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Masquerade's Character Chronicle

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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Fri Jan 22, 2010 4:27 pm

From: Tales of Alidaire: The Corruption

Albere, Lv. 10

Job: Soul Scientist
Weapon: Horror Claw
Armor: Enforced Lab Coat (Reduces Physical damage by 20%)
Accessory: Ominous Spectacles
A-Ability: Soul Experimentation:

+Gore Claw: Thrusts weapon through the target and then rips the weapon out viciously. 100% Atk Dmg for both strikes. Chance of Blood Loss on second strike. Range: 2 cells. 2 hits. 8 MP.

+Soul Dissection: Many circular saws emerge from the device on the user's left hand and uses them to cut the enemy multiple times at critical points for focusing mana. 110% Atk Dmg. Range: Adjacent cell. 11 MP. 4 hits. Silences target.

+Disparage: Fires an enormous missile charged by mana at an enemy from far away. 150% Atk Dmg. Range: 5 cells. 13 MP.

+Chaos Matrix: Thrusts weapon through the target and leaps into the air, slinging the target off of the weapon followed by the user firing myriad lasers at the target. 120% Atk Dmg from initial thrust. 140% Int Dmg from laser attack. 20% Max HP Dmg from fall to the ground. Range: 3 cells. 17 MP. 3 hits.

+Overdrive: Disables safety lock from weapon which allows a massive flow of lightning mana to surge through the user's body. Increases all stats by 50%. Range: Self only. 9 MP.

A-Ability: Chemistry:

+Potion Mix: Allows for the instant creation of a potion. 5 MP.

+Antidote Mix: Allows for the instant creation of an antidote to cure poison. 5 MP.

+Grenade: Creates a grenade from scratch and hurls it at an enemy. 20 Piercing Dmg. Range: 3 cells. 7 MP.

+Fire Wall: Throws mines in surrounding cells and then detonates all of them which causes the mines to spew forth a great stream of flames. 120% Atk Dmg. Range: Surrounding cells. 15 MP. Fire elemental.

R-Ability: Mana Convergence- When any damage is taken, converts 20% of it to mana and uses it to recover MP.
S-Ability: Mana Disruption- All damage dealt by any attacks made by the user deal damage to the target's MP equal to 30% of the damage dealt to the target's HP.
D-Ability: Insanity Refrain (Dark)

Stats:

HP: 70
MP: 85
Atk: 13 (+6 from Horror Claw)
Def: 7 (+4 from Enforced Lab Coat)
Int: 16 (+0 from Horror Claw)(+4 from Ominous Spectacles)
Spr: 14 (+2 from Enforced Lab Coat)
Movement: 2 cells (+1 from Soul Scientist job)


Last edited by Masquerade on Tue Mar 02, 2010 8:13 pm; edited 1 time in total
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Fri Jan 22, 2010 4:37 pm

From: Tales of Alidaire: The Corruption

Aronia, Lv. 6

Job: Organist
Weapon: Symbole du Divin
Armor: Gothic Dress (Null Dark)(Immune Instant Death)
Accessory: Golden Pipes (Immune Petrify)(Immune Immobilize)(Immune Disable)
A-Ability: Musical Functionality:

+Activate Force Field: Plays a tune that creates a force field around the target that halves all damage. Range: One ally. 24 MP.

+Lasers - FIRE: Plays a tune that engages all lasers to fire at the opposition. 140% Int Dmg. Range: All enemies. Damage persists for 3 turns after initial use. 32 MP.

+Electrical Output: Plays a tune that causes electricity to surge out of the organ and strike all foes. 120% Int Dmg. Range: All enemies. Paralyzes target. 28 MP.

+Circular Saw Havoc: Plays a tune that causes myriad circular saws to appear from the walls to slice the opposition. 130% Atk Dmg. Range: All enemies. High critical hit rate. 24 MP.

A-Ability: Item.
R-Ability: Voltage Aura- When attacked physically, plays a tune that causes the organ to emit an electrical aura that repels the attacker to the far limits of the battlefield.
S-Ability: Harsh Dischord- All attacks deal 50% more damage when HP is 50% Max or less.
D-Ability: Final Melody (Dark)

Stats:

HP: 55
MP: 115
Atk: 8 (+3 from Symbole du Divin)
Def: 9 (+2 from Gothic Dress)
Int: 14 (+5 from Symbole du Divin)(+2 from Golden Pipes)
Spr: 12 (+6 from Gothic Dress)
Move: 2 cells (-2 from Organist job)


Last edited by Masquerade on Sun Dec 05, 2010 11:36 am; edited 3 times in total
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Sun Jan 31, 2010 1:06 pm

From: Tales of Alidaire: The Chase

Name: Alaster Klein
Gender: Male
Age: 17
Level: 22
Next Level: 103/183
Appearance:
Spoiler:

Profession: Apprentice Blademaster - Humbling himself before one more experienced at the blade than he, the one who claims this profession becomes a student in order to learn more in-depth usage of the blade for the purpose of becoming stronger. (Basic Attacks +2)(Dual Wield)(Power Stance)(Flowing Blade)

*Dual Wield: Allows for the equipping of a second weapon.
*Power Stance: At the start of each battle, boosts ATK and DEF by 10% for 5 turns.
*Flowing Blade: Allows linking of basic attacks and skills.

Spoiler:

Weapon: Harmonyx - Ultimate balance between light and darkness, this blade is the epitome of a soul in equilibrium.
Weapon: Hero's Blade - Righteous sword bestowed upon only those who are fit to be called a champion. (Physical damage output +10%)
Armor: Polished Mail - Armor made from some random sort of metal that's been polished to shine.
Accessory: Golden Ring - Wondrously crafted ring of gold, it possesses a magic that keeps the wearer moving and acting. (Immune Immobilize/Disable)
Accessory: Gauntlet - A simple gauntlet made of iron.

A-Ability: Flashing Star:

+Trick Blade: Delivers two quick strikes before switching the sword to the other hand to deliver a third and unexpected blow.  120% Atk Dmg.  Range: Adjacent cell.  3 hits.  High critical hit chance for final hit.  10 MP.

+Enthusiasm: Devastates the enemy with a multitude of energetic slashes ending with a final burst of pure mana.  100% Atk Dmg for strikes.  120% Int Dmg for burst.  Range: Adjacent cell.  5 hits (4 strikes/1 burst.)  14 MP.

+Burst Rush: Shrouds self in a dense sphere of light and charges madly at the enemy, crashing into them full force.  140% Atk Dmg.  Range: 3 cells.  10 MP.  Holy elemental.

---Sword Shower: Quickly recovers form the crash and leaps back to the user's original position after which the user then reforms any remaining light energy into myriad swords that descend swiftly, stabbing the enemy.  110% Int Dmg.  Range: Set.  6 hits.  14 MP.  Holy elemental.

+Z Variable: A three-hit combo in which the user slashes the target's legs, followed by their arms and torso, with the final hit landing on the target's throat.  100% Atk Dmg.  Range: Adjacent cell.  3 hits.  Chance of Immobilize on first hit.  Chance of Disable on second hit.  Chance of Silence on the last hit.  18 MP.

+Heartstring: Lunges at an enemy with an intent to drive one's weapon straight into the enemy's cold heart, only to rip out the weapon to worsen the wound.  140% Atk Dmg.  Range: 2 cells.  Chance of Blood Loss.  12 MP.

---Swift Harmony: Stabs at the victim several times, each stab accompanied by blades of light that mimic the action of the user with each strike aimed at the target's heart and surrounding organs.  70% Atk Dmg.  Range: Set.  9 hits.  16 MP.

---Eternal Peace: Leaps back and charges up light mana around one's blade to enlarge it before cleaving the target horizontally with a mighty swing of the empowered weapon.  190% Atk Dmg.  Range: Set.  Chance of Blind.  Chance of Weak.  20 MP.  Holy elemental.

+Sonic Strike: Moves with such energy that the enemy sees multiple copies of the user making it unable to dodge the right blow.  130% Atk Dmg.  Range: Adjacent cell.  Sure Hit.  10 MP.

---Symphonic Fury: Performs an agile flip over the target and lands perfectly, turning sharply to deal a small flurry of slashes to the target's back, catching the enemy unawares.  90% Atk Dmg.  Range: Set.  4 hits.  Lands in cell behind target; cell behind target must be unoccupied.  High critical hit chance.  18 MP.

+Radiance: Coats weapon in ethereal light and unleashes a brutal slash that dissipates the with a dazzling flash, leaving the enemy unable to see.  180% Atk Dmg.  Range: Adjacent cell.  Chance of Blind.  14 MP.  Holy elemental.

+Blazing Jet: Focuses light around one's weapon and on one's back forming makeshift wings, angled down and out focused not on flight, but on speeding oneself up momentously.  Basic Attacks become of the Holy element.  Increases number of hits of basic attacks and skills by 1.  Boosts Move by 4 cells.  Boosts Evade by 25%.  3 turn duration.  Range: Self.  20 MP.

+Dawn Thorn: Plunges one's weapon into the ground sending a stream of orange energy towards an enemy only to have it separate and rise in the form of multiple needles that pierce the target and those near it.  80% Int Dmg.  Range: 6 cells; linear, and all enemies surrounding target.  5 hits.  18 MP.  Holy elemental.

+Fell Light: Leaps into the air while drawing in light mana from any available source to coat one's weapon before reaching the pinnacle of one's ascent and starts to descend upon a foe, slicing it from above and causing the gathered light to splay outwards to scathe nearby enemies.  200% Atk Dmg.  Range: 3 cells; all enemies adjacent to target.  24 MP.  Holy elemental.

---Fated Ascension: Calls forth the splayed light and forces it to stop, and utilizing mana, commands the light to form into abstract shapes and shoot upwards multiple times to damage enemies, the forms of light appearing as souls longing to reach the heavens.  90% Atk Dmg.  Range: Set.  12 randomized hits.  26 MP.  Holy elemental.

---Converging Holy: Swarms of the lights gather together in an enormous mass forming a sphere that slowly descends upon the battlefield and, upon making contact with the enemies, spreads outward in a mighty wave to catch all the other foes in its scathing grasp.  250% Int Dmg.  Range: All enemies.  Purges the undead.  44 MP.  Holy elemental.

A-Ability: Valiant Arcana:

+Arcana - Rage: Activates rune beneath oneself or an ally that unleashes a blazing inferno of mana that strengthens the target's physical attacks.  Increases ATK by 20% for 5 turns.  Range: 3 cells.  12 MP.

+Arcana - Fortify: Activates rune above oneself or an ally that rains down heavy, translucent blocks that strengthen the target's physical defenses.  Increases DEF by 20% for 5 turns.  Range: 3 cells.  12 MP.

+Arcana - Sharpen: Activates rune in front of oneself or an ally that projects a clear aura to cling about the target to bolster assaults based upon mana.  Increases INT by 20% for 5 turns.  Range: 3 cells.  12 MP.

+Arcana - Believe: Activates a rune around oneself or an ally that emits a pulse which serves to amplify the target's faith making them more resistant to magical assaults.  Increases SPR by 20% for 5 turns.  Range: 3 cells.  12 MP.

A-Ability: Trained Blade:

+Focus: Clears the mind of extraneous thoughts in order to enhance battle potential. Boosts ATK and Critical Hit Rate by 10% for 5 turns. Range: Self. 10 MP.

+Serpent Fury: Piercing stabs aimed at the foe with blades coated in malicious energy.  70% Atk Dmg.  Range: Adjacent cell.  4 hits.  Chance of Poison.  10 MP.

+Soul-Eating Blade: Channels a powerful aura in one's blade that steals away all forms of the enemy's energy and keeps it for oneself.  Basic attacks heal the user for 3% of the raw damage dealt and deals 10% Piercing Atk Dmg to MP which the user drains for himself.  On-hit effect.  Range: Self.  14 MP.

+Crimson Edge: Sets one's heart and blade ablaze and charges through a foe leaving it to wither and die.  150% Atk Dmg.  Range: Adjacent.  Winds up in cell behind target.  Chance of Burn.  Reduces target Move by 1 cells per turn until it reaches 0 after which it takes 30% Current HP Dmg and it's Move returns to normal.  18 MP.

R-Ability: Haste Counter- When attacked physically, counterattacks the enemy once, followed by a second, swifter counterattack enhanced by time magic as long as the attacker is in range.

S-Ability: Adrenaline Surge- After being weakened significantly, the adrenal gland mass produces adrenaline allowing for increased energy used for executing two actions in one turn.  User gains Haste when Current HP is below 50% Max HP.

D-Ability: Celestial Impact (Holy) - Leaps high into the air and garners the power of the stars and all astral bodies to create an aura of light that blazes around the user's sword, after which the user plummets back down to earth and impacts one enemy only to create a surge of energy that scathes the other enemies.  Deals 200% Piercing Atk damage to one enemy up to 3 cells away and 100% Piercing Atk damage to all other enemies.

