Dragon's Nest Profile Thread (The Re-vengeance)
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Dragon's Nest Profile Thread (The Re-vengeance)
Inventory:
Ointment x2 - A creamy white substance used to stop bleeding and help heal wounds. [Restores 10 HP; Misc: F]
Elixir x2 - A bitter, but oddly refreshing brew made of several different plants. [Restores 10 MP; Liquid: F]
Snakebite x1 - Rather contradictory to its name, an herb that when ingested will remove toxins from the body. [Cures Poison, Severe Poison, Venom; Plant: F]
Immortality Pill x1 - A round medicine created by alchemy that may rejuvenate the one who swallows it. [Revives a K.O.ed ally with 25% HP; Misc: E]
Equipment:
N/A
Materials:
N/A
Key Items:
N/A
Silver: 0
Ointment x2 - A creamy white substance used to stop bleeding and help heal wounds. [Restores 10 HP; Misc: F]
Elixir x2 - A bitter, but oddly refreshing brew made of several different plants. [Restores 10 MP; Liquid: F]
Snakebite x1 - Rather contradictory to its name, an herb that when ingested will remove toxins from the body. [Cures Poison, Severe Poison, Venom; Plant: F]
Immortality Pill x1 - A round medicine created by alchemy that may rejuvenate the one who swallows it. [Revives a K.O.ed ally with 25% HP; Misc: E]
Equipment:
N/A
Materials:
N/A
Key Items:
N/A
Silver: 0
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Dragon's Nest Profile Thread (The Re-vengeance)
Enemy Profiles
Buccaneer x2
Bilgerat x2
Neutral Profiles
N/A
Buccaneer x2
- Spoiler:
- Profession: Buccaneer
Weapon: Cutlass
Armor: Dirty Clothing
Accessory: N/A
A-Ability: Armed Robbery
+ Leg Break - Performs a low swing with the cutlass, aiming to injure the target's legs and knock them prone. [110% ATK Dmg. Range: Adjacent. Chance of Immobilize. 7 MP]
R-Ability: N/A
S-Ability: N/A
B-Ability: Belch - As a Standard Action the Buccaneer lets out a loud, obnoxious belch. His booze breath being so powerful that it causes the target to flee up to 2 cells away in disgust. This skill has a 3 turn cooldown.
D-Ability: N/A
Level: 1
HP: 15
MP: 15
ATK: 3 (+1 from Cutlass)
DEF: 2 (+1 from Dirty Clothing)
INT: 1
SPR: 1
Crit: 2%
Evd: 1%
Movement: 2 (+1 from Buccaneer Profession)
Bilgerat x2
- Spoiler:
- Profession: Bilgerat
Weapon: Dagger
Armor: Thief's Cloak
Accessory: N/A
A-Ability: Fighting Dirty
+ Knock-Off - Strikes the target's hands, causing them to drop their weapon. [100% ATK Dmg. Range: Adjacent. Chance of Disarm. 6 MP]
R-Ability: N/A
S-Ability: Easy Pickings - Increases damage output against unarmed targets by 20%. The bonus is increased by an additional 20% if the target never had a weapon to begin with.
B-Ability: N/A
D-Ability: N/A
Level: 1
HP: 10
MP: 20
ATK: 3 (+1 from Dagger)
DEF: 1
INT: 1
SPR: 1 (+1 from Thief's Cloak)
Crit: 2%
Evd: 1%
Movement: 2 (+1 from Bilgerat Profession)
Neutral Profiles
N/A
Last edited by Kurio on Tue Sep 30, 2014 12:44 am; edited 4 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Dragon's Nest Profile Thread (The Re-vengeance)
Temporary Allies
N/A
N/A
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Dragon's Nest Profile Thread (The Re-vengeance)
Name: Sagami Ketsueki
Gender: Female
Age: 24
Appearance:
Profession: Yami no Hana - A woman's eyesight, taken by her own kin, she sees everything. [Int-Based Basic Attacks] [Third Eye]
*Third Eye - Sagami does not require her eyes to "see," instead relying on her mind's eye and therefore cannot suffer any penalty to accuracy.
Weapon: Cane Sword - Disguised as a blind woman's walking cane, they'll never expect it. [+1 INT]
Armor: Flowing Garments - Clothing that sways and flows like water with each movement of the wearer. [+1 SPR]
Accessory: Jade Amulet - Emerald jade, the rarest jade in existence. [+5 MP]
A-Ability: Flower of Darkness
+ Shadow Slice - Sagami conjures an image behind her target which strikes the target twice before dissipating. [110% Dark INT Dmg per hit, 2 hits. Range: 3 cells. 9 MP]
--- Twin Shadows - Instead of the image dissipating Sagami switches places with her image and transfers all aggro she has to her image. The image cannot use Abilities and possesses 100% of Sagami's INT, Crit, Evd, and Movement and 30% of all other stats. Basic Attacks by the image are considered Ability damage. The image lasts for 3 turns or until it is killed. When the image leaves the field all aggro it possesses is returned to Sagami.
