Decaying World [Redux] Profiles
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Decaying World [Redux] Profiles
Current Inventory
Herb x3 (Recovers 10 HP upon use)
Mana Shard x2 (Recovers 5 MP upon use)
Life Crystal x1 (Revives fallen character with 20% Max HP)
Chest Key x0 (Unlocks target chest or door)
Summer's Brilliance x0 (Permanently increases INT by 1)
Materials
Smooth Pebble x0 (A pretty pebble most likely taken from some creek bed)
Ash x0 (Remains of an indiscernible object that has become victim to the savage flames)
Amethyst x1 (Beautiful purplish gemstone brimming with magical power that remains to be unattainable)
Torn Page x1 (Ripped page taken right out of a mage's tome)
Amber x0 (Orange-yellow gemstone filled with an immense magical power that seems to be permanently trapped within)
Golden Nugget x0 (Very small clump of gold)
Emerald x1 (Gorgeous green gemstone completely untainted, it seems to glow on a windy day)
Weapons/Armor/Accessories
Amber Bracelet (Bracelet with a centerpiece gem filled with magical potency. Increases INT by 3; equippable by all; equippable by all; Magic Damage Output +5%)
Hard Wooden Shield (A shield made of hard wood. No. It's not what you think. Increases by DEF by 1; equippable by Aeria; +5% Block Chance)
Beginner's Coat (A piece of light armor made primarily from cloth with a bit of metal reinforcement. Increases DEF by 1; equippable by Aeria)
Fencing Saber (Practicing saber intended for use in training beginners in the ways of the sword. Increases ATK and INT by 1; equippable by Elisia)
Fanciful Garments (Elegant clothes created by what would seem like a member of royalty's own tailor. Increases DEF by 1 and SPR by 2; equippable by Elisia)
Key Items
Diary (A thick, empty book that Aeria uses as a diary; it even has a map of Nagranok in the back)
Document (A secret document collected from the very heart of the Runescryum Archives)
Archives Key (A simple steel key used to get into the locked doors in the Hall of Sealed Records)
Knightly Magazine (Earlier edition of the discontinued magazine, All Knight Ride, featuring articles on knight equipment, battle stances, combat styles, protocol, and some very lewd pictures of female knights)
The Hero That Never Was (Bestselling novel about a hero graced with power that loses himself as he continues to do his best in protecting the world, eventually fading into nothingness leaving those he saved to wonder if he ever existed at all)
Tale of Two Moons (Fantasy novel taking place on a world with two moons with the population divided into factions that worship one moon or the other; this has caused great conflict which is struggled through and resolved in the story)
Current Gold: 362
Achievement Points: 6
Diary Map
+Areht
>Runescryum Archives
---Holding Cells
---Corridor of Chronicles
---Foyer of Fiction
---Lobby
---Front Lot
Herb x3 (Recovers 10 HP upon use)
Mana Shard x2 (Recovers 5 MP upon use)
Life Crystal x1 (Revives fallen character with 20% Max HP)
Materials
Amethyst x1 (Beautiful purplish gemstone brimming with magical power that remains to be unattainable)
Torn Page x1 (Ripped page taken right out of a mage's tome)
Emerald x1 (Gorgeous green gemstone completely untainted, it seems to glow on a windy day)
Weapons/Armor/Accessories
Amber Bracelet (Bracelet with a centerpiece gem filled with magical potency. Increases INT by 3; equippable by all; equippable by all; Magic Damage Output +5%)
Hard Wooden Shield (A shield made of hard wood. No. It's not what you think. Increases by DEF by 1; equippable by Aeria; +5% Block Chance)
Beginner's Coat (A piece of light armor made primarily from cloth with a bit of metal reinforcement. Increases DEF by 1; equippable by Aeria)
Fencing Saber (Practicing saber intended for use in training beginners in the ways of the sword. Increases ATK and INT by 1; equippable by Elisia)
Fanciful Garments (Elegant clothes created by what would seem like a member of royalty's own tailor. Increases DEF by 1 and SPR by 2; equippable by Elisia)
Key Items
Diary (A thick, empty book that Aeria uses as a diary; it even has a map of Nagranok in the back)
Document (A secret document collected from the very heart of the Runescryum Archives)
Archives Key (A simple steel key used to get into the locked doors in the Hall of Sealed Records)
Knightly Magazine (Earlier edition of the discontinued magazine, All Knight Ride, featuring articles on knight equipment, battle stances, combat styles, protocol, and some very lewd pictures of female knights)
The Hero That Never Was (Bestselling novel about a hero graced with power that loses himself as he continues to do his best in protecting the world, eventually fading into nothingness leaving those he saved to wonder if he ever existed at all)
Tale of Two Moons (Fantasy novel taking place on a world with two moons with the population divided into factions that worship one moon or the other; this has caused great conflict which is struggled through and resolved in the story)
Current Gold: 362
Achievement Points: 6
Diary Map
+Areht
>Runescryum Archives
---Holding Cells
---Corridor of Chronicles
---Foyer of Fiction
---Lobby
---Front Lot
Last edited by Masquerade on Mon Dec 29, 2014 9:40 pm; edited 24 times in total
Re: Decaying World [Redux] Profiles
Nierday, Gallion 3 . 1961 - Almost Free
Enemy Profiles
Name: Mistral, Rune Knight of the Howling Winds
Gender: Female
Age: 22
Level: 6
Next Level: --/--
Profession: Rune Knight - The strongest of the knights of Runescryum, the one who claims this profession undergoes a ritual in which runes are inscribed into the body with searing hot needles, and these runes then bestow one with the incredible power of an element rumored to be based upon personality. (Free Spirit)
*Free Spirit: One’s movement cannot be halted or inhibited in any way.
Weapon: Valiant Crusher – Mallet composed of intertwined, smelted silver and gold, this heavy ornate eyesore is the last thing most living things see when used against them. (Range: 2 cells)(Critical hit damage +25%)
Armor: Flowing Spirit – Woven of the finest thread, these free-flowing garments wind around the wearer’s body allowing for the greatest amount of movement. (Move +2 cells)(Evade +5%)
Accessory: Million Gales – Beautiful emerald amulet that consistently purges harmful ailments from the wearer. (Shortens negative status durations by 2 turns)
A-Ability: Wind's Caress:
+Familiar Gale: Conjures a quickening wind that binds to one’s soul and enhances movements enabling one to do more in a shorter amount of time. Bestows Haste that cannot be dispelled by any means. Range: Self. 12 MP. Unique.
+Violent Axle: Leaps into the air and spins hammer around and around, striking a grounded foe at an angle. 130% Atk Dmg. Range: 3 cells. Lands in cell adjacent to target after attack. Chance of Addle. 10 MP.
+Cosmos Kiss: Performs a back flip off of an upward blow to an enemy using one’s hammer sending the enemy airborne. 110% Atk Dmg. Range: 2 cells. Moves 3 cells away from enemy. 8 MP.
---Dragonheart: Plummet: Sprouts ethereal dragon wings and takes flight, flashing towards a helpless airborne foe before driving into them with one’s mallet and forcing them down and into the ground. 140% Atk Dmg from initial strike. 160% Atk Dmg from ground impact. Range: Set. 2 hits. Chance of Weak. 20 MP.
