Dragon's Nest Profile Thread
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Zerifachias
Kurio
6 posters
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Dragon's Nest Profile Thread
Inventory:
Ointment x4 - A creamy white substance used to stop bleeding and help heal wounds. [Restores 10 HP]
Mangix's Ale x2 - The same ale that Mangix always drinks from his gourd. [Restores 10 MP]
Snakebite - Rather contradictory to its name, an herb that when ingested will remove toxins from the body. [Cures Poison, Severe Poison, Venom]
Immortality Pill - A round medicine created by alchemy that may rejuvenate the one who swallows it. [Revives a K.O.ed ally with 25% HP]
Lockpick x2 – Works on any chest in the world, and relatively easy to use. [Opens a Treasure Chest]
Weapons:
Bamboo Staff - Also serves as a snack if necessary. [+1 ATK; Range: 2 cells; Equippable by Mangix]
Wood Longbow - A standard, wooden bow with a strong string. It has a longer range than a shortbow. [+1 ATK; Range: 4 cells; Equippable by Ariel]
Magic Blade - A blade constructed of pure magical energy that seems to be a bit unstable. (Damage: INT)(INT+1)
Ninja Gloves - Black finger less gloves that is a staple to every ninja's clothing. [+3 INT; Equippable by Gladdos]
Dull Needles- Several dozen throwing needles that have dulled ends, its a shame whoever holds onto them didn't take care of them. [+1 ATK; Range: 4 cells; Equippable by Heather]
Armor:
Wanderer's Pao - Black linen robes that are surprisingly comfortable to move in. [+1 DEF; Equippable by Mangix]
Wayfarer's Clothes - Clothing worn by wanderers who have traveled far from their home. [+2 DEF; +1 SPR; Equippable by Mangix and Gladdos]
Ranger Armor - A suit of leather armor that fits snugly around the shoulders and drapes down into a cut skirt. [+1 DEF; Equippable by Ariel]
Casual Coat - Just something to keep the chill away. Nice for days with a cold wind. (SPR+1)
Black Dress- A rather nice dress colored a wonderful shade of black, why someone wears this in battle is beyond me. [+1 SPR; Equippable by Heather]
Accessories:
Death Rose- A hairpin in the shape of a rose colored black, one of the last things anyone sees before they perish. [+1 ATK; Equippable by Heather]
Materials:
Torn Linen x7 - A small piece of linen cloth. You're going to need a lot of these if you want to make anything out of it.
Linen Piece x3 - Linen cloth that is perfect to use for sewing clothing.
Flint x7 - Useful material that can be used to make items or even be a replacement for metals in weapons and armor.
Key Items:
N/A
Currency:
Gold x385
Ointment x4 - A creamy white substance used to stop bleeding and help heal wounds. [Restores 10 HP]
Mangix's Ale x2 - The same ale that Mangix always drinks from his gourd. [Restores 10 MP]
Snakebite - Rather contradictory to its name, an herb that when ingested will remove toxins from the body. [Cures Poison, Severe Poison, Venom]
Immortality Pill - A round medicine created by alchemy that may rejuvenate the one who swallows it. [Revives a K.O.ed ally with 25% HP]
Lockpick x2 – Works on any chest in the world, and relatively easy to use. [Opens a Treasure Chest]
Weapons:
Bamboo Staff - Also serves as a snack if necessary. [+1 ATK; Range: 2 cells; Equippable by Mangix]
Wood Longbow - A standard, wooden bow with a strong string. It has a longer range than a shortbow. [+1 ATK; Range: 4 cells; Equippable by Ariel]
Magic Blade - A blade constructed of pure magical energy that seems to be a bit unstable. (Damage: INT)(INT+1)
Ninja Gloves - Black finger less gloves that is a staple to every ninja's clothing. [+3 INT; Equippable by Gladdos]
Dull Needles- Several dozen throwing needles that have dulled ends, its a shame whoever holds onto them didn't take care of them. [+1 ATK; Range: 4 cells; Equippable by Heather]
Armor:
Wanderer's Pao - Black linen robes that are surprisingly comfortable to move in. [+1 DEF; Equippable by Mangix]
Wayfarer's Clothes - Clothing worn by wanderers who have traveled far from their home. [+2 DEF; +1 SPR; Equippable by Mangix and Gladdos]
Ranger Armor - A suit of leather armor that fits snugly around the shoulders and drapes down into a cut skirt. [+1 DEF; Equippable by Ariel]
Casual Coat - Just something to keep the chill away. Nice for days with a cold wind. (SPR+1)
Black Dress- A rather nice dress colored a wonderful shade of black, why someone wears this in battle is beyond me. [+1 SPR; Equippable by Heather]
Accessories:
Death Rose- A hairpin in the shape of a rose colored black, one of the last things anyone sees before they perish. [+1 ATK; Equippable by Heather]
Materials:
Torn Linen x7 - A small piece of linen cloth. You're going to need a lot of these if you want to make anything out of it.
Linen Piece x3 - Linen cloth that is perfect to use for sewing clothing.
Flint x7 - Useful material that can be used to make items or even be a replacement for metals in weapons and armor.
Key Items:
N/A
Currency:
Gold x385
Last edited by Kurio on Fri Dec 28, 2012 8:04 pm; edited 13 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Dragon's Nest Profile Thread
Enemy Profiles
Guard Captain x1
Recruit x2
Scholar x2
Guard Captain x1
- Spoiler:
- Name: Huangzhong
Gender: Male
Age: 40
Level: 7
Profession: Guard Captain [Disciplined] [Reinforced Armor]
*Disciplined - Chance of being afflicted by physical status effects halved
*Reinforced Armor - Immune Instant Death
Weapon: Pike [Range: 2 cells]
Armor: Chainmail
Accessory: Captain's Insignia
A-Ability: Code of Arms
+ Skewer - Charges the enemy, jabbing them with the pike. [130% ATK Dmg. Range: 3 cells. Moves to closest adjacent cell to the target. 10 MP]
+ Inspire - Commands his allies to attack after giving a morale-boosting speech. [Range: Allied party. Increased 10% damage output for 3 turns. Twice as effective if used at the beginning of the battle. 16 MP]
+ Detain - Forces the target to the ground with their arms behind their backs. [Range: Adjacent. Chance of Immobilize. Chance of Disable. 10 MP]
+ Rally - The captain gives a speech which rekindles the will to fight within his troops. [Range: Allied party. Restores 10 HP. 14 MP]
R-Ability: Deflect - Whenever attacked magically, reduce damage by 15% and redirects the mitigated damage to the nearest enemy.
S-Ability: Charismatic Commander - Reduces MP cost of skills that affect only allies by 25%.
