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Tales of Alidaire: Armageddon

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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Masquerade Sun Apr 29, 2012 8:54 am

The light show continued as the room began to shake. At the far end near the wall opposite the entrance to the chamber, a glowing portal of white and gray energy swirling and mixing appeared. It wasn't like the portal the Diviner had conjured for them, for with this one, they could not see their destination. The stone slab had not lowered itself, so the portal was the only way out of the chamber. They didn't have much of a choice but to enter, and so they did. The group was enveloped by the energy, tossed about wildly. Their feet touched solid ground in a matter of moments, and when they were able to look around, they noticed they were in a chamber much like the one they had just been in, except this one had no stone slab blocking the way into a corridor. This one had no exit at all. In the center of the room was another pedestal with a tablet upon it, once again inscribed with writing. Scattered about on the floor were tiles with what appeared to be letters. On the west wall were four indentations. On the north there were three, and on the east there were four again.

"Fuck." Alyssia had made her curse loud enough for the others to hear. She was kind of queasy from the portal trip, but that didn't stop her from noticing the two giant flying birds in the chamber. Their light brown bodies were bulky and covered in feathers. They had long golden beaks and no eyes, at least none that they could see. Two long golden strands of material flew upwards out of their heads and then fell back like ribbons. Sharp talons could be seen attached to their lower bodies. "Looks like the tower's stepped it up a notch. A fight and a puzzle. This'll be fun," Alyssia grimaced as she produced her weapon. She had to at least get to the pedestal to read the instructions before leaping into the fray.

"Hope you guys are ready."

Chapter 03-B: The Second Trial

Location: Heaven's Tower - First Floor

Objective: Solve the puzzle the tower has presented while fending off the enemies!

Background: ~Ascension~

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{i} { } {P} { } {o} { } {A} { } {i} C
{w} { } { } { } { } { } { } {h} {w} D
{i} { } { } { } {p} { } { } { } {i} E
{w} { } { } { } { } { } { } { } {w} F
{i} { } {s} { } { } { } { } { } {i} G
{w} { } { } { } { } { } {w} { } {w} H
{i} { } { } { } { } { } { } { } {i} I
{w} { } {C} {A} { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Alyssia (Bringer of Tragedy)
HP: 65/65
MP: 45/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen)
HP: 80/80
MP: 35/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Pester (Ancient Harrier) *FLYING*
HP: 145/145
MP: 100/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

Annoy (Ancient Harrier) *FLYING*
HP: 145/145
MP: 100/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{s} - 'S' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - 'W' Tile (cannot be occupied)(obviously isn't a wall)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{o} - 'O' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)

Players may start in row J!


Last edited by Masquerade on Tue Jun 26, 2012 2:05 pm; edited 2 times in total
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Silver Sun Apr 29, 2012 9:50 am

Lightning hastily drew her gunblade, the metal decompressing as she placed it in a defensive position in front of her. A battle was something she could easily handle, Terra, having shown his skills with puzzles could take on that challenge. When they finished combating the beasts, then they could take on the puzzle with the young Actor. She glanced in his direction for but a moment, a small smile spreading across her face.

Lightning starts at J2!

Terra starts at J5!

Terra held back a groan as the portal did not lead to Torcrea, but instead another trial. It seemed the Tower had other ideas for them, more challenges to combat and emerge victorious from. However, it seemed one more trial had been added to this room in the form of enemies. "I'll start on the puzzle, help best these foes if I can." Terra assured them, looking around for several moments to glance at the mental challenge he would be dealing with. When he noticed the pedestal he frowned, Alyssia would likely need to read that for him. "Alyssia, if you could read the pedestal for me, I'll get right on it."
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Post by Masquerade Sun Apr 29, 2012 10:16 am

Chapter 03-B: The Second Trial

Location: Heaven's Tower - First Floor

Objective: Solve the puzzle the tower has presented while fending off the enemies!

Background: ~Ascension~

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{i} { } {P} { } {o} { } {A} { } {i} C
{w} { } { } { } { } { } { } {h} {w} D
{i} { } { } { } {p} { } { } { } {i} E
{w} { } { } { } { } { } { } { } {w} F
{i} { } {s} { } { } { } { } { } {i} G
{w} { } { } { } { } { } {w} { } {w} H
{i} { } { } { } { } { } { } { } {i} I
{w} {L} {C} {A} {T} { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Alyssia (Bringer of Tragedy)
HP: 65/65
MP: 45/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen)
HP: 80/80
MP: 35/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Lightning (Paradigm Shifter)
HP: 55/55
MP: 45/45
DD: 10/10
Atk: 15
Def: 13
Int: 11
Spr: 10
Evade: 7%
Move: 3 cells

Terra (Actor)
HP: 60/60
MP: 50/50
DD: 3/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells

Pester (Ancient Harrier) *FLYING*
HP: 145/145
MP: 100/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

Annoy (Ancient Harrier) *FLYING*
HP: 145/145
MP: 100/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{s} - 'S' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - 'W' Tile (cannot be occupied)(obviously isn't a wall)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{o} - 'O' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)

Player Phase 1!

Alyssia moves to F5.

"No problem. Leave it to me," Alyssia replied firmly before taking to the air and flying towards the pedestal quickly. She had to make sure the instructions were read before the beasts got too impatient, for she was sure she would be busy with handling them soon. Landing gently, she gazed upon the ancient writing on the tablet and grimaced. "It says: 'Passage shall be granted to those who ask for it. Remember, in Amoria we read left to right.' Are you serious?!" Alyssia fumed, her foot tapping against the stone floor angrily. "Can we please have passage?" she asked aloud, her head lifting slightly so she could gaze upon the ceiling as if there were some unknown entity watching from above. There came no response. "Well, I gave it my best shot." Her hand shot into the air. "Brief reprieve before the journey into Hell, protect me!" A swirling gale burst from the ground and formed a protective shell around her in preparation for tackling the foes.

Alyssia uses Trigger Command: Read the Tablet! ['Passage shall be granted to those who ask for it. Remember, in Amoria we read left to right.']

Alyssia uses Limbo's Rest! [All damage taken -20%]

MP: 37/45


Cerberus moves to H4.

Cerberus casts Curseja on all enemies! [Chance of Curse]

MP: 17/35

Just like the last puzzle, Cerberus refrained from doing anything about it until they had a plan of action. Luckily, there were enemies about this time, so it wouldn't be as if he were doing nothing. Darkness surged around Cerberus, and he stood upon his hind legs for only a moment before slamming his front paws into the ground to send the darkness out in the form of a giant wave that buffeted the large birds in the distance. Any attack they made would hopefully be returned upon them for extra damage. If the curse succeeded, they would definitely have less trouble from the enemies.


Last edited by Masquerade on Sun Apr 29, 2012 11:23 am; edited 1 time in total
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Silver Sun Apr 29, 2012 10:48 am

Lightning *-10% Mp Cost*
Hp: 55/55
Mp: 45/45
DD: 10/10
Atk: 15
Def: 13
Int: 11
Spr: 10
Evade: 7%
Move: 3 cells

Terra
Hp: 60/60
Mp: 50/50
DD: 3/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells


Lightning shifts to Ravager!

Lightning's R-Ability, Power-Shift, activates! +50% Atk and Int for Three Turns!

Lightning moves to G2!

Lightning dashed forward as a wave of mana swept over her, transforming her battle capabilities as was her usual action. However, this time as she stopped, she conjured a small globe of water in front of her. With a bit of angling, she set it off, watching as it floated over to the target in mind and then swiftly dropped.

Lightning casts Water on Pester! 14 Int Water Damage! 50% Chance of Wet!

Lightning recovers 2 Mp!

Terra moves to H5!

Terra listened to Alyssia, carefully thinking over the message for a moment before bowing his head. This puzzle definitely was not as easy as the last one had been; this one would require ample thought on his part. However, it seemed his allies could at least use a bit of help on his part; the enemies were fairly abundant and he did have something to counter it.

Terra quickly thrust his blade forward, strangely releasing a strong gale, which blasted towards the foes. However, the gale was not the only part to this attack, as the Actor quickly used mana to decrease the temperature. It was not long before the water vapor being pushed around by the gale started to congeal and freeze before Terra took further action. A hasty spin and slash combo with the saber caused a myriad of icicles formed from the gale to whip around wildly and cut into their foes.

