Marks of Eternia [Character Profiles]
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Marks of Eternia [Character Profiles]
Inventory
Medicinal Herb x3 (Restores 10 HP upon use.)
Mana Shard x2 (Restores 5 MP upon use.)
Poisona Herb x2 (Removes Poison upon use.)
Chest Key x2 (Opens target Treasure Chest upon use.)
Life Fragment x1 (Revives fallen character with 10% Max HP upon use.)
Materials
Wooden Plank x2 (Somewhat sturdy plank made of wood.)
Decaying Petal x1 (Withered and browning, this large petal is barely worth keeping.)
Equipment
Training Vest (Lightweight and easy to move in vest tailored for training matches. Increases Def by 1; equippable by Jace)
Training Mail (Standard issue mail used in the training of new recruits. Increases Def by 1; equippable by Ali)
Training Sword (Fairly average short sword used for training. Increases Atk by 1; equippable by Ali)
Training Sword (Fairly average short sword used for training. Increases Atk by 1; equippable by Ali)
Key Items
First Rank Initiate's License (Special permit issued to students of the Academy for Future Guardians of Volentia; signifies the owner's level as a First Rank initiate.)
World Map (Slightly outdated and hard to fold up, this map details the islands of the Volentia and Livadi.)
Current Gold: 512
Achievement Points: 3
World Map
Paterra:
+Priam
>Academy for Future Guardians of Volentia
---Dormitory
---Dining Hall
---Training Grounds
---Classrooms
---Library
---Assignment Board
+Decen
>Town
---Fountain
>Nature Trails
---Entrance
Medicinal Herb x3 (Restores 10 HP upon use.)
Mana Shard x2 (Restores 5 MP upon use.)
Poisona Herb x2 (Removes Poison upon use.)
Chest Key x2 (Opens target Treasure Chest upon use.)
Life Fragment x1 (Revives fallen character with 10% Max HP upon use.)
Materials
Wooden Plank x2 (Somewhat sturdy plank made of wood.)
Decaying Petal x1 (Withered and browning, this large petal is barely worth keeping.)
Equipment
Training Vest (Lightweight and easy to move in vest tailored for training matches. Increases Def by 1; equippable by Jace)
Training Mail (Standard issue mail used in the training of new recruits. Increases Def by 1; equippable by Ali)
Training Sword (Fairly average short sword used for training. Increases Atk by 1; equippable by Ali)
Training Sword (Fairly average short sword used for training. Increases Atk by 1; equippable by Ali)
Key Items
First Rank Initiate's License (Special permit issued to students of the Academy for Future Guardians of Volentia; signifies the owner's level as a First Rank initiate.)
World Map (Slightly outdated and hard to fold up, this map details the islands of the Volentia and Livadi.)
Current Gold: 512
Achievement Points: 3
World Map
Paterra:
+Priam
>Academy for Future Guardians of Volentia
---Dormitory
---Dining Hall
---Training Grounds
---Classrooms
---Library
---Assignment Board
+Decen
>Town
---Fountain
>Nature Trails
---Entrance
Last edited by Silver on Sun May 03, 2015 7:55 pm; edited 9 times in total
Re: Marks of Eternia [Character Profiles]
Chapter I: The First Mission
Chapter I-B – Rescue
Enemy Profiles
Orchid, Lv. 3
Profession: Living Fauna
Type: Plant
A-Ability: Nature Artes
+Whiplash – Smacks the target a few times with vines. 60% Atk Damage. 3 Hits. Range: Adjacent Cell. 6 MP.
+Pollen Powder – Spits a myriad of pollen spores onto the target. No Damage. Chance of Stun. Range: 2 Cells. 6 MP.
R-Ability: None.
S-Ability: Lots of Spores – Increases the range of Spore-based abilities to include a single adjacent cell.
D-Ability: None.
Stats:
HP: 30
MP: 20
DD: --/--
Atk: 6
Def: 2
Int: 1
Spr: 4
Evade: 2%
Move: 3 Cells
*See above for Rose and Lily
Feathers, Lv. 3
Profession: Diving Beak
Type: Beast
A-Ability: Aerial Assault
+Divebomb – Swoops in low and collides with the target head on. 120% Atk Damage. Range: 3 Cells; Linear. 8 MP.
+Peck – Precisely aimed attack with beak at the target's eyes. 100% Atk Damage. Chance of Blind. Range: Adjacent Cell. 6 MP.
R-Ability: None.
S-Ability: Flying – Doubles movement and increases Evade by 5%
D-Ability: None.
Stats:
HP: 25
MP: 25
DD: --/--
Atk: 8
Def: 3
Int: 1
Spr: 2
Evade: 10%
Move: 6 Cells
*See above for Chirpy
Neutral Profiles
Adrian, Lv. 1
Profession: Civilian
Type: Humanoid
A-Ability: None.
R-Ability: None.
S-Ability: None.
D-Ability: None.
Stats:
HP: 15
MP: 5
DD: --/--
Atk: 4
Def: 2
Int: 2
Spr: 3
Evade: 1%
Move: 2 Cells
Chapter I-B – Rescue
Enemy Profiles
Orchid, Lv. 3
Profession: Living Fauna
Type: Plant
A-Ability: Nature Artes
+Whiplash – Smacks the target a few times with vines. 60% Atk Damage. 3 Hits. Range: Adjacent Cell. 6 MP.
+Pollen Powder – Spits a myriad of pollen spores onto the target. No Damage. Chance of Stun. Range: 2 Cells. 6 MP.
R-Ability: None.
S-Ability: Lots of Spores – Increases the range of Spore-based abilities to include a single adjacent cell.
D-Ability: None.