D-Ability: N/A
Stats
HP: 80
MP: 45
ATK: 9 (+3 from Pike)
DEF: 6 (+2 from Chainmail)
INT: 5
SPR: 5 (+2 from Captain's Insignia)
Crit: 8%
Evd: 3%
Move: 2 Cells (+1 from Guard Captain Profession)
Recruit x2
- Spoiler:
- Name: Yanjin, Shaoyin
Gender: Male
Age: 22
Level: 5
Profession: Recruit [Reinforced Armor]
*Reinforced Armor - Immune Instant Death
Weapon: Pike [Range: 2 cells]
Armor: Chainmail
Accessory: Private's Insignia
A-Ability: Code of Arms
+ Skewer - Charges the enemy, jabbing them with the pike. [130% ATK Dmg. Range: 3 cells. Moves to closest adjacent cell to the target. 10 MP]
+ Detain - Forces the target to the ground with their arms behind their backs. [Range: Adjacent. Chance of Immobilize. Chance of Disable. 10 MP]
R-Ability: Last Stand - Whenever the Recruit is K.O.ed by an attack or ability he will counterattack for 15% of the killer's max HP if the killer is within 2 cells range.
S-Ability: Fresh Soldier - Due to the Recruit being inexperienced in combat he tends to be overzealous and reckless. Increases damage output by 15% but in turn accuracy is decreased by 15%.
D-Ability: N/A
Stats
HP: 55
MP: 30
ATK: 7 (+3 from Pike)
DEF: 5 (+2 from Chainmail)
INT: 3
SPR: 5 (+1 from Private's Insignia)
Crit: 7%
Evd: 4%
Move: 2 Cells (+1 from Recruit Profession)
Scholar x2
- Spoiler:
- Name: Xioucai, Buoyan
Gender: Male
Age: 31
Level: 5
Profession: Scholar [Willpower]
*Willpower - Chance of being afflicted with mental status effects halved.
Weapon: Dao De Jing
Armor: Studious Attire
Accessory: Glasses
A-Ability: Archaic Knowledge
+ Shock - The Scholar sends a painful jolt into the legs of the target, slowing down their movement. The pain is amplified if the target's legs are already crippled. [120% INT Dmg. Range: 5 cells. Chance of Slow. Total damage increases by 50% if target is already Slowed/Immobilized. 14 MP]
+ Detention Sphere - The Scholar conjures a sphere around the target, imprisoning the target within it but also protecting the target from all harm. [Range: 5 cells. High chance of Stasis for 2 turns. 18 MP]
+ Energy Pulse - The Scholar creates an orb at the targeted location which, after a short delay, releases a pulse that saps the energy out of all who are hit. [50% Piercing INT Dmg. Range: 3 cells and all surrounding cells. 1 turn delay. Inflicts the same amount of damage dealt as MP damage. 20 MP]
R-Ability: Last Word - Whenever an enemy's ability is used within 3 cells of the Scholar there is a 50% chance that the ability's user may not use an A-Ability next turn.
S-Ability: Rune of Protection - Reduces physical damage taken by 10%.
D-Ability: N/A
Stats
HP: 30
MP: 65
ATK: 2
DEF: 4 (+1 from Studious Attire)
INT: 7 (+3 from Dao De Jing) (+1 from Glasses)
SPR: 7 (+2 from Studious Attire)
Crit: 6%
Evd: 6%
Move: 2 Cells
Last edited by Kurio on Thu May 09, 2013 7:55 pm; edited 22 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Dragon's Nest Profile Thread
Neutral Profiles
N/A
N/A
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Dragon's Nest Profile Thread
Name: Mangix
Gender: Male
Age: 18 in panda years
Level: 5
Next Level: 8/16
Appearance:
Profession: Wandering Panda - Your average wanderer, except furry, with paws instead of hands, and knows how to kick your ass while being drunk. [Alcohol Splash]
*Alcohol Splash - Mangix's Neutral element Abilities reduce the target's Fire-resistance by one stage, unless the target Nulls or Absorbs Fire. Does not stack.
Weapon: Wooden Staff - Not quite as flexible as bamboo, but it hurts a lot more. [+2 ATK; +1 DEF; Range: 2 cells]
Armor: Wayfarer's Clothes - Clothing worn by wanderers who have traveled far from their home. [+2 DEF; +1 SPR]
Accessory: Bamboo Hat - Never leave on a journey without one. [+5 HP]
A-Ability: Drunken Fist
+ Keg Smash - Mangix swings his keg at the target, alcohol pouring out of the keg as it makes contact, smashing the target both figuratively and literally. [120% ATK Dmg. Range: Adjacent. Chance of Confusion. 8 MP]
+ Breath of Fire - Mangix spews out a stream of flames in front of him. [120% Fire ATK Dmg. Range: 3 cell long cone. Chance of Burn. 10 MP]
+ Take a Swig - Mangix takes a drink of ale, numbing his senses. [Range: Self. Reduces damage taken by 25% for 3 turns. 8 MP]
+ Drunken Haze - Mangix douses the target with alcohol, impairing the sense of judgement as well as their vision. [Range: Adjacent. High chance to Taunt. High chance of Blind. 8 MP]
A-Ability: Item
R-Ability: Happy Hour - Have one on the house! Whenever Mangix uses an ability he takes a drink of ale, restoring 10% max HP and MP.
S-Ability: Natural Fortitude - My size is my strength. Increases Mangix's HP by 5 for each 2 bonus ATK and increases his ATK by 1 for each 10 bonus HP. Does not stack with itself.
D-Ability: Drunken Rage - When he first started on his journey as a rash headstrong wanderer, Mangix has turned many bars and inns to rubble during his drunken fits. Mangix begins guzzling down ale from his cask, replenishing his energy and empowering him by numbing down his nerves. [Range: Self. Restores 25% max HP and MP. Increases ATK by 50%. Reduces damage taken by 50%. Damage reduction does not stack with Take a Swig. Lasts 3 turns]
Stats
HP: 30 (+5 from Bamboo Hat) (+5 from Natural Fortitude)
MP: 35
ATK: 8 (+2 from Wooden Staff) (+1 from Natural Fortitude)
DEF: 5 (+1 from Wooden Staff) (+2 from Wayfarer's Clothes)
INT: 0
SPR: 6 (+1 from Wayfarer's Clothes)
Crit: 3%
Evd: 5%
Move: 2 Cells (+1 from Wandering Panda Profession)
Skill Points: 0
Affinity:
Ariel - 0
Orin - 0
Gladdos - 0
Heather - 0
Gender: Male
Age: 18 in panda years
Level: 5
Next Level: 8/16
Appearance:
- Spoiler:
Profession: Wandering Panda - Your average wanderer, except furry, with paws instead of hands, and knows how to kick your ass while being drunk. [Alcohol Splash]
*Alcohol Splash - Mangix's Neutral element Abilities reduce the target's Fire-resistance by one stage, unless the target Nulls or Absorbs Fire. Does not stack.
Weapon: Wooden Staff - Not quite as flexible as bamboo, but it hurts a lot more. [+2 ATK; +1 DEF; Range: 2 cells]
Armor: Wayfarer's Clothes - Clothing worn by wanderers who have traveled far from their home. [+2 DEF; +1 SPR]
Accessory: Bamboo Hat - Never leave on a journey without one. [+5 HP]
A-Ability: Drunken Fist
+ Keg Smash - Mangix swings his keg at the target, alcohol pouring out of the keg as it makes contact, smashing the target both figuratively and literally. [120% ATK Dmg. Range: Adjacent. Chance of Confusion. 8 MP]
+ Breath of Fire - Mangix spews out a stream of flames in front of him. [120% Fire ATK Dmg. Range: 3 cell long cone. Chance of Burn. 10 MP]
+ Take a Swig - Mangix takes a drink of ale, numbing his senses. [Range: Self. Reduces damage taken by 25% for 3 turns. 8 MP]
A-Ability: Item
R-Ability: Happy Hour - Have one on the house! Whenever Mangix uses an ability he takes a drink of ale, restoring 10% max HP and MP.