Terra casts Tormento non Perdona on the Enemy Party! 18 Int Ice Damage! 50% Chance of Bloodloss!

Lightning *-10% Mp Cost* *Power-Shift (3)*
Hp: 55/55
Mp: 42/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra
Hp: 60/60
Mp: 14/50
DD: 3/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells
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Post by Masquerade Sun Apr 29, 2012 11:37 am

Pester takes 48 Dmg! BLOOD LOSS!!

HP: 97/145

Pester evades Curse!

Pester evades Wet!

Annoy dodges Terra's attack!

Annoy is Cursed!

Chapter 03-B: The Second Trial

Location: Heaven's Tower - First Floor

Objective: Solve the puzzle the tower has presented while fending off the enemies!

Background: ~Ascension~

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{i} { } {P} { } {o} { } {A} { } {i} C
{w} { } { } { } { } { } { } {h} {w} D
{i} { } { } { } {p} { } { } { } {i} E
{w} { } { } { } {A} { } { } { } {w} F
{i} {L} {s} { } { } { } { } { } {i} G
{w} { } { } {C} {T} { } {w} { } {w} H
{i} { } { } { } { } { } { } { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Alyssia's Limbo's Rest has 5 turns.

Lightning's Power Shift has 2 turns left.

Enemy Phase.

Pester moves to D4.

Pester uses Wind Spread! Hits all enemies!

Hits Lightning! 2 hits! 14 Wind Dmg per hit! (ATK)

Hits Cerberus! 14 Wind Dmg! (ATK)

Hits Alyssia! 2 hits! 14 Wind Dmg per hit! (ATK)

Hits Terra! 5 hits! 14 Wind Dmg per hit! (ATK) [Last hit MISS]

MP: 84/100

Annoy moves to E7.

Annoy uses Provoke on Alyssia! [Alyssia is Provoked]

MP: 94/100

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{i} { } { } { } {o} { } { } { } {i} C
{w} { } { } {P} { } { } { } {h} {w} D
{i} { } { } { } {p} { } {A} { } {i} E
{w} { } { } { } {A} { } { } { } {w} F
{i} {L} {s} { } { } { } { } { } {i} G
{w} { } { } {C} {T} { } {w} { } {w} H
{i} { } { } { } { } { } { } { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Annoy is Cursed for 2 more turns.

Player Phase 2!

Alyssia (Bringer of Tragedy) *DMG TAKEN -20%* *PROVOKE [Annoy]*
HP: 63/65
MP: 37/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen)
HP: 79/80
MP: 17/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Lightning (Paradigm Shifter)
HP: 53/55
MP: 42/45
DD: 10/10
Atk: 15
Def: 13
Int: 11
Spr: 10
Evade: 7%
Move: 3 cells

Terra (Actor)
HP: 44/60
MP: 14/50
DD: 5/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells

Pester (Ancient Harrier) *FLYING*
HP: 97/145
MP: 84/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

Annoy (Ancient Harrier) *FLYING* *CURSE*
HP: 145/145
MP: 94/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{s} - 'S' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - 'W' Tile (cannot be occupied)(obviously isn't a wall)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{o} - 'O' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)


Alyssia moves to F7.

"Oh man, why do I feel so pissed off at that thing?" Alyssia questioned aloud, sending a hateful glare towards the bird that had taunted her with disgraceful gestures. In her condition, there wasn't much she could do about the puzzle. All she felt like doing was wailing on that bird, so she flew closer to it and slashed at it a couple of times with her blade, hoping the hits would land. The birds were in the air more than she was, so they must have more practice in dodging attacks from below. While she waited for the bird's counterattack, she thought some more about what was inscribed on the tablet, but it just wound up giving her a headache. After all, she had asked for it. But then there was the reminder...

"Remember, in Amoria we read left to right. Are we supposed to write something somehow?" Alyssia informed the others, trying to get some ideas flowing. The sooner they solved the puzzle, the better.

Alyssia attacks Annoy! 2 hits! 18 Dmg per hit! (ATK)

R-Ability Force to Longevity activates! [+8 HP Recovered]

HP: 65/65


R-Ability Shade Reflex activates! [All damage taken -1%]

Cerberus moves to G4.

Cerberus uses Tri-Fireball on Pester! 3 hits! 15 Fire Dmg per hit! (INT) [Chance of Burn]

MP: 7/35

The bird's pathetic wind bullet hardly did anything to the large beast. Shaking off the attack, Cerberus opened his mouths for a retaliation of his own. Flames spewed forth and formed spheres in each mouth. Pulling each head back, he sent the fireballs flying. The middle headed straight for the target while the other two were a bit slower and curved inwards for a strike. The things were pretty agile, so he could hope that each fireball would hit its mark.


Last edited by Masquerade on Sun Apr 29, 2012 12:25 pm; edited 1 time in total
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Silver Sun Apr 29, 2012 12:00 pm

Lightning *-10% Mp Cost* *Power-Shift (2)*
Hp: 53/55
Mp: 42/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra
Hp: 44/60
Mp: 14/50
DD: 5/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells


Lightning moves to F3!

Lightning continued over in the direction of the bird that had chosen to attack them all, quite pleased with Terra's attack. The thing had lost a lot of blood thanks to that wild attack he had pulled, and there was about to be more. Raising her blade in the direction of the creature, Lightning began to channel mana; the blade in hand began to pulse with energy as she focused on the bird. With a slash of the blade a bolt of lightning rained down on the creature.

Lightning casts Thunder on Pester! 20 Int Lightning Damage! 50% Chance of Paralyze!

Lightning's R-Ability, Manasiphon, activates! Lightning recovers 5 Mp!

"There are indentations..." Terra said, doing his best to shrug off the attack that had mostly targeted him. He looked around the room at the tiles that were scattered around the floor. Maybe this challenge came in phases? "Left to right..." He looked at the wall to the west, noting four indentations in the wall. "That's... the number of tiles we have." He continued, mostly to himself. He glanced back at the tiles in sight, noting the letters on each of them; stringing the letters together, it took only a moment to realize what the letters spelled out. "Show." Terra called out to his allies. "The tiles spell out 'Show'; Left to right is the same as west to east. Put the tiles in the correct order on the left wall."

Terra moves to H3!

Terra uses Trigger Command: Pick up on Tile S!

Lightning *-10% Mp Cost* *Power-Shift (1)*
Hp: 53/55
Mp: 38/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Holding Tile S*
Hp: 44/60
Mp: 14/50
DD: 5/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells
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Post by Masquerade Sun Apr 29, 2012 12:35 pm

Pester takes 15 Dmg!

HP: 82/145

Pester evades Burn!

Pester dodges Lightning's attack!

Annoy takes 12 Dmg!

HP: 133/145

Chapter 03-B: The Second Trial

Location: Heaven's Tower - First Floor

Objective: Solve the puzzle the tower has presented while fending off the enemies!

Background: ~Ascension~

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{i} { } { } { } {o} { } { } { } {i} C
{w} { } { } {P} { } { } { } {h} {w} D
{i} { } { } { } {p} { } {A} { } {i} E
{w} { } {L} { } { } { } {A} { } {w} F
{i} { } { } {C} { } { } { } { } {i} G
{w} { } {T} { } { } { } {w} { } {w} H
{i} { } { } { } { } { } { } { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Alyssia's Limbo's Rest has 4 turns left.

Lightning's Power Shift has 1 turn left.

Enemy Phase.

Pester moves to F4.

Pester uses Wing Beat on Cerberus! 22 Dmg! (ATK) [Cerberus is Addled]

MP: 76/100

Annoy attacks Alyssia! 2 hits! 17 Dmg per hit! (ATK)

Annoy is Cursed! 18 Dmg!

HP: 115/145

Annoy moves to B7.

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } {A} { } {w} B
{i} { } { } { } {o} { } { } { } {i} C
{w} { } { } { } { } { } { } {h} {w} D
{i} { } { } { } {p} { } { } { } {i} E
{w} { } {L} {P} { } { } {A} { } {w} F
{i} { } { } {C} { } { } { } { } {i} G
{w} { } {T} { } { } { } {w} { } {w} H
{i} { } { } { } { } { } { } { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Annoy is Cursed for 1 more turn.

