Adventures of Naletia: The Beads of Light (Interest Check)(Reboot)(Freeform)
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Adventures of Naletia: The Beads of Light (Interest Check)(Reboot)(Freeform)
Have I ever told you the story of Queen Hiki?
It started nearly 650 years after man first freed themselves from slavery. The dragon overlords were no more, and the human race was finally able to progress. The development of new technologies like the wheel and water power created an era of industry unlike any that has been seen before. In truth, not much changed after the dragons were overthrown, save for one thing: there was no threat, no fear of one day becoming a meal. The people worked gladly, and the nation known as Ermith was born. Under guidance of the king whom led them out of the bonds of slavery, Ermith moved forward to fashion an era of true progress and establish a deep connection with magic.
As more humans became attuned to the ley lines that flowed through the very crust of the earth, mankind began to recognize magic as more than just a single form. There was a shape to it, a texture that made one person's magic different from another. Some became highly attuned to certain types of magic, while others found themselves vulnerable. This led to a cold period in time, where trust was not so easily won. To identify these types of magic, they were given names and called the Elements.
Two peculiar Elements of magic stood out among the rest. They were powerful and corrupt. So much so that those attuned to these types became what we now know today as Abominations. Hideous creatures that take on a demonic appearance, possessed by evil spirits that would take advantage of the weak and misguided minds. These two Elements were inexorably linked to each other, and yet separate. A balance could not be found, and as a result neither had any true weakness. In classic superstition, these elements were called Dark and Light.
One day, a powerful mage found that he had a connection to not one, but both of these dangerous elements. Absorbing the power from the crust of the earth, he intensified the separation between these two elements, severing their connection entirely. Such a feat of magic had never been accomplished before, and the mage died soon after as a consequence of the effort. That man was the firstborn son of the First King, and his legacy lived on with his son, the bloodline of magic remained true.
Though the horizons were calm, a great power rose from the forest to the south. The Elvennahn were angered by the actions of this man, and swore that humankind would pay for their treachery. Influencing the spheres of magic, the very essence that bound the world together, was not just a major offence to the Elvennahn, but to all creatures upon the earth. Thus, monsters came down from the mountains and the forests and the lakes and the rivers to steal from humans. Not their possessions, but their lives. A war broke out between the Elvennahn and the humans.
The Elvennahn lost. Nearly driven to extinction, the last few remnants of elves fled to the shadowy parts of the continent, never appearing in front of humans again. The humans could live with more peace now, knowing that since they drove back two races born and molded by magic, they could defend themselves against any threat, no matter how great.
Except for one. In the time of Queen Hiki, when she was just a young princess vying for the throne of her father, a great darkness swelled up from the corners of the continent. The sun turned black and Ermith was plunged into a cold world, more harsh and unforgiving than even before the dragons were destroyed. Sickness ran rampant throughout the great nation and many died, the king included. So Hiki, having been the firstborn child, became Queen of Ermith at the very young age of nineteen years.
That is only part of the story though. To know the rest, you must see it to believe it. Come with me, and I will take you on a journey through Ermith in the year 642. See for yourself what it was like to live in a world beset with darkness and chaos, and see what it would take to restore balance to the whole world. Know these things through your own eyes and ears, so you may one day tell your children the story of Queen Hiki and her great sacrifice.
It started nearly 650 years after man first freed themselves from slavery. The dragon overlords were no more, and the human race was finally able to progress. The development of new technologies like the wheel and water power created an era of industry unlike any that has been seen before. In truth, not much changed after the dragons were overthrown, save for one thing: there was no threat, no fear of one day becoming a meal. The people worked gladly, and the nation known as Ermith was born. Under guidance of the king whom led them out of the bonds of slavery, Ermith moved forward to fashion an era of true progress and establish a deep connection with magic.
As more humans became attuned to the ley lines that flowed through the very crust of the earth, mankind began to recognize magic as more than just a single form. There was a shape to it, a texture that made one person's magic different from another. Some became highly attuned to certain types of magic, while others found themselves vulnerable. This led to a cold period in time, where trust was not so easily won. To identify these types of magic, they were given names and called the Elements.
