Destiny of the Dreamweaver Character Profiles
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Destiny of the Dreamweaver Character Profiles
This will be where you can find your own Character Profiles for easy editing along with other aspects of the game such as Inventory, Enemy Profiles, and records of past battles.
Current Inventory
Herb x5 (Recovers 10 HP upon use)
Hyper Herb x2 (Recovers 20 HP over the course of 5 turns upon use)
Dream Fragment x4 (Recovers 10 MP upon use)
Hyper Tonic x1 (Removes Mini upon use)
Revolt Herb x2 (Removes Sleep/Deep Sleep upon use)
Herbal Extract x2 (Removes Frailty upon use)
Spring's Soul x1 (Permanently increases SPR by 1 upon use)
Materials
Tuft of Fur x18 (A clump of fur that came from a poor raccoon)
Lucid Jewel x1 (A beautiful jewel that Magic Zoog's love to put at the end of their staves)
First Bloom x1 (Fragrant crimson flower tinged with yellow that comes from a time period far different than the current one)
Weapons/Armor/Accessories
Cheap White Gloves (A pair of simple white gloves to add to his professional look. Increases ATK by 1; equippable by Loki)
Slim Needles (Thin, pointy objects that are supposed to be used for knitting and sewing but not anymore, it seems. Increases ATK by 1; Range: 4 cells; equippable by Layla)
Key Items
Dream Diary (A diary in which August writes details about the places he visits in the Dreamlands)
Current Gold: 747
Dream Diary
+Ominous Descent
---Seventy Steps
+Enchanted Wood
---Staircase of Awakening
---Zoog Territory
---Forest Arena
---Botanical Garden
---Final Clearing
+Dylath-Leen
---Military Clinic
---Street Vendor
---Arthur's Blades and Junk
---Defensive Necessities
---ChemSync Synthesis
Current Inventory
Herb x5 (Recovers 10 HP upon use)
Hyper Herb x2 (Recovers 20 HP over the course of 5 turns upon use)
Dream Fragment x4 (Recovers 10 MP upon use)
Hyper Tonic x1 (Removes Mini upon use)
Revolt Herb x2 (Removes Sleep/Deep Sleep upon use)
Herbal Extract x2 (Removes Frailty upon use)
Spring's Soul x1 (Permanently increases SPR by 1 upon use)
Materials
Tuft of Fur x18 (A clump of fur that came from a poor raccoon)
Lucid Jewel x1 (A beautiful jewel that Magic Zoog's love to put at the end of their staves)
First Bloom x1 (Fragrant crimson flower tinged with yellow that comes from a time period far different than the current one)
Weapons/Armor/Accessories
Cheap White Gloves (A pair of simple white gloves to add to his professional look. Increases ATK by 1; equippable by Loki)
Slim Needles (Thin, pointy objects that are supposed to be used for knitting and sewing but not anymore, it seems. Increases ATK by 1; Range: 4 cells; equippable by Layla)
Key Items
Dream Diary (A diary in which August writes details about the places he visits in the Dreamlands)
Current Gold: 747
Dream Diary
+Ominous Descent
---Seventy Steps
+Enchanted Wood
---Staircase of Awakening
---Zoog Territory
---Forest Arena
---Botanical Garden
---Final Clearing
+Dylath-Leen
---Military Clinic
---Street Vendor
---Arthur's Blades and Junk
---Defensive Necessities
---ChemSync Synthesis
Last edited by Masquerade on Sat Nov 16, 2013 1:15 pm; edited 30 times in total
Re: Destiny of the Dreamweaver Character Profiles
???
Enemy Profiles
Coming soon...
Neutral Profiles
None.
Enemy Profiles
Coming soon...
Neutral Profiles
None.
Last edited by Masquerade on Wed Nov 06, 2013 5:52 pm; edited 37 times in total
Re: Destiny of the Dreamweaver Character Profiles
Chronicle of Chapters
Chapter 00: Worthiness
Chapter 01: Welcoming Wilderness
Chapter 01-A: Zoog Offensive
Chapter 01-B: Forest Terror
Chapter 01-C: No End To Botany
Chapter 01-D: Initial Infection
Mission 00: Rabid Raccoons
Mission 01: Catalyst
Musical Library
~Sudden Judgment~
~New World Mix~
~Miniature Chaos~
~Nature's Vengeance~
~Nature's Betrayal~
~Fight for the Life of Dreams~
~Port of Significance~
~Extermination~
Chapter 00: Worthiness
Chapter 01: Welcoming Wilderness
Chapter 01-A: Zoog Offensive
Chapter 01-B: Forest Terror
Chapter 01-C: No End To Botany
Chapter 01-D: Initial Infection
Mission 00: Rabid Raccoons
Mission 01: Catalyst
Musical Library
~Sudden Judgment~
~New World Mix~
~Miniature Chaos~
~Nature's Vengeance~
~Nature's Betrayal~
~Fight for the Life of Dreams~
~Port of Significance~
~Extermination~
Last edited by Masquerade on Wed Nov 06, 2013 5:55 pm; edited 21 times in total
Re: Destiny of the Dreamweaver Character Profiles
~ B E S T I A R Y ~
Humanoid
Nasht (Location: Ominous Descent/Defeated: 1/Exp: 5/Gold: 50/Items: Potion)
Kaman-Tha (Location: Ominous Descent/Defeated: 1/Exp: 5/Gold: 75/Items: Potion)
Lucidity (Location: Enchanted Wood/Defeated: 0/Exp: ?/Gold: ?/Items: None)
Beast
Raccoon (Location: Enchanted Wood/Defeated: 21/Exp: 1/Gold: 10/Items: Tuft of Fur)
Sword Zoog (Location: Enchanted Wood/Defeated: 4/Exp: 2/Gold: 15/Items: Blade Fragment)
Magic Zoog (Location: Enchanted Wood/Defeated: 2/Exp: 3/Gold: 18/Items: Lucid Jewel)
Arrow Zoog (Location: Enchanted Wood/Defeated: 1/Exp: 2/Gold: 15/Items: Hyper Tonic)
Verdant Behemoth (Location: Enchanted Wood/Defeated: 1/Exp: 6/Gold: 115/Items: Verzandal)
Reptilian
None.
Insect
None.
Plant
Enchanted Flora (Location: Enchanted Wood/Defeated: 7/Exp: 4/Gold: 22/Items: Dream Fragment, Enchanted Leaf)
Primal Seed (Location: Enchanted Wood/Defeated: 1/Exp: 10/Gold: 87/Items: First Bloom, Spring's Soul)
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
Humanoid
Nasht (Location: Ominous Descent/Defeated: 1/Exp: 5/Gold: 50/Items: Potion)
Kaman-Tha (Location: Ominous Descent/Defeated: 1/Exp: 5/Gold: 75/Items: Potion)
Lucidity (Location: Enchanted Wood/Defeated: 0/Exp: ?/Gold: ?/Items: None)
Beast
Raccoon (Location: Enchanted Wood/Defeated: 21/Exp: 1/Gold: 10/Items: Tuft of Fur)
Sword Zoog (Location: Enchanted Wood/Defeated: 4/Exp: 2/Gold: 15/Items: Blade Fragment)
Magic Zoog (Location: Enchanted Wood/Defeated: 2/Exp: 3/Gold: 18/Items: Lucid Jewel)
Arrow Zoog (Location: Enchanted Wood/Defeated: 1/Exp: 2/Gold: 15/Items: Hyper Tonic)
Verdant Behemoth (Location: Enchanted Wood/Defeated: 1/Exp: 6/Gold: 115/Items: Verzandal)
Reptilian
None.