+ Black Lotus - Sagami causes the ground beneath an area to erupt into a pool of negative energy that saps away the life force of those within. [Range: 3 cells and all surrounding cells. Targeted cells become Black Lotus cells in addition to their existing affinities for 3 turns. Black Lotus cells inflict 80% Dark INT Dmg each turn to enemies standing on them. 12 MP]
--- Negative Lotus - In addition to creating the Black Lotus cells enemies within surrounding cells of a Black Lotus cell are pulled toward the center Black Lotus cell at a rate of 1 cell per turn. Black Lotus cells reduce the Movement of enemies within them to 0.
R-Ability:Blade Which Devours - Whenever Sagami inflicts Ability damage to an enemy she restores 5% of her max HP and MP. This is increased to 10% of her max HP and MP if the target has reached the maximum for Blade Which Protects.
S-Ability:Blade Which Protects - Sagami's damaging abilities shred away pieces of the target's soul, causing her to steal 5% of the target's DEF and SPR from the target every time she inflicts damage through an ability for 3 turns. The maximum Sagami can take from a single target is 30% while the bonus DEF and SPR Sagami gains cannot exceed 60% of her own DEF and SPR.
B-Ability: Bloom in Darkness - Sagami may activate Bloom in Darkness as a Free Action to empower her next Ability for no increase in MP cost. Bloom in Darkness has a 5 turn cooldown. Bloom in Darkness is refreshed when an enemy dies.
D-Ability: Falling Cherry Blossom - Sagami disappears the moment she unsheathes her sword, the only indication of her presence being a shadowy trail that dances across the battlefield striking each enemy multiple times and cutting them open. [50% Piercing Dark INT Dmg per hit, 6 hits. Range: Enemy party. Each hit targets a random enemy, the same target can be hit multiple times.]
--- Storm of Cherry Blossoms - Adds an additional 2 hits. Each time two hits land on the same enemy an image of Sagami is summoned in an adjacent cell of the target. The images cannot use Abilities and possess 100% of Sagami's INT, Crit, Evd, and Movement and 30% of all other stats. Basic Attacks by the images are considered Ability damage. The images lasts for 3 turns or until killed.
Level: 1
EXP: 0/10
HP: 20
MP: 20 (+5 from Jade Amulet)
ATK: 1
DEF: 3
INT: 4 (+1 from Cane Sword)
SPR: 2 (+1 from Flowing Garments)
Crit: 3%
Evd: 4%
Movement: 2 (+1 from Yami no Hana Profession)
Skill Points: 0
Gender: Female
Age: 24
Appearance:
- Spoiler:
Profession: Yami no Hana - A woman's eyesight, taken by her own kin, she sees everything. [Int-Based Basic Attacks] [Third Eye]
*Third Eye - Sagami does not require her eyes to "see," instead relying on her mind's eye and therefore cannot suffer any penalty to accuracy.
Weapon: Cane Sword - Disguised as a blind woman's walking cane, they'll never expect it. [+1 INT]
Armor: Flowing Garments - Clothing that sways and flows like water with each movement of the wearer. [+1 SPR]
Accessory: Jade Amulet - Emerald jade, the rarest jade in existence. [+5 MP]
A-Ability: Flower of Darkness
+ Shadow Slice - Sagami conjures an image behind her target which strikes the target twice before dissipating. [110% Dark INT Dmg per hit, 2 hits. Range: 3 cells. 9 MP]
--- Twin Shadows - Instead of the image dissipating Sagami switches places with her image and transfers all aggro she has to her image. The image cannot use Abilities and possesses 100% of Sagami's INT, Crit, Evd, and Movement and 30% of all other stats. Basic Attacks by the image are considered Ability damage. The image lasts for 3 turns or until it is killed. When the image leaves the field all aggro it possesses is returned to Sagami.
+ Black Lotus - Sagami causes the ground beneath an area to erupt into a pool of negative energy that saps away the life force of those within. [Range: 3 cells and all surrounding cells. Targeted cells become Black Lotus cells in addition to their existing affinities for 3 turns. Black Lotus cells inflict 80% Dark INT Dmg each turn to enemies standing on them. 12 MP]
--- Negative Lotus - In addition to creating the Black Lotus cells enemies within surrounding cells of a Black Lotus cell are pulled toward the center Black Lotus cell at a rate of 1 cell per turn. Black Lotus cells reduce the Movement of enemies within them to 0.
R-Ability:
S-Ability:
B-Ability: Bloom in Darkness - Sagami may activate Bloom in Darkness as a Free Action to empower her next Ability for no increase in MP cost. Bloom in Darkness has a 5 turn cooldown. Bloom in Darkness is refreshed when an enemy dies.
D-Ability: Falling Cherry Blossom - Sagami disappears the moment she unsheathes her sword, the only indication of her presence being a shadowy trail that dances across the battlefield striking each enemy multiple times and cutting them open. [50% Piercing Dark INT Dmg per hit, 6 hits. Range: Enemy party. Each hit targets a random enemy, the same target can be hit multiple times.]