Stats:

HP: 105
MP: 55
Atk: 16 (+5 from Harmonyx)(+5 from Hero's Blade)(+2 from Golden Ring)(+1 from Gauntlet)
Def: 18 (+2 from Polished Mail)
Int: 10 (+3 from Harmonyx)(+2 from Golden Ring)
Spr: 13 (+0 from Polished Mail)(+2 from Harmonyx)
Movement: 2 cells (+1 from Apprentice Blademaster profession)

Skill Points: 0


Last edited by Masquerade on Fri Aug 25, 2017 10:43 pm; edited 3 times in total
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Sun Jan 31, 2010 2:12 pm

From: Tales of Alidaire: The Chase

Name: Desert Rose
Gender: Female
Age: 24
Level: 1
Appearance:
Spoiler:

Profession: Desert Fencer - The one who claims this profession wields a rapier used for piercing, but also manifests the power of the sacred sands to amplify attacks.

Weapon: Rose Rapier - An elegant rapier with an ornate handle with a flower motif and a light pink blade.
Armor: Desert Clothing - The perfect clothing for surviving the arid desert, it is just revealing enough to allow the winds to cool the skin.
Accessory: Golden Ring (Immune Immobilize)(Immune Disable)

A-Ability: Way of the Desert:

+Slicing Sands: Runs the enemy through and calls forth a stream of sand to harden and spiral around the enemy slashing it multiple times. 100% Piercing Atk Dmg for thrust. 120% Atk Dmg for sand attack. Range: Adjacent cell. 4 hits (1 thrust/3 sand attacks.) 16 MP.

+100 Needles: Manifests the power of cacti in order to, with a simple swing of the blade, send a barrage of needles flying at an enemy. 100 Piercing Dmg. Range: 4 cells. Extremely low hit rate. 24 MP.

R-Ability: None.

S-Ability: Sand Field- Blinds enemies that enter an adjacent cell to the user.

D-Ability: Desert's Wrath (Earth) - Whips up a devastating sandstorm that destroys obstacles in the area and ravages enemies with sharp, crystalline shards of hardened sand. Deals 100% Piercing Atk damage to all enemies and destroys most obstacles on the battlefield.

Stats:

HP: 30
MP: 25
Atk: 5 (+6 from Rose Rapier)(+2 from Golden Ring)
Def: 4 (+3 from Desert Clothing)
Int: 4 (+4 from Rose Rapier)(+2 from Golden Ring)
Spr: 3 (+3 from Desert Clothing)
Movement: 2 cells (+2 from Desert Fencer job)

Skill Points: 0


Last edited by Masquerade on Thu Jul 01, 2010 5:34 pm; edited 1 time in total
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Sun Jan 31, 2010 3:41 pm

From: Tales of Alidaire: The Chase

Name: Henry Chaucer
Gender: Male
Age: 16
Level: 21
Next Level: 112/122
Appearance:
Spoiler:

Profession: Novelist - Going beyond simply relaying the stories of actual events, the one who claims this profession creates entire worlds purely from imagination, and the things that dwell within these worlds are not to be messed with. (Basic Attacks +2)(Tome Adept)(Avid Writer)(Words of Power)

*Tome Adept: Allows immediate action upon exiting the book to join the battle, and also enables immediate action for Vincent in the same manner.
*Avid Writer: Allows for two Literary Genius skills to be used on the same turn.
*Words of Power: Increases healing potential/damage output of all skills by 20%.

Spoiler:

Weapon: Snow Quill - Made of a feather as white as snow, this beautiful quill radiates a slightly cold aura. (Damage: INT)(Range: 3 cells)(Ice elemental)
Armor: Princely Coat - The coat of coats, this fine specimen is often purchased by the young royalty for casual occasions with the intent on still looking one's best. (All damage taken -5%)
Accessory: Cup of Ketchup - One of those little cups you get at a fast food joint filled with ketchup.
Accessory: Prophet's Blindfold - Crimson cloth used to obscure one's own vision, it strengthens the mind's eye which vastly bolsters magical capabilities while honing reflexes as well.  (Evade +10%)

A-Ability: Literary Genius:

+Brother: Writes the incantation that unseals the user's brother from the Book of Binding and summons him to do battle in place of the user.  Range: One surrounding cell (adjacent/diagonal.)  Summons Vincent.  User becomes trapped in the book and disappears from the battlefield.  User can trap Vincent back in the book at any time.  4 MP.

+Prelude: Prepares the target for a long story, one that may be fraught with much danger.  Range: One ally.  Casts Protect on target.  8 MP.

+Refreshing Start: Taking a deep breath, the target is plunged into the beginning of the story, characters introduced, all of which possess a certain vitality that can be felt in one's own heart.  140% Int HP Recovery.  Range: 3 cells.  12 MP.

+Enlightening Tale: As the story progresses, it appears to be one filled with happiness, friends getting together and everything working out--a truly peaceful read.  Removes one negative status effect.  Range: 3 cells.  8 MP.

+Troubling Turn: In a rather sad twist of fate, our characters are plagued by some horrid events, but it is in times like these that they must have great faith to surpass.  All stats +10% for 5 turns.  Range: 3 cells.  12 MP.

+Rising Tension: The plot progresses, and all the action seems to be leading up to a certain point; it's almost as if anything could happen now.  Boosts Critical Hit Rate by 25%.  Range: 3 cells.  12 MP.

+Explosive Climax: It is here.  The action has reached the peak, and all hell breaks loose at last!  All who read are enthralled by the turn of events.  Bestows Haste.  Boosts Critical Hit Damage by 25%.  Range: 3 cells.  16 MP.

+Facts Come Together: As the action fades, everything told before pieces together, the plot put into true perspective causing the reader to feel a great understanding of the tale that has been told.  Bestows Doublecast.  Range: 3 cells.  8 MP.

+Peaceful Resolution: And so the story comes to a wondrous end, the characters never forgetting the momentous journey that they had together.  It is one that will live on in the hearts of the readers...forever.  Doubles the duration of all positive status effects cast by the user.  Range: Self.  12 MP.

+Epilogue: Now that the story's over, time to sit back and get rich off of it...wait, I wasn't supposed to put that in the book itself.  ...  Increases amount of gold gained at the end of battle by 10%.  Increases item drop rate by 25%.  Increases chance of double drop by 50%.  Range: Set.  16 MP.

A-Ability: True Story:

+The Corruption: Relates a story that tells of a powerful group of people setting out to get rid of those who would awaken and manipulate the gods to use them for their own evil purposes.  110% Int Dmg.  Range: 2 layers of surrounding cells.  Lowers target DEF and SPR by 10%.  16 MP.

+Heart of the World: Speaks of a tale involving the fate of many worlds in the universe, their very own hearts at risk of being devoured by a scourge of darkness.  No damage.  Range: 2 layers of surrounding cells.  Chance of Fear.  Chance of Apathy.  12 MP.

+The Tragedy: Tells of an era where a vicious queen has taken the throne and a force of rebels that was formed to take her out before she could destroy the country with her evil intents.  140% Int Dmg.  Range: Straight line; one direction.  Any allies in the line of fire take no damage and get ATK and INT boosted by 10% for 5 turns.  24 MP.

+The Betrayal: The jealousy of a major deity gets the best of him, and he turns his back on he who created him in the first place; a vicious story of those who must rise up against this renegade god to save their homeland is told.  No damage.  Range: 2 layers of surrounding cells.  Chance of Mesmerize.  Chance of Berserk.  12 MP.

+The Ravaged: Speaks out about the tale of a land turned barren by the gods as punishment for some unknown crime, though it seems there is more to this land than meets the eye, and it will be up to a select few to find out the secrets that lie just beneath the surface.  170% Int Dmg.  Range: 6 cells radius.  Chance of Severe Burn.  Chance of Frail.  22 MP.

+The Chase: Tells the tale of a new found land under the threat of involuntary colonization, the informal ruler going as far as increasing demonic activity in the land for some greater purpose, while a select few scour this very land in an attempt to find and stop her.  140% Int Dmg.  Range: 2 layers of surrounding cells.  Bestows Haste to allies within range.  34 MP.

+War of the Moons: A brother and sister turned against each other, competing for the throne of their kingdom; it is a tale of a full force struggle to claim power, and nothing but exile awaits the loser of this fight...  190% Int Dmg.  Range: Single enemy.  Chance of Oblivion.  48 MP.

A-Ability: Faraway Worlds:

+Taint of Decay: Conjures forth a horrid disease that drains away the color and mana of living things, something not seen upon this world and praise the many gods for that...  Target loses 10% Max MP per turn for 3 turns.  Range: 4 cells.  14 MP.

+Eye of the Rune: A power the likes of which have never been seen, the almighty rune grants an unrivaled vision and frightening power to those that receive its blessing.  Bestows Sure Hit.  Targets are able to see Invisible units, chests, and traps and can also see through Fog of War.  Target's Evasion is increased by 10%.  3 turn duration.  Range: 6 cells.  14 MP.

+The Expanse: Fills the air with a large force of pure Mana that suffuses the body and rejuvenates one's capability to cast spells and use skills.  Regenerates 10% Max MP per turn.  5 turn duration.  Range: Ally party.  26 MP.

+Crisis Calling: Calls upon a power hidden away in the core of one's being specifically designed for handling creatures the likes of which have not been seen before and wields this power to save the world from demise.  Bestows Bravery.  Bestows Faith.  If the target is in Critical condition, the effects of Bravery and Faith are doubled.  Range: 3 cells.  16 MP.

+Cataclysm: The sequence of unknown events causes a disaster of unparalleled proportions causing the land to shift and quake and the very climate to change.  250% Int Dmg.  Range: All enemies.  Changes the geography of the battlefield and may inflict varying status effects on foes.  48 MP.

R-Ability: Sequel - Upon being revived by any means, the user gains Regen and MP Regen status for 5 turns.

S-Ability: Hidden Chapter - Revives user with 20% Max HP upon KO.  Only works once per battle.

D-Ability: Miserable Ending (Neutral) - With solemn atmosphere, the user writes down the final moments of the targets life putting a complete end to its story.  Deals 200% Piercing Int damage to one enemy.

Stats:

HP: 60
MP: 105
Atk: 3 (+0 from Snow Quill)
Def: 16 (+4 from Princely Coat)
Int: 22 (+4 from Snow Quill)(+3 from Cup of Ketchup)(+3 from Prophet's Blindfold)
Spr: 11 (+6 from Princely Coat)(+3 from Prophet's Blindfold)
Movement: 2 cells (+1 from Storyteller profession)

Skill Points: 0


Last edited by Masquerade on Fri Aug 25, 2017 11:04 pm; edited 5 times in total
Masquerade
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Thu Feb 04, 2010 3:49 pm

From: Tales of Alidaire: The Corruption

Name: The Elder
Gender: Male
Age: 96
Level: 60
Next Level: 0/23674
Appearance:
Spoiler:

Profession: Jungle Overlord - Though not in his prime, the one who claims this profession rules over the jungle with immense power over nature. (Number of Normal Attacks +3)(Null Earth)(Vulnerable Wind)(Immune Poison)(Immune Immobilize)(Immune Disable)

Weapon: Coracao - Said to be the most powerful staff in the world, it manifests the very essence of the jungle into pure strength.
Armor: Gaia Robes - Robes blessed by Gaia, the Goddess of the Earth, that protect the wearer with the vastness of nature.
Accessory 1: Zephyr Pendant (Null Wind)
Accessory 2: Chaos Brooch (Immune all negative mental status effects)

A-Ability: Earthbound Might:

+Earth Shaker: Slams staff into the ground to create a mighty quake that shakes the very foundations of the planet. 250% Atk Dmg. Range: All enemies. 54 MP. Earth elemental.

+Jungle's Wrath: Summons tropical trees, if none are present, and fills them with the breath of life so that may unleash their anguish and frustrations upon the opposition. 250% Atk Dmg. Range: All enemies. 42 MP.

+Earth Spire: Slams the enemy into the air and summons a spear of earth and rock to emerge from the ground to skewer the enemy. 120% Atk Dmg for slam. 150% Piercing Atk Dmg for skewer. Range: Adjacent cell. 2 hits. 60 MP. Earth elemental for skewer.

+Earthen Liberation: Deals a devastating combo of blows from the user's staff to the enemy before leaping back and stomping on the ground at a slight angle to cause spikes of earth to emerge from the impact point to stab the enemy and any nearby enemies. 100% Atk Dmg from combo. 170% Atk Dmg from earth spikes. Range: Adjacent cell; upon last hit, 3 cells and cells adjacent to the target. 7 hits (6 strikes/1 spikes). 56 MP. Earth elemental for earth spikes.

A-Ability: Geomancy:

+Solar Flare: Calls upon the power of the sun to unleash a ray of intense heat at the enemy. 160% Int Dmg. Range: 6 cells, straight line; hits all in the line of fire. Burns target. Only available in clear weather. 36 MP. Fire elemental.

