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Tales of Alidaire: The Corruption

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Zerifachias
Raxiel
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Tales of Alidaire: The Corruption - Page 19 Empty Re: Tales of Alidaire: The Corruption

Post by Silver Tue Dec 22, 2009 8:42 pm

Sonia moved over to the chest the prisoner had mentioned. She looked inside the glowing chest, ready to see her prize. Inside was a mysterious Tablet, it was Ancient. As she wiped away whatever she though was dust, she made out the inscription.

Ancient Powers of the Astral Manas,
Few chosen to weild them.
A single Family's Responsibility,
To train a single soul to yeild the power.
Shall thier choices help her find the shards,
Thier choices give her the strength to wield them.
Her final choice could mean her end,
The World to Rise or Fall by one Girl's Hand.


She didn't exactly get all of it, but she knew it was for her. She examined the historic piece and noticed it had three indents, they were meant for something. She put it away and closed the chest, returning to the group. The question of whether they should return to town or continue with the requests came up.

"Let's return... Valefor, rest"

Return to Town!
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Post by Kurio Tue Dec 22, 2009 9:10 pm

Zero didn't care whre she went. But the majority of the group seemed to want to go back to town, and so Zero went along with them. She needed a bit of fresh air anyways after being n the basement of the ruins for so long.

Return to Town
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Post by Masquerade Tue Dec 22, 2009 9:25 pm

With Prisoner set free from his wrongful constraint, the party moved to get out of the ruins and head back to Visterre.

Once back at the magnificent capital, the first stop was to the guild headquarters to report the Request.

REQUEST 01 SUCCESS!

Items Awarded!

Hi-Potion x1 (Heals 50 HP upon use)

Life Crystal x1 (Revives fallen character with 20% Max HP)

Chest Key x2 (Opens target Treasure Chest)

Dark Gem x1 (Deals 20 Piercing Darkness Dmg; Range: 2 cells)

Freedom Chain x1 (A lightweight chain that dangles freely in the breeze and represents liberation. Increases SPR by 3 and nullifies immobilization; equippable by all)

Gold Awarded!

The Party receives 2000 Gold!

Inventory Updated!

While they were at the headquarters, the party decided to go ahead and pick up the new Request that was there.

It was then that K approached the party in the guild library. "I see you've managed to accomplish something at the Colosseum," he said with slight respect. "That request came in right after you won. It seems that some interest goings-on have been occuring at Porta Perdidos to the east. People from other continents have been washing up on shore, victims of a tragedy that happened on the open seas. The fishermen at the port believe it is some sort of monster that is making this happen. Thus, they want us to investigate." He sighed and looked at his watch. "Just glad to see you've all taken an interest. I have to go for now. Be careful." With that, he left.

Inventory Updated!

The weapon and armor shops offered up nothing new, so the main shopping took place at the item shop.

~Item Shop~

Potion (Heals 20 HP upon use) Gold: 50 Number in Stock: 0

Mana Fragment (Heals 10 MP upon use) Gold: 80 Number in Stock: 0

Life Crystal (Revives fallen character with 20% Max HP) Gold: 150 Number in Stock: 0

Antidote (Removes Poison upon use) Gold: 30 Number in Stock: 0

Revolt Herb (Removes Sleep upon use) Gold: 40 Number in Stock: 0

Grenade (Deals 20 Piercing Dmg to a target upon use; Range: 3 cells) Gold: 200 Number in Stock: 0

Chest Key (Unlocks treasure chests) Gold: 120 Number in Stock: 0

~Weapon Shop~

Nothing available...

~Armor Shop~

Nothing Available...

~Guild Library~

Nothing Available...

Current Gold: 6810

**Have at it folks; buy what you think we'll need.


Last edited by Masquerade on Sun Jan 17, 2010 10:06 pm; edited 2 times in total
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Post by Masquerade Wed Dec 23, 2009 9:45 am

Valincar looked around at his hesitant allies. "Is nobody going to buy anything?" he asked getting closer to the merchandise and the merchant. He took a brief moment to look at how much gold the party had and smiled. "I think it would be of great benefit to purchase everything you have."

The merchant was shocked. "You got that kinda cash?" he asked, a little suspicious of the phantom. His eyes never left Valincar's.

