Life's Redemption Profiles
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Life's Redemption Profiles
Inventory
+ Herb x4 (Recovers 10 Hp upon use.)
+ Spice x1 (Recovers 10 Mp upon use.)
+ Angel's Tear x1 (Revives fallen character with 20% Max Hp.)
+ Chest Key x2 (Unlocks a Treasure Chest.)
+ Tonic x1 (Cures Disease upon use.)
Materials
+ Rat Fur x4 (A small clump of slimy gray fur that once belonged to a rat.)
+ Shiny Metal x5 (A small piece of slightly scratched yet shiny metal.)
+ Gunpowder x1 (A highly explosive material that can be used in many modern weapons.)
+ Membranous Wing x2 (A wing with thin skin between the bones that separate it.)
+ Pointed Tooth x1 (A tooth that once belonged to a bat, it is rather pointy.)
+ Slime Residue x3 (Small remnants of slime that is slightly illuminated in the dark.)
+ Watery Contents x3 (The inner parts of a waterway slime, it is very watery and seems to mix well with other substances.)
+ Gem Shard x1 (A piece of a large gem, its coated in slime but still reflects light.)
Weapons/Armor/Accessories
+ Tattered Robes x1 (Tattered cloth robes, provides little defense. Armor. Increases Spr by 1. Equippable by Lucian)
+ Trainer x1 (A sword made of blunt wood used for training rather than actual combat. Weapon. Increases Atk by 1. Equippable by Mariposa)
+ Geta x1 (A pair of wooden shoes that are worn and old, they have seen many a road and many a place but still they tell no tale. Accessory. Increases Mp by 5. Equippable by Anyone.)
Key Items
+ Adventurer's Diary (A diary kept which holds fabulous stories and a hand drawn map of one's adventures.)
Gold: 165
Adventurer's Diary
+ Rionoa
> Underground
--- Nami's Place
> Secret Place
--- Ancient Waterway - Entrance
--- Ancient Waterway - Maze
--- Ancient Waterway - Heart
--- Ancient Waterway - Bridges
+ Herb x4 (Recovers 10 Hp upon use.)
+ Spice x1 (Recovers 10 Mp upon use.)
+ Angel's Tear x1 (Revives fallen character with 20% Max Hp.)
+ Chest Key x2 (Unlocks a Treasure Chest.)
+ Tonic x1 (Cures Disease upon use.)
Materials
+ Rat Fur x4 (A small clump of slimy gray fur that once belonged to a rat.)
+ Shiny Metal x5 (A small piece of slightly scratched yet shiny metal.)
+ Gunpowder x1 (A highly explosive material that can be used in many modern weapons.)
+ Membranous Wing x2 (A wing with thin skin between the bones that separate it.)
+ Pointed Tooth x1 (A tooth that once belonged to a bat, it is rather pointy.)
+ Slime Residue x3 (Small remnants of slime that is slightly illuminated in the dark.)
+ Watery Contents x3 (The inner parts of a waterway slime, it is very watery and seems to mix well with other substances.)
+ Gem Shard x1 (A piece of a large gem, its coated in slime but still reflects light.)
Weapons/Armor/Accessories
+ Tattered Robes x1 (Tattered cloth robes, provides little defense. Armor. Increases Spr by 1. Equippable by Lucian)
+ Trainer x1 (A sword made of blunt wood used for training rather than actual combat. Weapon. Increases Atk by 1. Equippable by Mariposa)
+ Geta x1 (A pair of wooden shoes that are worn and old, they have seen many a road and many a place but still they tell no tale. Accessory. Increases Mp by 5. Equippable by Anyone.)
Key Items
+ Adventurer's Diary (A diary kept which holds fabulous stories and a hand drawn map of one's adventures.)
