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Tales of a Dreamer: Heart Collection

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Tales of a Dreamer: Heart Collection Empty Tales of a Dreamer: Heart Collection

Post by Zerifachias Thu May 27, 2010 8:26 pm

Inventory:

Items

Herb (x3) - Heals a single target 10 HP and 5 MP upon use

Antidote (x2) - Heals a single target Poison and Toxin upon use.

Eye Drops (x2) - Heals a single target Blind upon use.


Weapons/Armor/Accessories

None

Key Items

Map of Sar'tu


Last edited by Zeri~Zeri on Fri May 28, 2010 9:10 am; edited 1 time in total
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Tales of a Dreamer: Heart Collection Empty Re: Tales of a Dreamer: Heart Collection

Post by Zerifachias Thu May 27, 2010 8:26 pm

Enemy Profiles

Name: Daemon
Age: ???
Gender: ???
Level: 1

Profession: Lesser Demon - A large creature with a lot of power. However, it's only a Lesser Demon. They are known to hang around the water.

Weapon: Aqua Tail - A long, thick tail that can deal quite a bit of damage to an unsuspecting enemy.
Armor: Thin Scales - Scales that are normal for a low-level Lesser Demon.
Accessory: Thick Horn - A horn that sits atop the demon's head. It's more than just decoration.

A-Ability:

+ Head Bash - The Lesser Demon charges it's foe, pointy horn stabbing their body. The force of this blow causes the enemy to be knocked back a bit. Moves target back 2 cells. [120% ATK DMG]. Adjacent cell. 8 MP.

+ Tail Sweep - The Lesser Demon sweeps it's tail around, dealing quite a bit of damage as it disorients the foe. [100% ATK DMG.] 3 cell range. May cause Confusion. 8 MP.

R-Ability: None

S-Ability: Power in Numbers - For every other Lesser Demon in battle, increase this one's attack by 1.

Final Judgement: Demon Fire - Depending upon the type of Lesser Demon, this attack can have different elements. For this one, the Lesser Demon spits a torrent of water at all enemies. [100% Piercing ATK DMG] [Water Element]

Stats:
HP: 35
MP: 40
Atk: 5 (+1 from Aqua Tail)(+1 from Horn)
Def: 4 (+1 from Thin Scales)
Int: 2
Spr: 3 (+1 from Thin Scales)
Move: 2 (+1 from Lesser Demon Profession)

*See above for Hrunt*

Name: Aqua
Age: ???
Gender: ???
Level: 1

Profession: Aqua Snake - A snake that only comes up from the sea to cause trouble.

Weapon: Poison Teeth - Teeth that are loaded with poisonous substances. [Added Effect: Poison]
Armor: Tough Scales - Scales that are nearly impossible to penetrate.
Accessory: Black Jewel - A jewel that sits atop the snake's head. It's quite shiny and noticeable.

A-Ability:

+ Poison Strike - Aqua lashes out and strikes an enemy with poison-coated fangs. May Poison. 3 cells. [120% ATK DMG] 10 MP.

+ Wrap and Suffocate - Aqua surrounds an enemy and begins squeezing them without mercy. 10% Max HP DMG each turn for 3 turns. Aqua can still attack while in this state, but the wrapped enemy cannot. 14 MP.

R-Ability:

S-Ability: Aquatic - Double movement in the water.

Final Judgement: Rage Strike - The snake lashes out at the enemy multiple times, causing terrible wounds. [200% ATK DMG.] [Neutral Element]

Stats:
HP: 40
MP: 30
Atk: 5 (+1 from Poison Teeth)
Def: 3 (+2 from Tough Scales)
Int: 2
Spr: 1 (+1 from Black Jewel)
Move: 2 (+1 from Aqua Snake Profession)

Name: Angela
Age: ???
Gender: ???
Level: 1

Profession: Corrupt Angel - An angel that has become corrupted by demons and evil.

Weapon: Spellbook
Armor: Feathery Coat
Accessory: Circlet

A-Ability:

+ Fire - Angela casts a fire to surround and harm an enemy with it's harsh flame. [100% INT Fire DMG] 5 cells. 8 MP.

+ Blizzard - Angela blasts the enemy with a harsh cold that may freeze them. [100% INT Ice DMG] 5 cells. 9 MP.

R-Ability:

S-Ability: Corrupted Grace - When Angela runs out of usable Mana, it is automatically restored to full.

Final Judgement: Angelic Meteor [200% Piercing Dark DMG to one enemy]

Stats:
HP: 30
MP: 50
Atk: 1
Def: 2 (+1 from Circlet)
Int: 5 (+1 from Spellbook)
Spr: 4 (+1 from Feathery Coat)

Neutral Profiles

Name: Aaron
Age: 34
Gender: Male
Level: 1

Profession: The King's Guide - A man who serves as a guide to honored guests in the king's palace, and also accompanies certain warriors on their quest as a guide. These guides are not very good fighters, but they can bolster an ally's spirit.