Stats:
HP: 30
MP: 20
DD: --/--
Atk: 6
Def: 2
Int: 1
Spr: 4
Evade: 2%
Move: 3 Cells
*See above for Rose and Lily
Feathers, Lv. 3
Profession: Diving Beak
Type: Beast
A-Ability: Aerial Assault
+Divebomb – Swoops in low and collides with the target head on. 120% Atk Damage. Range: 3 Cells; Linear. 8 MP.
+Peck – Precisely aimed attack with beak at the target's eyes. 100% Atk Damage. Chance of Blind. Range: Adjacent Cell. 6 MP.
R-Ability: None.
S-Ability: Flying – Doubles movement and increases Evade by 5%
D-Ability: None.
Stats:
HP: 25
MP: 25
DD: --/--
Atk: 8
Def: 3
Int: 1
Spr: 2
Evade: 10%
Move: 6 Cells
*See above for Chirpy
Neutral Profiles
Adrian, Lv. 1
Profession: Civilian
Type: Humanoid
A-Ability: None.
R-Ability: None.
S-Ability: None.
D-Ability: None.
Stats:
HP: 15
MP: 5
DD: --/--
Atk: 4
Def: 2
Int: 2
Spr: 3
Evade: 1%
Move: 2 Cells
Last edited by Silver on Mon May 04, 2015 1:22 pm; edited 6 times in total
Re: Marks of Eternia [Character Profiles]
~ B E S T I A R Y ~
Humanoid
Trial Proctor (Location: Academy for Future Guardians – Training Grounds/Number Defeated: 1/Gold: 0/Items: First Rank Initiate's License)
Beast
None.
Reptilian
None.
Insect
None.
Plant
Living Fauna (Location: Decen – Nature Trail Entrance/Number Defeated: 4/Gold: 3/Items: Decaying Petal, ?????? ????)
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
- - - - -
Humanoid
Trial Proctor (Location: Academy for Future Guardians – Training Grounds/Number Defeated: 1/Gold: 0/Items: First Rank Initiate's License)
Beast
None.
Reptilian
None.
Insect
None.
Plant
Living Fauna (Location: Decen – Nature Trail Entrance/Number Defeated: 4/Gold: 3/Items: Decaying Petal, ?????? ????)
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
- - - - -
- Spoiler:
- [Name] (Location: /Number Defeated: /Exp: /Gold: /Items: )
***Drop Rate:
50% Common
25% Uncommon
10% Rare
5% Super Rare
1% Impossibly Rare
Last edited by Silver on Sun May 03, 2015 8:58 pm; edited 3 times in total
Re: Marks of Eternia [Character Profiles]
Name: Jace (Jason McConnell)
Age: 19
Gender: Male
Appearance:
Slaughter: Attacks are made so surely and swiftly that the damage caused can be called nothing else. Pure slaughter. Increases the user's Atk and Critical Hit Rate by 10% passively.
Level: 3
Exp: 2/24
Weapon: Twin Fangs- Identical pair of short swords bearing a fang motif which were made to be an extension of one another. (2 Hits)
Armor: Leather Vest- Formfitting vest made out of pure leather.
Accessory: Headband- Red cloth that wraps around the head.
A-Ability: Flurry
+Flourish – Puts one's own mark on a standard attack maneuver that surprises the target and makes them unable to retaliate. 110% Atk Damage. Does not activate the Target's R-Ability. Range: 2 Cells. 8 MP.
+Branded – Utilizes a small amount of mana to inscribe a scarlet symbol on the target's body which effectively marks them for death. No Damage. Target becomes afflicted with Branded for Five Turns. Branded: The target takes 10% more damage from the user and the user's move is increased by 1 cell as long as he is approaching the afflicted. Range: Single Enemy. 10 MP.
A-Ability: Item
R-Ability:
+Vital Wound – Lands a particularly powerful attack upon the target after successfully shredding them to ribbons. Upon reaching the optimum stacks of Shredding the target's status is replaced with Vital Wound instead. Vital Wound provides the same effect as the max stack of Shredding, but the user's next attack against the target is also automatically a Critical Hit which carries a chance of Blood Loss. Vital Wound is removed from the target after this attack and they cannot suffer from Shredding for Two Turns following the removal of this effect.
S-Ability:
+Shredding – Rips through the enemy's defenses with each stroke of the blade. The user's basic attacks reduce the target's Def by 5% per hit. Stacks up to 4 times. This effect lasts for Three turns. Does not refresh.
D-Ability:
+Ragnarok – Leaps into the air and manipulates both wind mana and light mana to surge toward the target and a lightning-fast pace in order to land hit after gracefully bloody hit on the target. 75% Piercing Atk Damage. 4 Hits. Chance of Bleeding. Range: 6 Cells. 0 MP. Light Elemental.
Stats:
HP: 25
MP: 25
DD: 6/10
Atk: 6 (+1 from Twin Fangs) (+1 from Slaughter)
Def: 4 (+1 from Leather Vest)
Int: 1 (+0 from Twin Fangs)
Spr: 3 (+0 from Leather Vest) (+1 from Headband)
Evade: 3%
Move: 2 Cells (+1 from Twin Blade Profession)
Skill Points: 2
Age: 19
Gender: Male
Appearance:
- Spoiler:
Slaughter: Attacks are made so surely and swiftly that the damage caused can be called nothing else. Pure slaughter. Increases the user's Atk and Critical Hit Rate by 10% passively.
Level: 3
Exp: 2/24
Weapon: Twin Fangs- Identical pair of short swords bearing a fang motif which were made to be an extension of one another. (2 Hits)
Armor: Leather Vest- Formfitting vest made out of pure leather.
Accessory: Headband- Red cloth that wraps around the head.
A-Ability: Flurry
+Flourish – Puts one's own mark on a standard attack maneuver that surprises the target and makes them unable to retaliate. 110% Atk Damage. Does not activate the Target's R-Ability. Range: 2 Cells. 8 MP.