S-Ability: Natural Fortitude - My size is my strength. Increases Mangix's HP by 5 for each 2 bonus ATK and increases his ATK by 1 for each 10 bonus HP. Does not stack with itself.
D-Ability: Drunken Rage - When he first started on his journey as a rash headstrong wanderer, Mangix has turned many bars and inns to rubble during his drunken fits. Mangix begins guzzling down ale from his cask, replenishing his energy and empowering him by numbing down his nerves. [Range: Self. Restores 25% max HP and MP. Increases ATK by 50%. Reduces damage taken by 50%. Damage reduction does not stack with Take a Swig. Lasts 3 turns]
Stats
HP: 30 (+5 from Bamboo Hat) (+5 from Natural Fortitude)
MP: 35
ATK: 8 (+2 from Wooden Staff) (+1 from Natural Fortitude)
DEF: 5 (+1 from Wooden Staff) (+2 from Wayfarer's Clothes)
INT: 0
SPR: 6 (+1 from Wayfarer's Clothes)
Crit: 3%
Evd: 5%
Move: 2 Cells (+1 from Wandering Panda Profession)
Skill Points: 0
Affinity:
Ariel - 0
Orin - 0
Gladdos - 0
Heather - 0
Last edited by Kurio on Mon May 13, 2013 10:22 pm; edited 16 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Dragon's Nest Profile Thread
Reserved for temporary party members
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Dragon's Nest Profile Thread
Name: Ariel Seaclover
Age: 24
Gender: Female
Appearance & Soundtrack: Musubareru Sekai
Level: 5
Progress: 8/16
Profession: Ranger - A ranger is one who stalks lesser prey and takes them down swiftly and silently. Rangers are the beginning rank of ranged warriors who use bows and arrows to take out prey. (Quiver)(Equips: Longbows; Shortbows)(Immune Poison; Severe Poison)
Quiver - A quiver supplies the arrows for attacks. Different arrows have different bonus effects.
Weapon: Composite Longbow - A longbow made of horn, wood, and sinew, the materials allow for much more powerful shots. (4 cell range)
Quiver: Poisoned Arrow - Arrows coated in venom extracted from Snakebite herbs. (Added Effect: Poison)
Armor: Camouflage Vest - A vest that is colored different shades of green for the purpose of hiding the wearer in a forest.
Accessory: String Tie - A tie that twists at the top of the bow where it meets the string. Tightening it produces more resistance and a stronger shot. (+1 Atk)
A-Ability: Ranger's Mark
+ Snapping Cobra - A arrow hisses through the air and impales an enemy, the tip of the arrow coated with a deadly poison. 120% Atk DMG. Chance of Poison. 4 cell range. 8 MP.
+ First-Aid Kit - Quickly pulling out an arsenal of ranger supplies, Ariel quickly heals wounds on herself or an ally. Heals for 15% Max HP DMG OR heals one negative physical status issue. 8 MP.
+ Dodge Roll - Ariel swiftly rolls forward a number of cells. The sudden rush of adrenaline that surges her makes her more difficult to hit for a small amount of time. Rolls in a line up to 3 cells from Ariel's starting position. Increases evasion by 20% for 2 turns. Ariel can link a basic attack for no extra cost, so long as she is in range. 6 MP.
S-Ability: No Weak Spot - The hunter is immune to Disable, Immobilize, and any other status effects that would otherwise force the hunter to give up a move or act phase.
Judgment: Arrowhead Striker - Earth Elemental.
Faced with the sheer power of the earth, the enemies are crippled under a rain of arrows created from the purified forms of rock and iron.
100% Atk Earth DMG. Targets all enemies. High Chance of Immobilize.
Stats:
HP: 40
MP: 30
Atk: 8 (+3 from Composite Longbow)(+1 from String Tie)
Def: 5 (+2 from Camouflage Vest)
Int: 1
Spr: 4 (+1 from Camouflage Vest)
Move: 2 (+2 from Ranger Profession)
Crit: 4%
Evade: 4%
Skill Points: 0
Affinity:
Mangix - 0
Orin - 0
Gladdos - 0
Heather - 0
Age: 24
Gender: Female
Appearance & Soundtrack: Musubareru Sekai
Level: 5
Progress: 8/16
Profession: Ranger - A ranger is one who stalks lesser prey and takes them down swiftly and silently. Rangers are the beginning rank of ranged warriors who use bows and arrows to take out prey. (Quiver)(Equips: Longbows; Shortbows)(Immune Poison; Severe Poison)
Quiver - A quiver supplies the arrows for attacks. Different arrows have different bonus effects.
Weapon: Composite Longbow - A longbow made of horn, wood, and sinew, the materials allow for much more powerful shots. (4 cell range)
Quiver: Poisoned Arrow - Arrows coated in venom extracted from Snakebite herbs. (Added Effect: Poison)
Armor: Camouflage Vest - A vest that is colored different shades of green for the purpose of hiding the wearer in a forest.
Accessory: String Tie - A tie that twists at the top of the bow where it meets the string. Tightening it produces more resistance and a stronger shot. (+1 Atk)
A-Ability: Ranger's Mark
+ Snapping Cobra - A arrow hisses through the air and impales an enemy, the tip of the arrow coated with a deadly poison. 120% Atk DMG. Chance of Poison. 4 cell range. 8 MP.
+ First-Aid Kit - Quickly pulling out an arsenal of ranger supplies, Ariel quickly heals wounds on herself or an ally. Heals for 15% Max HP DMG OR heals one negative physical status issue. 8 MP.
+ Dodge Roll - Ariel swiftly rolls forward a number of cells. The sudden rush of adrenaline that surges her makes her more difficult to hit for a small amount of time. Rolls in a line up to 3 cells from Ariel's starting position. Increases evasion by 20% for 2 turns. Ariel can link a basic attack for no extra cost, so long as she is in range. 6 MP.
- Spoiler:
- + Snake Whip - Ariel takes out another ranger tool, a whip, and cracks it on the ground near a target's feet. Immediately, snakes form up from the ground and wrap around the target's ankles, immobilizing them. 3 cell range. Immobilizes enemy.
+ Enchanting Rain - Ariel fires a single arrow into the sky that splits into a multitude of arrows that rain death down upon the enemy party. Deals 100% Atk DMG to all enemies. Enemies hit have their move reduced by 1 for a single turn.
+ Fleshbore Arrow - Ariel fires a drill bolt at the enemy, drilling through their flesh and causing massive pain if it hits. 150% Atk DMG. Chance of Bleeding. Inflicts Grievous Wounds. 4 cell range.
+ Crow's Feather - Ariel readies an arrow with a crow's feather. Next basic attack deals double damage.