Gold: 165
Adventurer's Diary
+ Rionoa
> Underground
--- Nami's Place
> Secret Place
--- Ancient Waterway - Entrance
--- Ancient Waterway - Maze
--- Ancient Waterway - Heart
--- Ancient Waterway - Bridges
Last edited by SilverStorm on Sat Oct 01, 2011 4:08 pm; edited 20 times in total
Re: Life's Redemption Profiles
Chapter 2-1: Prison Brawl
Enemy Profiles
Name: Mark
Age: 28
Gender: Male
-------------------
Profession: Prisoner- I've been locked away for a long time. I have to take my anger out on somebody, and that somebody would be you.
Level: 7
-------------------
Weapon: N/A
Armor: Prisoner's Garb
Accessory: Prison Tats
-------------------
A-Ability: Brawl
+ Uppercut- The user smashes up the opponent's jaw.
(Damage: 140% Atk/Effect: Silence 50%/Range: Adjacent Cell/Mp: 10/Element: --)
+ Roundhouse- The user delivers a shocking kick to the opponent's ribs.
(Damage: 140% Atk/Effect: Disable 50%/Range: Adjacent Cell/Mp: 10/Element: --)
+ Drink Up- The user pulls out a flask hidden in their uniform and drinks from it.
(Damage: --/Effect: +20% Atk/-20% Def/Range: Self/Mp: 10/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Malice- Whenever attacked the user gains 1 Atk.
-------------------
S-Ability:
+ Barbarian- All Def is transfered to Atk.
-------------------
D-Ability: Deathblow
-------------------
Stats:
Hp: 30
Mp: 20
Atk: 5 (+7 from Barbarian)
Def: 3 (+2 from Prisoner's Garb) (+2 from Prison Tats) (-7 from Barbarian)
Int: 0
Spr: 0
Move: 2 Cells (+1 from Prisoner Profession)
*See for Anthony and Michael
Neutral Profiles
None.
Enemy Profiles
Name: Mark
Age: 28
Gender: Male
-------------------
Profession: Prisoner- I've been locked away for a long time. I have to take my anger out on somebody, and that somebody would be you.
Level: 7
-------------------
Weapon: N/A
Armor: Prisoner's Garb
Accessory: Prison Tats
-------------------
A-Ability: Brawl
+ Uppercut- The user smashes up the opponent's jaw.
(Damage: 140% Atk/Effect: Silence 50%/Range: Adjacent Cell/Mp: 10/Element: --)
+ Roundhouse- The user delivers a shocking kick to the opponent's ribs.
(Damage: 140% Atk/Effect: Disable 50%/Range: Adjacent Cell/Mp: 10/Element: --)
+ Drink Up- The user pulls out a flask hidden in their uniform and drinks from it.
(Damage: --/Effect: +20% Atk/-20% Def/Range: Self/Mp: 10/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Malice- Whenever attacked the user gains 1 Atk.
-------------------
S-Ability:
+ Barbarian- All Def is transfered to Atk.
-------------------
D-Ability: Deathblow
-------------------
Stats:
Hp: 30
Mp: 20
Atk: 5 (+7 from Barbarian)
Def: 3 (+2 from Prisoner's Garb) (+2 from Prison Tats) (-7 from Barbarian)
Int: 0
Spr: 0
Move: 2 Cells (+1 from Prisoner Profession)
*See for Anthony and Michael
Neutral Profiles
None.
Last edited by SilverStorm on Sat Oct 01, 2011 6:35 pm; edited 17 times in total
Re: Life's Redemption Profiles
Bestiary
Humanoid
GPCS (Location(s): Rionoa/Number Defeated: 1/Exp: 2/Gold: 20/Items: Herb, Gunpowder)
Aramis Lafontaine (1) (Location(s): Ancient Waterway - Bridges/Number Defeated: One of a Kind/Exp: 6/Gold: --/Items: Guardian Circle)
Beast
Waterway Rat (Location(s): Secret Place, Ancient Waterway - Entrance/Number Defeated: 6/Exp: 1/Gold: 5/Items: Rat Fur, Shiny Metal)
Waterway Bat (Location(s): Ancient Waterway - Entrance/Number Defeated: 2/Exp: 1/Gold: 5/Items: Membranous Wing, Pointed Tooth)
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
Waterway Slime (Location(s): Ancient Waterway - Entrance, Ancient Waterway - Maze/Number Defeated: 4/Exp: 2/Gold: 10/Items: Slime Residue, Watery Contents)
Waterway Jelly (Location(s): Ancient Waterway - Maze, Ancient Waterway - Heart/Number Defeated: 2/Exp: 4/Gold: 15/Items: Watery Contents, Gem Shard)
Royal Waterway Jelly (Location(s): Ancient Waterway - Heart/Number Defeated: One of a Kind/Exp: 5/Gold: 35/Items: Waterway Treasure)
Machine
None.
