Masquerade's Character Chronicle
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Masquerade's Character Chronicle
Prepare to be amazed, viewers! I am your humble administrator, Masquerade, and I bring you a great library of all the characters I am using our could use in the future. I expect this thing to be full after some time; my ideas are endless...well, I'm sure there's an end somewhere, but I haven't seen it yet! =3
~ Table Of Contents ~
?
Aaron Nordstrom
Abel Candelite
Aeria Gaines
Agite
Alaster Klein
Albere
Albert Valentine
Alexander Heaven
Alexandra Valentine
Alice
Alice Kingsley
Altima Esquecido
Alyssia Infernae
Amelia "Amy" Vivere
Anastasia Heart
Angelo
Anya Erisvel
Aronia
Aronia, Antiria's Avatar
Artemecia of the Snow
Aruu
Atlas Auburne
August Chambers
Aurora Borealis
Aurux Aerius
Autumn Savage
Axelias
Barrett Nelson
Brian Hayes
Brutal Krie
Candor Thomas
Cat-san
Cerberus
Chance Crawford
Charles Renoir
Chase Armistice
Cheshire Cat
Clamber
Clarissia Fairchild
Cloud Strife
Cornelia Lancaster
Crona
Cursed Seraph
Cynthia Leone
Daniel Caldwell
Dante Thorne
Desert Rose
Desert Rose (Full Power)
Dextra and Sinistra
Diana Liddell
Dolce
Duncan, Rune Knight of the Blazing Inferno
Edward Natura
Ein
Elavagia
Elavagia, Queen of the Seas
Elena Malbraeze
Elisia Annabeth Cordelle
Elusia
Elza
Erimis
Erin Alraune
Erin Sotella
Evenlyn Rothschild
Felicia Auburne
Ferria Morte
Flaya Nasterus
Flora Alraune
Frederic Francois Chopin
Garret Lyrios
General Dobi Boshi
Grant the Mystic
Grey Vorlaccio
Hakatsu Inagawa
Harold Ornstein
Head Coordinator Segoe Trebuchet
Henry Chaucer
Isabella
Jenova
Johnny Garland
Julia Reschelle
K
Kalaya
Kalvin Morteille
Karmen Harrows
Katerina Lorraine
Kathyrine Fowles
Kazega Fukimasu
Kazu Gneiss
Keriel Ra'shac-lorr
King Edwin of Dalmaschior
King William of Rose
Lancellus
Larzel
Lawrence Caustier
Lieutenant Step
Light Schaum
Lilith Type-X
Lloyd Astramus
Lola Hare
Lucidity Nightengale
Lucille Bookman
Luna Aerius
Lyra Mivelle
Macha the Tempest
Madsquerade
Magnus Faircloth
Malice Sleipnir
Margaret Saunders
Marilyn Foxglove
Marioneta
Marvin Ellis
Marya Liddell
Masquerade
Masquerade the Baker
Masquerade the Composer
Masquerade the Epic Hero
Masquerade the Exorcist
Maxwell Night
Melody Deremer
Mia Thorne
Michelle LaFayette
Mirror Doll
"Nanaro" (Amy Rhodes)
Nara
Natalia Reschelle
Nerra
Nia
Nias Aldin
Nika "Heaven" Makari
Nikita Feoras
Nocturne
Nothus Viper
Nox Tellerin
Null Magic Boss-san
Nyala Stratford
Oliver Morte
Oliver Rosenthal
Orin Alstere
Oxygen Masq
Paisagem (Assumed Form)
Patrice the Earthbound
Princess Ariadne Flora
Radiance Hunter
Randell Arganath
Ranier
Rayne Saffir
Reynal Tier
Rhyme Vandelet
Rico di Silvio
Rien Saffir
Rin Kaminaga
Riori
Riou Saphael "MASSACRE"
Ritsuko Cauda
Roberto Liorra
Rock Doll
Roger Valentine
Rosemary Reynolds
Ruby
Salem Verzolt
Samuel Ramos
Samuel Ravencroft
Scarlet Auburne
Sephiroth
Skye
Sleipnir
Sonata
Stewart Rifkin
Tamashi Natazuki
Tamashi, Wanderer of Graveyards
Taylor Hanslen
Teresa Thorne
Thanatos Remerall
The Elder
Tiamat
Touhou Masq
Trinity Heart
Trinity's Reverse Heartless
Valia, Tonorus, Celar, and Reizul
Valincar
Vance
Vance Granadas
Vayne Borealis
Venase
Vincent Chaucer
Vincent Raines
Voir-ne "See No Evil"
Wallace Night
Waltz IV
Waltz Farthorn
Xantu
Zair Lorenthal
Zephyrus Hraesvel
Ziryu
~ Deities ~
Torcrea - God of Creation (Primary Force)
Nihdestra - God of Destruction (Resistance Force)
Tiamat - Goddess of Rivers (Primary Force)
Roezus - God of Ice (Resistance Force)
Meteoro - God of Space (Resistance Force)
Cachoeira - Goddess of Waterfalls (Resistance Force)
Paisagem - God of Landscapes (Resistance Force)
Raicostra - God of Thunder (Primary Force)
Altima - Goddess of the Forgotten/Goddess of the Void (She forgot.)
Gaia - Goddess of Earth (Resistance Force)
Natura - Goddess of Elements (Primary Force)
Escuridao - God of Darkness (Resistance Force)
Espulho - God of Mirrors (Primary Force)
Mutilacao - God of Tricks and Mayhem (Resistance Force)
More to come...
*Primary Force: Indicates that the deity in question joined the side of Torcrea in trying to get the deities to go into a deep slumber to seal their own powers during the War of the Gods.
*Resistance Force: Indicates that the deity in question went against Torcrea in an effort to keep the deities awake so they had full access to their powers and dominions during the War of the Gods.
~ Table Of Contents ~
?
Aaron Nordstrom
Abel Candelite
Aeria Gaines
Agite
Alaster Klein
Albere
Albert Valentine
Alexander Heaven
Alexandra Valentine
Alice
Alice Kingsley
Altima Esquecido
Alyssia Infernae
Amelia "Amy" Vivere
Anastasia Heart
Angelo
Anya Erisvel
Aronia
Aronia, Antiria's Avatar
Artemecia of the Snow
Aruu
Atlas Auburne
August Chambers
Aurora Borealis
Aurux Aerius
Autumn Savage
Axelias
Barrett Nelson
Brian Hayes
Brutal Krie
Candor Thomas
Cat-san
Cerberus
Chance Crawford
Charles Renoir
Chase Armistice
Cheshire Cat
Clamber
Clarissia Fairchild
Cloud Strife
Cornelia Lancaster
Crona
Cursed Seraph
Cynthia Leone
Daniel Caldwell
Dante Thorne
Desert Rose
Desert Rose (Full Power)
Dextra and Sinistra
Diana Liddell
Dolce
Duncan, Rune Knight of the Blazing Inferno
Edward Natura
Ein
Elavagia
Elavagia, Queen of the Seas
Elena Malbraeze
Elisia Annabeth Cordelle
Elusia
Elza
Erimis
Erin Alraune
Erin Sotella
Evenlyn Rothschild
Felicia Auburne
Ferria Morte
Flaya Nasterus
Flora Alraune
Frederic Francois Chopin
Garret Lyrios
General Dobi Boshi
Grant the Mystic
Grey Vorlaccio
Hakatsu Inagawa
Harold Ornstein
Head Coordinator Segoe Trebuchet
Henry Chaucer
Isabella
Jenova
Johnny Garland
Julia Reschelle
K
Kalaya
Kalvin Morteille
Karmen Harrows
Katerina Lorraine
Kathyrine Fowles
Kazega Fukimasu
Kazu Gneiss
Keriel Ra'shac-lorr
King Edwin of Dalmaschior
King William of Rose
Lancellus
Larzel
Lawrence Caustier
Lieutenant Step
Light Schaum
Lilith Type-X
Lloyd Astramus
Lola Hare
Lucidity Nightengale
Lucille Bookman
Luna Aerius
Lyra Mivelle
Macha the Tempest
Madsquerade
Magnus Faircloth
Malice Sleipnir
Margaret Saunders
Marilyn Foxglove
Marioneta
Marvin Ellis
Marya Liddell
Masquerade
Masquerade the Baker
Masquerade the Composer
Masquerade the Epic Hero
Masquerade the Exorcist
Maxwell Night
Melody Deremer
Mia Thorne
Michelle LaFayette
Mirror Doll
"Nanaro" (Amy Rhodes)
Nara
Natalia Reschelle
Nerra
Nia
Nias Aldin
Nika "Heaven" Makari
Nikita Feoras
Nocturne
Nothus Viper
Nox Tellerin
Null Magic Boss-san
Nyala Stratford
Oliver Morte
Oliver Rosenthal
Orin Alstere
Oxygen Masq
Paisagem (Assumed Form)
Patrice the Earthbound
Princess Ariadne Flora
Radiance Hunter
Randell Arganath
Ranier
Rayne Saffir
Reynal Tier
Rhyme Vandelet
Rico di Silvio
Rien Saffir
Rin Kaminaga
Riori
Riou Saphael "MASSACRE"
Ritsuko Cauda
Roberto Liorra
Rock Doll
Roger Valentine
Rosemary Reynolds
Ruby
Salem Verzolt
Samuel Ramos
Samuel Ravencroft
Scarlet Auburne
Sephiroth
Skye
Sleipnir
Sonata
Stewart Rifkin
Tamashi Natazuki
Tamashi, Wanderer of Graveyards
Taylor Hanslen
Teresa Thorne
Thanatos Remerall
The Elder
Tiamat
Touhou Masq
Trinity Heart
Trinity's Reverse Heartless
Valia, Tonorus, Celar, and Reizul
Valincar
Vance
Vance Granadas
Vayne Borealis
Venase
Vincent Chaucer
Vincent Raines
Voir-ne "See No Evil"
Wallace Night
Waltz IV
Waltz Farthorn
Xantu
Zair Lorenthal
Zephyrus Hraesvel
Ziryu
~ Deities ~
Torcrea - God of Creation (Primary Force)
Nihdestra - God of Destruction (Resistance Force)
Tiamat - Goddess of Rivers (Primary Force)
Roezus - God of Ice (Resistance Force)
Meteoro - God of Space (Resistance Force)
Cachoeira - Goddess of Waterfalls (Resistance Force)
Paisagem - God of Landscapes (Resistance Force)
Raicostra - God of Thunder (Primary Force)
Altima - Goddess of the Forgotten/Goddess of the Void (She forgot.)
Gaia - Goddess of Earth (Resistance Force)
Natura - Goddess of Elements (Primary Force)
Escuridao - God of Darkness (Resistance Force)
Espulho - God of Mirrors (Primary Force)
Mutilacao - God of Tricks and Mayhem (Resistance Force)
More to come...
*Primary Force: Indicates that the deity in question joined the side of Torcrea in trying to get the deities to go into a deep slumber to seal their own powers during the War of the Gods.
*Resistance Force: Indicates that the deity in question went against Torcrea in an effort to keep the deities awake so they had full access to their powers and dominions during the War of the Gods.
Last edited by Masquerade on Sun Nov 25, 2012 5:45 pm; edited 117 times in total
Re: Masquerade's Character Chronicle
From: Chronicles of Advena: 35 Hours (First Run)
Name: Luna Aerius
Gender: Female
Age: 18
Level: 4
Profession: Lunar Knight
Weapon: Bent Lance (Range: 2 cells)
Armor: Silver Mail
Accessory: Rusty Helm (Def+1)
A-Ability: Lunar Manifestation:
+Moonlight Slash: Spins lance around bathing it in moonlight and simply slashes the enemy. 110% Int Dmg. Range: Adjacent cell. 5 MP.
+Midnight Rend: Swings lance upwards to send a forceful wave of energy to strike enemies in a row. 110% Atk Dmg. Range: 3 cells; hits all enemies in the way. 8 MP.
+Un Deux: Attacks once, then follows up with a quick second blow. 100% Atk Dmg. Range: 2 cells. 2 hits. 5 MP.
R-Ability: None
S-Ability: Steel Heart- Allows the user to take one final turn after HP reaches 0, but items cannot be used.
Awakening: Moonlit Burial (Holy)
Stats:
HP: 35
MP: 20
ATK: 4 (+1 from Bent Lance)
DEF: 4 (+3 from Silver Mail) (+1 from Rusty Helm)
INT: 3 (+0 from Bent Lance)
SPR: 2 (+0 from Rusty Mail)
MOVE: 2 (+0 from Lunar Knight Job)
Skill Points: 2
From: ???
Name: Aurux Aerius
Gender: Male
Age: 18
Level: 1
Next Level: 1/10
Appearance:
Profession: Lunar Renegade - Classified as a renegade by his people, the one who claims this profession must fight until the end of time to claim the kingdom as his own and gain the trust of his subjects.
Weapon: Straight to the Heart - A knightsword that is longer than usual and always aims for the enemy's heart, regardless of the whim of the user. (High Critical Hit Rate)
Weapon: Lunar Guidance - A radiant short sword that leaves trails of pure moonlight after every slash, dazzling the enemy. (Added Effect: Blind)
Armor: Leather Vest - A simple vest made of leather that was crafted fairly well.
Accessory: Jewel of Redemption (MP+5)(SPR+1)
A-Ability: Reclaim the Kingdom:
+Radiant Moonlight: Fills sword with light mana and hurtles a blade of it at the enemy. 120% Atk Dmg. Range: 3 cells. 8 MP.
+Shooting Star: Thrusts sword into an enemy and uses it as an aid to leap high into the sky above the enemy before crashing down with second sword outstretched to plunge into the enemy. 120% Atk Dmg upon thrust. 140% Atk Dmg upon plunge. Range: Adjacent cell. 2 hits. 14 Dmg.
A-Ability: Item.
R-Ability: None.
S-Ability: Dual Wield- Allows the user to wield two weapons at once.
D-Ability: Rise to the Throne (Holy) - Upon being blessed with divine power, the user rises into the sky with angelic wings made of moonlight, only to descend quickly with swords ablaze with white fire and scathe the battlefield. Deals 100% Piercing Atk damage to all enemies.
Stats:
HP: 25
MP: 15 (+5 from Jewel of Redemption)
ATK: 4 (+4 from Straight to the Heart)(+3 from Lunar Guidance)
DEF: 3 (+2 from Leather Vest)
INT: 2 (+0 from Straight to the Heart)(+1 from Lunar Guidance)
SPR: 2 (+1 from Leather Vest)(+1 from Jewel of Redemption)
Movement: 2 cells (+1 from Lunar Renegade job)
Skill Points: 0
Name: Luna Aerius
Gender: Female
Age: 18
Level: 4
Profession: Lunar Knight
Weapon: Bent Lance (Range: 2 cells)
Armor: Silver Mail
Accessory: Rusty Helm (Def+1)
A-Ability: Lunar Manifestation:
+Moonlight Slash: Spins lance around bathing it in moonlight and simply slashes the enemy. 110% Int Dmg. Range: Adjacent cell. 5 MP.
+Midnight Rend: Swings lance upwards to send a forceful wave of energy to strike enemies in a row. 110% Atk Dmg. Range: 3 cells; hits all enemies in the way. 8 MP.
+Un Deux: Attacks once, then follows up with a quick second blow. 100% Atk Dmg. Range: 2 cells. 2 hits. 5 MP.
R-Ability: None
S-Ability: Steel Heart- Allows the user to take one final turn after HP reaches 0, but items cannot be used.
Awakening: Moonlit Burial (Holy)
Stats:
HP: 35
MP: 20
ATK: 4 (+1 from Bent Lance)
DEF: 4 (+3 from Silver Mail) (+1 from Rusty Helm)
INT: 3 (+0 from Bent Lance)
SPR: 2 (+0 from Rusty Mail)
MOVE: 2 (+0 from Lunar Knight Job)
Skill Points: 2
From: ???
Name: Aurux Aerius
Gender: Male
Age: 18
Level: 1
Next Level: 1/10
Appearance:
- Spoiler:
Profession: Lunar Renegade - Classified as a renegade by his people, the one who claims this profession must fight until the end of time to claim the kingdom as his own and gain the trust of his subjects.
Weapon: Straight to the Heart - A knightsword that is longer than usual and always aims for the enemy's heart, regardless of the whim of the user. (High Critical Hit Rate)
Weapon: Lunar Guidance - A radiant short sword that leaves trails of pure moonlight after every slash, dazzling the enemy. (Added Effect: Blind)
Armor: Leather Vest - A simple vest made of leather that was crafted fairly well.
Accessory: Jewel of Redemption (MP+5)(SPR+1)
A-Ability: Reclaim the Kingdom:
+Radiant Moonlight: Fills sword with light mana and hurtles a blade of it at the enemy. 120% Atk Dmg. Range: 3 cells. 8 MP.
+Shooting Star: Thrusts sword into an enemy and uses it as an aid to leap high into the sky above the enemy before crashing down with second sword outstretched to plunge into the enemy. 120% Atk Dmg upon thrust. 140% Atk Dmg upon plunge. Range: Adjacent cell. 2 hits. 14 Dmg.
A-Ability: Item.
R-Ability: None.
S-Ability: Dual Wield- Allows the user to wield two weapons at once.
D-Ability: Rise to the Throne (Holy) - Upon being blessed with divine power, the user rises into the sky with angelic wings made of moonlight, only to descend quickly with swords ablaze with white fire and scathe the battlefield. Deals 100% Piercing Atk damage to all enemies.
Stats:
HP: 25
MP: 15 (+5 from Jewel of Redemption)
ATK: 4 (+4 from Straight to the Heart)(+3 from Lunar Guidance)
DEF: 3 (+2 from Leather Vest)
INT: 2 (+0 from Straight to the Heart)(+1 from Lunar Guidance)
SPR: 2 (+1 from Leather Vest)(+1 from Jewel of Redemption)
Movement: 2 cells (+1 from Lunar Renegade job)
Skill Points: 0
Last edited by Masquerade on Sun Jan 24, 2010 11:29 am; edited 2 times in total
Re: Masquerade's Character Chronicle
From: Land of Roq-na (Original)
Name: Nocturne, Male, 21, Lv. 4
Job: Conductor
Weapon: Black Wand
Armor: Torn Overcoat
Accessory: Faded Score (Magic +1)
A-Ability: Orchestration:
+Mana Stinger: Shoots a ball of energy at the enemy that ensnares the enemy and shocks it multiple times. 80% Magic Dmg. Range: 4 cells. Lightning elemental. 4 hits. Cost: 5 MP. Can be linked to a normal attack for double the MP cost.