Player Phase 3!

Alyssia (Bringer of Tragedy) *DMG TAKEN -20%* *PROVOKE [Annoy]*
HP: 61/65
MP: 37/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen) *SHADE REFLEX (1)* *ADDLE*
HP: 70/80
MP: 7/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Lightning (Paradigm Shifter)
HP: 53/55
MP: 32/45
DD: 10/10
Atk: 15
Def: 13
Int: 11
Spr: 10
Evade: 7%
Move: 3 cells

Terra (Actor) *TILE [S]*
HP: 44/60
MP: 14/50
DD: 5/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells

Pester (Ancient Harrier) *FLYING*
HP: 82/145
MP: 76/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

Annoy (Ancient Harrier) *FLYING* *CURSE*
HP: 115/145
MP: 94/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{s} - 'S' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - 'W' Tile (cannot be occupied)(obviously isn't a wall)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{o} - 'O' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)


Alyssia moves to C7.

"Nice work, Terra," Alyssia called out to the kid. So the goal was to get the tiles into the indentations to spell out their plea? That in mind, she made as if to go grab a tile, but found that she couldn't. Her eyes fell upon the bird that had attacked her and she suddenly felt enraged. Growling lowly, she rushed towards the thing, slashing the air with her blade. Aqueous red energy burst out of the ground and coated her blade just in time for her to lay into the flying bird with a vicious combination of slashes, hoping to draw the blood from its very body. That was all she could think about at the moment, she found. It dominated her very being. She had to see this thing dead.

Alyssia uses Bleed For Me on Annoy! 4 hits! 20 Dmg per hit! (ATK) [Chance of Bleeding]

MP: 25/45

Wicked boosts chances of Bleeding by 10%!


R-Ability Shade Reflex activates! [All damage taken -1%]

Cerberus attacks Pester! 4 hits! 18 Dmg per hit! (ATK)

Shaking his heads, Cerberus found that he couldn't remember how to use any of his skills, not like it mattered. He felt his mana was rather low, so even if he was able to, he would be unable to execute any of his abilities anyway. The beast let out what sounded like a scoff as he started chomping away, snapping at the flying bird as it dodged and weaved through the air. It was hard to hit, and feathers were fluttering through the air. He wasn't sure if he managed to get hold of it or not, but as he calmed down, he would be able to see the fruits of his efforts.

Cerberus waits.


Last edited by Masquerade on Sun Apr 29, 2012 1:32 pm; edited 2 times in total
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Silver Sun Apr 29, 2012 12:57 pm

Lightning *-10% Mp Cost* *Power-Shift (1)*
Hp: 53/55
Mp: 32/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Holding Tile S*
Hp: 44/60
Mp: 14/50
DD: 5/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells


A glare took over Lightning's visage as she looked upon the creature that deftly dodged the bolt of lightning she had called down. Her eyes sharpened dangerously as she raised the blade once again, calling upon the lightning once more. However, instead of dropping a bolt on the target, instead it danced along her blade and she slashed at her target again with a heated passion.

Lightning uses Sparkstrike on Pester! 28 Atk Lightning Damage!

Lightning's S-Ability, Overwhelm, activates! +10% Total Damage Output!

Lightning's R-Ability, Manasiphon, activates! Lightning recovers 8 Mp!

Terra moves to I2!

Terra just smiled at the praise, moving over to the first indentation on the west wall. Sliding it into the the hole, he turned around and frowned. The 'H' tile was all the way on the other end of the chamber; it would take him a while to get to it. Maybe Alyssia could get it once her anger wore off...

Terra uses Trigger Command: Place Tile! Tile S is placed into Indentation I1!

Lightning *-10% Mp Cost*
Hp: 53/55
Mp: 34/45
DD: 10/10
Atk: 15
Def: 13
Int: 11
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Holding Tile S*
Hp: 44/60
Mp: 14/50
DD: 5/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Masquerade Sun Apr 29, 2012 1:41 pm

Pester takes 37 Dmg!

HP: 45/145

Pester dodges one of Cerberus's attacks!

Annoy takes 24 Dmg!

HP: 91/145

Annoy evades Bleeding!

Annoy dodges one of Alyssia's attacks!

Chapter 03-B: The Second Trial

Location: Heaven's Tower - First Floor

Objective: Solve the puzzle the tower has presented while fending off the enemies!

Background: ~Ascension~

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } {A} { } {w} B
{i} { } { } { } {o} { } {A} { } {i} C
{w} { } { } { } { } { } { } {h} {w} D
{i} { } { } { } {p} { } { } { } {i} E
{w} { } {L} {P} { } { } { } { } {w} F
{i} { } { } {C} { } { } { } { } {i} G
{w} { } { } { } { } { } {w} { } {w} H
{S} {T} { } { } { } { } { } { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Alyssia's Limbo's Rest has 3 turns left.

Lightning's Power Shift fades.

Alyssia is Provoked for 1 more turn.

Cerberus is Addled for 2 more turns.

Enemy Phase.

Pester moves to B4.

Pester initiates Grand Laser! (1/2)

Annoy uses Wing Beat on Alyssia! 22 Dmg! (ATK) [MISS]

MP: 86/100

Annoy is Cursed! 11 Dmg!

HP: 80/145

Annoy moves to G6.

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } {P} { } { } { } { } {w} B
{i} { } { } { } {o} { } {A} { } {i} C
{w} { } { } { } { } { } { } {h} {w} D
{i} { } { } { } {p} { } { } { } {i} E
{w} { } {L} { } { } { } { } { } {w} F
{i} { } { } {C} { } {A} { } { } {i} G
{w} { } { } { } { } { } {w} { } {w} H
{S} {T} { } { } { } { } { } { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Annoy is no longer Cursed.

Player Phase 4!

Alyssia (Bringer of Tragedy) *DMG TAKEN -20%* *PROVOKE [Annoy]*
HP: 61/65
MP: 25/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen) *SHADE REFLEX (2)* *ADDLE*
HP: 70/80
MP: 7/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Lightning (Ravager)
HP: 53/55
MP: 35/45
DD: 10/10
Atk: 15
Def: 13
Int: 11
Spr: 10
Evade: 7%
Move: 3 cells

Terra (Actor)
HP: 44/60
MP: 14/50
DD: 5/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells

Pester (Ancient Harrier) *FLYING*
HP: 45/145
MP: 76/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

Annoy (Ancient Harrier) *FLYING*
HP: 80/145
MP: 86/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{s} - 'S' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - 'W' Tile (cannot be occupied)(obviously isn't a wall)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{o} - 'O' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)


Alyssia moves to G7.

The tile with the letter 'h' on it was right near her, but no matter how hard she tried to edge her way over to it, she couldn't. Her mind was enraptured with the bird, though she could feel the effects fading. Before she knew it, she was flying after it, landing and slashing the air with her blade in order to call more of the blood of the damned from the depths of Hell to shroud her blade. Coated in that blood, she slashed away at the bird once more to make it suffer--to make it bleed like it had never bled before.

"Sorry, guys...," she called out to the others. "This thing's magic...it's got hold of me or something. All I can do is attack it." She kept her blade steady as if to attack again, but her mind was so clear. Maybe...if she could just focus a little more, she could break the spell.

Alyssia uses Bleed For Me on Annoy! 4 hits! 20 Dmg per hit! (ATK) [Chance of Bleeding]

MP: 13/45

Wicked boosts chances of Bleeding by 10%!


Cerberus moves to F5.

His left head saw Terra placing in the tile. There was a resounding click and that section of wall began to surge with green energy that took the form of the letter 'S', almost like a hologram. The beast also noted that the bird he and Lightning had been attacking retreated, but it was up something. Opening its beak, the bird was drawing in energy of its own, and whatever was going to come of it couldn't be good. Taking note of that, Cerberus got out of the way; it looked like it might fire something directly in front of it, but there was no telling. At least he could say he tried to get out of the way in the case he was hit regardless.

Cerberus waits.