Weapon: Book of Spells
Armor: Guide's Outfit
Accessory: Map of Sar'tu

A-Ability: Bolstering

+ Up Attack - Aaron casts a spell that ups an ally's attack by 10% for 3 turns. (Stackable) 3 cell range. 4 MP.

+ Up Defence - Aaron casts a spell that ups an ally's defense by 10% for 3 turns. (Stackable) 3 cell range. 4 MP.

R-Ability: None

S-Ability: Bolster All - Upon use of this ability, Aaron boosts all allied stats by 10% for 3 turns.

Final Judgement: Downgrade Enemy - Aaron uses this powerful spell to halve all enemy stats by 50% or 3 turns. [Neutral]

Stats:
HP: 20
MP: 20
Atk: 1
Def: 4 (+1 from Guide's Outfit)
Int: 2 (+1 from Book of Spells)
Spr: 3 (+1 from Guide's Outfit)
Move: 2 (+1 from The King's Guide Profession)


Last edited by Zeri~Zeri on Sat May 29, 2010 12:09 pm; edited 2 times in total
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Tales of a Dreamer: Heart Collection Empty Re: Tales of a Dreamer: Heart Collection

Post by Zerifachias Thu May 27, 2010 8:27 pm

Beastiary

Humanoid

Insect

Reptillian

Machine

Undead

Aquatic

Bird

Rodent/Beast

Plant

Inorganic

Demon

Angel

Inflictionary:

Positive Status:

Regen - The target heals for 5% of their MAX HP for 5 turns while under Regen.

MP Regen - The target heals for 5% of their MAX MP for 5 turns while under Regen.

Hidden - The target cannot be attacked until after the target attacks.

Invisible - The target cannot be attacked by lower-level or same-level enemies for 3 turns.

Protect - The target has a spell cast on them that reduces all physical attacks by 50%

Shell - The target has a spell cast on them that reduces all magical attacks by 50%

NulBlaze - The target is able to become immune to 1 Fire-based attack.

NulShock - The target is able to become immune to 1 Lightning-based attack.

NulFreeze - The target is able to become immune to 1 Ice-based attack.

NulTide - The target is able to become immune to 1 Water-based attack.

NulGale - The target is able to become immune to 1 Wind-based attack.

NulRock - The target is able to become immune to 1 Earth-based attack.

NulHoly - The target is able to become immune to 1 Light-based attack.

NulDark - The target is able to become immune to 1 Dark-based attack.

NulNorm - The target is able to become immune to 1 Neutral-based attack.

Mighty Guard - The target has NulAll (1) cast on them as well as Shell and Protect. This lasts until the caster dies.

Float - The target is allowed to pass over any nature cells, and even Void cells, for 3 turns. During this time they are immune to Earth-based attacks and have a weakness to Wind-based attacks.

Haste - The target is allowed to take 2 actions per turn instead of one.

Hastega - The entire party of the caster is allowed to take 2 actions per turn instead of one.


Negative Status

Addled - Afflicted cannot use any skills for 3 turns. Cannot be cured.

Apathy - Afflicted is unable to recover MP by any means for 3 turns. Cannot be cured.

Berserk - ATK is doubled, but DEF is halved. Only normal attacks can be executed while Berserk. Can be cured by Esuna magic or a status-removal item.

Blind - Attacks have a 50% chance of missing for 3 turns. Can be cured by Esuna magic or Eye Drops.

Blood Loss - Afflicted loses 25% Max HP in addition to damage dealt by an enemy's attack. Only occurs upon enemy attack. Only occurs once. Acts as a damage modifier. Can be cured by restoring the afflicted's health to it's maximum before the afflicted takes damage.

Burn - The afflicted loses 8% MAX HP each turn for 3 turns. The afflicted also has their Movement and their Attack cut in half. Can be cured by Water or Ice attacks or Esuna magic.

Charm - Afflicted falls in love or becomes intrigued by the enemy and aids them in their endeavours which causes the afflicted to attack allies. Cannot be cured.

Confused - The afflicted has a chance of attacking itself, allies, or enemies for 3 turns. Can be cured by Esuna magic or a slap in the face.

Curse - Afflicted becomes the victim of a curse and cannot use any A-,S-,R-,or D-Ability for 3 turns. (If the S-Ability is passive, Curse will still stop it.)

Disable - Afflicted can no longer take action for 3 turns. Can be cured by Esuna magic.

Doom - Afflicted experiences Instant Death after 5 turns. Can be cured by highly advanced Esunagle magic.