Insect
None.
Plant
Enchanted Flora (Location: Enchanted Wood/Defeated: 7/Exp: 4/Gold: 22/Items: Dream Fragment, Enchanted Leaf)
Primal Seed (Location: Enchanted Wood/Defeated: 1/Exp: 10/Gold: 87/Items: First Bloom, Spring's Soul)
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
Last edited by Masquerade on Wed Nov 06, 2013 5:56 pm; edited 13 times in total
Re: Destiny of the Dreamweaver Character Profiles
Name: August Chambers
Gender: Male
Age: 24
Level: 10
Next Level: 7/256
Appearance:
Profession: Dreamweaver - The one who claims this profession has more control over the ability to weave dream energy into forms to use as weapons allowing him a greater arsenal with which to demolish the opposition. (Basic Attacks +1)(Fluid Mist)(Adept of Arms)
*Fluid Mist: Allows the user to change from one dream weapon to another twice in the same turn. Only one attack/skill can be used in the same turn, however, unless affected by a status like Haste.
*Adept of Arms: Allows the user to instantly launch attacks and skills after changing dream weapons.
Weapon: Dreamflow Lv. 1 - A small bit of dream energy that slowly trickles around the user and can be used to form weak weapons. (Damage: Varying)(Range: Varying)
Armor: Vague Overcoat - A boring, plain, gray overcoat that seems to dull out the interesting aspects of the wearer's personality.
Accessory: Solemn Memento (ATK+1)
A-Ability: Dream Weaponry:
+Sword: Conjures a sword using dream energy in order to use a variety of slashing and stabbing attacks. Range: Varying. Varying MP. Allows for the usage of Sword abilities.
---Crushing Blow: Deals a crazed blow to the enemy with such immense power that it could crush bone should it connect. 180% Atk Dmg. Range: Adjacent cell. Low hit rate. 10 MP.
---Spinning Slash: Spins rapidly with sword outstretched in order to assault enemies attempting to surround the user. 120% Atk Dmg. Range: All surrounding cells (adjacent/diagonal.) 14 MP.
+Staff: Conjures a staff using dream energy in order to cast a spell from the user's repertoire. Range: Varying. Varying MP. Allows for the usage of Staff abilities.
---Dream Fire: Shoots a stream of violet fire that soars over an enemy and then strikes it in the back. 100% Int Dmg. Range: 4 cells. High critical hit chance. Chance of Burn. 10 MP. Fire elemental.
---Dream Blizzard: Fires a large golden icicle at an enemy only to have it split into several that strike the enemy. 110% Int Dmg. Range: 6 cells. 5 hits. 14 MP. Ice elemental.
+Shield: Conjures a shield using dream energy in order to unleash a myriad of defensive techniques to fortify the user's self and allies. Range: Varying. Varying MP. Allows for the usage of Shield abilities.
---Guard: Holds shield out to block incoming attacks. Range: Self only. Halves all damage next turn. 8 MP.
---Bash: Slams shield into the enemy's head causing it to become rather dizzy. 120% Atk Dmg. Range: Adjacent cell. Chance of Confusion. 8 MP.
+Bow and Arrow: Conjures a bow with a full quiver of arrows in order to fire a devastating long-range attack upon the enemy. Range: Varying. Varying MP. Allows for the usage of Bow and Arrow abilities.
---Aim: Nocks an arrow and aims carefully at an enemy to more accurately strike its vital points. Next attack deals double damage. Range: Self only. 6 MP.
---Power Shot: Pulls the arrow back as far as possible before letting it soar through the air and strike an enemy with great force. 120% Atk Dmg. Range: 4 cells. High critical hit rate. 8 MP.
+Spear: Conjures a long spear with which to pierce enemies at a slight distance. Range: Varying. Varying MP. Allows for the usage of Spear abilities.
---Skewer: Thrusts the spear through three enemies in a line. 130% Atk Dmg. Range: Adjacent cell. Hits 2 enemies directly behind the target. 10 MP.
---Whirlwind: Spins around and knocks surrounding enemies away with a powerful gust. 110% Atk Dmg. Range: All surrounding cells. 14 MP. Wind elemental.
+Relic: Conjures a tablet of stone inscribed with ancient writing and blessed with an untold divine power. Range: Varying. Varying MP. Allows for the usage of Relic abilities.
---Healing Light: Showers an ally or oneself with a warm light that aims to mend any wounds that the recipient may have sustained. 120% Int HP Recovery. Range: 4 cells. 10 MP.
---Bless: Chants ancient phrases in order to awaken the dormant power that lies with in the souls of those who are the focus of the spell. Bestows one random positive status. Range: Single ally. 8 MP.
+Scythe: Conjures a wicked scythe with a long handle and sharp, curved blade with which to mangle the foes with deadly attacks. Range: Varying. Varying MP. Allows for the usage of Scythe abilities.
---Imminence: With the mere appearance of the scythe, one's fate is carved in stone. Boosts Critical Hit Rate and Critical Hit Damage by 30% for 3 turns. Range: Self. 16 MP.
---Elimination: Slashes downwards diagonally upon a foe, before turning for a vicious horizontal slice and finishing with another downwards, diagonal slash from the opposite direction as the first. 110% Atk Dmg. Range: 2 cells. 3 hits. 10 MP.
A-Ability: Dream Extension:
+Pulse Fault: Delivers a glancing blow to the foe, surrounding it with runes alight with ghostly flame that slows the beating of the foe's heart over time until it stops. 140% Atk Dmg. Range: Adjacent cell. Chance of Doom. 20 MP. Sword only.
+Dream Flare: Condenses the dream mist and whips it up into a maelstrom that creates friction with the air as it moves resulting in a massive explosion that leaves no foe unscathed. 200% Int Dmg. Range: All enemies. 24 MP. Staff only.
R-Ability: Infinite Counter - When attacked by any means, allows the user to counterattack the enemy for 100% Atk/Int damage despite range, as long as the user has the appropriate weapon learned.
S-Ability: Constant Dreamflow - Recovers MP equal to 5% Max MP at the start of each turn.
D-Ability: Dream Death (Neutral) - With immense concentration, the user slams a fist into the enemy which causes an unimaginable amount of dream energy to surge forth and shatter the enemy into dream particles that meander off into the distance, cursed to wander the Dreamland for eternity. Deals 200% Atk/Int Dmg to one enemy up to 4 cells away.
