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Tales of Alidaire: The Corruption Disc 2

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Kurio
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Tales of Alidaire: The Corruption Disc 2 - Page 10 Empty Re: Tales of Alidaire: The Corruption Disc 2

Post by Zerifachias Wed Jun 16, 2010 6:43 pm

Lily's brow immediately furrowed when she heard what Valincar had said. Leader? Him? Lily never remembered voting on that, nor did she expect there to be any one leader in the group. There was no one they had to 'report to' if they wanted to do something on their own. By Lily's standards, anyone could leave the party at any time they wanted to, since there was no official leader of the group. Lily leaned over towards Lyra, "One thing that I do not like, is the mention of any 'leader' in this group." She muttered, "I never voted on it, and it was never proclaimed by anyone. However, if someone is declared the leader, I'll leave. I don't mind working in groups, but I don't like taking orders from people just as powerful as myself."
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Post by Masquerade Thu Jun 17, 2010 5:55 pm

Lyra shrugged. "I couldn't care less whether there was a leader or not. Anyone can tell you what to do, but whether you do it or not is up to you. Apparently, this phantom's words are a bit more important than your own...or anyone else's, for that matter. But that's it. Has he made the decisions in the past? I'm guessing not since you're still here. There are leaders in terms of strength and agreement, like your actual guildmaster, K. Then there are leaders in diplomacy like this phantom here. He doesn't tell anyone what to do, but he seems to speak for the whole group--represent the collective. When all of you agree on something, he then tells the decision to whoever may be listening." The enchantress gave a slight chuckle. "That's merely how I see it. You're still here right? Seems like there's no leader." With that, she started floating on down the path back to Visterre. "Hurry up, slowpokes! Follow the leader!!"

And thus the little adventure was complete. The small group fought there way back through the jungle and reached Visterre to reunite with their other fellow guild members. The enchantress introduced herself to the others, even going as far as to announce that she was one of the kidnappers. It wasn't like she cared. Regardless, the party rested for a day. However, the next day held something horrible...

As the group stepped out of the inn, they noticed that the air was distorted, polychromatic tendrils snaking their way through trees and around buildings. The townspeople were wandering about crazily, some yelling and shouting nonsense while others remained eerily quiet and rocked back in forth in the darkest corners. Something was wrong. That's when one of K's confidantes dashed towards them. "Porta...Perdidos...," he managed between breaths. He took a couple of minutes and stood straight, his breathing back to normal. "Remember that request you guys took a little while ago? The one about the strange happenings at Porta Perdidos? Well, as you can see, the problem has spread. We need you guys to hit that problem hard. Right now." Without waiting for a response, the man dashed off to aid some of the afflicted townspeople.

There wasn't much left to do but to visit the port town and see what was going on. The group headed southeast through the jungle and crossed the slight area of grasslands beyond that until they could smell the aroma of the sea. Though the smell was great, the sight was not. Even from a distance, the group could tell that something was wrong. The whole town of Porta Perdidos seemed to be surrounded in a multi-colored dome of spiritual energy--an energy different from that of mana. Inside the dome, people were running around in fright...running from monsters that seemed to be ravaging the town. Quickly, the team rushed into town and down to the harbor where most of the trouble seemed to be brewing. Several strange creatures stood near the docks: they were short things with long, skinny arms and large hands with immense claws on them. Their bodies were rather thin and unslightly and their legs seemed very fragile. Hiding not too far away were two hovering crystals: one violet and one black. They seemed to be part of the problem for they were emanating some of the strange energies.

The creatures didn't seem too fond of the party's interference. They growled and hissed at them, their claws scratching the stone street leading to the docks. It was time for a showdown.

Secret Request 00: The Port of the Lost

Location: Porta Perdidos - Harbor

Objective: Subdue the strange creatures!

Background: https://www.youtube.com/watch?v=-OJSt0pIAsw

{b} {b} {b} { } { } { } { } {K} {~} A
{b} {b} {b} { } { } { } { } { } {~} B
{ } { } { } { } {C} {~} {~} {~} {~} C
{V} { } { } { } { } {~} {~} {~} {~} D
{ } { } { } {N} { } {~} {~} {~} {~} E
{L} { } { } {A} { } {~} {~} {~} {~} F
{ } { } { } { } { } {~} {~} {~} {~} G
{ } { } { } { } {L} {~} {~} {~} {~} H
{b} {b} {b} { } { } { } { } { } {~} I
{b} {b} {b} { } { } { } { } {X} {~} J
-1---2---3---4---5---6---7---8---9


Valincar (Nightshade) *SPIRIT DOME*
HP: 50/50
MP: 65/65
Atk: 12
Def: 7
Int: 17
Spr: 18
Move: 4 cells

Lyra (Enchantress) *DOUBLECAST* *MAG DMG -10%* *SPIRIT DOME*
HP: 58/58
MP: 75/75
Atk: 6
Def: 12
Int: 23
Spr: 18
Move: 2 cells

Nazrea (Psycho Claw) *SPIRIT DOME*
HP: 95/95
SE: 85/85
Atk: 23
Def: 13
Psy: 6
Fai: 26
Move: 6 cells