+ Eagle's Feather - Ariel readies an arrow with an eagle's feather. Next basic attack inflicts Bleeding.
+ Falcon's Feather - Ariel readies an arrow with a falcon's feather. Next basic attack inflicts Blind.
+ Hawk's Feather - Ariel readies an arrow with an hawk's feather. Next basic attack is Piercing.
A-Ability: Spectral Ranger
+ Mantra: Dictate - Ariel decides how the battle should go. Her vast experience with battle throughout her life gives her the ability to move the terrain to her advantage. Moves the terrain on the battlefield to Ariel's advantage.
S-Ability: No Weak Spot - The hunter is immune to Disable, Immobilize, and any other status effects that would otherwise force the hunter to give up a move or act phase.
Judgment: Arrowhead Striker - Earth Elemental.
Faced with the sheer power of the earth, the enemies are crippled under a rain of arrows created from the purified forms of rock and iron.
100% Atk Earth DMG. Targets all enemies. High Chance of Immobilize.
Stats:
HP: 40
MP: 30
Atk: 8 (+3 from Composite Longbow)(+1 from String Tie)
Def: 5 (+2 from Camouflage Vest)
Int: 1
Spr: 4 (+1 from Camouflage Vest)
Move: 2 (+2 from Ranger Profession)
Crit: 4%
Evade: 4%
Skill Points: 0
Affinity:
Mangix - 0
Orin - 0
Gladdos - 0
Heather - 0
Last edited by Zerifachias on Mon Jan 28, 2013 8:55 pm; edited 10 times in total
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Dragon's Nest Profile Thread
Name: Orin Alstere
Gender: Male
Age: 16
Level: 5
Next Level: 8/16
Appearance:
Profession: Researcher - Wishing to expand his knowledge, the one who claims this profession scours books and notes of other researchers to find and test new hypotheses in an attempt to make a discovery of some sort. What that discovery is remains a mystery.
Weapon: Refined Blade - A magical blade in which the energy is more efficient and stable. (Damage: INT)
Armor: Tailcoat - Very fancy black clothing for special occasions.
Accessory: Genesis - A tome portraying basic uses of creation mana. (MP +5)
A-Ability: Discovered Magic:
+Fireball: O, perilous flames roar! Sends a sphere of fire hurtling towards a foe. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: 4 cells. 4 MP. Fire elemental.
+Flood: Striking waters, rise from the earth as to catch the enemy unawares! Massive pillars of water crash from the ground and into the enemy from below. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: 6 cells. 4 MP. Water elemental.
+Chrono Edge: Stop where you stand! Slices at the enemy close range, trapping them in time. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: Adjacent cell. Chance of Stop. 7 MP.
R-Ability: Revenge Spell - When assaulted with magic, allows the user to counter with any spell with minimized casting time which will not incur an MP increase penalty.
S-Ability: Rhythm - Allows the user to shorten casting time by one turn for a spell at the price of increasing the spell's MP cost by 120%.
D-Ability: Mercurial Laceration (Neutral) - O, angels that compose the vanguards of Heaven, and legions of demons that march through the gates of hell! I command thee! Rise to the everlasting expanses of space and shower our planet in the astral bodies from which all life has been created! Just one more slash to prove it all! A true end awaits... Deals 150% Piercing Int damage to an enemy up to 6 cells away and 100% Piercing Int damage to all other enemies on the battlefield.
Stats:
HP: 25
MP: 35 (+5 from Genesis)
Atk: 0 (+0 from Refined Blade)
Def: 6 (+1 from Tailcoat)
Int: 9 (+3 from Refined Blade)
Spr: 5 (+2 from Tailcoat)
Critical: 5%
Evasion: 3%
Movement: 2 cells (+0 from Researcher profession)
Skill Points: 0
Affinity:
Mangix - 0
Ariel - 0
Gladdos - 0
Heather - 0
Xenosaga - 0
Gender: Male
Age: 16
Level: 5
Next Level: 8/16
Appearance:
- Spoiler:
- Caring not for appearances, the young man's thick, dark brown hair is usually a mess, but somehow, it just works for him. Blue-green eyes rest under his long bangs, and dark circles from countless sleepless nights can be seen. His skin is actually lightly tanned from primarily performing field research and travelling instead of being pale like most would expect. He trundles around in a plain dark blue t-shirt and pajama pants of the same color. It's best not to ask. He knows how to accessorize like a mage with several necklaces and four rings upon his fingers. When it's cold, he wears a black coat to stay warm.
Profession: Researcher - Wishing to expand his knowledge, the one who claims this profession scours books and notes of other researchers to find and test new hypotheses in an attempt to make a discovery of some sort. What that discovery is remains a mystery.
Weapon: Refined Blade - A magical blade in which the energy is more efficient and stable. (Damage: INT)
Armor: Tailcoat - Very fancy black clothing for special occasions.
Accessory: Genesis - A tome portraying basic uses of creation mana. (MP +5)
A-Ability: Discovered Magic:
+Fireball: O, perilous flames roar! Sends a sphere of fire hurtling towards a foe. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: 4 cells. 4 MP. Fire elemental.
+Flood: Striking waters, rise from the earth as to catch the enemy unawares! Massive pillars of water crash from the ground and into the enemy from below. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: 6 cells. 4 MP. Water elemental.
+Chrono Edge: Stop where you stand! Slices at the enemy close range, trapping them in time. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: Adjacent cell. Chance of Stop. 7 MP.
R-Ability: Revenge Spell - When assaulted with magic, allows the user to counter with any spell with minimized casting time which will not incur an MP increase penalty.
S-Ability: Rhythm - Allows the user to shorten casting time by one turn for a spell at the price of increasing the spell's MP cost by 120%.
D-Ability: Mercurial Laceration (Neutral) - O, angels that compose the vanguards of Heaven, and legions of demons that march through the gates of hell! I command thee! Rise to the everlasting expanses of space and shower our planet in the astral bodies from which all life has been created! Just one more slash to prove it all! A true end awaits... Deals 150% Piercing Int damage to an enemy up to 6 cells away and 100% Piercing Int damage to all other enemies on the battlefield.
Stats:
HP: 25
MP: 35 (+5 from Genesis)
Atk: 0 (+0 from Refined Blade)
Def: 6 (+1 from Tailcoat)
Int: 9 (+3 from Refined Blade)
Spr: 5 (+2 from Tailcoat)
Critical: 5%
Evasion: 3%
Movement: 2 cells (+0 from Researcher profession)
Skill Points: 0
Affinity:
Mangix - 0
Ariel - 0
Gladdos - 0
Heather - 0
Xenosaga - 0
Last edited by Masquerade on Fri Dec 28, 2012 9:26 pm; edited 9 times in total
Re: Dragon's Nest Profile Thread
Name: Gladdos
Gender: Male
Age: 24
Level: 5
Next Level: 4/16
Appearance:
Profession: Dream Teller - A follower of astral truths and wielder of forgotten magics. The dead school of the Dream Tellers seals concept spells in portable Arcani, components of a specific oracle, and each follower is reponsible for crafting, mastering and determining each Arcanum. (Fate: Twist)
Fate: Twist - Particularly gifted Dream Tellers can twist the concepts behind a spell to revert it's effect. Gladdos does this by spinning his cards upside down. Each card can be spinned only once per battle.