Frail - Afflicted is unable to recover HP by any means for 3 turns. Can be cured by Esuna magic.

Freeze - Afflicted can no longer move or take action and also takes twice as much damage as normal for 3 turns. Can be cured via Fire magic or Fire-based attacks.

Immobilize - Afflicted can no longer move for 3 turns.

Instant Death - Afflicted is instantly killed. Bypasses all abilities that have to do with HP reaching 0.

Oblivion - Afflicted is lost forever, their existence shattered from the face of the planet causing the afflicted to be completely removed from the battlefield for the rest of the fight.

Paralyze - Afflicted can no longer move or take action for 3 turns. Can be cured by Esuna magic.

Petrify - Afflicted is turned to stone and cannot move or act. Can be destroyed by a critical hit. Can be cured by Esuna magic.

Poison - Afflicted takes 10% MAX HP DMG each turn for 3 turns. Can be cured by an Antidote or Esuna magic.

Toxin - Afflicted takes 25% MAX HP DMG each turn for 2 turns. Can be cured by advanced Esunagle magic.

Sap - HP is reduced by 15% Max HP per turn for 5 turns.

Seal - Afflicted can no longer move or take action for 3 turns.

Shrink - All attacks deal 1 Dmg and all damage taken is doubled for 3 turns.

Sleep - Afflicted cannot move or take actions for 3 turns. Awakens upon physical attack.

Deep Sleep - The afflicted slowly looses their soul to the void, taking 20% MAX HP DMG until woken up by Esuna magic, Awakening magic, or a large amount of damage.

Slow - Afflicted can only take action once every two turns for 3 turns. Movement is halved.

Stop - All Player Phases are skipped for the afflicted character for 5 turns.

Venom - Afflicted becomes Stopped and takes 17% Max HP damage per turn for 3 turns.

Wet - Afflicted takes double damage from attacks of the Lightning element for 3 turns.

Zombie - Afflicted is turned undead causing a weakness to Light elemental attacks and healing moves for 3 turns.


Last edited by Zeri~Zeri on Fri May 28, 2010 9:07 am; edited 1 time in total
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Tales of a Dreamer: Heart Collection Empty Re: Tales of a Dreamer: Heart Collection

Post by Zerifachias Thu May 27, 2010 8:28 pm

Name: Victor Kaname
Age: 18
Gender: Male
Appearance:
Spoiler:
Level: 1
Progress: 0/10

Profession: Swordsman - One who claims this profession is a sworn-master of the bladed arts.

Weapon: Katana
Armor: Bronze Plates
Accessory: Iron Shield (+1 DEF)

A-Ability: Quick Blade

+ Quick Slash - Victor jumps from side to side, making his opponent uneasy about their own footing, then Victor dashes at them, slicing them up a few times before they even know what's happening. [100%] ATK DMG each hit. 3 hits. Range: Adjacent Cell. 7 MP.

+ Sheathed Blade - Victor uses his sheath to attack the foe, causing them to relax, then he throws them off guard when he spins around quickly and slashes through their gut with his sword. [100%] ATK Piercing DMG. Range: Adjacent Cell. 6 MP.

A-Ability: Item

R-Ability: None

S-Ability:

+ Light Feet - Victor has a 50% chance of dodging any physical attack.

Final Judgement: Slice And Dice - Victor leaps at his enemy, slicing their body up multiple times with his sharp blade. (Neutral Element) [200% Piercing to one enemy]

Stats:

Hp: 25
Mp: 15
Atk: 4 (+2 from Katana)
Def: 4 (+1 from Bronze Plates) (+1 from Iron Shield)
Int: 1
Spr: 3 (+1 from Bronze Plates)
Move: 2 (+1 from Swordsman Class)

Skill Points: 0


------------------------------------------------

Name: Ange Erisa
Age: 9
Gender: Female
Appearance:
Spoiler:
Level: 1

Profession: Snow Manifestation (Normal Attacks = INT-based) (Normal attacks = Ice elemental)(Range of Normal attacks = 4 cells)

Weapon: Pink Mittens - Mittens that are used by children to protect their hands from the cold. They have a girly feel to them, as they are pink.
Armor: Winter Coat - An old coat that seems to have been used by multiple people. It looks a little big for Ange.
Accessory: White Scarf - A long scarf that wraps around Ange's neck. (+1 SPR)

A-Ability: Snowy Artes

+ Snowball - Ange playfully creates a snowball and hurls it at the enemy. The enemy becomes confused afterwards. 20% ATK DMG. Inflicts Confusion on one enemy 4 cells away. 5 MP. Ice elemental.

+ Icy Breath - Ange mixes up her own breath with the cold air and infuses them with icy mana, making it so that any enemy that comes in contact with it freezes. Inflicts Freeze upon a foe up to 3 cells away. 9 MP.

