The Guardian and the Sea [Profile Thread]
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The Guardian and the Sea [Profile Thread]
Current Inventory
Ration x2 (Recovers 10 HP upon use)
Mint x1 (Recovers 5 MP upon use)
Materials
Sticky Substance x1 (You don't want to know...)
Shattered Bone x1 (Fragment of a particularly fragile bone)
Weapons/Armor/Accessories
Bone Orb x1 (Strange sphere seemingly constructed of solid bone; it emanates the power of darkness. Increases SPR by 3; equippable by all; Resist Dark)
Key Items
Wayseer's Orb (Special jewel capable of scanning surroundings and plotting them on a map-like grid system that can be warped into a 3D portrayal of the environment)
Current Coin: 38
Achievement Points: 5
Wayseer's Orb
+Sanction Cavern
---Control Chamber
---Single-Edge Spiral
Ration x2 (Recovers 10 HP upon use)
Mint x1 (Recovers 5 MP upon use)
Materials
Sticky Substance x1 (You don't want to know...)
Shattered Bone x1 (Fragment of a particularly fragile bone)
Weapons/Armor/Accessories
Bone Orb x1 (Strange sphere seemingly constructed of solid bone; it emanates the power of darkness. Increases SPR by 3; equippable by all; Resist Dark)
Key Items
Wayseer's Orb (Special jewel capable of scanning surroundings and plotting them on a map-like grid system that can be warped into a 3D portrayal of the environment)
Current Coin: 38
Achievement Points: 5
Wayseer's Orb
+Sanction Cavern
---Control Chamber
---Single-Edge Spiral
Last edited by Masquerade on Thu Sep 26, 2013 4:02 pm; edited 2 times in total
Re: The Guardian and the Sea [Profile Thread]
Chapter 00-B: Ancient Trial
Enemy Profiles
Vex, Lv. 3
Monster: Trial Archer
Type: Beast
A-Ability: Piercing Testament:
+Harpy Talon: Fires three arrows at once in a swerving manner. 130% Atk Dmg. Range: 4 cells. Target DEF -20% for 3 turns. 10 MP.
+Echolocate: Fires a spectral arrow that pierces through a foe and disappears only to have a myriad of real arrows strike from all directions later on. No damage on initiation. Range: 4 cells. Deals 80% Atk Dmg for a total of 5 hits two turns after this move is used. Sure Hit. 8 MP.
+Spirit Wind: Blistering winds surrounds one in a protective shell that inspires vigor in oneself. Reduces damage taken by 10% for 5 turns. Grants an extra Act action each turn for the same duration. Range: Self. 12 MP.
R-Ability: None.
S-Ability: Rightful Realm - Grants the user MP Regen with double effectiveness when MP reaches an unusable amount. Can only be used once per battle.
D-Ability: None.
Stats:
HP: 25
MP: 55
DD: --/--
Atk: 5
Def: 2
Int: 2
Spr: 3
Evade: 5%
Move: 4 cells
Sundris, Lv. 2
Monster: Trial Armor
Type: Inorganic
A-Ability: Fair Fight:
+Protection: Through a special bond, one takes the damage that an ally otherwise would. Takes all damage for target for 3 turns. Range: 2 cells. User must remain in Range or the effect ends. 6 MP.
+Thornmail: Sets oneself up for an automatic response to attacks. Fires iron spikes at an attacking foe dealing 80% of the damage taken as Piercing damage to said foe with a range of up to 4 cells. 3 turn duration. Range: Self. 10 MP.
R-Ability: None.
S-Ability: Durability - All damage taken is reduced by 10%.
D-Ability: None.
Stats:
HP: 35
MP: 20
DD: --/--
Atk: 2
Def: 5
Int: 1
Spr: 1
Evade: 0%
Move: 3 cells
*See above for Totelas
Neutral Profiles
(for reference)
Name: ???
Gender: Female
Age: ??
Level: 5
Next Level: --/--
Profession: The Spirit of the Sea (Absorb Water)(Vulnerable Lightning)(Lunar Cycle)
*Lunar Cycle: Each turn that Nightfall is in effect, the moon will change its phase causing various effects depending on the phase.