--- Storm of Cherry Blossoms - Adds an additional 2 hits. Each time two hits land on the same enemy an image of Sagami is summoned in an adjacent cell of the target. The images cannot use Abilities and possess 100% of Sagami's INT, Crit, Evd, and Movement and 30% of all other stats. Basic Attacks by the images are considered Ability damage. The images lasts for 3 turns or until killed.
Level: 1
EXP: 0/10
HP: 20
MP: 20 (+5 from Jade Amulet)
ATK: 1
DEF: 3
INT: 4 (+1 from Cane Sword)
SPR: 2 (+1 from Flowing Garments)
Crit: 3%
Evd: 4%
Movement: 2 (+1 from Yami no Hana Profession)
Skill Points: 0
Last edited by Kurio on Tue Sep 30, 2014 12:35 am; edited 2 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Dragon's Nest Profile Thread (The Re-vengeance)
Vini Cyphros
Female, 26 (April 30)
Appearance:
Profession: Snake Charmer - I am the one that calls them. Emmisaries of the devil, they are sweet, precious things, are they not? Come closer, they won't bite...too much. After all, what is two tiny little holes to a big, strong one like yourself? (Venomtouch)
Venomtouch - This unit's and this unit's pet's Basic Attacks may cause Poison.
Weapon: Snakebite - A double-pronged claw attached to the wearer's wrists. The strikes are quick and lethal.
Armor: Snakeskin Leather - A jacket made from the tough skin of a snake.
Accessory: Red Ribbon - The color appears to bleed...
A-Ability: Coil and Strike
Twin Bite - The user quickly lashes out with her claws twice, striking a target two times and piercing through simple armor. 100% Atk DMG. 2 hits. Ignore Armor bonuses. Applies Venomtouch. Adjacent cell range. 9 MP. Neutral Element.
Flash Snap - The user lashes forward with blinding speed, barely even registering as a blur in the light. The user snaps at the target, clamping onto the target with piercing claws and then strikes the target again, applying poison this time. 100% Atk DMG. 130% Atk DMG. Chance of Poison. 3 cell range. This unit appears to the closest cell next to the target. 11 MP.
A-Ability: Item
R-Ability:Teamwork - When Tobias rejoins Vini, they can use an empowered version of an ability or basic attack, doubling the power of that ability or attack. This can only be activated once every four turns.
S-Ability: Tag Team - This unit owns a pet snake called Tobias. Tobias is a unit that is constantly in stealth, unless he attacks something. Tobias can fit through areas that other units cannot, including occupied cells. Tobias can also pick up small items found in Bags on the map. If Tobias rejoins Vini, he can add his power to hers and allow Vini to hit twice with each Basic Attack. Tobias also restores 5% of Vini's Max MP for each turn he is with her. The only way for Tobias to regain his stealth is by returning to Vini. Tobias can sense stealthed enemies and see through fog of war up to 4 cells from his unit. If Tobias is with Vini, she can attack stealthed enemies. Tobias is a sovereign unit and levels up with Vini, gaining 2 stat points each level as opposed to the 3 Vini receives.
Tobias Stats:
HP: 10
Atk: 4
Def: 2
Int: 0
Spr: 2
Move: 4
B-Ability:Shed Skin - The unit discards old, used skin to be replaced with a fresh layer of new skin, giving the unit a fresh start to the battle. Removes all beneficial and negative status ailments. For each status removed, restore 20% of this unit's Max HP. Can be stacked up to 5 times for a total of 100% Max HP restoration.
D-Ability: Nest of Vipers - Like a flood they come, snakes of every length and color, converging onto the battlefield in droves, waves of writhing worms. The vipers all converge on the enemies and bite them, injecting venom into their bloodstream before leaving them paralyzed and writhing in pain. 100% Piercing Atk DMG to all enemies. Inflicts all enemies with Venom.
Level: 1
Progress: 0/10
Stats:
HP: 25/25 (+5 from Red Ribbon)
MP: 15/15
Atk: 4 (+1 from Snakebite)
Def: 3 (+1 from Snakeskin Leather)
Int: 1 (+0 from Snakebite)
Spr: 2 (+0 from Snakeskin Leather)
Move: 2 (+1 from Snake Charmer Profession)
Evade: 4%
Crit: 3%
Skill Points: 0
Female, 26 (April 30)
Appearance:
- Spoiler:
Profession: Snake Charmer - I am the one that calls them. Emmisaries of the devil, they are sweet, precious things, are they not? Come closer, they won't bite...too much. After all, what is two tiny little holes to a big, strong one like yourself? (Venomtouch)
Venomtouch - This unit's and this unit's pet's Basic Attacks may cause Poison.
Weapon: Snakebite - A double-pronged claw attached to the wearer's wrists. The strikes are quick and lethal.
Armor: Snakeskin Leather - A jacket made from the tough skin of a snake.
Accessory: Red Ribbon - The color appears to bleed...
A-Ability: Coil and Strike
Twin Bite - The user quickly lashes out with her claws twice, striking a target two times and piercing through simple armor. 100% Atk DMG. 2 hits. Ignore Armor bonuses. Applies Venomtouch. Adjacent cell range. 9 MP. Neutral Element.