Demon
None.
Undead
None.
Inflictionary
Humanoid
GPCS (Location(s): Rionoa/Number Defeated: 1/Exp: 2/Gold: 20/Items: Herb, Gunpowder)
Aramis Lafontaine (1) (Location(s): Ancient Waterway - Bridges/Number Defeated: One of a Kind/Exp: 6/Gold: --/Items: Guardian Circle)
Beast
Waterway Rat (Location(s): Secret Place, Ancient Waterway - Entrance/Number Defeated: 6/Exp: 1/Gold: 5/Items: Rat Fur, Shiny Metal)
Waterway Bat (Location(s): Ancient Waterway - Entrance/Number Defeated: 2/Exp: 1/Gold: 5/Items: Membranous Wing, Pointed Tooth)
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
Waterway Slime (Location(s): Ancient Waterway - Entrance, Ancient Waterway - Maze/Number Defeated: 4/Exp: 2/Gold: 10/Items: Slime Residue, Watery Contents)
Waterway Jelly (Location(s): Ancient Waterway - Maze, Ancient Waterway - Heart/Number Defeated: 2/Exp: 4/Gold: 15/Items: Watery Contents, Gem Shard)
Royal Waterway Jelly (Location(s): Ancient Waterway - Heart/Number Defeated: One of a Kind/Exp: 5/Gold: 35/Items: Waterway Treasure)
Machine
None.
Demon
None.
Undead
None.
Inflictionary
Last edited by SilverStorm on Sat Oct 01, 2011 4:02 pm; edited 6 times in total
Re: Life's Redemption Profiles
Name: Mariposa
Age: 27
Gender: Female
Appearance:
Profession: Cho Hane- The one who claims this profession has taken up the art of the blade. With master strokes and tactile movements, she dances across the field leaving despair in her wake. (Furaito)
Furaito: The user's movement is doubled.
Level: 7
Exp: 0/16
-------------------
Weapon: Waterway Treasure- A sword crafted of sharp, illuminated crystal that glows slightly.
Armor: Refugee- A run of the mill, brown kimono that blends in with the wood work.
Accessory: Guardian Circle- A small round shield that displays a large symbol of protection.
-------------------
A-Ability: lama di Danza
+ Trovare- The user removes her blade from its hilt only an inch, a sudden flash as she puts it back kneeling in the opposite direction. A large slash mark left on the poor soul who was her target.
(Damage: 100% Atk/Effect: Sure Hit/Range: 4 Cells/Mp: 10/Element: --)
+ Daburu- The user slashes her target once, feigning a stab before ducking around and slashing again startling them.
(Damage: 80% Atk x 2/Effect: Stuns Foe [1 Turn]/Range: Adjacent Cell/Mp: 8/Element: --)
+ Maledire- The user calls for a strange energy to coat her blade before striking her target, seemingly doing next to nothing. Little does the enemy know that they will become their own downfall.
(Damage: 120% Atk/Effect: Curse 50%/Range: Adjacent Cell/Mp: 10/Element: --)
+ Ikari- The user calls upon all that is malice and anger in the world and thrusts her blade forward, causing said energies to surge outwards and envelop her target.
(Damage: 100% Int/Effect: Berserk 50%/Mage Rage 50%/Range: 3 Cells/Mp: 12/Element: --)
+ Aureola- The user calls upon a lavender colored energy to take the shape of a butterfly and enclose her in its wings. Making a single slice, the energy bursts outwards like a thousand glass shards at all enemies around her.