Weapon: Ninja Gloves - Black finger less gloves that is a staple to every ninja's clothing. A weird magic circle was carved on the back of one of the gloves. [+3 INT; Range: 4 Cells]
Armor: Wayfarer's Clothes - Clothing worn by wanderers who have traveled far from their home. [+2 DEF; +1 SPR]
Acessory: Alexandrite - Birthstone of June, and an excelent magic conduit. [+5 MP]
A-Ability: Card-Casting
+Deck of the Moon: The Hierophant - A golden woman dressed in silvery white. Her staff bears the moon and her eyes a deep blue. A brilliant aura of holyness surrounds her, and life begins anew. Heals 100% Int HP. Chance to cure a random ailment. Range: 4 Cells. 6 MP.
-> Spinned: The False Priest - 120% Dark Int Dmg. Chance of Blind or Silence. Range: 4 Cells.
+Deck of the Moon: The Archmage - A mysterious woman clad in cerulean robes. Her staff holds all wisdom of the cosmos, and her grimoire hides the power of seven suns. Her eyes of pure violet give away nothing but serenity. And all barriers are broken. 120% Int Dmg. Reduces target's Spr by ?%for 3 turns. Range: 4 Cells. ? MP.
->The Knight Lord - 150% Int as Atk Dmg. Reduces target's Def by (1.5x?)% for 3 turns. Range: 4 Cells.
+Deck of the Earth: The Salamander - A slender woman covered in red-hot flames. In her right hand, a burning spear. Over the shoulders and bellow the waist, her body is that of a snake. And all is consumed. 120% Fire Int Dmg. Chance of Burn. Range: 4 Cells. 8 MP.
-> Spinned: The Fozen Spirit - 120% Ice Int Dmg. Chance of Freeze. Range: 4 Cells. 1 Cell Splash.
+Deck of the Earth: The Undine - An elegant woman of blue bearing a pearled staff in her left hand. Her legs giving place to a glistening, fish-like tail, and her head is crowned in a coral circlet. And life is refreshed. Range: 4 Cells. Target Heals 20% of Max HP every time it takes damage. Lasts 3 Turns. ? MP.
->Spinned: The Kolbold - Range: 4 Cells. Target loses 15% Max HP every time it deals damage. Lasts 3 Turns.
+Deck of the Stars: The Lost Nymph - A beautiful woman dressed in nothing but her waving blue hair. The look in her eyes show promisse, desire and fear. She has lost her way. What on this world hasn't? 100% Int MP Dmg. Chance of Charm. Range: 4 Cells. 7 MP
-> Spinned: The Evil Nymph - 100% Dark Int Dmg. 2 hits. Chance of Confusion. Range: 4 Cells.
+Deck of the Stars: The Black Raven - A black bird of purple eyes, guiding the dead to their new home. Scarlet moon and twisted trees greet his way. And never shall they return. Range: 4 Cells. Chance of Doom. If Doom fails, deals 150% Dark Int Dmg. 18 MP.
->Spined: The White Raven - Returns an allie to life with 20% HP. Range: 4 Cells.
+Deck of the Sun: The Crumbling Tower - A mighty tower of black stone. A darker cloud smites it down with golden lighting under the gaze of the sun. And no longer is anything mighty. 140% Holy Dmg. Chance of Frail. Range: 4 Cells. 12 MP.
-> Spinned: The Bastion - Heals 150% Int Dmg. Removes one ailment or affects with Protect. Range: 4 Cells.
+Deck of the Sun: The Chariot - Dragged by twilight horses of ivory and ebony, the golden chariot bears its silver knight across the stormy skies, his lance that shall bane all challenges. And all difficulties are no more. 100% Lighting Int Dmg. Range: 4 cells. Hits all enemies on the way. Small chance of Addle. 16 MP
->Spinned: The Broken Wheel - Range: Global. Targets 3 random units. Haste on allies, chance of Slow on enemies.
A-Ability: Item
R-Ability: Fate: Soar - The Decks are split for a reason, they love no one but themselves. Each time Gladdos uses an ability he gains a Seal of that Deck. If he ever has Seals of two different decks, all his Seals are wiped. He can never have more than 3 Seals at the same time. When he has 3 Seals, he can consume them casting a World Card or a God Card. The Forgotten Deck knows no love, and it gifts no Seal. Only one World Card can be cast per battle. World Cards and God Cards can't be spinned.
S-Ability: The Full Circle - Under normal circunstances, an Arcanum takes a few minutes to cast, and enough energy to take the Dream Teller to his knees. Gladdos solves the first problem inscribing the invocation circle to his spellcasting gloves, allowing him to project it with a mere thought, hastening the casting. The second problem was solved for him, in a similar fashion, but with blood in the place of ink. And a much bigger and softer drawing background. +20% MP.
Yes, it still hurts sometimes, but you get used to it...
D-Ability: Forgotten Deck: Death - A pale, skeletal figure covered in midnight black wraps. A great Scythe rests in it's hands. The bottom of the card mirrors the top, so it can't be spinned. The Forgotten Deck is that of the banned, forbidden and uncontrolled concepts. Few Tellers can harness the power of it's cards, and it takes all of Gladdos' mental strengh to control the one he bears. 100% piercing Dark Int Dmg. Affects all enemies. Chance of Doom.
Stats:
HP: 25 [25]
MP: 40 (+5 from Alexandrite) (+8 from The Full Circle) [53]
Atk: 2 [2]
Def: 4 (+2 from Wayfarer's Clothes) [6]
Int: 9 (+3 from Ninja Gloves) [12]
Spr: 4 (+1 from Wayfarer's Clothes) [5]
Crt: 4%
Evd: 3%
Move: 2
Skill Points: 0
Affinity:
Ariel - 0
Orin - 0
Mangix - 0
Heather - 0
Gender: Male
Age: 24
Level: 5
Next Level: 4/16
Appearance:
- Spoiler:
Profession: Dream Teller - A follower of astral truths and wielder of forgotten magics. The dead school of the Dream Tellers seals concept spells in portable Arcani, components of a specific oracle, and each follower is reponsible for crafting, mastering and determining each Arcanum. (Fate: Twist)
Fate: Twist - Particularly gifted Dream Tellers can twist the concepts behind a spell to revert it's effect. Gladdos does this by spinning his cards upside down. Each card can be spinned only once per battle.
Weapon: Ninja Gloves - Black finger less gloves that is a staple to every ninja's clothing. A weird magic circle was carved on the back of one of the gloves. [+3 INT; Range: 4 Cells]
Armor: Wayfarer's Clothes - Clothing worn by wanderers who have traveled far from their home. [+2 DEF; +1 SPR]
Acessory: Alexandrite - Birthstone of June, and an excelent magic conduit. [+5 MP]
A-Ability: Card-Casting
+Deck of the Moon: The Hierophant - A golden woman dressed in silvery white. Her staff bears the moon and her eyes a deep blue. A brilliant aura of holyness surrounds her, and life begins anew. Heals 100% Int HP. Chance to cure a random ailment. Range: 4 Cells. 6 MP.