Stats:
HP: 50
MP: 35
DD: 0/25
Atk: 12 (+1 from Dreamflow Lv. 1)(+1 from Solemn Memento)
Def: 7 (+1 from Vague Overcoat)
Int: 8 (+1 from Dreamflow Lv. 1)
Spr: 5 (+1 from Vague Overcoat)
Evade: 7%
Movement: 2 cells (+1 from Dreamweaver profession)
Skill Points: 1
Demise Skill Points: 1
~ | ~ | ~
Dream Visions
To be added...
Gender: Male
Age: 24
Level: 10
Next Level: 7/256
Appearance:
- Spoiler:
Profession: Dreamweaver - The one who claims this profession has more control over the ability to weave dream energy into forms to use as weapons allowing him a greater arsenal with which to demolish the opposition. (Basic Attacks +1)(Fluid Mist)(Adept of Arms)
*Fluid Mist: Allows the user to change from one dream weapon to another twice in the same turn. Only one attack/skill can be used in the same turn, however, unless affected by a status like Haste.
*Adept of Arms: Allows the user to instantly launch attacks and skills after changing dream weapons.
Weapon: Dreamflow Lv. 1 - A small bit of dream energy that slowly trickles around the user and can be used to form weak weapons. (Damage: Varying)(Range: Varying)
Armor: Vague Overcoat - A boring, plain, gray overcoat that seems to dull out the interesting aspects of the wearer's personality.
Accessory: Solemn Memento (ATK+1)
A-Ability: Dream Weaponry:
+Sword: Conjures a sword using dream energy in order to use a variety of slashing and stabbing attacks. Range: Varying. Varying MP. Allows for the usage of Sword abilities.
---Crushing Blow: Deals a crazed blow to the enemy with such immense power that it could crush bone should it connect. 180% Atk Dmg. Range: Adjacent cell. Low hit rate. 10 MP.
---Spinning Slash: Spins rapidly with sword outstretched in order to assault enemies attempting to surround the user. 120% Atk Dmg. Range: All surrounding cells (adjacent/diagonal.) 14 MP.
+Staff: Conjures a staff using dream energy in order to cast a spell from the user's repertoire. Range: Varying. Varying MP. Allows for the usage of Staff abilities.
---Dream Fire: Shoots a stream of violet fire that soars over an enemy and then strikes it in the back. 100% Int Dmg. Range: 4 cells. High critical hit chance. Chance of Burn. 10 MP. Fire elemental.
---Dream Blizzard: Fires a large golden icicle at an enemy only to have it split into several that strike the enemy. 110% Int Dmg. Range: 6 cells. 5 hits. 14 MP. Ice elemental.
+Shield: Conjures a shield using dream energy in order to unleash a myriad of defensive techniques to fortify the user's self and allies. Range: Varying. Varying MP. Allows for the usage of Shield abilities.
---Guard: Holds shield out to block incoming attacks. Range: Self only. Halves all damage next turn. 8 MP.
---Bash: Slams shield into the enemy's head causing it to become rather dizzy. 120% Atk Dmg. Range: Adjacent cell. Chance of Confusion. 8 MP.
+Bow and Arrow: Conjures a bow with a full quiver of arrows in order to fire a devastating long-range attack upon the enemy. Range: Varying. Varying MP. Allows for the usage of Bow and Arrow abilities.
---Aim: Nocks an arrow and aims carefully at an enemy to more accurately strike its vital points. Next attack deals double damage. Range: Self only. 6 MP.
---Power Shot: Pulls the arrow back as far as possible before letting it soar through the air and strike an enemy with great force. 120% Atk Dmg. Range: 4 cells. High critical hit rate. 8 MP.
+Spear: Conjures a long spear with which to pierce enemies at a slight distance. Range: Varying. Varying MP. Allows for the usage of Spear abilities.
---Skewer: Thrusts the spear through three enemies in a line. 130% Atk Dmg. Range: Adjacent cell. Hits 2 enemies directly behind the target. 10 MP.
---Whirlwind: Spins around and knocks surrounding enemies away with a powerful gust. 110% Atk Dmg. Range: All surrounding cells. 14 MP. Wind elemental.
+Relic: Conjures a tablet of stone inscribed with ancient writing and blessed with an untold divine power. Range: Varying. Varying MP. Allows for the usage of Relic abilities.
---Healing Light: Showers an ally or oneself with a warm light that aims to mend any wounds that the recipient may have sustained. 120% Int HP Recovery. Range: 4 cells. 10 MP.
---Bless: Chants ancient phrases in order to awaken the dormant power that lies with in the souls of those who are the focus of the spell. Bestows one random positive status. Range: Single ally. 8 MP.
+Scythe: Conjures a wicked scythe with a long handle and sharp, curved blade with which to mangle the foes with deadly attacks. Range: Varying. Varying MP. Allows for the usage of Scythe abilities.
---Imminence: With the mere appearance of the scythe, one's fate is carved in stone. Boosts Critical Hit Rate and Critical Hit Damage by 30% for 3 turns. Range: Self. 16 MP.
---Elimination: Slashes downwards diagonally upon a foe, before turning for a vicious horizontal slice and finishing with another downwards, diagonal slash from the opposite direction as the first. 110% Atk Dmg. Range: 2 cells. 3 hits. 10 MP.
- Spoiler:
- +Crossbow: Conjures a crossbow with a quiver of bolts ready for firing, the ammunition being tainted with dark magic to sabotage foes. Range: Varying. Varying MP. Allows for the usage of Crossbow abilities.
---Poison Shot: Fires a bolt with at tip doused in a deadly poison. 100% Atk Dmg. Range: 4 cells. Chance of Poison. 6 MP.
---Unfortunate Shot: Fires a bolt that has been jinxed with luck-sapping magics. 100% Atk Dmg. Range: 4 cells. Chance of Misfortune. 8 MP.
+Twin Daggers: Conjures vicious daggers with which the user can execute fast strikes with keen precision. Range: Varying. Varying MP. Allows for the usage of Twin Dagger abilities.
---Rapid Puncture: Maliciously stabs the foe repeatedly in the stomach with blinding blows. 70% Atk Dmg. Range: Adjacent cell. 6 hits. Chance of Bleeding. 12 MP.
---Once Over: Swipes at as many vital spots on the enemy as one can in a single fluid movement with both weapons. 150% Atk Dmg. Range: Adjacent cell. High critical hit chance. 14 MP.
+Cards: Conjures a deck of playing cards in an attempt to try the luck of both the user and the enemies. Range: Varying. Varying MP. Allows for the usage of Card abilities.
---Lady Luck: Summons the sweet lady herself to bestow her gift of luck upon the user with a quick kiss on the cheek. Increases Luck for ally party for all Card abilities by 20% for 5 turns. Range: Set. 8 MP.
---Gamblin' Man: Stacks the odds with six cards marked with various plagues and the players pick their poison, unleashing the plague they picked upon their respective parties. Inflicts one random negative status effect on each party. 50/50 chance to take on negative status regardless of susceptibility rates or natural resistance. If Luck is high, chances of taking on the negative status is reduced. Also, if Luck is high, there is a chance for the status chosen from the start to be less severe. Range: All. 14 MP.