+Torrential Downpour: Directs the rain to pour towards one enemy in particular with raindrops as sharp as needles. 220% Int Dmg. Range: One enemy. Disables target. Only available in rainy weather. 40 MP. Water elemental.

+Snowstorm: Evokes the might of the cold to summon a flurry of horrid snow to ravage the battlefield. Range: All. Creates snowy weather. 16 MP.

+Frozen Twister: Utilizes the power of the wind to gather snow in a tornado that slams into and picks up an enemy, twirling it about in the air before letting it drop violently to the ground. 180% Int Dmg. Range: 4 cells. Freezes target. Only available in snowy weather. 18 MP. Ice elemental.

+Ominous Fog: Calls forth an dense, encroaching fog to briskly sweep into the area. Range: All. Creates foggy weather. 16 MP.

+Sanity Dispersal: Ravages the mind of the enemy due to the aimless wandering through thick fog causing the enemy to quickly lose its senses. 150% Int Dmg. Range: All enemies. Blinds target. Confuses target. Only available in foggy weather. 26 MP.

+Verdant Grasp: Raises the grasses under the enemy causing the individual blades wrapping around the enemy and squeezing the very life from it. 170% Int Dmg. Range: 3 cells. Immobilizes target. Only available if area is grassy. 17 MP.

+Artificial Embrace: Raises spikes constructed of stone or metal from the area beneath the enemy in order to pierce that enemy. 120% Int Dmg. Range: 3 cells. Piercing. Only available on manmade terrain. 14 MP.

+Ravaged Wrath: Evokes a dust cloud to rise from the arid ground and suffocate an enemy. 140% Int Dmg. Range: 3 cells. Inflicts Instant Death on the target. Only available on dry soil. 42 MP.

R-Ability: Dual Element- When a D-Ability is used, the user chooses which element the attack will be out of the given elements.
S-Ability: Terrain Master- Allows the user to walk across any terrain and occupy any space on the battlefield that may be otherwise unable to be occupied.
D-Ability: From the Depths (Fire/Earth) - Shakes the very foundations of the planet causing a massive pillar of thick magma to spout forth from across the battlefield scorching the opposition. Deals 100% Piercing Int damage to all enemies.

Stats:

HP: 790
MP: 1215 (+55 from Zephyr Pendant)
ATK: 155 (+62 from Coracao)(+15 from Chaos Brooch)
DEF: 150 (+87 from Gaia Robes)(+25 from Zephyr Pendant)
INT: 190 (+126 from Coracao)(+20 from Chaos Brooch)
SPR: 180 (+104 from Gaia Robes)(+25 from Zephyr Pendant)
Movement: 2 cells (+1 from Jungle Overlord job)

Skill Points: 0


Last edited by Masquerade on Sat Feb 06, 2010 9:37 pm; edited 1 time in total
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Post by Masquerade Sat Feb 06, 2010 9:37 pm

From: Seed of Evil: The Unknown

Name: Altima Esquecido
Gender: Female
Age: Appears 19
Level: 1
Appearance:
Spoiler:

Profession: Forgotten One - The one who claims this profession wanders aimlessly through a void in which nobody remembers her or acknowledges her existence causing her to fall into the grasp of insanity.

Weapon: Dim Light - A small sphere of dim light that barely illuminates anything. (INT damage)(Range: 3 cells)
Armor: Royal Dress - A beautiful dress of regality designed for displaying one's status, not for defending one in battle.
Accessory: Ruby Choker (INT+1)

A-Ability: Nothing But A Memory:

+Lost: Casts the enemy into a realm of darkness, left alone to forever to wander the expanse of eternity when in reality, it has never left the battlefield. 110% Int Dmg. Range: One enemy. Disables target. 14 MP.

+Scatter: Ravages the enemy's mind causing memories of how to execute special moves to disappear and be lost in chaos. 120% Int Dmg. Range: 3 cells. Addles target. 8 MP.

R-Ability: None.

S-Ability: What Was Once Lost- Restores HP and MP to full and returns stats to their original values. Can only be used once per battle. The user is Addled.

D-Ability: Shattered Into Oblivion (Neutral) - Raises a solemn hand and shatters the foe's very existence into nothingness, even going as far as to wipe the memories of its life from the minds of every person or conscious thing that had come into contact with it. Deals 200% Piercing Int damage to one enemy up to 5 cells away.

Stats:

HP: 15
MP: 25
Atk: 3 (+1 from Dim Light)
Def: 2 (+0 from Royal Dress)
Int: 4 (+1 from Dim Light)(+1 from Ruby Choker)
Spr: 3 (+1 from Royal Dress
Movement: 2 cells (+1 from Forgotten job)

Skill Points: 0


Last edited by Masquerade on Thu Mar 25, 2010 7:51 pm; edited 6 times in total
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Post by Masquerade Sun Feb 07, 2010 2:48 pm

From: Normality, Shattered

Name: Marya Liddell
Gender: Female
Age: 14
Level: 1
Appearance:
Spoiler:

Profession: Nekomata - The one who claims this profession is cursed, having a human form with catlike traits such as cat ears and a tail.

Weapon: Dull Claws - Clawed gauntlets with blades that are rather dull.
Armor: Simple Clothing - Clothes that denote simplicity along with tranquility in mundane life.
Accessory: Silver Bell (ATK+1)

A-Ability: Cat's Play:

+Adept Claw: Increases the speed of strikes allowing for more strikes to be dealt. Range: Self only. Increases number of normal attacks by 1. Can be stacked. Maximum number of normal attacks is set at 5. 8 MP.

+Cat Scratch: Viciously scratches a nearby enemy with a claw with unknown bacteria on it. 120% Atk Dmg. Range: Adjacent cell. Inflicts Frailty on the target. 8 MP.

R-Ability: None.

S-Ability: Quickness- Increases evasion rate by 25%.

D-Ability: Astronomical Drive (Earth) - Leaps high into the air and plucks an enormous meteor from the heavens, then descends from the sky to smash it into the enemy. Deals 200% Piercing Atk damage to one enemy up to 4 cells away.

Stats:

HP: 25
MP: 15
Atk: 5 (+1 from Dull Claws)(+1 from Silver Bell)
Def: 2 (+1 from Simple Clothing)
Int: 3 (+0 from Dull Claws)
Spr: 2 (+1 from Simple Clothing)
Movement: 2 cells (+2 from Nekomata job)

Skill Points: 0


Last edited by Masquerade on Fri Feb 19, 2010 4:36 pm; edited 1 time in total
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Post by Masquerade Mon Feb 08, 2010 3:51 pm

From: Tales of Alidaire: The Betrayal

Name: Grey Vorlaccio
Gender: Male
Age: 20
Level: 1
Appearance:
Spoiler:

Profession: Harmonizer - The one who claims this profession has a soul that resonates with the souls of monsters allowing him to fuse with the very enemies that he defeats. (Number of Normal Attacks +1)

Weapon: Rusty Fangs - A pair of clawed gauntlets with blades covered in dust.
Armor: Black Coat - A fairly stylish black coat. Merely this and nothing more.
Accessory: Midnight Ring (INT+1)

A-Ability: Soul Fusion:

+Adranus: Takes the souls of monsters who have allegiance to the scorching flames and merges them with the user's own soul to transform into a beast of flame. Range: Self only. Fuses into Adranus. Number of normal attacks increases by 1. 5 MP. Level 1. Soul Charge: 0/20.

---Anger: Focuses the scathing anger of the hottest flames to increase ATK power. Range: One ally. Increases ATK by 40%. 8 MP.

---Blaze: Ignites an intense fire beneath the enemy. 120% Int Dmg. Range: 3 cells. Burns enemy. 12 MP. Fire elemental.

+Tiamat: Takes the souls of monsters who have allegiance to the unpredictable waters and merges them with the user's own soul to transform into a beast of water. Range: Self only. Fuses into Tiamat. Number of normal attacks increases by 1. 5 MP. Level 1. Soul Charge: 0/20.

---Illusion: Uses the refractive and reflective properties of water to bend and twist reality making it harder for the enemy to land a hit. Range: One ally. Increases evasion rate by 50%. 8 MP.

---Splash: Sends spheres of water hurtling at the enemy from the sky. 110% Int Dmg. Range: 4 cells. 4 hits. 12 MP. Water elemental.

R-Ability: None.

S-Ability: Might of Abominations- As long as the user is Fused with monster souls, all stats are increased by 20%.

D-Ability: King of Beasts - Completely absorbs all available monster souls to create the ultimate monster soul that allows the user to fuse into the King of Beasts. The user Fuses into the King of Beasts and the number of normal attacks is increased by 2. The fusion only lasts for 4 turns. Level MAX. Soul Charge: --/--.

---For Tomorrow: Unleashes a mighty roar that echoes over the very tunnels of time; when the roar is heard again in the future, the user receives great strength. Range: Self only. All stats are increased by 150% in 2 turns. 6 MP.

---Radiant Present: Blinds all enemies to the dark deeds that occur in the present time with an ethereal light. 100% Piercing Int Dmg. Range: All enemies. Blinds target. 12 MP. Light elemental.

---Obscured Past: Sends an otherworldly cloud of darkness into the recesses of the enemies mind to completely ravage its memories causing its past to be practically nonexistent. 200% Piercing Int Dmg. Range: One enemy. Addles target. 16 MP. Dark elemental.


Stats:

HP: 25
MP: 15
Atk: 4 (+1 from Rusty Fangs)
Def: 3 (+1 from Black Coat)
Int: 4 (+0 from Rusty Fangs)(+1 from Midnight Ring)
Spr: 3 (+1 from Black Coat)
Movement: 2 cells (+1 from Harmonizer job)

Skill Points: 0


Last edited by Masquerade on Wed Apr 07, 2010 4:39 pm; edited 4 times in total
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Post by Masquerade Mon Feb 08, 2010 5:23 pm

From: Tales of Alidaire: The Corruption

Name: Angelo
Gender: Male
Age: 124
Level: 1
Appearance:
Spoiler:

Profession: Fallen Angel - Refused by the God of All Gods and ejected from Amoria, the one who claims this profession bears the eternal stigma of one who rebelled against the forces of good and light that govern the planet. (Quad Wield)

Weapon: Simple Sword - A fairly lightweight sword that is easy to use.
Weapon: Training Sword - A sword given to apprentice knights who need it for training.
Weapon: Brass Sword - A sword made of brass that is fairly sturdy, but could definitely use some more reinforcing.
Weapon: Dull Sword - The edge of this sword is no longer sharp and can barely deal damage.
Armor: Winter Sky - A coat that embodies the winter sky which is often covered in dark gray clouds which happens to be the color of this very coat.
Accessory: Helm of the Ashamed (DEF+1)

A-Ability: Disgrace to Heaven:

+Nightmare Edge: Summons a large demonic sword from the underworld to fall down and impale the enemy from the sky. 120% Atk Dmg. Range: 3 cells. 8 MP. Dark elemental.

+Holy Lance: Calls forth spears of light to impale the enemy from above. 110% Int Dmg. Range: 3 cells. 6 hits. 14 MP. Light elemental.

R-Ability: None.

S-Ability: Flight- The user remains in constant flight with the help of the angel wings upon his back. User has Float active at all times and Movement is doubled.

D-Ability: Unforgivable Crime (Dark) - Creates a storm from the malicious mana that causes people to transgress against all that is good to sweep through and ravage the area, but not before bringing forth an enormous sphere of astronomical darkness to descend upon the battlefield crushing all enemies. Deals 100% Piercing Int damage to all enemies on the battlefield.

Stats:

HP: 25
MP: 20
Atk: 3 (+1 from Simple Sword)(+1 from Training Sword)(+1 from Brass Sword)(+1 from Dull Sword)
Def: 2 (+1 from Winter Coat)(+1 from Helm of the Ashamed)
Int: 4 (+0 from Simple Sword)(+0 from Training Sword)(+0 from Brass Sword)(+0 from Dull Sword)
Spr: 3 (+1 from Winter Coat)
Movement: 2 cells (+2 from Fallen Angel job)(x2 from Flight)

Skill Points: 0


Last edited by Masquerade on Sat Apr 03, 2010 1:36 pm; edited 4 times in total
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Post by Masquerade Mon Feb 08, 2010 6:53 pm

Name: Kalvin Morteille
Gender: Male
Age: 24
Level: 1
Appearance:
Spoiler:

Profession: Gravedigger - A solemn burden befalls the one who claims this profession, for he must dig the graves of many people, constantly surrounded by death and despair.

Weapon: Worn Coffin - A coffin with its woodwork slowly falling apart.
Armor: Dark Overcoat - A long black overcoat fit for staying unseen in the depths of night.
Accessory: Black Glove (ATK+1)

A-Ability: Embodiment of Despair:

+Earth Crush: Leaps up slightly and slams coffin into the enemy, smashing it into the ground. 140% Atk Dmg. Range: 2 cells. 12 MP. Earth elemental.

+Dark: Assaults the enemy with the seething powers of darkness. 160% Int Dmg. Range: 3 cells. 14 MP. Dark elemental.