-> Spinned: The False Priest - 120% Dark Int Dmg. Chance of Blind or Silence. Range: 4 Cells.
->The Knight Lord - 150% Int as Atk Dmg. Reduces target's Def by (1.5x?)% for 3 turns. Range: 4 Cells.
+Deck of the Earth: The Salamander - A slender woman covered in red-hot flames. In her right hand, a burning spear. Over the shoulders and bellow the waist, her body is that of a snake. And all is consumed. 120% Fire Int Dmg. Chance of Burn. Range: 4 Cells. 8 MP.
-> Spinned: The Fozen Spirit - 120% Ice Int Dmg. Chance of Freeze. Range: 4 Cells. 1 Cell Splash.
->Spinned: The Kolbold - Range: 4 Cells. Target loses 15% Max HP every time it deals damage. Lasts 3 Turns.
+Deck of the Stars: The Lost Nymph - A beautiful woman dressed in nothing but her waving blue hair. The look in her eyes show promisse, desire and fear. She has lost her way. What on this world hasn't? 100% Int MP Dmg. Chance of Charm. Range: 4 Cells. 7 MP
-> Spinned: The Evil Nymph - 100% Dark Int Dmg. 2 hits. Chance of Confusion. Range: 4 Cells.
+Deck of the Stars: The Black Raven - A black bird of purple eyes, guiding the dead to their new home. Scarlet moon and twisted trees greet his way. And never shall they return. Range: 4 Cells. Chance of Doom. If Doom fails, deals 150% Dark Int Dmg. 18 MP.
->Spined: The White Raven - Returns an allie to life with 20% HP. Range: 4 Cells.
+Deck of the Sun: The Crumbling Tower - A mighty tower of black stone. A darker cloud smites it down with golden lighting under the gaze of the sun. And no longer is anything mighty. 140% Holy Dmg. Chance of Frail. Range: 4 Cells. 12 MP.
-> Spinned: The Bastion - Heals 150% Int Dmg. Removes one ailment or affects with Protect. Range: 4 Cells.
+Deck of the Sun: The Chariot - Dragged by twilight horses of ivory and ebony, the golden chariot bears its silver knight across the stormy skies, his lance that shall bane all challenges. And all difficulties are no more. 100% Lighting Int Dmg. Range: 4 cells. Hits all enemies on the way. Small chance of Addle. 16 MP
->Spinned: The Broken Wheel - Range: Global. Targets 3 random units. Haste on allies, chance of Slow on enemies.
- Spoiler:
A-Ability: Highest Arcani+Deck of the Stars: The Mirrored World - A beautiful tree, a peaceful pond, a nostalgic wooden bench, bright sun in the sky. Bellow, dark skies, dead tree, a rotten pile of planks and blood-red water, all upside down. World Card. Reverse on all. For the rest of the fight, the Dream Teller can spin each card as many times as he wants, but he can only cast spinned cards. Range: Global. ? MP. Consumes 3 Seals of the Stars.+Deck of the Stars: Astatos, Dark God of Madness - God Card. A dark figure shrouded in a gray hooded cloak. It's face is hidden by a mask with a unsettling broad smile. Creeping shadows leak from beneath the cloak. Shadows of all colors and shapes. 50-150% Int Dmg of a random element. Targets all enemies. Chance of Confuse, Charm or Berserk. ? MP. Consumes 3 Seals of The Stars
A-Ability: Item
S-Ability: The Full Circle - Under normal circunstances, an Arcanum takes a few minutes to cast, and enough energy to take the Dream Teller to his knees. Gladdos solves the first problem inscribing the invocation circle to his spellcasting gloves, allowing him to project it with a mere thought, hastening the casting. The second problem was solved for him, in a similar fashion, but with blood in the place of ink. And a much bigger and softer drawing background. +20% MP.
Yes, it still hurts sometimes, but you get used to it...
D-Ability: Forgotten Deck: Death - A pale, skeletal figure covered in midnight black wraps. A great Scythe rests in it's hands. The bottom of the card mirrors the top, so it can't be spinned. The Forgotten Deck is that of the banned, forbidden and uncontrolled concepts. Few Tellers can harness the power of it's cards, and it takes all of Gladdos' mental strengh to control the one he bears. 100% piercing Dark Int Dmg. Affects all enemies. Chance of Doom.
Stats:
HP: 25 [25]
MP: 40 (+5 from Alexandrite) (+8 from The Full Circle) [53]
Atk: 2 [2]
Def: 4 (+2 from Wayfarer's Clothes) [6]
Int: 9 (+3 from Ninja Gloves) [12]
Spr: 4 (+1 from Wayfarer's Clothes) [5]
Crt: 4%
Evd: 3%
Move: 2
Skill Points: 0
Affinity:
Ariel - 0
Orin - 0
Mangix - 0
Heather - 0
Last edited by Poring Slayer Allindur on Fri Dec 28, 2012 8:03 pm; edited 14 times in total
Allindur, the Lightfoot- Fleeting Dreamer
- Posts : 1147
Join date : 2012-05-05
Age : 32
Location : I was BORN to the stage, baby!
Re: Dragon's Nest Profile Thread
Name: Marceline (Alissa Wringer)
Age: 19
Gender: Female
Appearance:
Profession: Slayer- "I was always meant to do this... kill that which we fear. I don't prefer this life, but I can't change it. It's easier to accept it anyway." The one who claims this profession was handpicked by fate to slay that which we fear. Demons, vampires, the forces that torment the world, all are her targets; She alone is meant to finish off these monstrosities. (Finisher) (Equip: Arsenals)
Finisher: Automatically kills an enemy with 10% Max Hp or less upon attacking that enemy. Does not affect Bosses.
Level: 1
Exp: 0/10
-------------------
Weapon: Beginner's Set- Basic arsenal made with easy to use weapons. (Range: 2 Cells)
Armor: Dull Uniform- Faded uniform made with monochrome coloring; it's all one could afford.
Accessory: Crappy Aegis- Little more than a piece of junk charmed with poor protective magic.
-------------------
A-Ability: Purpose
+ Heighten Senses- "Bring it." The user sends mana rushing through her body increasing her senses tenfold. No Damage. +15% Atk and Evasion; Usable once per Battle. Range: Self. 8 Mp.
+ Chance Encounter- "Are you ready?" The user, within range of her target, quickly performs a simple rush using only her bare hands. 100% Atk Damage. 2 Hits. 120% Atk Damage. 50% Chance of Critical Hit [Final Hit]. Range: Adjacent Cell. 12 Mp.
A-Ability: Mission
A-Ability: Line of Duty
A-Ability: Destiny
R-Ability:
+ Guard Instinct- Whenever a combo is used on the user, the user instinctually blocks a few of the hits. Cancels either the first two or last two hits of a combo used on the user.
-------------------
S-Ability:
+ Natural Senses- The user's evasion is increased by 20%
-------------------
D-Ability: The End- "I'm just your problem." The user performs a backflip landing expertly on her target's shoulders and stakes them in the heart. 200% Pierce Atk. 10% Chance of Instant Death. Range: Adjacent Cell.