Armada (Psycho Claw) *SPIRIT DOME*
HP: 95/95
SE: 85/85
Atk: 23
Def: 13
Psy: 6
Fai: 26
Move: 6 cells

Clerys (Tranquil Claw) *SPIRIT DOME*
HP: 85/85
SE: 115/115
Atk: 18
Def: 20
Psy: 14
Fai: 12
Move: 4 cells

Lazarous (Tranquil Claw) *SPIRIT DOME*
HP: 85/85
SE: 115/115
Atk: 18
Def: 20
Psy: 14
Fai: 12
Move: 4 cells

Karyx (Psycho Ward) *FLOAT* *SPIRIT DOME*
HP: 45/45
SE: 160/160
Atk: 0
Def: 12
Psy: 0
Fai: 24
Move: 0 cells

Xyro (Tranquil Ward) *FLOAT* *SPIRIT DOME*
HP: 45/45
SE: 160/160
Atk: 0
Def: 24
Psy: 0
Fai: 12
Move: 0 cells

{b} - Building (cannot be occupied)
HP: 85
Def: 24
Spr: 14

{~} - Water (cannot be occupied)

Characters may start in columns 1-2!


Last edited by Masquerade on Mon Jun 21, 2010 11:34 am; edited 1 time in total
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Post by Silver Thu Jun 17, 2010 6:09 pm

Sonia starts at E1!

Sonia was unsure of so many things right now. One, if she wanted to risk going out to the front lines. And Two, if she wanted to risk using her damaging attacks. She didn't know if her foes would take any damage. Slowly deciding to stick back and help through restorative means, she preped her first, and obvious spell.
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Post by Shadow Thu Jun 17, 2010 6:22 pm

Shadow starts at H1.

Those abnormalities seemed dangerous, specially with the humongous claws that were being dragged as they walked. An attack with such weapons would obviously result fatal, adding the fact the Psycho Claws and Tranquil Claws seemed to be very swift in movement. With that in mind, Shadow chose to stay in the back row for some time, until both kinds of clawed enemies decided to advance and attack. Those ominous crystals that were emanating the polychromatic chaos seemed strange, too.


Last edited by Shadow on Fri Jun 18, 2010 2:50 pm; edited 1 time in total
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Post by Kurio Fri Jun 18, 2010 9:06 am

Zero starts at cell D-2

These things seemed, special, to say the least. With those claws though Zero was glad she had her ability to protect herself, but maybe sticking a bit close to someone so she could have a person to watch her back wouldn't be a bad idea. Zero didn't want to take any chances with these things.
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Post by Xenosaga Sun Jun 20, 2010 9:21 am

This insanity reminded her of her time with the twins and their little friend. The twins had been fine, it was the other one that had been the problem. At least, she had some experience with the crazies. Rosetta cautiously brought herself into a defensive position.

[Rosetta] starts at [E-2].
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Post by Zerifachias Sun Jun 20, 2010 1:47 pm

Lily starts in C-1

Lily seemed to be distracted, for she was looking off to the side, rather than at the creatures. She was deep in thought about her reasons for being with the group. If she left, that would be it, no going back. Lily sighed, deciding that wouldn't be such a good idea just yet.
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Post by Masquerade Mon Jun 21, 2010 12:05 pm

Secret Request 00: The Port of the Lost

Location: Porta Perdidos - Harbor

Objective: Subdue the strange creatures!

Background: https://www.youtube.com/watch?v=-OJSt0pIAsw

{b} {b} {b} { } { } { } { } {K} {~} A
{b} {b} {b} { } { } { } { } { } {~} B
{I} { } { } { } {C} {~} {~} {~} {~} C
{V} {Z} { } { } { } {~} {~} {~} {~} D
{O} {R} { } {N} { } {~} {~} {~} {~} E
{L} { } { } {A} { } {~} {~} {~} {~} F
{ } { } { } { } { } {~} {~} {~} {~} G
{S} { } { } { } {L} {~} {~} {~} {~} H
{b} {b} {b} { } { } { } { } { } {~} I
{b} {b} {b} { } { } { } { } {X} {~} J
-1---2---3---4---5---6---7---8---9


Valincar (Nightshade) *SPIRIT DOME*
HP: 50/50
MP: 65/65
Atk: 12
Def: 7
Int: 17
Spr: 18
Move: 4 cells

Lyra (Enchantress) *DOUBLECAST* *MAG DMG -10%* *SPIRIT DOME*
HP: 58/58
MP: 75/75
Atk: 6
Def: 12
Int: 23
Spr: 18
Move: 2 cells

Rosetta (Element Striker) *SPIRIT DOME*
HP: 70/70
MP: 40/40
Atk: 20
Def: 14
Int: 10
Spr: 12
Move: 3 cells

Zero (Windwalker) *SPIRIT DOME*
HP: 60/60
MP: 45/45
Atk: 19
Def: 11
Int: 7
Spr: 8
Move: 4 cells

Shadow (Ombre Skillblade) *SPIRIT DOME*
HP: 55/55
MP: 40/40
Atk: 17
Def: 13
Int: 12
Spr: 10
Move: 3 cells