R-Ability: None.

S-Ability: Understanding of the Dead- INT is boosted by 50% each time an enemy is defeated.

D-Ability: Ultimate Grievance (Dark) - Opens coffin to reveal a mass of swarming spirits that surround and assault an enemy leaving its soul along with its body in horrid condition. Deals 200% Piercing Atk damage to an enemy up to 4 cells away.

Stats:

HP: 25
MP: 15
Atk: 4 (+1 from Worn Coffin)(+1 from Black Glove)
Def: 3 (+1 from Dark Overcoat)
Int: 3 (+0 from Worn Coffin)
Spr: 2 (+1 from Dark Overcoat)
Movement: 2 cells (+1 from Gravedigger job)

Skill Points: 0
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Post by Masquerade Tue Feb 09, 2010 8:55 pm

From: Tales of Alidaire: The Betrayal

Name: Vayne Borealis
Gender: Male
Age: 21
Level: 8
Appearance:
Spoiler:

Profession: Observer - Ever watching, the one who claims this profession is forced to keep an eye on humanity and observe their strengths and weaknesses. But one cannot help but wonder, what exactly will come of this?

Weapon: Glacial Partisan - An elaborate weapon blessed by the to God of Ice that is said to freeze any enemy that comes into contact with it. (Added Effect: Freeze)(Range: 2 cells)
Armor: Observer's Long Coat - A long blue coat gifted to one who must stay perched in the heavens to watch people for eternity. (Immune Ice)
Accessory: Jewel of Roezus (Immune Freeze)(Half Fire)

A-Ability: Attentive Eye:

+Watch: The waits and watches the goings-on of the enemies' next turn in battle along with allies' moves and actions as well. Range: Self only. User waits. User is able to make an Observation on the next turn. 6 MP.

+Observation: Uses attacks that have been notified by the user by past observations that came about from cautious watching. Range: Varying. Varying MP. Maximum Observations: 4. Number of A-Abilities allowed reduced by 4.

+Heaven Stance: Receives the gift of light from the heavens in order to power up the user's next attack. Next attack deals 400% more damage. Range: Self only. 48 MP.

+All-Seeing Eye: Utilizes the skillfulness of the eyes to foretell all attacks coming at the user. Dodges all attacks for the next 2 turns. Range: Self only. 36 MP.

+Gore: Thrusts weapon through an enemy without mercy. 140% Atk Dmg. Range: 2 cells. 8 MP.

---Slam: Picks the skewered enemy up and slams it into the ground. 140% Atk Dmg. Range: 2 cells. Disables enemy. 14 MP. Earth elemental.
---Rip: Tears weapon out of the enemy violently causing blood and entrails to scatter about the area. 180% Atk Dmg. Range: 2 cells. Inflicts Blood Loss on the target. 24 MP.
---Ice Pummel: Slams ice-covered weapon down on the enemy. 140% Atk Dmg. Range: 2 cells. 12 MP. Ice elemental.
---Arctic Helix: Calls forth two streams of concentrated ice mana to emerge from the ground and slice the enemy several times while spiraling around it. 220% Int Dmg. Range: 2 cells. Freezes target. 32 MP. Ice elemental.

R-Ability: Twice Frozen- When attacked physically, Freezes the enemy with icy air. If Frozen, the enemy has a chance of Instant Death from the sheer cold.

S-Ability: Wisdom of Humanity- Uses wisdom gained from watching humanity for millennia to cut down the cost of mana for observed moves. MP cost for Observations is reduced by 50%.

D-Ability: Deletion of Vanity (Ice) - Ascends back to the heavens upon the Northern Winds and relates all that has been seen to the God of All Gods, but only the negative things causing the God of All Gods to punish humanity by wiping out those who commit the sin of vanity, freezing them and their materialistic ways in a coffin of ice. Deals 100% Piercing Int damage to all enemies on the battlefield. The attack may Freeze any survivors.

Stats:

HP: 70 (+15 from Jewel of Roezus)
MP: 155
Atk: 11 (+12 from Glacial Partisan)
Def: 8 (+4 from Observer's Long Coat)
Int: 14 (+5 from Glacial Partisan)
Spr: 12 (+4 from Observer's Long Coat)
Movement: 2 cells (+1 from Observer job)

Skill Points: 0


Last edited by Masquerade on Fri Feb 12, 2010 2:05 pm; edited 2 times in total
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Post by Masquerade Thu Feb 11, 2010 9:05 pm

From: Tales of Alidaire: The Betrayal

Name: Aurora Borealis
Gender: Female
Age: 20
Level: 7
Appearance:
Spoiler:

Profession: Northern Light - A mere glimpse at the one who claims this profession gives one hope, for her light is the most beautiful of them all. (Dual Wield)(Dual Element)(Immune Ice)(Resist Light)(Vulnerable Dark)

Weapon: Angel Wing - A pure white tambourine with a single angel wing attached to it. (Range: 3 cells)
Weapon: Demon Wing - A pitch black tambourine with violet swirls on the body and a membranous demon wing attached to it. (Range: 3 cells)
Armor: Silken Gown - A beautiful gown made of the finest silk with a texture so decadent, it is hard to believe that it was even made by mortals...if it was made by mortals.
Accessory: Rainbow Scarf (HP+5)(MP+5)(All Stats+1)

A-Ability: Guidance in the Dead of Night:

+Enigmatic Ringing: Shakes tambourines gently to emit a sound that attracts foes, luring them closer. Range: Self only. User becomes Center of Attention for 2 turns. 6 MP.

+Frozen Pirouette: Turns around in quick circles in place, slicing nearby enemies attempting to surround the user with frozen jingles. 120% Atk Dmg. Range: Adjacent cells. 8 MP. Ice elemental.

+Rising Dawn: Spins one tambourine rapidly until it's covered in pure light mana and then releases it, hitting the enemy with an upward blow, sometimes making the enemy airborne. 120% Atk Dmg. Range: 3 cells. May cause the enemy to become airborne. 8 MP. Light elemental.

---Falling Dusk: Spins the other tambourine rapidly until it's covered in pure darkness mana and hurls it at an upwards angle into the air causing it to knock the enemy with a downward blow. 140% Atk Dmg. Range: 3 cells. Deals double damage to airborne enemies. 10 MP. Dark elemental.
---Twilit Laser: Combines the proliferation of light and darkness mana in order to blast the enemy with a devastating laser. 180% Int Dmg. Range: Straight line. 24 MP. Light/Dark elemental.

+Reverse Blizzard: Causes icicles to burst out of the enemy from the inside. 160% Int Dmg. Range: 3 cells. Inflicts Blood Loss on the target. 18 MP. Ice elemental.

R-Ability: Razing Snow- When attacked from an adjacent cell, causes a small snowstorm with razor sharp snowflakes to slash enemies in surrounding cells. Deals 80% Piercing Int damage to enemies in all surrounding cells upon attack from an adjacent cell.

S-Ability: Shifting Sound- All enemies entering into an adjacent cell or a cell adjacent to an adjacent cell has a 25% chance of becoming Confused.

D-Ability: Spirited Away (Ice) - Causes an aurora to appear in the sky that slithers down from its celestial perch to wrap itself around the enemy and whisk it away to regions unknown. Deals 200% Piercing Int damage to one enemy up to 5 cells away. The attack may inflict Oblivion.

Stats:

HP: 75 (+5 from Rainbow Scarf)
MP: 90 (+5 from Rainbow Scarf)
Atk: 13 (+4 from Angel Tambourine)(+4 from Demon Tambourine)(+1 from Rainbow Scarf)
Def: 10 (+3 from Silken Gown)(+1 from Rainbow Scarf)
Int: 12 (+2 from Angel Tambourine)(+0 from Demon Tambourine)(+1 from Rainbow Scarf)
Spr: 10 (+6 from Silken Gown)(+1 from Rainbow Scarf)
Movement: 2 cells (+1 from Northern Light job)

Skill Points: 0


Last edited by Masquerade on Sun Nov 06, 2011 8:06 pm; edited 1 time in total
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Post by Masquerade Fri Feb 12, 2010 3:20 pm

From: Tales of Alidaire: The Betrayal

Name: Samuel Ravencroft
Gender: Male
Age: 26
Level: 12
Appearance:
Spoiler:

Profession: Gentleman - A jolly sort o' fellow who enjoys a spot of tea and a brutal massacre in the afternoon. The one who claims this profession has great manners and he will be glad to say "thank you" when he runs you through with his greatsword. (Number of Normal Attacks+1)(Null Dark)

Weapon: Writhing Madness - With crimson streaks on the blade, this black and violet greatsword is shrouded in an aura of insanity that infects the victim. (Added Effect: Confusion)
Armor: Manteau de Royaume - A coat fashioned by a royal tailor that offers adequate protection along with looking stylish.
Accessory: Top Hat (HP+25)

A-Ability: Polite Slaughter:

+Merci: Two devastating slashes followed by a quick and powerful thrust. 100% Atk Dmg for slashes. 140% Atk Dmg for thrust. Range: Adjacent cell. 3 hits. 12 MP.

+S'il Vous Plait: Two chained combos followed by a horribly powerful upwards slash. 100% Atk Dmg for combo attacks. 180% Atk Dmg for upward slash. Range: Adjacent cell. 10 hits. 25 MP.

+De Rien: Slashes upwards causing a blade of Void energy to traverse the battlefield to cut the enemy and possibly cause it to completely vanish from the battlefield. 150% Int Dmg. Range: 6 cells. Inflicts Oblivion on the target. 34 MP.

+Obeissez-Vous: Lets out a burst of sound that echoes across the battlefield damaging all enemies and possibly making them submit to the user's authority. 120% Atk Dmg. Range: All enemies. Charms target. 24 MP.

+Je Tombe, Tu Tombes: Grapples the enemy and leaps into the air after which the user performs a freefall and dodges out of the way just as the user and the grappled enemy get closer to the ground making the enemy the only one to crash into the earth. 170% Atk Dmg. Range: Adjacent cell. Disables target. 22 MP. Earth elemental.

R-Ability: Attaque Retourner- Manifests damage taken from any attack into a sphere and launches it back at the enemy with double the power. Deals 200% of the damage dealt back at the enemy.

S-Ability: Je Vais Attendre- Increases ATK and INT by 500% for two turns. Can only be activated if the user takes Waiting actions only for 5 consecutive turns.

D-Ability: Ion Gravi-Ray (Neutral) - Brings down the full wrath of gravity onto nearby enemies by controlling the gravitational energies to repeatedly smash the enemies into the ground. Deals damage equal to the user's INT as a percentage of the targets' Max HP to all surrounding enemies. Value cannot exceed 99%.

Stats:

HP: 115 (+25 from Top Hat)
MP: 100
Atk: 16 (+8 from Writhing Madness)
Def: 11 (+3 from Manteau de Royaume)
Int: 14 (+2 from Writhing Madness)
Spr: 12 (+6 from Manteau de Royaume)
Movement: 2 cells (+2 from Gentleman job)

Skill Points: 0


Last edited by Masquerade on Sun Mar 28, 2010 8:41 am; edited 2 times in total
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Post by Masquerade Fri Feb 12, 2010 7:01 pm

From: Tales of Alidaire: The Betrayal

Name: Michelle LaFayette
Gender: Female
Age: 19
Level: 10
Appearance:
Spoiler:

Profession: Northern Wind - The one who claims this profession is blessed with the power of the freezing winds of the northern regions and can utilize them for extremely quick movements and devastating attacks. (Dual Element)(Float)(Resist Wind)(Resist Light)(Vulnerable Dark)(Number of Normal Attacks+1)

Weapon: Gothic Scarf - A solid black scarf adorned with small, pink bows with long tails that flutter in the breeze. (Range: 2 cells)
Armor: Gothic Dress - A soft, black dress with white, frilled trims and several pink bows placed here and there.
Accessory: Pure Bow (HP+20)

A-Ability: Obstacle on the Path to the Top of the World:

+Fiercest Storm: Summons an incredibly powerful wind that blows in whichever direction one tries to travel. Range: All enemies. Halts the movement of all enemies for 3 turns. 32 MP.

+Illusion in the Blinding Snow: Confuses the enemy by making them think that the user has remained in the same position, but quickly follows up with a critical attack to the target's back. 140% Atk Dmg. Range: 3 cells. High critical hit rate. 10 MP.

+Violet Aero: Causes a light purple wind to surge around the enemy knocking it about in the fierce gale. 210% Int Dmg. Range: 3 cells. 28 MP. Wind elemental.

+Graceful Spin: Wraps scarf around the enemy tightly and pulls hard causing the enemy to spin in place uncontrollably. 110% Atk Dmg. Range: 2 cells. Confuses target. 8 MP.