New Moon: All skills deal half damage, but raw damage dealt is absorbed as HP and MP. Likelihood of inflicting status effects +200%.
Waxing Crescent: Skill damage output is increased by 10%.
Half Moon: Skill damage output is increased by 25%. Likelihood of inflicting status effects +25%.
Waxing Gibbous: Skill damage output is increased by 50%. Critical hit rate and damage is increased by 20%.
Full Moon: Skills deal double damage. Critical hit rate increased by 75% and Critical hit damage is increased by 100%. The skill used will cost 50% less MP.
Waning Gibbous: Skill damage is reduced by 10%. Likelihood of inflicting status effects +10%.
Waning Crescent: Skill damage is reduced by 25%. Likelihood of inflicting status effects +50%.
Weapon: Essence of the Sea (Damage: INT)(Range: Variable)(Water elemental)(Water damage output +10%)
Armor: Fluid Garments (Water damage absorbed +50%)
Accessory: Pearl Necklace (Auto-Cleanse)
A-Ability: The Tides That Bind:
+Nightfall: Shrouds the battlefield in an artificial night. No damage. Range: Battlefield. 4 MP.
+Ebb and Flow: Unleashes stream of water that strikes through a foe and returns to the user, replenishing one's stamina. 120% Int Dmg. Range: 4 cells. Drains 25% of damage dealt as HP. 10 MP. Water elemental.
+Gravity Flux: Summons vortex of gravitational energy that crushes the foe's being. 150% Int Dmg. Range: Single enemy. Chance of Slow. 14 MP.
+Whirling Waters: Sends the water into a tizzy creating a violent whirlpool around oneself to buffet nearby foes. 100% Int Dmg. Range: All surrounding cells. 3 hits. 10 MP. Water elemental.
+Truest Tide: Sparks the strength of water within the body to amplify abilities. Boosts INT by 20% and increases spell damage by 10% for 3 turns. Range: 3 cells. 10 MP.
R-Ability: None.
S-Ability: Eternal Power - This unit gains 100% Max MP per turn. This effect cannot be dispelled by any means, and this ability cannot be sealed or disabled by any means.
D-Ability: The Great Flood (Water)
Stats:
HP: 35
MP: 25
DD: 0/10
Atk: 1 (+0 from Essence of the Sea)
Def: 3 (+1 from Fluid Garments)
Int: 9 (+2 from Essence of the Sea)
Spr: 5 (+2 from Fluid Garments)(+1 from Pearl Necklace)
Evade: 5%
Move: 3 cells
Enemy Profiles
Vex, Lv. 3
Monster: Trial Archer
Type: Beast
A-Ability: Piercing Testament:
+Harpy Talon: Fires three arrows at once in a swerving manner. 130% Atk Dmg. Range: 4 cells. Target DEF -20% for 3 turns. 10 MP.
+Echolocate: Fires a spectral arrow that pierces through a foe and disappears only to have a myriad of real arrows strike from all directions later on. No damage on initiation. Range: 4 cells. Deals 80% Atk Dmg for a total of 5 hits two turns after this move is used. Sure Hit. 8 MP.
+Spirit Wind: Blistering winds surrounds one in a protective shell that inspires vigor in oneself. Reduces damage taken by 10% for 5 turns. Grants an extra Act action each turn for the same duration. Range: Self. 12 MP.
R-Ability: None.
S-Ability: Rightful Realm - Grants the user MP Regen with double effectiveness when MP reaches an unusable amount. Can only be used once per battle.
D-Ability: None.
Stats:
HP: 25
MP: 55
DD: --/--
Atk: 5
Def: 2
Int: 2
Spr: 3
Evade: 5%
Move: 4 cells
Sundris, Lv. 2
Monster: Trial Armor
Type: Inorganic
A-Ability: Fair Fight:
+Protection: Through a special bond, one takes the damage that an ally otherwise would. Takes all damage for target for 3 turns. Range: 2 cells. User must remain in Range or the effect ends. 6 MP.
+Thornmail: Sets oneself up for an automatic response to attacks. Fires iron spikes at an attacking foe dealing 80% of the damage taken as Piercing damage to said foe with a range of up to 4 cells. 3 turn duration. Range: Self. 10 MP.