Sonia (Astral Cleric) *SPIRIT DOME*
HP: 40/40
MP: 120/120
Atk: 7
Def: 15
Int: 17
Spr: 17
Move: 2 cells

Lily (Archer Apprentice) *SPIRIT DOME*
HP: 50/50
MP: 50/50
Atk: 15
Def: 12
Int: 8
Spr: 13
Move: 3 cells

Nazrea (Psycho Claw) *SPIRIT DOME*
HP: 95/95
SE: 85/85
Atk: 23
Def: 13
Psy: 6
Fai: 26
Move: 6 cells

Armada (Psycho Claw) *SPIRIT DOME*
HP: 95/95
SE: 85/85
Atk: 23
Def: 13
Psy: 6
Fai: 26
Move: 6 cells

Clerys (Tranquil Claw) *SPIRIT DOME*
HP: 85/85
SE: 115/115
Atk: 18
Def: 20
Psy: 14
Fai: 12
Move: 4 cells

Lazarous (Tranquil Claw) *SPIRIT DOME*
HP: 85/85
SE: 115/115
Atk: 18
Def: 20
Psy: 14
Fai: 12
Move: 4 cells

Karyx (Psycho Ward) *FLOAT* *SPIRIT DOME*
HP: 45/45
SE: 160/160
Atk: 0
Def: 12
Psy: 0
Fai: 24
Move: 0 cells

Xyro (Tranquil Ward) *FLOAT* *SPIRIT DOME*
HP: 45/45
SE: 160/160
Atk: 0
Def: 24
Psy: 0
Fai: 12
Move: 0 cells

{b} - Building (cannot be occupied)
HP: 85
Def: 24
Spr: 14

{~} - Water (cannot be occupied)

Player Phase 1!

Valincar moves to C2.

Valincar looked at those claws and realized they could be trouble. Fortunately, his allies were still gathered together and he had the perfect shield ready. "Rock Doll, come to me!" he exclaimed. The ground shook slightly and Rock Doll emerged from the street, stones and earth scattered about the immediate area. The monster stood in front of Valincar, ready to defend him.

Valincar uses Summon - Rock Doll on C3!

MP: 55/65


Lyra casts Poison Curse on Armada! 23 Dmg with a chance of Poison! (INT)

MP: 67/75

Lyra casts Poison Curse on Armada! 23 Dmg with a chance of Poison! (INT)

MP: 59/75

R-Ability Magical Overproduction activates!

Lyra casts Vertical Depression on Armada! 23 Dmg with a chance of Shrink! (INT)

MP: 51/75

Lyra shot an evil grin at a nearby clawed creature. Her eyes began to glow slightly as poison began to form in the creature's blood. She kept glaring at it, more and more poison building up inside of it. Finally, she blinked, but quickly snapped her fingers, the creature suddenly becoming enveloped in a green cloud. It was meant to shrink the creature, but there was no telling what would actually happen. "Wow. I hope I didn't mess that thing up too bad," she said aloud with a slight chuckle.

Lyra waits.


Last edited by Masquerade on Wed Jun 23, 2010 10:05 pm; edited 1 time in total
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Post by Silver Mon Jun 21, 2010 2:49 pm

Sonia
Hp: 40/40
Mp: 120/120
Atk: 7
Def: 15
Int: 17
Spr: 17


Sonia raised her staff, a slight wind blowing forward. Since the previous battle, something had changed. There was a more fiery feeling to everything. Even Scather seemed to change, appearing in a small burst of energy. The Astral Cleric smiled, this might be easy.

Sonia summons Scather!

Sonia
Hp: 40/40
Mp: 120/120
Atk: 7
Def: 15
Int: 17
Spr: 17
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Post by Kurio Tue Jun 22, 2010 9:54 am

Zero activates S-Ability: Meld

Zero uses Tailwind on Zero. Grants Haste
MP: 37/45

Zero waits
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Post by Shadow Tue Jun 22, 2010 3:10 pm

Shadow moves to H4 (H1 - H2 - H3 - H4).

Shadow uses Wide Swipe on Lazarous!
MP: 24/40

Lazarous takes 31 Damage, 2 Hits!
Lazarous is Pushed Back to H8.
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Post by Xenosaga Wed Jun 23, 2010 8:18 pm

These looked to be a nuisance. Rosetta flicked her eyes over the harbor, checking for anything else that was harmful. It was just them and the strange creatures it seemed. Hopefully, this wouldn't take too much time. She didn't like the idea of staying near the harbor any longer than she had to.

[Rosetta] uses Piercethrough. Next attack will be piercing.
MP: 25/40
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Post by Zerifachias Wed Jun 23, 2010 9:20 pm

Lily activates Archer's Fury! Attack is doubled and range becomes infinite!

Lily finally snapped out of her reverie and pulled her bow out the large quiver on her back. Calmly stringing the bow, Lily began pouring a massive amount of mana into the bow, then harnessing her own emotions and causing them to flow throughout her body, giving her twice as much power than before.

Lily waits.
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Post by Masquerade Wed Jun 23, 2010 10:22 pm

Armada takes 3 Dmg!

HP: 92/95

Armada is Poisoned!