+Fire: Conjures a small flame to burn the enemy. 100% Magic Dmg. Range: 3 cells. Cost: 4 MP.
A-Ability: Item.
R-Ability: Legato- When physical damage is dealt, slows the attacker down with gravitational magic by reducing the attacker's Movement by 1.
S-Ability: Allegretto- Increases MP by 1 at the start of each turn. (Passive)
Z-Ability: Fatal Rhapsody (Lightning)
Stats:
Health: 20
Mana: 30
Attack: 1 (+0 from Black Wand)
Defense: 4 (+1 from Torn Overcoat)
Magic: 6 (+2 from Black Wand)(+1 from Faded Score)
Magic Defense: 5 (+1 from Torn Overcoat)
Movement: 2 (+1 from Conductor Job)
Sphere Points: 0
From: Consequences
Name: Isabella
Gender: Female
Age: 19
Level: 1
Next Level: 1/10
Appearance:
Profession: Violinist - With the sound of her violin on her side, the one who claims this profession wields the beautiful compositions as a weapon against her foes.
Weapon: Beginner's Violin - A violin designed for those just starting to play.
Armor: Simple Dress - A perfectly normal dress that captivates and manifests the true simplicity in life.
Accessory: Horsehair Bow (ATK+1)
A-Ability: Haunting Melody:
+Sharp: Draws the bow harshly across the violin to play a sharp note that pierces the enemies ear drum. 60% Piercing Atk Dmg. Range: 4 cells. 6 MP.
+Upbeat: Plays an upbeat melody that causes the target to want to dance along, faster and faster. Range: 4 cells. Casts Haste on target. 8 MP.
A-Ability: Item.
R-Ability: None.
S-Ability: Fermata- Increases HP by 3 at the start of each turn. (Passive)
D-Ability: Apocalypse (Fire) - Plays a tune on the violin that foretells of a great catastrophe resulting in massive spheres of flame to descend from the sky and rain down upon the battlefield. Deals 100% Piercing Atk damage to all enemies.
Stats:
HP: 25
MP: 15
ATK: 4 (+1 from Beginner's Violin)(+1 from Horsehair Bow)
DEF: 3 (+1 from Simple Dress)
INT: 2 (+0 from Beginner's Violin)
SPR: 3 (+1 from Simple Dress)
Movement: 2 cells (+1 from Violinist job)
Skill Points: 0
Name: Nocturne, Male, 21, Lv. 4
Job: Conductor
Weapon: Black Wand
Armor: Torn Overcoat
Accessory: Faded Score (Magic +1)
A-Ability: Orchestration:
+Mana Stinger: Shoots a ball of energy at the enemy that ensnares the enemy and shocks it multiple times. 80% Magic Dmg. Range: 4 cells. Lightning elemental. 4 hits. Cost: 5 MP. Can be linked to a normal attack for double the MP cost.
+Fire: Conjures a small flame to burn the enemy. 100% Magic Dmg. Range: 3 cells. Cost: 4 MP.
A-Ability: Item.
R-Ability: Legato- When physical damage is dealt, slows the attacker down with gravitational magic by reducing the attacker's Movement by 1.
S-Ability: Allegretto- Increases MP by 1 at the start of each turn. (Passive)
Z-Ability: Fatal Rhapsody (Lightning)
Stats:
Health: 20
Mana: 30
Attack: 1 (+0 from Black Wand)
Defense: 4 (+1 from Torn Overcoat)
Magic: 6 (+2 from Black Wand)(+1 from Faded Score)
Magic Defense: 5 (+1 from Torn Overcoat)
Movement: 2 (+1 from Conductor Job)
Sphere Points: 0
From: Consequences
Name: Isabella
Gender: Female
Age: 19
Level: 1
Next Level: 1/10
Appearance:
- Spoiler:
Profession: Violinist - With the sound of her violin on her side, the one who claims this profession wields the beautiful compositions as a weapon against her foes.
Weapon: Beginner's Violin - A violin designed for those just starting to play.
Armor: Simple Dress - A perfectly normal dress that captivates and manifests the true simplicity in life.
Accessory: Horsehair Bow (ATK+1)
A-Ability: Haunting Melody:
+Sharp: Draws the bow harshly across the violin to play a sharp note that pierces the enemies ear drum. 60% Piercing Atk Dmg. Range: 4 cells. 6 MP.
+Upbeat: Plays an upbeat melody that causes the target to want to dance along, faster and faster. Range: 4 cells. Casts Haste on target. 8 MP.
A-Ability: Item.
R-Ability: None.
S-Ability: Fermata- Increases HP by 3 at the start of each turn. (Passive)
D-Ability: Apocalypse (Fire) - Plays a tune on the violin that foretells of a great catastrophe resulting in massive spheres of flame to descend from the sky and rain down upon the battlefield. Deals 100% Piercing Atk damage to all enemies.
Stats:
HP: 25
MP: 15
ATK: 4 (+1 from Beginner's Violin)(+1 from Horsehair Bow)
DEF: 3 (+1 from Simple Dress)
INT: 2 (+0 from Beginner's Violin)
SPR: 3 (+1 from Simple Dress)
Movement: 2 cells (+1 from Violinist job)
Skill Points: 0
Last edited by Masquerade on Sun Jan 24, 2010 11:29 am; edited 1 time in total
Re: Masquerade's Character Chronicle
From: Phantasy Star: Dark Void
Name: Elavagia, Female, Lv. 2
Job: Pirate
Weapon: Leather Rapier
Armor: Ragged Vest
Accessory: Antique Pistol (Atk +1)
+Fangs of Hell: With an upward slash, sends three vicious flames to leap up from below and attack the enemy. 120% Atk Dmg. Range: 2 cells. Fire elemental. 2 uses.
+Rapid Influx: Focuses adrenaline into the legs to increase agility. Increases Movement by 1 for 3 turns. Range: Self only. 3 Uses.
A-Ability: Agile Defeat, Lv. 1
S-Ability: Lightweight- Increases Movement by 1. (Passive)
R-Ability: None.
X-Ability: Tempest Swirl (Wind)
Stats:
HP: 30
TP: 0
XP: 5/10
ATK: 4 (Leather Rapier +2) (Antique Pistol +1)
DEF: 3 (Ragged Vest +1)(Leather Rapier +1)
INT: 2
SPR: 3
MVT: 2
Ability Points: 1
Name: Elavagia, Female, Lv. 2
Job: Pirate
Weapon: Leather Rapier
Armor: Ragged Vest
Accessory: Antique Pistol (Atk +1)
+Fangs of Hell: With an upward slash, sends three vicious flames to leap up from below and attack the enemy. 120% Atk Dmg. Range: 2 cells. Fire elemental. 2 uses.
+Rapid Influx: Focuses adrenaline into the legs to increase agility. Increases Movement by 1 for 3 turns. Range: Self only. 3 Uses.
A-Ability: Agile Defeat, Lv. 1
S-Ability: Lightweight- Increases Movement by 1. (Passive)
R-Ability: None.
X-Ability: Tempest Swirl (Wind)
Stats:
HP: 30
TP: 0
XP: 5/10
ATK: 4 (Leather Rapier +2) (Antique Pistol +1)
DEF: 3 (Ragged Vest +1)(Leather Rapier +1)
INT: 2
SPR: 3
MVT: 2
Ability Points: 1
Re: Masquerade's Character Chronicle
From: Legend of Orinus: A New Ally
Name: Skye
Level: 1
Job: Illusionist
Weapon: Rusty Metal Ring Blade
Armor: Stealth Garment
Accessory: Whetstone (ATK+1)
A-Ability: Bladed Mirage:
+Rising Fang: Fearlessly approaches the enemy and slices it three times with the first strike making it slightly airborne and the other two strikes knocking it higher. 110% Atk Dmg. Range: Adjacent cell. 3 hits. 7 MP.
+Stone Eye: Gazes at the enemy with an eye seeped in the power of illusion making the enemy believe it is encased in stone. Range: 4 cells. Petrifies target. Cannot be used if Blind. 7 MP.
A-Ability: Item.
R-Ability: None.
S-Ability: Hypnotic Gaze- Any enemy attacking the user physically has a 50% chance of becoming inflicted with Sleep afterwards.
O-Ability: Bloody Moon (Neutral) - Takes the enemy away to a land based purely on illusion where a blood red moon dominates the shifting night sky and ravages it with multiple strikes from the user's bladed weapon. Deals 200% Piercing ATK damage to one enemy up to 4 cells away.
Stats:
HP: 20
MP: 15
ATK: 3 (+1 from Whetstone) (+1 from Rusty Metal Ring Blade)
DEF: 3 (+1 from Stealth Garment)
INT: 2
SPR: 2
MOVE: 2 (+1 from Illusionist job)
Name: Skye
Level: 1
Job: Illusionist
Weapon: Rusty Metal Ring Blade
Armor: Stealth Garment
Accessory: Whetstone (ATK+1)
A-Ability: Bladed Mirage:
+Rising Fang: Fearlessly approaches the enemy and slices it three times with the first strike making it slightly airborne and the other two strikes knocking it higher. 110% Atk Dmg. Range: Adjacent cell. 3 hits. 7 MP.
+Stone Eye: Gazes at the enemy with an eye seeped in the power of illusion making the enemy believe it is encased in stone. Range: 4 cells. Petrifies target. Cannot be used if Blind. 7 MP.
A-Ability: Item.
R-Ability: None.
S-Ability: Hypnotic Gaze- Any enemy attacking the user physically has a 50% chance of becoming inflicted with Sleep afterwards.
O-Ability: Bloody Moon (Neutral) - Takes the enemy away to a land based purely on illusion where a blood red moon dominates the shifting night sky and ravages it with multiple strikes from the user's bladed weapon. Deals 200% Piercing ATK damage to one enemy up to 4 cells away.
Stats:
HP: 20
MP: 15
ATK: 3 (+1 from Whetstone) (+1 from Rusty Metal Ring Blade)
DEF: 3 (+1 from Stealth Garment)
INT: 2
SPR: 2
MOVE: 2 (+1 from Illusionist job)
Re: Masquerade's Character Chronicle
From: Land of Roq-na (Remake)
Name: Erimis, Lv. 2, Male, 2
Job: White Wolf
Weapon: Weathered Whetstone - An old whetstone that can barely sharpen anything anymore. Used to sharpen fangs and claws for attacks.
Armor: Worn Protection - A makeshift armor for wolves. This one has been overly used and is at the point of falling apart.
Accessory: Dirty Collar (DEF+1)
A-Abilities: Ferocity:
+Power Slash: Claws at the enemy with a powerful swipe. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Howling: Unleashes a devastating howl powerful enough to shake the wind and compress it into blades to slash the enemy with. 80% Atk Dmg. Range: 3 cells. 4 hits. 10 MP. Wind elemental.
R-Ability: None.
S-Ability: Loyalty- If an ally with 50% or less HP is in a 3 cell range of the user, then the user may take an attack for that ally.
Z-Ability: Soul Comet (Wind) - Calls forth comets constructed of wind mana that act as manifestations of the user's raw strength to fall from the heavens to smite an enemy. Deals 200% Piercing Atk Damage to a target up to 5 cells away.
Stats:
Health: 15
Mana: 25
Attack: 4 (+1 from Weathered Whetstone)
Defense: 2 (+1 from Dirty Collar) (+1 from Worn Protection)
Magic: 1
Magic Defense: 2 (+1 from Worn Protection)
Movement: 2 (+2 from White Wolf Job)
Sphere Points: 1
Name: Erimis, Lv. 2, Male, 2
Job: White Wolf
Weapon: Weathered Whetstone - An old whetstone that can barely sharpen anything anymore. Used to sharpen fangs and claws for attacks.
Armor: Worn Protection - A makeshift armor for wolves. This one has been overly used and is at the point of falling apart.
Accessory: Dirty Collar (DEF+1)
A-Abilities: Ferocity:
+Power Slash: Claws at the enemy with a powerful swipe. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Howling: Unleashes a devastating howl powerful enough to shake the wind and compress it into blades to slash the enemy with. 80% Atk Dmg. Range: 3 cells. 4 hits. 10 MP. Wind elemental.
R-Ability: None.
S-Ability: Loyalty- If an ally with 50% or less HP is in a 3 cell range of the user, then the user may take an attack for that ally.
Z-Ability: Soul Comet (Wind) - Calls forth comets constructed of wind mana that act as manifestations of the user's raw strength to fall from the heavens to smite an enemy. Deals 200% Piercing Atk Damage to a target up to 5 cells away.
Stats:
Health: 15
Mana: 25
Attack: 4 (+1 from Weathered Whetstone)
Defense: 2 (+1 from Dirty Collar) (+1 from Worn Protection)
Magic: 1
Magic Defense: 2 (+1 from Worn Protection)
Movement: 2 (+2 from White Wolf Job)
Sphere Points: 1
Re: Masquerade's Character Chronicle
From: Tales of Alidaire: The Corruption
Name: Valincar
Gender: Male
Age: Appears 17
Level: 8
Next Level: 14/24
Appearance:
Profession: Phantom - The one who claims this profession is forced to wander the planet as a lost soul, never to be graced with an afterlife. (Fazes through solid objects)
Weapon: Traveler's Guidebook - A useful guide filled with many tourist attractions located in Visterre and the surrounding area.
Armor: Silk Robes - Elegant robes made of beautiful silk.
Accessory: Survivor Emblem (HP+10)
A-Ability: Otherworldly Artes:
+Burst: Fires a small burst of energy at an enemy. 100% Int Dmg. Range: Adjacent cell. 5 MP. Can be linked to a normal attack, but the MP cost is doubled.
+Syphon: Causes damage by denaturing the enemy’s mana cycle. 30% Piercing Int Dmg. Range: 3 cells. Absorbs damage as MP.
+Faze: Causes the target's mortal body to become Intangible for 3 turns. Range: 4 cells. 7 MP.
+Chain Shot: Fires a rattling chain at an enemy that surges at the target with intense speed. 130% Atk Dmg. Range: 4 cells. 8 MP.
+Dark: Assaults the enemy with the seething powers of darkness. 160% Int Dmg. Range: 3 cells. 14 MP. Dark elemental.
+Summon - Rock Doll: Summons a creature from the alchemic dimension of Natura that emphasizes in attack and defense. Range: One surrounding cell (adjacent/diagonal.) Summons Rock Doll. 8 MP.
+Summon - Mirror Doll: Summons a creature from the alchemic dimension of Machina that emphasizes in intelligence and spirit. Range: One surrounding cell (adjacent/diagonal.) Summons Mirror Doll. 8 MP.
R-Ability: Immortal Body- When user status becomes KO, automatically revives in 3 turns with 20% Max HP.
S-Ability: Intangible- Physical attacks always miss, but magical and INT-based attacks deal double damage.
D-Ability: Impending Rapture (Dark) - Evokes a foretold catastrophe by calling forth myriad spheres of darkness mana to crash down from above onto an unsuspecting enemy. Deals 200% Piercing Int damage to one enemy up to 5 cells away.
Stats:
HP: 25 (+10 from Survivor Emblem)
MP: 45
Atk: 4 (+1 from Traveler's Guidebook)
Def: 0 (+2 from Silk Robes)
Int: 10 (+2 from Traveler's Guidebook)
Spr: 6 (+4 from Silk Robes)
Movement: 2 cells (+2 from Phantom job)
Skill Points: 0
Name: Rock Doll
Gender: Unknown
Age: ?
Level: X
Next Level: --/--
Appearance:
Profession: Natura Creature - A creature born in the alchemic dimension of Natura that belongs to the earth and channels its energy to drastically increase strength and physical defense.
Weapon: None.
Armor: None.
Accessory: None.
A-Ability: Earthen Wrath:
+Smash: With a giant fist of stone, the user crushes the enemy into the ground. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Rending Palm: An attack in which the user slams its palm into the enemy causing immense harm to internal organs. 140% Atk Dmg. Range: Adjacent Cell. 9 MP. Weakens enemy.
+Destroy: Rips the enemy apart limb by limb with immense strength. 180% Atk Dmg. Range: Adjacent cell. 15 MP. Can cause Instant Death.
R-Ability: None.
S-Ability: Strength Instinct- The MP costs of all A-Abilities based on ATK are reduced to 1.
D-Ability: Natura Quake (Earth) - Slams the ground with fists of stone to cause a horrid earthquake to devastate the opposition. Deals 100% Piercing Dmg to all enemies.
Stats:
HP: 25
MP: 5
Atk: 12
Def: 99
Int: 0
Spr: 0
Movement: 2 cells (-1 from Rock Doll job)
Skill Points: --
Name: Mirror Doll
Gender: Unknown
Age: ?
Level: X
Next Level: --/--
Appearance:
Profession: Machina Creature - A creature born in the alchemic dimension of Machina that represents the innovation of technology and manifests the intelligence and spirit of those who thought to invent it.
Weapon: None.
Armor: None.
Accessory: None.
A-Ability: Spectrum Magic:
+Fire: Engulfs the enemy in a small flame. 100% Int Dmg. Range: 3 cells. 4 MP. Fire elemental.
+Ice: Fires an icicle at an enemy. 110% Int Dmg. Range: 3 cells. 5 MP. Ice elemental.
+Thunder: Strikes an enemy with a bolt of lightning. 120% Int Dmg. Range: 3 cells. 6 MP. Thunder elemental.
R-Ability: None.
S-Ability: Final Magic- Allows the user to cast one final spell before KO with no MP cost.
D-Ability: Ultraviolet Surge (Fire) - Unleashes a devastating violet flame from the very depths of the mirror realm to scorch an enemy with an intense heat along with those beside it. Deals 200% Piercing Int damage to one enemy up to 3 cells away and 100% Piercing Int damage to all enemies in adjacent cells to the target.