+Eagle Gaze: The fierce gaze of the winged predator silences the prey and prevents them from escaping. 120% Int Dmg. Range: 3 cells. Chance of Silence. Chance of Paralysis. 16 MP.
+Whirling Gavotte: Rears back and unleashes one’s mallet, watching with suspense as it whirls towards its intended targets like a looming instrument of demise. 200% Atk Dmg. Range: Linear, one direction, hits all in the way. Knocks all targets hit to the far reaches of the battlefield; multiple targets will incur pileup damage. 24 MP.
R-Ability: None.
S-Ability: Eroding Wind – The wind grants one the edge one needs to weather away foes at a much quicker pace boosting critical hit chance innately by 10%.
D-Ability: Spirit Swell (Wind) – Conjures the quickest winds from around the planet and gathers them into one concentrated storm that whirls around a single target, ripping at their corporeal form until nothing is left within the funnel. Deals 200% Piercing Atk damage to one enemy in a 6 cell radius of the user. Survivors are subject to Blood Loss.
Stats:
HP: 150
MP: 115
DD: 0/10
Atk: 8 (+5 from Valiant Crusher)
Def: 4 (+2 from Flowing Spirit)
Int: 3 (+3 from Valiant Crusher)
Spr: 5 (+4 from Flowing Spirit)(+2 from Million Gales)
Evasion: 8% (+5% from Flowing Spirit)
Movement: 2 cells (+2 from Rune Knight profession)(+2 from Flowing Spirit)
Skill Points: 0
Neutral Profiles
None.
Enemy Profiles
Name: Mistral, Rune Knight of the Howling Winds
Gender: Female
Age: 22
Level: 6
Next Level: --/--
Profession: Rune Knight - The strongest of the knights of Runescryum, the one who claims this profession undergoes a ritual in which runes are inscribed into the body with searing hot needles, and these runes then bestow one with the incredible power of an element rumored to be based upon personality. (Free Spirit)
*Free Spirit: One’s movement cannot be halted or inhibited in any way.
Weapon: Valiant Crusher – Mallet composed of intertwined, smelted silver and gold, this heavy ornate eyesore is the last thing most living things see when used against them. (Range: 2 cells)(Critical hit damage +25%)
Armor: Flowing Spirit – Woven of the finest thread, these free-flowing garments wind around the wearer’s body allowing for the greatest amount of movement. (Move +2 cells)(Evade +5%)
Accessory: Million Gales – Beautiful emerald amulet that consistently purges harmful ailments from the wearer. (Shortens negative status durations by 2 turns)
A-Ability: Wind's Caress:
+Familiar Gale: Conjures a quickening wind that binds to one’s soul and enhances movements enabling one to do more in a shorter amount of time. Bestows Haste that cannot be dispelled by any means. Range: Self. 12 MP. Unique.
+Violent Axle: Leaps into the air and spins hammer around and around, striking a grounded foe at an angle. 130% Atk Dmg. Range: 3 cells. Lands in cell adjacent to target after attack. Chance of Addle. 10 MP.
+Cosmos Kiss: Performs a back flip off of an upward blow to an enemy using one’s hammer sending the enemy airborne. 110% Atk Dmg. Range: 2 cells. Moves 3 cells away from enemy. 8 MP.
---Dragonheart: Plummet: Sprouts ethereal dragon wings and takes flight, flashing towards a helpless airborne foe before driving into them with one’s mallet and forcing them down and into the ground. 140% Atk Dmg from initial strike. 160% Atk Dmg from ground impact. Range: Set. 2 hits. Chance of Weak. 20 MP.
+Whirling Gavotte: Rears back and unleashes one’s mallet, watching with suspense as it whirls towards its intended targets like a looming instrument of demise. 200% Atk Dmg. Range: Linear, one direction, hits all in the way. Knocks all targets hit to the far reaches of the battlefield; multiple targets will incur pileup damage. 24 MP.
R-Ability: None.
S-Ability: Eroding Wind – The wind grants one the edge one needs to weather away foes at a much quicker pace boosting critical hit chance innately by 10%.
D-Ability: Spirit Swell (Wind) – Conjures the quickest winds from around the planet and gathers them into one concentrated storm that whirls around a single target, ripping at their corporeal form until nothing is left within the funnel. Deals 200% Piercing Atk damage to one enemy in a 6 cell radius of the user. Survivors are subject to Blood Loss.
Stats:
HP: 150
MP: 115
DD: 0/10
Atk: 8 (+5 from Valiant Crusher)
Def: 4 (+2 from Flowing Spirit)
Int: 3 (+3 from Valiant Crusher)
Spr: 5 (+4 from Flowing Spirit)(+2 from Million Gales)
Evasion: 8% (+5% from Flowing Spirit)
Movement: 2 cells (+2 from Rune Knight profession)(+2 from Flowing Spirit)
Skill Points: 0
Neutral Profiles
None.
Last edited by Masquerade on Sun May 03, 2015 7:58 pm; edited 18 times in total
Re: Decaying World [Redux] Profiles
Last edited by Masquerade on Sun May 03, 2015 8:00 pm; edited 10 times in total
Re: Decaying World [Redux] Profiles
~ B E S T I A R Y ~
Humanoid
Jail Guard (Location: Runescryum Archives/Number Defeated: 5/Exp: 1/Gold: 4/Items: Smooth Pebble)
Lethis (Location: Runescryum Archives/Number Defeated: 1/Exp: 5/Gold: 16/Items: Amethyst)
Archive Guardian (Location: Runescryum Archives/Number Defeated: 2/Exp: 2/Gold: 6/Items: Torn Page)
Yalashi (Location: Runescryum Archives/Number Defeated: 1/Exp: 6/Gold: 28/Items: Amber)
Archer (Location: Runescryum Archives/Number Defeated: 1/Exp: 4/Gold: 12/Items: Golden Nugget)
Saboteur (Location: Runescryum Archives/Number Defeated: 1/Exp: 4/Gold: 14/Items: ???? ????)
Mistral (1) (Location: Runescryum Archives/Number Defeated: 1/Exp: 18/Gold: 160/Items: Emerald)
Beast
None.
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
* * *
For the positive and negative statuses, see here: ~Inflictionary~
Humanoid
Jail Guard (Location: Runescryum Archives/Number Defeated: 5/Exp: 1/Gold: 4/Items: Smooth Pebble)
Lethis (Location: Runescryum Archives/Number Defeated: 1/Exp: 5/Gold: 16/Items: Amethyst)
Archive Guardian (Location: Runescryum Archives/Number Defeated: 2/Exp: 2/Gold: 6/Items: Torn Page)
Yalashi (Location: Runescryum Archives/Number Defeated: 1/Exp: 6/Gold: 28/Items: Amber)
Archer (Location: Runescryum Archives/Number Defeated: 1/Exp: 4/Gold: 12/Items: Golden Nugget)
Saboteur (Location: Runescryum Archives/Number Defeated: 1/Exp: 4/Gold: 14/Items: ???? ????)
Mistral (1) (Location: Runescryum Archives/Number Defeated: 1/Exp: 18/Gold: 160/Items: Emerald)
Beast
None.