---Gut Wrenching: While the enemy is confused, rushes up to it and slams a fist into its stomach with the incredible force of the wind strengthening the blow. 170% Atk Dmg. Range: 2 cells. Inflicts Blood Loss on the target. 22 MP.
---Wall of Ice: Causes several thick icicles to burst from the ground to form a wall that the enemy crashes into after being dealt a devastating blow. Deals damage equal to 20% of the enemy's Max HP. 10 MP.
---Freezing Aeroga: Evokes fierce wind to shatter the icicles into sharp shards that swirl about in the air with the enemy causing numerous lacerations. 360% Int Dmg. Range: 2 cells. Freezes target. 56 MP. Ice/Wind elemental.

+Heaven Step: Prays to the heavens to bestow amazing speed to the party. Casts Haste. Range: All allies. 24 MP.

R-Ability: Tickling Tassels- When struck from a cell at most 2 cells away, sends out scarf to tickle the opponent relentlessly with the tassels at the ends of it preventing the enemy from moving or acting during the next turn.

S-Ability: Mobility Gale- A constant breeze sweeps across the battlefield increasing the Movement of all allies by 2 cells.

D-Ability: Degrees of Severity (Wind) - Screams which shakes the air and causes blades of wind to slash the enemy from below, knocking it into the air where innumerable other blades of wind massacre it. Deals 200% Piercing Int damage to one enemy up to 6 cells away.

Stats:

HP: 65 (+20 from Pure Bow)
MP: 130
Atk: 13 (+2 from Gothic Scarf)
Def: 10 (+3 from Gothic Dress)
Int: 18 (+4 from Gothic Scarf)
Spr: 12 (+5 from Gothic Dress)
Movement: 2 cells (+6 from Northern Wind job)

Skill Points: 0


Last edited by Masquerade on Fri Jun 15, 2012 1:30 pm; edited 3 times in total
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Fri Feb 12, 2010 9:41 pm

Name: Alexander Heaven
Gender: Male
Age: 16
Level: 18
Appearance:
Spoiler:

Profession: Prisoner - What did I ever do wrong? Why? I don't understand why I am bound like this! I don't WANT to destroy everything! I just...want to be free again...for things to be as they used to be... (Auto Guard)(Number of Normal Attacks+1)(Null Light)

Weapon: Midnight Bandage - An extremely long, dark black bandage that surrounds the user, ready to defend or attack if need be. (Range: 4 cells)
Armor: Divine Coat - The white of this coat is pure and innocent and protects the wearer from the forces of darkness. (Null Dark)
Accessory: Silver Orbs (Sets 7 Mana Substitutes)

A-Ability: Unjust Punishment:

+Violence Without Mercy: Wraps an enemy in a bandage and slams it multiple times into the ground and other obstacles on the battlefield. 120% Atk Dmg. Range: 4 cells. 10 hits. 16 MP.

---Shooting Star: Slings the enemy overhead and tosses it far off into the distance, hopefully never to return again. Range: 4 cells. Inflicts Oblivion on the target. 24 MP.

+Mummify: Fires several bandages at an enemy that constrict it and prevent it from moving or acting. Range: 6 cells. Immobilizes target. Disables target. 24 MP.

+Twin Thrust: Delivers a devastating double pierce attack with two bandages. 180% Piercing Atk Dmg. Range: 6 cells. 32 MP. Linkable to a successful block by Auto Guard.

---Suffering: Launches a barrage of bandages to execute myriad piercing attacks on the target. 20% Piercing Atk Dmg. Range: 6 cells. 12 hits. 21 MP.
---Life Sentence: Has a bandage draw a glyph in the air that seals an enemy's fate. 130% Int Dmg. Range: 6 cells. Dooms target. 18 MP.

+Holy: Surrounds the enemy with a sphere of concentrated light mana that gives way to an enormous explosion upon detonation by the user. 320% Int Dmg. Range: 4 cells. 48 MP. Light elemental.

---Meteor: Summons a meteor from beyond the planet's atmosphere to crash down into the enemy. 480% Int Dmg. Range: 4 cells. 72 MP.

+Strangulation: Sends a bandage at an enemy that wraps around its neck and chokes it until all life has vanished from it. Range: 4 cells. Inflicts Instant Death on the target. 24 MP.

+Death Row: Warps the user to a hall made of white marble where the user rises into the air and rushes the enemy slashing it nearly uncountable times after which the user leaps back and raises the user's hand to call forth a swarm of bandages to rise from beneath the enemy, slashing it even more times, but the user finishes everything up by leaping into the air and torpedoing into the enemy causing a massive explosion that shatters everything back into reality. 120% Atk Dmg for slashes. 180% Atk Dmg for explosion. Range: 6 cells. 42 hits. 144 MP.

R-Ability: Break- When an enemy's attack is successfully blocked, bandages react suddenly grabbing all of the enemy's limbs, snapping them all with painful constrictions. Disables enemies that have their attacks blocked through Auto Guard.

S-Ability: Mana Resonance- Every time an enemy's attack is successfully blocked through Auto Guard, MP is restored equal to 50% Max MP.

D-Ability: Death Remonstrance (Neutral) - The enemy's mind fades into the darkness of an unknown void where thought after thought floats by serenely until the realization of death occurs and the enemy awakens from its slumber only to have multiple bandages pierce through it from the inside out. Deals 200% Piercing Atk damage to one enemy up to 6 cells away.

Stats:

HP: 185
MP: 240 (+15 from Silver Orbs)
Atk: 22 (+12 from Midnight Bandage)
Def: 18 (+6 from Divine Coat)
Int: 19 (+4 from Midnight Bandage)(+4 from Silver Orbs)
Spr: 15 (+8 from Divine Coat)
Movement: 2 cells (+2 from Prisoner job)

Skill Points: 0


Last edited by Masquerade on Thu Jan 20, 2011 3:55 pm; edited 2 times in total
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Post by Masquerade Thu Feb 18, 2010 5:06 pm

From: Tales of Alidaire: The Tragedy

Name: Charles Renoir
Gender: Male
Age: 17
Level: 1
Appearance:
Spoiler:

Profession: Hypochondriac - The one who claims this profession constantly believes he is afflicted with one ailment or another and uses mana to spread these ailments that he gains to his allies. (When receiving status, all party members receive the status as well)

Weapon: Used Tissue - You might not want to touch that....
Armor: Priest's Robes - Robes worn by religious priests that value virtue at the utmost.
Accessory: Crimson Coat (SPR+1)

A-Ability: Psychological Sickness:

+Toxic Thoughts: The user deeply believes that a dangerous poison courses through his veins and his mind reacts making the thoughts into reality. Range: Self. Poisons target. 4 MP.

+Frail Thoughts: The user deeply believes that his body is not capable of handling the normal stresses of life and the mind reacts to make the thoughts into reality. Range: Self. Inflicts Frail on the target. 4 MP.

R-Ability: None.

S-Ability: New Affliction- A new negative status effect is gained at the end of every turned.

D-Ability: Divine Cleanse (Neutral) - Shrouds the party in heavenly light that relieves them of their negative ailments after which the light becomes hostile and bathes the enemy in damaging radiance with boosted power depending on how many ailments were relieved. Deals 100% Piercing Int damage to all enemies, but damage output is increased by 10% for each status ailment that was cleansed.

Stats:

HP: 10
MP: 0
Atk: 2 (+0 from Used Tissue)
Def: 0 (+1 from Priest's Robes)
Int: 3 (+0 from Used Tissue)
Spr: 1 (+1 from Priest's Robes)(+1 from Crimson Coat)
Movement: 2 cells (-1 from Hypochondriac job)

Skill Points: 0
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Post by Masquerade Fri Feb 19, 2010 10:05 pm

From: Tales of Alidaire: The Chase

Name: Cursed Seraph
Gender: Male
Age: ???
Level: 60
Appearance:
Spoiler:

Profession: Cursed Seraph - A seraph that was banished from the heavens and cursed to live in a dimension of isolation where nothing but an everlasting expanse of space remained, the one who claims this profession seeks vengeance on those that punished him. (Null Dark)(Null Light)(Number of Normal Attacks +3)(Immune Instant Death)(Immune Oblivion)

Weapon: Pulsating Vengeance - Razor sharp claws that are said to have the ability to rip an enemy's very soul to shreds by utilizing the user's intense wrath.
Armor: Transmogrifying Cloak - A cloak that shifts as often as the shadows, it makes it more difficult to assault the enemy. (Evasion Rate +50%)
Accessory: Curse Mark (MP+70)(Immune all negative status effects)

A-Ability: Seraphic Divinity:

+Hallowed Ascension: Gores the enemy with a single claw. 120% Atk Dmg. Range: Adjacent cell. Inflicts Blood Loss on the target. 8 MP.

---Judgement: Raises the enemy into the air, with the user's arm still thrust through the target, and calls upon the heavens to smite the foe with divine lightning. 180% Int Dmg. Range: Adjacent cell. High critical hit rate. 20 MP. Lightning elemental.
---Fallen Angel: Slams the enemy into the ground after it has been judged and deemed unworthy to join the ranks of angels that await in the heavens. 160% Atk Dmg. Range: Adjacent cell. 10 MP.

+Radiant Combo: Summons an orb of light and controls it to slam into the enemy multiple times. 120% Int Dmg. Range: 3 cells. 5 hits. 12 MP. Light elemental.

---Divine Ring: Orders the orbs of light to form two rings around the enemy that spin rapidly and eventually explode, pushing the enemy back. 150% Int Dmg. Range: 3 cells. Pushes target back 3 cells. 12 MP.
---Descending Holy: Causes the orbs of light to combine into a giant sphere of light mana that crashes down upon the enemy from above. 270% Int Dmg. Range: 3 cells. 48 MP.

+Holy Lance: Calls forth spears of light to impale the enemy from above. 110% Int Dmg. Range: 3 cells. 6 hits. 14 MP. Light elemental.

+Celestial Augury: Receives divine visions in order to predict and dodge enemy attacks more efficiently. Range: Self only. Increases Evasion Rate by 75% for 2 turns. 12 MP.

+Eternal Tranquility: Bestows a calming atmosphere upon the area luring the enemies to lower their guard considerably. 120% Int Dmg. Range: All enemies. Reduces the DEF and SPR of all enemies to 0 for the rest of the current Enemy Phase. 28 MP.

---Paradise Lost: Rips the settling tranquility away from the enemies causing their minds to fall into immediate chaos. 160% Int Dmg. Range: All enemies. Confuses target. 32 MP.
---End of Days: Forces the enemy to wander an expanse of wasteland for an eternity with no rest, their minds wearing away slowly. 120% Int Dmg. Range: All enemies. Damage persists for 3 turns after the attack. 26 Dmg.

A-Ability: Curse Rending:

+Cursed Slashing: Covers claws in a dark cloud of cursed mana and delivers a devastating combo to the enemy. 130% Atk Dmg. Range: Adjacent cell. 5 hits. Silences target. 14 MP.

+Illusion Rend: Strikes the enemy multiple times with incredible speed making it seem as though copies of the user are assaulting the target. 120% Atk Dmg. Range: 2 cells. 5 hits. High critical hit rate. 16 MP.

---Cursed Shot: Pummels the enemy and finishes with a powerful burst of energy that strikes the enemy in the face. 100% Atk Dmg for the strikes. 140% Int Dmg for the burst. Range: 2 cells. 4 hits (3 strikes/1 burst.) Silences target. 22 MP.
---Ancient Seal: Carves a seal in midair and pours mana into it to put a stop to the enemy's actions and movements. 180% Int Dmg. Range: 2 cells. Seals enemy. 36 MP.

+Skull Crush: Grasps the enemy by the neck and slams its head into the ground, crushing its skull. 170% Atk Dmg. Range: Adjacent cell. Confuses target. Addles target. Disables target. Immobilizes target. Inflicts Frailty on the target. 42 MP.

R-Ability: Forbidden Radiance- Upon receiving damage, blinds all enemies with an ethereal light from the heavens that is not meant for mortal eyes.

S-Ability: Chronologic Theorem- User receives Haste status for 3 turns. Can only be activated if HP and MP are 50% or less of their maximum values.

D-Ability: Fall of the Arrogant (Dark) - Manifests the intense hatred dwelling in the hearts of those reduced to nothing by condescending bastards in order to form a giant sphere of malice that falls onto the battlefield covering everything in sheer resentment that rends the souls of the enemies to naught. Deals 100% Piercing Int damage to all enemies.

Stats:

HP: 490
MP: 305 (+70 from Curse Mark)
Atk: 72 (+34 from Pulsating Vengeance)
Def: 71 (+26 from Transmogrifying Cloak)
Int: 60 (+12 from Pulsating Vengeance)
Spr: 60 (+28 from Transmogrifying Cloak)
Movement: 2 cells (+4 from Cursed Seraph job)

Skill Points: 0
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Post by Masquerade Sat Feb 20, 2010 8:27 pm

From: Normality, Shattered

Name: Reynal Tier
Gender: Male
Age: 23
Level: 6
Appearance:
Spoiler:

Profession: Trickster - The one who claims this profession delights himself with confusing enemies with various card tricks.

