MP: 50 (+10 from Talisman)
ATK: 4
DEF: 6 (+1 from Sakura Kimono)
INT: 7 (+2 from Gentle Voice)
SPR: 5 (+1 from Sakura Kimono)
Movement: 2

* See above for Mizu and Aisu

Neutral Profiles

N/A


Last edited by Windy-tan on Wed May 19, 2010 4:05 pm; edited 18 times in total
Kurio
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Post by Kurio Mon Mar 15, 2010 12:02 pm

Name: Xue Langya (血 狼牙)
Gender: Female
Age: 16
Level: 6
Next Level: 2/18
Appearance:
Spoiler:

Profession: Blood Knight – One trained to use blood to their advantage, often weakening the enemies with diseases.

Weapon: Akaihime – The “Red Princess”, the heirloom of the Xue family and a strange sword.
Armor: Oriental Garments - Traditional foreign clothing, slightly resembles a kimono.
Accessory: Hair Tie – Two pieces of cloth used to tie the hair, nothing special here. [+5 MP]

A-Ability: Art of Blood

+ Outburst – A strike that absorbs strength from all the diseases inflicted on the target. [100% ATK Dmg. Range: Adjacent. Dispels all diseases on the target and increases damage output of the attack by 20% for each disease dispelled. 10 MP]

+ Blood Boil – A strike that heats up the blood in the target’s veins, making it boil. [100% ATK Dmg. Range: Adjacent. Target takes Fire damage equal to 10% of their Max HP per turn for 3 turns. 8 MP]

+ Scourge Strike – A strike that infects the wound and veins with a black poison-like substance. [100% ATK Dmg. Range: Adjacent. Target takes Dark damage equal to 5% of their Max HP per turn for 3 turns and takes Dark damage equal to 20% of their Max HP upon the disease being dispelled. 8 MP]

R-Ability: Plague Restoration – Each time an enemy takes damage from a disease, Langya restores HP and MP equal to 50% of the damage done.

S-Ability: Infection Perfection – Diseases caused by Langya lasts until cured. (Passive)

Finishing: Outbreak – Langya lets loose a swarm of parasites that infects the enemies with the diseases she has learned. [100% Piercing ATK Dmg. Range: Enemy Party. Afflicts target(s) with every disease learned]

Stats
HP: 35
MP: 35 (+5 from Hair Tie)
ATK: 9 (+3 from Akaihime)
DEF: 5 (+2 from Oriental Garments)
INT: 2
SPR: 5 (+1 from Oriental Garments)
Movement: 2 (+1 from Blood Knight Profession)

Skill Points: 1


Last edited by Windy-tan on Tue Jun 29, 2010 4:17 pm; edited 5 times in total
Kurio
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Post by Greycat Mon Mar 15, 2010 12:12 pm

Name: Jacob Archer
Age: 18
Gender: Male
Appearance:
Spoiler:

Profession: Artemis- wielding bows of all kinds, these hunters attack from afar, accurately striking their opponents with swift arrows. Blessed by the wind, they gather the wind to guide their arrows.
Level: 6
Exp: 12/18

Weapon: Oak Bow- A durable bow made of oak wood. [+3 ATK; Range: 4 cells]
Armor: Red Mantle- A red mantle, it looks new. [+2 DEF; +1 SPR]
Accessory: Leather gloves- a pair of gloves that protect his hands from the sting of the bowstring. (+1 ATK)

A-Ability: Godly Hunting Skill
+ Twisting Winds- a fast and powerful arrow that has wind spiralling around it. [120% ATK; wind element; range- 6 cells; 8 MP]

+ Sonic Boom- A powerful shot that breaks the sound barrier, releasing a burst of wind on impact. (120% ATK damage, wind element) [range- 5 cells, hits adjacent cells; 10 MP]

+ Fire Arrow: Using the friction of the wind, he sets his arrow ablaze to deal damage. [120% ATK; Fire element; range- 5 cells; 8 MP]

+ Squallo- A skill of the Artemis that increase their attack and their accuracy. Support [Range- self; Cast berserk status; 30% critical hit; Followed by a basic attack; 14 MP]

A-Ability: Item

R-Ability: Sub-Conscious Aim- whenever an enemy first enters Jacob's weapon range (excluding when he uses the move command), Jacob attacks the enemy for 100% ATK power.

S-Ability: Child of the Hunt- all attacks have a 40% chance of inflicting Immobilize and deals wind damage.