Flash Snap - The user lashes forward with blinding speed, barely even registering as a blur in the light. The user snaps at the target, clamping onto the target with piercing claws and then strikes the target again, applying poison this time. 100% Atk DMG. 130% Atk DMG. Chance of Poison. 3 cell range. This unit appears to the closest cell next to the target. 11 MP.
- Spoiler:
- Coil - The user curls up the user's body, readying to strike hard and fast. Because of the preparation, the next series of attacks this unit employs have greater power and accuracy. Basic Attacks and Abilities deal 20% more damage and are 20% easier to hit for 3 turns. Self only. ? MP.
Death Adder - The user snaps at her target, immediately stunning them with a hard-hitting attack. The poison in the user's claws intensifies the target's state of shock and make them extremely vulnerable to future attacks. 120% Atk DMG. Stuns the target. If Stun hits, the next attack against the afflicted target automatically scores a Critical Hit. Surrounding cell range. ? MP.
Pit Viper - The user suddenly hurls a viper at a target enemy, catching the target by surprise as the viper proceeds to bite the target's face off. 130% Atk DMG. High Critical Hit Chance. May cause Poison. 3 cell range. ? MP.
Cold Blood - The user chills, lowering the user's body temperature significantly. This hardens the unit, making the unit quicker and stronger, and allowing her attacks to pierce defenses with relative ease. Increases Atk by 40% for 3 turns. The user's next attack or ability deals Piercing damage. Self only. ? MP.
Black Kiss - The user snaps at her target, barely even kissing the target with the user's claws. That simple kiss is enough to spread a black venom throughout the target's body, strong enough to make even the largest of beasts fall. High chance of Mesmerize. Adjacent cell range. ? MP.
Sting - The user throws the user's claws forward in a singular motion, stabbing the user's target and injecting a particular venom into the target's bloodstream. The venom disrupts the afflicted's ability to move. 140% Atk DMG. Chance of Immobilize. Adjacent cell range. ? MP.
Vulnerability - The user takes advantage of the user's prey and their vulnerabilities, dealing swift, clean strikes to a vulnerable target. Sure Hit against Immobilized targets. 80% Hit Rate otherwise. 140% Atk DMG. 4 hits. Adjacent cell range. ? MP.
Neurotoxin - The user stabs the user's target's head suddenly with eyes filled with malice. The user then injects a special type of toxin that interferes with the target's circulatory system, effectively shutting down the target's nervous system, and it eats away at the target's physical body slowly. 120% Atk DMG. May inflict Toxin, which deals 30% Piercing Atk DMG each turn for 5 turns. Adjacent cell range. ? MP.
A-Ability: Item
R-Ability:
S-Ability: Tag Team - This unit owns a pet snake called Tobias. Tobias is a unit that is constantly in stealth, unless he attacks something. Tobias can fit through areas that other units cannot, including occupied cells. Tobias can also pick up small items found in Bags on the map. If Tobias rejoins Vini, he can add his power to hers and allow Vini to hit twice with each Basic Attack. Tobias also restores 5% of Vini's Max MP for each turn he is with her. The only way for Tobias to regain his stealth is by returning to Vini. Tobias can sense stealthed enemies and see through fog of war up to 4 cells from his unit. If Tobias is with Vini, she can attack stealthed enemies. Tobias is a sovereign unit and levels up with Vini, gaining 2 stat points each level as opposed to the 3 Vini receives.
Tobias Stats:
HP: 10
Atk: 4
Def: 2
Int: 0
Spr: 2
Move: 4
B-Ability:
D-Ability: Nest of Vipers - Like a flood they come, snakes of every length and color, converging onto the battlefield in droves, waves of writhing worms. The vipers all converge on the enemies and bite them, injecting venom into their bloodstream before leaving them paralyzed and writhing in pain. 100% Piercing Atk DMG to all enemies. Inflicts all enemies with Venom.
Level: 1
Progress: 0/10
Stats:
HP: 25/25 (+5 from Red Ribbon)
MP: 15/15
Atk: 4 (+1 from Snakebite)
Def: 3 (+1 from Snakeskin Leather)
Int: 1 (+0 from Snakebite)
Spr: 2 (+0 from Snakeskin Leather)
Move: 2 (+1 from Snake Charmer Profession)
Evade: 4%
Crit: 3%
Skill Points: 0
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Dragon's Nest Profile Thread (The Re-vengeance)
Name: Hayate, Keeper of Genealogy
Gender: Male
Age: Appears 12
Appearance:
Law of Observer: This unit may not perform basic attacks and Skill Points gained are instead used for alternate forms. Both forms receive a skill point upon each level up.
Inevitability: This unit is immune to Silence and any effect that would prevent him from using his abilities.
Weapon: Spectral Quill – A magical pen that mysteriously changes shape under specific circumstances.
Armor: Archive Uniform – Appropriate attire for alumni of the Interdimensional Academies.
Accessory: Mindstone – A gem that can holographically display information of all accounted records written by the user.