Last edited by Masquerade on Sun Apr 29, 2012 3:33 pm; edited 1 time in total
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Silver Sun Apr 29, 2012 2:06 pm

Lightning *Ravager* *-10% Mp Cost*
Hp: 53/55
Mp: 35/45
DD: 10/10
Atk: 15
Def: 13
Int: 11
Spr: 10
Evade: 7%
Move: 3 cells

Terra
Hp: 44/60
Mp: 14/50
DD: 5/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells


Lightning moves to D3!

Upon seeing the creature begin to charge a powerful attack, Lightning moved quickly, closing most of the gap the beast had created. Whatever it was getting ready for, she would need to stop it, or at least try to. If she failed, at least it would focus on her... she hoped. Raising her gunblade, she quickly slashed down, causing a bolt of lightning to strike down on the winged creature before a wave of mana passed over her.

Lightning casts Thunder on Pester! 13 Int Lightning Damage! 50% Chance of Paralyze!

Lightning's R-Ability, Manasiphon, activates! Lightning recovers 2 Mp!

Lightning's S-Ability, Auto-Shift, activates! Lightning shifts to Commando!

Lightning's R-Ability, Power-Shift, activates! +50% Atk and Int for Three Turns!

Terra moves to I5!

"Come on, Alyssia! You can fight it." Terra encouraged his ally as she attempted to break the creature's magic hold on her attention. He knew that she could do it, and when she did she could help him with the puzzle. Meanwhile, he was fairly certain that the others could handle the beasts; they were, after all, almost finished off.

Lightning *Commando* *-10% Mp Cost* *Power-Shift (3)*
Hp: 53/55
Mp: 27/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra
Hp: 44/60
Mp: 14/50
DD: 5/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Masquerade Sun Apr 29, 2012 3:47 pm

Pester takes 3 Dmg!

HP: 42/145

Pester evades Paralysis!

Annoy takes 24 Dmg!

HP: 56/145

Annoy is Bleeding!

Annoy dodges one of Alyssia's attacks!

Chapter 03-B: The Second Trial

Location: Heaven's Tower - First Floor

Objective: Solve the puzzle the tower has presented while fending off the enemies!

Background: ~Ascension~

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } {P} { } { } { } { } {w} B
{i} { } { } { } {o} { } { } { } {i} C
{w} { } {L} { } { } { } { } {h} {w} D
{i} { } { } { } {p} { } { } { } {i} E
{w} { } { } { } {C} { } { } { } {w} F
{i} { } { } { } { } {A} {A} { } {i} G
{w} { } { } { } { } { } {w} { } {w} H
{S} { } { } { } {T} { } { } { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Alyssia's Limbo's Rest has 2 turns left.

Lightning's Power Shift has 3 turns.

Alyssia is no longer Provoked.

Cerberus is Addled for 1 more turn.

Enemy Phase.

Pester uses Grand Laser on Column 4!

...

It doesn't hit anything!

MP: 52/100

Pester waits.

Annoy moves to G4.

Annoy uses Wind Spread!

Hits Terra! 2 hits! 14 Wind Dmg per hit! (ATK)

Hits Alyssia! 5 hits! 14 Wind Dmg per hit! (ATK) [Last hit MISS]

Hits Cerberus! 3 hits! 14 Wind Dmg per hit! (ATK)

MP: 70/100

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } {P} { } { } { } { } {w} B
{i} { } { } { } {o} { } { } { } {i} C
{w} { } {L} { } { } { } { } {h} {w} D
{i} { } { } { } {p} { } { } { } {i} E
{w} { } { } { } {C} { } { } { } {w} F
{i} { } { } {A} { } { } {A} { } {i} G
{w} { } { } { } { } { } {w} { } {w} H
{S} { } { } { } {T} { } { } { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Annoy is Bleeding for 3 turns.

Player Phase 5!

Alyssia (Bringer of Tragedy) *DMG TAKEN -20%*
HP: 57/65
MP: 25/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen) *SHADE REFLEX (2)* *ADDLE*
HP: 67/80
MP: 7/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Lightning (Commando)
HP: 53/55
MP: 27/45
DD: 10/10
Atk: 15 --- 23
Def: 13
Int: 11 --- 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra (Actor)
HP: 36/60
MP: 14/50
DD: 5/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells

Pester (Ancient Harrier) *FLYING*
HP: 42/145
MP: 52/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

Annoy (Ancient Harrier) *FLYING* *BLEEDING [17]*
HP: 39/145
MP: 70/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{s} - 'S' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - 'W' Tile (cannot be occupied)(obviously isn't a wall)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{o} - 'O' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)


Alyssia moves to D7.

Finally! Alyssia found herself able to move about freely, her mind no longer dominated by the hatred she had felt for the bird just moments ago. A grin spread across her face as the bullets hit her and did hardly anything, merely grazing her protection. She downright dodged the last hit and rushed off through the air to find the tile that was needed. Seeing the 'H' upon it, Alyssia landed next to the chosen tile and picked it up. It would have to go in the indentation next to the 'S' if Terra's theory was correct. In the depths of her mind, she really did want to finish off the bird, but solving the puzzle was number one priority for the moment, especially since the monsters weren't giving them too much trouble.

Alyssia uses Trigger Command: Pick Up on 'H' Tile! [Picks up target]


R-Ability Shade Reflex activates! [All damage taken -1%]

Cerberus moves to G5.

So it was just as the beast had though--the bird was firing a laser. Luckily, no one was in the way. Shrugging off the other bird's attacks, he took the time to feel his master's anxiety about defeating the creature. It would be difficult for him to actually put the tiles in the indentations, so he figured he would stick with ridding the others of the plague that these birds presented. Moving closer to the one that was bleeding, Cerberus chomped away at it madly, intent on snapping onto it at least once. He had been worried about their aerial acrobatics once before, it proved that their evasion wasn't as keen as it could have been. After fighting the Diviner, this was a breeze.

Cerberus attacks Annoy! 4 hits! 18 Dmg per hit! (ATK)


Last edited by Masquerade on Sun Apr 29, 2012 4:28 pm; edited 1 time in total
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Silver Sun Apr 29, 2012 4:04 pm

Lightning *Commando* *-10% Mp Cost* *Power-Shift (3)*
Hp: 53/55
Mp: 27/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra
Hp: 36/60
Mp: 14/50
DD: 5/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells


Lightning attacks Pester! 2 Hits! 23 Atk Damage per Hit!

Lightning's eyes focused in on the target, compressing her blade as she aimed for its flying form. As soon as she was certain the bullets would lodge themselves within the beast's body, she pulled the trigger twice. She then quickly dashed in the other direction, so as to get to the other tile that they would need.

Lightning moves to D5!

Terra was just about to go grab the next tile when he noticed the birds in a line; with just enough mana left to pull off his water based attack, he was quick to choose instead to move into range. Drawing his saber again, he quickly span around before thrusting the blade forward in the direction of the bird. A surge of water shot forward and knocked both birds back, succeeding in knocking the farther off bird into a wall.

Terra moves to I4!

Terra casts Torrente on Column 4! Annoy is hit! 15 Int Water Damage! Knocks Target 3 Cells Back! Pester is hit! 15 Int Water Damage! Knocks Target 3 Cells Back!

Terra's S-Ability, Unknown Gift, activates! Terra recovers all of his Mp!

Terra's R-Ability, Surprise Fortune, activates! Terra gains 3 Mana Substitutes!

Lightning *Commando* *-10% Mp Cost* *Power-Shift (2)*
Hp: 53/55
Mp: 27/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Mana Substitutes (3)*
Hp: 36/60
Mp: 50/50
DD: 5/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Masquerade Sun Apr 29, 2012 4:35 pm

Pester takes 27 Dmg!

HP: 15/145

Pester is knocked into the wall! 10 Piercing Dmg!

HP: 5/145

Annoy takes 12 Dmg!

HP: 27/145

Annoy dodges two of Cerberus's attacks!

Annoy dodges Terra's attack!

Chapter 03-B: The Second Trial

Location: Heaven's Tower - First Floor

Objective: Solve the puzzle the tower has presented while fending off the enemies!

Background: ~Ascension~

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } {P} { } { } { } { } {w} B
{i} { } { } { } {o} { } { } { } {i} C
{w} { } { } { } {L} { } {A} { } {w} D
{i} { } { } { } {p} { } { } { } {i} E
{w} { } { } { } { } { } { } { } {w} F
{i} { } { } {A} {C} { } { } { } {i} G
{w} { } { } { } { } { } {w} { } {w} H
{S} { } { } {T} { } { } { } { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Alyssia's Limbo's Rest has 1 turn left.