(Damage: 140% Int/Effect: --/Range: Surrounding Cells/Mp: 15/Element: --)
+ Kibarashi- The user takes on a new stance, allowing her mind to sharpen and her body to become more fluid.
(Damage: --/Effect: +25% Atk and Int/Range: Self/Mp: 12/Element: --)
+ Calamita- The user raises her blade in such a way that she appears to be readying for battle. Unfortunately for her target, their belief in her only preparing for battle is far from correct, as the user launches forward. Several slashes are made at lightning fast speeds, leaving the target bleeding on the verge of death.
(Damage: 75% Atk x 8/Effect: Bleeding 50%/Range: 3 Cells/Mp: 20/Element: --)
+ Oburibion- The user focuses all of her energy into a ball that appears at the end of her blade. With two quick movements the ball is flicked forward, drawing in more energy as it moves. As it finally hits its target, the energy explodes outwards only to be drawn back in, possibly taking the target with it.
(Damage: 100% Int/Effect: +10% Damage for each cell traveled/Oblivion 5%/Range: Straight Line/Mp: 36/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Corsa Rivalersi- When an enemy enters the user's move range, she will automatically rush to a cell adjacent to them and attack them for 100% Atk damage.
-------------------
S-Ability:
+ Inazuma- The user attacks attacking enemies before they land their attack.
-------------------
D-Ability: Danza di la Morte- The user begins to create a series of movements that resemble an ancient dance, each move flowing into the next. With blade drawn, the movements begin to blur and suddenly the user is not one but five, separating from the circle in which the dance is made. With several graceful strikes, one foe after another falls, a trail of blood and air of despair filling the battlefield. The user slows, and the dance is done.
(Damage: 100% Pierce Atk/Effect: Instant Death 10%/Range: All Enemies/Mp: --/Element: --)
-------------------
Stats:
Next Level: Hp, Atk, Int
Hp: 35
Mp: 35
Atk: 5 (+1 from Waterway Treasure)
Def: 5 (+1 from Guardian Circle)
Int: 5 (+1 from Waterway Treasure)
Spr: 5 (+1 from Refugee) (+1 from Guardian Circle)
Move: 2 Cells (+1 from Cho Hane) (x2 from Furaito)
-------------------
Skill Points: 0
Age: 27
Gender: Female
Appearance:
- Spoiler:
Profession: Cho Hane- The one who claims this profession has taken up the art of the blade. With master strokes and tactile movements, she dances across the field leaving despair in her wake. (Furaito)
Furaito: The user's movement is doubled.
Level: 7
Exp: 0/16
-------------------
Weapon: Waterway Treasure- A sword crafted of sharp, illuminated crystal that glows slightly.
Armor: Refugee- A run of the mill, brown kimono that blends in with the wood work.
Accessory: Guardian Circle- A small round shield that displays a large symbol of protection.
-------------------
A-Ability: lama di Danza
+ Trovare- The user removes her blade from its hilt only an inch, a sudden flash as she puts it back kneeling in the opposite direction. A large slash mark left on the poor soul who was her target.
(Damage: 100% Atk/Effect: Sure Hit/Range: 4 Cells/Mp: 10/Element: --)
+ Daburu- The user slashes her target once, feigning a stab before ducking around and slashing again startling them.
(Damage: 80% Atk x 2/Effect: Stuns Foe [1 Turn]/Range: Adjacent Cell/Mp: 8/Element: --)
+ Maledire- The user calls for a strange energy to coat her blade before striking her target, seemingly doing next to nothing. Little does the enemy know that they will become their own downfall.
(Damage: 120% Atk/Effect: Curse 50%/Range: Adjacent Cell/Mp: 10/Element: --)
+ Ikari- The user calls upon all that is malice and anger in the world and thrusts her blade forward, causing said energies to surge outwards and envelop her target.
(Damage: 100% Int/Effect: Berserk 50%/Mage Rage 50%/Range: 3 Cells/Mp: 12/Element: --)
+ Aureola- The user calls upon a lavender colored energy to take the shape of a butterfly and enclose her in its wings. Making a single slice, the energy bursts outwards like a thousand glass shards at all enemies around her.