Lazarous takes 22 Dmg!

HP: 63/85

{b} {b} {b} { } { } { } { } {K} {~} A
{b} {b} {b} { } { } { } { } { } {~} B
{I} {V} {K} { } {C} {~} {~} {~} {~} C
{ } {Z} { } { } { } {~} {~} {~} {~} D
{O} {R} { } {N} { } {~} {~} {~} {~} E
{L} {C} { } {A} { } {~} {~} {~} {~} F
{ } { } { } { } { } {~} {~} {~} {~} G
{ } { } { } {S} { } {~} {~} {L} {~} H
{b} {b} {b} { } { } { } { } { } {~} I
{b} {b} {b} { } { } { } { } {X} {~} J
-1---2---3---4---5---6---7---8---9


Zero's Meld has 2 turns.

Zero's Haste has 3 turns.

Rosetta's next attack is Piercing!

Lily's Archer's Fury has 3 turns.

Enemy Phase.

Nazrea uses Awful Dance on Rosetta!

SE: 49/85

Rosetta evades Deprotect!

Rosetta is Confused! [NOTE: Will attack an enemy next turn.]

Rosetta evades Addle!

Nazrea gains Bravery!

Nazrea gains Haste!

Nazrea moves to E6.

Armada uses Quick on Lyra! 28 Dmg! (ATK)
---Armada links Doppelganger! 4 hits! 32 Dmg per hit! (ATK)

SE: 57/85

Lyra evades Bleeding!

Armada moves to A5.

Clerys moves to C4.

Clerys attacks Rock Doll! 3 hits! 18 Dmg per hit! (ATK)

Rock Doll is Relaxed!

Lazarous moves to H5.

Lazarous uses Toss on Shadow! 22 Dmg! (ATK)

Shadow evades Airborne!

---Lazarous links Phantom Edge! 5 hits! 18 Dmg per hit! (ATK)

SE: 95/115

Karyx uses Psycho Boost!

SE: 144/160

Karyx waits.

Xyro uses Tranquil Boost!

SE: 144/160

Xyro waits.

{b} {b} {b} { } {A} { } { } {K} {~} A
{b} {b} {b} { } { } { } { } { } {~} B
{I} {V} {K} {C} { } {~} {~} {~} {~} C
{ } {Z} { } { } { } {~} {~} {~} {~} D
{O} {R} { } { } { } {N} {~} {~} {~} E
{L} {C} { } { } { } {~} {~} {~} {~} F
{ } { } { } { } { } {~} {~} {~} {~} G
{ } { } { } {S} {L} {~} {~} {~} {~} H
{b} {b} {b} { } { } { } { } { } {~} I
{b} {b} {b} { } { } { } { } {X} {~} J
-1---2---3---4---5---6---7---8---9


Armada is Poisoned for 3 turns.

Nazrea's Bravery has 3 turns.

Nazrea's Haste has 3 turns.

Player Phase 2!

Valincar (Nightshade) *SPIRIT DOME*
HP: 50/50
MP: 55/65
Atk: 12
Def: 7
Int: 17
Spr: 18
Move: 4 cells

Rock Doll (Natura Creature) *SPIRIT DOME* *RELAXED*
HP: 52/55
MP: 5/5
Atk: 21
Def: 99 --- 49
Int: 0
Spr: 0 --- 0
Move: 1 cell

Lyra (Enchantress) *KO*
Spoiler:

Rosetta (Element Striker) *SPIRIT DOME* *PIERCETHROUGH* *CONFUSED*
HP: 70/70
MP: 25/40
Atk: 20
Def: 14
Int: 10
Spr: 12
Move: 3 cells

Zero (Windwalker) *SPIRIT DOME* *MELD* *HASTE*
HP: 60/60
MP: 37/45
Atk: 19
Def: 11
Int: 7
Spr: 8
Move: 4 cells

Shadow (Ombre Skillblade) *SPIRIT DOME*
HP: 21/55
MP: 40/40
Atk: 17
Def: 13
Int: 12
Spr: 10
Move: 3 cells

Sonia (Astral Cleric) *SPIRIT DOME*
HP: 40/40
MP: 120/120
Atk: 7
Def: 15
Int: 17
Spr: 17
Move: 2 cells

Scather (Energy Dragon) *SPIRIT DOME*
HP: 70/70
MP: 45/45
Atk: 14
Def: 11
Int: 22
Spr: 12
Move: 3 cells

Lily (Archer Apprentice) *SPIRIT DOME* *ARCHER'S FURY*
HP: 50/50
MP: 36/50
Atk: 15 --- 30
Def: 12 --- 6
Int: 8
Spr: 13 --- 6
Move: 3 cells

Nazrea (Psycho Claw) *SPIRIT DOME* *BRAVERY* *HASTE*
HP: 95/95
SE: 58/85
Atk: 23 --- 46 --- 51
Def: 13 --- 14
Psy: 6 --- 7
Fai: 26 --- 29
Move: 6 cells

Armada (Psycho Claw) *SPIRIT DOME* *POISONED*
HP: 76/95
SE: 66/85
Atk: 23 --- 25
Def: 13 --- 14
Psy: 6 --- 7
Fai: 26 --- 29
Move: 6 cells