A-Ability: Dream Extension:
+Pulse Fault: Delivers a glancing blow to the foe, surrounding it with runes alight with ghostly flame that slows the beating of the foe's heart over time until it stops. 140% Atk Dmg. Range: Adjacent cell. Chance of Doom. 20 MP. Sword only.
+Dream Flare: Condenses the dream mist and whips it up into a maelstrom that creates friction with the air as it moves resulting in a massive explosion that leaves no foe unscathed. 200% Int Dmg. Range: All enemies. 24 MP. Staff only.
- Spoiler:
- +Guardian Emblem: Evokes a valiant seal to bolster the defenses of one and one's allies while bestowing a steady healing power to mend their wounds over time. Increases DEF by 10% for 5 turns. Bestows Regen. Range: Self and all adjacent cells. 20 MP. Shield only.
+Gorgon's Grasp: Unleashes an arrow that embeds itself into the target and spreads a curse throughout the target's body that turns it to stone completely, or traps the target in place if it's immune to the effects of the curse. 160% Atk Dmg. Range: 4 cells. Chance of Petrify. Increased chance of Immobilize if no Petrify. 24 MP. Bow and Arrow only.
+Octane Serpent: Sweeps spear through the air while extending the main spear point through the use of dream mist and causing it to branch off in unpredictable manners as to strike the entire opposition in a single blow. 180% Atk Dmg. Range: All enemies. Sure hit. 26 MP. Spear only. Can only be learned after defeating Lucidity.
+Resurrection: Through a blazing torrent of light, one's dream soul is returned to its dream body from the expanse of the void. Revives fallen target with 40% Max HP. Range: 3 cells. 20 MP. Relic only.
+Decapitation: Raises scythe and brings it back before swinging it horizontally with a blow aimed for the victim's neck in an attempt to completely remove said victim's head from its body. 240% Atk Dmg. Range: 2 cells. Chance of Instant Death. 42 MP. Scythe only.
+Cursed Rain: Fires a single bolt into the sky shrouded in dark magic where it explodes forming a huge cloud of shadows that rains down vicious bolts upon the opposition bringing the wrath of vengeance upon them. 120% Atk Dmg. Range: All enemies. Chance of Curse. 16 MP. Crossbow only.
+Reaper's Dance: Quick, but brutal combination of straightforward slashes followed by leaping over the foe and spinning around with blades outstretched for more slashes aimed in the same place again and again finishing with another small flurry of cuts and stabs. 30% Atk Dmg for 1st-5th hits and 11th-15th htis. 80% Atk Dmg for 6th-10th hits. Range: Adjacent cell. 15 hits. 24 MP. Twin Daggers only.
+Dice Demise: Puts one's own life on the line in an effort to steal away the life of an enemy which all comes down to a simple roll of the dice. A game of evens and odds. May result in Instant Death of user or the user's target. Increased Luck may help tip the favor in your direction. Range: Self; single enemy. 24 MP. Cards only.
A-Ability: Dream Vision *LOCKED*
+Libra: A vision of perfect balance. Channeling dream mist, one brings to life a creature of scales who constantly seeks out equilibrium and imposes it upon its environment. Summons Libra. Range: Adjacent cell. 9 MP.
+Phantom: A vision of a lonely soul finding solace in music. Channeling dream mist, one brings to life an ephemeral apparition fused to its piano such that it can never be separated from the music it loves so much. Range: Adjacent cell. 9 MP.
+Marble: A vision of an artist's masterpiece. Channeling dream mist, one brings to life an amazing construct made completely out of marble that takes a will of its own and obeys those who have power while not letting said power corrupt their minds. Range: Adjacent cell. 9 MP.
+Blight: A vision of the effects of horrible disease. Channeling dream mist, one brings to life a being whose hands and legs are shackled and forced to suffer at the hands of myriad plagues that it can spread to others easily. Range: Adjacent cell. 9 MP.
A-Ability: Dream Alteration *LOCKED*
R-Ability: Infinite Counter - When attacked by any means, allows the user to counterattack the enemy for 100% Atk/Int damage despite range, as long as the user has the appropriate weapon learned.
S-Ability: Constant Dreamflow - Recovers MP equal to 5% Max MP at the start of each turn.
D-Ability: Dream Death (Neutral) - With immense concentration, the user slams a fist into the enemy which causes an unimaginable amount of dream energy to surge forth and shatter the enemy into dream particles that meander off into the distance, cursed to wander the Dreamland for eternity. Deals 200% Atk/Int Dmg to one enemy up to 4 cells away.
Stats:
HP: 50
MP: 35
DD: 0/25
Atk: 12 (+1 from Dreamflow Lv. 1)(+1 from Solemn Memento)
Def: 7 (+1 from Vague Overcoat)
Int: 8 (+1 from Dreamflow Lv. 1)
Spr: 5 (+1 from Vague Overcoat)
Evade: 7%
Movement: 2 cells (+1 from Dreamweaver profession)
Skill Points: 1
Demise Skill Points: 1
~ | ~ | ~
Dream Visions
To be added...
Last edited by Masquerade on Wed Nov 06, 2013 6:08 pm; edited 22 times in total
Re: Destiny of the Dreamweaver Character Profiles
Name: Katarina
Gender: Female
Age: 21
Level: 2
Next Level: 14/16
Appearance:
Profession: Pyrathian Vanguard - These natural-born leaders are more often than not found at the front of groups. Contrary to what many may think, these warriors imbued with the power of the sun focus more on their magic than their physical offensive abilities. [Defender]
*Defender - Reduces damage taken by 10%.
Weapon: Imbued Cleaver - A large claymore infused with light energy, granting it magic properties. [INT-based damage]
Armor: Plate Mail - Your standard metal plate armor.
Accessory: Gauntlet - A single plated glove with claws at the tips of the fingers. [+5 MP]
A-Ability: Daybreak
+ Zenith Blade - Katarina channels mana into her blade and strikes with it, the force of the strike temporarily stunning the target. [120% Holy INT Dmg. Range: Adjacent. Stuns target for 1 turn. 10 MP]
+ Sunstrike - Katarina calls down a pillar of flames to smite her target. [100% Fire INT DMG. Range: 5 cells. Chance of Blind. 6 MP]
A-Ability: Item
R-Ability:Immolation - "Ever heard the story of the man with wax wings?" Whenever Katarina or her shield takes damage, the attacker takes 50% of damage. This will activate even if Katarina is K.O.ed by the attack.
S-Ability: Aegis of the Sun - Katarina absorbs 50% of the MP she uses for A-Abilities as a damage-mitigating shield, up to a maximum of 20% of her max HP. The shield can absorb 1 damage for each 1 MP spent. Multiple instances of Aegis of the Sun adds to the current shield amount but cannot exceed the maximum amount.