Lightning's Power Shift has 2 turns left.

Cerberus is no longer Addled.

Enemy Phase.

Pester moves to D4.

Pester initiates Grand Laser! (1/2)

Annoy moves to I6.

Annoy initiates Grand Laster! (1/2)

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{i} { } { } { } {o} { } { } { } {i} C
{w} { } { } {P} {L} { } {A} { } {w} D
{i} { } { } { } {p} { } { } { } {i} E
{w} { } { } { } { } { } { } { } {w} F
{i} { } { } { } {C} { } { } { } {i} G
{w} { } { } { } { } { } {w} { } {w} H
{S} { } { } {T} { } {A} { } { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Annoy is Bleeding for 2 more turns.

Player Phase 6!

Alyssia (Bringer of Tragedy) *DMG TAKEN -20%* *TILE [H]*
HP: 57/65
MP: 25/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen) *SHADE REFLEX (3)*
HP: 67/80
MP: 7/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Lightning (Commando)
HP: 53/55
MP: 27/45
DD: 10/10
Atk: 15 --- 23
Def: 13
Int: 11 --- 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra (Actor) *MANA SUBSTITUTES (3)*
HP: 36/60
MP: 50/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells

Pester (Ancient Harrier) *FLYING* *CRITICAL*
HP: 5/145
MP: 52/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

Annoy (Ancient Harrier) *FLYING* *BLEEDING [17]* *CRITICAL*
HP: 10/145
MP: 70/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{s} - 'S' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - 'W' Tile (cannot be occupied)(obviously isn't a wall)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{o} - 'O' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)


Alyssia moves to F3.

Holding on tightly to the tile, Alyssia took to the air and flew as quickly as she could across the room, keeping a close eye on the two birds charging up their laser attacks. That was one thing she'd rather avoid having to deal with. Setting down gently, she took a second glance at the indentations at the wall just to make sure that she targeted the right one. It was close. Taking out the tile, she prepared to place it in.

Alyssia waits.


Cerberus moves to H6.

Cerberus attacks Annoy! 4 hits! 18 Dmg per hit! (ATK)

Surely the birds knew it was hopeless? They charged up their attacks, but they were so weak that they could be taken out before they even had a chance to fire. Cerberus bounded towards the one that had been irritating his master earlier and launched into a flurry of vicious biting, aiming to end the life of the annoying creature once and for all. That would free the others up to focus on the puzzle.


Last edited by Masquerade on Sun Apr 29, 2012 5:48 pm; edited 1 time in total
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Silver Sun Apr 29, 2012 4:58 pm

Lightning *Commando* *-10% Mp Cost* *Power-Shift (2)*
Hp: 53/55
Mp: 27/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Mana Substitutes (3)*
Hp: 36/60
Mp: 50/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells


Lightning uses Trigger Command: Pick Up on Tile O!

Lightning warily looked at the beast which was charging up for a powerful attack, but just as she was about to strike it she noticed a familiar surge of water. Terra had it covered, so now she could focus on finishing the puzzle. Reaching down, she picked up the tile titled 'O' and dashed over in another direction.

Lightning moves to D2!

Terra casts Torrente on Column 4! Pester is hit! 15 Int Water Damage! Knocks Target 3 Cells Back!

Terra had been quick to follow his previous attack by stringing another one. The full circle turn completed almost seconds after the prior thrust, finished with another strike forward. Another surge of water blasted forward, but the Actor spent no time in his position as one of the other birds began to charge up power. He quickly ducked under it, but fell forward upon getting around it, failing to grab the tile.

Terra moves to I7!

Lightning *Commando* *-10% Mp Cost* *Power-Shift (1)*
Hp: 53/55
Mp: 27/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Mana Substitutes (3)*
Hp: 36/60
Mp: 38/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells
Silver
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Masquerade Sun Apr 29, 2012 5:57 pm

Pester dodges Terra's attack!

Annoy takes 12 Dmg!

Annoy KO!

Chapter 03-B: The Second Trial

Location: Heaven's Tower - First Floor

Objective: Solve the puzzle the tower has presented while fending off the enemies!

Background: ~Ascension~

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{i} { } { } { } { } { } { } { } {i} C
{w} {L} { } {P} { } { } { } { } {w} D
{i} { } { } { } {p} { } { } { } {i} E
{w} { } {A} { } { } { } { } { } {w} F
{i} { } { } { } { } { } { } { } {i} G
{w} { } { } { } { } {C} {w} { } {w} H
{S} { } { } { } { } { } {T} { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Alyssia's Limbo's Rest fades.

Lightning's Power Shift has 1 turn left.

Enemy Phase.

Pester uses Grand Laser on Row D! Hits Lightning! 20 Wind Dmg! (INT) [Lightning is Severely Burned]

MP: 28/100

Pester waits.

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{i} { } { } { } { } { } { } { } {i} C
{w} {L} { } {P} { } { } { } { } {w} D
{i} { } { } { } {p} { } { } { } {i} E
{w} { } {A} { } { } { } { } { } {w} F
{i} { } { } { } { } { } { } { } {i} G
{w} { } { } { } { } {C} {w} { } {w} H
{S} { } { } { } { } { } {T} { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Player Phase 7!

Alyssia (Bringer of Tragedy) *DMG TAKEN -20%* *TILE [H]*
HP: 57/65
MP: 25/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen) *SHADE REFLEX (3)*
HP: 67/80
MP: 7/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Lightning (Commando) *TILE [O]* *SEVERE BURN [9]*
HP: 34/55
MP: 27/45
DD: 10/10
Atk: 15 --- 23
Def: 13
Int: 11 --- 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra (Actor) *MANA SUBSTITUTES (3)*
HP: 36/60
MP: 38/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells

Pester (Ancient Harrier) *FLYING* *CRITICAL*
HP: 5/145
MP: 28/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

Annoy (Ancient Harrier) *KO*

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{s} - 'S' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - 'W' Tile (cannot be occupied)(obviously isn't a wall)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{o} - 'O' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)


Alyssia moves to G2.

Terra's watery attack hadn't connected with the flying beast. Persisting to stay alive, she had to turn away as the bird turned its body to face Lightning before releasing the pent up energy in the form of a giant concentrated ray of energy. "Lightning, are you okay?!" Alyssia called out to her ally, navigating herself to the proper indentation. They had faced a lot over the course of their rather fresh journey. It couldn't have been any worse than the exploding main activation units. It still didn't stop Alyssia from becoming worried. Taking her tile, she fitted it into the indentation. She heard a loud click and more green energy surged into existence, taking the form of the letter on the tile.

Alyssia uses Trigger Command: Place Tile! [Places 'H' Tile into Indentation G1]


Cerberus moves to E6.

With not much to do, Cerberus walked past the pedestal, a predatory gaze in each and every one of his red eyes. He figured he could get revenge for Lightning while she was occupied with the tile. All he needed to do was catch up to the bird. He had a feeling that the flying beast wasn't content with just one laser, though one could never know.

Cerberus waits.


Last edited by Masquerade on Mon Apr 30, 2012 7:52 am; edited 1 time in total
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Silver Sun Apr 29, 2012 9:00 pm

Lightning *Commando* *-10% Mp Cost* *Power-Shift (1)*
Hp: 34/55
Mp: 27/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Mana Substitutes (3)*
Hp: 36/60
Mp: 38/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells


"I'm fine." Lightning stated as she did her best to shrug off the beast's attack. It had hurt, but not nearly as much as the flame spitting Activation Unit's attack. Keeping a strong hold on the tile, she moved away from the creature and then pushed it into the indentation before turning to Terra. "Finish it."

Lightning moves to E2!

Lightning uses Trigger Command: Place Tile on Indent E1! Tile O is placed at E1!

"Y-yes, Lightning." Terra responded, taking a firm hold on his saber. In a flash of light he appeared behind the flying creature and swiftly slashed upwards. If it hit, then finally the bird would be dead, or better yet lost to the void.