"Of course we do. Otherwise, I wouldn't have mentioned it." With that, the phantom placed the gold before the merchant and starting cramming everything into the bag that held the party's items.

Inventory Updated!

Valincar turned back to the party. "So, is everyone ready for the next Request?"
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Post by Shadow Wed Dec 23, 2009 12:08 pm

"I am." Shadow replied confidently. "Where are we going next?"
He glanced at all the items Valincar had just bought, and still they have got more Gold than Shadow had initially expected. He knew it would help a lot in the upcoming Requests...
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Post by Masquerade Wed Dec 23, 2009 1:14 pm

Valincar pulled out the scroll for the next Request, opened it, and frowned. "It looks like we get to go deeper into the jungle," he said unenthusiastically. He read the contents of the scroll aloud:

'Ello there, kind folks. Thank ya fer takin' the time to look here at me humble request. I be a botanist, ya see, and I need a special kind o' fungus, ya know? It'll be a Dynimian Mushroom, that it'll be, and I need it straightaways, see. The experiment be a secret, but I'll muster up a reward fer ya, fer sure. Ya can find 'em in the courtyard o' the Mushroom Kingdom ta the west. I'da be careful if I was ya; those mushroom folks doesn't like no trespassers, that's fer true. Thank ya again.

~Estelle O'Furlihan, Botanist


Valincar finished reading and smacked his lips a few times; speaking in the dialect of the Request felt weird. "I guess we're moving out to the Mushroom Kingdom then. But we won't overstay our welcome, right?" With that, the party set out to their new destination.

----------------------------------------------------------------------------------------------

~NEW CONCEPT~

- - - A F F I N I T Y - - - S Y S T E M - - -

This is the introduction of the Affinity System. Affinity is the measure of how well certain Player Characters get along with each other. Player Characters who are great friends have high affinity while Player Characters who can't stand each other have low affinity. Affinity will be kept track of via Affinity Points (AP.)

AP for a Player Character can be increased by having positive interactions in towns and the like. AP can also be increased after battle depending on how well two characters worked together.

Likewise, AP can be decreased by having negative interactions and not working well together in battle. So, what you say during battle to another character can affect AP, so be careful.

The whole goal of Affinity is to get your AP for a Player Character to 50 points which is the maximum. Upon reaching maximum Affinity, a Player Character may learn a C-Ability, or Combo Ability. All C-Abilities will have a range that is infinite, but the player executing it MUST be in a cell ADJACENT to the other character, and will ALWAYS deal 200% Piercing Elemental/Neutral ATK/INT Dmg.

C-Abilities differ depending on which Player Character you execute it in conjunction with. Thus, it is safe to assume that with AP at the maximum for all Player Characters, one should have a total of 7 different C-Abilities. The C-Ability is NOT automatic. You MUST execute it on your turn as an Act Action which means you must locate your partner, move beside him/her who MUST be attacking a target, and then execute the C-Ability. C-Abilities can ONLY be used ONCE per battle. Even with more than one C-Ability, only ONE can be used. So, use them strategically when you get them.

As a result of this new system, a new part of your profiles must be added. Please see Valincar's character profile for an example of how it should look.

Since we've been traveling a little while, I am granting 5 AP to each Player Character to allot. Choose logically. If you haven't spent a lot of time with one character, don't allot AP to that character. If you get along with another character, why would you not allot AP to that character?

Please take care of this new addition by editing your profiles. We shall start the next Request when I see that all profiles have been edited. Thank you. ^ ^
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Post by Masquerade Wed Dec 23, 2009 8:28 pm

The jungle grew thicker and thicker as the members of Luz Cascata boldly ventured deeper and deeper into the suffocating regions of Coracao, the vines and foliage so thick that it was hard to move around. However, after what seemed like hours of traveling, the plants began to thin, but the number of mushrooms and other fungi around the area began to increase. A clear dirt path opened up from the chaos. The party followed this path until a very apparent clearing opened up. Yet, that was not the strange thing. The strange thing was that just after the clearing, a magnificent castle stood completely constructed of giant mushrooms. The clearing was actually a courtyard....with mushroom people wandering about. There were mushroom nobles in fancy clothing with parasols and mushroom knights in shiny armor patrolling about. An intricate fountain stood at the center of the courtyard and right by it were some blue mushrooms. Unfortunately, there were other patches of the same mushroom, but with different patterns on the caps. The party would have to thoroughly search the courtyard for the right mushroom.