D-Ability: Supernova - As a final effort to protect her allies Katarina engulfs the battlefield in sacred fire. The fire burns her enemies and cleanses her allies, leaving them rejuvenated to continue fighting. [100% Fire INT Dmg. Range: All. Heals Allies for 50% max HP. Removes all negative status afflictions]
Stats
HP: 30
MP: 15 (+5 from Gauntlet)
Shield: 0/6
ATK: 1
DEF: 3 (+1 from Plate Mail)
INT: 4 (+1 from Imbued Cleaver)
SPR: 4
Evade: 2%
Movement: 2 cells (+1 from Pyrathian Vanguard profession)
Skill Points: 1
Gender: Female
Age: 21
Level: 2
Next Level: 14/16
Appearance:
- Spoiler:
Profession: Pyrathian Vanguard - These natural-born leaders are more often than not found at the front of groups. Contrary to what many may think, these warriors imbued with the power of the sun focus more on their magic than their physical offensive abilities. [Defender]
*Defender - Reduces damage taken by 10%.
Weapon: Imbued Cleaver - A large claymore infused with light energy, granting it magic properties. [INT-based damage]
Armor: Plate Mail - Your standard metal plate armor.
Accessory: Gauntlet - A single plated glove with claws at the tips of the fingers. [+5 MP]
A-Ability: Daybreak
+ Zenith Blade - Katarina channels mana into her blade and strikes with it, the force of the strike temporarily stunning the target. [120% Holy INT Dmg. Range: Adjacent. Stuns target for 1 turn. 10 MP]
+ Sunstrike - Katarina calls down a pillar of flames to smite her target. [100% Fire INT DMG. Range: 5 cells. Chance of Blind. 6 MP]
A-Ability: Item
R-Ability:
S-Ability: Aegis of the Sun - Katarina absorbs 50% of the MP she uses for A-Abilities as a damage-mitigating shield, up to a maximum of 20% of her max HP. The shield can absorb 1 damage for each 1 MP spent. Multiple instances of Aegis of the Sun adds to the current shield amount but cannot exceed the maximum amount.
D-Ability: Supernova - As a final effort to protect her allies Katarina engulfs the battlefield in sacred fire. The fire burns her enemies and cleanses her allies, leaving them rejuvenated to continue fighting. [100% Fire INT Dmg. Range: All. Heals Allies for 50% max HP. Removes all negative status afflictions]
Stats
HP: 30
MP: 15 (+5 from Gauntlet)
Shield: 0/6
ATK: 1
DEF: 3 (+1 from Plate Mail)
INT: 4 (+1 from Imbued Cleaver)
SPR: 4
Evade: 2%
Movement: 2 cells (+1 from Pyrathian Vanguard profession)
Skill Points: 1
Last edited by Kurio on Wed Nov 06, 2013 9:39 pm; edited 18 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 29
Location : I dunno 3:
Re: Destiny of the Dreamweaver Character Profiles
Name: Aria Whisper
Age: Appears 16
Gender: Female
Appearance:
Translucence: The user is intangible.
Teleport: The user's move is infinite.
Level: 10
Exp: 7/256
Weapon: Semblance Lv 1- The illusion has no weapon, she only has that with which she lives. She must survive on her uncertain existence alone, it is her only defense. (Damage: Int) (Range: Infinite)
Armor: Faded Presence Lv 1- The illusion also has no armor, for she is only there as long her will persists. She fades with the light, her hope growing dim, her weakened presence being the remains of her will.
Accessory: Memento- Does she really have anything? No memories. No family. No certainty. She just... carries this with her.
A-Ability: Mirage
+Whispers – "Can you hear them? The voices... they're calling out to you." The user makes her target hear voices in their head; Though the target is confused by the many whispers, they seem to take the advice the strange statements give them. No Damage. +15% Evasion [Once per Target]. Range: 3 Cells. 6 MP.
+Haunting – "You can't hide... I'll find you." The user causes her target's fears to come to life before their very eyes. No matter where they turn they only find their fears waiting for them. 100% Int Damage. 50% Chance of Fear. Range: 3 Cells. 8 MP.
+Reflection – "You can be just like me." The user fades from existence only to reappear next to her target and press her hands to their form. Instantly their physical form wavers and disappears, leaving only a translucent, intangible form. No Damage. Bestows Intangible. Range: 3 Cells. 8 MP.
+Illumination – "I will not fade!" The user flashes angrily, causing light to fill the area and blind those too close to her. 100% Int Damage. 25% Chance of Blind; Illuminates the Area. Range: Surrounding Cells. 12 MP. Light Elemental.
+Gasp – "Breathe... just, breathe." The user kneels before a fallen target and caresses them lovingly before placing one kiss upon their lips. Through some power, the life the user sustains somehow transfers into the fallen one and returns them to the living. No Damage. Revives Target with 20% Max Hp. Range: Adjacent Cell. 12 MP.
+Shade – "Fall into the void... disappear in my embrace." The user flickers before slowly fading, a certain murkiness filling the area she had been in. In a flash the user reappears and sends the darkness forward in a pulse that is then redirected to form a laser. 140% Int Damage. Range: 4 Cells. 10 MP. Darkness Elemental.
+Possession – "If I am not be real then I shall make myself real." The user disappears before reappearing in front of her target at which point she dives into their being. Though the light fades and she is seemingly gone, she is still very much there; within they who she attempted to take over. No Damage. Possesses Target. Range: 5 Cells. Level x2 MP.
A-Ability: False Realities
+Corporeality – "My only desire: certainty." Evokes the power of the user's wishes and desires in order to strengthen the user's image and connection with the world in which she has appeared. No Damage. Bestows Doublecast. +25% Int for Three Turns. Range: Self. 14 MP.
+Serene Gift – "Feel no touch of blade, no lick of steel; no pain... no harm... just serenity." Drawing forth from the user's intangible existence, the user generates a thick veil of energy which protects her from that which can harm her. No Damage. Bestows Shell for Five Turns. Range: Self. 12 MP.
A-Ability: Delusional Ideal *LOCKED*
A-Ability: Remnants of Reality *LOCKED*
R-Ability:
+Wavering Form – Whenever the user occupies unoccupiable cells, the user's chance to evade attacks is increased by 20%
S-Ability:
+Uncertain Existence – The user can occupy any unoccupiable cells, not having to deal with negative status effects from those cells.
D-Ability:
+Echoed Apparition – "..." The user appears in more than one place at once with perfect image. Those that see her are suddenly plagued with the life she has lived for what seems like eternity. Only neither party ever really went through such a thing... 100% Pierce Int Damage. Chance of Confusion. Range: All Enemies.
---Definitive Resentment – "Why are you so special?" Suddenly reappears in a single spot, flickering violently bearing a murderous aura that chills the area surrounding the user. With a single utterance everything in the immediate vicinity is subjected to a horrible torrent of darkness which freezes the very soul. 160% Pierce Int Damage. Chance of Freeze. User may move to chosen cell before executing this chain. Range: 2 Layers of Surrounding Cells. 0 MP. Darkness Elemental.
Stats:
Next Level: Mp, Int, Spr
HP: 40 (+5 from Memento)
MP: 60
DD: 0/25
Atk: 1 (+0 from Semblance Lv 1)
Def: 6 (+0 from Faded Presence Lv 1)
Int: 10 (+1 from Semblance Lv 1)
Spr: 10 (+1 from Faded Presence Lv 1)
Evade: 11%
Move: Infinite
Skill Points: 0
Age: Appears 16
Gender: Female
Appearance:
- Spoiler:
Translucence: The user is intangible.