Weapon: Gothic Cards - Dark cards with melancholy hues used to depress all who play with them. (Added Effect: Apathy)(Range: Infinite)
Armor: Professional Attire - Clean and formal clothing designed to make the wearer more professional.
Accessory: Peridot Ring (Immune Slow)(Immune Stop)

A-Ability: Trickery:

+Deal: Deals out cards to all enemies that ends up with the cards slicing their targets. 120% Atk Dmg. Range: All enemies. 9 MP.

---Second Hand: Quickly deals out more cards that seek out the enemy's vital spots while they're still recovering from the previous attack. 120% Atk Dmg. Range: All enemies. High critical hit chance. 18 MP.
---52 Card Pick-Up: Sprays an innumerable amount of cards into the sky only to have them fall down upon the opposition, slicing every enemy. 120% Atk Dmg. Range: All enemies. 52 randomized hits. 64 MP.

+Slice and Pull: Sprays a constant stream of cards at an enemy causing them to slice right through the target, but then pulls them back out of the enemy using invisible strings. 160% Atk Dmg. Range: 5 cells. Chance of Blood Loss. 16 MP.

+Card House: Enlarges several cards and orders them to construct a house over an enemy only to have it fall down, crushing the enemy. 130% Atk Dmg. Range: 3 cells. Chance of Disable. 14 MP.

R-Ability: Card Shield- When attacked, summons a giant card to take 25% of the damage dealt.

S-Ability: Eccentric Playing- All Trickery A-Abilities have a chance of Confusing the enemy.

D-Ability: Card Prison (Neutral) - Traps an enemy into an enlarged card before slicing it in half, trapping the enemy in an alternate dimension for eternity. Deals 200% Piercing Atk damage to one enemy on the battlefield with a chance of dealing the Oblivion status.

Stats:

HP: 90
MP: 55 (+15 from Peridot Ring)
Atk: 9 (+4 from Gothic Cards)
Def: 7 (+3 from Professional Attire)
Int: 7 (+3 from Gothic Cards)(+4 from Peridot Ring)
Spr: 6 (+3 from Professional Attire)(+2 from Peridot Ring)
Movement: 2 cells (+2 from Trickster job)

Skill Points: 0


Axelias, Lv. 1

Job: Shadow Performer (Normal Attacks+1)
Weapon: Shadow Blade (Darkness elemental)
Armor: Midnight Garments (Resist Dark)
Accessory: New Moon Earring (MP+10)
A-Ability: Slip into Darkness:

+Lagging Slash: Slashes the enemy once before dealing a surprisingly powerful blow after waiting for quite a bit of time. 120% Atk Dmg for first hit. 180% Atk Dmg for second hit. Range: Adjacent cell. 2 hits. Second hit has a low hit rate. 12 MP.

+Dark Juggling: Summons three orbs of darkness with which the user juggles, captivating the enemy, before hurling the orbs at the target. 130% Int Dmg. Range: 4 cells. 3 hits. Chance of Mesmerize. 14 MP.

A-Ability: Item.
R-Ability: None.
S-Ability: Lazy Blade- All skills and normal attacks have a chance of inflicting Apathy on the target.
D-Ability: Epiphany of Motivation (Neutral)

Stats:

HP: 45
MP: 35 (+10 from New Moon Earring)
Atk: 4 (+3 from Shadow Blade)
Def: 3 (+1 from Midnight Garments)
Int: 4 (+0 from Shadow Blade)
Spr: 0 (+3 from Midnight Garments)
Move: 3 cells

Ziryu, Lv. 1

Job: Shadow Performer
Weapon: Nightmare Chakram (2 hits)(Range: 4 cells)(Darkness elemental)
Armor: Midnight Garments (Resist Dark)
Accessory: Concealed Pendant (INT+2)
A-Ability: Respect for Time:

+Chrono Break: Hurls chakram at the enemy and manipulates them to fly around the enemy while firing lasers composed of time mana at the enemy. 110% Int Dmg. Range: 4 cells. 8 hits. 14 MP.

+Slow: Warps the time mana surrounding an enemy causing their movements and actions to be delayed. Range: 3 cells. Chance of Slow. 10 MP.

A-Ability: Item.
R-Ability: None.
S-Ability: A Minute Too Fast- User receives Haste status for 3 turns.
D-Ability: Time Implosion (Neutral)

Stats:

HP: 40
MP: 40
Atk: 4 (+4 from Nightmare Chakram)
Def: 2 (+1 from Midnight Garments)
Int: 3 (+2 from Nightmare Chakram)(+2 from Concealed Pendant)
Spr: 2 (+3 from Midnight Garments)
Move: 4 cells


Last edited by Masquerade on Sun Apr 11, 2010 11:04 am; edited 6 times in total
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Post by Masquerade Sun Feb 21, 2010 8:02 pm

From: Normality, Shattered

Name: Aaron Nordstrom
Gender: Male
Age: 26
Level: 8
Appearance:
Spoiler:

Profession: Puppetmaster - With strings surging with mana, the one who claims this profession controls others against their will.

Weapon: Kite String - Reliable strings used for flying kites.
Armor: Spider Cloak - A cloak of a magnificent violet with a black web design on it that is worn to make a fashion statement.
Accessory: Golden Ring (Immune Disable)(Immune Immobilize)(Immune Petrify)(Immune Freeze)(Immune Paralysis)

A-Ability: Manipulation:

+Thread Net: Unleashes many threads at the enemy in order to wrap it up preventing movement. 110% Atk Dmg. Range: 4 cells. Immobilizes target. 10 MP.

+Dance, Puppet: Manipulates the enemy through strings and makes it dance, ending with a violent spin that makes the enemy dizzy. 120% Atk Dmg. Range: 4 cells. Chance of Confusion. 8 MP.

---Flying Leap: Throws the spinning enemy into the air, watching as it eventually hits the ground with a thud. 150% Atk Dmg. Range: 4 cells. Chance of Disable. 17 MP.

+Assaulting Obstacle: Manipulates an inanimate object on the field causing it to fly through the air to strike the enemy unexpectedly. 140% Atk Dmg. Range: One enemy. High critical hit chance. 22 MP.

+Raining Threads: Shoots myriad threads into the air and watches as the fall down upon the opposition, piercing every enemy. 80% Piercing Atk Dmg. Range: All enemies. 21 randomized hits. 48 MP.

R-Ability: Wicked Web- When attacked physically, tosses a net of strings upon the enemy, immobilizing it.

S-Ability: Grudge- All normal attacks have a chance of inflicting Severe Poison on the target.

D-Ability: Threadbare (Neutral) - Attaches millions upon millions of miniscule threads to the enemy's skin and rips it off with great force unveiling everything that lies beneath to the world. Deals 200% Piercing Atk damage to one enemy up to 6 cells away.

Stats:

HP: 80
MP: 105 (+10 from Golden Ring)
Atk: 10 (+5 from Kite String)
Def: 7 (+2 from Spider Cloak)
Int: 9 (+3 from Kite String)(+3 from Golden Ring)
Spr: 9 (+4 from Spider Cloak)(+4 from Golden Ring)
Movement: 2 cells (+2 from Puppetmaster job)

Skill Points: 0


Last edited by Masquerade on Tue Mar 23, 2010 6:22 pm; edited 1 time in total
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Post by Masquerade Sun Feb 28, 2010 11:36 pm

From: Normality, Shattered

Name: Lloyd Astramus
Gender: Male
Age: 22
Level: 12
Appearance:
Spoiler:

Profession: Seal Master - The one who claims this profession uses various seals to execute a combination physical and magical attacks. (Resist Fire)(Null Light)(Null Dark)(Number of Normal Attacks+1)

Weapon: Severity - An extremely sharp sword that is capable of slicing through human bone without much effort. (Added Effect: Disable)
Armor: Officer's Coat - A coat granted to higher ranking military men.
Accessory: Heart Jewel (HP+40)

A-Ability: Sealed Fate:

+Vortex: Slashes the enemy with a seal and continues the sweeping movement until the user has done a 360 and slashes the enemy again. 130% Atk Dmg. Range: Adjacent cell. 2 hits. 12 MP.

+Projectile Glyph: Fires myriad shells of concentrated mana energy at the target by using a seal that is linked to another dimension. 60% Piercing Atk Dmg. Range: 8 cells. 8 hits. 25 MP.

+Hall of Seals: Traps the enemy and the user in a long hall with walls made of seals. Range: Both adjacent columns. 8 MP.

+Duel Stance: Takes a threatening stance, readying for a duel that could result in the death of either participant of the duel. 170% Atk Dmg. Range: 6 cells. High critical hit rate. Critical hits deal double damage when Hall of Seals is in effect. 22 MP.

---The End: Summons an unimaginable number of seals to slash through the enemy from all directions. 140% Atk Dmg. Range: 6 cells. 24 hits. 36 MP.
---Blazing Inferno: Summons a blazing red seal underneath the enemy which is immediately enveloped in a column of flame. 180% Int Dmg. Range: 6 cells. 18 MP. Fire elemental.

+Rising Seal: Evokes a seal of light to appear under an enemy causing pillars of light to emerge from the seal and bump the enemy into the air. 120% Int Dmg. Range: 4 cells. 3 hits. 12 MP. Light elemental.

---Sudden Fall: Evokes a second glyph of light to appear in the air causing a single enormous pillar of light to crush the enemy into the ground when it gets close enough. 190% Int Dmg. Range: 4 cells. 16 MP. Light elemental.
---Lock and Seal: Summons two seals that slowly meld together, trapping the enemy in a sphere devoid of oxygen. Range: 4 cells. Chance of Immobilize. Chance of Disable. Chance of Suffocate. 48 MP.

R-Ability: Teleportation Seal- When attacked physically, summons a spatial seal beneath the enemy that warps the attacker a corner of the battlefield.

S-Ability: Regeneration Seal- When HP reaches 50% Max HP or below, evokes a seal of miracles to appear beneath the user that restores HP equal to 15% Max HP for 5 turns.

D-Ability: Judgment Seal (Neutral) - Teleports the enemy to a different dimension where a cascade of seals slice through the enemy until they eventually stop slicing all the way through and just remain stuck in the enemy, all of them piling up until the user causes them to suddenly slice outwards like a pincer, chopping the enemy in half. Deals 200% Piercing Atk damage to one enemy up to 8 cells away.

Stats:

HP: 115 (+40 from Heart Jewel)
MP: 175
Atk: 15 (+7 from Severity)
Def: 11 (+4 from Officer’s Coat)
Int: 19 (+0 from Severity)
Spr: 12 (+3 from Officer’s Coat)
Movement: 2 cells (+2 from Seal Master job)

Skill Points: 0


Last edited by Masquerade on Tue Mar 23, 2010 6:23 pm; edited 1 time in total
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Post by Masquerade Mon Mar 01, 2010 10:30 am

From: Normality, Shattered

Name: King William of Rose
Gender: Male
Age: 25
Level: 60
Appearance:
Spoiler:

Profession: Crazed King - As the ruler of Crazed Levall, the one who claims this profession uses insanely quick and powerful moves to elegantly force the enemy into submission. (Haste)(Dual Element)(Resist Ice)(Resist Wind)(Null Dark)(Absorb Light)(Immune all mental negative status effects)(Number of Normal Attacks+3)

Weapon: Blossoming Paradise - A radiant short sword with a white blade that shines in even the deepest darkness so that the hope for a world of peace will never fade.
Armor: Starless Sky - A completely black coat that draws its defensive and spiritual power from space mana.
Accessory 1: Bleeding Rose (Immune Poison)(Immune Paralysis)(Immune Doom)
Accessory 2: Angelic Pocketwatch (Immune Slow)(Immune Stop)

A-Ability: Forced Subservience:

+Jackknife: Slams the user's blade down on the enemy followed by an upward slash as the user turns. 140% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP. Can be linked to a normal attack.

+Blooming Rose: Slices the enemy multiple times, almost as if carving it into something, and finishes with burst of rose petals that also slash at the enemy. 120% Atk Dmg. Range: Adjacent cell. 5 hits. 12 MP.

---Rose Storm: Manipulates the rose petals to constantly whirl about and slash all enemies. 130% Atk Dmg. Range: All enemies. High critical hit rate. Damage persists for 3 turns after initial attack. 84 MP.

+Royal Delight: Slashes the enemy and leaps back to fire several rays of light at the enemy. 120% Atk Dmg for slash. 160% Int Dmg for rays. Range: 6 cells. 7 hits (1 slash/6 rays.) 28 MP. Light elemental.

---Radiant Circle: Creates a ring of light around the enemy that suddenly enlarges, scathing all enemies on the battlefield as it traverses the area. 180% Int Dmg. Range: All enemies. 24 MP. Light elemental.
---Blinding Holy: Summons an immense ball of concentrated light mana and has it descend upon the battlefield to blind the opposition. 240% Int Dmg. Range: All enemies. Chance of Blind. 54 MP. Light elemental.

+Absolute Monarchy: Slams balls of gravity mana down upon every enemy to make them bow before the king. 25% Max HP Piercing Dmg. Range: All enemies. 80 MP.