R-Ability: None

S-Ability: Cheerful - Ange's happy-go-lucky attitude affects those around her, increasing their morale. Increases allies' INT and ATK stats by 20% if they are within 3 cells of Ange.

Final Judgement: White-Out Blizzard - Ange claps her hands together with much power, sending out a gust of icy energy at a foe, blinding them in a blizzard. 200% Piercing Ice INT DMG to one enemy.

Stats:
HP: 10
MP: 30
ATK: 2
DEF: 2 (+1 from Winter Coat)
INT: 4 (+1 from Pink Mittens)
SPR: 3 (+1 from Winter Coat)(+1 from White Scarf)
Move: 2 (+1 from Snow Manifestation Profession)


Last edited by Zeri~Zeri on Fri May 28, 2010 9:31 am; edited 4 times in total
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Tales of a Dreamer: Heart Collection Empty Re: Tales of a Dreamer: Heart Collection

Post by Xenosaga Thu May 27, 2010 8:41 pm

Name: Morrow
Age: Around 12
Gender: Female
Appearance:
Spoiler:

Level: 1
Next Level: 0/10

Profession: Crazy Kid - Exactly what it means. Someone needs to put this brat back in her cage before something terrible happens. . . .

Weapon: Teeth [+[0.5xLevel] ATK] - What everyone should have. Except these are sharper than normal. Vampire, maybe?
Armor: White Straitjacket - Something all hostile crazies wear. It's for their, and our, safety.
Accessory: Crayon Drawing [+1 ATK] - The only thing left of Morrow's sanity. It seems to show two people holding hands.

A-Ability: Happy Days

+La la laaa: Morrow begins to sing an out-of-tune song out loud with a smile on her face. The theme. Bloodbaths. Range: All Enemies. Chance of Fear. 10 MP.

+Oh, munchies!: Eyes lighting up, Morrow launches herself at the enemy and bites down. She then rips the flesh from her victim, blood and skin dripping from her mouth. Range: Adjacent. Chance of Bleeding. 150% ATK DMG. 10 MP.

R-Ability: N/A

S-Ability: Vengeance - The moment her HP reaches critical levels, Morrow goes berserk. She rips herself free from her straitjacket and begins a massacre. Enters Berserk. All attacks now have a chance of Instant Death (10%). Armor defense is negated.

Final Judgement: Crazed Frenzy - Can only be activated once Vengeance has. Morrow goes on a rampage, trying to kill anything within a 4 cell radius. This includes Player characters. Unable to differentiate between friend or foe, Morrow only wants everything to die. Just watching is enough to strike fear in people's hearts. 150% Piercing ATK DMG. Chance of Instant Death(10%). Chance of Fear(25%).

Stats:

HP: 25
MP: 15
ATK: 4 (+1 from Teeth)(+1 from Crayon Drawing)
DEF: 4
INT: 2
SPR: 2 (+1 from White Straitjacket)
MOVE: 2 (+1 from Crazy Kid)

Skill Points: 0




Name: Cody and Alice Riddells
Age: 12
Gender: Male and Female respectively
Appearance:
Spoiler:

Level: 1
Next Level: 0/10

Profession: Twins - Born together, always together, lives together, dies together. One is never without the other and what one does, the other follows.

Weapon: Twin Scythes - Rather large scythes that can't be held by one person at the same time. (2 Basic Attacks)
Armor: Uniform Set - Twin sets that look exactly alike. It's a little disorienting.
Accessory: Yin Yang Bracelets [+1 SPR] - Two bracelets with a single charm on each. One holds yin, the other the yang.

A-Ability: Coordinated Attacks

+Pincer Attack: One runs behind the enemy as the other strikes, attacking the enemy from behind while they're distracted by who to attack. 100% ATK DMG. 2 hits. Chance of Critical. Range: Adjacent. 8 MP.

+Ring Around the Rosie: The twins begin running around the enemy in opposite directions, confusing the target. Chance of Confuse. Range: 3 Cells. 6 MP.

R-Ability: N/A

S-Ability: Two of A Kind - Though they are two, they believe themselves to count as one. HP and MP is doubled.

Final Judgement: Play With Us - 200% Piercing ATK DMG. Range: Adjacent

Stats:

HP: 20 [+20 from Two of A Kind]
MP: 20 [+20 from Two of A Kind]
ATK: 3 (+1 from Twin Scythes)
DEF: 3 (+1 from Uniform Set)
INT: 3 (+1 from Twin Scythes)
SPR: 3 (+1 from Uniform Set)(+1 from Yin Yang Bracelets)
MOVE: 2 (+1 from Twins Profession)

Skill Points: 0
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