+Branded – Utilizes a small amount of mana to inscribe a scarlet symbol on the target's body which effectively marks them for death. No Damage. Target becomes afflicted with Branded for Five Turns. Branded: The target takes 10% more damage from the user and the user's move is increased by 1 cell as long as he is approaching the afflicted. Range: Single Enemy. 10 MP.
- Spoiler:
- +Backflip – Lashes out at the target with a single blade before using them as a springboard to distance one's self. 100% Atk Damage. User moves 4 Cells away. Range: Adjacent Cell. 6 MP.
---Screwdriver – Utilizes built up momentum and mana to spin like a drill and barrel back at the target. 120% Atk Damage. 3 Hits. User appears behind the initial target. Damages all similar targets in the way. Range: Set; Linear. 16 MP.
+Staccato – A violent bombardment of slashes that thoroughly rips apart the target at the cost of some energy. 75% Atk Damage. 6 Hits. The user's Atk is reduced by 15% for Two Turns following this ability. Range: Adjacent Cell. 10 MP.
+Determination – Utilizes a small amount of mana to evoke the power of one's confidence, enabling the user's attacks to be even more deadly than before. No Damage. Doubles the effects of Slaughter for Three Turns. Increases the user's Hit Rate by 10% for Three Turns. Range: Self. 10 MP.
A-Ability: Item
R-Ability:
S-Ability:
+Shredding – Rips through the enemy's defenses with each stroke of the blade. The user's basic attacks reduce the target's Def by 5% per hit. Stacks up to 4 times. This effect lasts for Three turns. Does not refresh.
D-Ability:
+Ragnarok – Leaps into the air and manipulates both wind mana and light mana to surge toward the target and a lightning-fast pace in order to land hit after gracefully bloody hit on the target. 75% Piercing Atk Damage. 4 Hits. Chance of Bleeding. Range: 6 Cells. 0 MP. Light Elemental.
Stats:
HP: 25
MP: 25
DD: 6/10
Atk: 6 (+1 from Twin Fangs) (+1 from Slaughter)
Def: 4 (+1 from Leather Vest)
Int: 1 (+0 from Twin Fangs)
Spr: 3 (+0 from Leather Vest) (+1 from Headband)
Evade: 3%
Move: 2 Cells (+1 from Twin Blade Profession)
Skill Points: 2
Last edited by Silver on Sun May 10, 2015 7:14 pm; edited 9 times in total
Re: Marks of Eternia [Character Profiles]
Name: Parks (Peter Simmons)
Age: 18
Gender: Male
Appearance:
Gift of the Magi: Increases the user's Magic Damage Output by 10% and reduces incoming Magic Damage by 10% passively.
Level: 3
Exp: 2/24
Weapon: Initiate's Crossbow- Simple crossbow issued to newcomers. (Range: 4 Cells)
Armor: Council's Coat- Standard issue coat given to members of the Magic Council.
Accessory: Armband- Piece of green cloth that is wrapped around the arm.
A-Ability: Initial Spellcraft
+Bolt: Shock – Calls upon the power of lightning to send a bolt made of pure electricity flying at the target. 110% Int Damage. Range: 6 Cells. 6 MP. Lightning Elemental.
+Weaving Dart – Sends out a myriad of bolts of pure mana which hover around the target and weave their way in and out of their mana stream over time. 60% Int Damage. Damage persists for Three Turns. Range: 4 Cells. 8 MP.
A-Ability: Item
R-Ability: None.
S-Ability:
+Draining Bolt – A basic enchantment on the user's bolts draws in foreign mana and converts it into friendly mana. The user's basic attacks deal an additional 20% Piercing Int Damage to the target's MP; this damage is returned to the user as MP.
D-Ability:
+Bolt: Soul's True Essence – Pours all the user is an ever will be into a single bolt of magic which fires off like a thundering dart of pure life mana, exploding in a stupendous display of light upon contact with the target. 200% Piercing Int Damage. Half Damage to Similar Targets in Adjacent Cells. Chance of Oblivion. Range: 6 Cells. 0 MP. Light Elemental.
Stats:
HP: 20
MP: 30
DD: 5/10
Atk: 1 (+0 from Initiate's Crossbow)
Def: 4 (+0 from Council Coat) (+1 from Armband)
Int: 6 (+1 from Initiate's Crossbow)
Spr: 3 (+1 from Council's Coat)
Evade: 2%
Move: 2 Cells (+0 from Magus Initiate Profession)
Skill Points: 2
Age: 18
Gender: Male
Appearance:
- Spoiler:
- Fairly scrawny and somewhat clumsy, Parks stands roughly at 5'10" (just a few inches shorter than Jace) with about as much presence as a shadow. Being rather soft-spoken, few people take notice of him except for when he chooses to break his mold. His eyes are a deep green color and full of an otherwise absent determination. His hair is wavy and sandy blond, reaching almost to his neck––it is fixed messily, but can be made presentable with enough work. He is of a lighter skin tone; this is particularly exemplified by the darker colored clothing he chooses to wear.
Gift of the Magi: Increases the user's Magic Damage Output by 10% and reduces incoming Magic Damage by 10% passively.
Level: 3
Exp: 2/24
Weapon: Initiate's Crossbow- Simple crossbow issued to newcomers. (Range: 4 Cells)
Armor: Council's Coat- Standard issue coat given to members of the Magic Council.
Accessory: Armband- Piece of green cloth that is wrapped around the arm.
A-Ability: Initial Spellcraft
+Bolt: Shock – Calls upon the power of lightning to send a bolt made of pure electricity flying at the target. 110% Int Damage. Range: 6 Cells. 6 MP. Lightning Elemental.
+Weaving Dart – Sends out a myriad of bolts of pure mana which hover around the target and weave their way in and out of their mana stream over time. 60% Int Damage. Damage persists for Three Turns. Range: 4 Cells. 8 MP.