-------------------
Stats:
Next Level: Def, Spr x2
Hp: 20
Mp: 20
Atk: 5 (+1 from Beginner's Set)
Def: 4 (+1 from Dull Uniform)
Int: 0 (+0 from Beginner's Set)
Spr: 3 (+0 from Dull Uniform) (+1 from Crappy Aegis)
Crit: 4%
Evade: 4% (+20% from Natural Senses)
Move: 2 Cells (+2 from Slayer Profession)
-------------------
Skill Points: 0
-------------------
Affinity:
Mangix: 0
Ariel: 0
Orin: 0
Gladdos: 0
Xenosaga: 0
Age: 19
Gender: Female
Appearance:
- Spoiler:
Profession: Slayer- "I was always meant to do this... kill that which we fear. I don't prefer this life, but I can't change it. It's easier to accept it anyway." The one who claims this profession was handpicked by fate to slay that which we fear. Demons, vampires, the forces that torment the world, all are her targets; She alone is meant to finish off these monstrosities. (Finisher) (Equip: Arsenals)
Finisher: Automatically kills an enemy with 10% Max Hp or less upon attacking that enemy. Does not affect Bosses.
Level: 1
Exp: 0/10
-------------------
Weapon: Beginner's Set- Basic arsenal made with easy to use weapons. (Range: 2 Cells)
Armor: Dull Uniform- Faded uniform made with monochrome coloring; it's all one could afford.
Accessory: Crappy Aegis- Little more than a piece of junk charmed with poor protective magic.
-------------------
A-Ability: Purpose
+ Heighten Senses- "Bring it." The user sends mana rushing through her body increasing her senses tenfold. No Damage. +15% Atk and Evasion; Usable once per Battle. Range: Self. 8 Mp.
+ Chance Encounter- "Are you ready?" The user, within range of her target, quickly performs a simple rush using only her bare hands. 100% Atk Damage. 2 Hits. 120% Atk Damage. 50% Chance of Critical Hit [Final Hit]. Range: Adjacent Cell. 12 Mp.
- Spoiler:
- + Inconvenience- "Deal with it." The user quickly dashes at her target and jumps at the last second, delivering a powerful kick to their head. 140% Atk Damage. 50% Chance of Addle. Range: 3 Cells. 10 Mp.
+ Violent Outburst- "Bite me." The user takes out a long curved dagger and quickly plunges it into her target's side. 120% Atk Damage. 50% Chance of Berserk. Range: Adjacent Cell. 8 Mp.
+ The Burning- "Burn for me." The user whips out a torch and lighter, lighting the torch she proceed to slam it into her target's face. 180% Atk Damage. 50% Chance of Severe Burn. Range: Adjacent Cell. 20 Mp. Fire Elemental.
+ Relaxation- "Chill out." The user effectively presses a series of pressure points on her target's body that causes them to fall to the ground in a deep sleep. 50% Atk Damage. 75% Chance of Sleep. Range: Adjacent Cell. 8 Mp.
+ Recover- "..." The user sighs in relief, taking a quick break and allowing her mana to cycle at a normal rate while she recovers. 25% Max Hp Healing. Range: Self. 10 Mp.
+ Elimination- "Goodbye." The user performs a quick series of flips and lands behind her target before staking them through the back. 200% Atk Damage. 10% Chance of Instant Death. Range: 3 Cells. 32 Mp.
A-Ability: Mission
- Spoiler:
- + Spectre Massacre- "Perish." The user grabs a dagger coated in holy water which she quickly throws at her target. 120% Atk Damage. Inflicts Double Damage on Undead-type and Demon-type targets. Range: 3 Cells. 12 Mp.
+ Feral Slaying- "Fall beast." The user reveals a long link of chains which is then used to whip her target into submission until she can quickly finish the job with a dagger through the neck. 100% Atk Damage. 4 Hits. Inflicts Double Damage on Beast-type and Avian-type targets. Range: Adjacent Cell. 16 Mp.
+ Digital Termination- "Power down." The user pulls out a crowbar like weapon which is then slammed into her target and used to pry open armors and such. 140% Atk Damage. Inflicts Double Damage on Machine-type targets; 25% Chance of Armor Break. Range: Adjacent Cell. ? Mp.
+ Venom Advance- "Poison paradise." The user dips a dagger in a deadly poison before slashing her enemy up several times. 100% Atk Damage. 5 Hits. 50% Chance of Poison [Each Hit]. Range: Adjacent Cell. ? Mp.
+ Burst- "Get ready." The user quickly launches herself forward to perform a rather simple attack to get her blood rushing. 100% Atk Damage. Bestows Haste on the User. Range: 4 Cells. ? Mp.
+ Sweep- "Can you feel it yet?" The user quickly jumps above her target and slams her right leg down on one of their shoulders. Forcing them to stumble, they fall to the ground, but instead of crashing with them the user kicks off of them, landing safely back in her original position. 140% Atk Damage. Pushes Target 2 Cells Back. Range: 3 Cells. ? Mp.
A-Ability: Line of Duty
- Spoiler:
- + Cascade- "Have a problem?" The user slides underneath her target and kicks them from beneath them. Before they can fall back to earth however, the user backflips out of the way and watches them fall back to the ground. 100% Atk Damage. 10% Max Hp Damage. Range: 2 Cells. ? Mp.
+ Inertia- "What's the matter? Can't move?" The user pulls out several needles from a pouch and quickly throws them at her target. 30% Pierce Atk Damage. 75% Chance of Immobilize; 75% Chance of Disable. Range: 4 Cells. ? Mp.
+ Extermination- "What does it feel like?" The user appears behind her target and shoves a blade in their back. Twisting it around, she mutters something about the life she leads and soon pulls the blade from their back and kicks them away. 200% Atk Damage. 120% Atk Damage. Pushes Target 1 Cell Away. Range: 3 Cells. ? Mp.
+ Faux Double- "Seeing double?" The user appears in two places at once confusing her enemy before both copies turn in their direction and both attack. Only one attack is made, but it feels as though both have connected. 150% Atk Damage. 75% Chance of Confusion. Range: 2 Cells. ? Mp.
+ The Hanging Tree- "Are you coming?" The user turns away from her target for a moment as if surrendering. However, they are sadly mistaken as she quickly turns with rope in hand. Before they can truly realize what is happening they find themselves trapped with the rope around their neck. The user apologizes for her actions and proceeds to throw the other end of the rope over the branch of a nearby tree. With one final action, she looks away and pulls the end of the rope with all of her might. No Damage. High Chance of Instant Death; Requires 1 Tree. Range: 3 Cells of Target and Tree. ? Mp.
+ Mockingbird- "It's a sin, every time." The user pulls out a crossbow, taking careful aim before firing off a powerful shot that speeds through the air. The user never misses, not once. 100% Atk Damage. +10% Damage for Each Cell Traveled; Sure Hit. ? Mp.
A-Ability: Destiny
- Spoiler:
- + Fissure- "So long." The user falls seemingly defeated, but just as her foes gain satisfaction she scowls and slams her fist into the ground creating a shockwave that breaks apart the earth. 180% Atk Damage. Range: All Enemies. ? Mp.