Stats:
HP: 25
MP: 35
Atk: 0
Def: 0
Int: 12
Spr: 99
Movement: 2 cells (+1 from Mirror Doll job)
Skill Points: --
Name: Valincar
Gender: Male
Age: Appears 17
Level: 8
Next Level: 14/24
Appearance:
- Spoiler:
Profession: Phantom - The one who claims this profession is forced to wander the planet as a lost soul, never to be graced with an afterlife. (Fazes through solid objects)
Weapon: Traveler's Guidebook - A useful guide filled with many tourist attractions located in Visterre and the surrounding area.
Armor: Silk Robes - Elegant robes made of beautiful silk.
Accessory: Survivor Emblem (HP+10)
A-Ability: Otherworldly Artes:
+Burst: Fires a small burst of energy at an enemy. 100% Int Dmg. Range: Adjacent cell. 5 MP. Can be linked to a normal attack, but the MP cost is doubled.
+Syphon: Causes damage by denaturing the enemy’s mana cycle. 30% Piercing Int Dmg. Range: 3 cells. Absorbs damage as MP.
+Faze: Causes the target's mortal body to become Intangible for 3 turns. Range: 4 cells. 7 MP.
+Chain Shot: Fires a rattling chain at an enemy that surges at the target with intense speed. 130% Atk Dmg. Range: 4 cells. 8 MP.
+Dark: Assaults the enemy with the seething powers of darkness. 160% Int Dmg. Range: 3 cells. 14 MP. Dark elemental.
+Summon - Rock Doll: Summons a creature from the alchemic dimension of Natura that emphasizes in attack and defense. Range: One surrounding cell (adjacent/diagonal.) Summons Rock Doll. 8 MP.
+Summon - Mirror Doll: Summons a creature from the alchemic dimension of Machina that emphasizes in intelligence and spirit. Range: One surrounding cell (adjacent/diagonal.) Summons Mirror Doll. 8 MP.
R-Ability: Immortal Body- When user status becomes KO, automatically revives in 3 turns with 20% Max HP.
S-Ability: Intangible- Physical attacks always miss, but magical and INT-based attacks deal double damage.
D-Ability: Impending Rapture (Dark) - Evokes a foretold catastrophe by calling forth myriad spheres of darkness mana to crash down from above onto an unsuspecting enemy. Deals 200% Piercing Int damage to one enemy up to 5 cells away.
Stats:
HP: 25 (+10 from Survivor Emblem)
MP: 45
Atk: 4 (+1 from Traveler's Guidebook)
Def: 0 (+2 from Silk Robes)
Int: 10 (+2 from Traveler's Guidebook)
Spr: 6 (+4 from Silk Robes)
Movement: 2 cells (+2 from Phantom job)
Skill Points: 0
Name: Rock Doll
Gender: Unknown
Age: ?
Level: X
Next Level: --/--
Appearance:
- Spoiler:
- Imagine a heap of rocks. Now imagine if they kinda took a rough shape of a living bipedal creature with two legs, two arms, and a head without a face or any facial features. There you go.
Profession: Natura Creature - A creature born in the alchemic dimension of Natura that belongs to the earth and channels its energy to drastically increase strength and physical defense.
Weapon: None.
Armor: None.
Accessory: None.
A-Ability: Earthen Wrath:
+Smash: With a giant fist of stone, the user crushes the enemy into the ground. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Rending Palm: An attack in which the user slams its palm into the enemy causing immense harm to internal organs. 140% Atk Dmg. Range: Adjacent Cell. 9 MP. Weakens enemy.
+Destroy: Rips the enemy apart limb by limb with immense strength. 180% Atk Dmg. Range: Adjacent cell. 15 MP. Can cause Instant Death.
R-Ability: None.
S-Ability: Strength Instinct- The MP costs of all A-Abilities based on ATK are reduced to 1.
D-Ability: Natura Quake (Earth) - Slams the ground with fists of stone to cause a horrid earthquake to devastate the opposition. Deals 100% Piercing Dmg to all enemies.
Stats:
HP: 25
MP: 5
Atk: 12
Def: 99
Int: 0
Spr: 0
Movement: 2 cells (-1 from Rock Doll job)
Skill Points: --
Name: Mirror Doll
Gender: Unknown
Age: ?
Level: X
Next Level: --/--
Appearance:
- Spoiler:
- Imagine a pile of steel pipes, black in hue. Now imagine them taking the form of a rough skeleton of a living bipedal creature with two legs, two arms, and a ball of twisted steel pipes for a head. Upon that twisted ball of steel pipes is a large mirror that acts as its face. It also has a mirror on its chest and on its back along with mirrors for hands and feet. Tiny looking glasses grace its elbows and knees. There you go.
Profession: Machina Creature - A creature born in the alchemic dimension of Machina that represents the innovation of technology and manifests the intelligence and spirit of those who thought to invent it.
Weapon: None.
Armor: None.
Accessory: None.
A-Ability: Spectrum Magic:
+Fire: Engulfs the enemy in a small flame. 100% Int Dmg. Range: 3 cells. 4 MP. Fire elemental.
+Ice: Fires an icicle at an enemy. 110% Int Dmg. Range: 3 cells. 5 MP. Ice elemental.
+Thunder: Strikes an enemy with a bolt of lightning. 120% Int Dmg. Range: 3 cells. 6 MP. Thunder elemental.
R-Ability: None.
S-Ability: Final Magic- Allows the user to cast one final spell before KO with no MP cost.
D-Ability: Ultraviolet Surge (Fire) - Unleashes a devastating violet flame from the very depths of the mirror realm to scorch an enemy with an intense heat along with those beside it. Deals 200% Piercing Int damage to one enemy up to 3 cells away and 100% Piercing Int damage to all enemies in adjacent cells to the target.
Stats:
HP: 25
MP: 35
Atk: 0
Def: 0
Int: 12
Spr: 99
Movement: 2 cells (+1 from Mirror Doll job)
Skill Points: --
Re: Masquerade's Character Chronicle
From: Spirits of the Dead
Name: Ruby
Gender: Female
Age: 21
Level: 2
Next Level: 1/10
Appearance:
Profession: Mercenary
Weapon: Dull Naginata - An overused naginata whose blade has become dull over the numerous years it has been utilized. Â (Range: 2 cells)
Armor: Red Dress - An elegant red dress that is more for show than for actual defense.
Accessory: Silk Ribbon (HP+5)
A-Ability: Tactical Blade:
+Razor Wheel: Leaps into the air and flips repeatedly until the user is not visible and then falls towards the enemy slashing them multiple times. Â 120% Atk Dmg. Â Range: 3 cells. Â 4 hits. Â 10 MP.
+Ruby Reflection: Â Summons a mirror with glass that is a bright red color to reflect any INT-based attacks back at the attacker. Â Range: Self only. Â User gains Reflect status. Â 4 MP.
R-Ability: None.
S-Ability: Trained Eye- All normal attacks are critical hits.
Special: Grave of Fallen Soldiers (Neutral) - Causes tombstone upon tombstone of warriors fallen in combat to erupt from the ground and pound the enemy raising it higher and higher when the user leaps into the air and slashes the enemy with an enlarged weapon coated in mana. Â To add further harm, the mountain of tombstones then collapses upon the enemy. Â Deals 200% Piercing Atk damage to one enemy up to 4 cells away.
Stats:
Health: 25 (+5 from Silk Ribbon)
Mana: 15
Attack: 4 (+1 from Dulled Naginata)
Defense: 3 (+1 from Red Dress)
Intelligence: 0
Spirit: 0 (+1 from Red Dress)
Movement: 2 (+1 from Mercenary Profession)
Skill Points: 1
Name: Ruby
Gender: Female
Age: 21
Level: 2
Next Level: 1/10
Appearance:
- Spoiler:
Profession: Mercenary
Weapon: Dull Naginata - An overused naginata whose blade has become dull over the numerous years it has been utilized. Â (Range: 2 cells)
Armor: Red Dress - An elegant red dress that is more for show than for actual defense.
Accessory: Silk Ribbon (HP+5)
A-Ability: Tactical Blade:
+Razor Wheel: Leaps into the air and flips repeatedly until the user is not visible and then falls towards the enemy slashing them multiple times. Â 120% Atk Dmg. Â Range: 3 cells. Â 4 hits. Â 10 MP.
+Ruby Reflection: Â Summons a mirror with glass that is a bright red color to reflect any INT-based attacks back at the attacker. Â Range: Self only. Â User gains Reflect status. Â 4 MP.
R-Ability: None.
S-Ability: Trained Eye- All normal attacks are critical hits.
Special: Grave of Fallen Soldiers (Neutral) - Causes tombstone upon tombstone of warriors fallen in combat to erupt from the ground and pound the enemy raising it higher and higher when the user leaps into the air and slashes the enemy with an enlarged weapon coated in mana. Â To add further harm, the mountain of tombstones then collapses upon the enemy. Â Deals 200% Piercing Atk damage to one enemy up to 4 cells away.
Stats:
Health: 25 (+5 from Silk Ribbon)
Mana: 15
Attack: 4 (+1 from Dulled Naginata)
Defense: 3 (+1 from Red Dress)
Intelligence: 0
Spirit: 0 (+1 from Red Dress)
Movement: 2 (+1 from Mercenary Profession)
Skill Points: 1
Last edited by Masquerade on Thu Nov 12, 2015 5:44 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
From: Unforgivable Sin
Name: Anastasia Heart
Gender: Female
Age: 17
Level: 7
Next Level: 21/24
Appearance:
Profession: Aura Evoker - One who can see auras and channel them into a sword hilt to form a powerful blade. (Attacks are based on INT)
Weapon: Bamboo Hilt - A durable and somewhat flexable hilt made of bamboo which used to be a bamboo sword used for kendo practices, but an engraving on the hilt says "Sword Lost."
Armor: Elegant Dress - An elegant velvet dress that is made more to show off than to actually be used as protection.
Accessory: Spirit Bow (Int+1)
A-Ability: Imaginary Blade:
+Invisible Blade: Evokes a clear aura that the enemy cannot see making them think that they will not be hurt by the attack, when in reality, it can. 120% Int Dmg. Range: Adjacent cell. High critical hit rate. 7 MP.
+Malice Blade: Evokes a menacing black aura that makes the enemy angrier into a blade with which to slash it. 120% Int Dmg. Range: Adjacent cell. Berserks target. 7 MP.
+Paradox Blade: Evokes a strange, violet aura that scrambles the enemy's thoughts into a blade with which to slash the enemy. 120% Int Dmg. Range: Adjacent cell. Confuses target. 7 MP.
+Bloodshed Blade: Evokes a very dark red aura with the power to rend the blood from an enemy's body into a blade with which to severely massacre the enemy with. 120% Int Dmg. Range: Adjacent cell. Chance of Blood Loss. 7 MP.
+Discontinuity Blade: Evokes a midnight blue aura that creates ruptures in time itself to form a blade with which to maul an enemy. 120% Int Dmg. Range: Adjacent cell. Stops target. 11 MP.
A-Ability: Item
S-Ability: Regenerative Aura- When HP falls below 50%, the user is healed by 10% Max HP for 3 turns.
R-Ability: Divine Aura- When an enemy tries to occupy an adjacent cell, the user releases a golden aura that repels the enemy back 2 cells.
Finishing: Super Nova (Holy) - A celestial aura is evoked to come forth from the heavens to create the ultimate blade surging with the powers fo the divine with which the user uses to devastate the enemy with a powerful swing that causes an immense explosion. Deals 200% Piercing Holy Int Dmg to an enemy up to 3 cells away and 100% Piercing Holy Int Dmg to all enemies surrounding the target (adjacent and diagonal.)
----------------------------
Stats:
HP: 45
MP: 25
ATK: 0 (+1 from Bamboo Hilt)
DEF: 6 (+1 from Elegant Dress)
INT: 9 (+2 from Bamboo Hilt) (+1 from Spirit Bow)
SPR: 4 (+2 from Elegant Dress)
Movement: 2 (+1 from Aura Evoker Profession)
Skill Points: 0
Name: Anastasia Heart
Gender: Female
Age: 17
Level: 7
Next Level: 21/24
Appearance:
- Spoiler:
Profession: Aura Evoker - One who can see auras and channel them into a sword hilt to form a powerful blade. (Attacks are based on INT)
Weapon: Bamboo Hilt - A durable and somewhat flexable hilt made of bamboo which used to be a bamboo sword used for kendo practices, but an engraving on the hilt says "Sword Lost."
Armor: Elegant Dress - An elegant velvet dress that is made more to show off than to actually be used as protection.
Accessory: Spirit Bow (Int+1)
A-Ability: Imaginary Blade:
+Invisible Blade: Evokes a clear aura that the enemy cannot see making them think that they will not be hurt by the attack, when in reality, it can. 120% Int Dmg. Range: Adjacent cell. High critical hit rate. 7 MP.
+Malice Blade: Evokes a menacing black aura that makes the enemy angrier into a blade with which to slash it. 120% Int Dmg. Range: Adjacent cell. Berserks target. 7 MP.
+Paradox Blade: Evokes a strange, violet aura that scrambles the enemy's thoughts into a blade with which to slash the enemy. 120% Int Dmg. Range: Adjacent cell. Confuses target. 7 MP.
+Bloodshed Blade: Evokes a very dark red aura with the power to rend the blood from an enemy's body into a blade with which to severely massacre the enemy with. 120% Int Dmg. Range: Adjacent cell. Chance of Blood Loss. 7 MP.
+Discontinuity Blade: Evokes a midnight blue aura that creates ruptures in time itself to form a blade with which to maul an enemy. 120% Int Dmg. Range: Adjacent cell. Stops target. 11 MP.
A-Ability: Item
S-Ability: Regenerative Aura- When HP falls below 50%, the user is healed by 10% Max HP for 3 turns.
R-Ability: Divine Aura- When an enemy tries to occupy an adjacent cell, the user releases a golden aura that repels the enemy back 2 cells.
Finishing: Super Nova (Holy) - A celestial aura is evoked to come forth from the heavens to create the ultimate blade surging with the powers fo the divine with which the user uses to devastate the enemy with a powerful swing that causes an immense explosion. Deals 200% Piercing Holy Int Dmg to an enemy up to 3 cells away and 100% Piercing Holy Int Dmg to all enemies surrounding the target (adjacent and diagonal.)
----------------------------
Stats:
HP: 45
MP: 25
ATK: 0 (+1 from Bamboo Hilt)
DEF: 6 (+1 from Elegant Dress)
INT: 9 (+2 from Bamboo Hilt) (+1 from Spirit Bow)
SPR: 4 (+2 from Elegant Dress)
Movement: 2 (+1 from Aura Evoker Profession)
Skill Points: 0
Last edited by Masquerade on Sun Jan 24, 2010 10:13 am; edited 1 time in total
Re: Masquerade's Character Chronicle
From: Tales of Alidaire: Heart of the World
Name: Trinity Heart
Gender: Female
Age: 24
Level: 11
Next Level: 1/36
Appearance:
Profession: Keyblade Knight - A rather experienced warrior chosen by destiny to wield the legendary keyblade that holds strong to the virtues of light in order to vanquish the Heartless threat. (Synch Blade)(Half Light)(Vulnerable Dark)(Number of Normal Attacks +1)
Weapon: Star Seeker - A keyblade charged with powerful mana that also allows for intense physical attacks as well.
Weapon: Kingdom Key - A keychain with a simple, yet strange design upon the end of it.
Armor: Rose Passion - A fiery red dress that fosters the passion of the user into strength.
Accessory: Funeral Bouquet (MP+5)
A-Ability: Heart Release:
+Sonic Rave: With keyblade outstretched, the user lunges into the enemy multiple times from different directions. 100% Atk Dmg. Range: 3 cells. 4 hits. 10 MP.
+Fire: Causes a small flame to burst into existence around the enemy. 100% Int Dmg. Range: 3 cells. 5 MP. Fire elemental.
+Strike Raid: Hurls the keyblade at a faraway enemy several times and finishes with a powerful, two-handed throw. 120% Atk Dmg. Range: 5 cells. 4 hits. 14 MP.
+Blizzard: Calls forth a small sphere of ice to fall upon the enemy from above. 110% Int Dmg. Range: 3 cells. 6 MP. Ice elemental.
+Ars Arcanum: Unleashes a devastating flurry of blows upon the enemy followed up by even stronger bashes finishing with a backflip slash followed immediately with a wide horizontal slash. 100% Atk Dmg. Range: Adjacent cell. 13 hits. 30 MP.
+Thunder: Evokes lightning to come crash down to strike an unaware enemy. 120% Int Dmg. Range: 3 cells. 8 MP. Lightning elemental.
+Ragnarok: A flurry of air combos that ends with a laser burst. 100% Atk Dmg. Range: 2 cells. 16 hits. Deals double damage to flying creatures. 38 MP. Light elemental.
+Cure: Surrounds the target with particles of light mana that mend the target's wounds. 130% Int HP recovered. Range: 3 cells. 8 MP. Light elemental.
A-Ability: Virtuous Light:
Guard: Holds both weapons in an "X" formation to block incoming attacks. Range: Self only. Halves all damage next turn. 8 MP.
Light: Summons light mana particles to form a laser to blast through an enemy. 160% Int Dmg. Range: 3 cells. 12 MP. Light elemental.
R-Ability: Explosion- When attacked physically from an adjacent cell, the user releases orbs of power to surround the user and explode, dealing 80% Piercing Int Dmg to all surrounding enemies.
S-Ability: Destiny's Favor- When MP reaches an unusable amount, MP is recovered to full. Can only be used once per battle.
D-Ability: Trinity Limit (Holy) - Drawing upon the strength of allies, causes the keyblade to become enshrouded in a brilliant light with which the user evokes to fire a concentrated beam of pure strength at the enemy. Deals 200% Piercing Holy Int damage to an enemy up to 6 cells away and 100% Piercing Holy Int damage to all enemies who are in the line of fire.