A-Ability: Item
R-Ability: None.
S-Ability:
+Draining Bolt – A basic enchantment on the user's bolts draws in foreign mana and converts it into friendly mana. The user's basic attacks deal an additional 20% Piercing Int Damage to the target's MP; this damage is returned to the user as MP.
D-Ability:
+Bolt: Soul's True Essence – Pours all the user is an ever will be into a single bolt of magic which fires off like a thundering dart of pure life mana, exploding in a stupendous display of light upon contact with the target. 200% Piercing Int Damage. Half Damage to Similar Targets in Adjacent Cells. Chance of Oblivion. Range: 6 Cells. 0 MP. Light Elemental.
Stats:
HP: 20
MP: 30
DD: 5/10
Atk: 1 (+0 from Initiate's Crossbow)
Def: 4 (+0 from Council Coat) (+1 from Armband)
Int: 6 (+1 from Initiate's Crossbow)
Spr: 3 (+1 from Council's Coat)
Evade: 2%
Move: 2 Cells (+0 from Magus Initiate Profession)
Skill Points: 2
Last edited by Silver on Sun May 03, 2015 7:34 pm; edited 4 times in total
Re: Marks of Eternia [Character Profiles]
Name: Sophia Arlette
Gender: Female
Age: 19
Level: 3
Next Level: 2/24
Appearance:
Profession: Stargazer - Dreams of stars and the power of the cosmos reflected in the eyes like a flash, soaring by like a comet. What will the one who claims this profession attain in her endless watch? (Astral Gift)(Equips: Star Globes)
*Astral Gift: Successfully executing skills grants the user one Star Counter. Once the user has accumulated 3 Star Counters, the user can expend them all to either heal one ally for 10% Max HP or remove ONE negative status effect. Stacks up to 12 times. If the user reaches max stacks, they are all automatically expended to restore HP and MP to full and boost INT and SPR by 80% for 2 turns. The expenditure of max stacks can only occur once per battle.
Weapon: Starless Night - Strange globe composed of a golden skeleton and a strange sphere of light in the center as black as night. (Damage: INT)(Range: 3 cells)
Armor: Bountiful Robes - Frilled and very full robes designed to ensure attackers cut cloth and not skin.
Accessory: Divining Card - Lone tarot card faded and unreadable.
A-Ability: Star Light:
+Harrowing Star: Swirls light around and hurls a sphere of it towards an enemy like a blazing comet. 120% Int Dmg. Range: 6 cells. Expend 2 Star Counters to make it Sure Hit. 6 MP.
+Astral Delight: Harness the power of the stars to magically sear up any wounds sustained by allies. 100% Int HP Recovery. Range: 3 cells. Expend 5 Star Counters to grant Regen to the target. 8 MP.
+Galactic Raze: Fires a violet laser forward, disintegrating foes in the line of fire. 140% Int Dmg. Range: 8 cells, linear, one direction. Expend 2 Star Counters to inflict Burn. Expend 4 Star Counters to inflict Severe Burn instead. 12 MP.
+Celestial Circle: Conjures spheres of starlight from within oneself, granting great protection and sending the spheres outward to touch nearby allies so that they may know calm in the storm of battle. Bestows Protect. Range: Self, surrounding allies. Expend 3 Star Counters to bestow Shell as well. 14 MP.
R-Ability:Astral Pain - Upon receiving damage of any sort from an enemy, the user may expend 2 Star Counters to inflict a random negative status effect on the attacker. The user may expend 4 extra Star Counters to deal 120% Int Dmg to the attacker as well.
S-Ability: Astral Heart - Every third spell cast by the user grants the user an extra Star Counter.
D-Ability: Deliverance and Abolition (Holy) - The stars quake and descend to bless the chosen of the astral spirits and her allies, granting them long-lasting health and boons the likes of which mortals are scarce to enjoy. They who oppose the blessed one, however, are to be met with great demise. May they be the ones to shiver in fear at the coming of the celestial spirits, and may they vacate their mortal bodies for the preparation of obliteration, though not even their souls are safe from the great dispersal. Deals 100% Piercing Int damage to all enemies. Restores 50% Max HP to all allies and grants Protect, Shell, and Veil for 3 turns. Enemy survivors are subject to Oblivion.
Stats:
HP: 15
MP: 35
DD: 1/10
Atk: 1 (+0 from Starless Night)
Def: 3 (+0 from Bountiful Robes)
Int: 6 (+1 from Starless Night)(+1 from Divining Card)
Spr: 4 (+1 from Bountiful Robes)
Evasion: 1%
Movement: 2 cells (+0 from Stargazer Profession)
Skill Points: 0
Gender: Female
Age: 19
Level: 3
Next Level: 2/24
Appearance:
- Spoiler:
Profession: Stargazer - Dreams of stars and the power of the cosmos reflected in the eyes like a flash, soaring by like a comet. What will the one who claims this profession attain in her endless watch? (Astral Gift)(Equips: Star Globes)
*Astral Gift: Successfully executing skills grants the user one Star Counter. Once the user has accumulated 3 Star Counters, the user can expend them all to either heal one ally for 10% Max HP or remove ONE negative status effect. Stacks up to 12 times. If the user reaches max stacks, they are all automatically expended to restore HP and MP to full and boost INT and SPR by 80% for 2 turns. The expenditure of max stacks can only occur once per battle.
Weapon: Starless Night - Strange globe composed of a golden skeleton and a strange sphere of light in the center as black as night. (Damage: INT)(Range: 3 cells)
Armor: Bountiful Robes - Frilled and very full robes designed to ensure attackers cut cloth and not skin.
Accessory: Divining Card - Lone tarot card faded and unreadable.