Finishing: Raining Arrows of the Sky- Imbuing his arrow with mana, he fire it high into the sky, where it slowly becomes a ball of light that burst at the peak of its climb. The ball releases a hail of light arrows that strikes a group of enemies on the field. [100% Peircing ATK damage, wind element, range- All Enemies]

Stats:
HP: 25
MP: 30
ATK: 12 (+3 from Oak Bow) (+1 from Leather Gloves)
DEF: 5 (+2 from Red Mantle)
INT: 2
SPR: 5 (+1 from Red Mantle)
Move: 2

Skill points: 0


Last edited by Zaneko on Tue Jun 29, 2010 6:23 pm; edited 12 times in total
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Unforgivable Sin: The Seven Sinners Profiles Empty Re: Unforgivable Sin: The Seven Sinners Profiles

Post by Silver Mon Mar 15, 2010 2:59 pm

Name: Diana Rend
Age: 19
Gender: Female
Appearance:
Spoiler:
-------------------
Profession: Faith- The one who claims this profession uses spheres of mana to capture details and abilities on Monsters and Enemies. They have the power to recreate the captured details to make a copy. (Capture)
Level: 3
Exp: 5/10
-------------------
Weapon: Basic Mana Sphere- A Simple Sphere made of Mana that captures an enemy's traits and allows for recreation of those traits for a replica of the enemy. (Range: 3 Cells) (Damage: Int)
Armor: Black Gown- A Gown colored darker than Midnight itself, it is adorned with Redish Pink silk.
Accessory: Elegant Fan- An Elegant Fan made for Cooling off on a hot summers day, it's made with black silk and lace.
-------------------
A-Ability: Faith Capture

+ Ruthless- Diana summons Ruthless to aid her in battle.
(Damage: --/Effect: Summon Ruthless/Range: Adjacent Cell/Mp: --/Element: --)

+ Frost- Diana summons Frost to aid her in battle.
(Damage: --/Effect: Summon Frost/Range: Adjacent Cell/Mp: --/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None
-------------------
S-Ability:

+ Lessons Carry- Diana's Captured Enemies and Replicated Enemies that weren't used in Battle gain half of the experience gained by the party.
-------------------
Finishing: Sphere Rend (Neutral)
-------------------
Stats:

Hp: 15
Mp: 25
Atk: 1
Def: 6 (+1 from Black Gown)
Int: 7 (+2 from Basic Mana Sphere) (+1 from Elegant Fan)
Spr: 4 (+1 from Black Gown)
Move: 2 Cells
-------------------
Skill Points: 0


Last edited by SilverStorm on Tue Mar 30, 2010 7:36 pm; edited 7 times in total
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Post by Silver Mon Mar 15, 2010 3:04 pm

Diana's Captures:


Replicated Enemies:


Name: Ruthless
Gender: Male
Age: 17
Level: 2
Experience: 3/10
--------------------------
Profession: Wolf- A Beast in the Wild, known to Hunt in Packs.
Weapon: Dull Claws- Claws used by a Wolf for Battle, they have dulled with age.
Armor: Dark Fur- Fur that is naturally dark, it's a little faded from years of age.
Accessory: Fangs- Teeth of a Wolf, they are sharp and pointed.
--------------------------
A-Ability: Hunting

+ Howl– Ruthless howls in an attempt to frighten his enemies.
(Damage: --/Effect: Frighten 50%/Range: 3 Cells/Mp: 5/Element: --)

+ Brutal Claw– Ruthless mercilessly slashes the target in a weak spot.
(Damage: 120% Atk/Effect: Bleeding 50%/Range: Adjacent Cell/Mp: 8/Element: --)
--------------------------
A-Ability: None
--------------------------
R-Ability: None.
--------------------------
S-Ability:

+ Quickness- Ruthless can move twice per turn.
--------------------------
D-Ability: Shredder (Neutral)
--------------------------
Stats:

Hp: 20
Mp: 20
Atk: 4 (+1 from Dull Claws) (+1 from Fangs)
Def: 3 (+1 from Dark Fur)
Int: 1
Spr: 3 (+1 from Dark Fur)
Move: 2 Cells (+2 from Wolf Profession)

Name: Frost
Gender: ???
Age: ???
Level: 2
Experience: 7/10
--------------------------
Profession: Clear Slime- Slime covered in an icy blue aura, it has power of Ice and Water Magic. (Absorb Ice) (Absorb Water) (Weak Fire) (Weak Lightning)
Weapon: Icy Spit- Spit with Icy Sheen, it freezes anything it touches.
Armor: Chilling Body- The Body of Clear Slime, it provides great defense but it isn't protective against Magical attacks.
Accessory: Limiter- A Limiter that prevents the slime from dispersing and losing its power.
--------------------------
A-Ability: Slimy

+ Blizzard- A block of ice freezing a part of the target.
(Damage: 120% Int Dmg/Effect: Freeze 50%/Range: 5 Cells/Mp: 8/Element: Ice)