---Tyrannical King: Ravages the battlefield over and over again with blades of shadowy flame that scorch everything in their path. 360% Atk Dmg. Range: All enemies. Chance of Burn. Chance of Apathy. 144 MP. Fire/Darkness elemental.

R-Ability: Long Live the King- When attacked by any means, Movement is increased by 1 cell.

S-Ability: Immortal Legacy- Revives with 50% Max HP upon KO. Can only be used once per battle.

D-Ability: Line of Succession (Neutral) - Rushes through an enemy only to rewind time and do it over and over again until the user finishes the attack by shrouding the user's self in neutralizing mana and runs the enemy through one more time, utterly destroying the enemy's mana cycle. Deals 100% Piercing Atk damage 12 times to an enemy up to 8 cells away.

Stats:

HP: 1470 (+25 from Angelic Pocketwatch)
MP: 915 (+30 from Bleeding Rose)
Atk: 72 (+34 from Blossoming Paradise)(+15 from Bleeding Rose)
Def: 54 (+27 from Starless Sky)
Int: 65 (+21 from Blossoming Paradise)(+10 from Angelic Pocketwatch)
Spr: 42 (+24 from Starless Sky)
Movement: 2 cells (+2 from Crazed King job)

Skill Points: 0
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Fri Mar 05, 2010 3:28 pm

Name: Nika "Heaven" Makari
Gender: Female
Age: 16
Level: MAX
Next Level: --/--
Appearance:
Spoiler:

Profession: Grand Illusionist - A weaver of absolute illusion of the greatest caliber, the one who claims this profession utilizes her innate power of wavelength manipulation, and combined with her expert and unrivaled aerial combat, she rends reality and reforms it to her will, trapping her foes within a sadistic nightmare. (Basic Attacks +3)(Aerial Finesse)(Acrobatics)(Subjugation)

*Aerial Finesse: Skills that involve the user going airborne deal 10% more damage and are Sure Hit.
*Acrobatics: Boosts Evasion by 10% and Movement by 2 cells passively.  When dodging an attack, the user may move 1 cell away from the attacker.
*Subjugation: Increases the chance of inflicting negative status effects by 20%.  Enemies with negative status effects take 10% more damage from the user.

Spoiler:

Weapon: Violet Taint - Eloquent blade of a solid black hue, swirled with a purple paint in wavy designs, possessing steel extensions from the main body to make it look like the wing of a butterfly.
Armor: Butterfly Regalia - Leather gear with polychromatic (mainly gold and the cool colors such as green and violet) wing-like extensions that make the wearer the deadly image of a graceful butterfly.
Accessory: Trendy Heels - Lastest fashionable heels on the market, they'll probably be less popular by next week.
Accessory: Dimension Compass - A compass that can tell direction regardless of what realm or dimension the looker finds themselves in.
Accessory: Dimension Spyglass - Long golden spyglass said to be able to see much farther than any ordinary spyglass, able to reveal things that would otherwise be hidden to the naked eye.

A-Ability: Acrobatic Fencing:

+Obeisant Hope: Manipulates any form of wavelength in order to do anything from deviating the strings of sound to scarring the fabrics of energy.  120% Atk Dmg.  Range: 4 cells. 6 MP.

+Dance of the Sky: Does a short dance to evoke the powers of the sky in order to enhance speed, agility, and endurance.  Increases evasion rate by 20%, Movement by 1 cell, and the number of basic attacks by 1 for three turns.  Range: Self. 14 MP.

+Yellow Butterfly: Creates a surge of lightning along the user's blade allowing for an electrified slash. 130% Atk Dmg. Range: Adjacent cell. Chance of Paralysis. 16 MP.  Lightning elemental.

+Valiant Mien: Takes a deep breath, and the user straightens the user's posture, a facade of courage and determination forming upon the user's face.  Increases physical damage output by 20% for 3 turns.  Range: Self.  8 MP.

+Distant Loss: Fuses tense wavelengths with any available shadows to form a long string that winds around an enemy and sucks out its soul over time.  90% Int Dmg.  Range: 4 cells.  Chance of Doom.  12 MP.

+Lamba Heart: Forces multiple wavelengths to straighten out turning from waves into lines and directs them to pierce an enemy with quick movements of the user's blade.  60% Atk Dmg.  9 hits.  16 MP.

+Plasma Wing: Harvests electricity which manifests itself as a single wing similar to that of a butterfly's forming on the user's back that is made from pure lightning.  Increases evasion rate by 20%.  Bestows Haste.  User becomes Immune to the Lightning element.  3 turn duration.  Range: Self.  Water elemental attack will short out the effect.  14 MP.

+Ultraviolet: Fires a ray of pure purple energy that isn't composed of purple light, but a highly concentrated, typically unseen wavelength that degenerates the body of anything it touches.  160% Int Dmg.  Range: Straight line.  Chance of Burn.  Chance of Weak.  16 MP.

+Spectral Ring: Unleashes a fury of slashes in the air around the user, upsetting the balance of wavelengths causing the speed of the user to increase drastically, the user taking advantage of this to dash towards a foe and circle around it rapidly, striking from seemingly all directions.  190% Atk Dmg.  Range: 6 cells.  12 MP.

---Cosmic Ray: Warps directly above a target and unleashes a cascade of lightning from beyond the heavens.  250% Int Dmg.  Range: Set.  Chance of Severe Burn.  Chance of Paralysis.  26 MP.  Lightning elemental.

+Obscure Harmony: Closes the user's eyes and focuses on a single target, delving deep into its subconscious, resonating with the wavelength of its soul in order to perform one of its own attacks.  Allows user to execute a skill known by the target.  Takes 2 turns to use.  Range: Single enemy.  MP cost equal to skill being used.

A-Ability: Storm of Swords:

+Silver Squall: Enhances the user's bladework, making attacks strike fast and true, a flurry of blows blossoming for every single strike dealt.  Number of hits for basic attacks and skills +2 and physical critical hit rate +10% for 3 turns.  Range: Self.  12 MP.

+Resound: Unleashes a horrible screech by altering wavelengths, making them more erratic along with amplifying frequencies to shatter the enemy's defenses.  Target DEF and SPR -20% for 3 turns.  Range: 4 cells.  12 MP.

+Magna Feat: Rushes the enemy, striking it twice with the user's blade before leaping up and kicking the target roughly whilst performing a backflip through the air and landing a distance away from the enemy.  110% Atk Dmg.  Range: 2 cells.  3 hits.  10 MP.

---Epsilon Raze: Concentrates wavelengths to form rays of energy that shreds the earth and burns the foe along with pummeling it with rubble from below.  170% Int Dmg.  Range: Set.  Chance of Blind.  Chance of Burn.  16 MP.

+Punished Defiance: Lets out a sharp whistle that stills the wavelengths around an enemy making it harder for the enemy to move and dodge incoming attacks.  Reduces target's Evade to 0 and lowers target's Move by 1 cell for 3 turn.  Range: 4 cells.  10 MP.

+Arsenal: Swipes the air horizontally causing a disturbance in wavelengths that take the forms of several blades which the user sends hurtling towards an enemy with a mere wave of a hand.  80% Atk Dmg.  Range: 6 cells.  5 hits.  12 MP.

+Dire Circumstance: Creates a gravitational field above an enemy and forces it to descend, warping space as it travels causing the force of behind the field to strengthen until it touches the enemy and crushes it.  50% Max HP Dmg.  Range: 4 cells.  44 MP.

+Magnetic Field: Fuses similar wavelengths together to form a barrier around oneself that repels opposite wavelengths causing enemies to be sent flying back upon getting too close to the user.  Enemies in an adjacent cell to the user or attempting to enter an adjacent cell to the user are pushed 3 cells back.  If the user enters an adjacent cell to the enemy, the user may quickly execute an attack before being repelled after which the follow-up skill may be executed.  3 turn duration.  Range: Self.  10 MP.

---Combustion Helix: Siphons organic matter from the ground to use as a fuel and lifts it into the air around the enemy utilizing wavelengths after which the user ignites it by causing the wavelengths keeping the matter suspended to vibrate, the resulting heat from the friction setting it ablaze, snaring the enemy in a column of fire.  180% Int Dmg.  Range: Set.  Chance of Burn.  14 MP.  Fire elemental.

+Energy Climb: Bum rushes an enemy and deals an uppercut with the user's fist before flipping over the enemy and crouching low for a sweeping kick quickly followed by a powerful upwards kick to get the enemy into the air after which the user leaps upwards and spirals down, smashing the enemy into the ground, using the rebound to go airborne once more.  120% Atk Dmg for first four hits.  180% Atk Dmg for final hit.  Range: 3 cells.  5 hits.  24 MP.

---Electrostasis: Conducts a mass of electricity along the ground and into the crater where the enemy lies, blasting it with an immense amount of electrical power.  270% Int Dmg.  Range: Set.  Chance of Paralysis.  Chance of Severe Burn.  Chance of Addle.  36 MP.  Lightning elemental.

+Hazard Point: Lunges forward with weapon outstretched to pierce the enemy while organizing wavelengths to become more concentrated resulting in harmful radiation.  130% Atk Dmg.  Range: 2 cells.  Chance of Poison.  10 MP.

+Synchronize: Analyzes the enemy's surrounding wavelengths and mimics them, changing the wavelength's around the user's self into ones that the enemy possesses.  Bestows any positive status that the enemy possesses.  Range: Single enemy; Self.  12 MP.

A-Ability: Sky Alteration:

+Bright as Day: Manipulates frequencies to form rays of visible light of warm colors and sends them high into the sky, the blazing light releasing a horrid heat down upon the battlefield.  100% Int Dmg.  Range: All enemies.  Damage persists for 5 turns unless exchanged for another move under this A-Ability with a similar effect.  Chance of Berserk each time damage is taken.  18 MP.

+Dead as Night: Darkens the battlefield by harmonizing frequencies into a single black one and then multiplying it across the sky making it as if it were a moonless, starless night.  100% Int Dmg.  Range: All enemies.  Damage persists for 5 turns unless exchanged for another move under this A-Ability with a similar effect.  Chance of Blind each time damage is taken.  18 MP.

+Iris of Heaven: Leaps high into the air and twists around rapidly, wrapping oneself in a coat of all the frequencies of visible light before crashing into an enemy like a speeding bullet resulting in an explosion of light.  170% Atk Dmg.  Range: 6 cells and all cells surrounding the target.  16 MP.

+Gamma Harrier: Holds arm out with the palm of the user's hand facing the enemy before crushing wavelengths into tiny spheres, gathering them in the palm, and firing them off at the enemy like a machine gun.  40% Atk Dmg.  Range: 4 cells.  15 hits.  28 MP.

+Condensation: Vibrates wavelengths in the air to slowly gather water particles to form clouds, stealing away mana from the opposition to speed up the effect.  10% Piercing Int MP Dmg.  Range: All enemies.  Damage persists for 5 turns unless exchanged for another move under this A-Ability with a similar effect.  If the skill linked with this move is used, this skill's effect ceases.  20 MP.

---Supersaturation: Directs a vast torrent of rain towards an enemy, completely soaking it and rendering it more vulnerable to electrical blasts.  Range: Single enemy.  Chance of Wet.  6 MP.

+Displacement: Slashes an enemy multiple times, altering wavelengths with each slash to form the illusion that the blade is striking at different places at once, confusing the enemy and making the attack impossible to dodge.  90% Atk Dmg.  Range: Adjacent cell.  7 hits.  Chance of Confusion.  Sure Hit.  20 MP.

+Vicinal Interference: Produces a gravitational force field that slows the momentum of incoming attacks which reduces the net force behind the attack resulting in far less damage being taken.  Reduces all damage taken by 50% for 3 turns.  Range: Self.  14 MP.

+Wave Vector: Slashes the air up and down creating a wave of energy that surges forward to smash into the enemy multiple times.  130% Atk Dmg.  Range: 4 cells.  3 hits.  12 MP.

+Delta Derivative: Slices the enemy three times in a triangular pattern before sending a pulse of energy into the it causing the enemy to fly through the air to the far reaches of the battlefield.  100% Atk Dmg.  Range: Adjacent cell.  4 hits.  Pushes enemy to edge of battlefield.  12 MP.

---Maximum Velocity: Drastically increases the speed at which the enemy is sent flying through the air by chaning the directionality of wavelengths and having them surge in that direction practically carrying the enemy faster and faster until it disappears from sight.  Range: Set.  Chance of Oblivion.  24 MP.

+Absolute Pressure: Magnifies gravity by amplifying the directionality of wavelengths and the momentum at which they travel, crushing the enemies and making it difficult for them to navigate around the battlefield.  10% Max HP Dmg.  Range: All enemies.  Reduces Move to 1 cell.  Damage and added effect persist for 5 turns unless exchanged for another move under this A-Ability with a similar effect.  144 MP.