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
* * *
For the positive and negative statuses, see here: ~Inflictionary~
Last edited by Masquerade on Sun May 03, 2015 8:01 pm; edited 11 times in total
Re: Decaying World [Redux] Profiles
Name: Aeria Gaines
Title: Unbroken Shield [DEF +1%]
Gender: Female
Age: 17
Level: 5
Next Level: 10/48
Appearance:
Profession: Fighter - The one who claims this profession rushes to the front lines to deal tons of physical damage while drawing the attention of foes to allow allies to use attacks without being threatened by a foe's attacks. (Shieldbearer)(Marksman)
Weapon: Iron Sword - A fairly useful sword made of iron.
Gun: Rifle - A simple gun that's not very powerful. (Range: 4 cells)
Shield: Mountain Shield - As adamant as a mountain itself, this shield provides the utmost protection. (8% chance of Block)(Resist Earth)
Armor: Oaken Mail - Polished heavy oak mail coated in a fire retardant material.
Accessory: Flea Market Chain - Nifty little chain purchased from a flea market.
A-Ability: Enhanced Onslaught:
+Hot-Blooded Surge: With a burst of adrenaline, the user creates an aura that strengthens the user and draws the attention of enemies. Increases ATK by 40% for three turns. Range: Self only. Draws the attention of any enemy that the user attacks. 6 MP.
+Sky Shatter: Strikes the enemy with enough power to shatter the very sky. 140% Atk Dmg. Range: Adjacent cell. 8 MP.
+Earthen Wave: Slams the user's weapon into the ground causing a small wave of energy to hit surrounding enemies. 110% Atk Dmg. Range: All surrounding cells. Chance of Paralysis. 16 MP.
R-Ability: Lightfoot Stance - When attacked either physically or magically from an adjacent cell, the user's evade is boosted by 15% for the duration of the attack only.
S-Ability: Defense Expert - All physical damage taken is reduced by 10%.
D-Ability: Malice Cleaver (Neutral) - Draws in the hate and malice from the target and turns it back on it in the form a horrid strike from the user's weapon that rends the target's entrails from its very body. Deals 200% Piercing Atk damage to an enemy in an adjacent cell.
Stats:
HP: 45
MP: 15
DD: 3/10
Atk: 5 (+1 from Iron Sword)(+2 from Rifle)(+1 from Flea Market Chain)
Def: 7 (+3 from Oaken Mail)(+2 from Mountain Shield)(+1 from Unbroken Shield)
Int: 1 (+0 from Iron Sword)(+0 from Rifle)
Spr: 5 (+0 from Oaken Mail)
Evasion: 5%
Movement: 2 cells (+1 from Fighter profession)
Skill Points: 0
Title Log:
Title: Unbroken Shield [DEF +1%]
Gender: Female
Age: 17
Level: 5
Next Level: 10/48
Appearance:
- Spoiler:
Profession: Fighter - The one who claims this profession rushes to the front lines to deal tons of physical damage while drawing the attention of foes to allow allies to use attacks without being threatened by a foe's attacks. (Shieldbearer)(Marksman)
Weapon: Iron Sword - A fairly useful sword made of iron.
Gun: Rifle - A simple gun that's not very powerful. (Range: 4 cells)
Shield: Mountain Shield - As adamant as a mountain itself, this shield provides the utmost protection. (8% chance of Block)(Resist Earth)
Armor: Oaken Mail - Polished heavy oak mail coated in a fire retardant material.
Accessory: Flea Market Chain - Nifty little chain purchased from a flea market.
A-Ability: Enhanced Onslaught:
+Hot-Blooded Surge: With a burst of adrenaline, the user creates an aura that strengthens the user and draws the attention of enemies. Increases ATK by 40% for three turns. Range: Self only. Draws the attention of any enemy that the user attacks. 6 MP.
+Sky Shatter: Strikes the enemy with enough power to shatter the very sky. 140% Atk Dmg. Range: Adjacent cell. 8 MP.
+Earthen Wave: Slams the user's weapon into the ground causing a small wave of energy to hit surrounding enemies. 110% Atk Dmg. Range: All surrounding cells. Chance of Paralysis. 16 MP.
R-Ability: Lightfoot Stance - When attacked either physically or magically from an adjacent cell, the user's evade is boosted by 15% for the duration of the attack only.
S-Ability: Defense Expert - All physical damage taken is reduced by 10%.
D-Ability: Malice Cleaver (Neutral) - Draws in the hate and malice from the target and turns it back on it in the form a horrid strike from the user's weapon that rends the target's entrails from its very body. Deals 200% Piercing Atk damage to an enemy in an adjacent cell.
Stats:
HP: 45
MP: 15
DD: 3/10
Atk: 5 (+1 from Iron Sword)(+2 from Rifle)(+1 from Flea Market Chain)
Def: 7 (+3 from Oaken Mail)(+2 from Mountain Shield)(+1 from Unbroken Shield)
Int: 1 (+0 from Iron Sword)(+0 from Rifle)
Spr: 5 (+0 from Oaken Mail)
Evasion: 5%
Movement: 2 cells (+1 from Fighter profession)
Skill Points: 0
Title Log:
- Spoiler:
- +Unbroken Shield [DEF +1%]
Last edited by Masquerade on Mon Dec 29, 2014 9:26 pm; edited 13 times in total
Re: Decaying World [Redux] Profiles
Name: Elisia Annabeth Cordelle
Title: None.
Gender: Female
Age: 18
Level: 5
Next Level: 10/48
Appearance:
Profession: Cleric - With the power of light at her command, the one who claims this profession utilizes that very light to alleviate the stresses of allies while punishing the crimes of foes. (Equips: Sabers, Staves)(Shieldbearer)
Weapon: Sylven Delight - Rapier blessed by the Sylphs to attained the power of wind and lightning, it delivers fierce and speedy attacks. (Basic Attacks +1)
Shield: Buckler - A small, round shield. (Shield Block +5%)
Armor: Floral Gown - Long silken gown of a forest green hue, its white frills and beautiful yellow trim make it perfect for outside gatherings.
Accessory: Mother's Memento - Small golden pendant with a picture of a beautiful woman inside. (Max HP +10%)(Max MP +10%)
A-Ability: Just Light:
+Photon: Gathering of light particles, shine! Forces bits of light to gather around in an enemy before condensing suddenly causing devastating effects to the enemy. 140% Int Dmg. Instant cast. No chain. Range: Single enemy. 12 MP. Light elemental.
---Fortune's Arc: O blazing light, carve a path across the sky! Sweeps arm overhead and towards an enemy causing a stream of light to follow the path set and strike the enemy. 170% Int Dmg. Normal cast. Chain Photon. Range: Single enemy. 8 MP. Light elemental.
+Recover: Quickly, light surge into the wounds of the broken! Commands the power of light to heal an ally. 100% Int HP Recovery. Normal cast. No chain. Range: Single ally. 7 MP.
+Azure Delight: Slashes the ground with one's weapon towards an enemy causing an immense wave of light blue energy to surge towards it, blistering it with powerful force. 120% Atk Dmg. Range: 6 cells, linear, hits the first target. Marks target with Azure status. An enemy marked with Azure takes double damage from the next Light elemental attack made against it. 10 MP.