Terra uses Ascendere al Cielo on Pester! 20 Atk Light Damage! 15% Chance of Oblivion! -1 Mana Substitute

Lightning *Commando* *-10% Mp Cost*
Hp: 34/55
Mp: 27/45
DD: 10/10
Atk: 15
Def: 13
Int: 11
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Mana Substitutes (2)*
Hp: 36/60
Mp: 38/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Masquerade Mon Apr 30, 2012 7:59 am

Pester evades Terra's attack!

Chapter 03-B: The Second Trial

Location: Heaven's Tower - First Floor

Objective: Solve the puzzle the tower has presented while fending off the enemies!

Background: ~Ascension~

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{i} { } { } { } { } { } { } { } {i} C
{w} { } { } {P} { } { } { } { } {w} D
{O} {L} { } { } {p} {C} { } { } {i} E
{w} { } { } { } { } { } { } { } {w} F
{H} {A} { } { } { } { } { } { } {i} G
{w} { } { } { } { } { } {w} { } {w} H
{S} { } { } { } { } { } {T} { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Lightning's Power Shift fades.

Enemy Phase.

Pester moves to B1.

Pester initiates Grand Laser! (1/2)

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} {P} { } { } { } { } { } { } {w} B
{i} { } { } { } { } { } { } { } {i} C
{w} { } { } { } { } { } { } { } {w} D
{O} {L} { } { } {p} {C} { } { } {i} E
{w} { } { } { } { } { } { } { } {w} F
{H} {A} { } { } { } { } { } { } {i} G
{w} { } { } { } { } { } {w} { } {w} H
{S} { } { } { } { } { } {T} { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Player Phase 8!

Alyssia (Bringer of Tragedy)
HP: 57/65
MP: 25/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen) *SHADE REFLEX (3)*
HP: 67/80
MP: 7/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Lightning (Commando) *SEVERE BURN [9]*
HP: 25/55
MP: 27/45
DD: 10/10
Atk: 15
Def: 13
Int: 11
Spr: 10
Evade: 7%
Move: 3 cells

Terra (Actor) *MANA SUBSTITUTES (2)*
HP: 36/60
MP: 38/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells

Pester (Ancient Harrier) *FLYING* *CRITICAL*
HP: 5/145
MP: 28/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

Annoy (Ancient Harrier) *KO*

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{s} - 'S' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - 'W' Tile (cannot be occupied)(obviously isn't a wall)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{o} - 'O' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)


Alyssia moves to G7.

She could see the hologram of the letter 'O' take its place as Lightning inserted her tile into the indentation next to her. That just left one letter, and the bird was refusing to die. "I've got the last tile; everyone else can lay into that thing!" she informed her allies as she flew off to grab the 'w' tile, landing next to it only briefly to pick it up before taking to the air again, ready to fly towards to the last indentation when she got the chance.

Alyssia uses Trigger Command: Pick Up on 'W' Tile!


Cerberus moves to C5.

Cerberus waits.

Cerberus growled as the bird deigned to get farther away, charging up its laser to surely try and hit Lightning and his master. He would have just cast magic if he had enough mana, but for now, he was stuck. Stopping just north of the pedestal, he cast glares at the flying creature, for that is all he could do at the moment.


Last edited by Masquerade on Mon Apr 30, 2012 3:48 pm; edited 1 time in total
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Silver Mon Apr 30, 2012 2:39 pm

Lightning *Commando* *-10% Mp Cost*
Hp: 25/55
Mp: 27/45
DD: 10/10
Atk: 15
Def: 13
Int: 11
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Mana Substitutes (2)*
Hp: 36/60
Mp: 38/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells


Lightning shifts to Medic!

Lightning's R-Ability, Power-Shift, activates! +50% Atk and Int for Three Turns!

Lightning attacks Pester! 2 Hits! 23 Atk Damage per hit!

A wave of mana quickly overtook Lightning as more damage was inflicted on her person. There was no doubt the entire group would require healing soon, and she wanted to get right on it. However, the bird still lived despite Terra's attack, and that pissed her off. Raising her blade, she fired two bullets at the creature, hoping they connected.

Lightning moves to E4!

Terra casts Fortificazione di Luce on Lightning! 11 Int Light Healing! Bestows Immunity and Regen!

"Lightning!" Terra called out, noticing just how severe her wounds were becoming. It would not be long before the soldier would be on her last leg, and from there not much further until she was defeated. Seeking to rectify the situation, Terra quickly casted his blade upward and then down in the direction of his ally. In moments, a wondrous light surrounded the soldier and her wounds began to heal; majorly at first, but then slowly also.

Lightning *Medic* *-10% Mp Cost* *Power-Shift (3)* *Regen (5)* *Immune (3)*
Hp: 36/55
Mp: 27/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Mana Substitutes (2)*
Hp: 36/60
Mp: 24/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells
Silver
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Masquerade Mon Apr 30, 2012 3:58 pm

Pester takes 22 Dmg!

Pester KO!

Chapter 03-B: The Second Trial

Location: Heaven's Tower - First Floor

Objective: Solve the puzzle the tower has presented while fending off the enemies!

Background: ~Ascension~

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{i} { } { } { } {C} { } { } { } {i} C
{w} { } { } { } { } { } { } { } {w} D
{O} { } { } {L} {p} { } { } { } {i} E
{w} { } { } { } { } { } { } { } {w} F
{H} { } { } { } { } { } {A} { } {i} G
{w} { } { } { } { } { } { } { } {w} H
{S} { } { } { } { } { } {T} { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Lightning's Power Shift has 2 turns left.

Lightning's Immunity has 3 turns.

Lightning's Regen has 5 turns.

Player Phase 9!

Alyssia (Bringer of Tragedy) *TILE [W]*
HP: 57/65
MP: 25/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen) *SHADE REFLEX (3)*
HP: 67/80
MP: 7/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Lightning (Medic) *SEVERE BURN [9]* *REGEN [8]* *IMMUNITY*
HP: 33/55
MP: 27/45
DD: 10/10
Atk: 15 --- 23
Def: 13
Int: 11 --- 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra (Actor) *MANA SUBSTITUTES (2)*
HP: 36/60
MP: 24/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells

Pester (Ancient Harrier) *KO*

Annoy (Ancient Harrier) *KO*

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{s} - 'S' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - 'W' Tile (cannot be occupied)(obviously isn't a wall)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{o} - 'O' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)


Alyssia moves to F2.

They were finally rid of their rather irritating bird problem for the moment. It freed her to fly through the air leisurely with the tile. Landing near the wall, she gazed at the last indentation that needed to be filled. Thinking about the letters now, 'SHOW' was really the only thing that made sense. There were still seven other indentations though. Did that mean they were going to be forced to spell out something else? Terra seemed to assume that they would, so she stayed prepared for more tile collecting if it should come to that.

Alyssia waits.


Cerberus waits.

With the last enemy down, Cerberus sat on his haunches and took a breather. The birds had kept him moving about like crazy with their aerial hit-and-run tactics. It was nice to be able to just relax for a moment. Still seemed like there was more of the puzzle to solve, so he stayed wary of anything that might happen in the near future.


Last edited by Masquerade on Tue May 01, 2012 3:35 pm; edited 1 time in total
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Silver Mon Apr 30, 2012 9:20 pm

Lightning *Medic* *-10% Mp Cost* *Power-Shift (2)* *Regen (5)* *Immune (3)*
Hp: 33/55
Mp: 27/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Mana Substitutes (2)*
Hp: 36/60
Mp: 24/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells


Lightning was about to cast a healing spell on herself when a burst of light enveloped her being. When it faded, she felt almost infinitely better, and continued to heal at a fast pace as she stood still. It would not be long until she was back to normal, and she had Terra to thank for that.

Terra smiled as Lightning looked down at her now, mostly healed, body. It was good to see his healing had been so effective, especially since he had only recently learned it. Choosing to watch Alyssia as she flew over to the last indent, his smile grew. Hopefully his assumption would be correct and more tiles would appear for them to use in the puzzle.

Lightning *Medic* *-10% Mp Cost* *Power-Shift (1)* *Regen (4)* *Immune (2)*
Hp: 33/55
Mp: 27/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Mana Substitutes (2)*
Hp: 36/60
Mp: 24/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Masquerade Tue May 01, 2012 3:55 pm

Chapter 03-B: The Second Trial

Location: Heaven's Tower - First Floor

Objective: Solve the puzzle the tower has presented while fending off the enemies!