Two peculiar Elements of magic stood out among the rest. They were powerful and corrupt. So much so that those attuned to these types became what we now know today as Abominations. Hideous creatures that take on a demonic appearance, possessed by evil spirits that would take advantage of the weak and misguided minds. These two Elements were inexorably linked to each other, and yet separate. A balance could not be found, and as a result neither had any true weakness. In classic superstition, these elements were called Dark and Light.
One day, a powerful mage found that he had a connection to not one, but both of these dangerous elements. Absorbing the power from the crust of the earth, he intensified the separation between these two elements, severing their connection entirely. Such a feat of magic had never been accomplished before, and the mage died soon after as a consequence of the effort. That man was the firstborn son of the First King, and his legacy lived on with his son, the bloodline of magic remained true.
Though the horizons were calm, a great power rose from the forest to the south. The Elvennahn were angered by the actions of this man, and swore that humankind would pay for their treachery. Influencing the spheres of magic, the very essence that bound the world together, was not just a major offence to the Elvennahn, but to all creatures upon the earth. Thus, monsters came down from the mountains and the forests and the lakes and the rivers to steal from humans. Not their possessions, but their lives. A war broke out between the Elvennahn and the humans.
The Elvennahn lost. Nearly driven to extinction, the last few remnants of elves fled to the shadowy parts of the continent, never appearing in front of humans again. The humans could live with more peace now, knowing that since they drove back two races born and molded by magic, they could defend themselves against any threat, no matter how great.
Except for one. In the time of Queen Hiki, when she was just a young princess vying for the throne of her father, a great darkness swelled up from the corners of the continent. The sun turned black and Ermith was plunged into a cold world, more harsh and unforgiving than even before the dragons were destroyed. Sickness ran rampant throughout the great nation and many died, the king included. So Hiki, having been the firstborn child, became Queen of Ermith at the very young age of nineteen years.
That is only part of the story though. To know the rest, you must see it to believe it. Come with me, and I will take you on a journey through Ermith in the year 642. See for yourself what it was like to live in a world beset with darkness and chaos, and see what it would take to restore balance to the whole world. Know these things through your own eyes and ears, so you may one day tell your children the story of Queen Hiki and her great sacrifice.
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Adventures of Naletia: The Beads of Light (Interest Check)(Reboot)(Freeform)
Yaaass, Queen Hiki. Yas.
Re: Adventures of Naletia: The Beads of Light (Interest Check)(Reboot)(Freeform)
I'll play if you'll have me~
Gist- Full Eight Hours
- Posts : 650
Join date : 2013-05-31
Age : 28
Location : Texas
Re: Adventures of Naletia: The Beads of Light (Interest Check)(Reboot)(Freeform)
- Attributes:
- Physical
Strength: How hard you can hit, how much you can lift. Raw power.
Skill: Your usage of weaponry. Does your blade dance, or just wiggle uselessly?
Agility: Speed, primarily. Evasion comes only at very high levels.
Defense: How hard of a hit can you take.
Constitution: Survive-ability and endurance.
Magical
Willpower: Strength of your magic. Raw power. (For warrior-class characters, this is the effort you can bring forth to accomplish feats of strength through sheer...well, willpower).
Skill: Adeptness of using said magic as well as the catalyst for them (staves, wands, orbs, etc.) (For warrior-class characters it is the same, only it pertains to how able you are to call upon your power rather than actually using it.)
Incantation: Quicker incantations = quicker spellcasts. The character does not necessarily need to speak to cast, but this gives a general idea how quickly the character CAN cast. (Warrior-class characters typically do not care for this stat.)
Resistance: Resilience to magical assaults, as well as perseverance through inhibiting magic.
Mana: The ocean of power the character draws upon to cast magic. (Warrior-class characters have mana as well.
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Adventures of Naletia: The Beads of Light (Interest Check)(Reboot)(Freeform)
Class
Warrior? Mage? Ranger? Assassin? What kind of character do you want to play? There are benefits to all of these classes, but also just as many drawbacks. The standard is that Warriors are very strong physically, and have a weakness to magic. Mages, in turn are strong with and against magic, but are vulnerable to being physically attacked. There are several ways that you can spin your weaknesses around depending on the class, so this does not have to be an ultimate true, just what is typical. Typical is not always good.