+Barrier: O soldiers that traverse the paths of life in an attempt to perform your duties, you shall not pass! No sword or spell can shatter our defenses! Condenses light into a barrier that surrounds the user or one to whom the user wishes to protect. Bestows Protect. Bestows Shell. Normal cast. No chain. Range: Self or single ally. 8 MP.
R-Ability:Constant Vigilance - When the user is damaged by any means, the user may cast a healing spell on any target at minimized casting time which will incur no MP increase penalty.
S-Ability: Healing of the Heart - Increases output of healing spells by 10% when the user's HP is above 50% Max HP, and increases output of healing spells by 25% when the user's HP is below 50% Max HP.
D-Ability: Vicarious Harmony (Holy) - My life is not my own...O scathing light, claim what is yours and spread peace throughout this land! Utilize my energies to vanquish the darkness that claims the deepest corners of this world for itself! No longer shall the creatures of nightmares wander about the realm of man! Perish! Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 25 (+3 from Mother's Memento)
MP: 35 (+4 from Mother's Memento)
DD: 10/10
Atk: 4 (+3 from Sylven Delight)
Def: 3 (+1 from Floral Gown)(+1 from Buckler)
Int: 7 (+3 from Sylven Delight)
Spr: 4 (+3 from Floral Gown)(+0 from Buckler)
Evasion: 5%
Movement: 2 cells (+0 from Cleric profession)
Skill Points: 1
Title Log:
Title: None.
Gender: Female
Age: 18
Level: 5
Next Level: 10/48
Appearance:
- Spoiler:
- Long, flowing pink hair stands out against the aquamarine backdrop that is her finely tailored dress. With white stockings and nice polished aquamarine heels, she is the epitome of nobility. She carries a saber at her side and always her shield on hand to protect her as she travels along. Her green eyes seem to sparkle with a light that only a naive youth can possess, the constant smile upon her face furthering this assumption despite the dangers that await around every corner.
Profession: Cleric - With the power of light at her command, the one who claims this profession utilizes that very light to alleviate the stresses of allies while punishing the crimes of foes. (Equips: Sabers, Staves)(Shieldbearer)
Weapon: Sylven Delight - Rapier blessed by the Sylphs to attained the power of wind and lightning, it delivers fierce and speedy attacks. (Basic Attacks +1)
Shield: Buckler - A small, round shield. (Shield Block +5%)
Armor: Floral Gown - Long silken gown of a forest green hue, its white frills and beautiful yellow trim make it perfect for outside gatherings.
Accessory: Mother's Memento - Small golden pendant with a picture of a beautiful woman inside. (Max HP +10%)(Max MP +10%)
A-Ability: Just Light:
+Photon: Gathering of light particles, shine! Forces bits of light to gather around in an enemy before condensing suddenly causing devastating effects to the enemy. 140% Int Dmg. Instant cast. No chain. Range: Single enemy. 12 MP. Light elemental.
---Fortune's Arc: O blazing light, carve a path across the sky! Sweeps arm overhead and towards an enemy causing a stream of light to follow the path set and strike the enemy. 170% Int Dmg. Normal cast. Chain Photon. Range: Single enemy. 8 MP. Light elemental.
+Recover: Quickly, light surge into the wounds of the broken! Commands the power of light to heal an ally. 100% Int HP Recovery. Normal cast. No chain. Range: Single ally. 7 MP.
+Azure Delight: Slashes the ground with one's weapon towards an enemy causing an immense wave of light blue energy to surge towards it, blistering it with powerful force. 120% Atk Dmg. Range: 6 cells, linear, hits the first target. Marks target with Azure status. An enemy marked with Azure takes double damage from the next Light elemental attack made against it. 10 MP.
+Barrier: O soldiers that traverse the paths of life in an attempt to perform your duties, you shall not pass! No sword or spell can shatter our defenses! Condenses light into a barrier that surrounds the user or one to whom the user wishes to protect. Bestows Protect. Bestows Shell. Normal cast. No chain. Range: Self or single ally. 8 MP.
R-Ability:
S-Ability: Healing of the Heart - Increases output of healing spells by 10% when the user's HP is above 50% Max HP, and increases output of healing spells by 25% when the user's HP is below 50% Max HP.
D-Ability: Vicarious Harmony (Holy) - My life is not my own...O scathing light, claim what is yours and spread peace throughout this land! Utilize my energies to vanquish the darkness that claims the deepest corners of this world for itself! No longer shall the creatures of nightmares wander about the realm of man! Perish! Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 25 (+3 from Mother's Memento)
MP: 35 (+4 from Mother's Memento)
DD: 10/10
Atk: 4 (+3 from Sylven Delight)
Def: 3 (+1 from Floral Gown)(+1 from Buckler)
Int: 7 (+3 from Sylven Delight)
Spr: 4 (+3 from Floral Gown)(+0 from Buckler)
Evasion: 5%
Movement: 2 cells (+0 from Cleric profession)
Skill Points: 1
Title Log:
- Spoiler:
- Blank.
Last edited by Masquerade on Mon Dec 29, 2014 9:35 pm; edited 13 times in total
Re: Decaying World [Redux] Profiles
Name: Silvertongue "Silv"
Title: None.
Age: 18
Gender: Male
Appearance:
Thief's Tome: Carries a blank tome ready to harbor the most nefarious trick a thief could ever pull: stealing another's own magic. The user has a specialized equipment slot known as Thief's Tome. Although blank and void of purpose initially, the user may utilize the Trigger Command: Steal Magick! once per battle to swipe a magic-based (be it based on Int-Damage or simply a spell-based ability) from the target and fill the slot permanently, allowing the user to utilize that skill at any time for its required costs and consequences thereby also sealing the target's ability to access the spell. The user may only hold one single ability at a time and if Steal Magick is used at another point the user relinquishes his ability to cast the stolen spell unless he purchases it with Skill Points. Doing so voids the tome of spells.
***Steal Magick! has a range of Adjacent Cell.
Level: 5
Exp: 10/48
Weapon: Nightshade- Black fingerless gloves with a sleek purple swirl design to them.
Armor: Ashen Cloak- Depressing cloak of an ashen hue, it is said that no catastrophe will befall the wearer. (Immune Instant Death)
Accessory: Silver Chain- Simple interlocking chains made of silver.
Thief's Tome:
+Eagle Gaze – "The wings of the predator overhead beat, slicing through the air without cry! Tremble in fear, for blood shall spill, trapped as you are by the falcon in the dive! Eagle Gaze!" The fierce gaze of the winged predator silences the prey and prevents them from escaping. 120% Int Dmg. Chance of Silence. Chance of Paralysis. Range: 3 Cells.16 10 MP.
A-Ability: Clepto–Incanto I
+Spirit Orb – Condenses magickal energy into a potent sphere before firing it at the target, its illusory nature making it hard to dodge. 90% Int Damage. Increased chance to hit. Travels total distance and plants Spirit Orb in final cell regardless of what range the target was hit at; only one Spirit Orb may exist at a time. Range: 4 Cells; Linear. 6 MP.