"We have intruders in the courtyard!" one mushroom knight exclaimed suddenly, pointing to the party. "Spore Brigade, assemble!!" A small force of mushroom battlers gathered in the courtyard, ready to engaget the party in battle.

Request 02: A Special Fungus

Location: Mushroom Kingdom - Courtyard

Objective: Find the Dynimian mushroom!

Background Music: https://www.youtube.com/watch?v=9Wvbn_pyeoM&feature=related

[/] [/] [/] [ ] [ ] [*] [/] [/] [/] A
[*] [ ] [ ] [ ] [G] [ ] [ ] [ ] [ ] B
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] C
[ ] [ ] [E] [*] [ ] [ ] [F] [ ] [*] D
[/] [ ] [ ] [f] [f] [f] [ ] [ ] [/] E
[/] [ ] [M] [f] [f] [f] [R] [ ] [/] F
[ ] [ ] [ ] [ ] [*] [ ] [ ] [ ] [ ] G
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] H
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] I
[/] [/] [/] [ ] [ ] [ ] [/] [/] [/] J
-1---2---3---4---5---6---7---8---9


Myco
HP: 70
MP: 40
Atk: 13
Def: 9
Int: 7
Spr: 7
Move: 3 cells

Rhizae
HP: 70
MP: 40
Atk: 13
Def: 9
Int: 7
Spr: 7
Move: 3 cells

Erif
HP: 75
MP: 35
Atk: 13
Def: 11
Int: 7
Spr: 8
Move: 2 cells

Ferinus
HP: 75
MP: 35
Atk: 13
Def: 11
Int: 7
Spr: 8
Move: 2 cells.

Gallin
HP: 40
MP: 70
Atk: 7
Def: 7
Int: 13
Spr: 9
Move: 2 cells

[/] - Stone Wall (cannot be occupied)
HP: 25
Def: 20
Spr: 15

[f] - Intricate Fountain (cannot be occupied)
HP: 50
Def: 30
Spr: 30

[*] - Strange Mushroom (cannot be occupied)

Your characters may start in rows I-J for this battle! [REMEMBER: If the objective is fulfilled before all the enemies are killed, you will be missing out on the experience that the enemies left alive would have provided.]


Last edited by Masquerade on Thu Dec 24, 2009 9:50 am; edited 1 time in total
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Post by Plattack Wed Dec 23, 2009 8:37 pm

Almair starts at I-9!

Almair walked into the courtyard and looked at all the mushroom people, he started laughing. When he saw the opposition against them come up, however, he walked into a corner. And took his guard.
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Post by Shadow Wed Dec 23, 2009 8:39 pm

Shadow starts at I5
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Post by Silver Wed Dec 23, 2009 8:43 pm

Sonia starts in J5!

Sonia walked through the jungle without complaint. She indeed did not enjoy the experience, but did not complain. As they reached the clearing her jaw dropped. She had read about places like this, but they were supposed to be just fiction. To think this was all very real, was amazing. When the guard summoned fighters, she hid behind the others, hoping not to be seen.
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Post by Durn Wed Dec 23, 2009 8:49 pm

Czeslaw starts at J4.

Czeslaw sighed as he usually did. The odd, yet somehow humanoid mushrooms looked absolutely ridiculous to Czeslaw. He didn't want to fight something out of a young child's story book. He then sighed once more and sat down onto the moist, grassy dirt that littered the courtyard.
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Post by Kurio Wed Dec 23, 2009 9:04 pm

Zero starts at cell I-2

Zero sighed and looked at the others. Then at the fungi creatures who seemed to think of them as invaders to kidnap their king of something. Still, Zero drew her dagger and laughed slightly.
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Post by Xenosaga Wed Dec 23, 2009 9:35 pm

It was a group of mushrooms. Rosetta couldn't prevent herself from blinking rapidly, as if to make sure she was seeing this right. And she was. The Fencer shook her head. The world was truly amazing at times.