Skill Ratings:
Rating ----------| Points
Extremely Low----| -2
Very Low---------| -1
Low--------------| 0
Average----------| 1
High-------------| 3
Very High--------| 5
Extremely High---| 10
Notes on Points:
The points you spend cannot be refunded.
Example:
Resistance
Extremely Low - It's fuckin' raining fire.
Very Low - It's similar to taking anal for the first time, but barely bearable.
Low - Magic hurts and is annoying, but it won't kill you straight up.
Average - Magic hurts, but you could take a few hits.
High - Magic is just an annoyance at this point, but still difficult to deal with stronger magic.
Very High - Magic pretty much does nothing.
Extremely High - It doesn't even tickle.
Warrior
Recruit - Recruit in the army. In training, not typically strong. 5 Points
Foot Soldier - Fully trained professional and ready for active duty. 10 Points
Cavalier - Veteran soldier and capable horse-rider. 15 Points.
Shadow - Soldier who is undergoing leadership training. 20 Points.
Knight - Veteran soldier and able commander of armies. 30 Points.
Knight-Commander - Commander of the King's Armies. 40 Points.
Mage
Acolyte - Training under great supervision. 5 Points.
Apprentice - Shows enough practice to undergo proper training. 10 Points.
Realized - Basic training and Elemental training is complete. Able to study alone. 15 Points.
Accomplished - One who has undergone strict training and has studied for years. 20 Points.
Master - Complete control over an Element. 30 Points.
Sage - Versed in all Elements and brimming with arcane power and knowledge. No higher honor. 40 Points.
---
You get the idea.
---Example---
Cavalier: 15 Points
Physical
Strength: Very High (5)
Skill: High (3)
Agility: Average (1)
Defense: High (3)
Constitution: Very High (5)
Magical
Willpower: Low (0)
Skill: Very Low (-1)
Incantation: N/A
Resistance: Low (0)
Mana: Very Low (-1)
Points Regained: 2
Total Points Used: 17
Warrior? Mage? Ranger? Assassin? What kind of character do you want to play? There are benefits to all of these classes, but also just as many drawbacks. The standard is that Warriors are very strong physically, and have a weakness to magic. Mages, in turn are strong with and against magic, but are vulnerable to being physically attacked. There are several ways that you can spin your weaknesses around depending on the class, so this does not have to be an ultimate true, just what is typical. Typical is not always good.
Skill Ratings:
Rating ----------| Points
Extremely Low----| -2
Very Low---------| -1
Low--------------| 0
Average----------| 1
High-------------| 3
Very High--------| 5
Extremely High---| 10
Notes on Points:
The points you spend cannot be refunded.
Example:
Resistance
Extremely Low - It's fuckin' raining fire.
Very Low - It's similar to taking anal for the first time, but barely bearable.
Low - Magic hurts and is annoying, but it won't kill you straight up.
Average - Magic hurts, but you could take a few hits.
High - Magic is just an annoyance at this point, but still difficult to deal with stronger magic.
Very High - Magic pretty much does nothing.
Extremely High - It doesn't even tickle.
Warrior
Recruit - Recruit in the army. In training, not typically strong. 5 Points
Foot Soldier - Fully trained professional and ready for active duty. 10 Points
Cavalier - Veteran soldier and capable horse-rider. 15 Points.
Shadow - Soldier who is undergoing leadership training. 20 Points.
Knight - Veteran soldier and able commander of armies. 30 Points.
Knight-Commander - Commander of the King's Armies. 40 Points.
Mage
Acolyte - Training under great supervision. 5 Points.
Apprentice - Shows enough practice to undergo proper training. 10 Points.
Realized - Basic training and Elemental training is complete. Able to study alone. 15 Points.
Accomplished - One who has undergone strict training and has studied for years. 20 Points.
Master - Complete control over an Element. 30 Points.
Sage - Versed in all Elements and brimming with arcane power and knowledge. No higher honor. 40 Points.
---
You get the idea.
---Example---
Cavalier: 15 Points
Physical
Strength: Very High (5)
Skill: High (3)
Agility: Average (1)
Defense: High (3)
Constitution: Very High (5)
Magical
Willpower: Low (0)
Skill: Very Low (-1)
Incantation: N/A
Resistance: Low (0)
Mana: Very Low (-1)
Points Regained: 2
Total Points Used: 17
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
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