+Ethereal Leap – With a running start, the user leaps into the air and disappears entirely only to reappear out of a nearby spiritual nexus, bringing with him a surge of spiritual energy. No Damage. User instantly warps to a Spirit Orb. Increases the user's Magic Damage Output by 10% for Five Turns. Counts as a Move Action for 25% increase in MP Cost. If there is not a Spirit Orb on the field, the user moves One Cell forward and all other effects are void. Range: Self. 6 MP.
+Binding Thorns* – "Nature thirsts for revenge against the wicked, ensnaring her offender in the tightest embrace; may blood sate her hunger! Binding Thorns!" Conjures thorn-covered vines and commands them to wrap themselves around an enemy. No Damage. Immobilizes the target. Target takes 3% Max HP damage per turn for 3 turns. Range: 3 Cells.8 5 MP.
+Silencer – Takes the first dagger on one's belt into one's hand only to use it as a power source in which the user conjures a blade of spiritual energy which slices into the target's throat with the intent to sever the vocal chords. 75% Int Damage. High Chance of Silence. Range: 6 Cells. 8 MP.
A-Ability: Clepto-Incanto II *LOCKED*
A-Ability: Clepto-Incanto III *LOCKED*
A-Ability: Clepto-Incanto IV *LOCKED*
R-Ability:
+Magick Jammer – It's not cool getting hit with fireballs... or lightning... or really any kind of magic. Let's fix that. Whenever the user is the direct target of a magic-based attacked, there is a chance that the attacker will have the offending spell sealed for the duration of the battle. Only activates once per target.
S-Ability:
+Five Finger Discount – The perks of taking something that isn't your own and knowing how to use it properly! Decreases the MP Cost of stolen spells (marked by * if purchased with SP) by 35% passively.
D-Ability:
+Mana Rift – Taking into one's hand the final dagger from one's belt, rushes the target with a burst of speed brought on by the fullest extent of one's magickal prowess to swiftly carve a series of ancient symbols upon the target's body before activating the forbidden spell inscribed to drain one's life mana from their body. 200% Pierce Int Damage. High Chance of Silence. Chance of Instant Death. If the target is KOed by this ability it is impossible to revive them through normal means. Range: 8 Cells. 0 MP.
Stats:
HP: 30
MP: 25 (+5 from Silver Chain)
DD: 7/10
Atk: 1 (+0 from Nightshade)
Def: 5 (+3 from Ashen Cloak)
Int: 8 (+1 from Nightshade)
Spr: 5 (+4 from Ashen Cloak)
Evade: 8%
Move: 2 Cells (+2 from Thief Mage Profession)
Skill Points: 2
Title: None.
Age: 18
Gender: Male
Appearance:
- Spoiler:
- Garbed in a off-gray colored cloak that billows around him, Silv stands (or rather poises lower than) at 5'9" with a certain air of nimbleness. Truly a character light on his feet, he wears black boots and a formfitting shirt/pants combination of a similar (albeit very slightly different) color. He wears a silver chain around his neck with no trinket and a small metal stud in his right ear. Attached to his hip by a leather strap sit three sheathes, all containing daggers of various enchantments and metal, although none of these ever find true use on the battlefield. Why he bothers to keep them around at all is a mystery. Beyond his random accessories and equipment, however, are his features: most of the time covered by a scarf-like wrapping, his pale face and angular jaw are rather fierce-looking when revealed. This quality lingers throughout the rest of him, as his blue-green eyes maintain a sense of critical judgement and indifference. His hair, an orangeish-blond cut semi-short and spiky, also matches this sort of "bite me" feel to him. Last, but certainly not least, a crescent shaped scar cuts through his right eyebrow (both of which are fine and seemingly tweaked) and ends just shortly after his cheekbone.
Thief's Tome: Carries a blank tome ready to harbor the most nefarious trick a thief could ever pull: stealing another's own magic. The user has a specialized equipment slot known as Thief's Tome. Although blank and void of purpose initially, the user may utilize the Trigger Command: Steal Magick! once per battle to swipe a magic-based (be it based on Int-Damage or simply a spell-based ability) from the target and fill the slot permanently, allowing the user to utilize that skill at any time for its required costs and consequences thereby also sealing the target's ability to access the spell. The user may only hold one single ability at a time and if Steal Magick is used at another point the user relinquishes his ability to cast the stolen spell unless he purchases it with Skill Points. Doing so voids the tome of spells.
***Steal Magick! has a range of Adjacent Cell.
Level: 5
Exp: 10/48
Weapon: Nightshade- Black fingerless gloves with a sleek purple swirl design to them.
Armor: Ashen Cloak- Depressing cloak of an ashen hue, it is said that no catastrophe will befall the wearer. (Immune Instant Death)
Accessory: Silver Chain- Simple interlocking chains made of silver.
Thief's Tome:
+Eagle Gaze – "The wings of the predator overhead beat, slicing through the air without cry! Tremble in fear, for blood shall spill, trapped as you are by the falcon in the dive! Eagle Gaze!" The fierce gaze of the winged predator silences the prey and prevents them from escaping. 120% Int Dmg. Chance of Silence. Chance of Paralysis. Range: 3 Cells.
A-Ability: Clepto–Incanto I
+Spirit Orb – Condenses magickal energy into a potent sphere before firing it at the target, its illusory nature making it hard to dodge. 90% Int Damage. Increased chance to hit. Travels total distance and plants Spirit Orb in final cell regardless of what range the target was hit at; only one Spirit Orb may exist at a time. Range: 4 Cells; Linear. 6 MP.
+Ethereal Leap – With a running start, the user leaps into the air and disappears entirely only to reappear out of a nearby spiritual nexus, bringing with him a surge of spiritual energy. No Damage. User instantly warps to a Spirit Orb. Increases the user's Magic Damage Output by 10% for Five Turns. Counts as a Move Action for 25% increase in MP Cost. If there is not a Spirit Orb on the field, the user moves One Cell forward and all other effects are void. Range: Self. 6 MP.
+Binding Thorns* – "Nature thirsts for revenge against the wicked, ensnaring her offender in the tightest embrace; may blood sate her hunger! Binding Thorns!" Conjures thorn-covered vines and commands them to wrap themselves around an enemy. No Damage. Immobilizes the target. Target takes 3% Max HP damage per turn for 3 turns. Range: 3 Cells.
+Silencer – Takes the first dagger on one's belt into one's hand only to use it as a power source in which the user conjures a blade of spiritual energy which slices into the target's throat with the intent to sever the vocal chords. 75% Int Damage. High Chance of Silence. Range: 6 Cells. 8 MP.
- Spoiler:
- +Magic Touch – Focuses certain trails of magick into one's fingers before pressing them to a lock in order to use said magicks to undo the mechanisms within. No Damage. Unlocks Target Chest/Door. Range: Adjacent Cell. ? MP.
+Pressure Sphere – Exerts gravity into a bubble-shape around the target, amplifying the pressure to make any movement at all harder. No Damage. Decreases the target's Move by One Cell for Three Turns. Movement cannot be reduced below 0. Stacks. Does not refresh. Range: 3 Cells. ? MP.