Teleport: The user's move is infinite.
Level: 10
Exp: 7/256
Weapon: Semblance Lv 1- The illusion has no weapon, she only has that with which she lives. She must survive on her uncertain existence alone, it is her only defense. (Damage: Int) (Range: Infinite)
Armor: Faded Presence Lv 1- The illusion also has no armor, for she is only there as long her will persists. She fades with the light, her hope growing dim, her weakened presence being the remains of her will.
Accessory: Memento- Does she really have anything? No memories. No family. No certainty. She just... carries this with her.
A-Ability: Mirage
+Whispers – "Can you hear them? The voices... they're calling out to you." The user makes her target hear voices in their head; Though the target is confused by the many whispers, they seem to take the advice the strange statements give them. No Damage. +15% Evasion [Once per Target]. Range: 3 Cells. 6 MP.
+Haunting – "You can't hide... I'll find you." The user causes her target's fears to come to life before their very eyes. No matter where they turn they only find their fears waiting for them. 100% Int Damage. 50% Chance of Fear. Range: 3 Cells. 8 MP.
+Reflection – "You can be just like me." The user fades from existence only to reappear next to her target and press her hands to their form. Instantly their physical form wavers and disappears, leaving only a translucent, intangible form. No Damage. Bestows Intangible. Range: 3 Cells. 8 MP.
+Illumination – "I will not fade!" The user flashes angrily, causing light to fill the area and blind those too close to her. 100% Int Damage. 25% Chance of Blind; Illuminates the Area. Range: Surrounding Cells. 12 MP. Light Elemental.
+Gasp – "Breathe... just, breathe." The user kneels before a fallen target and caresses them lovingly before placing one kiss upon their lips. Through some power, the life the user sustains somehow transfers into the fallen one and returns them to the living. No Damage. Revives Target with 20% Max Hp. Range: Adjacent Cell. 12 MP.
+Shade – "Fall into the void... disappear in my embrace." The user flickers before slowly fading, a certain murkiness filling the area she had been in. In a flash the user reappears and sends the darkness forward in a pulse that is then redirected to form a laser. 140% Int Damage. Range: 4 Cells. 10 MP. Darkness Elemental.
+Possession – "If I am not be real then I shall make myself real." The user disappears before reappearing in front of her target at which point she dives into their being. Though the light fades and she is seemingly gone, she is still very much there; within they who she attempted to take over. No Damage. Possesses Target. Range: 5 Cells. Level x2 MP.
A-Ability: False Realities
+Corporeality – "My only desire: certainty." Evokes the power of the user's wishes and desires in order to strengthen the user's image and connection with the world in which she has appeared. No Damage. Bestows Doublecast. +25% Int for Three Turns. Range: Self. 14 MP.
+Serene Gift – "Feel no touch of blade, no lick of steel; no pain... no harm... just serenity." Drawing forth from the user's intangible existence, the user generates a thick veil of energy which protects her from that which can harm her. No Damage. Bestows Shell for Five Turns. Range: Self. 12 MP.
- Spoiler:
- +Gentle Breeze – "Here it's safe, and here it's warm." The user solidifies her image, a gentle warmness surrounding her as she begins to hum a soothing tune. As if in response to her tranquil melody, a breeze just as warm as she is caresses those around her and eases their pain. No Damage. Bestows Regen; Bestows Mp Regen. Range: 4 Cells. ? MP. Wind Elemental.
+Brilliant Shine – "A guiding light... something so pure." The user looks on past the battle at a light which only she can see; with a smile on her face she embraces the light and feels her own light shine so bright that nothing can stop her. With a single gesture, the light that the user appears within condenses and fires off in the form of countless lasers. 100% Int Damage. 8 Hits. Randomized Hits. Range: All Enemies. ? MP. Light Elemental.
+Ominous Spiral – "I won't waver!" The user gestures towards her target, which does nothing to them physically but robs them of their shadow. With a part of themselves in her hands, so easily bent to her will, the user releases a pulse of mana that causes the target's shadow to snake its way up the target's body and burst into millions of tiny shadows that reform attached to the target. 120% Int Damage. 160% Int Damage. Range: 5 Cells. ? MP. Darkness Elemental.
+Void Caress – "Slip into the depths of the darkest dreams–fallacy all of it." Manipulates mana into the shape of a crescent before slicing the target with it several times, each touch sending dream particles directly into their system in hopes of placing them into a permanent rest. 110% Int Damage. 3 Hits. 75% Chance of Sleep. Range: 2 Cells. ? MP.
+Passionate Release – "With this power, let it end!" The user takes within her image the light which surrounds her and appears to be whole for but a moment before releasing it, not as light but a passionate stream of white flame that envelops everything it touches in its radiance. 180% Int Damage. Hits All in the Way. Range: 5 Frontal Cells. ? MP. Fire Elemental.
+Uplifting Fervor – "You... want my freedom?" The user solidifies her image, a warmth surrounding her before she emits a pulse of mana which spreads it to those among her. In an instant her warmth is replaced with a coldness and she flickers, unable to hold onto her form. No Damage. Bestows Haste and Infinite Movement [All Allies excluding Self] for Five Turns; Inflicts Slow and Reduces Movement to 2 Cells [Self] for Five Turns. Range: All Allies. ? MP.
A-Ability: Delusional Ideal *LOCKED*
- Spoiler:
- +Infinite Dichromatism – "Be forever lost amidst the border of dark and light!" Gathers a myriad of darkness and light mana and subjugates the target to relentless blasts of the mana in continuous succession. 60% Int Damage. 16 Hits. Range: 4 Cells. 20 MP. Light Elemental [8 Hits]; Dark Elemental [8 Hits].
+Depths of Despair – "All I've known is falling in this cruel world–you shall know the same." Bombards the target's mind with negative energies that force them to believe less of themselves–nothing but doom and despair. No Damage. Reduces target's Spr by 10% for Five Turns. Stacks 5 Times. Range: 4 Cells. ? MP.
A-Ability: Remnants of Reality *LOCKED*
R-Ability:
+Wavering Form – Whenever the user occupies unoccupiable cells, the user's chance to evade attacks is increased by 20%
S-Ability:
+Uncertain Existence – The user can occupy any unoccupiable cells, not having to deal with negative status effects from those cells.
D-Ability:
+Echoed Apparition – "..." The user appears in more than one place at once with perfect image. Those that see her are suddenly plagued with the life she has lived for what seems like eternity. Only neither party ever really went through such a thing... 100% Pierce Int Damage. Chance of Confusion. Range: All Enemies.
---Definitive Resentment – "Why are you so special?" Suddenly reappears in a single spot, flickering violently bearing a murderous aura that chills the area surrounding the user. With a single utterance everything in the immediate vicinity is subjected to a horrible torrent of darkness which freezes the very soul. 160% Pierce Int Damage. Chance of Freeze. User may move to chosen cell before executing this chain. Range: 2 Layers of Surrounding Cells. 0 MP. Darkness Elemental.