Stats:
HP: 60
MP: 40 (+5 from Funeral Bouquet)
Atk: 10 (+3 from Star Seeker)(+1 from Kingdom Key)(+1 from Rose Passion)
Def: 7 (+2 from Rose Passion)
Int: 10 (+2 from Star Seeker)(+1 from Kingdom Key)
Spr: 7 (+2 from Rose Passion)
Movement: 2 cells (+1 from Keyblade Wielder job)
Skill Points: 0
Name: Kazega Fukimasu
Gender: Female
Age: ?
Level: 11
Next Level: 8/36
Appearance:
Profession: Wind Maiden - With the wind at her command, the one who claims this profession glissades across the battlefield devastating the enemy with horrid gales. (Half Wind)(Half Lightning)(Vulnerable Water)(Number of Normal Attacks +1)
Weapon: Floral Fans - Fans with pretty floral designs upon them. (Range: 3 cells)(2 Normal Attacks)
Armor: Bright Day - A beautiful sky blue kimono depicting the afternoon sky with puffy white cumulus and a bright yellow sun.
Accessory: Pale Obi (Int+1)
A-Ability: Eloquent Zephyr:
+Power Slice: Focuses all strength into one arm and delivers a powerful slicing attack to an enemy with a fan. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Aero: Evokes a small wind to swirl about and damage an enemy. 150% Int Dmg. Range: 3 cells. 10 MP. Wind elemental.
+Wind Merge: The user's body transforms into wind allowing for amazing mobility across the battlefield. Doubles Movement for 3 turns. Range: Self only. 12 MP.
+Skyward Ascension: Turns one fan rapidly causing it to slice the enemy over and over again lifting it slowly into the air and then switches fans dealing out even more hits with the other one and lifting the enemy even higher. 120% Atk Dmg. Range: Adjacent cell. 8 hits. 20 MP.
+Relaxing Breeze: Calls forth a cool, refreshing breeze to blow across the field placing all enemies at rest and lowering their defenses. 110% Int Dmg. Range: All enemies. Reduces DEF of all targets by 25%. 16 MP. Wind elemental.
+Strengthening Zone: Surrounds self with a magical blanket of wind that pumps wind mana into the muscles of the body causing an increase in physical strength. Range: Self only. Increases ATK by 40% for 3 turns. 8 MP.
+The End: Jumps high into the air and hurls weapons at the target along with copies of the weapons created from the wind that all swarm around and slash the enemy repeatedly. 200% Atk Dmg. Range: 3 cells. 16 MP. Wind elemental.
+Tornado: Summons the strongest of winds to gather to former an enormous tornado to batter the enemy. Lowers target's HP to 1. Range: 3 cells. 48 MP. Wind elemental.
+Meditation Zone: Shrouds self in a veil of refreshing wind that soothes the mind and keeps the body energized. Range: Self only. Increases INT by 40%. Gains Regen status. 12 MP.
A-Ability: Gale Manipulation:
Verdant Squall: Shakes the very air and causes blades of wind mana to become dislodged which the user sends flying at the target. 130% Int Dmg. Range: 4 cells. 6 hits. 16 MP. Wind elemental.
Harrowing Gale: Lunges through an enemy with weapon outstretched, then leaps upwards causing a gust to rise from the ground to strike the enemy. 120% Atk Dmg for lunge. 120% Int Dmg for gust. Range: 2 cells. 2 hits. Gust has a high critical hit chance. 16 MP. Wind elemental.
R-Ability: Tempestuous Scorn- When attacked physically from an adjacent cell, counterattacks the enemy by craftily leaping behind them and slashing at their back dealing a critical hit. All surrounding enemies also fall prey to the user's anger.
S-Ability: Repulsion Gale- There is a 50% chance that an enemy trying to occupy an adjacent cell to the user will be blown back 2 cells.
D-Ability: Dancing Tempest (Wind) - Becomes as light as the wind and elegantly moves forward only to disappear and begin to unleash an onslaught upon the enemy with myriad slashes from the user's weapon, each imbued with the power of the wind with which the user utilizes to form a horrid gust that slashes the enemy as a finishing blow. Deals 200% Piercing Wind Int damage to an enemy up to 3 cells away.
Stats:
HP: 45
MP: 50
Atk: 9 (+2 from Floral Fans)
Def: 6 (+2 from Bright Day)
Int: 9 (+2 from Floral Fans)(+1 from Pale Obi)
Spr: 7 (+2 from Bright Day)
Movement: 2 cells (+2 from Wind Maiden job)
Skill Points: 0
Name: Trinity Heart
Gender: Female
Age: 24
Level: 11
Next Level: 1/36
Appearance:
- Spoiler:
Profession: Keyblade Knight - A rather experienced warrior chosen by destiny to wield the legendary keyblade that holds strong to the virtues of light in order to vanquish the Heartless threat. (Synch Blade)(Half Light)(Vulnerable Dark)(Number of Normal Attacks +1)
Weapon: Star Seeker - A keyblade charged with powerful mana that also allows for intense physical attacks as well.
Weapon: Kingdom Key - A keychain with a simple, yet strange design upon the end of it.
Armor: Rose Passion - A fiery red dress that fosters the passion of the user into strength.
Accessory: Funeral Bouquet (MP+5)
A-Ability: Heart Release:
+Sonic Rave: With keyblade outstretched, the user lunges into the enemy multiple times from different directions. 100% Atk Dmg. Range: 3 cells. 4 hits. 10 MP.
+Fire: Causes a small flame to burst into existence around the enemy. 100% Int Dmg. Range: 3 cells. 5 MP. Fire elemental.
+Strike Raid: Hurls the keyblade at a faraway enemy several times and finishes with a powerful, two-handed throw. 120% Atk Dmg. Range: 5 cells. 4 hits. 14 MP.
+Blizzard: Calls forth a small sphere of ice to fall upon the enemy from above. 110% Int Dmg. Range: 3 cells. 6 MP. Ice elemental.
+Ars Arcanum: Unleashes a devastating flurry of blows upon the enemy followed up by even stronger bashes finishing with a backflip slash followed immediately with a wide horizontal slash. 100% Atk Dmg. Range: Adjacent cell. 13 hits. 30 MP.
+Thunder: Evokes lightning to come crash down to strike an unaware enemy. 120% Int Dmg. Range: 3 cells. 8 MP. Lightning elemental.
+Ragnarok: A flurry of air combos that ends with a laser burst. 100% Atk Dmg. Range: 2 cells. 16 hits. Deals double damage to flying creatures. 38 MP. Light elemental.
+Cure: Surrounds the target with particles of light mana that mend the target's wounds. 130% Int HP recovered. Range: 3 cells. 8 MP. Light elemental.
A-Ability: Virtuous Light:
Guard: Holds both weapons in an "X" formation to block incoming attacks. Range: Self only. Halves all damage next turn. 8 MP.
Light: Summons light mana particles to form a laser to blast through an enemy. 160% Int Dmg. Range: 3 cells. 12 MP. Light elemental.
R-Ability: Explosion- When attacked physically from an adjacent cell, the user releases orbs of power to surround the user and explode, dealing 80% Piercing Int Dmg to all surrounding enemies.
S-Ability: Destiny's Favor- When MP reaches an unusable amount, MP is recovered to full. Can only be used once per battle.
D-Ability: Trinity Limit (Holy) - Drawing upon the strength of allies, causes the keyblade to become enshrouded in a brilliant light with which the user evokes to fire a concentrated beam of pure strength at the enemy. Deals 200% Piercing Holy Int damage to an enemy up to 6 cells away and 100% Piercing Holy Int damage to all enemies who are in the line of fire.
Stats:
HP: 60
MP: 40 (+5 from Funeral Bouquet)
Atk: 10 (+3 from Star Seeker)(+1 from Kingdom Key)(+1 from Rose Passion)
Def: 7 (+2 from Rose Passion)
Int: 10 (+2 from Star Seeker)(+1 from Kingdom Key)
Spr: 7 (+2 from Rose Passion)
Movement: 2 cells (+1 from Keyblade Wielder job)
Skill Points: 0
Name: Kazega Fukimasu
Gender: Female
Age: ?
Level: 11
Next Level: 8/36
Appearance:
- Spoiler:
Profession: Wind Maiden - With the wind at her command, the one who claims this profession glissades across the battlefield devastating the enemy with horrid gales. (Half Wind)(Half Lightning)(Vulnerable Water)(Number of Normal Attacks +1)
Weapon: Floral Fans - Fans with pretty floral designs upon them. (Range: 3 cells)(2 Normal Attacks)
Armor: Bright Day - A beautiful sky blue kimono depicting the afternoon sky with puffy white cumulus and a bright yellow sun.
Accessory: Pale Obi (Int+1)
A-Ability: Eloquent Zephyr:
+Power Slice: Focuses all strength into one arm and delivers a powerful slicing attack to an enemy with a fan. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Aero: Evokes a small wind to swirl about and damage an enemy. 150% Int Dmg. Range: 3 cells. 10 MP. Wind elemental.
+Wind Merge: The user's body transforms into wind allowing for amazing mobility across the battlefield. Doubles Movement for 3 turns. Range: Self only. 12 MP.
+Skyward Ascension: Turns one fan rapidly causing it to slice the enemy over and over again lifting it slowly into the air and then switches fans dealing out even more hits with the other one and lifting the enemy even higher. 120% Atk Dmg. Range: Adjacent cell. 8 hits. 20 MP.
+Relaxing Breeze: Calls forth a cool, refreshing breeze to blow across the field placing all enemies at rest and lowering their defenses. 110% Int Dmg. Range: All enemies. Reduces DEF of all targets by 25%. 16 MP. Wind elemental.
+Strengthening Zone: Surrounds self with a magical blanket of wind that pumps wind mana into the muscles of the body causing an increase in physical strength. Range: Self only. Increases ATK by 40% for 3 turns. 8 MP.
+The End: Jumps high into the air and hurls weapons at the target along with copies of the weapons created from the wind that all swarm around and slash the enemy repeatedly. 200% Atk Dmg. Range: 3 cells. 16 MP. Wind elemental.
+Tornado: Summons the strongest of winds to gather to former an enormous tornado to batter the enemy. Lowers target's HP to 1. Range: 3 cells. 48 MP. Wind elemental.
+Meditation Zone: Shrouds self in a veil of refreshing wind that soothes the mind and keeps the body energized. Range: Self only. Increases INT by 40%. Gains Regen status. 12 MP.
A-Ability: Gale Manipulation:
Verdant Squall: Shakes the very air and causes blades of wind mana to become dislodged which the user sends flying at the target. 130% Int Dmg. Range: 4 cells. 6 hits. 16 MP. Wind elemental.
Harrowing Gale: Lunges through an enemy with weapon outstretched, then leaps upwards causing a gust to rise from the ground to strike the enemy. 120% Atk Dmg for lunge. 120% Int Dmg for gust. Range: 2 cells. 2 hits. Gust has a high critical hit chance. 16 MP. Wind elemental.
R-Ability: Tempestuous Scorn- When attacked physically from an adjacent cell, counterattacks the enemy by craftily leaping behind them and slashing at their back dealing a critical hit. All surrounding enemies also fall prey to the user's anger.
S-Ability: Repulsion Gale- There is a 50% chance that an enemy trying to occupy an adjacent cell to the user will be blown back 2 cells.
D-Ability: Dancing Tempest (Wind) - Becomes as light as the wind and elegantly moves forward only to disappear and begin to unleash an onslaught upon the enemy with myriad slashes from the user's weapon, each imbued with the power of the wind with which the user utilizes to form a horrid gust that slashes the enemy as a finishing blow. Deals 200% Piercing Wind Int damage to an enemy up to 3 cells away.
Stats:
HP: 45
MP: 50
Atk: 9 (+2 from Floral Fans)
Def: 6 (+2 from Bright Day)
Int: 9 (+2 from Floral Fans)(+1 from Pale Obi)
Spr: 7 (+2 from Bright Day)
Movement: 2 cells (+2 from Wind Maiden job)
Skill Points: 0
Re: Masquerade's Character Chronicle
From: The Diary of Souls
Name: Kalaya
Gender: Female
Age: 19
Level: 2
Next Level: 9/10
Appearance:
Weapon: Chipped Rapier - A fairly worn rapier with chipped edges that don't slice as well as they used to.
Armor: Tattered Clothing - Filthy clothes worn out from adventure.
Accessory: Leather Glove (ATK+1)
A-Ability: Thievery:
+Blizzard Combo: Smashes block upon block of ice into an opponent. 110% Int Dmg. Range: 3 cells. 5 hits. 10 MP. Ice elemental.
+Steal: Gets close up to the enemy and skillfully steals an item from an enemy. Range: Adjacent cell. 5 MP.
R-Ability: None.
S-Ability: Stealth- The user becomes Invisible until the user's next attack. Cannot be used after the user attacks an enemy.
Awakening: Frozen Coffin (Ice) - Mana surges through the user and with that power, the user dashes at the enemy and slices it with an intense flurry of slashes only to finish up by manipulating myriad blocks of ice to crash into the enemy. Deals 200% Piercing Atk damage to one enemy up to 3 cells away.
HP: 20
MP: 15
ATK: 4 (+2 from Chipped Rapier)(+1 from Leather Glove)
DEF: 4 (+1 from Tattered Clothing)
INT: 4 (+0 from Chipped Rapier)
SPR: 2 (+1 from Tattered Clothing)
MOVE: 2 (+2 from Thief Profession)
Skill Points: 1
Name: Alice, Dealer of the Cards
Gender: Female
Age: 17
Level: 17
Appearance:
Profession: Card Dealer - With trusty playing cards at hand, the one who claims this profession deals out myriad attacks that range from hitting all allies to dishing out status effects. They are as unpredictable as the cards themselves. (Basic Attacks +1)(Bluff)(Fast Play)
*Bluff: Innately boosts Critical Hit Rate by 20%.
*Fast Play: Takes two Act actions per turn.
Weapon: The Heartless Deck - Specially crafted deck of playing cards with a Heartless motif most noticeable on all of the Heart suite cards. (Added Effect: Poison)
Armor: Casino Garb - Spotless and flawless attire of a card dealer that you could find in any casino anywhere. (Reduces chances of receiving a critical hit by 25%)(Negative status susceptibility -25%)
Accessory: Cool Shades - Who needs to wear sunglasses? Just having them on the top of your head makes you instant cool. (Sure Hit)
A-Ability: Lady Luck:
+Deal: Deals out cards to all enemies that ends up with the cards slicing their targets. 120% Atk Dmg. Range: All enemies. 16 MP.
+Heart: Evokes the "Heart" symbol of the cards to captivate an enemy's own heart. No damage. Range: 3 cells. Chance of Charm. 8 MP.
+Bridge: Sends myriad cards flying into the air in a uniform pattern before arching downwards to crash into an enemy. 140% Atk Dmg. Range: 4 cells. Chance of Weak. 12 MP.
+Diamond: Evokes the "Diamond" symbol of the cards to encase an enemy in diamond itself. No damage. Range: 3 cells. Chance of Petrify. 16 MP.
+Wrist Flick: Tosses cards in cardinal directions with a quick flick of the wrist. 110% Atk Dmg. Range: Same row and column; both directions. Up to 4 hits. Chance of Bleeding. 18 MP.
+Club: Evokes the "Club" symbol of the cards to spark barbarian rage within an enemy. No damage. Range: 3 cells. Chance of Berserk. 8 MP.
+Dealer's Kiss: Blows a kiss towards a target to lower their bluffs, ultimately impairing their damage potential. Lowers target ATK and INT by 20% for three turns. Range: 3 cells. 10 MP.
+Spade: Evokes the "Spade" symbol of the cards to open up a spade-shaped hole beneath a foe causing them to fall in. Target is forced to spend one turn getting out of the hole. Cannot take action until out of the hole. Range: 3 cells. 10 MP.
+Raise: Takes the enemy's gamble and raises the stakes even higher. Boosts ATK by 40% and Critical Hit Rate by 20% for 3 turns. Range: Self. 16 MP.
+Fold: Forces the enemy to give up its hand with a perfect bluff. No damage. Range: Single enemy. Reduces target MP to 0. 24 MP.
A-Ability: Expert Deal:
+Tetra Play: Sends cards scattering diagonally in four directions before veering from their path to take a sharp turn, slicing all that get in the way of this path. 140% Atk Dmg. Range: All diagonals with user as origin; attack may take a sharp diagonal turn at the whim of the user. 16 MP.
+Vicious Hand: Throws a card into the ground and causes a jagged line of large, sharp cards to erupt from the ground striking all who get in the way. 190% Atk Dmg. Range: Same row/column; one direction. 20 MP.
+Cardfall: Flicks one's wrist and conjures twirling cards in the air before having them drop down like guillotines on the opposition. 170% Atk Dmg. Range: All enemies. Attack persists for 3 turns. 48 MP.
+Ace High Straight: Unleashes a blast of cards at one foe with perfect succession, finishing with the highest card around to impress the futility of playing a hand against it. 60% Atk Dmg. Range: 6 cells. 13 hits. Chance of Apathy. 32 MP.
R-Ability: Shuffle - When MP reaches an unusable amount, a quick shuffle of the cards replenishes it by 50% of the maximum value.
S-Ability: Card Shield - Constantly protected by a large card which acts as a shield to ward off all sorts of attacks, reducing all damage taken by 25%.
D-Ability: Final Card (Dark) - The last card of the deck is dealt revealing to be not a playing card, but instead the "The Death" tarot card which seals the fate of the enemy by summoning the Reaper from the darkest depths to deal a devastating attack. Deals 200% Atk Dmg to one enemy up to 5 cells away.
Stats:
HP: 1150
MP: 625
Atk: 22 (+7 from The Heartless Deck)
Def: 17 (+3 from Casino Garb)
Int: 8 (+2 from The Heartless Deck)(+2 from Cool Shades)
Spr: 14 (+4 from Casino Garb)
Move: 2 cells (+1 from Card Dealer Profession)
Skill Points: 0
Name: Kalaya
Gender: Female
Age: 19
Level: 2
Next Level: 9/10
Appearance:
- Spoiler:
Weapon: Chipped Rapier - A fairly worn rapier with chipped edges that don't slice as well as they used to.