Seeing as the mushrooms believed them to be hostiles, and in a way they probably were, Rosetta readied herself and took her place on the field.

[Rosetta] starts at [I-7].
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Post by Masquerade Wed Dec 23, 2009 9:44 pm

Valincar starts at I4.

Taking a look at the magnificent courtyard and castle nestled in the secluded jungle, he sighed in tranquility. "I have only read about this place in myriad tomes of which captured my interest," he spoke with whimsy. "I can hardly believe that I find myself at this place. A whole community of mushroom people; it seems so surreal, but here they are." A grimace appeared on his face. "Here they are, their minds filled with naivety that they who think themselves strong also believe they can defeat us." He opened his book. "Time to prove thou wrong and place thee in thou rightful place!"
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Post by Zerifachias Thu Dec 24, 2009 8:37 am

Lily starts at J-5.

[keyboard refuses to let me describe anything relatively decent.]
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Post by Masquerade Thu Dec 24, 2009 10:05 am

In a hurry to get into battle position, Lily bumped into Sonia and fell down on her butt in the next space. She would have to pay more attention to her allies if she wanted to avoid any more accidents.

Lily's target cell J5 is occupied! Lily starts in J6 instead!

[/] [/] [/] [ ] [ ] [*] [/] [/] [/] A
[*] [ ] [ ] [ ] [G] [ ] [ ] [ ] [ ] B
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] C
[ ] [ ] [E] [*] [ ] [ ] [F] [ ] [*] D
[/] [ ] [ ] [f] [f] [f] [ ] [ ] [/] E
[/] [ ] [M] [f] [f] [f] [R] [ ] [/] F
[ ] [ ] [ ] [ ] [*] [ ] [ ] [ ] [ ] G
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] H
[ ] [Z] [ ] [V] [S] [ ] [R] [ ] [A] I
[/] [/] [/] [C] [O] [L] [/] [/] [/] J
-1---2---3---4---5---6---7---8---9


Valincar
HP: 35
MP: 40
Atk: 5
Def: 0
Int: 11
Spr: 8
Move: 4 cells

Czeslaw
HP: 35
MP: 40
Atk: 3
Def: 5
Int: 10
Spr: 10
Move: 3 cells

Rosetta
HP: 45
MP: 30
Atk: 10
Def: 6
Int: 6
Spr: 7
Move: 3 cells

Zero
HP: 40
MP: 25
Atk: 10
Def: 7
Int: 5
Spr: 6
Move: 4 cells

Almair
HP: 35
MP: 25
Atk: 8
Def: 6
Int: 8
Spr: 4
Move: 3 cells

Shadow
HP: 45
MP: 25
Atk: 12
Def: 6
Int: 8
Spr: 4
Move: 3 cells

Lily
HP: 40
MP: 35
Atk: 10
Def: 7
Int: 6
Spr: 6
Move: 3 cells

Sonia
HP: 25
MP: 40
Atk: 2
Def: 2
Int: 9
Spr: 7
Move: 2 cells

Myco
HP: 70
MP: 40
Atk: 13
Def: 9
Int: 7
Spr: 7
Move: 3 cells

Rhizae
HP: 70
MP: 40
Atk: 13
Def: 9
Int: 7
Spr: 7
Move: 3 cells

Erif
HP: 75
MP: 35
Atk: 13
Def: 11
Int: 7
Spr: 8
Move: 2 cells

Ferinus
HP: 75
MP: 35
Atk: 13
Def: 11
Int: 7
Spr: 8
Move: 2 cells.

Gallin
HP: 40
MP: 70
Atk: 7
Def: 7
Int: 13
Spr: 9
Move: 2 cells

[/] - Stone Wall (cannot be occupied)
HP: 25
Def: 20
Spr: 15

[f] - Intricate Fountain (cannot be occupied)
HP: 50
Def: 30
Spr: 30

[*] - Strange Mushroom (cannot be occupied)

Player Phase 1!


Last edited by Masquerade on Thu Dec 24, 2009 6:48 pm; edited 1 time in total
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Post by Zerifachias Thu Dec 24, 2009 10:10 am

Lily casts Lock-On!