Stats:
Next Level: Mp, Int, Spr
HP: 40 (+5 from Memento)
MP: 60
DD: 0/25
Atk: 1 (+0 from Semblance Lv 1)
Def: 6 (+0 from Faded Presence Lv 1)
Int: 10 (+1 from Semblance Lv 1)
Spr: 10 (+1 from Faded Presence Lv 1)
Evade: 11%
Move: Infinite
Skill Points: 0
Last edited by Silver on Wed Nov 06, 2013 6:32 pm; edited 30 times in total
Re: Destiny of the Dreamweaver Character Profiles
Jeanne Maura
Female, 22 (May 1)
Appearance:
Profession: Scythe of The Winds - A powerful magician in possession of the incredible power of the wind. Just like the wind, this mage is both versatile and can change quicker than the blink of an eye, turning from a gentle breeze to hurricane-force winds. (Tailwind)(Ranged Basic Attack [3])
Tailwind - Passively boosts Evade of all allies by 5%.
Weapon: White Blade - A scythe as pale white as the clouds that float overhead. The scythe actually changes shades the darker the clouds are.
Armor: Cloud Armor - Light armor that allows for maximum flexibility and protection against magic.
Accessory: Hairband - A black hairband.
A-Ability: Wind Scythe
Slicing Maelstrom - The user whips up a small storm in her hands and, using her scythe, allows the winds to take a form to coat the user's weapon in this storm. The user then swings her scythe at her target, throwing a massive blast of wind and energy at her target, literally blowing them apart. 140% Atk DMG. 4 cell range. Chance of Bleeding. 10 MP. Wind Elemental.
Searing Winds - The user whips up a gale of hot air that she blows across her enemies, searing them in the extreme heat of her wind. 70% Atk DMG to all enemies. Chance of Burn. 10 MP. Wind Elemental.
R-Ability:Winds of Chance - Once after every spellcast, there is a slight chance that the ability used will be replicated by the wind, doing double damage to the same target.
S-Ability: Nimbus - As an avarice of the wind, this unit is given the ability to fly by producing two small, fluffy, white clouds beneath her feet. (Bestows Flight)(Passive)
D-Ability: Breaking Hurricane - An ultimate spell using the strongest of winds to blow apart the enemy ranks and throw the entire battlefield into disarray. These winds are not only strong, but they are sharp. Sharp enough to cut bodies in half. 100% Piercing Atk DMG to all enemies. Chance of Blood Loss.
Stats:
Level: 1
Progress: 0/10
HP: 20
MP: 20 (+5 from Hairband)
DD: 0/10
Atk: 4 (+1 from White Blade)
Def: 2
Int: 1
Spr: 3 (+1 from Cloud Armor)
Move: 2 (+2 from Scythe of the Winds Profession)
Evade: 5%
Skill Points: 0
Battle-Ready Stats:
Affinity:
August: -Just Met- (Who?)
Katarina: -Just Met- (Lots of armor)
Aria: -Just Met- (Her boobs are so tiny)
Female, 22 (May 1)
Appearance:
- Spoiler:
Profession: Scythe of The Winds - A powerful magician in possession of the incredible power of the wind. Just like the wind, this mage is both versatile and can change quicker than the blink of an eye, turning from a gentle breeze to hurricane-force winds. (Tailwind)(Ranged Basic Attack [3])
Tailwind - Passively boosts Evade of all allies by 5%.
- Spoiler:
- Windscythe Summoner - A magician who uses great agility and physical strength to wreck havoc among the enemy party while supporting both herself and her allies with minor healing magic and shields. This magician can also summon peculiar clouds in battle to assist with minor objectives. (Tailwind)(Summoner's Insight)
Tailwind - Passively boosts Evade of all allies by 6%.
Summoner's Insight - Summoning skills do not interfere with the user's Act or Move phases, but cost 20% more MP than normal.
Weapon: White Blade - A scythe as pale white as the clouds that float overhead. The scythe actually changes shades the darker the clouds are.
Armor: Cloud Armor - Light armor that allows for maximum flexibility and protection against magic.
Accessory: Hairband - A black hairband.
A-Ability: Wind Scythe
Slicing Maelstrom - The user whips up a small storm in her hands and, using her scythe, allows the winds to take a form to coat the user's weapon in this storm. The user then swings her scythe at her target, throwing a massive blast of wind and energy at her target, literally blowing them apart. 140% Atk DMG. 4 cell range. Chance of Bleeding. 10 MP. Wind Elemental.
Searing Winds - The user whips up a gale of hot air that she blows across her enemies, searing them in the extreme heat of her wind. 70% Atk DMG to all enemies. Chance of Burn. 10 MP. Wind Elemental.
- Spoiler:
- Dual-Edged Windscythe - The user spins her scythe in the air around her before making two quick and strong slashes. These slashes disturb the air currents and create two blades made of pressurized wind fly towards her target, cutting through armor and flesh as easily as a sword pierces dirt. 130% Atk DMG. 2 hits. 3 cell range. Chance of Blood Loss. ? MP. Wind Elemental.
Greater Ward - The user surrounds herself with a sphere of wind, the energy flowing incredibly fast around her. This sphere of protection guards the user against certain types of magic and can actually reflect magic. Bestows Reflect for three turns. Self Only. ? MP. Wind Elemental.
Hands of Wind - "Have you ever wondered what the true form of the wind is? Think of it as a multitude of tiny hands, grabbing at your body." Unleashes a huge blast of wind in the shape of a tightened fist that hits the first target and blasts them backwards. 150% Atk DMG. 4 cell range. Knockbacks target 3 cells. ? MP. Wind Elemental.
Eye of the Storm - An eerie calm befalls the opposing party as the user adopts a bone-chilling aura. Just like the dropping spirits right before the storm is unleashed, fear rises up in the opposing party as a massive power is stored in the user's body, just waiting to be unleashed. May cause Fear. Enemy party range. Bestows Haste to the user. ? MP. Wind Elemental.
Second Wind - The user brings forth a gust of wind to stir the spirits of her and her allies, making what may seem to be a hopeless situation turn around into their advantage. Bestows Haste to self and all allies. ? MP. Wind Elemental.
Dance of the Bladed Winds - The user spins her scythe through the air with incredibly speed and force, whipping up a storm of harsh wind with the blade of her scythe. With each swing, another blade of wind joins the rest, until the pressure of keeping all this power becomes too great to hold in one place and expands outwards with the force of a maximum speed freight train. 120% Atk DMG to a 5 cell radius surrounding the user. Knockbacks all enemies to the outer edges of the blast. ? MP. Wind Elemental.
Air Cleaver - A melee attack where the user generates a massive gust around the user's weapon and cleaves down on the user's target, cutting even the wind in the path of the user's scythe, creating a vacuum of space that draws in both the user and the user's target. 170% Atk DMG. 30% Atk DMG recoil. Adjacent cell range. May cause Addle. ? MP. Wind Elemental.
A-Ability: Summoning the Storm
Flying Nimbus - Summons a fluffy cloud that follows the user or the user's targeted ally around and provides them with a bonus passive evasion and can grant small boons over the course of the cloud's summon. Summons Nimbus. Wind Elemental.