+Spirit Door – Presses and reshapes spiritual energy into a one's palm before tossing it to the desired location, allowing the natural flow of the energies to tether to the nearest spiritual waypoint. No Damage. Creates Spiritual Waypoint at Target Cell. Allies that enter Spiritual Waypoint cells instantly warp to Spirit Orb cells and vice versa. No effect if there is not a Spirit Orb on the field or an Enemy attempts to enter the cell. If the user utilizes Ethereal Leap with a Spiritual Waypoint in effect, he may choose which location to warp to. Only one Spiritual Waypoint may exist at a time as a result of this ability. Range: 5 Cells. ? MP.
+Accio – Focuses in on the target in order to prime them for the assault before utilizing illusory magicks to swipe something off their person. No Damage. Steals a random material, item, or equipment from the target. The value/potency of the item stolen is based on the user's level. Range: 2 Cells. ? MP.
A-Ability: Clepto-Incanto II *LOCKED*
- Spoiler:
- +Torn Page – Opens the Thief's Tome and utilizes magic to temporarily lift a spell from the page to transfer its knowledge to the target. No Damage. Transfers chosen ability to the Target for Five Turns; the chosen ability must be within the Thief's Tome or purchased from the Thief's Tome. The user cannot access the chosen ability for the duration of this ability. Range: Single Ally. ? MP.
+Lady Luck – Utilizes minor knowledge of luck-based magicks to bend the odds in one's favor for a short while. No Damage. Increases amount of gold gained at the end of battle by 10%. Increases item drop rate by 25%. Increases chance of double drop by 50%. Range: Set. ? MP.
+Expulsion – Focuses a massive amount of spirit magicks into the palm of one's hand before slamming it into the ground only to have it dissipate and travel through the spiritual networks to launch an attack through the exposed waypoints. 100% Int Damage. Pushes targets occupying Spirit Orb or Spiritual Waypoint Cells Three Cells away. Targets that cannot be moved have a high chance of Stun. Range: All Spirit Orb and Spiritual Waypoint Cells. ? MP.
+Shadow's Gift – Binds darkness magicks into a compressed sphere of spirit magic's before sinking the sphere right into the target's core, blurring the lines of the physical reality to allow the target to exist with greater control spiritual plane. No Damage. Enables the target to faze through solid objects for Five Turns. Minor decrease to Physical Damage taken for Five Turns. Minor increase to Magical Damage taken for Five Turns. Range: 4 Cells. ? MP.
+Tether – Wraps a thin veil of spirit magick around the target in order to link them to the spiritual passageways. No Damage. Target can utilize Trigger Command: Spirit Warp to instantly teleport to any Spirit Orb or Spiritual Waypoint; Spirit Warp can be used as a Movement Action for ? MP. Indefinite Duration. No effect if there is not a Spirit Orb or Spiritual Waypoint on the field. Range: 3 Cells. ? MP.
+Tunneling – Breaks into the spirit plane briefly in order to rework the passageways and reroute the openings elsewhere. No Damage. Allows the user to move Spirit Orb and Spiritual Waypoint Cells to any desired cell so long as they stay in the same Row/Column. Range: Set. ? MP.
+Volley Whorl – Conjures a thin veil of spiritual energies and, with the utmost dexterity, leaps through it, thereby causing it to shatter into a million shards before the user's own powerful magicks take control and whip the pieces around violently. 70% Int Damage. 10 Hits. User lands in target cell. Range: Up to [User's Move] Cells + Surrounding Cells. ? MP.
A-Ability: Clepto-Incanto III *LOCKED*
- Spoiler:
- +Spirit Surge – Releases an overwhelming amount of spiritual energy into the pathways causing the waypoints to exude a greater presence on the physical plane. No Damage. Spiritual Waypoints and Spirit Orbs extend to Surrounding Cells for Five Turns. Range: All Spiritual Waypoints and Spirit Orbs. ? MP.
+Taint – Melds corrupted energies to the target's manasystems in order to effectively tarnish their connection to their mana and their ability to resist alterations to it. No Damage. Increases the target's susceptibility to negative status effects for Three Turns. Negative status effects placed on the target by the user have their durations increased by Two Turns for Three Turns. Range: Self. ? MP.
A-Ability: Clepto-Incanto IV *LOCKED*
- Spoiler:
- +Deafening Silence – Takes in the user's hand the second dagger on the user's belt only to channel vast amounts of energy through it before slicing through the air, thereby making a portal through which a wave of violet colored energy surges toward the target and dives into their body. For the moment the world is silent. And then all is silence as the energy slowly dulls the target until they are nothingness in physical form––a shell with no voice: the victim of deafening silence. No Damage. 99% Chance of Silence so long as the target has no immunity. If the target is immune to Silence, the target's magical attacks and spell have a high chance of disruption. Boss targets have the secondary effect reduced to a minimal chance. Range: Single Enemy. ? MP.
R-Ability:
S-Ability:
+Five Finger Discount – The perks of taking something that isn't your own and knowing how to use it properly! Decreases the MP Cost of stolen spells (marked by * if purchased with SP) by 35% passively.
D-Ability:
+Mana Rift – Taking into one's hand the final dagger from one's belt, rushes the target with a burst of speed brought on by the fullest extent of one's magickal prowess to swiftly carve a series of ancient symbols upon the target's body before activating the forbidden spell inscribed to drain one's life mana from their body. 200% Pierce Int Damage. High Chance of Silence. Chance of Instant Death. If the target is KOed by this ability it is impossible to revive them through normal means. Range: 8 Cells. 0 MP.
Stats:
HP: 30
MP: 25 (+5 from Silver Chain)
DD: 7/10
Atk: 1 (+0 from Nightshade)
Def: 5 (+3 from Ashen Cloak)
Int: 8 (+1 from Nightshade)
Spr: 5 (+4 from Ashen Cloak)
Evade: 8%
Move: 2 Cells (+2 from Thief Mage Profession)
Skill Points: 2
- Title Log:
- None.
Last edited by Silver on Tue Jul 04, 2017 7:06 am; edited 20 times in total
Re: Decaying World [Redux] Profiles
Natsumi Kita
Female, 14 (June 21)
Appearance:
Profession: Herald of Fire - She who both speaks for the coming of fire is not limited to the meager magic of ordinary pyromancers. She speaks of a great Fire that destroys and gives life. (True Flame)
True Flame - Burning Cells do not harm allies. Allies within an adjacent cell to Natsumi and Natsumi herself do not take Burn damage.
Weapon: Cloth Ribbon - Flammable.
Armor: Priestess' Garb - Also flammable.
Accessory: Simplicity - A glistening ruby that shines and reflects light easily.
A-Ability: Tongues of Fire
Purification - The user summons her powers of fire and encircles an enemy with the presence of her strong magic, burning them to their very core. Fire is purification, so let her enemy be bathed in righteous flames. 120% Int DMG. Chance of Burn. 3 cell range. 8 MP. Fire Elemental.
Dragonsbreath - The user creates a vortex of fire magic that circles in front of her body, forming a large sphere of fire. The fire turns a greenish color as she prepares it, and then she consumes the fire. For a second, the world is silent. Then a great burst of flame is expelled from the user's mouth, engulfing her enemy in a great fire. 130% Int DMG. 3 cell cone. Chance of Burn. 12 MP. Fire Elemental.