Lily muttered an apology to Sonia, she never intended to bump into her, she just never saw the girl at all until she was right in her face. Lily scolded herself for being careless and looked off at her opponents. Lily closed her eyes tightly and focused her power only on her eyesight and her bow. Upon opening her eyes she could see far beyond what was normal for her. She would now be able to pick off each of those annoying mushrooms from where she stood.

[MP: 27/35]

Lily waits.
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Post by Durn Thu Dec 24, 2009 10:19 am

Czeslaw moves to H3.

Czeslaw covered his face with his left palm as Lily bumped into Sonia, sending herself flying (XD). He then set his focus onto the battle and proceeded forward.

Czeslaw casts Frozen Prison on Myco! 20% Int Dmg and a wee chance of Freeze!

MP: 34/40


Although his attempts to freeze his foes have failed upon epic proportions in the past, he had felt that this one spell would work.

That means I'ma shoot juu if you don't force the coin to land on heads, kay?


Last edited by Durn on Thu Dec 24, 2009 12:56 pm; edited 1 time in total
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Post by Silver Thu Dec 24, 2009 11:06 am

"Oh no Lily, it's my fault, don't apologize for my mistake..."

Sonia moves to I6

Sonia moved away from behind the others and made her way to the front. As she stopped, she looked at the Mushroom fighters with much curiousity. She wanted to ask them about thier kingdom and lifestyle, but reminded herself that they were fighting. There would be no way to talk and avoid getting killed at the same time.

"I... I think we should just get rid of the problem... simply get rid of them and find the mushroom."

She then looked to the the ground, all the vegetation would mean things could easily catch fire. She raised her staff, the jeweled tip coloring itself as she made her chant.

Sonia casts Ifrit!
(Damage: 120%/Status: --/Element: Fire)

Sonia
Mp: 26/40
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Post by Kurio Thu Dec 24, 2009 12:22 pm

Zero moves to cell E-2

Watching the others of the group attack the fungi soldiers, Zero decided to weaken the one in the back. It looked like a spellcaster and Zero had the perfect solution to dealing with spellcasters, for if a spellcaster is unable to cast, it won't be too much help to the rest of its group. To prevent from being seen Zero stealthed again, making herself transparent to everyone and everything.

Zero uses Stealth.
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Post by Masquerade Thu Dec 24, 2009 12:29 pm

Valincar moves to H5.

Seeing the rest of his allies moving out and preparing to take on the enemies, Valincar decided to get a start on the actual Request objective. He hovered over to the patch of mushrooms and began to investigate.

Valincar investigates G5.
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Post by Shadow Thu Dec 24, 2009 12:40 pm

Shadow moves to H5, then H6, and finally to H7.
Shadow attacks Rhizae (Range 2)! 12 Damage, 2 Hits!
Rhizae takes 5 Damage (12 - 7 = 5).
HP: 65/70
Rhizae takes 5 Damage (12 - 7 = 5).
HP: 60/70
Chance of Seal!
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Post by Plattack Thu Dec 24, 2009 12:59 pm

Almair moves to G-8!

The soul blade walked forward, next to a wall. He couldn't walk any further without bumping into it, so he took a step to the side.

Almair waits!
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Post by Xenosaga Thu Dec 24, 2009 6:32 pm

Rosetta eyed her target, who was directly in front of her. She silently debated whether to attack right now or try out her new skill. Somehow, it seemed better to try out her new skill.

[Rosetta] uses Piercethrough! Next attack becomes Piercing.
MP: 22/30
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Post by Masquerade Thu Dec 24, 2009 7:27 pm

Valincar investigates G5!

. . .

Valincar finds a Poison Cap!

Valincar is Poisoned!

Myco takes 16 Dmg!

HP: 54/70

Myco evades Freeze!

Rhizae takes 21 Dmg!

HP: 49/70

In retaliation to Shadow's attack, the mushroom knight released a cloud of toxic spores. However, with quick thinking, Shadow covered his mouth and nose which allowed him to evade the poison side effect.

Erif takes 14 Dmg!

HP: 61/75

Ferinus takes 14 Dmg!

HP: 61/75

Gallin takes 13 Dmg!