Storm Clouds - Summons a dark cloud that attaches itself to the user's targeted enemy and deals magical damage in the form of Lightning Elemental attacks every turn. Can also inflict minor debuffs on the target. Summons Storm. ? MP. Lightning Elemental.
Vapor - Summons a slow-moving cloud that constantly rains throughout it's summoning. The rain provides those in the same cell as the cloud with a minor healing that activates every turn the cloud is actively raining. Can also remove debuffs on targeted allies. Summons Vapor. ? MP. Water Elemental.
R-Ability:
S-Ability: Nimbus - As an avarice of the wind, this unit is given the ability to fly by producing two small, fluffy, white clouds beneath her feet. (Bestows Flight)(Passive)
D-Ability: Breaking Hurricane - An ultimate spell using the strongest of winds to blow apart the enemy ranks and throw the entire battlefield into disarray. These winds are not only strong, but they are sharp. Sharp enough to cut bodies in half. 100% Piercing Atk DMG to all enemies. Chance of Blood Loss.
Stats:
Level: 1
Progress: 0/10
HP: 20
MP: 20 (+5 from Hairband)
DD: 0/10
Atk: 4 (+1 from White Blade)
Def: 2
Int: 1
Spr: 3 (+1 from Cloud Armor)
Move: 2 (+2 from Scythe of the Winds Profession)
Evade: 5%
Skill Points: 0
Battle-Ready Stats:
- Code:
[color=blue]J[/color]eanne (Scythe of the Winds) *FLYING*
HP: 20/20
MP: 25/25
DD: 0/10
Atk: 5
Def: 2
Int: 1
Spr: 4
Move: 8
Evade: 35%
Affinity:
August: -Just Met- (Who?)
Katarina: -Just Met- (Lots of armor)
Aria: -Just Met- (Her boobs are so tiny)
Last edited by Zerifachias on Sun Nov 17, 2013 1:03 pm; edited 6 times in total
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Destiny of the Dreamweaver Character Profiles
Name: Lady Alice Ashworth
Age: 20
Gender: Female
Appearance
-------------------
Profession: Divine Knight - A noble warrior who sworn an oath to serve the gods, taking justice to the lands and protecting the weak. Wields a sword with divine strengh.[Shield Bearer][Equips Swords]
Weapon: Broad Sword - Simple, cheap sword made of steel. [+1 ATK]
Shield: Buckler - Small round shield. Light, but not very protective. [+1 SPR]
Armor: Iron Plate - Standard issue breastplate made of iron. Includes shoulder guards and arm guards. Can't get much more standard than that. [+1 DEF]
Acessory: Silver Bracelet - Engraved silver bracelets worn under the gloves. [+1 ATK]
-------------------
A-Ability: Divine Sword
+ Chastising Light -
Range: 3 cells.
Effect: 100% Atk Holy DMG. Chance of Blind.
MP: 6
+Icicle Flower -
Range: 3 cells.
Effect: 100% Atk Ice Dmg, to target and adjacent cells.
MP: 8
S-Ability: Blade of Heavens - For each hit the Divine Knight's basic attack has beyond the first, she gains an additional hit on all her Divine Sword Abilities. Additionally, every time the Divine Knight deals damage, she gains MP Regen for 4 turns.
R-Ability: Seiken - For each 5% MP she is lacking, the Divine Knight deals 5% more damage.
D-Ability: Vaettir Spear - Deals 150% Dark Piercing Atk Dmg to a foe up to 3 cells away. Adds Doom. It victim os immune to death effects, Vaettir Spear deals 200% Dark Piercing Atk Dmg.
-------------------
Stats:
Level: 1
Exp: 0/10
HP: 20/20
MP: 20/20
DD: 0/10
ATK: 4 [+1 from Broad Sword][+1 from Silver Bracelet]
DEF: 3 [+1 from Iron Plate]
INT: 1
SPR: 2 [+1 from Buckler]
Evade: 3% [+1% from Buckler]
Block: 5%
MOV: 2 cells
Skill Points: 0
Age: 20
Gender: Female
Appearance
- Spoiler:
-------------------
Profession: Divine Knight - A noble warrior who sworn an oath to serve the gods, taking justice to the lands and protecting the weak. Wields a sword with divine strengh.[Shield Bearer][Equips Swords]
Weapon: Broad Sword - Simple, cheap sword made of steel. [+1 ATK]
Shield: Buckler - Small round shield. Light, but not very protective. [+1 SPR]
Armor: Iron Plate - Standard issue breastplate made of iron. Includes shoulder guards and arm guards. Can't get much more standard than that. [+1 DEF]
Acessory: Silver Bracelet - Engraved silver bracelets worn under the gloves. [+1 ATK]
-------------------
A-Ability: Divine Sword
+ Chastising Light -
Range: 3 cells.
Effect: 100% Atk Holy DMG. Chance of Blind.
MP: 6
+Icicle Flower -
Range: 3 cells.
Effect: 100% Atk Ice Dmg, to target and adjacent cells.
MP: 8
- Spoiler:
- +Stardust Execution -
Range: 3 cells
Effect: 100% Atk Holy Dmg. If target is under 20% HP, it dies.
MP:10
+Chains of Solitude -
Range: 3 cells.
Effect: 100% Atk Ice Dmg. Chance of Stun
MP: 8
+Lifestream Absolution -
Range: 3 cells.
Effect: 100% Atk Water Dmg. Drains damage dealt as HP.
MP: 10
+Stagnant Surge -
Range: 3 cells.
Effect: 100% Atk Water Dmg. Chance of Silence.
MP: 6
+Howling Edge -
Effect: 100% Atk Air Dmg in a 5 cells line.
MP: 8
+Transparent Sever -
Range: 3 cells.
Effect: 100% Atk Air Dmg. Chance to DeProtect.
MP: 12
+Shatter Point -
Range: 3 cells.
Effect: 100% Atk Lightning Dmg. Chance to DeShell.
MP: 12
+Flux Anomaly -
Range: 3 cells.
Effect: 100% Atk Lightning Dmg. Damages MP.
MP: 8
S-Ability: Blade of Heavens - For each hit the Divine Knight's basic attack has beyond the first, she gains an additional hit on all her Divine Sword Abilities. Additionally, every time the Divine Knight deals damage, she gains MP Regen for 4 turns.
D-Ability: Vaettir Spear - Deals 150% Dark Piercing Atk Dmg to a foe up to 3 cells away. Adds Doom. It victim os immune to death effects, Vaettir Spear deals 200% Dark Piercing Atk Dmg.
-------------------
Stats:
Level: 1
Exp: 0/10
HP: 20/20
MP: 20/20
DD: 0/10
ATK: 4 [+1 from Broad Sword][+1 from Silver Bracelet]
DEF: 3 [+1 from Iron Plate]
INT: 1
SPR: 2 [+1 from Buckler]
Evade: 3% [+1% from Buckler]
Block: 5%
MOV: 2 cells
Skill Points: 0
Allindur, the Lightfoot- Fleeting Dreamer
- Posts : 1147
Join date : 2012-05-05
Age : 32
Location : I was BORN to the stage, baby!
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