R-Ability: None.
S-Ability: Durability - All damage taken is reduced by 10%.
D-Ability: None.
Stats:
HP: 35
MP: 20
DD: --/--
Atk: 2
Def: 5
Int: 1
Spr: 1
Evade: 0%
Move: 3 cells
*See above for Totelas
Neutral Profiles
(for reference)
Name: ???
Gender: Female
Age: ??
Level: 5
Next Level: --/--
Profession: The Spirit of the Sea (Absorb Water)(Vulnerable Lightning)(Lunar Cycle)
*Lunar Cycle: Each turn that Nightfall is in effect, the moon will change its phase causing various effects depending on the phase.
New Moon: All skills deal half damage, but raw damage dealt is absorbed as HP and MP. Likelihood of inflicting status effects +200%.
Waxing Crescent: Skill damage output is increased by 10%.
Half Moon: Skill damage output is increased by 25%. Likelihood of inflicting status effects +25%.
Waxing Gibbous: Skill damage output is increased by 50%. Critical hit rate and damage is increased by 20%.
Full Moon: Skills deal double damage. Critical hit rate increased by 75% and Critical hit damage is increased by 100%. The skill used will cost 50% less MP.
Waning Gibbous: Skill damage is reduced by 10%. Likelihood of inflicting status effects +10%.
Waning Crescent: Skill damage is reduced by 25%. Likelihood of inflicting status effects +50%.
Weapon: Essence of the Sea (Damage: INT)(Range: Variable)(Water elemental)(Water damage output +10%)
Armor: Fluid Garments (Water damage absorbed +50%)
Accessory: Pearl Necklace (Auto-Cleanse)
A-Ability: The Tides That Bind:
+Nightfall: Shrouds the battlefield in an artificial night. No damage. Range: Battlefield. 4 MP.
+Ebb and Flow: Unleashes stream of water that strikes through a foe and returns to the user, replenishing one's stamina. 120% Int Dmg. Range: 4 cells. Drains 25% of damage dealt as HP. 10 MP. Water elemental.
+Gravity Flux: Summons vortex of gravitational energy that crushes the foe's being. 150% Int Dmg. Range: Single enemy. Chance of Slow. 14 MP.
+Whirling Waters: Sends the water into a tizzy creating a violent whirlpool around oneself to buffet nearby foes. 100% Int Dmg. Range: All surrounding cells. 3 hits. 10 MP. Water elemental.
+Truest Tide: Sparks the strength of water within the body to amplify abilities. Boosts INT by 20% and increases spell damage by 10% for 3 turns. Range: 3 cells. 10 MP.
R-Ability: None.
S-Ability: Eternal Power - This unit gains 100% Max MP per turn. This effect cannot be dispelled by any means, and this ability cannot be sealed or disabled by any means.
D-Ability: The Great Flood (Water)
Stats:
HP: 35
MP: 25
DD: 0/10
Atk: 1 (+0 from Essence of the Sea)
Def: 3 (+1 from Fluid Garments)
Int: 9 (+2 from Essence of the Sea)
Spr: 5 (+2 from Fluid Garments)(+1 from Pearl Necklace)
Evade: 5%
Move: 3 cells
Last edited by Masquerade on Thu Oct 17, 2013 11:59 am; edited 9 times in total
Re: The Guardian and the Sea [Profile Thread]
Chronicle of Chapters
Chapter 00: Lighting the Way
Chapter 00-A: Wrong Turn
Musical Library
~Dim Lightshow~
Chapter 00: Lighting the Way
Chapter 00-A: Wrong Turn
Musical Library
~Dim Lightshow~
Last edited by Masquerade on Thu Sep 26, 2013 4:04 pm; edited 3 times in total
Re: The Guardian and the Sea [Profile Thread]
~ B E S T I A R Y ~
Humanoid
None.
Beast
None.
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
Living Pool (Location: Sanction Cavern/Defeated: 2/Exp: 1/Coin: 3/Items: Sticky Substance)
Inorganic
None.
Machine
None.