(Damage: 140% Int/Effect: --/Range: Surrounding Cells/Mp: 15/Element: --)
(Damage: --/Effect: +25% Atk and Int/Range: Self/Mp: 12/Element: --)
+ Calamita- The user raises her blade in such a way that she appears to be readying for battle. Unfortunately for her target, their belief in her only preparing for battle is far from correct, as the user launches forward. Several slashes are made at lightning fast speeds, leaving the target bleeding on the verge of death.
(Damage: 75% Atk x 8/Effect: Bleeding 50%/Range: 3 Cells/Mp: 20/Element: --)
+ Oburibion- The user focuses all of her energy into a ball that appears at the end of her blade. With two quick movements the ball is flicked forward, drawing in more energy as it moves. As it finally hits its target, the energy explodes outwards only to be drawn back in, possibly taking the target with it.
(Damage: 100% Int/Effect: +10% Damage for each cell traveled/Oblivion 5%/Range: Straight Line/Mp: 36/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Corsa Rivalersi- When an enemy enters the user's move range, she will automatically rush to a cell adjacent to them and attack them for 100% Atk damage.
-------------------
S-Ability:
+ Inazuma- The user attacks attacking enemies before they land their attack.
-------------------
D-Ability: Danza di la Morte- The user begins to create a series of movements that resemble an ancient dance, each move flowing into the next. With blade drawn, the movements begin to blur and suddenly the user is not one but five, separating from the circle in which the dance is made. With several graceful strikes, one foe after another falls, a trail of blood and air of despair filling the battlefield. The user slows, and the dance is done.
(Damage: 100% Pierce Atk/Effect: Instant Death 10%/Range: All Enemies/Mp: --/Element: --)
-------------------
Stats:
Next Level: Hp, Atk, Int
Hp: 35
Mp: 35
Atk: 5 (+1 from Waterway Treasure)
Def: 5 (+1 from Guardian Circle)
Int: 5 (+1 from Waterway Treasure)
Spr: 5 (+1 from Refugee) (+1 from Guardian Circle)
Move: 2 Cells (+1 from Cho Hane) (x2 from Furaito)
-------------------
Skill Points: 0
Last edited by SilverStorm on Sat Oct 01, 2011 6:37 pm; edited 8 times in total
Re: Life's Redemption Profiles
Name: Lucian
Age: 19
Gender: Male
Appearance:
Profession: Pupil- Who ever claims this profession is a beginning mage with limitless potential. The magical power he controls will save or destroy the world.
Level: 7
Exp: 7/16
-------------------
Weapon: Cracked Ring- A cracked copper ring. A weak energy surrounds it.
Armor: Waterwork Robe- A rather dull set of robes with running water designs. (-10% Water Damage Taken.)
Accessory: Spell Binder Stone- A black stone imbued with ancient magic. Once worn by the last arch sage.
-------------------
A-Ability: Black Magic
+Fire- Lucian conjures a small fireball toward his opponent.
(Damage: 120% Int/Effect: Burn 50%/Range: 3 Cells/Mp: 8/Element: Fire)
+Blizzard- Lucian conjures a small chunk of ice toward his opponent.
(Damage: 100% Int/Effect: Freeze 50%/Range: 4 Cells/Mp: 10/Element: Ice)
+Thunder- Lucian summons a weak bolt of lightning upon his opponent.
(Damage: 140% Int/Effect: Paralyze 50%/Range: 3 Cells/Mp: 12/Element: Lightning)
+Water- Lucian conjures a small ball of water toward his opponent.
(Damage: 110% Int/Effect: Wet 50%/Range: 4 Cells/Mp: 10/Element: Water)
+Aero- Lucian conjures a small sphere of wind toward his opponent.
(Damage: 100% Int/Effect: +10% Damage for Each Cell Traveled/Range: Straight Line/Mp: 10/Element: Wind)
+Quake-Lucian thrusts his ring into the ground sending a strong shockwave through the ground.