Armor: Tattered Clothing - Filthy clothes worn out from adventure.
Accessory: Leather Glove (ATK+1)
A-Ability: Thievery:
+Blizzard Combo: Smashes block upon block of ice into an opponent. 110% Int Dmg. Range: 3 cells. 5 hits. 10 MP. Ice elemental.
+Steal: Gets close up to the enemy and skillfully steals an item from an enemy. Range: Adjacent cell. 5 MP.
R-Ability: None.
S-Ability: Stealth- The user becomes Invisible until the user's next attack. Cannot be used after the user attacks an enemy.
Awakening: Frozen Coffin (Ice) - Mana surges through the user and with that power, the user dashes at the enemy and slices it with an intense flurry of slashes only to finish up by manipulating myriad blocks of ice to crash into the enemy. Deals 200% Piercing Atk damage to one enemy up to 3 cells away.
HP: 20
MP: 15
ATK: 4 (+2 from Chipped Rapier)(+1 from Leather Glove)
DEF: 4 (+1 from Tattered Clothing)
INT: 4 (+0 from Chipped Rapier)
SPR: 2 (+1 from Tattered Clothing)
MOVE: 2 (+2 from Thief Profession)
Skill Points: 1
Name: Alice, Dealer of the Cards
Gender: Female
Age: 17
Level: 17
Appearance:
- Spoiler:
Profession: Card Dealer - With trusty playing cards at hand, the one who claims this profession deals out myriad attacks that range from hitting all allies to dishing out status effects. They are as unpredictable as the cards themselves. (Basic Attacks +1)(Bluff)(Fast Play)
*Bluff: Innately boosts Critical Hit Rate by 20%.
*Fast Play: Takes two Act actions per turn.
Weapon: The Heartless Deck - Specially crafted deck of playing cards with a Heartless motif most noticeable on all of the Heart suite cards. (Added Effect: Poison)
Armor: Casino Garb - Spotless and flawless attire of a card dealer that you could find in any casino anywhere. (Reduces chances of receiving a critical hit by 25%)(Negative status susceptibility -25%)
Accessory: Cool Shades - Who needs to wear sunglasses? Just having them on the top of your head makes you instant cool. (Sure Hit)
A-Ability: Lady Luck:
+Deal: Deals out cards to all enemies that ends up with the cards slicing their targets. 120% Atk Dmg. Range: All enemies. 16 MP.
+Heart: Evokes the "Heart" symbol of the cards to captivate an enemy's own heart. No damage. Range: 3 cells. Chance of Charm. 8 MP.
+Bridge: Sends myriad cards flying into the air in a uniform pattern before arching downwards to crash into an enemy. 140% Atk Dmg. Range: 4 cells. Chance of Weak. 12 MP.
+Diamond: Evokes the "Diamond" symbol of the cards to encase an enemy in diamond itself. No damage. Range: 3 cells. Chance of Petrify. 16 MP.
+Wrist Flick: Tosses cards in cardinal directions with a quick flick of the wrist. 110% Atk Dmg. Range: Same row and column; both directions. Up to 4 hits. Chance of Bleeding. 18 MP.
+Club: Evokes the "Club" symbol of the cards to spark barbarian rage within an enemy. No damage. Range: 3 cells. Chance of Berserk. 8 MP.
+Dealer's Kiss: Blows a kiss towards a target to lower their bluffs, ultimately impairing their damage potential. Lowers target ATK and INT by 20% for three turns. Range: 3 cells. 10 MP.
+Spade: Evokes the "Spade" symbol of the cards to open up a spade-shaped hole beneath a foe causing them to fall in. Target is forced to spend one turn getting out of the hole. Cannot take action until out of the hole. Range: 3 cells. 10 MP.
+Raise: Takes the enemy's gamble and raises the stakes even higher. Boosts ATK by 40% and Critical Hit Rate by 20% for 3 turns. Range: Self. 16 MP.
+Fold: Forces the enemy to give up its hand with a perfect bluff. No damage. Range: Single enemy. Reduces target MP to 0. 24 MP.
A-Ability: Expert Deal:
+Tetra Play: Sends cards scattering diagonally in four directions before veering from their path to take a sharp turn, slicing all that get in the way of this path. 140% Atk Dmg. Range: All diagonals with user as origin; attack may take a sharp diagonal turn at the whim of the user. 16 MP.
+Vicious Hand: Throws a card into the ground and causes a jagged line of large, sharp cards to erupt from the ground striking all who get in the way. 190% Atk Dmg. Range: Same row/column; one direction. 20 MP.
+Cardfall: Flicks one's wrist and conjures twirling cards in the air before having them drop down like guillotines on the opposition. 170% Atk Dmg. Range: All enemies. Attack persists for 3 turns. 48 MP.
+Ace High Straight: Unleashes a blast of cards at one foe with perfect succession, finishing with the highest card around to impress the futility of playing a hand against it. 60% Atk Dmg. Range: 6 cells. 13 hits. Chance of Apathy. 32 MP.
R-Ability: Shuffle - When MP reaches an unusable amount, a quick shuffle of the cards replenishes it by 50% of the maximum value.
S-Ability: Card Shield - Constantly protected by a large card which acts as a shield to ward off all sorts of attacks, reducing all damage taken by 25%.
D-Ability: Final Card (Dark) - The last card of the deck is dealt revealing to be not a playing card, but instead the "The Death" tarot card which seals the fate of the enemy by summoning the Reaper from the darkest depths to deal a devastating attack. Deals 200% Atk Dmg to one enemy up to 5 cells away.
Stats:
HP: 1150
MP: 625
Atk: 22 (+7 from The Heartless Deck)
Def: 17 (+3 from Casino Garb)
Int: 8 (+2 from The Heartless Deck)(+2 from Cool Shades)
Spr: 14 (+4 from Casino Garb)
Move: 2 cells (+1 from Card Dealer Profession)
Skill Points: 0
Last edited by Masquerade on Sat Jan 28, 2012 10:51 pm; edited 2 times in total
Re: Masquerade's Character Chronicle
From: 35 Hours (Remake)
Name: Ein
Gender: Male
Age: 22
Level: 6
Next Level: 21/24
Appearance:
Profession: Alchemist
Weapon: Alchemist's Gloves
Armor: Alchemist's Robes
Accessory: Shadow Gemstone (INT+1)
A-Ability: Amalgamation:
+Transmutation: Rearranges the molecules of a weakened enemy in order to form an item. Range: Adjacent cell. Transforms one enemy with less than 50% HP into an item. 7 MP.
+Shadow Blade: Forces darkness particles into the user's weapon and rearranges them into a blade that merges with the hand. 120% Int Dmg. Range: Adjacent cell. 6 MP.
+Dream Ravager: Causes the molecules in the target's mind to clash against each other causing severe damage to the target and it's thought processes. 120% Int Dmg. Range: 3 cells. Confuses target. 6 MP.
+Natura Hammer: Slams an open palm to the ground to manipulate the earth molecules causing them to harden and form a hammer that the user pulls out and smashes the enemy with. 140% Int Dmg. Range: 2 cells. 10 MP. Earth elemental.
R-Ability: Augmentation- Upon taking physical damage, transmutes the signals being passed along by nerve cells to the brain into adrenaline, virtually turning pain into strength. Increases all stats by 10% every time physical damage is taken.
S-Ability: Utilize Nature- Allows the user to transmute an obstacle on the battlefield (i.e. tree, water, wall, etc.) in order to restore 10% Max MP.
Awakening: Obliterate (Neutral) - Rushes up to the enemy and thrusts them with an open palm. Then, the enemy's molecules are torn apart and blasted away in a giant burst of light, never to be seen again. Deals 200% Piercing Int damage to one enemy up to 3 cells away.
HP: 25
MP: 35
ATK: 3 (+0 from Alchemist's Gloves)
DEF: 5 (+2 from Alchemist's Robes)
INT: 8 (+2 from Alchemist's Gloves)(+1 from Shadow Gemstone)
SPR: 4 (+2 from Alchemist's Robes)
MOVE: 2 (+1 from Alchemist Profession)
Skill Points: 0
Name: Ein
Gender: Male
Age: 22
Level: 6
Next Level: 21/24
Appearance:
- Spoiler:
Profession: Alchemist
Weapon: Alchemist's Gloves
Armor: Alchemist's Robes
Accessory: Shadow Gemstone (INT+1)
A-Ability: Amalgamation:
+Transmutation: Rearranges the molecules of a weakened enemy in order to form an item. Range: Adjacent cell. Transforms one enemy with less than 50% HP into an item. 7 MP.
+Shadow Blade: Forces darkness particles into the user's weapon and rearranges them into a blade that merges with the hand. 120% Int Dmg. Range: Adjacent cell. 6 MP.
+Dream Ravager: Causes the molecules in the target's mind to clash against each other causing severe damage to the target and it's thought processes. 120% Int Dmg. Range: 3 cells. Confuses target. 6 MP.
+Natura Hammer: Slams an open palm to the ground to manipulate the earth molecules causing them to harden and form a hammer that the user pulls out and smashes the enemy with. 140% Int Dmg. Range: 2 cells. 10 MP. Earth elemental.
R-Ability: Augmentation- Upon taking physical damage, transmutes the signals being passed along by nerve cells to the brain into adrenaline, virtually turning pain into strength. Increases all stats by 10% every time physical damage is taken.
S-Ability: Utilize Nature- Allows the user to transmute an obstacle on the battlefield (i.e. tree, water, wall, etc.) in order to restore 10% Max MP.
Awakening: Obliterate (Neutral) - Rushes up to the enemy and thrusts them with an open palm. Then, the enemy's molecules are torn apart and blasted away in a giant burst of light, never to be seen again. Deals 200% Piercing Int damage to one enemy up to 3 cells away.
HP: 25
MP: 35
ATK: 3 (+0 from Alchemist's Gloves)
DEF: 5 (+2 from Alchemist's Robes)
INT: 8 (+2 from Alchemist's Gloves)(+1 from Shadow Gemstone)
SPR: 4 (+2 from Alchemist's Robes)
MOVE: 2 (+1 from Alchemist Profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
From: Deepest Fantasy
Name: Radiance Hunter
Age: 16
Gender: Female
Appearance:
Class: Civilian
Weapon: None.
Armor: Frae Highschool's Uniform (+1 Def)
Accessory: Friendship Bracelet (*Hidden*)
------------------------
Talents:
+Alluring - Her charming and shy nature tends to draw people to her, even though she dislikes a lot of attention.
(Events: Some Social Events, All Dating Events/Effect: Can't Lose Affinity/Style: Social/Dating)
------------------------
Stats:
Hp: 10
Mp: --
Atk: 3
Def: 2 (+1 Def from Frae Highschool's Uniform)
Int: 0
Spr: 1
Move: 2 Cells
Name: Rien Saffir
Age: 18
Gender: Female
Level: 4
Next Level: 4/16
Appearance:
Class: Reflector - The one who claims this profession bears the burden of showing the truth to others through a mirror that cannot lead one astray.
Weapon: Dusty Mirror - An old mirror with a glass that is coated in a thick layer of dust. (+2 INT)
Armor: Black Dress - A simple dress that is black in color. (+1 DEF) (+1 SPR)
Accessory: Silk Ribbon (MP+5)
------------------------
A-Ability:
+Blizzard: Hurls a small sphere of ice at an enemy that is far away. 110% Int Dmg. Range: 3 cells. 5 MP. Ice elemental.
+Reflect: Surrounds a target with a sphere of refractive energy causing magical and intelligence-based attacks to be reflected back at the attacker dealing twice as much damage for three turns. Range: 3 cells. Target receives Reflect status. 8 MP.
------------------------
A-Ability: Item
------------------------
R-Ability: Mirror's Purpose- When attacked by a magical or INT-based attack, reflects the attack back at the attacker dealing twice as much damage that was dealt.
------------------------
S-Ability: Mirror Shield - Physical attacks are blocked by the user's mirror dealing 20% less damage.
------------------------
Frivolous Reality: Fate of the Transgressor (Holy) - Calls on the mirror to stop right in front of the target and reveal all guilty and uncouth actions that the victim has performed only to then portray a vision of the worst possible punishment for the target allowing regret and fear to mentally torment the target. Deals 200% Piercing Holy Int damage to one enemy up to 4 cells away.
------------------------
Stats:
HP: 15
MP: 30 (+5 from Silk Ribbon)
Atk: 5 (+0 from Dusty Mirror)
Def: 4 (+1 from Black Dress)
Int: 8 (+2 from Dusty Mirror)
Spr: 4 (+1 from Black Dress)
Move: 4 Cells (+0 from Reflector job)
------------------------
Skill Points: 0
Name: Radiance Hunter
Age: 16
Gender: Female
Appearance:
- Spoiler:
Class: Civilian
Weapon: None.
Armor: Frae Highschool's Uniform (+1 Def)
Accessory: Friendship Bracelet (*Hidden*)
------------------------
Talents:
+Alluring - Her charming and shy nature tends to draw people to her, even though she dislikes a lot of attention.
(Events: Some Social Events, All Dating Events/Effect: Can't Lose Affinity/Style: Social/Dating)
------------------------
Stats:
Hp: 10
Mp: --
Atk: 3
Def: 2 (+1 Def from Frae Highschool's Uniform)
Int: 0
Spr: 1
Move: 2 Cells
Name: Rien Saffir
Age: 18
Gender: Female
Level: 4
Next Level: 4/16
Appearance:
- Spoiler:
Class: Reflector - The one who claims this profession bears the burden of showing the truth to others through a mirror that cannot lead one astray.
Weapon: Dusty Mirror - An old mirror with a glass that is coated in a thick layer of dust. (+2 INT)
Armor: Black Dress - A simple dress that is black in color. (+1 DEF) (+1 SPR)
Accessory: Silk Ribbon (MP+5)
------------------------
A-Ability:
+Blizzard: Hurls a small sphere of ice at an enemy that is far away. 110% Int Dmg. Range: 3 cells. 5 MP. Ice elemental.
+Reflect: Surrounds a target with a sphere of refractive energy causing magical and intelligence-based attacks to be reflected back at the attacker dealing twice as much damage for three turns. Range: 3 cells. Target receives Reflect status. 8 MP.
------------------------
A-Ability: Item
------------------------
R-Ability: Mirror's Purpose- When attacked by a magical or INT-based attack, reflects the attack back at the attacker dealing twice as much damage that was dealt.
------------------------
S-Ability: Mirror Shield - Physical attacks are blocked by the user's mirror dealing 20% less damage.
------------------------
Frivolous Reality: Fate of the Transgressor (Holy) - Calls on the mirror to stop right in front of the target and reveal all guilty and uncouth actions that the victim has performed only to then portray a vision of the worst possible punishment for the target allowing regret and fear to mentally torment the target. Deals 200% Piercing Holy Int damage to one enemy up to 4 cells away.
------------------------
Stats:
HP: 15
MP: 30 (+5 from Silk Ribbon)
Atk: 5 (+0 from Dusty Mirror)
Def: 4 (+1 from Black Dress)
Int: 8 (+2 from Dusty Mirror)
Spr: 4 (+1 from Black Dress)
Move: 4 Cells (+0 from Reflector job)
------------------------
Skill Points: 0
Last edited by Masquerade on Sun Jul 11, 2010 9:12 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
From: Tales of Alidaire: The Tragedy
Name: Chase Armistice
Gender: Male
Age: 21
Level: 3
Next Level: 8/10
Appearance:
Profession: Chess Piece - A trained assassin manufactured to deal away with the most dangerous rebels with the ability to transform into a variety of different forms to execute the task at hand.
Weapon: Training Sword - A simple sword used for warriors who are still in training.
Armor: Gifted Garments - Special garments gifted by the queen, though they are more for looks than defense.
Accessory: Steel Gauntlet (ATK+1)
A-Ability: Endeavoring Victory:
+Pawn: Transforms into a small stone figure with two swords with which the user slashes the enemy with only to collide the swords into a shield with which to bash the enemy. 100% Atk Dmg for sword strike. 120% Atk Dmg for shield bash. Range: Adjacent cell. 2 hits. 8 MP.
+Rook: Transforms into a stone tower and fires a cannon at a faraway enemy. 120% Atk Dmg. Range: 5 cells. 8 MP.
R-Ability: None
S-Ability: En Passant- Lowers enemy DEF by 10% upon entering a cell adjacent to that enemy.
D-Ability: Checkmate (Neutral) - Plunges a sword into the ground transforming the entire battlefield into a chessboard and summoning myriad chess pieces to appear that maul the enemy one at a time with a finishing lunge from the user. Deals 200% Piercing Atk damage to a single enemy.
Stats:
HP: 30
MP: 20
Atk: 5 (+1 from Training Sword)(+1 from Steel Gauntlet)
Def: 4 (+1 from Gifted Garments)
Int: 3 (+0 from Training Sword)
Spr: 3 (+1 from Gifted Garments)
Movement: 2 cells (+1 from Chess Piece job)
Skill Points: 2
Name: Chase Armistice
Gender: Male
Age: 21
Level: 3
Next Level: 8/10
Appearance:
- Spoiler:
Profession: Chess Piece - A trained assassin manufactured to deal away with the most dangerous rebels with the ability to transform into a variety of different forms to execute the task at hand.
Weapon: Training Sword - A simple sword used for warriors who are still in training.
Armor: Gifted Garments - Special garments gifted by the queen, though they are more for looks than defense.
Accessory: Steel Gauntlet (ATK+1)
A-Ability: Endeavoring Victory:
+Pawn: Transforms into a small stone figure with two swords with which the user slashes the enemy with only to collide the swords into a shield with which to bash the enemy. 100% Atk Dmg for sword strike. 120% Atk Dmg for shield bash. Range: Adjacent cell. 2 hits. 8 MP.
+Rook: Transforms into a stone tower and fires a cannon at a faraway enemy. 120% Atk Dmg. Range: 5 cells. 8 MP.
R-Ability: None
S-Ability: En Passant- Lowers enemy DEF by 10% upon entering a cell adjacent to that enemy.
