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World of Adventure [Profiles]

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World of Adventure [Profiles] Empty World of Adventure [Profiles]

Post by Xenosaga Fri Jan 20, 2012 2:20 pm

Current Inventory

Blackberries x 4 - Berries with a black hue, they are rich in nutrients. Found most commonly on wild bushes, snack on these to heal some health or save it for something even better. Heals 5 HP.

Blueberries x 7 - Berries with a dark blue hue, they are nice and sweet but not too sweet. Found most commonly on wild bushes, snack on them to replenish some mana or save it for something even better. Recovers 5 MP.

Herb x 1 - A bitter plant that has many healing properties. It is edible and can be used over bleeding wounds to stop the bleeding. It can be found in various places. Heals 10 HP.

Red Potion x 2 - A simple red mixture of ingredients which can heal the wounds of those who drink it. It's not very strong but it does take care of the more serious wounds, just enough to stay alive for a medic to arrive. Heals 20 HP.

Blue Potion x 1 - A blue colored liquid in a bottle, drinking this can replenish the drinker of some of their depleted mana. It is useful when in need of skills that use mana. Recovers 10 MP.

Antidote x 1 - For all your poisoned needs, this item cures the afflicted of poison. It cannot, however, get rid of the more deadly poisons but it can lessen their effects. Cures Poison. Downgrades Severe Poison into Poison.

Smelling Salts x 1 - Just a whiff of this can even bring the dead back to life. Unfortunately, it gives the person a huge headache right after. And it smells terrible. Revives characters to 15% of their Max HP.

Warding Charm x 2 - A charm used during the night to ward off any monsters in the vicinity for a fitful rest. Lasts for one night.

Slimedrop x 3 - A gooey substance that is dropped from slimes. Not much use for it.

Green Jelly x 2 - A block of green jelly used to make potions.

Red Jelly x 1 - A block of red jelly used to make potions.

Dead Rabbit x 4 - The corpse of a rabbit. Don't eat this until you skin it and cook it. But seriously, skin it first.

Food

N/A

Weapons/Armors/Accessories

N/A

Key Items

Grandpa's Letter - A letter written by Grandpa Joe to Nella and Salem.

Gold: 560


Last edited by Xenosaga on Sat Jun 16, 2012 2:33 pm; edited 11 times in total
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Post by Xenosaga Fri Jan 20, 2012 2:25 pm

Episode 1e: Obstruction

Enemy Profiles

Elaina, Lv 5

A-Ability: Faerie Magic

+Rising Earth: Calling upon the life of the land, the earth bursts up from under the target, inflicting considerable damage to the target. Earth Element. 130% INT DMG. Chance of Immobilize. Range: 4 Cells. 18 MP.

+Leaf Storm: Leaves rise into the air and sharpen before flying free, straight at the target, and cutting the skin's surface. Earth Element. 70% INT DMG. 6 hits. Range: 3 Cells. 16 MP.

+Faerie Light: Releases a bright, shining light that drifts down from the air like snow, its power seeping into the skin and causing warmth to rush through the body. Heals 10% of Max HP. Range: All Party Members. 12 MP.

R-Ability: Mana Eater - When struck with an ability which uses mana, this character will absorb mana equal to the mana used for the ability.

S-Ability: Faerie Might - Innately increases MP and INT by 20%.

D-Ability: Faerie's Wrath - Wind Element. 200% Piercing DMG. Range: 4 Cells.

HP: 75
MP: 100 [+20 from Faerie Might]
ATK: 3
DEF: 5
INT: 8 [+2 from Faerie Might]
SPR: 6
MOVE: 3


Last edited by Xenosaga on Sat Jun 16, 2012 4:44 pm; edited 14 times in total
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Post by Xenosaga Fri Jan 20, 2012 2:29 pm

~ B E S T I A R Y ~

Beast

Rabbit (Location: Road to Rubidel/Number Defeated: 4/Exp: 1/Gold: 0/Items: Dead Rabbit, ????)

Aquatic

Green Slime (Location: Road to Rubidel/Number Defeated: 3/Exp: 1/Gold: 50/Items: Slimedrop, Green Jelly, ?????)
Red Slime (Location: Road to Rubidel/Number Defeated: 1/Exp: 2/Gold: 80/Items: Slimedrop, Red Jelly, ?????)
Blue Slime (Location: Road to Rubidel/Number Defeated: 1/Exp: 2/Gold: 80/Items: Slimedrop, ?????, ?????)


Last edited by Xenosaga on Sat Jun 16, 2012 2:27 pm; edited 4 times in total
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Post by Xenosaga Fri Jan 20, 2012 2:30 pm

Positive/Negative Status

Positive

Negative


Burn - The afflicted loses 12% of their Max HP for 3 turns. Can be cured by a burn healing item or spell.

Poison - The afflicted loses 15% of their Max HP for 3 turns. Can be cured by a poison curing item or spell.

Severe Poison - The afflicted loses 30% of their Max HP for 2 Turns. Can be cured by a severe poison curing item or spell. Can be lessened with a poison curing item or spell.

Mana Seal - Locks the use of the afflicted's MP. They cannot recover MP while this is in effect. Lasts 3 Turns.

More status effects will be added as they appear. No point in showing effects that won't show up in the roleplay. I'm placing this here also because the status effects I use may be different in terms of effects.