A-Ability: Star Light:
+Harrowing Star: Swirls light around and hurls a sphere of it towards an enemy like a blazing comet. 120% Int Dmg. Range: 6 cells. Expend 2 Star Counters to make it Sure Hit. 6 MP.
+Astral Delight: Harness the power of the stars to magically sear up any wounds sustained by allies. 100% Int HP Recovery. Range: 3 cells. Expend 5 Star Counters to grant Regen to the target. 8 MP.
+Galactic Raze: Fires a violet laser forward, disintegrating foes in the line of fire. 140% Int Dmg. Range: 8 cells, linear, one direction. Expend 2 Star Counters to inflict Burn. Expend 4 Star Counters to inflict Severe Burn instead. 12 MP.
+Celestial Circle: Conjures spheres of starlight from within oneself, granting great protection and sending the spheres outward to touch nearby allies so that they may know calm in the storm of battle. Bestows Protect. Range: Self, surrounding allies. Expend 3 Star Counters to bestow Shell as well. 14 MP.
- Spoiler:
- +Solar Blaze: The heat of the mighty sun crashes down upon a foe and scorches it along with its abetters. 170% Int Dmg. Range: 4 cells, all surrounding cells to target. Expend 4 Star Counters to add a shockwave to hit all other foes for 120% Int Dmg. 18 MP. Fire elemental.
+Might of the Zodiac: The guardians of the zodiac touch the hearts of the faithful and grant them strength far greater than the stars in space itself. Bestows Bravery. Range: 3 cells. Expend 4 Star Counters to bestow Faith to the target. 10 MP.
+Grandiose Starstorm: Channels the might of the stars and directs them with a pinnacle of light, swirling them about in the heavens before causing them to crash down upon an unfortunate foe. 80% Int Dmg. Range: 6 cells. 6 hits. Expend 8 Star Counters to add 6 more randomized hits. 16 MP.
+Shroud of Astros: Pulls down the blackness of night like a cloak from the sky and wraps it around oneself, granting oneself the protection of Astros. Renders target Invisible for 3 turns. Bestows Veil. Range: Self. Expend 8 Star Counters to prevent Invisibility from being dispelled upon taking action. Expend an additional 4 to double the duration of Veil (can only be done if 8 Star Counters were previously expended.) 12 MP.
+Dancing Eclipse: Formulates the cast shadows of the moon into chakram that one takes into one's hands and vanishes from sight, dancing across the battlefield dealing vicious, astral-empowered strikes. 200% Int Dmg. Range: All enemies. Expend 9 Star Counters to deal 50% of the damage dealt to the target's MP. 24 MP.
+Full Moon: The full moon rises and with exceedingly vast magical power, rains down a healing light upon those faithful in the eyes of the stars. 140% Int HP Recovery. Range: All allies.Expend 12 Star Counters to enter Lunar Envoy Form. Must be level 10 or higher.32 MP.
A-Ability: Moonlight Massacre:
+Waning Moon: Diminishes the moon's power in order to return to one's original form. Enters Stargazer Form. Range: Self. 4 MP. All Moon Counters are lost and the user starts with 0 Star Counters.
+Moonlight Assault: Two brazen slashes empowered by light from both greatswords before doling out a vicious downwards kick, knocking the target away. 110% Int Dmg. Range: 2 cells. 3 hits. Last hit knocks target back 3 cells. Expend 2 Moon Counters to inflict Weak on the target. 10 MP.
+Trailblazer: Dashes forth in a blast of light leaving radioactive brilliance in one's wake. 150% Int Dmg. Range: Straight line, hits all in the way. Leaves Starlight Trail which Poisons targets standing in it. Trail remains for 3 turns. Expend 4 Moon Counters to lower the DEF and SPR of targets Poisoned by this means by 15%. 18 MP.
+Frozen Frontier: Unleashes a tirade of frigid slashes sending waves of ice sprawling across the ground and clinging to enemies. 90% Int Dmg. Range: 3 cell frontal fan. 4 hits. Chance of Slow. Expend 6 Moon Counters to Stun targets for one turn. 26 MP.
+Heavenly Radiance: Casts down a powerful moonbeam that wraps the user in a blessed shell that soaks up the attacks of foes, repels projectiles, and explodes upon detonation or being destroyed. Bestows Radiance. [Radiance - Grants shield equal to 25% Max HP that will reflect projectile attacks and spells back at the attackers/casters. Upon being destroyed or being remotely detonated via Free Action, deals 150% Int Dmg to all surrounding foes. 3 turn duration.] Range: Self. Expend 3 Moon Counters to double the duration of the shield. Expend an additional 3 Moon Counters to double the shield amount. Expend a further additional 6 Moon Counters to double the detonation damage. 48 MP.
+Volatile Ignition: Harnesses the power of starlight and ignites a previously laid trail causing a massive eruption of beautiful flames that burn those caught in it to a crisp, worsening their current condition greatly. 170% Int Dmg. Range: All Starlight Trail cells. Chance of Burn. If a Poisoned enemy is hit, they are Severely Poisoned instantly. Expend 10 Moon Counters to double Burn and all forms of Poison damage for 2 turns. 22 MP.
+Crescent Cascade: Leaps into the air and rains down crescent-shaped blades of moonlight upon a foe, tearing their skin and sundering their bodies. 70% Int Dmg. Range: 3 cells. 6 hits. Chance of Bleeding. If Bleeding, there is a high chance of Disable. 16 MP.
+Blade of Astros: Reaches hand into the void of space and retrieves a mighty blade that replaces one of the user's current weapons which grants the user the strength of a god while changing the aesthetics of the user's other skills. Boosts INT by 40% for 3 turns. The aesthetics of all skills are changed for the duration. Range: Self. 10 MP.