Wind Fire Wheels - The user hops up, the fire around her swirling to her feet to form two golden wheels of fire. With these wheels, she can hover just above the ground and move about with ease. The fire warms her feet as well, making it much easier to cast spells. Grants Haste. 3 turn duration. Self only. 8 MP. Fire Elemental.
R-Ability:Burning Brightly - Whenever Natsumi is afflicted with Burn, the status immediately changes to Alight. Alight boosts Natsumi's Int by 20% for the duration and restores 5% Max MP per turn. Natsumi becomes a light source when afflicted with Alight.
S-Ability: Burning Landscapes - Every cell that Natsumi steps in becomes a Burning cell. When she uses an ability, the cell that takes the attack also becomes a Burning cell. Burning cells do Burn damage to enemies that step into them and also have a chance to Burn those who step in them. If Natsumi uses another ability in or near a Burning cell, it becomes a Fire cell, which does double Burn damage and has a much higher chance of Burning those standing within.
D-Ability: Rain Fire - The Herald calls for destruction, and the fire rains from the sky to answer her call. Every cell is lit up and burns brightly in the darkness or the light. 100% Piercing Int DMG to all enemies. All cells become Burning cells. Burning cells become Fire Cells. Burn statuses are consumed to do 50% extra piercing damage.
Level: 5
Progress: 10/48
Stats:
HP: 20/20
MP: 40/40
DD: 0/10
Atk: 1 (+0 from Cloth Ribbon)
Def: 3 (+0 from Priestess's Garb)
Int: 11 (+1 from Cloth Ribbon)(+1 from Simplicity)
Spr: 4 (+1 from Priestess's Garb)
Evade: 2%
Move: 2 cells (+0 from Herald of Fire profession)
Stat Points: 3
Titles:
+Pyromaniac [Burn Chance +3%]
Female, 14 (June 21)
Appearance:
- Spoiler:
Profession: Herald of Fire - She who both speaks for the coming of fire is not limited to the meager magic of ordinary pyromancers. She speaks of a great Fire that destroys and gives life. (True Flame)
True Flame - Burning Cells do not harm allies. Allies within an adjacent cell to Natsumi and Natsumi herself do not take Burn damage.
Weapon: Cloth Ribbon - Flammable.
Armor: Priestess' Garb - Also flammable.
Accessory: Simplicity - A glistening ruby that shines and reflects light easily.
A-Ability: Tongues of Fire
Purification - The user summons her powers of fire and encircles an enemy with the presence of her strong magic, burning them to their very core. Fire is purification, so let her enemy be bathed in righteous flames. 120% Int DMG. Chance of Burn. 3 cell range. 8 MP. Fire Elemental.
Dragonsbreath - The user creates a vortex of fire magic that circles in front of her body, forming a large sphere of fire. The fire turns a greenish color as she prepares it, and then she consumes the fire. For a second, the world is silent. Then a great burst of flame is expelled from the user's mouth, engulfing her enemy in a great fire. 130% Int DMG. 3 cell cone. Chance of Burn. 12 MP. Fire Elemental.
Wind Fire Wheels - The user hops up, the fire around her swirling to her feet to form two golden wheels of fire. With these wheels, she can hover just above the ground and move about with ease. The fire warms her feet as well, making it much easier to cast spells. Grants Haste. 3 turn duration. Self only. 8 MP. Fire Elemental.
- Spoiler:
- Gout of Flames - The user creates a orb of flame in her palm, the fire pulsing in her hand. She throws it in a direction, where it streaks through the air until it hits its target. The flame then splits, consuming the target and shooting a row of fire left and right of the target. 140% Int DMG. 5 cell range. Splits and deals 120% Int DMG to any enemy in the same row/column as the target. If no target is chosen, the fireball splits at the end of its range. ? MP. Fire Elemental.
Morning Light - The user creates a flash of white light caused by a true flame. This light burns just as hot as any flame and blinds the eyes of those on whom the light shines. 160% Int DMG. Target must be in line of vision. Chance of Blind. ? MP. Light Elemental.
Consuming Flames - The user quickens the fire around her, making the fire glow even brighter and spread even faster than before. She takes the fire into her control and into herself, becoming wrapped by it like a cloak of flames. Consumes a nearby Burning Cell and inflicts self with Burn. While Burned, Fire Elemental abilities have 40% more damage potential and have a greater chance of Burning foes. The duration can be extended for the cost of consuming another Burning cell. Self only. ? MP. Fire Elemental.
Molten Core - The user wraps fire around her form once more, but this time the fire hardens and becomes a slow-moving liquid that covers her body. It does not shine nor glitter, but it burns hotter than any fire. With it, the user protects herself from danger, though the danger surrounds her and burns her as a price. Grants Protect. Inflicts Burn on self. Enemies in adjacent cells may also be Burned during the spell's duration. Lasts 3 turns. Self only. ? MP. Fire Elemental.
Path of Flames - The user suddenly dons fire on her heels and sprints forward, faster than the speed of light. In her path lies a trail of fire that burns brightly and with a fierceness not unlike wildfire. Dashes 4 cells in a single direction. All cells Natsumi passes become Fire cells. If Natsumi collides with an inanimate object, she takes damage. If Natsumi collides with an enemy, the resulting explosion deals 130% Int DMG to that enemy. ? MP. Fire Elemental.
Purified Fire - It is said that the true form of fire is lightning. The user concentrates her fire into a single burst, loading so much fire into a single small area that all can feel the pressure of the heat that burns around the user. Within a single blink of an eye, that magic fire turns to blue light and fires forth, piercing through her enemy and giving them a taste of what true fire is. 150% Int DMG. 6 cell range. Chance of Paralysis. ? MP. Lightning Elemental.
A-Ability: Black Sabbath
Fleshfire - Fire is not just the element of destruction, it is the element of purity. As the weak become baptized in water, the strong are baptized in fire. Wipe the slate clean now, with a fire that burns even water itself. 140% Int DMG. 3 cell range. Targets with Water affinities take double damage instead of reduced damage. Targets with Fire affinities are healed by the amount. Can target self. ? MP. Fire Elemental.
Black Burst - Lightning is usually white, and burns so brightly that it can blind those who look at it from too close. Black lightning, however, is not only even hotter, but nearly invisible. The speed of lightning far surpasses any living being's reaction time, which is made only worse when the lightning being shot isn't visible. 180% Int DMG. Sure Hit. 6 cell range. Chance of Blind. Lightning Elemental.
Phoenix's Ashes - The user covers herself in fire, and turns her own body to ash. For a duration, she becomes untargetable as the fire cleanses and heals her. She cannot move, cast spells, or create any Burning Cells during this time. Turns self to Ash. While Ash, is treated as though KO'd. In three turns, the user regenerates all missing HP and MP.
R-Ability:
S-Ability: Burning Landscapes - Every cell that Natsumi steps in becomes a Burning cell. When she uses an ability, the cell that takes the attack also becomes a Burning cell. Burning cells do Burn damage to enemies that step into them and also have a chance to Burn those who step in them. If Natsumi uses another ability in or near a Burning cell, it becomes a Fire cell, which does double Burn damage and has a much higher chance of Burning those standing within.