Background: ~Ascension~

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{i} { } { } { } {C} { } { } { } {i} C
{w} { } { } { } { } { } { } { } {w} D
{O} { } { } {L} {p} { } { } { } {i} E
{w} {A} { } { } { } { } { } { } {w} F
{H} { } { } { } { } { } { } { } {i} G
{w} { } { } { } { } { } { } { } {w} H
{S} { } { } { } { } { } {T} { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Lightning's Power Shift has 1 turn left.

Lightning's Immunity has 2 turns left.

Lightning's Regen has 4 turns left.

Lightning is Severely Burned for 1 more turn.

Player Phase 10!

Alyssia (Bringer of Tragedy) *TILE [W]*
HP: 57/65
MP: 25/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen) *SHADE REFLEX (3)*
HP: 67/80
MP: 7/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Lightning (Medic) *SEVERE BURN [9]* *REGEN [8]* *IMMUNITY*
HP: 32/55
MP: 27/45
DD: 10/10
Atk: 15 --- 23
Def: 13
Int: 11 --- 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra (Actor) *MANA SUBSTITUTES (2)*
HP: 36/60
MP: 24/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells

Pester (Ancient Harrier) *KO*

Annoy (Ancient Harrier) *KO*

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{s} - 'S' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - 'W' Tile (cannot be occupied)(obviously isn't a wall)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{o} - 'O' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)


Alyssia moves to C2.

Taking a few steps forward, Alyssia came to a stop by the final indentation on the west wall. She glanced one last time at the tile she was holding before inserting it carefully into the slot. There was a loud click as there had been before, and the same green energy surged up to form the letter that was on the tile. Reading the wall from left to right, it spelled out 'SHOW' perfectly. Suddenly, there was a flash of light that blinded her and the rest of her allies surely. She closed her eyes and covered her face with her arms. When the light cleared, a few more tiles could be seen along with another bird that was hovering around the place they had entered. The puzzle was certainly not over yet.

Alyssia uses Trigger Command: Place Tile! [Puts 'W' Tile into Indentation C1]


* * *

All of the tiles have been placed!

More tiles appear!

Irritate appears at J5!

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{W} {A} { } { } {C} { } { } { } {i} C
{w} { } {e} { } { } { } { } { } {w} D
{O} { } { } {L} {p} { } { } {h} {i} E
{w} { } { } { } { } { } { } { } {w} F
{H} { } { } { } { } { } { } { } {i} G
{w} { } { } { } { } { } { } { } {w} H
{S} { } { } { } { } { } {T} { } {i} I
{w} {t} { } { } {I} { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Alyssia (Bringer of Tragedy)
HP: 57/65
MP: 25/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen) *SHADE REFLEX (3)*
HP: 67/80
MP: 7/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Lightning (Medic) *SEVERE BURN [9]* *REGEN [8]* *IMMUNITY*
HP: 32/55
MP: 27/45
DD: 10/10
Atk: 15 --- 23
Def: 13
Int: 11 --- 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra (Actor) *MANA SUBSTITUTES (2)*
HP: 36/60
MP: 24/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells

Pester (Ancient Harrier) *KO*

Annoy (Ancient Harrier) *KO*

Irritate (Ancient Harrier) *FLYING*
HP: 145/145
MP: 100/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{t} - 'T' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{e} - 'E' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)


Player Phase 10 Continues!

Cerberus moves to E6.

Already facing the southern wall, Cerberus was quick to spot the new enemy that appeared with the flash of light. He barked loudly to alert the others, especially Terra, for the large bird was closest to him. The beast bounded forth past the pedestal and stopped, munching on a spare item to regain some of his lost mana. If there were going to be more enemies for them to face as they continued to solve portions of the puzzle, he was definitely going to need it.

Cerberus uses Mana Shard on himself! [+5 MP Recovered]

MP: 12/35


Last edited by Masquerade on Fri May 04, 2012 9:21 am; edited 1 time in total
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Silver Wed May 02, 2012 8:45 pm

Lightning *Medic* *-10% Mp Cost* *Power-Shift (1)* *Regen (4)* *Immune (2)*
Hp: 32/55
Mp: 27/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Mana Substitutes (2)*
Hp: 36/60
Mp: 24/50
DD: 7/10
Atk: 11
Def: 10
Int: 11
Spr: 12
Evade: 7%
Move: 3 cells


Lightning shifts to Ravager!

Lightning's R-Ability, Power-Shift, activates! +50% Atk and Int for Three Turns!

Lightning moves to H4!

Lightning was quick to respond to the creature's sudden appearance in the room, sauntering over in the direction of the beast as a wave of mana washed over her. Channeling her energy once more, lightning began to dance around her as she drew her blade up and then slashed down. A spark of electricity struck down on her target.

Lightning casts Thunder on Irritate! 20 Int Lightning Damage! 50% Chance of Paralyze!

Lightning's R-Ability, Manasiphon, activates! Lightning recovers 4 Mp!

Terra casts Arcadia on himself! +15% Atk and Int! Terra recovers 5% Max Mp for the next Five Turns!

Terra remained relatively clam when the creature suddenly appeared nearby, he knew that freaking out would only draw attention. Instead, he raised his blade into the air, somewhat surprised when a warm light wrapped around his blade and remained there. He could feel the energy coursing through him and his blade entirely, just waiting to be utilized.

Lightning *Ravager* *-10% Mp Cost* *Power-Shift (3)* *Regen (3)* *Immune (1)*
Hp: 32/55
Mp: 22/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Mana Substitutes (2)* *Arcadia (5)*
Hp: 36/60
Mp: 14/50
DD: 7/10
Atk: 11 --> 13
Def: 10
Int: 11 --> 13
Spr: 12
Evade: 7%
Move: 3 cells
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Masquerade Fri May 04, 2012 9:33 am

Pester dodges Lightning's attack!

Chapter 03-B: The Second Trial

Location: Heaven's Tower - First Floor

Objective: Solve the puzzle the tower has presented while fending off the enemies!

Background: ~Ascension~

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{W} {A} { } { } { } { } { } { } {i} C
{w} { } {e} { } { } { } { } { } {w} D
{O} { } { } { } {p} {C} { } {h} {i} E
{w} { } { } { } { } { } { } { } {w} F
{H} { } { } { } { } { } { } { } {i} G
{w} { } { } {L} { } { } { } { } {w} H
{S} { } { } { } { } { } {T} { } {i} I
{w} {t} { } { } {I} { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Lightning's Power Shift has 2 turns left.

Lightning's Immunity has 1 turn left.

Lightning's Regen has 3 turns left.

Lightning is no longer Severely Burned.

Terra's Arcadia has 5 turns.

Enemy Phase.

Irritate moves to I4.

Irritate attacks Lightning! 2 hits! 17 Dmg per hit! (ATK)

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{W} {A} { } { } { } { } { } { } {i} C
{w} { } {e} { } { } { } { } { } {w} D
{O} { } { } { } {p} {C} { } {h} {i} E
{w} { } { } { } { } { } { } { } {w} F
{H} { } { } { } { } { } { } { } {i} G
{w} { } { } {L} { } { } { } { } {w} H
{S} { } { } {I} { } { } {T} { } {i} I
{w} {t} { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Player Phase 11!

Alyssia (Bringer of Tragedy)
HP: 57/65
MP: 25/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen) *SHADE REFLEX (3)*
HP: 67/80
MP: 12/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Lightning (Ravager) *REGEN [8]* *IMMUNITY*
HP: 32/55
MP: 17/45
DD: 10/10
Atk: 15 --- 23
Def: 13
Int: 11 --- 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra (Actor) *MANA SUBSTITUTES (2)* *ARCADIA [3]*
HP: 36/60
MP: 14/50
DD: 7/10
Atk: 11 --- 13
Def: 10
Int: 11 --- 13
Spr: 12
Evade: 7%
Move: 3 cells

Pester (Ancient Harrier) *KO*

Annoy (Ancient Harrier) *KO*

Irritate (Ancient Harrier) *FLYING*
HP: 145/145
MP: 100/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{t} - 'T' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{e} - 'E' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)


Alyssia moves to I2.