+ Acid- Spits out a small glob that can burn through metal.
(Damage: 80% Int/Effect: Target Def/Spr / 2 (3) Turns/Range: 2 Cells/Mp: 8/Element: --)

+ Swallow- Swallows the enemy whole then spits them out.
(Damage: 100% Pierce Int/Effect: Knock Target Back 2 Cells/Range: Adjacent/Mp: 8/Element: --)
--------------------------
A-Ability: None
--------------------------
R-Ability: None.
--------------------------
S-Ability:

+ Regeneration- Recovers 10% of max HP per turn.
--------------------------
D-Ability: Blizzaga (Ice)
(Damage: 150% Pierce Int/Effect: Freeze 50%/Range: 5 Cells/Mp: --/Element: Ice)
--------------------------
Stats:

Hp: 15
Mp: 30 (+10 from Limiter)
Atk: 2
Def: 2 (+8 from Chilling Body)
Int: 4 (+2 from Icy Spit)
Spr: 0 (+1 from Chilling Body)
Move: 2 Cells

------------------------------------------------------------------------------------------

Captured Enemies:


None.


Last edited by SilverStorm on Tue Mar 30, 2010 7:34 pm; edited 6 times in total
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Post by Shadow Thu Mar 18, 2010 12:15 pm

Name: Hikari Glow
Gender: Female
Age: 16
Level: 6
Next Level: 12/18
Appearance:
Spoiler:
Profession: White Knight: The one who claims this Profession replaces the INT-Based Combat of a Dark Knight with several curative and supporting spells, leaving the Equipment and ATK-Based capabilities intact. [Equipment: Daggers]
Weapon: Serrated Dagger
(+3 ATK)
Armor: Silver Armor
(+3 DEF)
Accessory: Stamina Collar
(+5 HP)

A-Ability: Heal-Sword:

+ Force Stab: Stabs the target with full force, pushing it back as the sharp instrument used for attacking is pulled of the victim with the help of Hikari's leg. 120% ATK Damage. Pushes Target Back 2 Cells. Range: 2 Cells; Element: Neutral. 8 MP.

+ Flash Cross: Hikari, after gathering Holy Mana and focusing it on her current weapon, approaches her target and delivers two consecutive slashes in a cross-shaped pattern. 2 Hits. 150% ATK Damage (Both Hits). Range: 3 Cells; Element: Holy. 12 MP.

+ GiRes: Hikari casts the Res Spell, adding more Holy Mana than usual, and then distributes it in a circular radius that allows the quick healing of combat wounds. 150% INT Healing. Range: Self or 3 Cells, Adjacent Cells. Element: Holy. 9 MP.

R-Ability: None
S-Ability: Instant Raise: When Hikari is KO'ed, she is revived with 20% HP in the next Player Phase. This S-Ability can only be activated once per battle.
Finishing: Bereshith: 200% INT Healing. Removes Negative Status Conditions. Range: All Cells; Element: Holy.

~Stats~

HP: 35 (Stamina Collar +5)
MP: 25
ATK: 9 (Serrated Dagger +3)
DEF: 3 (Silver Armor +3)
INT: 8
SPR: 3
MOVE: 2 Cells (White Knight Job +1)

Skill Points: 3


Last edited by Shadow on Tue Jun 29, 2010 7:00 pm; edited 15 times in total
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Post by Creame Thu Mar 18, 2010 8:25 pm

Name: Wakuwo
Gender: Female
Age: Appears to be 14
Level: 6
Next Level: 10/18
Appearance:
Spoiler:

Profession: Forest's Child: A kid who was raised in the wild since a young age who now swears to loyally protect the forest they live in. Naive of the current outside world, but still seeks good morals.


Weapon: Thorn Blade (+2 ATK; Chance to Poison)
Armor: Thin Cloth
Accessory: Golden Drop Necklace (+5 MP)

A-Ability: Wild Ways

+ Cut Cut Cut!: Wakuwo releases a fury of quick slashes, leaving her enemy with an array of scrapes and cuts. 130% ATK Damage. Range: 2 Cells. Element: Neutral. 9 MP

+ Grass Whistle: Wakuwo expertly blows a tune on a leaf, causing a sweet whistle to put her enemies asleep. Effect: Sleep. Range: 3 Cells. 6 MP

A-Ability: Item

S-Ability: Iron Liver: Wakuwo is immune to Poison, Sleep, and Paralyzing effects.

R-Ability: Seasoned Chaser: 50% chance of dodging physical attacks.

Finishing: Natural Instinct: Wakuwo demonstrates her natural hunting abilities on the opponent, causing serious injuries and killing methods intended for death. Element: Neutral. Range: 2 cells. Effect: Increase Movement by 1 for 3 turns. 200% Piercing ATK Damage.