Demon
None.
Undead
Bone Crawler (Location: Sanction Cavern/Defeated: 1/Exp: 4/Coin: 12/Items: Shattered Bone, Bone Orb)
* * *
For the positive and negative statuses, see here: ~Inflictionary~
Humanoid
None.
Beast
None.
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
Living Pool (Location: Sanction Cavern/Defeated: 2/Exp: 1/Coin: 3/Items: Sticky Substance)
Inorganic
None.
Machine
None.
Demon
None.
Undead
Bone Crawler (Location: Sanction Cavern/Defeated: 1/Exp: 4/Coin: 12/Items: Shattered Bone, Bone Orb)
* * *
For the positive and negative statuses, see here: ~Inflictionary~
Last edited by Masquerade on Thu Sep 26, 2013 4:06 pm; edited 3 times in total
Re: The Guardian and the Sea [Profile Thread]
Name: Senril Talef
Gender: Male
Age: 24
Level: 3
Next Level: 0/24
Appearance:
Profession: The Guardian - Possessing the glimmer along with unbelievably innate battle prowess, the one who claims this profession stands alone to protect the world from the oncoming harbinger of darkness who seeks to send the world spiraling into oblivion. (Bonded)
*Bonded: Being bonded with the Spirit of the Sea, the user gains access to a vast array of new powers and abilities upon gaining enough energy to unleash the Spirit's power. Adds Spirit Well to the user's stats. Spirit Well level 1 has a capacity of 5 and fills whenever the user executes an ability that costs MP, raising the gauge by 25% of the total MP used. Spirit Well gains a level for every 5 user levels and increases capacity by 5 each time.
Weapon: Trainee's Blade - The strongest blade available to recruits fresh out of the academy.
Armor: Spotless Mail - Set of armor that is well taken care of, but still constitutes as a piece of crap in terms of usefulness.
Accessory: Aquamarine - A tiny, beautiful aquamarine jewel set in a solitary gold earring.
A-Ability: Valiant Protection:
+Glimmer Strike: Channels the glimmer of hope shining in one's soul into one's weapon and unleashes it upon the foe with a mighty slash, drawing their attention to the true threat: The Guardian. 120% Atk Dmg. Range: Adjacent cell. Taunts target. 6 MP.
*Spirit's Call: Enemies that succumb to Taunt deal 10% decreased damage to the user, but take 20% more damage from all units.
+Tidal Scourge: Twists water around one's weapon for a lethal blow that drenches the unfortunate target. 100% Atk Dmg. Range: Adjacent cell. Chance of Wet. 6 MP. Water elemental.
*Spirit's Call: Adds a chance of Curse and Plague in addition to the chance of Wet.
R-Ability: None.
S-Ability: Spirit's Call - Upon activation, freezes current SW at it's value for 3 turns and enables the usage of enhanced abilities along with boosting ATK and Critical Hit Rate by 10% for the same duration. SW must be at maximum.
D-Ability: Void Dissipation (Light) - Channeling the true power granted to the Guardian, one amplifies the radiance in one's own soul to the point of it nearly scathing away in order to unleash an enormous beam into the heavens to chase away any ethereal darkness threatening to swallow the world, the result being a magical rain of light showering down upon the battlefield to smite the evil beings resting firmly upon the earth. Deals 100% Piercing Atk damage to all enemies on the battlefield. Survivors are subject to Purification.
Stats:
HP: 35 (+5 from Aquamarine)
MP: 15
SW: 0/5
DD: 10/10
Atk: 6 (+1 from Trainee's Blade)
Def: 5 (+1 from Spotless Mail)
Int: 1 (+0 from Trainee's Blade)
Spr: 2 (+0 from Spotless Mail)
Evasion: 3%
Movement: 2 cells (+1 from The Guardian profession)
Skill Points: 2
Gender: Male
Age: 24
Level: 3
Next Level: 0/24
Appearance:
- Spoiler:
- The Guardian stands tall and proud with a large chest and broad shoulders, his torso covered in a beautifully kept mail, though the material out of which it is made is questionable. Beneath that he wears a blue cotton shirt in addition to a white undershirt beneath that. Soft brown pants are covered with more armor, greaves and boots and the like--items made of the same material as his chest piece. Across his armor and waist rest black leather belts, the one at his waist holding his sheathe which houses his cadet's sword, an unimpressive nondescript weapon that's better off used as a fireplace poker. His skin is lightly bronzed and flawless, his face youthful and lacking the true ruggedness of a warrior. His hair is naturally white and beautiful, soft and fluffy and easily caressed by the touch of the ocean breeze, his azure eyes glimmering with light and power and ambition. He is the image of a hero in the making, and with a heart as large as his own stature, he is sure to ascend into the title with ease.