There were only three of the new tiles, so it only made sense for them to go into the wall with only three indentations. She flew towards the one on the other side of the room, since she already saw what was on the other two tiles from her old standpoint. Landing next to it, she picked it up. She might not have been a genius, but she could definitely tell that these tiles spelled out 'THE'. "Guys, it's 'THE' this time!" she called out to her allies, but saw that they were rather busy with the newest bird. "Cerberus, aid them! Leave the tiles to me; I can pick them up more quickly than you guys can. Just focus on the enemy," she added quickly, holding on to the tile in preparation for placing it into the proper indentation. Judging from how things were preceding, the last group of tiles would appear after the second word was spelled out.

Alyssia uses Trigger Command: Pick Up on 'T' Tile!


Cerberus moves to H6.

Cerberus heard the words of his master and instantly set about carrying out his orders. It was what he had been planning to do in the first place, so it was good they were on the same wavelength. The mighty beast came to a stop and opened each of his mouths, flames spewing out before forming a huge sphere of fire in each one. He chomped down viciously sending each fireball soaring through the air, the middle going fast and straight into the target while the outer two curved inwards for a slower strike like they always did.

Cerberus uses Tri-Fireball on Irritate! 3 hits! 15 Fire Dmg per hit! (INT) [Chance of Burn]

MP: 2/35


Last edited by Masquerade on Sun May 06, 2012 8:50 am; edited 1 time in total
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Silver Sun May 06, 2012 6:40 am

Lightning *Ravager* *-10% Mp Cost* *Power-Shift (2)* *Regen (3)* *Immune (1)*
Hp: 32/55
Mp: 17/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Mana Substitutes (2)* *Arcadia (5)*
Hp: 36/60
Mp: 14/50
DD: 7/10
Atk: 11 --> 13
Def: 10
Int: 11 --> 13
Spr: 12
Evade: 7%
Move: 3 cells


Lightning uses Sparkstrike on Irritate! 28 Atk Lightning Damage!

Lightning's R-Ability, Manasiphon, activates! Lightning recovers 8 Mp!

Lightning's S-Ability, Overwhelm, activates! +20% Total Damage Output!

Lightning's teeth clenched together when the bird dodged her attack; the fact that these things were flying made them so much harder to hit. Raising her blade, more electricity began to dance along it, however this time she slashed at it. Hopefully she would hit the damn thing and it would die soon.

Terra casts Torrente on Row I! Irritate is hit! 18 Int Water Damage! Knocks Target 3 Cells Back!

Terra quickly turned around to face the creature as the effects of his previous move took affect. Spinning in a circle yet again, the boy quickly thrust his blade towards the beast, sending another surge of water flying at it.

Lightning *Ravager* *-10% Mp Cost* *Power-Shift (1)* *Regen (2)*
Hp: 32/55
Mp: 20/45
DD: 10/10
Atk: 15 --> 23
Def: 13
Int: 11 --> 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra *Mana Substitutes (2)* *Arcadia (4)*
Hp: 36/60
Mp: 14/50
DD: 7/10
Atk: 11 --> 13
Def: 10
Int: 11 --> 13
Spr: 12
Evade: 7%
Move: 3 cells
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Tales of Alidaire: Armageddon - Page 12 Empty Re: Tales of Alidaire: Armageddon

Post by Masquerade Sun May 06, 2012 8:59 am

Irritate takes 45 Dmg!

HP: 100/145

Irritate evades Burn!

Irritate is forced to I3!

Chapter 03-B: The Second Trial

Location: Heaven's Tower - First Floor

Objective: Solve the puzzle the tower has presented while fending off the enemies!

Background: ~Ascension~

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{W} { } { } { } { } { } { } { } {i} C
{w} { } {e} { } { } { } { } { } {w} D
{O} { } { } { } {p} { } { } {h} {i} E
{w} { } { } { } { } { } { } { } {w} F
{H} { } { } { } { } { } { } { } {i} G
{w} { } { } {L} { } {C} { } { } {w} H
{S} {A} {I} { } { } { } {T} { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Lightning's Power Shift has 1 turn left.

Lightning's Immunity fades.

Lightning's Regen has 2 turns left.

Terra's Arcadia has 4 turns left.

Enemy Phase.

Irritate moves to I4.

Irritate uses Wing Beat on Lightning! 22 Dmg! (ATK) [Lightning is Addled]

MP: 92/100

{w} {w} {i} {w} {i} {w} {i} {w} {w} A
{w} { } { } { } { } { } { } { } {w} B
{W} { } { } { } { } { } { } { } {i} C
{w} { } {e} { } { } { } { } { } {w} D
{O} { } { } { } {p} { } { } {h} {i} E
{w} { } { } { } { } { } { } { } {w} F
{H} { } { } { } { } { } { } { } {i} G
{w} { } { } {L} { } {C} { } { } {w} H
{S} {A} { } {I} { } { } {T} { } {i} I
{w} { } { } { } { } { } { } { } {w} J
{w} {w} {w} {w} {w} {w} {w} {w} {w} K
-1---2---3---4---5---6---7---8---9


Player Phase 12!

Alyssia (Bringer of Tragedy) *TILE [T]*
HP: 57/65
MP: 25/45
DD: 10/10
Atk: 18
Def: 12
Int: 10
Spr: 9
Evade: 13%
Move: 6 cells

Cerberus (Tragedy's Omen) *SHADE REFLEX (3)*
HP: 67/80
MP: 2/35
DD: 10/10
Atk: 16 --- 18
Def: 12 --- 13
Int: 9 --- 10
Spr: 6 --- 7
Evade: 3%
Move: 3 cells

Lightning (Ravager) *REGEN [8]* *ADDLE*
HP: 31/55
MP: 22/45
DD: 10/10
Atk: 15 --- 23
Def: 13
Int: 11 --- 17
Spr: 10
Evade: 7%
Move: 3 cells

Terra (Actor) *MANA SUBSTITUTES (2)* *ARCADIA [3]*
HP: 36/60
MP: 5/50
DD: 8/10
Atk: 11 --- 13
Def: 10
Int: 11 --- 13
Spr: 12
Evade: 7%
Move: 3 cells

Pester (Ancient Harrier) *KO*

Annoy (Ancient Harrier) *KO*

Irritate (Ancient Harrier) *FLYING*
HP: 100/145
MP: 92/100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11% --- 36%
Move: 6 cells

{p} - Pedestal (cannot be occupied)
Trigger Command: Read the Tablet (Reads the inscription upon the tablet. Range: Adjacent cell.)

{i} - Indentation (cannot be occupied)
Trigger Command: Place Tile (Inserts held letter tile into the slot. Range: Adjacent cell.)
Trigger Command: Take Tile (Removes inserted tile from the slot. Range: Adjacent cell.)

{t} - 'T' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{e} - 'E' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{h} - 'H' Tile (cannot be occupied)
Trigger Command: Pick Up (Grabs the tile for holding. Range: Adjacent cell.)
Trigger Command: Drop (Lets go of target by dumping it into an adjacent cell.)

{w} - Wall (cannot be occupied)


Alyssia moves to C2.

Ignoring the bird that landed near her, Alyssia turned and flew as fast as she could to the other side of the room, keeping her eye trained on the indentation she was after. She landed on the ground near it and turned back to face the others. They seemed to have a handle on things for now. That made her feel better about focusing on the puzzle. It was three against one so the odds were definitely in their favor. There would be two more tiles after this one. And then when this part of the puzzle was complete, she surmised that there would be four more they would have to deal with...along with more enemies. Better make sure this one's down before we complete the word, she thought. Otherwise, we'd just be making things much more of a hassle for ourselves.

Alyssia waits.


Cerberus moves to I5.

With the bit of mana he had gained lost, Cerberus bounded towards the bird, saliva filling his mouths. He was going to get back to the basics and chomp down on this thing. With the flying creature right next to him, Cerberus raised his heads into the air slightly, for it wasn't much of a stretch, and started a myriad of biting, hoping to gnaw on the bird at least once because he could already see it starting to make a fuss--initiating its little aerial evasive response.

Cerberus attacks Irritate! 4 hits! 18 Dmg per hit! (ATK)


Last edited by Masquerade on Sun May 06, 2012 11:40 am; edited 1 time in total
Masquerade
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