Clerys (Tranquil Claw) *SPIRIT DOME*
HP: 85/85
SE: 115/115
Atk: 18 --- 20
Def: 20 --- 22
Psy: 14 --- 15
Fai: 12 --- 13
Move: 4 cells

Lazarous (Tranquil Claw) *SPIRIT DOME*
HP: 63/85
SE: 107/115
Atk: 18 --- 20
Def: 20 --- 22
Psy: 14 --- 15
Fai: 12 --- 13
Move: 4 cells

Karyx (Psycho Ward) *FLOAT* *SPIRIT DOME*
HP: 45/45
SE: 144/160
Atk: 0
Def: 12
Psy: 0
Fai: 24
Move: 0 cells

Xyro (Tranquil Ward) *FLOAT* *SPIRIT DOME*
HP: 45/45
SE: 144/160
Atk: 0
Def: 24
Psy: 0
Fai: 12
Move: 0 cells

{b} - Building (cannot be occupied)
HP: 85
Def: 24
Spr: 14

{~} - Water (cannot be occupied)


Valincar casts Faze on himself!

MP: 48/65

Valincar becomes Intangible!

The creatures were quick to act. They seemed to be causing distress wherever they went. Zero had efficiently cloaked herself as usual, so Valincar figured he would do something similar. It was easy, since he was a ghost in all. With a mere thought, Valincar became completely intangible. As long as those clawed creatures didn't know magic, he would be perfectly fine.

Valincar moves to A4.


Rock Doll waits.


Last edited by Masquerade on Mon Jun 28, 2010 8:24 pm; edited 1 time in total
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Tales of Alidaire: The Corruption Disc 2 - Page 10 Empty Re: Tales of Alidaire: The Corruption Disc 2

Post by Xenosaga Thu Jun 24, 2010 10:04 am

Rosetta instantly felt her mind become muddled and clutched her head, gritting her teeth. She forced herself to focus, trying to make out who and where her enemies were. Whatever the creature had done, it had confused her. She had to get her mind under control before she ended up attacking her own allies.

Rosetta breathed out slowly, mind clearing just enough so that she could make out the creature that had caused the ailment just in front of her. It would pay dearly.

[Rosetta] moves to [E-5].

Fire flared as she lashed out at the creature, striking it three times with the intent of burning it. It would know pain.

[Rosetta] uses Blazing Roar on [Nazrea]. 24 Piercing Fire ATK DMG. 3 hits. Chance of Burn.
MP: 13/40
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Post by Shadow Thu Jun 24, 2010 3:00 pm

Shadow uses Wide Swipe on Lazarous!
MP: 24/40

Lazarous takes 31 Damage, 2 Hits!
Lazarous is pushed back to H8.

Shadow moves to H1 (H4 - H2 - H3 - H1)
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Tales of Alidaire: The Corruption Disc 2 - Page 10 Empty Re: Tales of Alidaire: The Corruption Disc 2

Post by Silver Thu Jun 24, 2010 4:44 pm

Sonia
HP: 40/40
MP: 120/120
Atk: 7
Def: 15
Int: 17
Spr: 17

Scather
Hp: 70/70
Mp: 45/45
Atk: 14
Def: 11
Int: 22
Spr: 12


Sonia waits.

Sonia was so unsure now. Lyra died next to her. And she felt horrible. She quietly chose to do nothing. Kneeling, she tried her best to hide from everything else.

Scather uses Energy Beam on Lazarous!
(Damage: 100% Int/Effect: Immobilize 50%/Element: --)

Sonia
HP: 40/40
MP: 120/120
Atk: 7
Def: 15
Int: 17
Spr: 17

Scather
Hp: 70/70
Mp: 39/45
Atk: 14
Def: 11
Int: 22
Spr: 12
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Tales of Alidaire: The Corruption Disc 2 - Page 10 Empty Re: Tales of Alidaire: The Corruption Disc 2

Post by Kurio Fri Jun 25, 2010 8:48 pm

Zero moves to cell C-5

Zero uses Air Render on Karyx. 25 Wind ATK Dmg. High Critical Hit rate
MP: 29/45

Zero moves to cell B-8

Zero attacks Karyx. 19 Lightning ATK Dmg per hit, 2 hits. Chance to Paralyze

Zero's R-Ability: Cold Blood activates, Zero restores MP
MP 39/45
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Tales of Alidaire: The Corruption Disc 2 - Page 10 Empty Re: Tales of Alidaire: The Corruption Disc 2

Post by Zerifachias Mon Jun 28, 2010 4:48 pm

Lily finally pulled her bow up and aimed it at one of the floating creatures in the back. She decided that, since the others were busy taking care of the enemies in front, she would handle the enemies in the back. Lily only hoped she had enough energy to take both out.

But then, Lily noticed that one of the enemies had increased their power to huge levels, which was not good. Rosetta had taken care of most of it's stamina, but it was still standing. That needed to be fixed. Lily switched her target to this enemy now, pulling back the string on her bow and firing it. The arrow turned into lightning before piercing through the creature's chest.