D-Ability: Checkmate (Neutral) - Plunges a sword into the ground transforming the entire battlefield into a chessboard and summoning myriad chess pieces to appear that maul the enemy one at a time with a finishing lunge from the user. Deals 200% Piercing Atk damage to a single enemy.
Stats:
HP: 30
MP: 20
Atk: 5 (+1 from Training Sword)(+1 from Steel Gauntlet)
Def: 4 (+1 from Gifted Garments)
Int: 3 (+0 from Training Sword)
Spr: 3 (+1 from Gifted Garments)
Movement: 2 cells (+1 from Chess Piece job)
Skill Points: 2
Re: Masquerade's Character Chronicle
From: Blades of Weird: Occam's Tales
Name: Larzel - Faction: None
Age: 15
Gender: Male
Appearance:
Stats:
HP: 20
MP: 10
Def: 3
Spr: 2
Movement: 3 cells
Weapon: Rusty Wrench (LVL 2). Atk - 5, M. Atk - 0. Abilities/Effects - Grenade: Creates a very crude grenade that deals 120% Atk Dmg to an enemy up to 3 cells away. Element - Neutral.
Name: Larzel - Faction: None
Age: 15
Gender: Male
Appearance:
- Spoiler:
Stats:
HP: 20
MP: 10
Def: 3
Spr: 2
Movement: 3 cells
Weapon: Rusty Wrench (LVL 2). Atk - 5, M. Atk - 0. Abilities/Effects - Grenade: Creates a very crude grenade that deals 120% Atk Dmg to an enemy up to 3 cells away. Element - Neutral.
Last edited by Masquerade on Thu Jun 07, 2012 1:07 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
From: Obscure Pandemonium
Name: Lyra Mivelle
Gender: Female
Age: 19
Level: 11
Next Level: --/--
Appearance:
Profession: Enchantress - The one who claims this profession seeks to enervate foes through dark curses and evil enchantments. (Damage: INT)(Magic DMG taken -10%)(Resist Dark)(Vulnerable Light)(Basic Attacks+1)
Weapon: Onyx Ring - A golden ring inlaid with a beautiful onyx gemstone that glimmers like the night sky. (Max HP +15%)
Armor: Debilitant's Robes - Dark robes that are aromatic, mysterious, and inviting, but possess an aura of pure death that surrounds it, unnoticed by normal people. (Immune all negative status effects)
Accessory: Wicked Potion Vial (Adds a Random negative status effect to normal attacks)
A-Ability: Heresy:
+Crimson Burst: Summons fire particles and concentrates them in order to incinerate the enemy with a surprising burst of flames. 110% Int Dmg. Range: 3 cells. 5 MP. Fire elemental.
+Pumpkin Smash: Uses an incantation to summon a giant pumpkin over an enemy to squash it. 120% Int Dmg. Range: 3 cells. 6 MP.
+Malice Thorn: Evokes vines covered in dark, poisonous thorns to rise from the earth and wrap around the enemy. 80% Int Dmg. Range: 3 cells. Chance of Immobilize. Chance of Poison. 10 MP. Earth elemental.
+Chaos Bombardment: Fires several spheres of darkness at an enemy like cannonballs. 100% Int Dmg. Range: 6 cells. 4 hits. 8 MP. Dark elemental.
+Frozen Entropy: Summons a giant block of ice above a foe and crashes it into the enemy with a quick flick of the wrist. 140% Int Dmg. Range: Single enemy. 22 MP. Ice elemental.
A-Ability: Treachery:
+Toxic Curse: With a single glance, sends a dangerous poison coursing through an enemy's blood. 100% Int Dmg. Range: 3 cells. Chance of Poison. 8 MP.
+Vertical Depression: Causes a green cloud of mist to surround an enemy that slowly shrinks the enemy and severely disables its ability to fight. 100% Int Dmg. Range: 3 cells. Chance of Shrink. 8 MP.
R-Ability: Magical Overproduction - When the user successfully casts two spells in a row, the user may then proceed to cast a third spell.
S-Ability: Ritualistic Output - The user starts the battle off with the Doublecast status.
Awakening: Ancient Seal (Dark) - Evokes a glyph below the enemy that holds the enemy in place burst after burst of mana bombards the helpless foe. Deals 200% Piercing Int damage to one enemy up to 5 cells away.
Stats:
HP: 50 (+8 from Onyx Ring)
MP: 65 (+10 from Wicked Potion Vial)
Atk: 0 (+4 from Onyx Ring)(+2 from Wicked Potion Vial)
Def: 9 (+3 from Debilitant's Robes)
Int: 14 (+7 from Onyx Ring)(+2 from Wicked Potion Vial)
Spr: 11 (+7 from Debilitant's Robes)
Movement: 2 (+0 from Witch Profession)
Skill Points: 0
Name: Lyra Mivelle
Gender: Female
Age: 19
Level: 11
Next Level: --/--
Appearance:
- Spoiler:
Profession: Enchantress - The one who claims this profession seeks to enervate foes through dark curses and evil enchantments. (Damage: INT)(Magic DMG taken -10%)(Resist Dark)(Vulnerable Light)(Basic Attacks+1)
Weapon: Onyx Ring - A golden ring inlaid with a beautiful onyx gemstone that glimmers like the night sky. (Max HP +15%)
Armor: Debilitant's Robes - Dark robes that are aromatic, mysterious, and inviting, but possess an aura of pure death that surrounds it, unnoticed by normal people. (Immune all negative status effects)
Accessory: Wicked Potion Vial (Adds a Random negative status effect to normal attacks)
A-Ability: Heresy:
+Crimson Burst: Summons fire particles and concentrates them in order to incinerate the enemy with a surprising burst of flames. 110% Int Dmg. Range: 3 cells. 5 MP. Fire elemental.
+Pumpkin Smash: Uses an incantation to summon a giant pumpkin over an enemy to squash it. 120% Int Dmg. Range: 3 cells. 6 MP.
+Malice Thorn: Evokes vines covered in dark, poisonous thorns to rise from the earth and wrap around the enemy. 80% Int Dmg. Range: 3 cells. Chance of Immobilize. Chance of Poison. 10 MP. Earth elemental.
+Chaos Bombardment: Fires several spheres of darkness at an enemy like cannonballs. 100% Int Dmg. Range: 6 cells. 4 hits. 8 MP. Dark elemental.
+Frozen Entropy: Summons a giant block of ice above a foe and crashes it into the enemy with a quick flick of the wrist. 140% Int Dmg. Range: Single enemy. 22 MP. Ice elemental.
A-Ability: Treachery:
+Toxic Curse: With a single glance, sends a dangerous poison coursing through an enemy's blood. 100% Int Dmg. Range: 3 cells. Chance of Poison. 8 MP.
+Vertical Depression: Causes a green cloud of mist to surround an enemy that slowly shrinks the enemy and severely disables its ability to fight. 100% Int Dmg. Range: 3 cells. Chance of Shrink. 8 MP.
R-Ability: Magical Overproduction - When the user successfully casts two spells in a row, the user may then proceed to cast a third spell.
S-Ability: Ritualistic Output - The user starts the battle off with the Doublecast status.
Awakening: Ancient Seal (Dark) - Evokes a glyph below the enemy that holds the enemy in place burst after burst of mana bombards the helpless foe. Deals 200% Piercing Int damage to one enemy up to 5 cells away.
Stats:
HP: 50 (+8 from Onyx Ring)
MP: 65 (+10 from Wicked Potion Vial)
Atk: 0 (+4 from Onyx Ring)(+2 from Wicked Potion Vial)
Def: 9 (+3 from Debilitant's Robes)
Int: 14 (+7 from Onyx Ring)(+2 from Wicked Potion Vial)
Spr: 11 (+7 from Debilitant's Robes)
Movement: 2 (+0 from Witch Profession)
Skill Points: 0
Last edited by Masquerade on Wed Jun 16, 2010 6:40 pm; edited 3 times in total
Re: Masquerade's Character Chronicle
From: Tales of a Dreamer
Name: Autumn Savage
Gender: Female
Age: 16
Level: 12
Next Level: 32/36
Appearance:
Profession: Beast Hunter - The one who claims this profession specializes in capturing wild creatures and saving them for use in future battles. (Basic Attacks +1)(Resist Earth)(Resist Water)(Vulnerable Fire)
Weapon: Chain Whip - A whip made entirely of chains. It's creation was purely for the control of beasts, yet it has a small amount of magical properties. (Range: 2 cells)
Armor: Jaguar Cloth - A fur obtained from the hide of a jaguar. It is slightly revealing.
Accessory: Golden Bell (ATK+1)
A-Ability: Beast Taming:
+Tame: Whips a creature into shape causing them obey the tamer for the rest of the battle. Range: 2 cells. Gains control over one enemy for the rest of the battle. Does not work on Humanoid or Boss enemies. Only one enemy may be controlled at a time. 8 MP.
+Join: Tames an enemy to the point where they follow the tamer around allowing her to execute one of its attacks during battle. Range: 2 cells. Learns a new skill from an enemy. Does not work on Humanoid enemies. Only one skill can be learned from an enemy at a time. Costs 1 SP in addition to MP. 8 MP.
+Twin Shadows: Summons a Shadow Lurker that performs an unorthodox series of movements so quickly, it's almost as if there are two of them. As a result, the foe feels as if not one, but two blades are striking them. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 8 MP. (Monster: Krat.)
+Bloody Claw: Summons a Shadow Lurker that slashes at the foe, digging it's claws into their flesh before ripping them out. 150% ATK DMG. Range: Adjacent cell. May cause Blood Loss. 14 MP. (Monster: Zyu.)
+Water Form: Summons a Shadow Morph and commands it to enter Water form which opens up a whole new arsenal of attacks. (Monster: Forres)
---Liquify: The Shadow liquifies its body, enabling it to move much faster. In this form, it cannot take damage or deal damage. Triples movement. 14 MP.
---Engulf: The Shadow surrounds the enemy in a sphere of water, suffocating them. 140% INT Water DMG. Single Enemy. 14 MP.
A-Ability: Beast Capture:
+Cage: Whips out a cage and traps a nearby weakened enemy within it, making it able to be used in future battles. Captures 1 Enemy with >50% Max HP. Range: Adjacent cell. Can only be used once per battle. Cannot be used if Seal was used. Does not work on Bosses. Costs 1 SP to use. 10 MP.
+Seal: Activates a magical seal in order to form a spirit pact between hunter and beast which traps the target in eternal servitude under the hunter. Captures 1 Enemy with >50% Max HP. Range: 3 cells. Can only be used once per battle. Cannot be used if Cage was used. Works on some Bosses as specified by GM. Costs 1 SP to use. 20 MP.
+Leviathan: Summons a Shadow Morph to contribute to the battle by shifting into various forms and unleashing a myriad of elemental attacks.
R-Ability: Kneel Before Me- When an enemy becomes Tamed, its ATK and INT stats are increased by 20%.
S-Ability: Slave and Master- Allows Humanoid enemies to fall under the effects of Tame and Join.
Final Judgement: Nature Havoc (Earth) - Calls upon the creatures inhabiting the surrounding environment to unleash a massive barrage of attacks upon an enemy. 200% Piercing Earth Atk damage to one enemy up to 3 cells away.
Stats:
HP: 60
MP: 45
Atk: 13 (+7 from Chain Whip) (+1 from Golden Bell)
Def: 7 (+3 from Jaguar Cloth)(+1 from Charcoal Whip)
Int: 4 (+3 from Chain Whip)
Spr: 5 (+2 from Jaguar Cloth)(+2 from Chain Whip)
Movement: 2 (+1 from Beast Tamer Job)
Skill Points: 2
------------------------------------------------------------------------------------------
Name: Flora Alraune
Gender: Female
Age: 18
Level: 12
Next Level: 19/36
Appearance:
Profession: Aromatherapist - The one who claims this profession uses her vast knowledge of flowers and herbs to concoct potions and remedies with which to heal and strengthen her allies.(Basic Attacks +1)(Resist Earth)(Resist Water)(Vulnerable Fire)
Weapon: Thorn Lance - A rapier that took the shape of a lance while it was being made. Although it holds no magical power, it's puncture rate is extremely high. (Added Effect: Poison)
Armor: Sun Dress - A dress decorated with many light colors to show of the radiance of the wearer.
Accessory: Pink Scarf (MP+5)
A-Ability: Flower Arrangement:
+Piercing Thorn: Manifesting the protective adaptation of the rose's thorn, the user brings her weapon downward only to end up thrusting it through the enemy. 50% Piercing Atk Dmg. Range: Adjacent cell. Poisons enemy. 8 MP.
+Green Needle: Summons two roots twisted together to form something similar to a needle to burst up from underneath the enemy to puncture them. 120% Atk Dmg. Range: 3 cells. High critical hit chance. 10 MP.
+Verdant Breeze: Causes a calming breeze smelling of fragrant nature to flow through the area restoring health to nearby allies. Heals 30% Max HP. Range: All surrounding cells (adjacent/diagonal.) 12 MP.
+Un Deux Trois: A diagonal slash followed by a horizontal one with the finishing blow being a powerful thrust. 120% Atk Dmg. Range: Adjacent cell. 3 hits. 12 MP.
+Rose Shower: Surrounds the enemy in brilliant red rose petals that slash the enemy as a collective causing the enemy to become mesmerized. 140% Atk Dmg. Range: Adjacent cell. Charms target. 12 MP.
+Florescent Sphere: Gathers a small ball of petals and hurls it at a faraway foe, only to have the ball grow in size and strength, gathering more and more petals as it travels along before striking the target full force. 100% Atk Dmg. Range: One enemy in the same column or row as the user. Damage output increases by 10% for each cell traveled. 16 MP.
A-Ability: Graceful Fragrance:
+Sweet Herb: Feeds a very sweet herb to an ally that recovers some health and recharges mana. Recovers 60% Int HP/MP. Range: Adjacent cell. 14 MP.
+Raining Blossoms: Summons a cascade of aromatic cherry blossoms to descend upon the battlefield whose smell continuously heals the party. Bestows Regen and MP Regen. Range: All allies. 36 MP.
+Crysanthemum Defiance: The petals of the crysanthemum are released into the air, their fragrance forming solid barriers around allies that reduces physical damage taken. Bestows Protect. Range: All allies. 28 MP.
R-Ability: Petal Whirl- After being attacked, releases a blanket of petals that circles the attacker making it difficult for the attacker to focus on making attacks giving them a 50% chance to completely miss with their attack for 3 turns.
S-Ability: Toxic Reverie- All enemies that find themselves in an adjacent cell to the user have a 50% chance of becoming Poisoned. The effect can lead to Toxin if a Poisoned enemy enters an adjacent cell to the user again or remains in an adjacent cell to the user for more than one turn.
Heavenly Aroma- Enemies attacking from an adjacent cell have a 50% chance of their attack failing. (Not in Use)
Final Judgement: Floral Waltz (Wind) - Strikes and slashes the enemy multiple times causing different colored flower petals to burst into the air with each attack with which the user utilizes to form a tornado of flower petals to crash into the enemy as the finishing blow. 200% Piercing Wind Atk damage on to one enemy up to 3 cells away.
Stats:
HP: 40
MP: 50 (+5 from Pink Scarf)
Atk: 15 (+7 from Thorn Lance)
Def: 7 (+2 from Sun Dress)(+3 from Thorn Lance)
Int: 3 (+0 from Thorn Lance)
Spr: 7 (+3 from Sun Dress)
Movement: 2 cells (+1 from Florist job)
Skill Points: 0
Name: Autumn Savage
Gender: Female
Age: 16
Level: 12
Next Level: 32/36
Appearance:
- Spoiler:
Profession: Beast Hunter - The one who claims this profession specializes in capturing wild creatures and saving them for use in future battles. (Basic Attacks +1)(Resist Earth)(Resist Water)(Vulnerable Fire)
Weapon: Chain Whip - A whip made entirely of chains. It's creation was purely for the control of beasts, yet it has a small amount of magical properties. (Range: 2 cells)
Armor: Jaguar Cloth - A fur obtained from the hide of a jaguar. It is slightly revealing.
Accessory: Golden Bell (ATK+1)
A-Ability: Beast Taming:
+Tame: Whips a creature into shape causing them obey the tamer for the rest of the battle. Range: 2 cells. Gains control over one enemy for the rest of the battle. Does not work on Humanoid or Boss enemies. Only one enemy may be controlled at a time. 8 MP.
+Join: Tames an enemy to the point where they follow the tamer around allowing her to execute one of its attacks during battle. Range: 2 cells. Learns a new skill from an enemy. Does not work on Humanoid enemies. Only one skill can be learned from an enemy at a time. Costs 1 SP in addition to MP. 8 MP.
+Twin Shadows: Summons a Shadow Lurker that performs an unorthodox series of movements so quickly, it's almost as if there are two of them. As a result, the foe feels as if not one, but two blades are striking them. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 8 MP. (Monster: Krat.)
+Bloody Claw: Summons a Shadow Lurker that slashes at the foe, digging it's claws into their flesh before ripping them out. 150% ATK DMG. Range: Adjacent cell. May cause Blood Loss. 14 MP. (Monster: Zyu.)
+Water Form: Summons a Shadow Morph and commands it to enter Water form which opens up a whole new arsenal of attacks. (Monster: Forres)
---Liquify: The Shadow liquifies its body, enabling it to move much faster. In this form, it cannot take damage or deal damage. Triples movement. 14 MP.
---Engulf: The Shadow surrounds the enemy in a sphere of water, suffocating them. 140% INT Water DMG. Single Enemy. 14 MP.
A-Ability: Beast Capture:
+Cage: Whips out a cage and traps a nearby weakened enemy within it, making it able to be used in future battles. Captures 1 Enemy with >50% Max HP. Range: Adjacent cell. Can only be used once per battle. Cannot be used if Seal was used. Does not work on Bosses. Costs 1 SP to use. 10 MP.
+Seal: Activates a magical seal in order to form a spirit pact between hunter and beast which traps the target in eternal servitude under the hunter. Captures 1 Enemy with >50% Max HP. Range: 3 cells. Can only be used once per battle. Cannot be used if Cage was used. Works on some Bosses as specified by GM. Costs 1 SP to use. 20 MP.