---------~---------
A-Ability: Divergent Paths
+ Seer’s Presence: The user may teleport up to 6 cells away, or to an ally’s adjacent cell. [Range: 6 Cells/Any ally][10 MP]
+ Darkest Timeline: Valedictory Elegy/Benevolent Timeline: True Mirror: This ability may only be used on or after the 9th turn of battle. Hayate regains full HP/MP, rids himself of all positive and negative status afflictions, and may use Valedictory Elegy to delve into the collective universes’ worst timeline to become Kyonith, the Crimson Nomad, or cast True Mirror to reach the pinnacle of his knowledge and become Sato, the Azure Wiseman.[Range: Self][(Level) or 10 MP, whichever is higher]
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S-Ability:
This unit cannot gain an S-Ability
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R-Ability:
This unit cannot gain an R-Ability
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B-Ability:
+ Stall: Every 3 turns, Hayate may target an enemy on the field. That enemy cannot inflict any damage to Hayate for 2 turns. This does not take up an action.
D-Ability:
+ Stalemate: Hayate and all allies are repositioned and pushed back to the bottom of the map in a line, while all enemies are repositioned and pushed to the top of the map in a line. If no enemy can reach Hayate within basic attack range within 2 turns, Hayate may use Darkest Timeline: Valedictory Elegy/Benevolent Timeline: True Mirror regardless of turn number and gains a permanent 20% damage output for the remainder of the battle, and Protect and Shell for 3 turns.
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Stats:
Level: 1
EXP: 0/10
SP: 0
HP: 20
MP: 20
Atk: 3 (+1 from Spectral Quill)
Def: 2 (+1 from Archive Uniform)
Int: 3 (+1 from Mindstone)
Spr: 2
Evade: 4%
Crit: 1%
Move: 2
---------~---------
Name: Kyonith, the Crimson Nomad
Gender: Male
Age: Appears 28
Appearance:
Bound Sword: This unit is immune to disarm or any effects that would lower his ATK or prevent him from performing basic attacks.
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A-Ability: Black Blade Messiah
+ Demonbrood Stance/Murderous Joker Stance: Upon first casting of this ability, Kyonith enters Demonbrood Stance, granting him an additional basic attack and causing his attacks to ignore any defensive bonuses by the enemy. Casting again enters Murderous Joker Stance, dramatically raising his evasion and critical chance while making his attacks impossible to dodge. Casting this ability once more reverts back into Demonbrood Stance. Stances may be toggled off and resumed for no extra cost or action.[Range: Self][-10% Max HP per turn]
+ Soul-To-Sword: Kyonith may expend any amount of his own health to increase his ATK by the percentage of max HP consumed divided by 2. Subsequent uses of this ability will apply the effect additively. [Range: Self][(Level) or 6 MP, whichever is higher]
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S-Ability:
+ Code: Hades: Each attack by Kyonith grants him one Hades counter, every four Hades Counter Kyonith has allows him to heal for 5% of the damage he inflicts. Kyonith gains 2 counters per attack while not currently under an active stance.
---------~---------
R-Ability:
+Illusory Initiative: Once per turn on the Enemy Phase, before the first time Kyonith would receive damage from an enemy, he deals a basic attack towards whoever would damage him, regardless of range. If the enemy would die from the attack, then the enemy’s own attack is nullified.
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B-Ability:
+Strain of Sin: Kyonith may reduce any amount of his DEF and SPR for 2 turns to restore MP equal to 250% of the amount reduced as a free action. This may not be used again until the reduction expires.
D-Ability:
+ Dark Godling’s Reign: Kyonith appears before his victim and subjects them to a brutal series of rapid slashes, before impaling them with his sword imbued with the full might of his soul. Moves Kyonith in front of his target and deals 200% Piercing ATK Damage. Soul-To-Sword’s current bonus is doubled for this attack. [Range: 1 Enemy]
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Stats:
Level: 1
EXP: 0/10
SP:
HP: 26 (130% of Hayate’s)
MP: 20
Atk: 7 (170% of Hayate’s)
Def: 3 (120% of Hayate’s)
Int: 3
Spr: 3 (110% of Hayate’s)
Evade: 3%
Crit: 3%
Move: 2 (+1 from Darkest Chosen One Profession)
---------~---------
Name: Sato, the Azure Wiseman
Gender: Male
Age: Timeless
Appearance:
Sempiternal: This unit is immune to Silence and any effect that would prevent him from using his abilities, as well as any damage-over-time effects.
---------~---------
A-Ability: Rewritten Sorcery
+ Truest Arcana : Sato fires a large elemental orb of dark matter that crashes alternate universes together in an unstable flux, causing catastrophic destruction in its wake. Places a sphere that takes up 3x3 cells in front of Sato that travels 3 cells per turn in a straight line until it disappears at the edge of the map. For each of its cells that an enemy passes through, they receive 120% INT Damage, ignoring 30% of their SPR. Only one instance of Truest Arcana can exist on the field at a time, unless specified otherwise by another effect.[Range: 3x3 in a straight line][16 MP]
+ Fellstar Prism: Sato conjures a fragment of cosmic energy and launches it at an enemy, unleashing a spectrum of elemental might. Repeated uses of this move potentially creates more fragments until exponential devastation is reached. Inflicts 25% Piercing Int Damage as a single hit, and every sixth time this move hits, it applies an additional hit. [Range: 4 Cells][4 MP]
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S-Ability:
+ Code: Purgatory: Sato recovers 5% of his Max MP per turn, every 4th time he inflicts INT damage on an enemy, this amount increases by another 5%.