Lily used Thundering Dart on Nazrea! 34 Piercing ATK Lightning DMG! (8 MP)

"One down." Lily commented, nodding at the others.
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Post by Masquerade Mon Jun 28, 2010 8:42 pm

Nazrea takes 106 Dmg!

Nazrea KO!

Lazarous takes 19 Dmg!

HP: 44/85

Lazarous evades Immobilize!

Karyx takes 27 Dmg!

HP: 18/45

Karyx evades Paralysis!

{b} {b} {b} {V} {A} { } { } {K} {~} A
{b} {b} {b} { } { } { } { } {Z} {~} B
{I} { } {K} {C} { } {~} {~} {~} {~} C
{ } { } { } { } { } {~} {~} {~} {~} D
{O} { } { } { } {R} {~} {~} {~} {~} E
{L} {C} { } { } { } {~} {~} {~} {~} F
{ } { } { } { } { } {~} {~} {~} {~} G
{S} { } { } { } { } {~} {~} {L} {~} H
{b} {b} {b} { } { } { } { } { } {~} I
{b} {b} {b} { } { } { } { } {X} {~} J
-1---2---3---4---5---6---7---8---9


Zero's Meld has 1 turn.

Zero's Haste has 2 turns.

Lily's Archer's Fury has 2 turns.

Rosetta is Confused for 2 more turns. [NOTE: Attacking self next turn.]

Rock Doll is Relaxed for 2 more turns.

Valincar is Intangible for 3 turns.

Enemy Phase.

Armada moves to B5.

Armada uses Awful Dance on Rosetta!

MP: 30/85

Armada gains Bravery!

Armada gains Haste!

Rosetta is inflicted with Deprotect!

Rosetta evades Confusion!

Rosetta evades Addle!

Clerys moves to E2.

Clerys uses One Touch on Sonia! 56 Dmg! (ATK)

MP: 87/115

Sonia is Disabled!

Lazarous moves to H4.

Lazarous uses Ebb and Flow on Shadow!

MP: 71/115

Lazarous gains Regen!

Lazarous gains SE Regen!

Shadow evades Deshell!

Shadow falls Asleep!

Shadow is Apathetic!

Karyx uses Psycho Boost!

MP: 128/160

Armada's stats are increased by 60%!

Karyx waits.

Xyro uses Tranquil Boost!

MP: 128/160

The stats of all Tranquil Claws are increased by 10%!

Xyro waits.

{b} {b} {b} {V} { } { } { } {K} {~} A
{b} {b} {b} { } {A} { } { } {Z} {~} B
{I} { } {K} { } { } {~} {~} {~} {~} C
{ } { } { } { } { } {~} {~} {~} {~} D
{O} {C} { } { } {R} {~} {~} {~} {~} E
{L} {C} { } { } { } {~} {~} {~} {~} F
{ } { } { } { } { } {~} {~} {~} {~} G
{S} { } { } {L} { } {~} {~} {~} {~} H
{b} {b} {b} { } { } { } { } { } {~} I
{b} {b} {b} { } { } { } { } {X} {~} J
-1---2---3---4---5---6---7---8---9


Armada is Poisoned for 2 more turns.

Armada has Bravery for 3 turns.

Armada has Haste for 3 turns.

Lazarous has Regen for 5 turns.

Lazarous has SE Regen for 5 turns.

Player Phase 3!

Valincar (Nightshade) *SPIRIT DOME* *INTANGIBLE*
HP: 50/50
MP: 48/65
Atk: 12
Def: 7
Int: 17
Spr: 18
Move: 4 cells

Rock Doll (Natura Creature) *SPIRIT DOME* *RELAXED*
HP: 52/55
MP: 5/5
Atk: 21
Def: 99 --- 49
Int: 0
Spr: 0 --- 0
Move: 1 cell

Lyra (Enchantress) *KO*
Spoiler:

Rosetta (Element Striker) *SPIRIT DOME* *CONFUSED* *DEPROTECT*
HP: 70/70
MP: 13/40
Atk: 20
Def: 14
Int: 10
Spr: 12
Move: 3 cells

Zero (Windwalker) *SPIRIT DOME* *MELD* *HASTE*
HP: 60/60
MP: 39/45
Atk: 19
Def: 11
Int: 7
Spr: 8
Move: 4 cells

Shadow (Ombre Skillblade) *SPIRIT DOME* *SLEEP* *APATHY*
HP: 21/55
MP: 24/40
Atk: 17
Def: 13
Int: 12
Spr: 10
Move: 3 cells

Sonia (Astral Cleric) *KO*
Spoiler:

Lily (Archer Apprentice) *SPIRIT DOME* *ARCHER'S FURY*
HP: 50/50
MP: 28/50
Atk: 15 --- 30
Def: 12 --- 6
Int: 8
Spr: 13 --- 6
Move: 3 cells

Nazrea (Psycho Claw) *KO*

Armada (Psycho Claw) *SPIRIT DOME* *POISONED* *BRAVERY* *HASTE*
HP: 60/95
SE: 30/85
Atk: 23 --- 25 --- 40 --- 80
Def: 13 --- 14 --- 22
Psy: 6 --- 7 --- 11
Fai: 26 --- 29 --- 46
Move: 6 cells