+Countdown: Charges up a blazing fire beneath oneself and continues to channel the mana until one has enough to burst forth into the sky, gaining momentum out of reach before crashing down on an unexpected foe without mercy. User charges skill for 1/2/3 turns before becoming untargetable for 1 turn. On the next turn, the user deals 130%/180%/250% Int Dmg to the designated target. Range: Single enemy. 24 MP. Sure Hit.
+Lunar Eclipse: Tosses ones greatswords into the air and becomes enveloped with a strangling shadow that completely shrouds the oneself, transmogrifying one into a vicious monster after which complete devastation can be visited upon the opposition in the form of blinding slashes and unbridled goring. 230% Int Dmg. Range: All enemies. Chance of Blood Loss.Expend 12 Moon Counters to enter Eclipse Harbinger Form. Must be level 20 or higher.54 MP.
+Astral Ascension: will transition her into Supernova Form.
R-Ability:
S-Ability: Astral Heart - Every third spell cast by the user grants the user an extra Star Counter.
D-Ability: Deliverance and Abolition (Holy) - The stars quake and descend to bless the chosen of the astral spirits and her allies, granting them long-lasting health and boons the likes of which mortals are scarce to enjoy. They who oppose the blessed one, however, are to be met with great demise. May they be the ones to shiver in fear at the coming of the celestial spirits, and may they vacate their mortal bodies for the preparation of obliteration, though not even their souls are safe from the great dispersal. Deals 100% Piercing Int damage to all enemies. Restores 50% Max HP to all allies and grants Protect, Shell, and Veil for 3 turns. Enemy survivors are subject to Oblivion.
Stats:
HP: 15
MP: 35
DD: 1/10
Atk: 1 (+0 from Starless Night)
Def: 3 (+0 from Bountiful Robes)
Int: 6 (+1 from Starless Night)(+1 from Divining Card)
Spr: 4 (+1 from Bountiful Robes)
Evasion: 1%
Movement: 2 cells (+0 from Stargazer Profession)
Skill Points: 0
Last edited by Masquerade on Thu Jul 23, 2015 2:00 pm; edited 12 times in total
Re: Marks of Eternia [Character Profiles]
Alisentra "Ali" Nylund
Female, 21 (July 26)
Appearance:
Profession: Fencer - One skilled with the blade, preferring to use rapiers or short swords for quick jabs and thrusts rather than the bulky swings of a long sword. (Dancer)
Dancer - Every movement is a dance, every jab is a thousand. +1 Hit to Basic Attacks. +1 Move.
Weapon: Lightning Steel - A blade made of steel, it is both light and sharp.
Armor: Fencer's Mail - Light protection against blades.
Accessory: Charm - A little luck never hurt. (+1 Spr)
A-Ability: Dance Water, Dance
Furious Jabs - Quickly, like lightning she strikes. The number of jabs is impossible to count, it only appears as one strong thrust, but in that moment, several holes appear in armor and flesh alike. 80% Atk DMG. 5 hits. Adjacent cell range. 10 MP.
Fluid Striking - There is no water here, but that does not seem to matter. She her dance is elegant and deliberate, as if she were moving through water. Even her attacks, quick as they are, have a certain intent. Boosts Atk by 20%. Grants Water Element to Basic Attacks and A-Abilities. A-Abilities that already have an element change to the Water Element. Self only. 10 MP.
A-Ability: Item
R-Ability:Grand Duel - When this unit has the attention of a single enemy, both units are put under a Duel status. While under this condition, neither opponent can switch targets or escape from the duel. Attacks from outside sources become Sure Hit and disrupt the duel. This unit gains a 35% chance to Counter her opponent's basic attacks during the Grand Duel.
S-Ability: Internal Bleeding - Even if she doesn't pierce the flesh, no man can survive the force of her jab. Basic attacks have a 20% chance to cause Bleeding. This unit has a 20% damage bonus against Bleeding enemies.
Blade of Wind - This unit's basic attacks become a blur, becoming twice as effective and twice as powerful. Basic attacks deal 150% Atk DMG instead of 100%. Grants an additional hit to every Basic Attack combo.
Judgement: Thousand Cuts - In a single moment, a flash of her sword closes even the largest distance to her enemy and a blur remains. The enemy is rent with cuts and jabs, becoming nothing more than a pincushion by the end of it. 200% Piercing Atk DMG. This ability has a 99% Critical Strike Chance. Chance of Blood Loss.
Level: 3
Progress: 2/24
Stats:
HP: 30/30
MP: 20/20
DD: 6/10
Atk: 7 (+1 from Lightning Steel)
Def: 3 (+1 from Fencer's Mail)
Int: 1
Spr: 3 (+1 from Charm)
Evade: 4%
Move: 2 (+1 from Fencer Profession)(+1 from Dancer)
Skill Points: 2
Female, 21 (July 26)
Appearance:
- Spoiler:
Profession: Fencer - One skilled with the blade, preferring to use rapiers or short swords for quick jabs and thrusts rather than the bulky swings of a long sword. (Dancer)
Dancer - Every movement is a dance, every jab is a thousand. +1 Hit to Basic Attacks. +1 Move.
Weapon: Lightning Steel - A blade made of steel, it is both light and sharp.
Armor: Fencer's Mail - Light protection against blades.
Accessory: Charm - A little luck never hurt. (+1 Spr)
A-Ability: Dance Water, Dance
Furious Jabs - Quickly, like lightning she strikes. The number of jabs is impossible to count, it only appears as one strong thrust, but in that moment, several holes appear in armor and flesh alike. 80% Atk DMG. 5 hits. Adjacent cell range. 10 MP.
Fluid Striking - There is no water here, but that does not seem to matter. She her dance is elegant and deliberate, as if she were moving through water. Even her attacks, quick as they are, have a certain intent. Boosts Atk by 20%. Grants Water Element to Basic Attacks and A-Abilities. A-Abilities that already have an element change to the Water Element. Self only. 10 MP.