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R-Ability:
+Strain of Virtue: Whenever an enemy targets or attacks Sato, they lose MP equal to 10% of his current mana. Any amount lost after 0 is deducted from their HP instead.
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B-Ability:
+Archive of the Ageless: As a free action, Sato may cast an A-Ability at half cost and send it into the future. After three turns, Sato decides on a target and the ability activates on them. If Truest Arcana was cast, then it appears from the location Sato was at before he sent it into the future and travels the direction accordingly. This ability can allow more than one instance of Truest Arcana.[? Turn Cooldown]
D-Ability:
+ Death of the Stars: Sato and a targeted enemy warp to a newly created 9x9 map called the Celestial Graveyard. In this map, the atmosphere applied is Paradox Space*. No entrants may leave until the other is defeated unless otherwise stated by an effect. If there is only one enemy remaining, than the new map is not created, but Paradox Space is applied for 3 turns to the current field.
*Paradox Space: All units partaking under this effect are Silenced, and all physical damage done is halved.
---------~---------
Stats:
Level: 1
EXP: 0/10
SP:
HP: 20
MP: 30 (150% of Hayate’s)
Atk: 3
Def: 3 (110% of Hayate’s)
Int: 7 (170% of Hayate’s)
Spr: 3 (120% of Hayate’s)
Evade: 3%
Crit: 2%
Move: 2
Gender: Male
Age: Appears 12
Appearance:
- Spoiler:
- TBA
Law of Observer: This unit may not perform basic attacks and Skill Points gained are instead used for alternate forms. Both forms receive a skill point upon each level up.
Inevitability: This unit is immune to Silence and any effect that would prevent him from using his abilities.
Weapon: Spectral Quill – A magical pen that mysteriously changes shape under specific circumstances.
Armor: Archive Uniform – Appropriate attire for alumni of the Interdimensional Academies.
Accessory: Mindstone – A gem that can holographically display information of all accounted records written by the user.
---------~---------
A-Ability: Divergent Paths
+ Seer’s Presence: The user may teleport up to 6 cells away, or to an ally’s adjacent cell. [Range: 6 Cells/Any ally][10 MP]
+ Darkest Timeline: Valedictory Elegy/Benevolent Timeline: True Mirror: This ability may only be used on or after the 9th turn of battle. Hayate regains full HP/MP, rids himself of all positive and negative status afflictions, and may use Valedictory Elegy to delve into the collective universes’ worst timeline to become Kyonith, the Crimson Nomad, or cast True Mirror to reach the pinnacle of his knowledge and become Sato, the Azure Wiseman.[Range: Self][(Level) or 10 MP, whichever is higher]
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S-Ability:
This unit cannot gain an S-Ability
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R-Ability:
This unit cannot gain an R-Ability
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B-Ability:
+ Stall: Every 3 turns, Hayate may target an enemy on the field. That enemy cannot inflict any damage to Hayate for 2 turns. This does not take up an action.
D-Ability:
+ Stalemate: Hayate and all allies are repositioned and pushed back to the bottom of the map in a line, while all enemies are repositioned and pushed to the top of the map in a line. If no enemy can reach Hayate within basic attack range within 2 turns, Hayate may use Darkest Timeline: Valedictory Elegy/Benevolent Timeline: True Mirror regardless of turn number and gains a permanent 20% damage output for the remainder of the battle, and Protect and Shell for 3 turns.
---------~---------
Stats:
Level: 1
EXP: 0/10
SP: 0
HP: 20
MP: 20
Atk: 3 (+1 from Spectral Quill)
Def: 2 (+1 from Archive Uniform)
Int: 3 (+1 from Mindstone)
Spr: 2
Evade: 4%
Crit: 1%
Move: 2
---------~---------
Name: Kyonith, the Crimson Nomad
Gender: Male
Age: Appears 28
Appearance:
- Spoiler:
Bound Sword: This unit is immune to disarm or any effects that would lower his ATK or prevent him from performing basic attacks.
---------~---------
A-Ability: Black Blade Messiah
+ Demonbrood Stance/Murderous Joker Stance: Upon first casting of this ability, Kyonith enters Demonbrood Stance, granting him an additional basic attack and causing his attacks to ignore any defensive bonuses by the enemy. Casting again enters Murderous Joker Stance, dramatically raising his evasion and critical chance while making his attacks impossible to dodge. Casting this ability once more reverts back into Demonbrood Stance. Stances may be toggled off and resumed for no extra cost or action.[Range: Self][-10% Max HP per turn]
+ Soul-To-Sword: Kyonith may expend any amount of his own health to increase his ATK by the percentage of max HP consumed divided by 2. Subsequent uses of this ability will apply the effect additively. [Range: Self][(Level) or 6 MP, whichever is higher]
---------~---------
S-Ability:
+ Code: Hades: Each attack by Kyonith grants him one Hades counter, every four Hades Counter Kyonith has allows him to heal for 5% of the damage he inflicts. Kyonith gains 2 counters per attack while not currently under an active stance.