(Damage: 180% Int/Effect: --/Range: All enemies/Mp: 22/Element: Earth)
+Ultima-Lucian points his ring to at his opponent trapping them in a compressing sphere of magic.
(Damage: 220% Int/Effect: --/Range: 6 Cells/Mp: 18/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability:
+Spellbinder Mark- Lucian automatically recovers his full Mp when it reaches an unusable amount (once).
-------------------
S-Ability:
+Limitless Energy- Lucian's Mp is doubled.
-------------------
D-Ability: Final Spellbinding- With the remainder of his energy Lucian calls forth the three most powerful spells in his repertoire (Dark Light, Burning Blizzard, and Spark Maelstrom) in quick succession to finish off his opponent.
(Damage: 100% Pierce Int/Effect: Blind 10%/Severe Burn 10%/Freeze 10%/Paralyze 10%/Range: All Enemies/Mp: --/Element:--)
Hp: 30
Mp: 45 (+5 from Spellbinder Stone) (x2 from Limitless Energy)
Atk: 1
Def: 6
Int: 9 (+1 from Cracked Ring)
Spr: 5 (+1 from Waterwork Robe)
Move: 2 Cells (+0 from Pupil Profession)
Skill Points: 0
Age: 19
Gender: Male
Appearance:
- Spoiler:
Profession: Pupil- Who ever claims this profession is a beginning mage with limitless potential. The magical power he controls will save or destroy the world.
Level: 7
Exp: 7/16
-------------------
Weapon: Cracked Ring- A cracked copper ring. A weak energy surrounds it.
Armor: Waterwork Robe- A rather dull set of robes with running water designs. (-10% Water Damage Taken.)
Accessory: Spell Binder Stone- A black stone imbued with ancient magic. Once worn by the last arch sage.
-------------------
A-Ability: Black Magic
+Fire- Lucian conjures a small fireball toward his opponent.
(Damage: 120% Int/Effect: Burn 50%/Range: 3 Cells/Mp: 8/Element: Fire)
+Blizzard- Lucian conjures a small chunk of ice toward his opponent.
(Damage: 100% Int/Effect: Freeze 50%/Range: 4 Cells/Mp: 10/Element: Ice)
+Thunder- Lucian summons a weak bolt of lightning upon his opponent.
(Damage: 140% Int/Effect: Paralyze 50%/Range: 3 Cells/Mp: 12/Element: Lightning)
+Water- Lucian conjures a small ball of water toward his opponent.
(Damage: 110% Int/Effect: Wet 50%/Range: 4 Cells/Mp: 10/Element: Water)
+Aero- Lucian conjures a small sphere of wind toward his opponent.
(Damage: 100% Int/Effect: +10% Damage for Each Cell Traveled/Range: Straight Line/Mp: 10/Element: Wind)
(Damage: 180% Int/Effect: --/Range: All enemies/Mp: 22/Element: Earth)
(Damage: 220% Int/Effect: --/Range: 6 Cells/Mp: 18/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability:
+Spellbinder Mark- Lucian automatically recovers his full Mp when it reaches an unusable amount (once).
-------------------
S-Ability:
+Limitless Energy- Lucian's Mp is doubled.
-------------------
D-Ability: Final Spellbinding- With the remainder of his energy Lucian calls forth the three most powerful spells in his repertoire (Dark Light, Burning Blizzard, and Spark Maelstrom) in quick succession to finish off his opponent.
(Damage: 100% Pierce Int/Effect: Blind 10%/Severe Burn 10%/Freeze 10%/Paralyze 10%/Range: All Enemies/Mp: --/Element:--)
Hp: 30
Mp: 45 (+5 from Spellbinder Stone) (x2 from Limitless Energy)
Atk: 1
Def: 6
Int: 9 (+1 from Cracked Ring)
Spr: 5 (+1 from Waterwork Robe)
Move: 2 Cells (+0 from Pupil Profession)
Skill Points: 0
TOM 5.0- Daydreamer
- Posts : 130
Join date : 2010-09-04
Age : 28
Location : At the graveyard mourning for Toonami
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