- Spoiler:
- Keen Defense - It's as if she knows when you want to attack, it makes you second-guess yourself. She leaves this tiny opening on her side, an expert blade might actually catch her. But most don't. She just dances around your blade and guts you like a fish. Taunts an enemy. If the target takes the bait, the attack is automatically dodged and heavily countered. 150% Atk DMG. Adjacent cell range. 10 MP.
Twirling Death - She spins, and her blade stings like ice, leaving wounds that burn like fire. You bleed, you burn, you freeze. She dances away with fluid grace very unlike the savage killer she really is. 90% Atk DMG. 3 hits. Adjacent cell range. Chance of Bleed. Chance of Chill. Chance of Burn. 14 MP. Neutral Elemental. Ice Elemental. Fire Elemental.
Lunge - She knows her range is short, but her movements are so quick, not even an archer can keep up with her. She dodges attacks with ease, and when she lunges at you? It's like watching your own reaper approach with blinding speed. 130% Atk DMG. Jumps to an adjacent cell closest to the starting position. 3 cell range. 8 MP.
Vault - She jumps onto your chest, slashes at your neck, threatening to cut your head off, then kicks off, flying through the air so gracefully you might not even notice you're bleeding out. 130% Atk DMG. Chance of Bleeding. Jumps back 2 cells away from the target. Adjacent cell range.
Momentum - Caught in the moment, she becomes the wind itself. Grants Haste. Self only. 8 MP.
A-Ability: Moon Trance
Crescent - She twirls forward, flipping her whole body forward with her blade outstretched. The blade's arc leaves a glowing white trail as it suddenly speeds forward and cuts through air and flesh. 140% Atk DMG. 6 cell range. Chance of Bleed.
Luna's Fade - She disappears into the light of the moon, her dance becoming an illusion of light. She strikes the enemy from some unknown shadow, her speed far to great to see. 130% Atk DMG. 2 cell range. Chance of Addle.
Twin Fangs - Her body becomes light and she pierces through her enemy, twisting around to sink her blade into a weak point in the target's armor. 100% Atk DMG. Adjacent cell range. Places unit on the opposite side of the target. 150% Atk DMG. Bypasses 30% of target's Def stat.
Reflection - She puts up her sword, pointing it towards the sky with the flat of her blade obscuring some of her face. When she turns the blade so that the edge is barely visible, she steps away from herself, two perfect reflections of her body. Grants additional Basic Attack commands based on double the original number (multiple hits apply).
Moon Crash - She raises her blade, teetering on the edge of her toes. Faster than an eye can blink, she crashes into her enemy, shoulder in their chest and blade through their gut. The force of the attack throws the target on the ground. 170% Atk DMG. Knocks target down. Adjacent cell range.
A-Ability: Dance of the Wolf
Crystallize - She dances around her target, riddling the target with minor wounds that bleed. The wind caused by her movement chills suddenly, and the blood freezes abnormally quickly, literally trapping the target in it's own blood. 70% Atk DMG. 7 hits. Chance of Bleeding. If Bleeding hits, chance of Freeze. If Freeze hits, remove Bleeding. Adjacent cell range. Ice Elemental.
Falling Star - She throws her weapon at her enemy, the blade getting caught in the target's chest as she jumps the target, grabbing the target between her legs and, using the momentum from her jump, flips them over her own body before slamming the target on the ground. 100% Atk DMG. 160% Atk DMG. Chance of Stun. 3 cell range. Moves this unit one cell behind the target and the target one cell in front of this unit's final position.
A-Ability: Item
R-Ability:
S-Ability: Internal Bleeding - Even if she doesn't pierce the flesh, no man can survive the force of her jab. Basic attacks have a 20% chance to cause Bleeding. This unit has a 20% damage bonus against Bleeding enemies.
Judgement: Thousand Cuts - In a single moment, a flash of her sword closes even the largest distance to her enemy and a blur remains. The enemy is rent with cuts and jabs, becoming nothing more than a pincushion by the end of it. 200% Piercing Atk DMG. This ability has a 99% Critical Strike Chance. Chance of Blood Loss.
Level: 3
Progress: 2/24
Stats:
HP: 30/30
MP: 20/20
DD: 6/10
Atk: 7 (+1 from Lightning Steel)
Def: 3 (+1 from Fencer's Mail)
Int: 1
Spr: 3 (+1 from Charm)
Evade: 4%
Move: 2 (+1 from Fencer Profession)(+1 from Dancer)
Skill Points: 2
Last edited by Zerifachias on Thu Aug 13, 2015 8:45 pm; edited 6 times in total
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Marks of Eternia [Character Profiles]
Name: Tonelli Fairfield
Gender: Female
Age: 18
Appearance:
Profession: Tech Scout - Quick and clever the Tech Scout serves her purpose through reconnaissance and disrupting the enemy. In doing so she is usually the first to jump into the enemy formation and relies on little more than her agility and wit to get herself out. [Int-Based Basic Attacks] [Coordination] [Fleet of Foot] [Equip: Sonic Knife]
*Coordination - The user’s eyes and body are very well-coordinated, allowing her to perform complex actions while running at full speed. Whenever Tonelli ends her movement while she still has Movement points remaining for that turn, she may preserve those Movement points and resume movement anytime during that turn.
*Fleet of Foot - Increases Evasion by 5% and Movement by 1.
Weapon: SVK 1.0 - A small blade built into a gauntlet that uses rapid vibrations to cut through most materials.
Armor: Black Jacket - A jacket far too large for Tonelli given to her as a gift from a friend who had since graduated.