---------~---------
R-Ability:
+
---------~---------
B-Ability:
+
D-Ability:
+ Dark Godling’s Reign: Kyonith appears before his victim and subjects them to a brutal series of rapid slashes, before impaling them with his sword imbued with the full might of his soul. Moves Kyonith in front of his target and deals 200% Piercing ATK Damage. Soul-To-Sword’s current bonus is doubled for this attack. [Range: 1 Enemy]
---------~---------
Stats:
Level: 1
EXP: 0/10
SP:
HP: 26 (130% of Hayate’s)
MP: 20
Atk: 7 (170% of Hayate’s)
Def: 3 (120% of Hayate’s)
Int: 3
Spr: 3 (110% of Hayate’s)
Evade: 3%
Crit: 3%
Move: 2 (+1 from Darkest Chosen One Profession)
---------~---------
Name: Sato, the Azure Wiseman
Gender: Male
Age: Timeless
Appearance:
- Spoiler:
Sempiternal: This unit is immune to Silence and any effect that would prevent him from using his abilities, as well as any damage-over-time effects.
---------~---------
A-Ability: Rewritten Sorcery
+ Truest Arcana : Sato fires a large elemental orb of dark matter that crashes alternate universes together in an unstable flux, causing catastrophic destruction in its wake. Places a sphere that takes up 3x3 cells in front of Sato that travels 3 cells per turn in a straight line until it disappears at the edge of the map. For each of its cells that an enemy passes through, they receive 120% INT Damage, ignoring 30% of their SPR. Only one instance of Truest Arcana can exist on the field at a time, unless specified otherwise by another effect.[Range: 3x3 in a straight line][16 MP]
+ Fellstar Prism: Sato conjures a fragment of cosmic energy and launches it at an enemy, unleashing a spectrum of elemental might. Repeated uses of this move potentially creates more fragments until exponential devastation is reached. Inflicts 25% Piercing Int Damage as a single hit, and every sixth time this move hits, it applies an additional hit. [Range: 4 Cells][4 MP]
---------~---------
S-Ability:
+ Code: Purgatory: Sato recovers 5% of his Max MP per turn, every 4th time he inflicts INT damage on an enemy, this amount increases by another 5%.
---------~---------
R-Ability:
+
---------~---------
B-Ability:
+
D-Ability:
+ Death of the Stars: Sato and a targeted enemy warp to a newly created 9x9 map called the Celestial Graveyard. In this map, the atmosphere applied is Paradox Space*. No entrants may leave until the other is defeated unless otherwise stated by an effect. If there is only one enemy remaining, than the new map is not created, but Paradox Space is applied for 3 turns to the current field.
*Paradox Space: All units partaking under this effect are Silenced, and all physical damage done is halved.
---------~---------
Stats:
Level: 1
EXP: 0/10
SP:
HP: 20
MP: 30 (150% of Hayate’s)
Atk: 3
Def: 3 (110% of Hayate’s)
Int: 7 (170% of Hayate’s)
Spr: 3 (120% of Hayate’s)
Evade: 3%
Crit: 2%
Move: 2
Last edited by Vergil on Fri Sep 19, 2014 5:38 pm; edited 1 time in total
Vergil- Void Sleeper
- Posts : 605
Join date : 2012-06-22
Age : 31
Location : Existential Dread
Re: Dragon's Nest Profile Thread (The Re-vengeance)
Name: Kori N. Ellington
Age: 19
Gender: Your guess is as good as mine.
Appearance:
Cyclical Gift: Bestows 1 Mana Substitute every Five Turns. Starts on the first turn of battle.
Level: 1
Exp: 0/10
Weapon: Spirit Bow- Melded from offensive sources of mana, these ethereal energies take on the form of a bow. (Damage: Int) (Range: 4 Cells)
Armor: Vagabond's Cloak- Worn and weary looking cloak that has seen far too much use.
Accessory: Glasses- Helps one see things they normally could not.
A-Ability: Flow of Energy
+Spherefall – Conjures a multitude of spheres in the air above the user and directs them with force to crash down onto the battlefield. 60% Int Damage. Lasts Three Turns. Range: 3 Cells + Adjacent Cells. 8 MP.
+Form: Connection of Camaraderie – Sends out a powerful connective thread of mana which binds the target to the user. No Damage. Links the target to the user. Linked units can share each others' MP, but also take damage equivalent to the damage taken by the receiving unit. Can be broken by the user; Only targets Allies; Only one Link can be made at a time. Range: 4 Cells. 8 MP.
---Sacrifice – Sends out a soothing resonance of one's own life force to ease the suffering of the target. No Damage. User takes X Damage; Target heals X Damage. Range: Linked Target. 0 MP.
---Synchronize – Melds the energies of two together to make a common flow which matches in each and every way. No Damage. Passes on beneficial statuses and buffs to the target. Range: Linked Target. 6 MP.