Clerys (Tranquil Claw) *SPIRIT DOME*
HP: 85/85
SE: 87/115
Atk: 18 --- 20 --- 22
Def: 20 --- 22 --- 24
Psy: 14 --- 15 --- 17
Fai: 12 --- 13 --- 14
Move: 4 cells

Lazarous (Tranquil Claw) *SPIRIT DOME* *REGEN* *SE REGEN*
HP: 57/85
SE: 88/115
Atk: 18 --- 20 --- 22
Def: 20 --- 22 --- 24
Psy: 14 --- 15 --- 17
Fai: 12 --- 13 --- 14
Move: 4 cells

Karyx (Psycho Ward) *FLOAT* *SPIRIT DOME*
HP: 18/45
SE: 128/160
Atk: 0
Def: 12
Psy: 0
Fai: 24
Move: 0 cells

Xyro (Tranquil Ward) *FLOAT* *SPIRIT DOME*
HP: 45/45
SE: 128/160
Atk: 0
Def: 24
Psy: 0
Fai: 12
Move: 0 cells

{b} - Building (cannot be occupied)
HP: 85
Def: 24
Spr: 14

{~} - Water (cannot be occupied)


Valincar moves to C4.

Things were getting pretty tense now. The creatures were leaping about, slashing, dancing; the reasons were various. His allies seemed to be succumbing to the effects of their powerful attacks and strange dances. He felt like just giving up; there was so much chaos. However, he quickly shook his head and got back into the game. Hovering closer to the monster that had just attacked Sonia, Valincar summoned a wave of dark energ and sent it hurtling towards the creature.

Valincar uses Razing Ambition on Clerys! 24 Int Dmg! (INT)

MP: 32/65

Valincar's stats are increased by 20%!


Rock Doll waits.


Last edited by Masquerade on Wed Jun 30, 2010 11:31 am; edited 1 time in total
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Tales of Alidaire: The Corruption Disc 2 - Page 10 Empty Re: Tales of Alidaire: The Corruption Disc 2

Post by Xenosaga Tue Jun 29, 2010 12:29 pm

This muddled mind of hers was going to get her and her allies killed!

Gritting her teeth, Rosetta forced herself once more to focus on the enemy. No such luck. In fact, she couldn't even figure out who was friend and who was foe. Enough was enough. Without an ounce of hesitation, the Elemental Striker promptly smacked herself hard across the cheek, leaving a red imprint behind.

[Rosetta] attacks herself. 20 ATK DMG.
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Post by Silver Tue Jun 29, 2010 12:34 pm

Sonia *KO*
HP: 0/40
MP: 120/120
Atk: 7
Def: 15
Int: 17
Spr: 17

Scather
Hp: 70/70
Mp: 39/45
Atk: 14
Def: 11
Int: 22
Spr: 12


Scather attacks Clerys!
(Damage: 100% Atk/Effect: --/Element: --)

Sonia *KO*
HP: 0/40
MP: 120/120
Atk: 7
Def: 15
Int: 17
Spr: 17

Scather
Hp: 70/70
Mp: 39/45
Atk: 14
Def: 11
Int: 22
Spr: 12
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Post by Kurio Tue Jun 29, 2010 2:26 pm

Zero moves to cell B-6

Zero uses Hemorrhage on Armada. Doubles damage for next attack
MP: 34/45

Zero uses D-Ability: Eclipse on Armada. 38 Dark ATK Dmg

Zerio moves to cell B-8
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Post by Zerifachias Tue Jun 29, 2010 5:54 pm

Lily's R-Ability: Archer's Distance activates! Lily is forced to C-4.

Lily moves to B-6.


Lily was successful in getting away from that dangerously-close creature. It had unexpectedly caught up with Sonia and quickly gotten rid of her. Lily feared the same fate and decided to sprint away from the creature. As soon as she was a safe distance away, Lily spun around on her heels and pointed her bow at the creature. Twisting an arrow with the string, she let loose a spinning arrow, puncturing through the creature's body with precision.

Lily uses Arrow Thrust on Clerys! 39 Piercing ATK DMG! (10 MP)
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Post by Masquerade Wed Jun 30, 2010 11:42 am

Armada takes 76 Dmg!

Armada KO!

Clerys takes 41 Dmg!

HP: 44/85

{b} {b} {b} { } { } { } { } {K} {~} A
{b} {b} {b} { } { } {I} { } {Z} {~} B
{ } { } {K} {V} { } {~} {~} {~} {~} C
{ } { } { } { } { } {~} {~} {~} {~} D
{O} {C} { } { } {R} {~} {~} {~} {~} E
{L} { } { } { } { } {~} {~} {~} {~} F
{ } { } { } { } { } {~} {~} {~} {~} G
{S} { } { } {L} { } {~} {~} {~} {~} H
{b} {b} {b} { } { } { } { } { } {~} I
{b} {b} {b} { } { } { } { } {X} {~} J
-1---2---3---4---5---6---7---8---9


Zero's Meld fades.

Zero's Haste has 1 turn left.