Accessory: Tiny Locket - A short chain with a small, circular locket dangling from it. Tonelli doesn’t wear it anymore, instead always keeping it in her pocket. [+5 MP]
A-Ability: Speed of Sound
+ Acceleration - Tonelli dashes forward with her blade extended, slicing through enemies in her way. [The user travels up to 3 cells. Enemies in the user’s path take 120% INT Dmg. The user may travel through Warp Gates with Acceleration. 8 MP]
+ Sonic Boom - Tonelli slams her gauntlet into the ground with all the momentum she has gained, creating a shockwave that damage and disorientates enemies. [100% INT Dmg. Range: Surrounding cells. Chance of Stun. For every two cells the user has displaced this turn, the range increases by one layer and damage and Stun chance increases by 10%. The Stun chance cannot exceed 99%. 20 MP]
R-Ability: N/A
S-Ability: Warp Gate - As a free action Tonelli may place down a Warp Gate tile anywhere within 2 cells as well as another Warp Gate tile up to 3 cells from the first. The path between the two Warp Gate tiles must be specified when they are placed. Warp Gate tiles disappear at the end of the turn. Tonelli may travel between the two Warp Gate tiles using only 1 Movement point, passing through any obstacles in her way. If Tonelli travels through an enemy, she may make a free Basic Attack to that enemy with an added chance of Slow. Placing a Warp Gate costs one charge. Tonelli starts the battle with one charge and gains a charge every two turns however she may only retain three charges at a time.
D-Ability: Faster than Sound - Tonelli dashes across the battlefield so quickly that she becomes only a blur leaving behind myriads of cuts in her wake and feeling the rush of adrenaline even long after her wild spree. [50% Piercing ATK Dmg per hit, 6 hits. Range: Enemy Party. Hits are randomly distributed among all enemies. Removes any movement impairing effects. If the user is not suffering from any movement impairing effects, the user is granted Haste. If the user is not suffering from any movement impairing effects and is already benefitting from Haste, the duration of Haste is refreshed and 2 additional hits are added]
Level: 3
EXP: 2/24
HP: 25
MP: 30 (+5 from Tiny Locket)
DD: 10/10
ATK: 1 (+0 from SVK 1.0)
DEF: 3 (+0 from Black Jacket)
INT: 6 (+1 from SVK 1.0)
SPR: 3 (+1 from Black Jacket)
Evade: 5% (+5% from Fleet of Foot)
Move: 2 Cells (+2 from Tech Scout Profession) (+1 from Fleet of Foot)
Skill Points: 2
Gender: Female
Age: 18
Appearance:
- Spoiler:
Profession: Tech Scout - Quick and clever the Tech Scout serves her purpose through reconnaissance and disrupting the enemy. In doing so she is usually the first to jump into the enemy formation and relies on little more than her agility and wit to get herself out. [Int-Based Basic Attacks] [Coordination] [Fleet of Foot] [Equip: Sonic Knife]
*Coordination - The user’s eyes and body are very well-coordinated, allowing her to perform complex actions while running at full speed. Whenever Tonelli ends her movement while she still has Movement points remaining for that turn, she may preserve those Movement points and resume movement anytime during that turn.
*Fleet of Foot - Increases Evasion by 5% and Movement by 1.
Weapon: SVK 1.0 - A small blade built into a gauntlet that uses rapid vibrations to cut through most materials.
Armor: Black Jacket - A jacket far too large for Tonelli given to her as a gift from a friend who had since graduated.
Accessory: Tiny Locket - A short chain with a small, circular locket dangling from it. Tonelli doesn’t wear it anymore, instead always keeping it in her pocket. [+5 MP]
A-Ability: Speed of Sound
+ Acceleration - Tonelli dashes forward with her blade extended, slicing through enemies in her way. [The user travels up to 3 cells. Enemies in the user’s path take 120% INT Dmg. The user may travel through Warp Gates with Acceleration. 8 MP]
+ Sonic Boom - Tonelli slams her gauntlet into the ground with all the momentum she has gained, creating a shockwave that damage and disorientates enemies. [100% INT Dmg. Range: Surrounding cells. Chance of Stun. For every two cells the user has displaced this turn, the range increases by one layer and damage and Stun chance increases by 10%. The Stun chance cannot exceed 99%. 20 MP]
R-Ability: N/A
S-Ability: Warp Gate - As a free action Tonelli may place down a Warp Gate tile anywhere within 2 cells as well as another Warp Gate tile up to 3 cells from the first. The path between the two Warp Gate tiles must be specified when they are placed. Warp Gate tiles disappear at the end of the turn. Tonelli may travel between the two Warp Gate tiles using only 1 Movement point, passing through any obstacles in her way. If Tonelli travels through an enemy, she may make a free Basic Attack to that enemy with an added chance of Slow. Placing a Warp Gate costs one charge. Tonelli starts the battle with one charge and gains a charge every two turns however she may only retain three charges at a time.
D-Ability: Faster than Sound - Tonelli dashes across the battlefield so quickly that she becomes only a blur leaving behind myriads of cuts in her wake and feeling the rush of adrenaline even long after her wild spree. [50% Piercing ATK Dmg per hit, 6 hits. Range: Enemy Party. Hits are randomly distributed among all enemies. Removes any movement impairing effects. If the user is not suffering from any movement impairing effects, the user is granted Haste. If the user is not suffering from any movement impairing effects and is already benefitting from Haste, the duration of Haste is refreshed and 2 additional hits are added]
Level: 3
EXP: 2/24
HP: 25
MP: 30 (+5 from Tiny Locket)
DD: 10/10
ATK: 1 (+0 from SVK 1.0)
DEF: 3 (+0 from Black Jacket)
INT: 6 (+1 from SVK 1.0)
SPR: 3 (+1 from Black Jacket)
Evade: 5% (+5% from Fleet of Foot)
Move: 2 Cells (+2 from Tech Scout Profession) (+1 from Fleet of Foot)
Skill Points: 2
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 29
Location : I dunno 3:
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