+Leviathan: Summons a Shadow Morph to contribute to the battle by shifting into various forms and unleashing a myriad of elemental attacks.
R-Ability: Kneel Before Me- When an enemy becomes Tamed, its ATK and INT stats are increased by 20%.
S-Ability: Slave and Master- Allows Humanoid enemies to fall under the effects of Tame and Join.
Final Judgement: Nature Havoc (Earth) - Calls upon the creatures inhabiting the surrounding environment to unleash a massive barrage of attacks upon an enemy. 200% Piercing Earth Atk damage to one enemy up to 3 cells away.
Stats:
HP: 60
MP: 45
Atk: 13 (+7 from Chain Whip) (+1 from Golden Bell)
Def: 7 (+3 from Jaguar Cloth)(+1 from Charcoal Whip)
Int: 4 (+3 from Chain Whip)
Spr: 5 (+2 from Jaguar Cloth)(+2 from Chain Whip)
Movement: 2 (+1 from Beast Tamer Job)
Skill Points: 2
------------------------------------------------------------------------------------------
Name: Flora Alraune
Gender: Female
Age: 18
Level: 12
Next Level: 19/36
Appearance:
- Spoiler:
Profession: Aromatherapist - The one who claims this profession uses her vast knowledge of flowers and herbs to concoct potions and remedies with which to heal and strengthen her allies.(Basic Attacks +1)(Resist Earth)(Resist Water)(Vulnerable Fire)
Weapon: Thorn Lance - A rapier that took the shape of a lance while it was being made. Although it holds no magical power, it's puncture rate is extremely high. (Added Effect: Poison)
Armor: Sun Dress - A dress decorated with many light colors to show of the radiance of the wearer.
Accessory: Pink Scarf (MP+5)
A-Ability: Flower Arrangement:
+Piercing Thorn: Manifesting the protective adaptation of the rose's thorn, the user brings her weapon downward only to end up thrusting it through the enemy. 50% Piercing Atk Dmg. Range: Adjacent cell. Poisons enemy. 8 MP.
+Green Needle: Summons two roots twisted together to form something similar to a needle to burst up from underneath the enemy to puncture them. 120% Atk Dmg. Range: 3 cells. High critical hit chance. 10 MP.
+Verdant Breeze: Causes a calming breeze smelling of fragrant nature to flow through the area restoring health to nearby allies. Heals 30% Max HP. Range: All surrounding cells (adjacent/diagonal.) 12 MP.
+Un Deux Trois: A diagonal slash followed by a horizontal one with the finishing blow being a powerful thrust. 120% Atk Dmg. Range: Adjacent cell. 3 hits. 12 MP.
+Rose Shower: Surrounds the enemy in brilliant red rose petals that slash the enemy as a collective causing the enemy to become mesmerized. 140% Atk Dmg. Range: Adjacent cell. Charms target. 12 MP.
+Florescent Sphere: Gathers a small ball of petals and hurls it at a faraway foe, only to have the ball grow in size and strength, gathering more and more petals as it travels along before striking the target full force. 100% Atk Dmg. Range: One enemy in the same column or row as the user. Damage output increases by 10% for each cell traveled. 16 MP.
A-Ability: Graceful Fragrance:
+Sweet Herb: Feeds a very sweet herb to an ally that recovers some health and recharges mana. Recovers 60% Int HP/MP. Range: Adjacent cell. 14 MP.
+Raining Blossoms: Summons a cascade of aromatic cherry blossoms to descend upon the battlefield whose smell continuously heals the party. Bestows Regen and MP Regen. Range: All allies. 36 MP.
+Crysanthemum Defiance: The petals of the crysanthemum are released into the air, their fragrance forming solid barriers around allies that reduces physical damage taken. Bestows Protect. Range: All allies. 28 MP.
R-Ability: Petal Whirl- After being attacked, releases a blanket of petals that circles the attacker making it difficult for the attacker to focus on making attacks giving them a 50% chance to completely miss with their attack for 3 turns.
S-Ability: Toxic Reverie- All enemies that find themselves in an adjacent cell to the user have a 50% chance of becoming Poisoned. The effect can lead to Toxin if a Poisoned enemy enters an adjacent cell to the user again or remains in an adjacent cell to the user for more than one turn.
Heavenly Aroma- Enemies attacking from an adjacent cell have a 50% chance of their attack failing. (Not in Use)
Final Judgement: Floral Waltz (Wind) - Strikes and slashes the enemy multiple times causing different colored flower petals to burst into the air with each attack with which the user utilizes to form a tornado of flower petals to crash into the enemy as the finishing blow. 200% Piercing Wind Atk damage on to one enemy up to 3 cells away.
Stats:
HP: 40
MP: 50 (+5 from Pink Scarf)
Atk: 15 (+7 from Thorn Lance)
Def: 7 (+2 from Sun Dress)(+3 from Thorn Lance)
Int: 3 (+0 from Thorn Lance)
Spr: 7 (+3 from Sun Dress)
Movement: 2 cells (+1 from Florist job)
Skill Points: 0
Last edited by Masquerade on Sun Jul 18, 2010 7:42 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
From: Zanea's Tales 2
Name: Vance
Job: Black Mage
Weapon: Clarity Staff
Armor: Tetra Jammer
Accessory: Magic Sarong
A-Ability: Death Tech:
+Dark: Attack enemy with the power of darkness. Inflicts 1.0 times Int Dark damage. 5 MP. Ranged.
+Gravity: Attacks the enemy with the crushing power of gravity. Deals damage equal to 1/8 of the enemy's current HP. 10 MP. Ranged.
+Silence: Inflicts the Silence status on one enemy. 5 MP. Ranged.
+Astra: Warps the fabric of time in order to severely damage an enemy. Does damage equal to the current Player Phase multiplied by 3. 15 MP. Ranged.
+Darkra: Concentrates the power of darkness to deal more damage. Inflicts 2.0 times Int Dark damage. 10 MP. Ranged.
+Mindflare: Sharpens the mind through intense focus and observations of the surroundings. Increases Intelligence by 40% for 3 turns. 8 MP. Self Only.
A-Ability: Item
R-Ability: None
S-Ability: Spirit Flow- Regenerates 15% Max MP for five turns when MP reaches an unusable amount.
D-Ability: Astral Calamity (Neutral)
Stats:
HP: 50
MP: 55 (+5 from Magic Sarong)
Atk: 3
Def: 3 (+4 from Tetra Jammer)
Int: 8 (+4 from Clarity Staff)
Spr: 5 (+3 from Tetra Jammer)
Skill Point(s): 3
Name: Vance
Job: Black Mage
Weapon: Clarity Staff
Armor: Tetra Jammer
Accessory: Magic Sarong
A-Ability: Death Tech:
+Dark: Attack enemy with the power of darkness. Inflicts 1.0 times Int Dark damage. 5 MP. Ranged.
+Gravity: Attacks the enemy with the crushing power of gravity. Deals damage equal to 1/8 of the enemy's current HP. 10 MP. Ranged.
+Silence: Inflicts the Silence status on one enemy. 5 MP. Ranged.
+Astra: Warps the fabric of time in order to severely damage an enemy. Does damage equal to the current Player Phase multiplied by 3. 15 MP. Ranged.
+Darkra: Concentrates the power of darkness to deal more damage. Inflicts 2.0 times Int Dark damage. 10 MP. Ranged.
+Mindflare: Sharpens the mind through intense focus and observations of the surroundings. Increases Intelligence by 40% for 3 turns. 8 MP. Self Only.
A-Ability: Item
R-Ability: None
S-Ability: Spirit Flow- Regenerates 15% Max MP for five turns when MP reaches an unusable amount.
D-Ability: Astral Calamity (Neutral)
Stats:
HP: 50
MP: 55 (+5 from Magic Sarong)
Atk: 3
Def: 3 (+4 from Tetra Jammer)
Int: 8 (+4 from Clarity Staff)
Spr: 5 (+3 from Tetra Jammer)
Skill Point(s): 3
Re: Masquerade's Character Chronicle
From: Tales of Alidaire: The Tragedy
Name: Atlas Auburne
Gender: Male
Age: 15
Level: 5
Appearance:
Profession: Battle Scholar - An intelligent fighter who uses a combination of brutal physical skills and intense magical techniques to keep the enemy under constant pressure. (Linkable skills)(Max Combo: 5 hits)
Weapon: Scarlett Tome - A beautiful book bound by leather with a red silk cover with pages in excellent condition. (Fire elemental)
Armor: Wisdom Vest - A vest imbued with magic to further protect the user from magical attacks.
Accessory: Bookmark of Serenity (Immune Berserk)
A-Ability: Magic Massacre:
+Smash: Beats the enemy with a blunt weapon. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
--Beat: Smacks the enemy with a weapon. 100% Atk Dmg. Range: Adjacent cell. 4 MP.
--Flicker: Releases three small fireballs to scorch the enemy. 100% Int Dmg. Range: Adjacent cell. 4 MP. Fire elemental.
+Thrust: Thrusts a weapon into an enemy. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
--Upper: Swings weapon upwards into the enemy's jaw. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
--Twitch: Fires several icicles at the enemy. 110% Int Dmg. Range: 2 cells.
+Bash: Bashes the enemy in the head with a blunt weapon. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
--Edge: Strikes the enemy with the edge of the user's weapon. 110% Atk Dmg. Range: Adjacent cell. High critical hit rate. 7 MP.
--Crack: Calls down lightning to strike the enemy. 130% Int Dmg. Range: 3 cells. Chance of Paralysis. 14 MP.
R-Ability: Mana Absolution - When attacked by an enemy, reduces the enemy's MP to 0 and absorbs it.
S-Ability: Mana Zone- Increase MP by 5% Max MP at the start of every turn.
D-Ability: Ultima Convergence (Neutral) - Flips open an available tome in order to evoke a powerful spell to surge around the enemy draining them of their very essence while the user pummels away at the helpless victim with a variety of merciless physical blows. Deals 200% Piercing ATK/INT damage to one enemy up to 5 cells away.
Stats:
HP: 35
MP: 40 (+5 from Bookmark of Serenity)
Atk: 6 (+1 from Scarlett Tome)
Def: 4 (+1 from Wisdom Vest)
Int: 6 (+2 from Scarlett Tome)(+1 from Bookmark of Serenity)
Spr: 4 (+2 from Wisdom Vest)
Movement: 2 cells (+1 from Battle Scholar job)
Name: Atlas Auburne
Gender: Male
Age: 15
Level: 5
Appearance:
- Spoiler:
Profession: Battle Scholar - An intelligent fighter who uses a combination of brutal physical skills and intense magical techniques to keep the enemy under constant pressure. (Linkable skills)(Max Combo: 5 hits)
Weapon: Scarlett Tome - A beautiful book bound by leather with a red silk cover with pages in excellent condition. (Fire elemental)
Armor: Wisdom Vest - A vest imbued with magic to further protect the user from magical attacks.
Accessory: Bookmark of Serenity (Immune Berserk)
A-Ability: Magic Massacre:
+Smash: Beats the enemy with a blunt weapon. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
--Beat: Smacks the enemy with a weapon. 100% Atk Dmg. Range: Adjacent cell. 4 MP.
--Flicker: Releases three small fireballs to scorch the enemy. 100% Int Dmg. Range: Adjacent cell. 4 MP. Fire elemental.
+Thrust: Thrusts a weapon into an enemy. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
--Upper: Swings weapon upwards into the enemy's jaw. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
--Twitch: Fires several icicles at the enemy. 110% Int Dmg. Range: 2 cells.
+Bash: Bashes the enemy in the head with a blunt weapon. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
--Edge: Strikes the enemy with the edge of the user's weapon. 110% Atk Dmg. Range: Adjacent cell. High critical hit rate. 7 MP.
--Crack: Calls down lightning to strike the enemy. 130% Int Dmg. Range: 3 cells. Chance of Paralysis. 14 MP.
R-Ability: Mana Absolution - When attacked by an enemy, reduces the enemy's MP to 0 and absorbs it.
S-Ability: Mana Zone- Increase MP by 5% Max MP at the start of every turn.
D-Ability: Ultima Convergence (Neutral) - Flips open an available tome in order to evoke a powerful spell to surge around the enemy draining them of their very essence while the user pummels away at the helpless victim with a variety of merciless physical blows. Deals 200% Piercing ATK/INT damage to one enemy up to 5 cells away.
Stats:
HP: 35
MP: 40 (+5 from Bookmark of Serenity)
Atk: 6 (+1 from Scarlett Tome)
Def: 4 (+1 from Wisdom Vest)
Int: 6 (+2 from Scarlett Tome)(+1 from Bookmark of Serenity)
Spr: 4 (+2 from Wisdom Vest)
Movement: 2 cells (+1 from Battle Scholar job)
Last edited by Masquerade on Fri Jan 20, 2012 5:01 pm; edited 4 times in total
Re: Masquerade's Character Chronicle
From: Tales of Alidaire: The Corruption
Name: Maxwell Night
Gender: Male
Age: 20
Level: 12
Next Level: --/--
Appearance:
Profession: Hidden Blade - The one who claims this profession uses magic as a distraction to prevent the enemy from noticing his weapon of which can deal heavy damage.
Weapon: Absolute Zero - An amazingly powerful greatsword. Its blade is a pure blue hue and forever covered in thick frost. The weapon is said to be a form of the Demon of Ice. (Ice elemental)
Armor: Saint's Robes - Robes worn by those with a full commitment to the side of light and would offer themselves as martyrs for the divine cause.
Accessory: Mysterious Feather Pendant (MP+25)(INT+6)
A-Ability: Enchanting Distraction:
+Flash: Releases a sphere of light to hover in the air before bursting and shedding intense light in a small area around the user. 120% Int Dmg. Range: All surrounding cells. Blinds target. 15 MP. Light elemental.
---Light Render: Brings out the user's true weapon from nowhere to unleash a devastating attack capable of slicing light using darkness mana. 120% Atk Dmg. Range: Adjacent cell. Critical hit if target is Blind. 8 MP. Darkness elemental.
+Obscure: Releases a sphere of darkness to orbit the user before exploding into a cloud of pure shadows that swirls about the user. 120% Int Dmg. Range: All surrounding cells. Disables target. 20 MP. Darkness elemental.
---Light Dividing Darkness: Brings out the user's true weapon from nowhere and unleashes a vicious combo upon the enemy with the weapon shrouded in light in order to disperse the darkness. 120% Atk Dmg. Range: Adjacent cell. 4 hits. Critical hit if target is Disabled. 24 MP. Light elemental.
+Incandesce: Summons a column of intense flames from underneath the target and any other enemies nearby that scorch them beyond recognition. 120% Int Dmg. Range: 3 cells and all cells adjacent to the target. Burns target. 14 MP. Fire elemental.
---Arctic Release: Slams the user's true weapon into the enemy, the weapon covered in a thick layer of jagged ice. 120% Atk Dmg. Range: 3 cells. Alleviates Burn. Chance of Freeze. Chance of Bleeding. 16 MP. Ice elemental.
R-Ability: Treacherous Advantage - When the user deals a critical hit (regardless of damage dealt), the user recovers 20% Max MP.
S-Ability: Divergence of Souls- Harvests the souls of the life and uses their remaining mana to completely recover the user's when MP reaches an unusable amount. Can only be used once per battle.
D-Ability: Frigid Transience (Ice) - A flicker of ice across the enemy's vision and the world becomes frozen leaving the enemy to suffer eternally in a hallucinated arctic wasteland that forever spans the universe. Deals 200% Int damage to one enemy anywhere on the battlefield.
Stats:
HP: 45
MP: 40 (+25 from Mysterious Feather Pendant)
Atk: 14 (+12 from Absolute Zero)
Def: 8 (+3 from Saint's Robes)
Int: 12 (+10 from Absolute Zero)(+6 from Mysterious Feather Pendant)
Spr: 4 (+8 from Saint's Robes)
Movement: 2 cells (+1 from Hidden Blade job)
Skill Points: 0
Name: Maxwell Night
Gender: Male
Age: 20
Level: 12
Next Level: --/--
Appearance:
- Spoiler:
Profession: Hidden Blade - The one who claims this profession uses magic as a distraction to prevent the enemy from noticing his weapon of which can deal heavy damage.
Weapon: Absolute Zero - An amazingly powerful greatsword. Its blade is a pure blue hue and forever covered in thick frost. The weapon is said to be a form of the Demon of Ice. (Ice elemental)
Armor: Saint's Robes - Robes worn by those with a full commitment to the side of light and would offer themselves as martyrs for the divine cause.
Accessory: Mysterious Feather Pendant (MP+25)(INT+6)
A-Ability: Enchanting Distraction:
+Flash: Releases a sphere of light to hover in the air before bursting and shedding intense light in a small area around the user. 120% Int Dmg. Range: All surrounding cells. Blinds target. 15 MP. Light elemental.
---Light Render: Brings out the user's true weapon from nowhere to unleash a devastating attack capable of slicing light using darkness mana. 120% Atk Dmg. Range: Adjacent cell. Critical hit if target is Blind. 8 MP. Darkness elemental.
+Obscure: Releases a sphere of darkness to orbit the user before exploding into a cloud of pure shadows that swirls about the user. 120% Int Dmg. Range: All surrounding cells. Disables target. 20 MP. Darkness elemental.
---Light Dividing Darkness: Brings out the user's true weapon from nowhere and unleashes a vicious combo upon the enemy with the weapon shrouded in light in order to disperse the darkness. 120% Atk Dmg. Range: Adjacent cell. 4 hits. Critical hit if target is Disabled. 24 MP. Light elemental.
+Incandesce: Summons a column of intense flames from underneath the target and any other enemies nearby that scorch them beyond recognition. 120% Int Dmg. Range: 3 cells and all cells adjacent to the target. Burns target. 14 MP. Fire elemental.
---Arctic Release: Slams the user's true weapon into the enemy, the weapon covered in a thick layer of jagged ice. 120% Atk Dmg. Range: 3 cells. Alleviates Burn. Chance of Freeze. Chance of Bleeding. 16 MP. Ice elemental.