HP: 20
MP: 25 (+5 from Golden Drop Necklace)
ATK: 11 (+2 from Thorn Blade)
DEF: 8
INT: 2
SPR: 5 (+1 from Thin Cloth)
Movement: 2 (+1 from Forest’s Child Profession)

Skill Points: 2


Last edited by WhippedCreame on Sat Jul 10, 2010 12:07 am; edited 7 times in total
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Post by Masquerade Sat Mar 20, 2010 2:09 pm

Name: Kathyrine Fowles
Gender: Female
Age: 19
Level: 6
Next Level: 12/18
Appearance:
Spoiler:

Profession: Quick Blade - A flash in the blinding darkness. No more light shines through. No sounds are to be heard in this abyss. No kindness nor hatred burns in the heart. What even happened? A life was stolen...and it only took but a mere fraction of a second. The one who claims this profession wields dual blades with intense speed and uses multi-hit combo attacks to subdue the enemy.

Weapon: Shiny Dual Blades - Twin blades that have been polished to have a bright shine. (2 hits)
Armor: Lightweight Garments - Clothing that are made to provide maximum mobility while still offering a bit of protection.
Accessory: Crimson Cloth (ATK+1)

A-Ability: Quickening Death:

+Blur: Focuses intently, allowing mobility to increases and reflexes to sharpen. User gains Haste status. Range: Self only. 8 MP.

+Whip Smack: Slices the enemy once with one saber and then follows up with an amazingly quick slash with the other saber. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 8 MP.

+Fury: Calls upon the blazing wrath that lingers in the user's soul to boost the user's physical strength. Increases ATK by 50% for 3 turns. Range: Self only. 6 MP.

+More and More: Slashes the enemy once, but as the move is continued to be used, the user slashes the enemy more times with greater power. 100% (+10% for each time used after initial use) Atk Dmg. Range: Adjacent cell. 1 hit (+1 for each time used after initial use.) 7 MP.

R-Ability: Illusory Visage - Whenever the user gains Haste status, the user's evasion rate is increased by 50% for the duration of the Haste status.

S-Ability: Adept Blade - Increases the number of normal attacks the user can execute in one turn by 1.

Final Judgement: Night Raid (Neutral) - A lingering darkness covers the battlefield that obscures all light. From out of this darkness emerges a monster that delivers an incredulous onslaught of stabs and slashes to the helpless enemy. As the darkness fades and the light returns, the monster is revealed to be only the user standing next to the profusely bleeding enemy. Deals 200% Piercing Atk damage to one enemy up to 6 cells away.

Stats:

HP: 35
MP: 25
Atk: 10 (+3 from Shiny Dual Blades)(+1 Crimson Cloth)
Def: 6 (+2 from Lightweight Garments)
Int: 2 (+0 from Shiny Dual Blades)
Spr: 5 (+1 from Lightweight Garments)
Movement: 2 cells (+2 from Quick Blade)

Skill Points: 0


Last edited by Masquerade on Tue Jun 29, 2010 5:52 pm; edited 2 times in total
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Post by Xenosaga Wed Apr 28, 2010 5:31 pm

Name: Cody Riddells
Age: Appears to be 16; About 150
Gender: Male
Appearance:
Spoiler:


Level: 2
Next Level: 8/10

Profession: Water Sprite - Born from the waters, a being with the ability to call upon the water spirits. They themselves are also a part of the water and thus, have similar attributes. They are rare and hardly ever appear before humans.

Weapon: Ripped Parasol
Armor: Dirty Dress
Accessory: Warm Cloak [+1 DEF]

A-Ability: Aqua Arts

+Water Crush: Water gathers at the feet of the target before swiftly rising up and crushing the target. Water Element. Range: 4 cells. 120% INT Damage. 8 MP

+Healing Splash: Fresh water is poured over the target, revitalizing them and leaving them dry afterward. Water Element. Range: 3 cells. Heals for 130% of INT. 7 MP

R-Ability: N/A

S-Ability: Aqua Absorption [Passive] - When attacked by something with the Water element, Cody is healed instead of hurt.

D-Ability: Tidal Wave - By calling upon the spirits of the water, Cody creates a massive tidal wave that deals damage to his foes and heals his allies. Water Element. Range: Entire Field. Heals for 100% INT to allies and deals 100% INT DMG to enemies.

Stats:

HP: 20
MP: 25
ATK: 2 [+1 from Ripped Parasol]
DEF: 2 [+1 from Dirty Dress] [+1 from Warm Cloak]
INT: 6
SPR: 4 [+1 from Dirty Dress]
MOVE: 2 [+1 from Water Sprite]

Ability Points: 1
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