HP: 27/40

Gallin, the mushroom mage, became agitated at the fact that he was hit with a spell of all things and decided to counter with his own. Raising his staff into the air, he decided to fight fire with fire. "You burn me, summoner, and I'll burn you right back!" With one wave of his staff, Gallin made little spores appear all around Sonia. But just as they appeared harmless, they all burst into flame, scorching her with boosted power.

Gallin's R-Ability Reverse Magic activates!

Gallin casts Spore Fire on Sonia! 21 Fire Dmg! (INT)

MP: 64/70

[/] [/] [/] [ ] [ ] [*] [/] [/] [/] A
[*] [ ] [ ] [ ] [G] [ ] [ ] [ ] [ ] B
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] C
[ ] [ ] [E] [*] [ ] [ ] [F] [ ] [*] D
[/] [Z] [ ] [f] [f] [f] [ ] [ ] [/] E
[/] [ ] [M] [f] [f] [f] [R] [ ] [/] F
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [A] [ ] G
[ ] [ ] [ ] [ ] [V] [ ] [S] [ ] [ ] H
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[/] [/] [/] [ ] [ ] [L] [/] [/] [/] J
-1---2---3---4---5---6---7---8---9


Lily's Lock-On has 3 turns left.

Zero's Stealth has 3 turns left.

Rosetta's next attack is Piercing!

Enemy Phase.

Myco moves to H3.

The mushroom knight was chilled by the priest's attack, but refused to just freeze over. "Us mushroom knights have more willpower than that; to just get frozen is a sign of weakness," Myco spat. "Prepare yourself, weakling!" The knight's blade began to glow and when reached a certain brilliance, he slashed the priest right across the chest.

Myco uses Sacred Slash on Czeslaw! 18 Holy Dmg! (ATK)

MP: 30/40

Czeslaw is Poisoned!

Rhizae moves to F8.

Seeing a strange intruder nearby, Rhizae decided to take him out. He was counting on Ferinus to execute a powerful attack anyway. "What are you seeking here, human? Dost thou not realize that you aren't supposed to be here? Humans are forbidden to visit the Mushroom Kingdom without permission from our king!" His sword also began to glow and then he persisted to slash Almair right across the legs.

Rhizae uses Sacred Slash on Almair! 18 Holy Dmg! (ATK)

MP: 30/40

Almair evades Poison!

Erif moves to F3.

The mushroom spearman cursed his poor mobility skills but realized patience was a virtue and maintained his focus.

Erif waits.

Ferinus knew exactly what Rhizae was planning and expected him to do. "Thank you for provided the path for me, Rhizae," he said smugly.

Ferinus moves to E7.

Ferinus leapt into the air, his spear glowing with mana energy that was a sickly light brown color. With a sudden shrill battle cry, the mushroom spearman dived down and began to scar the earth with his spear. The path he took led right into Shadow and Rosetta, so the blade of mana went right through them, not only slashing their bodies, but their internal organs as well.

Ferinus uses Pathogen Plummet on Rosetta, but Shadow also takes damage! 21 Dmg! (ATK)

MP: 19/35

Rosetta evades Frailty!

Gallin moves to B7.

Not able to cast any spells at the moment, the mage moved into position, ready to guard the castle if necessary.

Gallin waits.

[/] [/] [/] [ ] [ ] [*] [/] [/] [/] A
[*] [ ] [ ] [ ] [ ] [ ] [G] [ ] [ ] B
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] C
[ ] [ ] [ ] [*] [ ] [ ] [ ] [ ] [*] D
[/] [Z] [ ] [f] [f] [f] [F] [ ] [/] E
[/] [ ] [E] [f] [f] [f] [ ] [R] [/] F
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [A] [ ] G
[ ] [ ] [M] [ ] [V] [ ] [S] [ ] [ ] H
[ ] [ ] [C] [ ] [ ] [O] [R] [ ] [ ] I
[/] [/] [/] [ ] [ ] [L] [/] [/] [/] J
-1---2---3---4---5---6---7---8---9


Player Phase 2!


Last edited by Masquerade on Fri Dec 25, 2009 11:10 pm; edited 2 times in total
Masquerade
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