+ Dreaded Silence- "..." The user uses her little knowledge of the working of mana to get it to create a cover of darkness in which every one can hear nothing, nor can they see anything. However, the true dread comes when the darkness lifts, and a single target is found in a bloody heap. 250% Atk Damage. Randomized Hit. 99% Chance of Bloodloss [As long as there is no immunity]. Range: Single Enemy. ? Mp.
+ Eclipse- "Let go your spite." The user flips in the air, spinning close enough that when in the perfect position she kicks off of them only to land next to them. 120% Atk Damage. 3 Hits. User lands in an Adjacent Cell of the Target. Range: 4 Cells. ? Mp.
--- Obliteration- "This is the end for you." The user, looming over her target looks down at them with disappointment. Turning her head, she raises one of her legs and slams it down into their chest, knocking the air out of them. 160% Atk Damage. 50% Chance of Immobilize. Range: Adjacent Cell. ? Mp.
+ Final Moment- "So this is it... this is where the journey ends." The user, beaten to the point of submission makes one final attempt to seal not only her fate but that of a target's as well. Using all of her energy in a single burst, she rushes them with only a stake in hand and plunges it into their heart. 300% Atk Damage. 25% Chance of Instant Death. Range: 2 Cells. ? Mp.
R-Ability:
-------------------
S-Ability:
+ Natural Senses- The user's evasion is increased by 20%
-------------------
D-Ability: The End- "I'm just your problem." The user performs a backflip landing expertly on her target's shoulders and stakes them in the heart. 200% Pierce Atk. 10% Chance of Instant Death. Range: Adjacent Cell.
-------------------
Stats:
Next Level: Def, Spr x2
Hp: 20
Mp: 20
Atk: 5 (+1 from Beginner's Set)
Def: 4 (+1 from Dull Uniform)
Int: 0 (+0 from Beginner's Set)
Spr: 3 (+0 from Dull Uniform) (+1 from Crappy Aegis)
Crit: 4%
Evade: 4% (+20% from Natural Senses)
Move: 2 Cells (+2 from Slayer Profession)
-------------------
Skill Points: 0
-------------------
Affinity:
Mangix: 0
Ariel: 0
Orin: 0
Gladdos: 0
Xenosaga: 0
Last edited by Silver on Fri Dec 28, 2012 10:16 pm; edited 2 times in total
Re: Dragon's Nest Profile Thread
Name: Xenosaga
Age: 18
Gender: Female
Appearance:
Level: 2
Next Level: 4/10
Profession: Not Even A Novice - So far down the character ladder, the holder of this profession can't even be given the decency of a suitable title.
Weapon: Battered Book - A beaten and battered book, it's a miracle it's still intact. If you ignore the several missing pages, anyway.
Armor: Purple Sweater - Purple and light, it has a hoodie that is practically useless and not something one would wear for protection against attacks.
Accessory: Jade Necklace - Held around the neck by a red string, its color is so faded, it looks to be fake. Maybe it is. Increases INT by 1.
A-Ability: By the Books
+Aduro: "Okay, here's the first spell. . . ." The user conjures up an almost tiny ball of fire. It suddenly releases a stream of fire, burning everything in its path. 100% Fire INT DMG. Chance of Burn. Range: 3 Straight Cells. Hits everything in its path. 7 MP
+Pluvia: "What the hell. . . ? The user calls up a small volume of water that swirls and curls like jelly. It is directed over the target's head before raining down on them. 110% Water INT DMG. Lasts 3 Turns. Chance of Wet each turn. Range: 4 Cells. 7 MP
+Aeris: "Why does this name look familiar?" The user launches a blast of slicing winds at the target, encasing them in the harmful magic and shredding their body. 140% Wind INT DMG. 3 hits. Chance of Bleeding. Range: 3 Cells. 18 MP.
+Chasmatias: "I have absolutely no idea what I'm doing." A great quake cracks the earth around the user, breaking the ground underneath the enemies nearby. 120% Earth INT DMG. Chance of Immobilize. Range: All Enemies Within 3 Cells of the User.
R-Ability:Mastery Up - The more you use it, the better you get. Every time a spell is cast by this character, their INT is increased by 1.
S-Ability: Protection - Not everybody likes to get hurt. DEF/SPR is passively increased by 20%.
D-Ability: Blah, Blah, Blah - "Okay, fuck this, let's get to the damn good stuff. . . . Oooooo, what's thi-? Aw, crap." There's a reason people level up and then learn spells. When you can't control something, it always has to go BOOM. Range: All Enemies. 100% Piercing INT DMG.
Stats:
HP: 20
MP: 30
ATK: 2
DEF: 3 (+1 from Purple Sweater) (+1 from Protection)
INT: 5 (+1 from Battered Book) (+1 from Jade Necklace)
SPR: 3 (+1 from Protection)
MOVE: 2
Skill Points: 0
Age: 18
Gender: Female
Appearance:
- Spoiler:
- No.
Level: 2
Next Level: 4/10
Profession: Not Even A Novice - So far down the character ladder, the holder of this profession can't even be given the decency of a suitable title.
Weapon: Battered Book - A beaten and battered book, it's a miracle it's still intact. If you ignore the several missing pages, anyway.
Armor: Purple Sweater - Purple and light, it has a hoodie that is practically useless and not something one would wear for protection against attacks.
Accessory: Jade Necklace - Held around the neck by a red string, its color is so faded, it looks to be fake. Maybe it is. Increases INT by 1.
A-Ability: By the Books
+Aduro: "Okay, here's the first spell. . . ." The user conjures up an almost tiny ball of fire. It suddenly releases a stream of fire, burning everything in its path. 100% Fire INT DMG. Chance of Burn. Range: 3 Straight Cells. Hits everything in its path. 7 MP
+Pluvia: "What the hell. . . ? The user calls up a small volume of water that swirls and curls like jelly. It is directed over the target's head before raining down on them. 110% Water INT DMG. Lasts 3 Turns. Chance of Wet each turn. Range: 4 Cells. 7 MP
+Aeris: "Why does this name look familiar?" The user launches a blast of slicing winds at the target, encasing them in the harmful magic and shredding their body. 140% Wind INT DMG. 3 hits. Chance of Bleeding. Range: 3 Cells. 18 MP.
R-Ability:
S-Ability: Protection - Not everybody likes to get hurt. DEF/SPR is passively increased by 20%.
D-Ability: Blah, Blah, Blah - "Okay, fuck this, let's get to the damn good stuff. . . . Oooooo, what's thi-? Aw, crap." There's a reason people level up and then learn spells. When you can't control something, it always has to go BOOM. Range: All Enemies. 100% Piercing INT DMG.
Stats:
HP: 20
MP: 30
ATK: 2
DEF: 3 (+1 from Purple Sweater) (+1 from Protection)
INT: 5 (+1 from Battered Book) (+1 from Jade Necklace)
SPR: 3 (+1 from Protection)
MOVE: 2
Skill Points: 0
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Similar topics
» Dragon's Nest Profile Thread (The Re-vengeance)
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