A-Ability: Genesis of Illusion:

+Phase Change: Rendering of a being of immense power, the user hovers into the air and grows a pair of supercharged wings in the shape of that of a butterfly's, and becomes surrounded by crackling electricity, a duplicate of the user's weapon made out of pure energy appearing in the user's free hand.  Enemies attacking physically from an adjacent cell have a chance of being Paralyzed.  User gains Flying status.  Absorb Lightning element.  Basic attacks executed as if user wielded two weapons.  Weapon status boost doubled.  Damage output +20%.  Cannot be shorted out by Water elemental moves.  Range: Self.  36 MP.

+Fatal Orbit: Flashes through the air and cuts through an enemy multiple times by flying around it at blinding speeds to rend the flesh with greater force and to disorient the enemy.  70% Atk Dmg.  Range: 3 cells.  13 hits.  Must have Flying status.  22 MP.

+Rending Thorn: Disappears from sight and reappears near an enemy, smashing the user's weapons into the ground causing a great disturbance in wavelengths forming blades of energy that shoot upwards and stun enemies.  Teleports to a cell adjacent to target.  190% Atk Dmg.  Range: All surrounding cells after teleportation.  Stuns targets for 1 turn.  24 MP.

+Your Worst Nightmare: Grins sadistically before shredding one's own form to take the form of the enemy's greatest fear using wavelengths to keep the body in synchronization with the air for possible reformation after the psychological assault.  Range: Single enemy.  Chance of Fear.  6 MP.

+Disconnect: Traces the path of a vector by teleporting from one place to another place behind the enemy and waits as a thick wavelength follows that very path at a high velocity, slicing the enemy clean in half.  210% Atk Dmg.  Range: Single enemy in same row/column.  Path to target must be clear of obstructions.  Chance of Blood Loss.  18 MP.

+Time to Part: Punches an enemy vicious in the stomach, knocking the essence of time from their bodies and whispering gently to the wavelengths to restrain the enemy in place.  250% Atk Dmg.  Range: Adjacent cell.  Chance of Stop.  If no Stop, Chance of Immobilize.  32 MP.

+Mind Refraction: Shorts out the frequencies around the enemy's head causing them to only hear the user's suggestions, making them believe that their attacks miss or fail until the enemy becomes so debilitated that the illusion becomes reality.  Lowers target hit rate by 50%.  Range: 4 cells.  Chance of Misfortune.  12 MP.

+Thirteen: Flashes out of existence and reappears directly above the enemy, upside down and with one's weapon pointed down at the enemy before flickering and creating twelve other images of oneself, all in the airspace surrounding the enemy before converging all at once for severe damage.  330% Atk Dmg.  Range: 8 cells.  -25% Hit Rate.  24 MP.

+Expanse of White: A scream from the user shatters all wavelengths leaving the enemy trapped in an endless realm of nothingness--just the enemy and the enemy alone.  Renders target unable to target allies with any action for 2 turns.  Range: All enemies.  16 MP.

+Omega Flash: A flash of lightning is beautiful, but only lasts a second, whereas the column of pure energy that the user conjures beneath an enemy is a rendering of that very action only slowed down so the beauty of that flash can be admired by onlookers as it scathes the enemy into obliteration.  400% Int Dmg.  Range: Single enemy in same row/column.  Must have Flying status.  44 MP.  Lightning elemental.[/spoiler]

R-Ability: Illusion Counter - When attacked physically, launches into a counterattack in which the user duplicates the user's self for dealing multiple hits. Counterattacks for 100% Atk Dmg. Number of hits is equal to the number of basic attacks the user can currently execute.  Target must be within 3 cells of the user.

S-Ability: Devastating Touch - All basic attacks have a 20% chance of inflicting Poison, Frail, and Misfortune.

D-Ability: Violet Butterfly (Dark) - Expels all mana in order to summon an enormous swarm of violet butterflies that shroud the user allowing the user to disappear in an encroaching darkness that descends upon the battlefield before slashing the enemy over and over again from the shadows while the butterflies glide gracefully through the area keeping the enemy mesmerized.  Deals 200% Atk Dmg to one enemy on the battlefield that may be Mesmerized if it survives.

+Arctic Ascent (Ice) - Orchestrates the remnant butterflies like a mighty conductor causing them to single out a solitary foe and swarm around them, flying upwards suddenly causing the darkness to rise with a frigid gale, freezing the enemy to the bone.  Deals 215% Piercing Atk damage to a single enemy on the battlefield.  Survivors are subject to Freeze.

+Blood Feast (Dark) - Fills the sky with an ominous overcast of violet butterflies, slowly fluttering with an unknown intent until blood begins spilling from the orifices of the enemies and the butterflies descend like savage predators, their proboscises dipping into the streams of crimson life essence to feast upon it while returning the sustenance drained to their master.  Deals 115% Piercing Atk damage to all enemies on the battlefield.  Half of the collective damage dealt is absorbed by the user as HP.

F-Ability: Endless Meadow (Dark) - When all hope is lost...when all is shrouded in darkness, follow the glowing wings of the butterfly--your only source of light.  It will guide you to your sanctuary in due time, out of this continuous and perpetual abyss.  Perhaps.  The grass of the meadow expands indefinitely and the darkness reaches even farther than that.  Is there even a way out?  All there is left to do is carry your wretched, ragged soul along, hoping to escape.  Deals 150% Piercing Int damage to all enemies on the battlefield.  Survivors are subject to Oblivion.  Those who evade Oblivion have all their stats reduced by 15% for 10 turns.

Stats:

HP: 20
MP: 20
DD: 0/10
Atk: 4
Def: 2
Int: 1
Spr: 3
Evasion: 5%
Movement: 2 cells (+2 from Grand Illusionist profession)

Skill Points: 0


Last edited by Masquerade on Tue Dec 20, 2016 8:50 pm; edited 5 times in total
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Sat Mar 06, 2010 9:12 pm

From: Tales of Alidaire: Heart of the World

Name: Alice Kingsley
Gender: Female
Age: 19
Level: 20
Appearance:
Spoiler:

Profession: White Champion - She took up the sword and fought nobly against the Jabberwocky and won. The one who claims this profession defeated the Red Queen and now vows to protect the White Kingdom. (Shield Bearer)(Absorb Light)(Resist Dark)(Immune Blind)

Weapon: Vorpal Blade - A legendary sword that is believed to be the only sword that can slay a Jabberwocky. (Added Effect: Instant Death)
Shield: Kite Shield - A rather large shield capable of fending off many attacks when in capable hands. (Immune Poison)(Immune Severe Poison)(Immune Venom)
Armor: Champion's Mail - Armor provided by the White Queen to be worn by the champion who protects the White Kingdom. (Immune Petrify)(Immune Instant Death)
Accessory 1: Champion's Helm (Immune Immobilize)(Immune Freeze)
Accessory 2: Champion's Gauntlets (Immune Disable)(Immune Paralysis)

A-Ability: Facing the Undefeatable:

+Belief in the Impossible: The user believes in a number of impossible things that manifest into power of the heart despite the craziness exuded by those beliefs. The skills under this attack must be used in the order in which they are listed.

---There Are Potions That Can Shrink You: The user believes in the impossibility of potions existing that can shrink you down to the size of a mouse. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 16%. Range: Self Only. 24 MP.

---There Are Cakes That Can Make You Grow: The user believes in the impossibility of cakes existing that can make one grow to twice their normal size. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 32%. Range: Self Only. 24 MP.

---Animals Can Talk: The user believes in the impossibility of animals being able to talk in any of the human languages. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 48%. Range: Self Only. 24 MP.

---Cats Can Disappear: The user believes in the impossibility of cats being able to vanish complete in midair even going as far as making only certain body parts disappear. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 64%. Range: Self Only. 24 MP.

---There Is A Place Called Wonderland: The user believes in the impossibility of another world existing where unimaginable creatures reside. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 80%. Range: Self Only. 24 MP.

---I Can Defeat The Jabberwocky: The user believes in the impossibility that the user can slay the supposedly undefeatable, legendary monster even though all odds are against the user. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 99%. Range: Self Only. 24 MP.

+Double Slash: A simple two-slash combo attack. 140% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP.

+Heart of War: The user becomes caught up in the heat of battle causing adrenaline to surge through the user’s veins, speeding the user up. User receives Haste status. Range: Self Only. 8 MP.

+Reversal Slash: Slides between the enemy’s legs and deals a devastating slash to the enemy’s back. 180% Atk Dmg. Range: Adjacent cell. High critical hit rate. 16 MP.

+Vanquish: Leaps into the air in preparation for the coup de grace before falling back down to earth to slice the enemy’s head off. 270% Atk Dmg. Range: 2 cells. Chance of Instant Death. 64 MP.

A-Ability: Carving My Own Destiny:

+Deviate from the Fated Path: The user disregards all knowledge of the user’s destined fate and begins to carve the user’s own way through destiny using skills that help the user defy fate. Must be used before any other skills of this A-Ability can be used. Range: Self Only. 4 MP.

+Flying Hat Ride: Shrinks in size and hops aboard a rather familiar hat that soars at the enemy to slash it with blades that extend from the brim. 120% Atk Dmg. Range: 4 cells. 10 MP.

+Stepping Stones: Transmogrifies the battlefield into a giant pool of water with stepping stones leading to the target that the user uses to hop across to reach the enemy before leaping up and delivering a devastating kick to the enemy, knocking it into the pool and leaving it to drown. 110% Atk Dmg. Range: 6 cells. Chance of Drown. 18 MP.

+Hedgehog Vengeance: Picks up a nearby hedgehog and curls it into a ball before throwing it at an enemy and, while the enemy’s distracted, rushes up and deals a devastating blow to the enemy’s chest. 100% Atk Dmg from hedgehog. 130% Atk Dmg from blow. Range: 3 cells. 2 hits. High critical hit rate for second hit. 22 MP.

+Rescuing the Bandersnatch: Releases the Bandersnatch from the Red Queen’s grasp allowing it to wreak havoc on the opposition, tearing the enemies apart limb from limb. 180% Atk Dmg. Range: All enemies. 34 MP.

R-Ability: Unwavering Resolve- When attacked physically, the user turns bravery into determination and counterattacks the enemy dealing 200% Atk damage to it.

S-Ability: Limitless Imagination- Completely restores MP after current MP reaches an unusable amount. Can only be used once per battle.

D-Ability: The Irrational Mind That Rules The World (Neutral) - The user believes that the whole world is the user’s creation and bravely walks up to the enemy and places a hand gently on its heart causing it to beat slower and slower until it stops completely, and, with a wave of the user’s hand, sends the body hurtling into oblivion. Deals 200% Piercing Atk damage to one enemy on the battlefield that has a chance of inflicting Oblivion on a survivor.

Stats:

HP: 145 (+20 from Champion’s Gauntlets)
MP: 125 (+20 from Champion’s Helm)
Atk: 24 (+32 from Vorpal Blade)(+12 from Champion’s Gauntlets)
Def: 21 (+18 from Champion’s Mail)(+7 from Kite Shield)(+12 from Champion’s Helm)
Int: 18 (+24 from Vorpal Blade)(+6 from Champion’s Gauntlets)
Spr: 17 (+9 from Champion’s Mail)(+6 from Champion’s Helm)
Movement: 2 cells (+1 from White Champion job)

Skill Points: 0


Last edited by Masquerade on Tue Sep 04, 2012 8:53 pm; edited 2 times in total
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Tue Mar 09, 2010 8:17 pm

From: Kingdom Hearts: Hearts of Unknown

Name: Ritsuko Cauda
Gender: Female
Age: 22
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Fighter - The one who claims this profession uses fists more than words to communicate her point.

Weapon: Leather Gloves - Gloves made of black leather used to cushion the hand while smashing it into an enemy's face.
Armor: Leather Gear - Fairly revealing clothing made of leather.
Accessory: Steel Plates (ATK+1)

A-Ability: Beat Down:

+Beat Rush: A devastating five-hit combo. 110% Atk Dmg. Range: Adjacent cell. 5 hits. 9 MP.

+Restraint Fist: Knocks the enemy senseless with two horrid strikes. 60% Atk Dmg for the first hit. 140% Atk Dmg for the second hit. Range: Adjacent cell. 2 hits. Chance of Paralysis on second hit. 13 MP.

R-Ability: None.

S-Ability: Burst Release- Increases ATK by 50% for 3 turns.

D-Ability: Phoenix Uprising (Fire) - Punches the air after which a scorching flame emerges from below the enemy that transforms into a phoenix as it ascends to the heavens leaving the enemy's scorched remains behind upon the earth. Deals 200% Piercing Atk damage to one enemy up to 4 cells away.

Stats:

HP: 25
MP: 15
Atk: 3 (+1 from Leather Gloves) (+1 from Steel Plates)
Def: 2 (+1 from Leather Gear)
Int: 1 (+0 from Leather Gloves)
Spr: 2 (+1 from Leather Gear)
Movement: 2 Cells (+1 from Fighter Profession)

Skill Points: 0
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