R-Ability: Treacherous Advantage - When the user deals a critical hit (regardless of damage dealt), the user recovers 20% Max MP.
S-Ability: Divergence of Souls- Harvests the souls of the life and uses their remaining mana to completely recover the user's when MP reaches an unusable amount. Can only be used once per battle.
D-Ability: Frigid Transience (Ice) - A flicker of ice across the enemy's vision and the world becomes frozen leaving the enemy to suffer eternally in a hallucinated arctic wasteland that forever spans the universe. Deals 200% Int damage to one enemy anywhere on the battlefield.
Stats:
HP: 45
MP: 40 (+25 from Mysterious Feather Pendant)
Atk: 14 (+12 from Absolute Zero)
Def: 8 (+3 from Saint's Robes)
Int: 12 (+10 from Absolute Zero)(+6 from Mysterious Feather Pendant)
Spr: 4 (+8 from Saint's Robes)
Movement: 2 cells (+1 from Hidden Blade job)
Skill Points: 0
Last edited by Masquerade on Wed Jun 09, 2010 8:40 am; edited 2 times in total
Re: Masquerade's Character Chronicle
From: ???
Name: Abel Candelite
Gender: Male
Age: 18
Level: 1
Next Level: 0/10
Appearance:
Profession: Wanderer - A lone night delving into the depths of darkness to find something with only stars and the moon for guidance. What is the one who claims this profession searching for?
Weapon: Rusty Chain - A long chain made of rusted metal, the links threatening to break apart. (Range: 2 cells)
Armor: Vanilla Robes - Robes of a cream color that do not taste like vanilla.
Accessory: Crimson Cross (INT+1)
A-Ability: Endless Search:
+Genesis: Utilizes creation mana in order to manifest all the beginnings that took place in the world into a sphere that crushes the enemy. 120% Int Dmg. Range: 3 cells. 6 MP.
+Obstacle: Warps the enemy's fate allowing the user to take control of the placement of obstacles on the enemy's journey of life and placing them to grant advantage to the user's self and allies. Range: One Nature Cell. Teleports one obstacle (wall, tree, water, gate, etc.) from one cell to another. 8 MP.
R-Ability: None.
S-Ability: Waning Moon- Increases MP by 50% Max MP as HP reaches below 50% Max HP.
D-Ability: Destiny Convergence (Neutral) - Enters the soul of the enemy and stands before the two paths of destiny that lie within every living creature, one of darkness and one of light, and causes the two paths to collide creating utter chaos within the enemy's soul and permanately distresses the enemy's fate. Deals 200% Int damage to one enemy anywhere on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 3 (+1 from Rusty Chain)
Def: 2 (+1 from Vanilla Robes)
Int: 4 (+0 from Rusty Chain)(+1 from Crimson Cross)
Spr: 3 (+1 from Vanilla Robes)
Movement: 2 cells (+2 from Wanderer job)
Skill Points: 0
Name: Abel Candelite
Gender: Male
Age: 18
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Wanderer - A lone night delving into the depths of darkness to find something with only stars and the moon for guidance. What is the one who claims this profession searching for?
Weapon: Rusty Chain - A long chain made of rusted metal, the links threatening to break apart. (Range: 2 cells)
Armor: Vanilla Robes - Robes of a cream color that do not taste like vanilla.
Accessory: Crimson Cross (INT+1)
A-Ability: Endless Search:
+Genesis: Utilizes creation mana in order to manifest all the beginnings that took place in the world into a sphere that crushes the enemy. 120% Int Dmg. Range: 3 cells. 6 MP.
+Obstacle: Warps the enemy's fate allowing the user to take control of the placement of obstacles on the enemy's journey of life and placing them to grant advantage to the user's self and allies. Range: One Nature Cell. Teleports one obstacle (wall, tree, water, gate, etc.) from one cell to another. 8 MP.
R-Ability: None.
S-Ability: Waning Moon- Increases MP by 50% Max MP as HP reaches below 50% Max HP.
D-Ability: Destiny Convergence (Neutral) - Enters the soul of the enemy and stands before the two paths of destiny that lie within every living creature, one of darkness and one of light, and causes the two paths to collide creating utter chaos within the enemy's soul and permanately distresses the enemy's fate. Deals 200% Int damage to one enemy anywhere on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 3 (+1 from Rusty Chain)
Def: 2 (+1 from Vanilla Robes)
Int: 4 (+0 from Rusty Chain)(+1 from Crimson Cross)
Spr: 3 (+1 from Vanilla Robes)
Movement: 2 cells (+2 from Wanderer job)
Skill Points: 0
Last edited by Masquerade on Sat Jan 30, 2010 6:25 pm; edited 2 times in total
Re: Masquerade's Character Chronicle
From: Azra Chronicles: Blood Runs Red
Name: Roger Valentine
Gender: Male
Age: 15
Level: 1
Next Level: 0/10
Appearance:
Profession: Exile - Forced to live out the remainder of his days in isolation, what did the one who claims this profession do to deserve such a punishment?
Weapon: Forsaken - A knightsword of a bluish hue that manifests the depression of one forsaken by another.
Armor: Gentleman's Coat - A fancy coat belonging to a high class gentleman.
Accessory: Golden Button (SPR+1)
A-Ability: Forbidden Artes:
+Restriction: Unleashes a devastating flurry of attacks powered by glyphs that seal the enemy's powers. 120% Atk Dmg. Range: Adjacent cell. Silences target. 8 MP.
+Iron Maiden: Thrusts a bladed weapon into the enemy only to quickly teleport to the back of the enemy and thrust the bladed weapon in again while two illusory copies stab the enemies in the sides. 100% Atk Dmg. Range: Adjacent cells. 4 hits. 8 MP.
R-Ability: None.
S-Ability: Acceptance- Upon reaching 25% Max HP or less, attack is doubled, but the user receives the Doom status.
D-Ability: Excommunication (Dark) - Slices and dices the enemy with various slashes from different directions by utilizing teleportation, each slice severing a bond with another in the soul resulting in the enemy forgetting everyone that it has ever interacted with. Deals 200% Piercing Atk Dmg to one enemy up to 3 cells away.
Stats:
HP: 25
MP: 20
Atk: 4 (+3 from Forsaken)
Def: 3 (+1 from Gentleman's Coat)
Int: 3 (+2 from Forsaken)
Spr: 2 (+1 from Gentleman's Coat)(+1 from Golden Button)
Movement: 2 cells (+1 from Exile job)
Skill Points: 0
Name: Roger Valentine
Gender: Male
Age: 15
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Exile - Forced to live out the remainder of his days in isolation, what did the one who claims this profession do to deserve such a punishment?
Weapon: Forsaken - A knightsword of a bluish hue that manifests the depression of one forsaken by another.
Armor: Gentleman's Coat - A fancy coat belonging to a high class gentleman.
Accessory: Golden Button (SPR+1)
A-Ability: Forbidden Artes:
+Restriction: Unleashes a devastating flurry of attacks powered by glyphs that seal the enemy's powers. 120% Atk Dmg. Range: Adjacent cell. Silences target. 8 MP.
+Iron Maiden: Thrusts a bladed weapon into the enemy only to quickly teleport to the back of the enemy and thrust the bladed weapon in again while two illusory copies stab the enemies in the sides. 100% Atk Dmg. Range: Adjacent cells. 4 hits. 8 MP.
R-Ability: None.
S-Ability: Acceptance- Upon reaching 25% Max HP or less, attack is doubled, but the user receives the Doom status.
D-Ability: Excommunication (Dark) - Slices and dices the enemy with various slashes from different directions by utilizing teleportation, each slice severing a bond with another in the soul resulting in the enemy forgetting everyone that it has ever interacted with. Deals 200% Piercing Atk Dmg to one enemy up to 3 cells away.
Stats:
HP: 25
MP: 20
Atk: 4 (+3 from Forsaken)
Def: 3 (+1 from Gentleman's Coat)
Int: 3 (+2 from Forsaken)
Spr: 2 (+1 from Gentleman's Coat)(+1 from Golden Button)
Movement: 2 cells (+1 from Exile job)
Skill Points: 0
Last edited by Masquerade on Wed Apr 07, 2010 5:59 pm; edited 5 times in total
Re: Masquerade's Character Chronicle
From: ???
Name: Rin Kaminaga
Gender: Female
Age: 16
Level: 1
Next Level: 0/10
Appearance:
Profession: Harbinger - She brings forth and represents a future event, but what is foretold by the presence of the one who claims this profession is unknown.
Weapon: Katana - A simple ninja sword usually utilized in practice combat.
Weapon: Kotetsu - A ninja sword crafted from iron in order to increase durability.
Armor: Ninja Gear - Clothing worn to allow easy movement for difficult missions that require increased mobility.
Accessory: Mysterious Feather (HP+5)
A-Ability: Encroaching Doom:
+Fortune: Foretells good fortune for the party causing wealth to come upon them at the end of battle. Range: All allies. Gold received from battle is doubled. Cannot be stacked. 8 MP.
+Flurry: Strikes the enemy multiple times leaving behind horrid slashes on the enemy allowing for blood to escape easily. 100% Atk Dmg. Range: Adjacent cell. 6 hits. Can cause Blood Loss. 14 MP.
R-Ability: None.
S-Ability: Dual Wield- Allows the user to wield two weapons at once.
D-Ability: Star-Crossed End (Holy) - Lunges through the enemy with a sword and causes blades of light to slash through the enemy a seemingly innumerable amount of times. Deals 200% Piercing Atk damage to one enemy up to 3 cells away.
Stats:
HP: 20 (+5 from Mysterious Feather)
MP: 20
Atk: 4 (+1 from Katana)(+2 from Kotetsu)
Def: 2 (+1 from Ninja Gear)
Int: 3 (+0 from Katana)(+0 from Kotetsu)
Spr: 3 (+1 from Ninja Gear)
Movement: 2 cells (+2 from Harbinger job)
Skill Points: 0
Name: Rin Kaminaga
Gender: Female
Age: 16
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Harbinger - She brings forth and represents a future event, but what is foretold by the presence of the one who claims this profession is unknown.
Weapon: Katana - A simple ninja sword usually utilized in practice combat.
Weapon: Kotetsu - A ninja sword crafted from iron in order to increase durability.
Armor: Ninja Gear - Clothing worn to allow easy movement for difficult missions that require increased mobility.
Accessory: Mysterious Feather (HP+5)
A-Ability: Encroaching Doom:
+Fortune: Foretells good fortune for the party causing wealth to come upon them at the end of battle. Range: All allies. Gold received from battle is doubled. Cannot be stacked. 8 MP.
+Flurry: Strikes the enemy multiple times leaving behind horrid slashes on the enemy allowing for blood to escape easily. 100% Atk Dmg. Range: Adjacent cell. 6 hits. Can cause Blood Loss. 14 MP.
R-Ability: None.
S-Ability: Dual Wield- Allows the user to wield two weapons at once.
D-Ability: Star-Crossed End (Holy) - Lunges through the enemy with a sword and causes blades of light to slash through the enemy a seemingly innumerable amount of times. Deals 200% Piercing Atk damage to one enemy up to 3 cells away.
Stats:
HP: 20 (+5 from Mysterious Feather)
MP: 20
Atk: 4 (+1 from Katana)(+2 from Kotetsu)
Def: 2 (+1 from Ninja Gear)
Int: 3 (+0 from Katana)(+0 from Kotetsu)
Spr: 3 (+1 from Ninja Gear)
Movement: 2 cells (+2 from Harbinger job)
Skill Points: 0
Last edited by Masquerade on Sat Jan 30, 2010 6:25 pm; edited 2 times in total
Re: Masquerade's Character Chronicle
From: Tales of Alidaire: The Corruption
Marioneta, Lv. 4
Job: Puppetmaster
Weapon: Steel Strings
Armor: Stormcloud Robes (repel Lightning)
Accessory: Ruby Ring (absorb Fire)
A-Ability: Manipulation:
+Spirit Thread: Fires a string at an enemy powered by spirit energy in order to pierce the enemy. 120% Atk Dmg. Range: 5 cells. 9 MP. Disables enemy.
+Marionette: Sends strings to attach to an enemy's muscles in order to control the target. Allows for the movement and usage of a target's attack on the same turn this move is used. Range: 5 cells. 6 MP.
+Animation: Takes control of an inanimate object through spirit enhanced strings allowing for the usage of a generic attack by the inanimate object on the same turn this move is used. Range: 3 cells. 5 MP.
A-Ability: Item
R-Ability: Legacy- When user's status equals KO, allows for the puppet to stay behind and continue fighting with 50% of the user's Max HP and use basic attacks using the user's Atk stat.
S-Ability: Entangle- Immobilizes an enemy that uses an attack from an adjacent cell.
D-Ability: Thread Apocalypse (Neutral)
Stats:
HP: 40
MP: 25
Atk: 6 (+2 from Steel Strings)
Def: 4 (+1 from Stormcloud Robes)
Int: 4 (+0 from Steel Strings)(+1 from Ruby Ring)
Spr: 5 (+2 from Stormcloud Robes)(+1 from Ruby Ring)
Movement: 2 cells (+1 from Puppetmaster job)
Marioneta, Lv. 4
Job: Puppetmaster
Weapon: Steel Strings
Armor: Stormcloud Robes (repel Lightning)
Accessory: Ruby Ring (absorb Fire)
A-Ability: Manipulation:
+Spirit Thread: Fires a string at an enemy powered by spirit energy in order to pierce the enemy. 120% Atk Dmg. Range: 5 cells. 9 MP. Disables enemy.
+Marionette: Sends strings to attach to an enemy's muscles in order to control the target. Allows for the movement and usage of a target's attack on the same turn this move is used. Range: 5 cells. 6 MP.
+Animation: Takes control of an inanimate object through spirit enhanced strings allowing for the usage of a generic attack by the inanimate object on the same turn this move is used. Range: 3 cells. 5 MP.
A-Ability: Item
R-Ability: Legacy- When user's status equals KO, allows for the puppet to stay behind and continue fighting with 50% of the user's Max HP and use basic attacks using the user's Atk stat.
S-Ability: Entangle- Immobilizes an enemy that uses an attack from an adjacent cell.
D-Ability: Thread Apocalypse (Neutral)
Stats:
HP: 40
MP: 25
Atk: 6 (+2 from Steel Strings)
Def: 4 (+1 from Stormcloud Robes)
Int: 4 (+0 from Steel Strings)(+1 from Ruby Ring)
Spr: 5 (+2 from Stormcloud Robes)(+1 from Ruby Ring)
Movement: 2 cells (+1 from Puppetmaster job)
Re: Masquerade's Character Chronicle
From: Tales of Alidaire: The Corruption
Agite, Lv. 3
Job: Insomniac
Weapon: Steel Gauntlets
Armor: Runic Garbs
Accessory: Accentuated Blindfold (reduces MP costs of Waking Nightmare A-Abilities by 50%)
A-Ability: Waking Nightmare:
+Root Restraint: An invisible root wraps around the enemy’s legs preventing movement. 80% Int Dmg. Range: 4 cells. 5 MP. Immobilizes target.
+Divebomb: The target is assaulted by an invisible bird from the air...only the Insomniac can see its fiendish appearance. 120% Atk Dmg. Range: 5 cells. 10 MP. Confuses target.
+Property Damage: Causes an improperly and illogically constructed house to crash down from the sky upon a target. 140% Atk Dmg. Range: 3 cells plus adjacent/diagonal cells to the target. 12 MP. Disables target.
+Incoming Storm: The user manipulates the lightning dwelling within the gray clouds that plague the realm of dreams to strike down all enemies. 120% Int Dmg. Range: All enemies. 12 MP. Immobilizes targets.
A-Ability: Item
R-Ability: Dream Counter- When attacked physically, counterattacks by releasing sleeping gas at the attacker causing Sleep status.
S-Ability: Nightmare Rend- A-Abilities deal x2 damage to enemies that are afflicted with Sleep status.
D-Ability: Nightmare Rhapsody (Dark)
Stats:
HP: 35
MP: 30 (+5 from Accentuated Blindfold)
Atk: 6 (+4 from Steel Gauntlets)
Def: 2 (+2 from Runic Garbs)
Int: 5 (+0 from Steel Gauntlets)(+2 from Accentuated Blindfold)
Spr: 4 (+3 from Runic Garbs)
Movement: 2 cells (+2 from Insomniac job)
Agite, Lv. 3
Job: Insomniac
Weapon: Steel Gauntlets
Armor: Runic Garbs
Accessory: Accentuated Blindfold (reduces MP costs of Waking Nightmare A-Abilities by 50%)
A-Ability: Waking Nightmare:
+Root Restraint: An invisible root wraps around the enemy’s legs preventing movement. 80% Int Dmg. Range: 4 cells. 5 MP. Immobilizes target.
+Divebomb: The target is assaulted by an invisible bird from the air...only the Insomniac can see its fiendish appearance. 120% Atk Dmg. Range: 5 cells. 10 MP. Confuses target.
+Property Damage: Causes an improperly and illogically constructed house to crash down from the sky upon a target. 140% Atk Dmg. Range: 3 cells plus adjacent/diagonal cells to the target. 12 MP. Disables target.
+Incoming Storm: The user manipulates the lightning dwelling within the gray clouds that plague the realm of dreams to strike down all enemies. 120% Int Dmg. Range: All enemies. 12 MP. Immobilizes targets.
A-Ability: Item
R-Ability: Dream Counter- When attacked physically, counterattacks by releasing sleeping gas at the attacker causing Sleep status.
S-Ability: Nightmare Rend- A-Abilities deal x2 damage to enemies that are afflicted with Sleep status.
D-Ability: Nightmare Rhapsody (Dark)
Stats:
HP: 35
MP: 30 (+5 from Accentuated Blindfold)
Atk: 6 (+4 from Steel Gauntlets)
Def: 2 (+2 from Runic Garbs)
Int: 5 (+0 from Steel Gauntlets)(+2 from Accentuated Blindfold)
Spr: 4 (+3 from Runic Garbs)
Movement: 2 cells (+2 from Insomniac job)
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» .the world is twisted [Starting - Accepting 4]
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