Profession: The Guardian - Possessing the glimmer along with unbelievably innate battle prowess, the one who claims this profession stands alone to protect the world from the oncoming harbinger of darkness who seeks to send the world spiraling into oblivion. (Bonded)
*Bonded: Being bonded with the Spirit of the Sea, the user gains access to a vast array of new powers and abilities upon gaining enough energy to unleash the Spirit's power. Adds Spirit Well to the user's stats. Spirit Well level 1 has a capacity of 5 and fills whenever the user executes an ability that costs MP, raising the gauge by 25% of the total MP used. Spirit Well gains a level for every 5 user levels and increases capacity by 5 each time.
Weapon: Trainee's Blade - The strongest blade available to recruits fresh out of the academy.
Armor: Spotless Mail - Set of armor that is well taken care of, but still constitutes as a piece of crap in terms of usefulness.
Accessory: Aquamarine - A tiny, beautiful aquamarine jewel set in a solitary gold earring.
A-Ability: Valiant Protection:
+Glimmer Strike: Channels the glimmer of hope shining in one's soul into one's weapon and unleashes it upon the foe with a mighty slash, drawing their attention to the true threat: The Guardian. 120% Atk Dmg. Range: Adjacent cell. Taunts target. 6 MP.
*Spirit's Call: Enemies that succumb to Taunt deal 10% decreased damage to the user, but take 20% more damage from all units.
+Tidal Scourge: Twists water around one's weapon for a lethal blow that drenches the unfortunate target. 100% Atk Dmg. Range: Adjacent cell. Chance of Wet. 6 MP. Water elemental.
*Spirit's Call: Adds a chance of Curse and Plague in addition to the chance of Wet.
R-Ability: None.
S-Ability: Spirit's Call - Upon activation, freezes current SW at it's value for 3 turns and enables the usage of enhanced abilities along with boosting ATK and Critical Hit Rate by 10% for the same duration. SW must be at maximum.
D-Ability: Void Dissipation (Light) - Channeling the true power granted to the Guardian, one amplifies the radiance in one's own soul to the point of it nearly scathing away in order to unleash an enormous beam into the heavens to chase away any ethereal darkness threatening to swallow the world, the result being a magical rain of light showering down upon the battlefield to smite the evil beings resting firmly upon the earth. Deals 100% Piercing Atk damage to all enemies on the battlefield. Survivors are subject to Purification.
Stats:
HP: 35 (+5 from Aquamarine)
MP: 15
SW: 0/5
DD: 10/10
Atk: 6 (+1 from Trainee's Blade)
Def: 5 (+1 from Spotless Mail)
Int: 1 (+0 from Trainee's Blade)
Spr: 2 (+0 from Spotless Mail)
Evasion: 3%
Movement: 2 cells (+1 from The Guardian profession)
Skill Points: 2
Last edited by Masquerade on Thu Sep 26, 2013 4:00 pm; edited 6 times in total
Re: The Guardian and the Sea [Profile Thread]
Name: Madeline Duboir
Age: 22 years
Gender: Female
Appearance:
Profession: Citadel Scholar - A servant of the Aquarius Citadel, constantly researching the innerworkings of mana for the benefit of herself, and of others. Has minimal combat training.
Level: 3
Exp: 0/24
-------------------
Weapon: Blunt Tonfas - Fashioned out of solid wood, these have slightly tapered, rock-hard edges. [+1 Atk.]
Armor: Scholarly Cloak - Worn by those studying at the citadel. Provides only slight protection from Int. Dmg. [+1 Spr.]