R-Ability:
+Charitable Blessing – Whenever the user gives away a Mana Substitute, the user recovers MP equal to 15% of their Max MP.
B-Ability:
+Conversion – Upon activation, converts the user's current MP into Mana Substitutes at the rate of 10 MP = 1 Mana Substitute. 8 Turn Cooldown. Mana that cannot be converted is returned to the user.
S-Ability:
+Offering – Enables the user to transfer one Mana Substitute to another unit once per turn.
D-Ability:
+Absorption – Creates a negative well of mana in the area surrounding the target, binding their mana flow directly to the target before siphoning every last drop and blocking their mana circuits. No Damage. Absorbs all of the Target's MP; Target cannot recover MP through traditional methods and is unable to use Mana for Five Turns. Range: 6 Cells. 0 MP.
Stats:
HP: 15
MP: 25 (+5 from Glasses)
Atk: 1 (+0 from Spirit Bow)
Def: 2 (+0 from Vagabond's Cloak)
Int: 4 (+1 from Spirit Bow)
Spr: 3 (+1 from Vagabond's Cloak)
Critical: 2%
Evasion: 2%
Move: 2 Cells (+0 from Mana Medium Profession)
Skill Points: 0
Age: 19
Gender: Your guess is as good as mine.
Appearance:
- Spoiler:
Cyclical Gift: Bestows 1 Mana Substitute every Five Turns. Starts on the first turn of battle.
Level: 1
Exp: 0/10
Weapon: Spirit Bow- Melded from offensive sources of mana, these ethereal energies take on the form of a bow. (Damage: Int) (Range: 4 Cells)
Armor: Vagabond's Cloak- Worn and weary looking cloak that has seen far too much use.
Accessory: Glasses- Helps one see things they normally could not.
A-Ability: Flow of Energy
+Spherefall – Conjures a multitude of spheres in the air above the user and directs them with force to crash down onto the battlefield. 60% Int Damage. Lasts Three Turns. Range: 3 Cells + Adjacent Cells. 8 MP.
+Form: Connection of Camaraderie – Sends out a powerful connective thread of mana which binds the target to the user. No Damage. Links the target to the user. Linked units can share each others' MP, but also take damage equivalent to the damage taken by the receiving unit. Can be broken by the user; Only targets Allies; Only one Link can be made at a time. Range: 4 Cells. 8 MP.
---Synchronize – Melds the energies of two together to make a common flow which matches in each and every way. No Damage. Passes on beneficial statuses and buffs to the target. Range: Linked Target. 6 MP.
- Spoiler:
- +Shielding – Conjures a thick veil of energy which creates a translucent shield around the user. No Damage. Bestows Protect or Shell at the whim of the user; 2 Turn Cooldown. Range: Self. ? MP.
+Form: Reluctant Binds – Drills a thin wire of mana into the target's own mana system, forcibly linking the two. No Damage. Links the target to the user. Linked units can share each others' MP, but also take damage equivalent to the damage taken by the receiving unit. Can be broken by the user; Only targets Enemies; Only one Link can be made at a time. Range: 4 Cells. ? MP.---Invert Connection – Tampers with the connective properties of the line to reverse the effects of damage done. No Damage. Transforms all damage taken by the user as a result of the link into healing. Range: Self. ? MP.
---Restrict Access – Blocks the flow of energy through the line to make it impossible for mana to flow out. No Damage. Renders the linked target's ability to draw upon the user's MP for skill obsolete. Range: Self. ? MP.
+Overflow – Supercharges the flow of energy in the area surrounding the user in order to take it in over time, thereby decreasing normal energy usage. No Damage. Bestows Overflow. Overflow: Reduces MP Costs by 25% for Three Turns. Range: Self. ? MP.
+Stabilize – Sends out specialized resonances of mana to either correct a mistake or remove unnatural surges in one's energy flow. No Damage. Either dispels one positive status or cures one negative status at the whim of the user; 2 Turn Cooldown. Range: 3 Cells. ? MP.
+Interlace – Combines two connective threads of mana for a short while in order to enable the user to create multiple connections. No Damage. Enables the user to create two Links at a time for Five Turns; if the user has two Links occurring when this effect ends, one of them must be broken. Range: Self. ? MP.
R-Ability:
B-Ability:
S-Ability:
+Offering – Enables the user to transfer one Mana Substitute to another unit once per turn.
D-Ability:
+Absorption – Creates a negative well of mana in the area surrounding the target, binding their mana flow directly to the target before siphoning every last drop and blocking their mana circuits. No Damage. Absorbs all of the Target's MP; Target cannot recover MP through traditional methods and is unable to use Mana for Five Turns. Range: 6 Cells. 0 MP.
Stats:
HP: 15
MP: 25 (+5 from Glasses)
Atk: 1 (+0 from Spirit Bow)
Def: 2 (+0 from Vagabond's Cloak)
Int: 4 (+1 from Spirit Bow)
Spr: 3 (+1 from Vagabond's Cloak)
Critical: 2%
Evasion: 2%
Move: 2 Cells (+0 from Mana Medium Profession)
Skill Points: 0
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