Last edited by Xenosaga on Fri Jun 15, 2012 7:43 pm; edited 3 times in total
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Post by Xenosaga Fri Jan 20, 2012 3:43 pm

Name: Reklaw Nella
Age: 16
Gender: Female
Appearance:
Spoiler:

Level: 4
Next Level: 3/16

Profession: Mana Mage - A profession that uses pure mana as their base for magical attacks, they know well the effects pure mana is capable of.

Weapon: Paper Scribbles - A slip of paper with scribbles on it. It looks like words but they're hard to make out. [Range: 4 Cells; INT-based DMG]
Armor: Traveler's Clothes - Ragged and worn, it has clear stitches and looks very overused. It's still comfortable to wear, thankfully.
Accessory: Flower Pin - A small, handcrafted item which can be worn in the hair or pinned onto the clothing. It's a simple design after the Flower of Promise. Increases Max MP by 5.

A-Ability: Mana Manipulation

+Mana Drain: Nella forcefully pulls out the mana from an enemy unit before assimilating it with herself to make it her own. Deals 50% Piercing INT to Enemy's MP. Range: 4 Cells. Absorbs damage as mana.

+Mana Link: Nella links herself to another character with a mana line. With it, both she and the one she's connected with share their MP. Linked characters can use the MP of the ones their linked with in the case they run out of mana to use. Range: One Ally. 6 MP.

---Healing Mana: Once linked with a character, Nella can send forth a burst of healing mana, that works to heal the character of their injuries. Heals 100% INT. Range Set. 8 MP.

---Protection Shield: Once linked to a character, Nella can send forth a protective barrier of mana around the character. It absorbs damage equal to the amount of mana used to power the shield. X MP. Range: Set.

+Five Point Star: Draws a star in the air with mana with a mana orb connecting each corner and, with a flick of the wrist, sends those orbs spiraling at an enemy. 110% INT DMG. 5 hits. Range: 4 Cells. 12 MP.

R-Ability: Mana Pressure - When attacked by a skill, Nella forces the attacker to expend double the amount of MP they would normally use for the skill.

S-Ability: Mana Field - As long as there is mana in the air, Nella is capable of absorbing it in a field that surrounds her. Recovers 10% of Max MP at the beginning of each turn.

Mana Field of Effect - With greater control over the workings of mana, Nella is able to make it so all her allies within her field are bestowed upon with the same blessings as she is. Recovers 10% of Max MP for all allies within 3 Cells of Nella at the beginning of each turn.

D-Ability: Mana Implosion - Grasping hold of the mana within her target's body, she makes it rage within the target, causing the mana to burst out from their body. With their mana forcefully pulled out, they are unable to regain that mana by any means. 200% Piercing INT DMG. Drops Target's Mana to 0. Causes Mana Seal.

Stats:

HP: 15
MP: 40 [+5 from Flower Pin]
ATK: 1
DEF: 2 [+1 from Traveler's Clothes]
INT: 6 [+1 from Paper Scribbles]
SPR: 3 [+1 from Traveler's Clothes]
MOVE: 2 [+0 from Mage Profession]

Skill Points: 0


Last edited by Xenosaga on Sat Jun 16, 2012 3:38 pm; edited 8 times in total
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Post by Masquerade Fri Jan 20, 2012 4:28 pm

Name: Salem Verzolt
Gender: Male
Age: 15
Level: 4
Next Level: 3/16
Appearance:
Spoiler:

Profession: Assailant - Specializing in getting up close and personal with enemies, the one who claims this profession unleashes a full melee assault on anyone who might threaten him or those close to him.

Weapon: Makeshift Claws - Just some shoddy gloves with various broken blades attached that don't match at all. (2 hits)
Armor: Adventure Cloak - Special black cloak made by mommy in hopes that son will become a big shot one day.
Accessory: Kerchief - Red kerchief tied around the neck. Can be moved up to cover the mouth in case of sandstorms or cattle drives.

A-Ability: Engage:

+Close Distance: Lunges towards an enemy to get closer to it more quickly. Moves [User's Move x2] cells if it means landing in a cell adjacent to any given enemy. Fails otherwise. Range: Set. 12 MP. Able to link a basic attack or skill.

+Tiger Fury: Slashes at an enemy with both claws like a wild animal. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP.

R-Ability: Tenacity - When the enemy that the user last attacked moves, allows the user to move to a cell adjacent to that particular enemy regardless of how far it moved, neglecting the user's own Move stat.

S-Ability: Brutal Nature - Innately boosts damage of basic attacks and skills with adjacent cell range by 10%.

D-Ability: Feral Howling (Dark) - Shrouds the area in a veil of darkness and lunges at the target from all directions, burying one's claws into the flesh with delight. Again and again. The blood feeds the earth before one pounces upon the enemy a final time, giving a loud howl to the brilliant moon shining above, the sound waves pulsing outwards to further damage the enemy. Deals 200% Piercing Atk damage to a single enemy up to 4 cells away.

Stats:

HP: 35
MP: 20
Atk: 6 (+1 from Makeshift Claws)(+1 from Kerchief)
Def: 4 (+1 from Adventure Cloak)
Int: 1 (+0 from Makeshift Claws)
Spr: 3 (+1 from Adventure Cloak)
Movement: 2 cells (+2 from Assailant Profession)

Skill Points: 0

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