Accessory: Ancient Talisman - An aged medallion passed down through the Duboir family. It seems to support intellectual growth. [+1 Int.]
-------------------
A-Ability: Student of Mana -
+ Taser Gun - Weak lightning mana energy courses through the Scholar's hands to cloak her tonfas. The charges are shot at oncoming enemies.
---Range: Up to 2 targets in adjacent cells
---Damage: 70% lightning based Int. Dmg., with a high change of inflicting Paralyze, Stop, or Immobolize.
---Cost: 8 MP
+ Double Strike - A quick attack that uses both tonfas consecutively.
---Range: 1 cell
---Damage: Two hits at 60% Atk. Dmg., each.
---Cost: 6 MP
-------------------
R-Ability:
+ Focused - When attacked while charging energy, Int. Dmg. taken is reduced by 20%, and Atk. Dmg is reduced by 10%.
-------------------
S-Ability:
+ Faith - Afflicts the Faith status on an Ally or herself. 5 turn cooldown
-------------------
D-Ability:
+ Stored Power (Neutral) - Two turns are spent absorbing natural energy. During this time, no motions can be made. After charging, a concentrated beam of mana is shot through a row of targets.
---Range: 4 cells in a straight line
---Damage: 150% piercing Int. Dmg. to all those hit, as well as a 20% weakening to their Defenses.
-------------------
Stats:
HP: 30
MP: 25
DD: 5/10
Atk: 5 (+1 Blunt Tonfas)
Def: 2 (+0 Scholarly Cloak)
Int: 4 (+0 Blunt Tonas)(+1 Ancient Talisman)
Spr: 3 (+1 Scholarly Cloak)
Evade: 3%
Move: 2 cells (+1 Citadel Scholar profession)
-------------------
Skill Points: 2
Age: 22 years
Gender: Female
Appearance:
- Spoiler:
Profession: Citadel Scholar - A servant of the Aquarius Citadel, constantly researching the innerworkings of mana for the benefit of herself, and of others. Has minimal combat training.
Level: 3
Exp: 0/24
-------------------
Weapon: Blunt Tonfas - Fashioned out of solid wood, these have slightly tapered, rock-hard edges. [+1 Atk.]
Armor: Scholarly Cloak - Worn by those studying at the citadel. Provides only slight protection from Int. Dmg. [+1 Spr.]
Accessory: Ancient Talisman - An aged medallion passed down through the Duboir family. It seems to support intellectual growth. [+1 Int.]
-------------------
A-Ability: Student of Mana -
+ Taser Gun - Weak lightning mana energy courses through the Scholar's hands to cloak her tonfas. The charges are shot at oncoming enemies.
---Range: Up to 2 targets in adjacent cells
---Damage: 70% lightning based Int. Dmg., with a high change of inflicting Paralyze, Stop, or Immobolize.
---Cost: 8 MP
+ Double Strike - A quick attack that uses both tonfas consecutively.
---Range: 1 cell
---Damage: Two hits at 60% Atk. Dmg., each.
---Cost: 6 MP
-------------------
R-Ability:
-------------------
S-Ability:
+ Faith - Afflicts the Faith status on an Ally or herself. 5 turn cooldown
-------------------
D-Ability:
+ Stored Power (Neutral) - Two turns are spent absorbing natural energy. During this time, no motions can be made. After charging, a concentrated beam of mana is shot through a row of targets.
---Range: 4 cells in a straight line
---Damage: 150% piercing Int. Dmg. to all those hit, as well as a 20% weakening to their Defenses.
-------------------
Stats:
HP: 30
MP: 25
DD: 5/10
Atk: 5 (+1 Blunt Tonfas)
Def: 2 (+0 Scholarly Cloak)
Int: 4 (+0 Blunt Tonas)(+1 Ancient Talisman)
Spr: 3 (+1 Scholarly Cloak)
Evade: 3%
Move: 2 cells (+1 Citadel Scholar profession)
-------------------
Skill Points: 2
Leon- Cat Napper
- Posts : 54
Join date : 2013-08-11
Age : 31
Location : If I gave myself to you... would you accept me?
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