Lily's Archer's Fury has 1 turn left.

Rosetta is no longer Confused!

Rock Doll is Relaxed for 1 more turn.

Valincar is Intangible for 2 more turns.

Rosetta has Deprotect for 2 more turns.

Shadow is Asleep for 2 more turns.

Shadow is Apathetic for 2 more turns.

Enemy Phase.

Clerys moves to D5.

Clerys uses Ebb and Flow on Lily!

MP: 51/115

Clerys gains Regen status!

Clerys gains SE Regen status!

Lily evades Deshell!

Lily falls Asleep!

Lily evades Apathy!

Lazarous moves to F5.

Lazarous uses One Touch on Rosetta! 62 Dmg! (ATK)

MP: 60/115

Rosetta evades Disable!

Karyx waits.

Xyro uses Tranquil Boost!

MP: 112/160

The stats of all Tranquil Claws are increased by 10%!

Xyro waits.

{b} {b} {b} { } { } { } { } {K} {~} A
{b} {b} {b} { } { } {I} { } {Z} {~} B
{ } { } {K} {V} { } {~} {~} {~} {~} C
{ } { } { } { } {C} {~} {~} {~} {~} D
{O} { } { } { } {R} {~} {~} {~} {~} E
{L} { } { } { } {L} {~} {~} {~} {~} F
{ } { } { } { } { } {~} {~} {~} {~} G
{S} { } { } { } { } {~} {~} {~} {~} H
{b} {b} {b} { } { } { } { } { } {~} I
{b} {b} {b} { } { } { } { } {X} {~} J
-1---2---3---4---5---6---7---8---9


Lazarous has Regen for 4 more turns.

Lazarous has SE Regen for 4 more turns.

Clerys has Regen for 5 turns.

Clerys has SE Regen for 5 turns.

Player Phase 4!

Valincar (Nightshade) *SPIRIT DOME* *INTANGIBLE*
HP: 50/50
MP: 32/65
Atk: 12 --- 14
Def: 7 --- 8
Int: 17 --- 20
Spr: 18 --- 22
Move: 4 cells

Rock Doll (Natura Creature) *SPIRIT DOME* *RELAXED*
HP: 52/55
MP: 5/5
Atk: 21
Def: 99 --- 49
Int: 0
Spr: 0 --- 0
Move: 1 cell

Lyra (Enchantress) *KO*
Spoiler:

Rosetta (Element Striker) *KO*
Spoiler:

Zero (Windwalker) *SPIRIT DOME* *HASTE*
HP: 60/60
MP: 34/45
Atk: 19
Def: 11
Int: 7
Spr: 8
Move: 4 cells

Shadow (Ombre Skillblade) *SPIRIT DOME* *SLEEP* *APATHY*
HP: 21/55
MP: 24/40
Atk: 17
Def: 13
Int: 12
Spr: 10
Move: 3 cells

Sonia (Astral Cleric) *KO*
Spoiler:

Lily (Archer Apprentice) *SPIRIT DOME* *ARCHER'S FURY* *SLEEP*
HP: 50/50
MP: 18/50
Atk: 15 --- 30
Def: 12 --- 6
Int: 8
Spr: 13 --- 6
Move: 3 cells

Nazrea (Psycho Claw) *KO*

Armada (Psycho Claw) *KO*

Clerys (Tranquil Claw) *SPIRIT DOME* *REGEN* *SE REGEN*
HP: 57/85
SE: 68/115
Atk: 18 --- 20 --- 22 --- 24
Def: 20 --- 22 --- 24 --- 26
Psy: 14 --- 15 --- 17 --- 19
Fai: 12 --- 13 --- 14 --- 15
Move: 4 cells

Lazarous (Tranquil Claw) *SPIRIT DOME* *REGEN* *SE REGEN*
HP: 70/85
SE: 77/115
Atk: 18 --- 20 --- 22 --- 24
Def: 20 --- 22 --- 24 --- 26
Psy: 14 --- 15 --- 17 --- 19
Fai: 12 --- 13 --- 14 --- 15
Move: 4 cells

Karyx (Psycho Ward) *FLOAT* *SPIRIT DOME*
HP: 18/45
SE: 128/160
Atk: 0
Def: 12
Psy: 0
Fai: 24
Move: 0 cells

Xyro (Tranquil Ward) *FLOAT* *SPIRIT DOME*
HP: 45/45
SE: 112/160
Atk: 0
Def: 24
Psy: 0
Fai: 12
Move: 0 cells

{b} - Building (cannot be occupied)
HP: 85
Def: 24
Spr: 14

{~} - Water (cannot be occupied)


Valincar uses Razing Ambition on Clerys! 28 Dmg! (INT)

MP: 16/65

Valincar's stats are increased by 20%!

The other creatures had been quick and agile, trying to kill the party at a fast pace, but the remaining creatures, though tranquil, were creating problems at a rate just as rapid. Their power was proving to be a pain. Valincar charged up more dark energy before releasing it in the form of a wave that crashed into the nearest creature.

Valincar waits.


Rock Doll waits.


Last edited by Masquerade on Wed Jun 30, 2010 9:07 pm; edited 1 time in total
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