D-Ability: Rain Fire - The Herald calls for destruction, and the fire rains from the sky to answer her call. Every cell is lit up and burns brightly in the darkness or the light. 100% Piercing Int DMG to all enemies. All cells become Burning cells. Burning cells become Fire Cells. Burn statuses are consumed to do 50% extra piercing damage.
Level: 5
Progress: 10/48
Stats:
HP: 20/20
MP: 40/40
DD: 0/10
Atk: 1 (+0 from Cloth Ribbon)
Def: 3 (+0 from Priestess's Garb)
Int: 11 (+1 from Cloth Ribbon)(+1 from Simplicity)
Spr: 4 (+1 from Priestess's Garb)
Evade: 2%
Move: 2 cells (+0 from Herald of Fire profession)
Stat Points: 3
Titles:
+Pyromaniac [Burn Chance +3%]
Last edited by Zerifachias on Wed Nov 12, 2014 8:20 pm; edited 11 times in total
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Decaying World [Redux] Profiles
Name: Nest LeKunai
Gender: Male
Age: 23
Level: 5
Next Level: 8/48
Appearance:
Profession: Soul Scribe: Once, a humble scribe seeking to embellish the world. But now, one that has discovered a sleeping potential for the true power of words. [BA Range: 3 cells] [Epic]
Epic: After rewriting history itself, Nest began to realize his true power. Nest's abilities and skills have Epic triggers that he may pay DD to activate. (He still must pay any MP costs unless otherwise stated.)
Weapon: Dirty Feather: Coated in dust and grime, this grey feather is hollowed out for writing. [INT +1]
Armor: Thick Jacket: It's a jacket. Yay. [+1 Def]
Accessory: Ink Pouch: A small travel container of ink for writing on the go. [+5 MP]
A-Ability: Script
+ Editorial Note "Caleb Swordwise": Increases Atk or Int by 20%; no stack. Bestows Health Regeneration. Range: 3 cells. Element: None. 6 MP.
-Epic: Replaces stat increase with "Bestows Bravery or Faith." 2 DD
+ Editorial Note "Ode to Samuel": "The very jaws of hell seemed to fear the knight as he fought on in silence." 2 hits. 100% Int damage. One Chance of Bleeding. Range: 3 cells. Element: None. 8 MP.
-Epic: Deals an extra hit of: "100% Int Damage, Chance of Poison." 2 DD
+ Chronicles "Piercing Mistral": 130% Int Damage. Damage combats Def. Target's MP is locked for 1 turn. Element: Wind. Range: 3 cells. 10 MP.
-Epic: Damage increased to 150% and target's MP is locked for an additional turn. 4 DD
R-Ability: Legends Untold: Whenever Nest or a friendly unit within 3 cells hits critical, he may bestow Health Regeneration. 2 Uses.
-Epic: Nest may pay 5 DD when this skill triggers to bestow Invincible instead.
S-Ability: LeKunai Unbound: "Between the splinters in reality I found an escape. For those I care for, I found the power." Innately increases Int by 10% and gains 2% MP Regeneration.
-Epic: Act Action: Bestows MP Regen on self. 3 DD.
D-Ability: Decaying World "Reborn": 100% Piercing Int Damage. Range: all Enemies. Element: None.
~ Stats ~
HP: 20
MP: 35 (+5 from Ink Pouch)
DD: 0/10
Atk: 1 (+0 from Dirty Feather)
Def: 4 (+1 from Thick Jacket)
Int: 9 (+1 from Dirty Feather)(+1 from LeKunai Unbound)
Spr: 5 (+0 from Thick Jacket)
Evasion: 2%
Movement: 2 cells (+0 from Scribe profession)
Skill Points: 0
Gender: Male
Age: 23
Level: 5
Next Level: 8/48
Appearance:
- Spoiler:
Profession: Soul Scribe: Once, a humble scribe seeking to embellish the world. But now, one that has discovered a sleeping potential for the true power of words. [BA Range: 3 cells] [Epic]
Epic: After rewriting history itself, Nest began to realize his true power. Nest's abilities and skills have Epic triggers that he may pay DD to activate. (He still must pay any MP costs unless otherwise stated.)
Weapon: Dirty Feather: Coated in dust and grime, this grey feather is hollowed out for writing. [INT +1]
Armor: Thick Jacket: It's a jacket. Yay. [+1 Def]
Accessory: Ink Pouch: A small travel container of ink for writing on the go. [+5 MP]
A-Ability: Script
+ Editorial Note "Caleb Swordwise": Increases Atk or Int by 20%; no stack. Bestows Health Regeneration. Range: 3 cells. Element: None. 6 MP.
-Epic: Replaces stat increase with "Bestows Bravery or Faith." 2 DD
+ Editorial Note "Ode to Samuel": "The very jaws of hell seemed to fear the knight as he fought on in silence." 2 hits. 100% Int damage. One Chance of Bleeding. Range: 3 cells. Element: None. 8 MP.
-Epic: Deals an extra hit of: "100% Int Damage, Chance of Poison." 2 DD
+ Chronicles "Piercing Mistral": 130% Int Damage. Damage combats Def. Target's MP is locked for 1 turn. Element: Wind. Range: 3 cells. 10 MP.
-Epic: Damage increased to 150% and target's MP is locked for an additional turn. 4 DD
R-Ability: Legends Untold: Whenever Nest or a friendly unit within 3 cells hits critical, he may bestow Health Regeneration. 2 Uses.
-Epic: Nest may pay 5 DD when this skill triggers to bestow Invincible instead.
S-Ability: LeKunai Unbound: "Between the splinters in reality I found an escape. For those I care for, I found the power." Innately increases Int by 10% and gains 2% MP Regeneration.
-Epic: Act Action: Bestows MP Regen on self. 3 DD.
D-Ability: Decaying World "Reborn": 100% Piercing Int Damage. Range: all Enemies. Element: None.
~ Stats ~
HP: 20
MP: 35 (+5 from Ink Pouch)
DD: 0/10
Atk: 1 (+0 from Dirty Feather)
Def: 4 (+1 from Thick Jacket)
Int: 9 (+1 from Dirty Feather)(+1 from LeKunai Unbound)
Spr: 5 (+0 from Thick Jacket)
Evasion: 2%
Movement: 2 cells (+0 from Scribe profession)
Skill Points: 0
Ziolang- Cat Napper
- Posts : 52
Join date : 2012-01-27
Age : 31
Location : Nebraska
Re: Decaying World [Redux] Profiles
Side Quest Log
Visual Art
-Vivian, an illustrator residing in Scape, has asked Nest for help in obtaining flowers used to make paints needed for her current project.
Current Objective: Obtain (1) Kiss of Nature and (1) Violet Whimsy from the Valdeer Highlands.
Visual Art
-Vivian, an illustrator residing in Scape, has asked Nest for help in obtaining flowers used to make paints needed for her current project.
Current Objective: Obtain (1) Kiss of Nature and (1) Violet Whimsy from the Valdeer Highlands.
Similar topics
» World of Adventure [Profiles]
» Dying World [Profiles]
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